cimery Sprint 1 — Rust 워크스페이스 + 전 계층 파이프라인
8개 크레이트 구현, cargo test 32개 전부 통과: - core: Mm/M 단위 newtype, UnitExt 리터럴, FeatureError - ir: GirderIR + 전 단면 파라미터(PSC-I/U/SteelBox/PlateI) serde JSON - dsl: Girder builder + 검증 (경간 범위·count·spacing) - kernel: GeomKernel trait + StubKernel (box mesh, AABB) - incremental: dirty-tracking IncrementalDb (salsa 업그레이드 경로 주석) - evaluator: 상태 없는 IR→kernel 브리지 - usd: USDA 1.0 텍스트 익스포트 (CimeryBridgeAPI·GirderAPI schema) - viewer: wgpu 22 + winit 0.30 컬러 삼각형 (Sprint 1 proof-of-concept) Sprint 2 다음 단계: - opencascade-rs로 StubKernel 교체 (실제 PSC-I sweep) - viewer에서 Girder Mesh 렌더 + 카메라 orbit Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
311
cimery/crates/viewer/src/lib.rs
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311
cimery/crates/viewer/src/lib.rs
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//! cimery-viewer — wgpu + winit viewer.
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//!
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//! # Sprint 1 scope
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//! - Opens a window and renders a coloured triangle (red/green/blue vertices).
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//! - Proves the wgpu pipeline, winit event loop, and shader infrastructure work.
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//! - No Girder mesh rendering yet — that comes in Sprint 2 after kernel integration.
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//!
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//! # Sprint 2 upgrade path
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//! - `CimeryApp::set_mesh(mesh: &cimery_kernel::Mesh)` — replace triangle with real geometry.
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//! - Camera orbit (Revit ViewCube pattern).
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//! - Depth buffer + back-face culling for solid geometry.
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use std::sync::Arc;
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use bytemuck::{Pod, Zeroable};
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use winit::{
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application::ApplicationHandler,
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event::{KeyEvent, WindowEvent},
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event_loop::{ActiveEventLoop, ControlFlow, EventLoop},
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keyboard::{KeyCode, PhysicalKey},
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window::{Window, WindowId},
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};
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use wgpu::util::DeviceExt;
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// ─── Vertex ───────────────────────────────────────────────────────────────────
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#[repr(C)]
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#[derive(Copy, Clone, Debug, Pod, Zeroable)]
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struct Vertex {
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position: [f32; 3],
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color: [f32; 3],
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}
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impl Vertex {
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const ATTRIBS: [wgpu::VertexAttribute; 2] = wgpu::vertex_attr_array![
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0 => Float32x3, // position
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1 => Float32x3, // color
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];
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fn desc() -> wgpu::VertexBufferLayout<'static> {
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wgpu::VertexBufferLayout {
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array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &Self::ATTRIBS,
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}
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}
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}
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// Sprint 1 triangle: red top / green left / blue right
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const TRIANGLE: &[Vertex] = &[
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Vertex { position: [ 0.0, 0.5, 0.0], color: [1.0, 0.0, 0.0] },
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Vertex { position: [-0.5, -0.5, 0.0], color: [0.0, 1.0, 0.0] },
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Vertex { position: [ 0.5, -0.5, 0.0], color: [0.0, 0.0, 1.0] },
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];
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// ─── RenderState ─────────────────────────────────────────────────────────────
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struct RenderState {
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window: Arc<Window>,
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device: wgpu::Device,
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queue: wgpu::Queue,
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surface: wgpu::Surface<'static>,
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surface_config: wgpu::SurfaceConfiguration,
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render_pipeline: wgpu::RenderPipeline,
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vertex_buffer: wgpu::Buffer,
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num_vertices: u32,
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}
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impl RenderState {
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async fn new(window: Arc<Window>) -> Self {
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let size = window.inner_size();
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let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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backends: wgpu::Backends::all(),
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..Default::default()
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});
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// Arc<Window> implements SurfaceTarget, giving Surface<'static>
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let surface = instance
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.create_surface(Arc::clone(&window))
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.expect("create surface");
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::default(),
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compatible_surface: Some(&surface),
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force_fallback_adapter: false,
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})
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.await
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.expect("no suitable GPU adapter found");
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let (device, queue) = adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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label: Some("cimery device"),
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required_features: wgpu::Features::empty(),
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required_limits: wgpu::Limits::default(),
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..Default::default()
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},
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None,
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)
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.await
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.expect("failed to create GPU device");
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let caps = surface.get_capabilities(&adapter);
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let format = caps.formats.iter()
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.find(|f| f.is_srgb())
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.copied()
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.unwrap_or(caps.formats[0]);
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let surface_config = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format,
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width: size.width.max(1),
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height: size.height.max(1),
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present_mode: caps.present_modes[0],
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alpha_mode: caps.alpha_modes[0],
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view_formats: vec![],
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desired_maximum_frame_latency: 2,
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};
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surface.configure(&device, &surface_config);
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let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("cimery shader"),
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source: wgpu::ShaderSource::Wgsl(include_str!("shader.wgsl").into()),
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});
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let pipeline_layout = device.create_pipeline_layout(
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&wgpu::PipelineLayoutDescriptor {
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label: Some("pipeline layout"),
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bind_group_layouts: &[],
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push_constant_ranges: &[],
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},
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);
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let render_pipeline = device.create_render_pipeline(
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&wgpu::RenderPipelineDescriptor {
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label: Some("render pipeline"),
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layout: Some(&pipeline_layout),
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vertex: wgpu::VertexState {
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module: &shader,
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entry_point: "vs_main",
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buffers: &[Vertex::desc()],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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},
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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entry_point: "fs_main",
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targets: &[Some(wgpu::ColorTargetState {
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format,
