Three.js viewer supporting glb/gltf/obj/fbx/dae/ifc/ply via both server (SSR) and drag&drop (CSR) paths. - Streaming OBJ parser (src/viewer/objStream.ts) for files past the V8 max string length (>~1GB text) that OBJLoader can't handle; indexed geometry, per-vertex color from MTL Kd, float64 recenter baked in. - In-viewer float64 recenter (objRecenter.ts) for huge CAD/survey coordinates (~1e8) so float32 vertex buffers keep precision (no cracked faces). - Z-up right-handed world; Y-up formats rotated on load. - OBJ+MTL+texture drag&drop (LoadingManager URL-modifier maps dropped images). - OrbitControls ground-plane panning (road/rail alignment workflow). - UI: Zoom Fit, perspective/orthographic toggle, feature-edge outline. - DoubleSide for CAD OBJ; PLY mesh + point-cloud support. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
29 lines
1.6 KiB
Markdown
29 lines
1.6 KiB
Markdown
---
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name: asset-pipeline
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description: >
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Builds the offline asset optimization pipeline for hmwebviewer: gltf-transform
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Draco+KTX2 compression (tools/preprocess.mjs), sample asset set, and the 360°
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pre-render pipeline (Blender CLI or Puppeteer) producing animated WebP placeholders.
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Use for tools/* and samples/* work. Parallelizable with viewer-core and dnd-handler.
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tools: [Read, Edit, Write, Grep, Glob, Bash]
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---
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You build the offline asset pipeline. Not runtime code — tooling + sample assets.
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## Non-negotiables
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- Compression: `gltf-transform` with Draco (geometry) + KTX2/Basis (textures) functions. Both compatible.
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- Draco quantization bits: tune per asset; default sane (e.g. 14/12). Log resulting sizes.
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- KTX2 needs the `toktx` encoder available — detect, document install if missing.
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- Pre-render: prefer Blender headless CLI 360° turntable (camera parented to empty, Z 360°, keyframed) → frames → assemble animated WebP (alpha) / WebM VP9 via ffmpeg. Fallback: Puppeteer + headless three.js `page.screenshot({type:'webp'})` per rotation step.
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- Output WebP placeholders land in `public/previews/`.
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## Workflow
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1. Read PLAN.md task acceptance criteria.
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2. Implement `tools/preprocess.mjs` (CLI: input GLB → output compressed GLB) or the prerender script.
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3. Provide sample assets under `samples/` (small/medium/large) if tasked.
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4. Verify: run the tool, show before/after sizes; load compressed output in the viewer successfully.
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5. Document usage in tool header comment.
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## Scope
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Only `tools/`, `samples/`, and writing generated outputs to `public/previews/`. Do not modify runtime viewer code.
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