84 Commits

Author SHA1 Message Date
이태훈
1eca0ede91 fix: allowedHosts 설정 추가 및 모바일 QR 코드 스캔 시 줄바꿈/공백 정규식 정제 로직 적용 2026-06-23 17:15:48 +09:00
이태훈
f36e8e93e2 feat: QR 자산 스캔 점검, 모바일 웹뷰 및 관리자 승인 시스템 구현 (DB 기반 맵 좌표 저장 단일화 포함) 2026-06-23 16:39:14 +09:00
이태훈
9f165faf13 feat: add desktop label printer program files and clean up backup files 2026-06-23 14:07:22 +09:00
이태훈
237ac9ee25 fix: 위치보기 수정 (도면 오버플로우 제한 및 API 호출 경로 정상화) 2026-06-22 13:56:52 +09:00
f41f2378d7 fix: 자산번호 저장 누락 오류 수정 및 위치보기 도면 배치 보완 2026-06-19 16:25:28 +09:00
41406f56e8 Merge branch 'ux_setting' into db_setting
# Conflicts:
#	README.md
2026-06-19 15:48:26 +09:00
af578a63bc refactor: 프로젝트 정리 및 최적화 (미사용 파일 제거, 코드 중복 제거, 정적 이미지 빌드 경로 수정)
- 미사용 목업 파일(dummyData.ts, realServerData.ts, server_data.json) 및 중복 기획서 제거

- excelHandler.ts 내 미사용 대용량 엑셀 처리 함수들을 삭제하여 xlsx 의존성 제거 및 클라이언트 빌드 크기 최적화

- ListFactory.ts와 utils.ts 간에 중복으로 존재하던 calculatePcScoreDeductive 함수를 하나로 일원화

- 기획서 및 계획 문서들을 docs/plans/ 하위 폴더로 이동하여 프로젝트 루트 정리

- 정적 이미지 폴더(img/)를 public/img/로 이동하여 프로덕션 빌드 시 로고 및 장비 사진 엑박 오류 해결
2026-06-19 15:12:25 +09:00
e8bc42e5de refactor: CSS 파일 모듈화 및 컴포넌트별 직접 Import 구조 전환 (방안 B)
- HTML 내 CSS link 태그들을 삭제하고, 각 TS 진입점 파일에서 CSS 파일을 직접 import하도록 연동

- 스타일 파일들을 각 컴포넌트/뷰 디렉토리 옆으로 이동 배치 (Co-location)

- guide.css, modal.css, dashboard.css, table.css, map-editor.css 이동 및 경로 갱신

- 디자인 시스템(common.css) 및 로그인 스타일(login.css)은 전역 배치 유지하고 main.ts에서 통합 임포트
2026-06-19 15:04:36 +09:00
587e92a7da feat: 서버 탭 전환 시 뷰 모드 유지 및 대시보드/맵 에디터 스타일 표준화
- 서버 탭 복귀 시 최근 선택한 뷰 모드(목록/위치) 상태 유지 및 currentViewMode 상태 일원화

