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dwg-dxf-viewer-sample/.claude/commands/verify-viewer.md
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kimminsungandClaude Opus 4.8 a71790070d feat: multi-format 3D viewer with large-file OBJ streaming, Z-up, projection/outline UI
Three.js viewer supporting glb/gltf/obj/fbx/dae/ifc/ply via both server (SSR)
and drag&drop (CSR) paths.

- Streaming OBJ parser (src/viewer/objStream.ts) for files past the V8 max
  string length (>~1GB text) that OBJLoader can't handle; indexed geometry,
  per-vertex color from MTL Kd, float64 recenter baked in.
- In-viewer float64 recenter (objRecenter.ts) for huge CAD/survey coordinates
  (~1e8) so float32 vertex buffers keep precision (no cracked faces).
- Z-up right-handed world; Y-up formats rotated on load.
- OBJ+MTL+texture drag&drop (LoadingManager URL-modifier maps dropped images).
- OrbitControls ground-plane panning (road/rail alignment workflow).
- UI: Zoom Fit, perspective/orthographic toggle, feature-edge outline.
- DoubleSide for CAD OBJ; PLY mesh + point-cloud support.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 13:54:46 +09:00

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Markdown

---
description: Build + smoke-test the viewer: typecheck, production build, and a headless load of a sample asset to confirm perceived load < 3s.
---
Run, in order, quoting real output:
1. Typecheck / lint (e.g. `npm run build` — Vite runs tsc + bundle). Must exit 0.
2. Production build artifact exists under `dist/`.
3. Headless load smoke: serve `dist/`, load a sample asset (server path) via Puppeteer/playwright OR a node script using the viewer, measure time-to-first-render. Assert < 3000ms perceived.
4. (If a local-file path exists) simulate a drop of a sample GLB and confirm load + revoke.
Append timings to PROGRESS.md. If any step fails, do not mark the work done — report the failure output.
Arguments: $ARGUMENTS — optional asset path or flag to skip headless (`--no-headless`).