Files
ParaWiki/cimery/crates/viewer/src/lib.rs
minsung 62ddf3aea6 cimery Sprint 1 — Rust 워크스페이스 + 전 계층 파이프라인
8개 크레이트 구현, cargo test 32개 전부 통과:
- core: Mm/M 단위 newtype, UnitExt 리터럴, FeatureError
- ir: GirderIR + 전 단면 파라미터(PSC-I/U/SteelBox/PlateI) serde JSON
- dsl: Girder builder + 검증 (경간 범위·count·spacing)
- kernel: GeomKernel trait + StubKernel (box mesh, AABB)
- incremental: dirty-tracking IncrementalDb (salsa 업그레이드 경로 주석)
- evaluator: 상태 없는 IR→kernel 브리지
- usd: USDA 1.0 텍스트 익스포트 (CimeryBridgeAPI·GirderAPI schema)
- viewer: wgpu 22 + winit 0.30 컬러 삼각형 (Sprint 1 proof-of-concept)

Sprint 2 다음 단계:
- opencascade-rs로 StubKernel 교체 (실제 PSC-I sweep)
- viewer에서 Girder Mesh 렌더 + 카메라 orbit

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 17:46:14 +09:00

312 lines
12 KiB
Rust

//! cimery-viewer — wgpu + winit viewer.
//!
//! # Sprint 1 scope
//! - Opens a window and renders a coloured triangle (red/green/blue vertices).
//! - Proves the wgpu pipeline, winit event loop, and shader infrastructure work.
//! - No Girder mesh rendering yet — that comes in Sprint 2 after kernel integration.
//!
//! # Sprint 2 upgrade path
//! - `CimeryApp::set_mesh(mesh: &cimery_kernel::Mesh)` — replace triangle with real geometry.
//! - Camera orbit (Revit ViewCube pattern).
//! - Depth buffer + back-face culling for solid geometry.
use std::sync::Arc;
use bytemuck::{Pod, Zeroable};
use winit::{
application::ApplicationHandler,
event::{KeyEvent, WindowEvent},
event_loop::{ActiveEventLoop, ControlFlow, EventLoop},
keyboard::{KeyCode, PhysicalKey},
window::{Window, WindowId},
};
use wgpu::util::DeviceExt;
// ─── Vertex ───────────────────────────────────────────────────────────────────
#[repr(C)]
#[derive(Copy, Clone, Debug, Pod, Zeroable)]
struct Vertex {
position: [f32; 3],
color: [f32; 3],
}
impl Vertex {
const ATTRIBS: [wgpu::VertexAttribute; 2] = wgpu::vertex_attr_array![
0 => Float32x3, // position
1 => Float32x3, // color
];
fn desc() -> wgpu::VertexBufferLayout<'static> {
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &Self::ATTRIBS,
}
}
}
// Sprint 1 triangle: red top / green left / blue right
const TRIANGLE: &[Vertex] = &[
Vertex { position: [ 0.0, 0.5, 0.0], color: [1.0, 0.0, 0.0] },
Vertex { position: [-0.5, -0.5, 0.0], color: [0.0, 1.0, 0.0] },
Vertex { position: [ 0.5, -0.5, 0.0], color: [0.0, 0.0, 1.0] },
];
// ─── RenderState ─────────────────────────────────────────────────────────────
struct RenderState {
window: Arc<Window>,
device: wgpu::Device,
queue: wgpu::Queue,
surface: wgpu::Surface<'static>,
surface_config: wgpu::SurfaceConfiguration,
render_pipeline: wgpu::RenderPipeline,
vertex_buffer: wgpu::Buffer,
num_vertices: u32,
}
impl RenderState {
async fn new(window: Arc<Window>) -> Self {
let size = window.inner_size();
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::all(),
..Default::default()
});
// Arc<Window> implements SurfaceTarget, giving Surface<'static>
let surface = instance
.create_surface(Arc::clone(&window))
.expect("create surface");
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.await
.expect("no suitable GPU adapter found");
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: Some("cimery device"),
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::default(),
..Default::default()
},
None,
)
.await
.expect("failed to create GPU device");
let caps = surface.get_capabilities(&adapter);
let format = caps.formats.iter()
.find(|f| f.is_srgb())
.copied()
.unwrap_or(caps.formats[0]);
let surface_config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format,
width: size.width.max(1),
height: size.height.max(1),
present_mode: caps.present_modes[0],
alpha_mode: caps.alpha_modes[0],
view_formats: vec![],
desired_maximum_frame_latency: 2,
};
surface.configure(&device, &surface_config);
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("cimery shader"),
source: wgpu::ShaderSource::Wgsl(include_str!("shader.wgsl").into()),
});
let pipeline_layout = device.create_pipeline_layout(
&wgpu::PipelineLayoutDescriptor {
label: Some("pipeline layout"),