- 개인PC 대시보드 및 맵 에디터의 인라인 CSS 스타일을 공통 CSS 및 변수 클래스로 분리 및 가독성 개선

- Vite 멀티페이지 빌드 설정(vite.config.ts) 추가
2026-06-19 14:55:25 +09:00
c6515c1b5d merge: 공동작업자 HW_Dashboard 브랜치 병합 (대시보드 UI 및 가독성 개선 사항 병합) 2026-06-19 13:39:29 +09:00
e128634e05 style: UI 가독성 개선 및 LocationView 타입 오류 수정
1. common.css의 --mute 변수 색상 대비값 강화 (#71717a) 및 누락된 자산 상태/성능 등급 배지 CSS 클래스 정의
2. ListFactory.ts에서 테이블 헤더(th) 정렬을 데이터 셀(td)과 일치시키고 장문 생략 시 툴팁(title) 추가
3. common.css에서 타이포그래피 스케일 계산식을 clamp에서 max로 변경하여 상한선 제한 해제 (와이드 화면 대응)
4. LocationView.ts 내 HardwareAsset 타입에 정의되지 않은 asset_purpose를 any로 타입 캐스팅하여 TS2339 빌드 에러 해결
5. 프로젝트 폴더 내 일회성 점검/이관 스크립트 및 Playwright 임시 캡처 로그/이미지 파일 정리
2026-06-19 13:19:25 +09:00
c0ef52deac style(table): optimize for 1920x1080 without horizontal scroll
- Switched to fixed table layout to ensure fit within viewport
- Implemented automatic ellipsis (...) for overflowing text in all cells
- Synchronized cell widths and alignment in ListFactory with column definitions
- Removed restrictive min-widths that caused horizontal scrolling
2026-06-18 20:41:03 +09:00
aab1f91d3d feat(map): implement robust ID-based asset mapping and fix UI rendering inconsistencies
- Migrated map mapping from fuzzy coordinates to precise asset_id tracking
- Updated MapEditor to allow explicit asset assignment via dropdown
- Fixed LocationView rendering logic to search across all hardware categories
- Standardized map indicators to always render as areas (boxes) with minimum size
- Restored stable CSS max-height for detail modal photos to prevent clipping
- Synced MapEditor saves directly to database via asset_id
2026-06-18 19:49:15 +09:00
f656f0a439 fix: 대시보드 사양 적정성 직무 매핑 수정 (system_users.position 우선 참조)
- HwDashboard: asset_core.user_position 대신 system_users.user_name -> position 으로 세부 직무 조회
- ListFactory: 동일하게 세부 직무명 우선 참조
- 미니 모달 조직(직무) 컬럼: _resolved_position 사용으로 정확한 직무명 표시
- 수정된 필드명: u.name -> u.user_name (system_users 실제 컬럼명 반영)
- 예) 디자이너(3D, 영상) 직군이 최상급 기준으로 올바르게 판정됨
2026-06-18 19:48:23 +09:00
e77c4854cb fix: restore exact matching logic for map locations 2026-06-18 17:04:25 +09:00
1d32a0350b feat: 등급별 자산 종합 현황 및 사양 적정성 분석 레이아웃 5:5 콤팩트 최적화 2026-06-18 15:56:51 +09:00
309c400ee2 최신코드 반영 2026-06-18 13:00:18 +09:00
3db05f2939 feat(ui/ux): unify typography to Pretendard and enforce read-only view mode as default
- Set global font-family to Pretendard and letter-spacing to -0.02em.
- Standardized table header font-size to var(--fs-sm).
- Fixed table clipping and sticky header behavior at 1920x1080.
- Implemented dynamic select options in search filters.
- Enforced 'view' mode as default for all asset modals (PC, Server, SW, etc.).
- Improved Modal logic to ensure all fields (including dynamic rows) are correctly locked.
- Updated Location View detail button from 'Edit' to 'View'.
- Updated design_rule.md to reflect new typography standards.
2026-06-18 11:13:16 +09:00
2cb4b87c0a style: surgically unify Admin page UI and sub-tabs
- Standardized sub-tab rendering in PartsMasterListView to prevent duplication
- Updated badge classes to match system design guide (badge-success/warning)
- Refactored JobSpecModal to use unified .grid-form and header identity
- Preserved all functional logic and tab-switching behavior from collaborator
2026-06-17 13:16:15 +09:00
6ed2faee2d merge: remote main updates into ux_setting with style preservation
- Resolved conflicts in state.ts, HwDashboard.ts, ListFactory.ts, and PartsMasterListView.ts
- Prioritized latest functional logic from main branch (Job Spec mapping, Matrix calculations)
- Maintained Vercel-inspired UI styling and unified CSS classes from ux_setting branch
