Three.js viewer supporting glb/gltf/obj/fbx/dae/ifc/ply via both server (SSR) and drag&drop (CSR) paths. - Streaming OBJ parser (src/viewer/objStream.ts) for files past the V8 max string length (>~1GB text) that OBJLoader can't handle; indexed geometry, per-vertex color from MTL Kd, float64 recenter baked in. - In-viewer float64 recenter (objRecenter.ts) for huge CAD/survey coordinates (~1e8) so float32 vertex buffers keep precision (no cracked faces). - Z-up right-handed world; Y-up formats rotated on load. - OBJ+MTL+texture drag&drop (LoadingManager URL-modifier maps dropped images). - OrbitControls ground-plane panning (road/rail alignment workflow). - UI: Zoom Fit, perspective/orthographic toggle, feature-edge outline. - DoubleSide for CAD OBJ; PLY mesh + point-cloud support. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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description
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| Bootstrap the hmwebviewer project from the architecture spec (Phase 0). Run once when PLAN.md is not started. |
Read CLAUDE.md, PLAN.md, 3d_viewer_architecture_spec.pdf (extract via pdftotext -layout), then execute Phase 0 of PLAN.md:
- Scaffold Vite + TypeScript project. Install
three+@types/three. - Place Draco + KTX2 decoder assets under
public/dracoandpublic/basis(or wire CDN fallback). Pin to the installed three.js version. - Create a minimal
src/viewer/ThreeDViewer.tswith a WebGLRenderer scene (camera, lights, resize loop) rendering a test cube.
Verify each step with real output: npm run dev serves, npm run build exits 0, console clean. Update PLAN.md (P0-* → done) and append to PROGRESS.md.
Arguments: $ARGUMENTS (optional override, e.g. package manager pnpm/npm).