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blend: Some(wgpu::BlendState::REPLACE),
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write_mask: wgpu::ColorWrites::ALL,
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})],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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}),
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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strip_index_format: None,
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front_face: wgpu::FrontFace::Ccw,
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cull_mode: Some(wgpu::Face::Back),
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polygon_mode: wgpu::PolygonMode::Fill,
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unclipped_depth: false,
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conservative: false,
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},
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depth_stencil: None,
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multisample: wgpu::MultisampleState {
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count: 1,
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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multiview: None,
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cache: None,
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},
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);
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let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("triangle vertex buffer"),
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contents: bytemuck::cast_slice(TRIANGLE),
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usage: wgpu::BufferUsages::VERTEX,
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});
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RenderState {
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window,
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device,
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queue,
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surface,
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surface_config,
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render_pipeline,
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vertex_buffer,
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num_vertices: TRIANGLE.len() as u32,
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}
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}
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fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
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if new_size.width > 0 && new_size.height > 0 {
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self.surface_config.width = new_size.width;
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self.surface_config.height = new_size.height;
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self.surface.configure(&self.device, &self.surface_config);
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}
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}
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fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
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let output = self.surface.get_current_texture()?;
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let view = output.texture.create_view(&Default::default());
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let mut enc = self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("render encoder"),
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});
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{
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let mut rp = enc.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("main render pass"),
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view: &view,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color {
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r: 0.12, g: 0.20, b: 0.30, a: 1.0,
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}),
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store: wgpu::StoreOp::Store,
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},
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})],
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depth_stencil_attachment: None,
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occlusion_query_set: None,
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timestamp_writes: None,
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});
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rp.set_pipeline(&self.render_pipeline);
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rp.set_vertex_buffer(0, self.vertex_buffer.slice(..));
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rp.draw(0..self.num_vertices, 0..1);
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}
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self.queue.submit(std::iter::once(enc.finish()));
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output.present();
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Ok(())
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}
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}
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// ─── CimeryApp ────────────────────────────────────────────────────────────────
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/// winit ApplicationHandler for the cimery viewer.
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pub struct CimeryApp {
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state: Option<RenderState>,
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}
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impl CimeryApp {
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pub fn new() -> Self { Self { state: None } }
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}
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impl Default for CimeryApp {
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fn default() -> Self { Self::new() }
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}
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impl ApplicationHandler for CimeryApp {
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fn resumed(&mut self, event_loop: &ActiveEventLoop) {
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let attrs = Window::default_attributes()
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.with_title("cimery viewer [Sprint 1]")
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.with_inner_size(winit::dpi::LogicalSize::new(1280u32, 720u32));
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let window = Arc::new(
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event_loop.create_window(attrs)
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.expect("failed to create window"),
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);
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let state = pollster::block_on(RenderState::new(Arc::clone(&window)));
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self.state = Some(state);
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}
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fn window_event(
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&mut self,
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event_loop: &ActiveEventLoop,
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window_id: WindowId,
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event: WindowEvent,
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) {
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let Some(state) = self.state.as_mut() else { return };
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if state.window.id() != window_id { return; }
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match event {
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WindowEvent::CloseRequested => event_loop.exit(),
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WindowEvent::KeyboardInput {
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event: KeyEvent {
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physical_key: PhysicalKey::Code(KeyCode::Escape),
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..
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},
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..
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} => event_loop.exit(),
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WindowEvent::Resized(size) => state.resize(size),
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WindowEvent::RedrawRequested => {
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match state.render() {
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Ok(()) => {}
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Err(wgpu::SurfaceError::Lost | wgpu::SurfaceError::Outdated) => {
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let sz = state.window.inner_size();
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state.resize(sz);
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}
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Err(wgpu::SurfaceError::OutOfMemory) => {
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log::error!("GPU out of memory — exiting");
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event_loop.exit();
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}
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Err(e) => log::warn!("surface error: {:?}", e),
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}
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state.window.request_redraw();
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}
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_ => {}
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}
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}
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}
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// ─── Entry point ─────────────────────────────────────────────────────────────
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/// Run the cimery viewer event loop. Blocks until the window is closed.
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pub fn run_viewer() {
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let event_loop = EventLoop::new().expect("failed to create event loop");
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event_loop.set_control_flow(ControlFlow::Poll);
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let mut app = CimeryApp::new();
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event_loop.run_app(&mut app).expect("event loop error");
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}
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