- Synchronized PC status toggle visibility rules with latest main branch changes
2026-06-17 13:08:59 +09:00
89d3ac2e89 style: unify UI styling & restore dashboard logic
- Restored HW/SW Dashboard full features (Chart.js, filters, tables) from main
- Unified Search Bar & Filter Bar across all views (List, Location)
- Integrated asset identity info into all Modal Headers
- Standardized 'Remove Row' buttons as high-visibility circular circles
- Centralized hardcoded inline styles into dedicated CSS files
- Fixed various ReferenceErrors and layout regressions in HWModal
2026-06-17 12:29:26 +09:00
b37981506e style: revert content/logic to main while preserving Vercel UI styles
- Reverted HWModal to unified form structure from main branch
- Restored original field positions and visibility logic in all modals
- Applied Vercel-inspired CSS classes and removed legacy inline styles
- Restored SwDashboard 2x2 layout from main
- Cleaned up unused modular form files
- Fixed TypeError related to ASSET_MFR schema key
2026-06-17 10:46:24 +09:00
abc531a41e Design: 대시보드 하단 표 세로비율 확장 및 스크롤바 제거 2026-06-17 09:28:06 +09:00
8451101325 Style: 대시보드 UI 프리미엄 리스타일링 및 카드 구조 도입 2026-06-17 09:25:16 +09:00
3e69e74bc9 Feat: 통합 사양 적정성 인라인 바 그래프 및 대시보드 레이아웃 개편 2026-06-17 09:22:31 +09:00
73ef13f3a5 style: apply Vercel-inspired responsive UI & fluid scaling 2026-06-16 17:43:20 +09:00
155570e8de style: disable global text selection to prevent accidental UI dragging 2026-06-16 14:32:16 +09:00
723c4723f6 feat: 개인PC 자산 관리(PC) 페이지에서 '자산 현황' 토글 탭 숨김처리 및 자산 목록으로 기본 고정 2026-06-15 15:01:46 +09:00
a44283281f feat: 대시보드 미니 모달 상세 자산 목록 테이블에 등급 및 점수 컬럼 표기 기능 추가 2026-06-15 14:53:36 +09:00
fa87f383e2 fix: 직무별 기준 사양 대비 부족 사양(0.6배 미만) 및 오버스펙(1.5배 초과) 판정 수치 비율 임계치 조정 2026-06-15 14:51:09 +09:00
6118141f6e feat: 직무별 기준 사양(job_spec_standards) 데이터를 활용한 부족사양, 오버스펙 판정 및 등급별 부족분(구매 필요) 산출 공식 연동 2026-06-15 14:43:53 +09:00
119c799d1d style: 레이아웃 비율 복구 및 타이포그래피 전역 표준화 (16px Base)
- 주요 변경 사항:
  1. 레이아웃 안정화: 서버 위치도 뷰의 2:1 비율 복원 및 가변형(Adaptive) 레이아웃 적용
  2. 타이포그래피 표준화: 전역 폰트 스케일 도입 및 기본 폰트 사이즈 상향 (15px -> 16px)
  3. 3-Way 토글 통합: [자산 위치] [운영 현황] [자산 목록] 간의 전환 오류 수정 및 UI 통일
  4. 하드코딩 제거: 인라인 스타일을 CSS 클래스 및 변수 체계로 전면 리팩토링
  5. 가이드 업데이트: 변경된 디자인 정책을 design_rule.md에 반영
2026-06-15 14:21:54 +09:00
05e23883b8 feat: 직무별 기준 사양 등록 시 부품 마스터 자동완성 검색 및 성능 점수 실시간 자동 계산 기능 추가 2026-06-15 13:29:10 +09:00
8c406fd0b8 fix: 부품 표준 정보 서브 탭 렌더링 시 DOM 쿼리 타이밍 에러 해결 (document.getElementById -> tabContainer.querySelector) 2026-06-15 13:27:20 +09:00
e678f9d653 feat: 부품 마스터 화면 내 직무별 기준 사양 CRUD 및 서브 탭 연동 기능 추가 2026-06-15 13:26:11 +09:00
132e37d0d3 refactor: 사양 부족 및 노후 장비의 교체 수요를 해당 사용자의 직무 권장 사양 등급에 맞추어 분산 합계 계산 2026-06-15 13:19:10 +09:00
d6e75f8b2c refactor: 교체 대상 PC 교체 수요를 보급 PC 신규 구매 필요 수량으로 이전 합산 2026-06-15 13:17:01 +09:00
c35f57acab style: 보급 PC 라벨 단순화 및 부족분 컬럼명을 구매 필요로 변경 2026-06-15 13:14:45 +09:00
97cecb8b50 feat: 5등급 PC 분류 체계 도입 (교체 대상 PC 등급 신설) 2026-06-15 13:12:07 +09:00
b9d28736e2 docs: add work log for 2026-06-15 and update DB deletion policy in README 2026-06-15 11:47:46 +09:00
a4b620099c feat: 대시보드 폰트 크기, 패딩 조절 및 자산목록 정렬 기준 변경(updated_at 내림차순) 2026-06-15 11:22:07 +09:00
b169176d57 WIP(style): UI 컴포넌트 하드코딩 제거 및 CSS 통합 (진행 중)
- 작업 상태: 진행 중 (Work In Progress)
- 주요 변경 사항:
  1. CSS 파일 통합: HWModal, SWModal, ListFactory 등에서 인라인 스타일(style 속성) 전면 제거 및 클래스 기반으로 재작성
  2. 폰트/타이포그래피 스케일업: 최소 폰트 14px 기준으로 전체 텍스트 크기 상향 및 굵기(font-weight) 상향 조정
  3. GNB(상단바) 레이아웃 개편: 2단 구조(로고 라인 / 메뉴 라인)로 변경 및 카테고리 텍스트 라벨 생략을 통한 간결화
  4. 로고 이미지 교체: image 92.png로 업데이트 및 경로 정리
  5. 디자인 가이드 분리: README에서 design_rule.md로 디자인 정책 문서 독립

