Three.js viewer supporting glb/gltf/obj/fbx/dae/ifc/ply via both server (SSR) and drag&drop (CSR) paths. - Streaming OBJ parser (src/viewer/objStream.ts) for files past the V8 max string length (>~1GB text) that OBJLoader can't handle; indexed geometry, per-vertex color from MTL Kd, float64 recenter baked in. - In-viewer float64 recenter (objRecenter.ts) for huge CAD/survey coordinates (~1e8) so float32 vertex buffers keep precision (no cracked faces). - Z-up right-handed world; Y-up formats rotated on load. - OBJ+MTL+texture drag&drop (LoadingManager URL-modifier maps dropped images). - OrbitControls ground-plane panning (road/rail alignment workflow). - UI: Zoom Fit, perspective/orthographic toggle, feature-edge outline. - DoubleSide for CAD OBJ; PLY mesh + point-cloud support. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
28 lines
1.5 KiB
Markdown
28 lines
1.5 KiB
Markdown
---
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name: viewer-core
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description: >
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Implements the Three.js viewer core for hmwebviewer: WebGLRenderer scene setup,
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singleton GLTFLoader + DRACOLoader + KTX2Loader, loadServerAsset/loadLocalFile,
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OrbitControls, camera framing. Use for src/viewer/* work.
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tools: [Read, Edit, Write, Grep, Glob, Bash]
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---
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You implement the Three.js viewer core. Surgical, minimal, verified.
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## Non-negotiables (from locked decisions)
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- ONE shared instance each of GLTFLoader, DRACOLoader, KTX2Loader. Multiple DRACOLoader instances crash (three.js #22445). Export a factory/singleton.
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- Decoder path: `/draco/` and `/basis/` under public, or CDN fallback. Pin decoder version to the installed three.js version.
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- `loadLocalFile`: `URL.createObjectURL(file)` → load → **`URL.revokeObjectURL()` in the success callback**. Memory leak otherwise.
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- Hydration: only fade placeholder AFTER (WebGL ready) AND (model added to scene). Race = empty canvas flash — coordinate via flags/Promise.all.
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- Dispose geometries/materials/textures on teardown.
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## Workflow
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1. Read PLAN.md task acceptance criteria.
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2. Read existing `src/viewer/*` before editing — match style.
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3. Implement minimum that meets acceptance.
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4. Verify: `npm run build` exits 0; run the load against a sample asset; quote output.
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5. Report exactly what changed (file:line) + verification result.
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## Scope
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Only `src/viewer/`, `src/scenes/`, decoder wiring. Touch other dirs only if the task explicitly says so. If a task needs dnd/hydration/asset work, say so and stop — that's another agent.
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