Commit Graph
14 Commits
Author SHA1 Message Date
minsungandClaude Opus 5 6f200ef692 docs: record the dist2 static-build deploy procedure
This repository has no deploy script or CI: package.json only builds to
dist/ (gitignored), yet dist2/ is committed and is what actually gets
served. The procedure was folklore reconstructed from commit history each
time someone deployed.

Write it down, including the two traps found while deploying fb8f7ca:

- vite's emptyOutDir defaults to true when outDir sits inside the project
  root, so a bare `vite build --outDir dist2` deletes the hand-placed test
  assets in dist2/samples (configBak/, dwg_18.3mb.dwg). Always pass
  --emptyOutDir false.
- npx vite can fail here with `Missing script: "vite"`; call
  ./node_modules/.bin/vite directly.

Also notes the open issues: no build:dist2 script, old hashed bundles
accumulating in dist2/assets, and test fixtures living inside the build
output directory.

Link it from the README issue table.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-04 15:21:10 +09:00
minsungandClaude Opus 5 3480945b5a perf(viewer2d): toggle layers by visibility instead of reloading the drawing
setHiddenLayers() called load(result, {keepView:true}), so every layer
on/off re-parsed and re-tessellated the whole drawing — arc sampling,
hatch triangulation, complex linetypes and the Slug text batch all rebuilt
from scratch. On an 18 MB DWG a single eye-icon click took 5 s+.

Build every layer once, then switch geometry on and off:

- Merged LineSegments buffers get an index buffer plus a per-segment layer
  id (_registerIndexed). A toggle rewrites the index and setDrawRange;
  positions, colors and lineDistances are untouched, so draw order, dash
  phase and the selection-highlight offsets in meta.colStart stay valid.
- Per-entity meshes (hatch fills, SOLID quads, arrowheads, OLE images,
  sprites) are tagged by layer via _addObj and toggled with .visible.
- Slug text builds one merged mesh per CAD layer instead of one per
  draw order, so text hides with a visible flag. The shader source is
  identical across batches, so three still shares one WebGLProgram.
- Hidden geometry stays in the pick buffers, so _onClick now skips it via
  the _metaHidden mask.
- Fit keeps framing only what is drawn: per-layer Box3 + fit samples are
  recorded at build and unioned over the visible layers.
- getLayerInfo() caches the O(entities) name/color/count pass per load;
  only the visible flag is recomputed.

Layer panel: one delegated click listener instead of re-binding a handler
per row, and a toggle patches the affected row's opacity/icon in place
rather than regenerating the whole list's innerHTML.

Trade-off: hidden layers are now built and kept in memory, so loading a
file with layers already off costs what a full load costs.

Rebuilds dist2.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-04 14:08:59 +09:00
minsung fb8f7ca4eb fix(viewer2d): correct Slug GPU text scale to match DWG cap-height
SlugTextBatch.add() scaled em-unit glyph outlines by the raw DWG
`height` value, but glyph ink only reaches capHeightEm (~0.74 em) of
the em box. Rendered cap height ended up ~26% short of spec (e.g. a
3.6-height TABLE cell text rendered at ~2.68), while the canvas-sprite
fallback already corrected for this via measured ascent. Divide by
capHeightEm so both paths agree.

Rebuilds dist2 (was stale since before the Entity selection/Property
Inspector/Layer panel work landed).
2026-08-03 15:26:06 +09:00
minsungandClaude Opus 5 b047dc44e2 fix(viewer2d): sync dwg-wasm fix for large-DWG load and hatch arc artifacts
Mirrors hmwebviewer's rust/dwg-wasm change into the sample: the wasm
artifact plus the parser wrapper, which now goes through parse_dwg_json
and JSON.parse instead of the JsValue-returning parse_dwg.

Building the whole result as a serde_json::Value tree pushed the live
wasm heap near 2.9GB for a 19MB drawing, and the allocator's cost grows
with that heap, so parsing went quadratic — 354s, with the tab frozen
throughout. Streaming one entity at a time keeps it linear: 2.5s.

The same build also fixes three bugs that drew stray 4km grey shapes
where two CF-PATT SOLID hatches should be. Max hatch span 4655 -> 110.

Adds two docs recording both investigations, in the format of the
existing ones: measurements, the hypotheses that were ruled out, the
fixes, regression checks, and the MPL-2.0 position (acadrust is
unmodified, so no new source-disclosure obligation arises).

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-03 13:55:34 +09:00
minsung 7a6edd4347 docs: Entity 선택, Property Inspector, Layer 관리 패널 및 UI 패널 가이드 문서 추가 2026-07-31 14:25:01 +09:00
minsung 199317d575 feat: Entity 선택기능, Property Inspector 패널, Layer 관리 패널, 드래그/접기/크기조절 UI 구현 2026-07-31 13:38:14 +09:00
minsung f7564d4abf feat: 배경 테마(다크/라이트)에 따른 ACI 7번 색상 동적 변경 적용 2026-07-31 10:06:11 +09:00
minsung 14d1f06927 feat: DWG 내장 복합 라인타입 동적 바인딩 및 텍스트 갭 정렬 보정 2026-07-31 09:24:48 +09:00
minsung 3d3e052f3e feat: enhance complex linetype rendering with DWG text style data, gap midpoint centering, and theme defaults 2026-07-30 17:59:08 +09:00
minsung 1a664f677a feat(viewer2d): add complex linetype rendering & LIN pattern parser support 2026-07-30 17:06:38 +09:00
minsung 76f3e20582 fix(parser): dynamically extract OLE2FRAME 4-corner coordinates from binary OLE stream header; remove hardcoded coordinates 2026-07-30 16:10:43 +09:00
minsung 963a90319e fix: replace BMP img.src decoder with pure-JS BMP parser for Brave/Firefox cross-browser support 2026-07-30 15:48:37 +09:00
minsung be8d52fcd5 feat: implement OLE2Frame embedded image parsing and exact coordinate rendering 2026-07-30 14:17:56 +09:00
minsung 95fa6a452b Initial public release: DWG/DXF 2D viewer sample
Standalone Vite sample composing acadrust-dwg WASM, dxf-parser, and Viewer2D.
2026-07-15 10:58:04 +09:00