* 참고: 현재 디자인 검토를 위한 중간 반영 상태이며, 피드백에 따라 추가 수정 예정임.
2026-06-12 15:57:20 +09:00
56abdddbc7 Merge remote-tracking branch 'origin/main' into ux_setting 2026-06-12 13:34:13 +09:00
fd9e88d7c6 style: 리팩토링 및 CSS 통합 작업 완료 (하드코딩 스타일 제거) 2026-06-12 13:29:59 +09:00
407b9ba531 style: 연도별 PC 노후도 예측 표의 왼편 여백 제거 및 레이아웃 정렬 2026-06-12 10:40:37 +09:00
55c43aa250 merge: remote main updates into local main 2026-06-12 10:37:52 +09:00
9186eb50ca feat: 자산 관리 시스템 고도화 및 DB 정규화 대응 수정
1. 자산 저장 시 500 에러 해결: V3 정규화 스키마에 맞춰 테이블 매핑 최신화 및 저장 로직 안정화
2. 자산 번호 체계 개편: 구매일자(YYYYMM)와 유형을 기반으로 PREFIX-YYYYMM-NNNN 규칙 적용 (코드 로직 수정 및 기존 데이터 전량 갱신)
3. 구매일자 표준화: 모든 purchase_date를 YYYY-MM-DD 형식으로 통일
4. HWModal 기능 복원: 위치 등록 시 다중 사진 페이지네이션(좌우 버튼) 기능 복구
5. 위치 지도 고도화: HTML 인터랙티브 지도 지원 및 이미지 지도 내 좌석 스내핑 로직 추가
2026-06-12 10:29:42 +09:00
8a3727ea61 feat: 대시보드 구분선 디자인 전환, 폰트 확대 및 버그 수정 2026-06-12 08:49:04 +09:00
0c1977f707 style: 폰트 크기를 ux_setting 표준 규격(14px)으로 복구 및 최적화 2026-06-11 13:06:04 +09:00
19e6be27de fix(merge): resolve compile errors and restore remote db IP 2026-06-11 11:49:34 +09:00
accbbdc2fa fix(pc-view): restore pc list view rendering and enable status view toggle for PC 2026-06-11 11:43:51 +09:00
d3c4fa5e66 fix(main): restore dashboard tab rendering check in refreshView 2026-06-11 11:42:03 +09:00
8c1cb6cf93 merge: merge origin/main into HW_Dashboard and resolve conflicts 2026-06-11 11:39:09 +09:00
4810df212a merge: ux_setting 브랜치를 main에 병합 (HWModal UI 고도화 및 PC 탭 제한 사항 반영) 2026-06-11 11:23:09 +09:00
f5a84a77ef feat: PC 페이지 개발 대기 상태 전환 및 자산현황 뷰 노출 범위 제한 (서버 탭 전용) 2026-06-11 11:20:28 +09:00
565802f55b feat(flow-logs): fix text overlapping, show full asset code, filter by current month and support JSON logs 2026-06-11 11:14:04 +09:00
10479aad7e feat: HWModal 네트워크 및 원격 접속 정보 동적 입력 기능 통합 및 UI 최적화 2026-06-11 11:14:00 +09:00
95fbd3f606 fix: 자산 상세 정보 레이아웃 최적화 및 스타일 표준화
- 상세 정보 섹션을 2열 그리드로 변경하여 정보 밀도 향상\n- 항목 제목(12px) 및 내용(14px) 폰트 크기 조정\n- 인라인 스타일을 dashboard.css로 이전 및 중앙 집중화\n- 불필요한 아이콘 제거 및 UI 정돈
2026-06-11 10:37:33 +09:00
207acbdecb fix: LocationView 레이아웃 안정화 및 UI 개선
- 페이지네이션 버튼을 상세위치 옆으로 이동\n- 지도 이미지 밀림 현상 방지를 위한 정렬 방식 수정 및 동기화 로직 보강\n- 상단 메뉴에서 구버전 현황 버튼 제거
2026-06-11 10:08:43 +09:00
164568843b feat: LocationView 고도화 - 지도 클릭 시 사이드바 상세 정보 표시 및 구역 필터링 구현 2026-06-11 09:47:57 +09:00
29c7d5f3d8 fix: 서버 오류 수정 2026-06-10 17:53:52 +09:00
ce1ed40561 feat: 하드웨어 자산 관리 고도화 및 자동 이력 시스템 구축
- 통합 원격 접속 정보 UI 구현 (IP/MAC 및 계정 정보 통합)
- 서버 측 스냅샷 비교 기반 자동 이력(Log) 생성 로직 도입
- 타임라인 UI 개선 (이벤트별 색상 뱃지 및 변동 사항 강조)
- 자산 상세 필드 확장 (서비스 구분, 용도 등)
- 테스트 데이터 생성기 및 이력 계획서 추가
2026-06-10 09:51:03 +09:00
525dbd77d4 feat(nav): restrict admin menu to only display dashboard tab 2026-06-10 09:22:10 +09:00
35c5b1e0fa feat(nav): hide dashboard and admin settings from practitioner role 2026-06-10 09:20:37 +09:00
b87ca2854b feat(role): enable admin login, default Admin to Dashboard, and default Practitioner to Server list 2026-06-10 09:13:46 +09:00
2f88a0fae7 Merge origin/main into HW_Dashboard and resolve conflicts 2026-06-10 09:13:23 +09:00
9a2c35e652 feat(dashboard): update charts and styling on HW_Dashboard 2026-06-10 09:12:29 +09:00
25ebaf4685 refactor: rename asset_network to asset_remote
- DB 테이블명 변경 마이그레이션 스크립트 추가 (migrate_v5_rename_remote.js)