bind_group_layouts: &[],
push_constant_ranges: &[],
},
);
let render_pipeline = device.create_render_pipeline(
&wgpu::RenderPipelineDescriptor {
label: Some("render pipeline"),
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
buffers: &[Vertex::desc()],
compilation_options: wgpu::PipelineCompilationOptions::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
targets: &[Some(wgpu::ColorTargetState {
format,
blend: Some(wgpu::BlendState::REPLACE),
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: wgpu::PipelineCompilationOptions::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw,
cull_mode: Some(wgpu::Face::Back),
polygon_mode: wgpu::PolygonMode::Fill,
unclipped_depth: false,
conservative: false,
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
cache: None,
},
);
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("triangle vertex buffer"),
contents: bytemuck::cast_slice(TRIANGLE),
usage: wgpu::BufferUsages::VERTEX,
});
RenderState {
window,
device,
queue,
surface,
surface_config,
render_pipeline,
vertex_buffer,
num_vertices: TRIANGLE.len() as u32,
}
}
fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
if new_size.width > 0 && new_size.height > 0 {
self.surface_config.width = new_size.width;
self.surface_config.height = new_size.height;
self.surface.configure(&self.device, &self.surface_config);
}
}
fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
let output = self.surface.get_current_texture()?;
let view = output.texture.create_view(&Default::default());
let mut enc = self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("render encoder"),
});
{
let mut rp = enc.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("main render pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.12, g: 0.20, b: 0.30, a: 1.0,
}),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
occlusion_query_set: None,
timestamp_writes: None,
});
rp.set_pipeline(&self.render_pipeline);
rp.set_vertex_buffer(0, self.vertex_buffer.slice(..));
rp.draw(0..self.num_vertices, 0..1);
}
self.queue.submit(std::iter::once(enc.finish()));
output.present();
Ok(())
}
}
// ─── CimeryApp ────────────────────────────────────────────────────────────────
/// winit ApplicationHandler for the cimery viewer.
pub struct CimeryApp {
state: Option<RenderState>,
}
impl CimeryApp {
pub fn new() -> Self { Self { state: None } }
}
impl Default for CimeryApp {
fn default() -> Self { Self::new() }
}
impl ApplicationHandler for CimeryApp {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
let attrs = Window::default_attributes()
.with_title("cimery viewer [Sprint 1]")
.with_inner_size(winit::dpi::LogicalSize::new(1280u32, 720u32));
let window = Arc::new(
event_loop.create_window(attrs)
.expect("failed to create window"),
);
let state = pollster::block_on(RenderState::new(Arc::clone(&window)));
self.state = Some(state);
}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
window_id: WindowId,
event: WindowEvent,
) {
let Some(state) = self.state.as_mut() else { return };
if state.window.id() != window_id { return; }
match event {
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::KeyboardInput {
event: KeyEvent {
physical_key: PhysicalKey::Code(KeyCode::Escape),
..
},
..
} => event_loop.exit(),
WindowEvent::Resized(size) => state.resize(size),
WindowEvent::RedrawRequested => {
match state.render() {
Ok(()) => {}
Err(wgpu::SurfaceError::Lost | wgpu::SurfaceError::Outdated) => {
let sz = state.window.inner_size();
state.resize(sz);
}
Err(wgpu::SurfaceError::OutOfMemory) => {
log::error!("GPU out of memory — exiting");
event_loop.exit();
}
Err(e) => log::warn!("surface error: {:?}", e),
}
state.window.request_redraw();
}
_ => {}
}
}
}
// ─── Entry point ─────────────────────────────────────────────────────────────
/// Run the cimery viewer event loop. Blocks until the window is closed.
pub fn run_viewer() {
let event_loop = EventLoop::new().expect("failed to create event loop");
event_loop.set_control_flow(ControlFlow::Poll);
let mut app = CimeryApp::new();
event_loop.run_app(&mut app).expect("event loop error");
}