feat(view): 지형 모델이 없을 때 교각별 지반 패드를 정사각형으로 표시
- 한 변 = 코핑 길이 + 2 m, 교각 축에 맞춰 코핑 중심에 둠, 지반고 높이 - 패드는 교각별 추정이며 서로 잇지 않음 (지형 면 아님) - 테스트: 상면 네 모서리로 한 변과 대각선 길이 확인 Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
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@@ -20,8 +20,8 @@ export const PART_LABELS: Record<PartName, string> = {
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ground: '지반',
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};
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/** Ground-level line drawn without a terrain grid (m): length = coping + margin, thin and narrow. */
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const GROUND_LINE = { margin: 2, thickness: 0.05, width: 0.15 } as const;
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/** Ground pad drawn without a terrain grid (m): a square of side = coping length + margin, thin. */
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const GROUND_PAD = { margin: 2, thickness: 0.05 } as const;
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const COLORS: Record<PartName, number> = {
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coping: 0xb8c2cc,
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@@ -177,15 +177,17 @@ export function buildPierScene(m: PierModel, terrain?: TerrainGrid): PierScene {
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}
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// Ground: the terrain grid around the piers when the ground model has one (수 m 떨어진 지형까지 보임).
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// Without a terrain, only a thin line at this pier's 지반고 across the coping (no surface is assumed, 승인 2026-10-27).
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// Without a terrain, a thin square pad at this pier's 지반고, side = coping length + 2 m (승인 2026-10-27).
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// It is a local estimate, not a terrain surface: the pads are not joined to each other.
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if (terrain) {
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const material = new THREE.MeshStandardMaterial({ color: COLORS.ground, roughness: 0.9, metalness: 0, transparent: true, opacity: 0.35, side: THREE.DoubleSide });
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material.userData.baseOpacity = 0.35;
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parts.ground.add(new THREE.Mesh(terrainGeometry(terrain, m.pivot), material));
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} else {
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const line = new THREE.BoxGeometry(m.copingL + GROUND_LINE.margin, GROUND_LINE.thickness, GROUND_LINE.width);
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line.translate(m.copingL / 2, m.groundEl, 0);
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add('ground', line, 1);
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const side = m.copingL + GROUND_PAD.margin;
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const pad = new THREE.BoxGeometry(side, GROUND_PAD.thickness, side);
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pad.translate(m.copingL / 2, m.groundEl, 0);
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add('ground', pad, 0.35);
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}
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const root = new THREE.Group();
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@@ -10,18 +10,27 @@ const model = buildPier(loadP1());
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const terrain: TerrainGrid = { origin: [259815.676, 179088.094], step: 5, nx: 2, ny: 2, z: [30, 31, 32, 33] };
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describe('지반 표시 (지형 모델이 없을 때)', () => {
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it('draws a thin ground-level line at the pier 지반고, not a 60 m square', () => {
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it('draws a thin square pad at the pier 지반고, side = coping length + 2 m', () => {
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const scene = buildPierScene(model);
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const mesh = scene.parts.ground.children[0] as THREE.Mesh;
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mesh.updateMatrixWorld(true);
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const pos = mesh.geometry.getAttribute('position');
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const pts: THREE.Vector3[] = [];
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for (let i = 0; i < pos.count; i++) pts.push(new THREE.Vector3().fromBufferAttribute(pos, i).applyMatrix4(mesh.matrixWorld));
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const top = Math.max(...pts.map((p) => p.y));
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const corners = pts.filter((p) => Math.abs(p.y - top) < 1e-6);
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// Four corners of the top face, with a distinct set of positions.
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const unique = corners.filter((p, i) => corners.findIndex((q) => q.distanceTo(p) < 1e-6) === i);
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expect(unique).toHaveLength(4);
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const side = model.copingL + 2;
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const edges = unique.flatMap((a, i) => unique.slice(i + 1).map((b) => a.distanceTo(b))).sort((a, b) => a - b);
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// Four sides of length `side`, two diagonals of length side·√2.
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for (const e of edges.slice(0, 4)) expect(e).toBeCloseTo(side, 3);
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for (const e of edges.slice(4)) expect(e).toBeCloseTo(side * Math.SQRT2, 3);
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// Thin: a pad, not a solid block. Centred on the ground EL.
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const box = new THREE.Box3().setFromObject(scene.parts.ground);
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const size = box.getSize(new THREE.Vector3());
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// Thin: a line, not a plane. Centred on the ground EL.
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expect(size.y).toBeLessThan(0.1);
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expect(box.getSize(new THREE.Vector3()).y).toBeLessThan(0.1);
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expect(box.getCenter(new THREE.Vector3()).y).toBeCloseTo(model.groundEl, 2);
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// Spans the coping along the pier, plus a small margin. The line may be rotated to the 교축, so measure its
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// horizontal extent as a diagonal of the box's x and z extents.
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const plan = Math.hypot(size.x, size.z);
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expect(plan).toBeGreaterThan(model.copingL);
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expect(plan).toBeLessThan(model.copingL + 3);
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});
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it('keeps the ground group out of the pier size', () => {
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