- Backend (server.js): 쿼리 및 매핑 로직을 asset_remote 및 remotes 속성으로 업데이트

- Frontend (HWModal.ts): 폼 필드와 데이터 바인딩을 remotes로 일괄 수정

- 유틸리티 스크립트의 레퍼런스 일괄 업데이트
2026-06-09 18:44:53 +09:00
2b9c965c91 feat: 동적 디스크 확장 기능 및 하드웨어 카테고리 필터링 고도화 2026-06-09 16:29:54 +09:00
4b408b0640 feat: HW 모달 UI 고도화 및 자산 분류 체계 개편 2026-06-09 13:56:05 +09:00
3ab587d342 feat: DB V3 정규화 및 용도 기반 동적 UI 구현
- 백엔드: asset_core(마스터), asset_spec(사양), asset_volume(스토리지), asset_location(위치), asset_network(네트워크/원격) 5개 테이블로 V3 정규화 완료

- 백엔드: /api/assets/master 단일 엔드포인트로 통합 및 서브쿼리 최적화를 통한 UI 하위 호환성 유지

- 백엔드: 저장 로직(save) V3 스키마 분산 저장 및 cascade 기반 삭제 로직 적용

- 프론트엔드(HWModal): '현 용도(current_role)' 필드 추가 및 서버/개인용에 따른 네트워크/위치 섹션 동적 렌더링 구현

- 프론트엔드(state): 분산된 API 호출을 단일 호출로 통합하여 렌더링 성능 최적화

- 레거시 백업 파일 및 불필요한 구형 테이블 완벽 정리 완료
2026-06-08 17:58:48 +09:00
3b9b2ea598 feat: 자산번호 4자리 일련번호 확장 및 날짜 기반 생성 로직 추가
- 백엔드(server.js): 자산번호 자동 생성 시 구매일자(YYYYMM)를 파싱하여 [접두사]-[YYYYMM]-[0000] 형태로 4자리 일련번호를 부여하도록 로직 전면 수정
- 프런트엔드(HWModal.ts): 자산번호 생성 API 호출 시 사용자가 입력한 구매일자 데이터를 파라미터로 함께 전송하도록 연동
- 전체 DB 및 로컬 마스터 데이터의 4자리 일련번호 및 날짜 복구 마이그레이션 반영
2026-06-08 15:18:39 +09:00
05c565552a feat: 자산 현황 고도화 및 데이터 표준화 작업 완료
- UI 개선: 모든 아이콘/이모지 제거(미니멀리즘), 목록 행 하이라이트 추가, 요약 레이아웃 최적화
- 경고 시스템: 위치 부적절/형식 부적절 사유별 세분화 및 상단 통계 배지 적용
- 정보 강화: 우측 패널 '상세 보기' 버튼 복구 및 '자산 유형' 정보 추가 노출
- 표준화: 위치명(기술개발센터, 한맥빌딩) 및 자산번호 접두사(STO/NAS/DAS -> DSS/STM) 통합
- 데이터: realServerData.ts 및 SharedData.ts 내 유형/접두사 표준 체계 전면 반영
- 레이아웃: 헤더 역할 스위처 및 가이드 버튼 일렬 정렬 수정
2026-06-08 11:40:27 +09:00
2ec9261c03 feat: 자산 현황 레이아웃 개선 및 위치 정보 가독성 최적화
- 박스형 디자인 배제 및 선 기반의 미니멀 레이아웃 적용
- 목록 클릭 시 우측 패널에 배치도 및 위치 마커 즉시 표시
- 사진 비율 유지 및 좌표 정밀 보정 (onload/resize 로직 도입)
- 총 보유 자산 통계에 외부(운영)/내부(테스트) 대수 세부 표시 추가
- 빌드 오류 수정을 위한 구문 정리
2026-06-08 09:44:15 +09:00
06f3baaa58 feat: 대시보드 및 자산현황 레이아웃 개편 및 디자인 복원
- 자산현황 대시보드의 그래프를 제거하고 표와 상세정보 패널(5:5 비율)로 레이아웃 개편
- 표에서 '비고' 컬럼을 제거하고 '담당자(정)', '담당자(부)' 컬럼으로 교체 및 너비 조정
- 이중 필터(위치 -> 상세위치) 도입으로 필터링 기능 강화
- 상세정보 패널의 사진 영역을 Flexbox로 최적화하여 위아래 잘림 현상 원천 차단
- 모달창 내 '수정 모드' 폰트 색상을 디자인 가이드(var(--color-dahong))에 맞게 붉은 계열로 원상 복구 및 누락 변수 추가
- ListFactory.ts의 ASSET_SCHEMA.SERVICE_TYPE 참조 시 발생하던 TypeError 픽스
2026-06-05 18:01:26 +09:00
eead43837d feat: PC 맞춤형 대시보드 구현 및 자산 현황 레이아웃 최적화
- PC 자산 관리 화면에 유형별(공용/서버/개인) 통계 및 차트 적용
- 자산 현황 대시보드의 위치 분류 체계 통일 (센터/IDC/한맥빌딩)
- 하단 요약 표의 자산번호 컬럼을 비고(Memo)로 교체 및 말줄임표 적용
- 차트 크기 확대 및 네비게이션 메뉴 레이아웃 안정화
- ListFactory.ts 내 formatInline 미정의 오류 수정
2026-06-05 10:51:29 +09:00
46422e8544 cleanup: remove database migration and utility scripts 2026-06-02 14:44:45 +09:00
a30f99f0ad feat: improve asset code generation and re-sequence assets by year
- Enhanced backend asset code generation logic to handle multiple tables
- Integrated asset code generation button in HWModal
- Included utility scripts for asset code migration and DB synchronization
- Resolved issues with missing purchase dates and duplicate asset codes
2026-06-02 14:40:06 +09:00
34d99dc4b6 feat: 서버 상세 모달 리소스 중심 개편 및 사양 컬럼 제외 2026-06-02 10:29:50 +09:00
bb859dddfc temp: save local progress before merge 2026-06-02 10:23:18 +09:00
9e8ab11f99 feat: implement role-based entry and navigation enhancements
- Replace credential login with Admin/Practitioner role selection
- Add role-switcher toggle in header with automatic reversion for Admin mode
- Implement immediate return to role selection via system logo click
- Integrate role state management into global app state
2026-06-01 17:56:22 +09:00
19d4222470 Merge branch 'main' into login 2026-06-01 16:52:17 +09:00
db5c7a96a6 fix: restore map editor layout and event binding logic 2026-06-01 16:34:57 +09:00
7d3d5ef281 feat: implement initial login UI and entry logic 2026-06-01 16:23:23 +09:00
175 changed files with 16915 additions and 4910 deletions

6
.env Normal file
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DB_HOST=172.16.8.151
DB_PORT=3306
DB_USER=itam_admin
DB_PASS=itam1234
DB_NAME=itam
PORT=3001

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QR_system.md Normal file
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@@ -0,0 +1,22 @@
목적
- 정기적인 실물자산 점검을 실시하여 시스템 내 자산정보의 정확성을 확보하고, 실제 자산의 위치 및 상태를 체계적으로 파악·관리할 수 있는 관리체계를 구축
- QR 스캔 시스템을 통해 자산별 관리 이력 및 관리 책임자 정보를 즉시 확인할 수 있으며, 자산의 이동·변경 이력 추적과 안정적인 운영 관리를 추구
구조 구성안
A. 실제 위치 정보를 가진 마스터 테이블 구축
- 현재 DB의 위치 정보는 건물 및 호수 정보(예: 기술개발센터 / 서버실)와 이미지 파일 내 픽셀 좌표 정보로 관리되고 있으며, 실제 서버가 설치된 랙(Rack) 및 물리적 위치 정보를 관리하는 항목은 존재하지 않음
- 이미지 좌표 데이터와 실제 자산 위치 데이터를 연결하는 별도 마스터 테이블을 생성하여, 좌표 정보와 물리적 위치 정보 간 관계 정의 필요
B. 기존 테이블 개편
- 픽셀 좌표 정보는 마스터 테이블에서 통합관리하고, 기존 테이블은 마스터 코드를상속받는 구조로 변경하여 유지 보수성을 확보
QR코드 정보
- 자산 QR : 시스템에 등록된 자산 고유의 자산번호
- 위치 QR : 물리적 위치 테이블에 저장된 마스터 코드
현장실사 시나리오
① 담당자가 서버 렉 전면에 부착된 위치 QR을 스캔
② 위치 QR에 저장된 주소로 접속하여 세션에 현재 위치를 저장
③ 자산에 부착된 자산 QR을 스캔하여 주소에 접속하게 되면 정보를 매칭하여 API로 전송
④ 결합된 정보를 받아 기존 위치를 확인 혹은 업데이트
⑤ 시스템에서 관리자가 확인하여 승인하게 되면 시스템에도 업데이트 완료

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@@ -9,6 +9,17 @@
- 기존 동작 방식과 성능을 기준(Baseline)으로 삼고, 수정 후에도 **기존의 모든 기능이 무결하게 유지되는지 반드시 테스트하여 입증**한다.
- 검증 결과를 바탕으로 "무엇을, 왜, 어떻게" 바꿀지 상세 보고 후, 사용자로부터 **'진행시켜'** 승인을 얻은 뒤에만 집행한다.
4. **선보고 후승인**: 모든 기능 수정 및 코드 변경 전에는 예상 방안을 먼저 보고하고 승인 절차를 거친다.
5. **DB 삭제 및 초기화 절대 엄금 (Strict DB Deletion Policy)**:
- 어떠한 경우에도 `DELETE`, `DROP`, `TRUNCATE` 등 데이터를 삭제하거나 테이블을 초기화하는 작업은 사전에 사용자에게 상세 사유를 보고하고 **명시적 승인**을 얻은 후에만 시행한다.
- 기존 데이터의 가치를 최우선으로 하며, 작업 전 백업 여부를 반드시 확인한다.
6. **REDGREENRefactor 개발 원칙**:
- 모든 기능 개발과 버그 수정은 **RED → GREEN → Refactor** 순서로 진행한다.
- **RED**: 요구사항을 명확히 표현하는 테스트를 먼저 작성하고, 해당 테스트가 기능 미구현 또는 결함으로 인해 실패하는지 확인한다.
- **GREEN**: 실패한 테스트를 통과시키는 데 필요한 최소한의 코드만 구현하며, 불필요한 기능 추가나 구조 변경을 하지 않는다.
- **Refactor**: 관련 테스트와 기존 테스트가 모두 통과하는 상태에서만 중복 제거, 명칭 개선, 책임 분리 등 코드 구조를 개선하며 동작은 변경하지 않는다.
- 각 단계가 끝날 때마다 관련 테스트와 기존 기능의 회귀 여부를 검증한다.
- 테스트 작성이 현실적으로 불가능한 경우에는 그 사유와 대체 검증 방법을 먼저 보고하고 승인을 받은 후 진행한다.
- 본 원칙을 적용할 때에도 기존의 **선보고 후승인****외과 수술식 수정** 규칙을 준수한다.
---
@@ -28,29 +39,8 @@
### 🎨 ITAM 시스템 디자인 가이드 (Design Guide)
1. **디자인 철학 (Design Philosophy)**
* **Minimalist & Border-based**: 불필요한 박스(Card) 사용을 최소화하고, 정보의 구분은 간결한 라인(Border/Divider)을 활용하여 시각적 피로도를 낮춥니다.
* **Professional Achromatic**: 무채색(Black, White, Grey)을 기본으로 하여 정돈된 업무 환경을 제공합니다.
* **Green Accent**: 블루 대신 짙은 그린(`#1E5149`)을 포인트 컬러로 사용하여 차분한 전문성을 강조합니다.
디자인 일관성 및 시각적 원칙에 관한 상세 내용은 아래 문서를 참조하십시오.
2. **타이포그래피 (Typography)**
* **Font Family**: `Pretendard` (전역 적용)
* **Letter Spacing**: `-0.02em` (약 -2%) 적용. 자간을 좁게 설정하여 밀도 있고 세련된 가독성을 확보합니다.
* **Weights**: 400(Regular), 500(Medium), 600(SemiBold), 700(Bold).
👉 **[디자인 가이드 바로가기 (design_rule.md)](./design_rule.md)**
3. **컬러 팔레트 (Color Palette)**
* **Point Color**: `#1E5149` (Deep Green) - 강조, 활성화 상태, 주요 액션 버튼.
* **Text**: Main(`#111827` - Near Black), Muted(`#6B7280` - Grey).
* **Border/Divider**: `#E5E7EB` (Light Grey) - 정보 구분을 위한 얇은 실선.
* **Background**: `#FFFFFF` (White) / `#F9FAFB` (Off White).
4. **레이아웃 및 컴포넌트 규칙 (Layout Rules)**
* **Box-less Design**: 꼭 필요한 정보 묶음(데이터 그룹화 등)이 아니면 박스 형태의 테두리나 배경 사용을 지양합니다.
* **Line-based Division**: 섹션 간의 구분은 1px 두께의 얇은 실선(Border)을 통해 명확히 합니다.
* **Table**: 배경색이나 화려한 효과 없이 행(Row) 간의 얇은 구분선만 사용하여 데이터 본연에 집중하게 합니다.
* **Input/Button**: 입력 필드와 버튼은 최소한의 보더와 포인트 컬러만 사용하여 정갈하게 표현합니다.
* **Modal (모달 공통 규칙)**:
* **Header**: 짙은 그린(`#1E5149`) 배경에 화이트 텍스트를 사용하며, 우측 상단에 명확한 'X' 닫기 버튼을 배치합니다.
* **Interaction**: 사용자의 오입력(실수로 바깥을 클릭하여 입력 내용이 날아가는 현상)을 방지하기 위해 **모달 바깥 영역(Overlay) 클릭 시 모달이 닫히지 않도록** 설정합니다. 닫기는 오직 'ESC' 키 또는 명시적인 'X' 및 '닫기' 버튼을 통해서만 가능합니다.
* **Layout**: `detail.png` 기준의 2열 그리드 시스템을 권장하며, 하단 우측에 액션 버튼(닫기, 저장 등)을 배치합니다.

View File

@@ -1,176 +0,0 @@
import mysql from 'mysql2/promise';
import dotenv from 'dotenv';
dotenv.config();
const { DB_HOST, DB_USER, DB_PASS, DB_NAME, DB_PORT } = process.env;
async function initDB() {
const connection = await mysql.createConnection({
host: DB_HOST,
user: DB_USER,
password: DB_PASS,
database: DB_NAME,
port: parseInt(DB_PORT || '3306'),
multipleStatements: true
});
console.log('🔄 DB 초기화 시작 (영문 표준 스키마 적용)...');
const tablesToDrop = [
'pc_assets', 'server_assets', 'storage_assets', 'equip_assets', 'mobile_assets',
'sw_sub_assets', 'sw_perm_assets', 'cloud_assets', 'sw_users', 'asset_logs'
];
for (const table of tablesToDrop) {
await connection.query(`DROP TABLE IF EXISTS ${table}`);
}
const createHardwareTable = (tableName, comment) => `
CREATE TABLE ${tableName} (
id VARCHAR(50) PRIMARY KEY,
corp VARCHAR(100),
asset_code VARCHAR(100),
purchase_date VARCHAR(50),
type VARCHAR(50),
detail_purpose VARCHAR(50),
purpose VARCHAR(255),
details TEXT,
current_org VARCHAR(255),
prev_org VARCHAR(255),
location VARCHAR(255),
manager_main VARCHAR(100),
manager_sub VARCHAR(100),
ip_address VARCHAR(100),
remote_tool VARCHAR(100),
server_id VARCHAR(100),
server_pw VARCHAR(100),
model_name VARCHAR(255),
mainboard VARCHAR(255) COMMENT '메인보드',
os VARCHAR(100),
cpu VARCHAR(255),
ram VARCHAR(100),
gpu VARCHAR(100),
storage1 VARCHAR(255),
storage2 VARCHAR(255),
storage3 VARCHAR(255),
monitoring VARCHAR(100),
price VARCHAR(100),
remarks TEXT,
storage_location VARCHAR(255),
status VARCHAR(50),
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
`;
await connection.query(createHardwareTable('pc_assets', 'PC'));
await connection.query(createHardwareTable('server_assets', 'Server'));
await connection.query(createHardwareTable('storage_assets', 'Storage'));
await connection.query(createHardwareTable('equip_assets', 'Equipment'));
await connection.query(createHardwareTable('mobile_assets', 'Mobile'));
await connection.query(`
CREATE TABLE sw_sub_assets (
id VARCHAR(50) PRIMARY KEY,
corp VARCHAR(100) COMMENT '구매법인',
category VARCHAR(100) COMMENT '분야',
dept VARCHAR(100) COMMENT '부서',
product_name VARCHAR(255) COMMENT '제품명',
license_type VARCHAR(100) COMMENT '라이선스 유형',
quantity INT COMMENT '수량',
price VARCHAR(100) COMMENT '금액',
purchase_date VARCHAR(50) COMMENT '구매일',
start_date VARCHAR(50) COMMENT '시작일',
expiry_date VARCHAR(50) COMMENT '만료일',
vendor VARCHAR(255) COMMENT '구매업체',
remarks TEXT COMMENT '비고',
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
`);
await connection.query(`
CREATE TABLE sw_perm_assets (
id VARCHAR(50) PRIMARY KEY,
corp VARCHAR(100) COMMENT '구매법인',
category VARCHAR(100) COMMENT '분야',
dept VARCHAR(100) COMMENT '부서',
product_name VARCHAR(255) COMMENT '제품명',
license_key VARCHAR(255) COMMENT '라이선스 키',
quantity INT COMMENT '수량',
price VARCHAR(100) COMMENT '금액',
purchase_date VARCHAR(50) COMMENT '구매일',
start_date VARCHAR(50) COMMENT '시작일',
expiry_date VARCHAR(50) COMMENT '만료일',
vendor VARCHAR(255) COMMENT '구매업체',
remarks TEXT COMMENT '비고',
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
`);
await connection.query(`
CREATE TABLE cloud_assets (
id VARCHAR(50) PRIMARY KEY,
platform_name VARCHAR(100),
corp VARCHAR(100),
dept VARCHAR(100),
product_name VARCHAR(255),
account_name VARCHAR(255),
pay_method VARCHAR(100),
pay_day VARCHAR(50),
card_num VARCHAR(100),
monthly_fee VARCHAR(100),
remarks TEXT,
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
`);
await connection.query(`
CREATE TABLE sw_users (
id INT AUTO_INCREMENT PRIMARY KEY,
sw_id VARCHAR(50),
corp VARCHAR(100),
dept VARCHAR(100),
position VARCHAR(50),
user_name VARCHAR(100),
usage_period VARCHAR(100),
doc_name VARCHAR(255),
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
`);
await connection.query(`
CREATE TABLE asset_logs (
id INT AUTO_INCREMENT PRIMARY KEY,
asset_id VARCHAR(50),
log_date VARCHAR(50),
log_user VARCHAR(100),
details TEXT,
cost DECIMAL(15,2) DEFAULT 0,
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
`);
await connection.query(`
CREATE TABLE ops_domain_assets (
id VARCHAR(50) PRIMARY KEY,
type VARCHAR(50) COMMENT '유형',
corp VARCHAR(100) COMMENT '법인',
service_name VARCHAR(255) COMMENT '서비스명',
domain_name VARCHAR(255) COMMENT '관리도메인',
start_date VARCHAR(50) COMMENT '시작일',
expiry_date VARCHAR(50) COMMENT '만료일',
price VARCHAR(100) COMMENT '금액',
manager_main VARCHAR(100) COMMENT '담당자',
manager_sub VARCHAR(100) COMMENT '담당자(부)',
remarks TEXT COMMENT '비고',
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
`);
console.log('✅ 모든 테이블이 영문 표준 스키마로 재생성되었습니다.');
await connection.end();
}
initDB().catch(err => {
console.error('❌ DB 초기화 실패:', err);
process.exit(1);
});

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<!DOCTYPE html>
<html lang="ko">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=device-width, initial-scale=1.0">
<title>PC 사양 대시보드 시각화 개선 기획서</title>
<!-- Google Fonts: Pretendard 대체용 Outfit & Noto Sans KR -->
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Noto+Sans+KR:wght@300;400;500;700;900&family=Outfit:wght@300;400;500;600;700;800&display=swap" rel="stylesheet">
<style>
:root {
--primary: #4F46E5;
--primary-light: #EEF2FF;
--secondary: #10B981;
--secondary-light: #D1FAE5;
--text-dark: #0F172A;
--text-muted: #64748B;
--border-color: #E2E8F0;
--bg-light: #F8FAFC;
}
* {
box-sizing: border-box;
margin: 0;
padding: 0;
}
body {
font-family: 'Outfit', 'Noto Sans KR', -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif;
color: var(--text-dark);
background-color: #FFFFFF;
line-height: 1.6;
letter-spacing: -0.02em;
padding: 2rem 1.5rem;
}
.container {
max-width: 900px;
margin: 0 auto;
}
/* Header Styling */
header {
border-bottom: 2px solid var(--text-dark);
padding-bottom: 1.5rem;
margin-bottom: 2.5rem;
}
.doc-category {
font-size: 0.85rem;
font-weight: 700;
color: var(--primary);
text-transform: uppercase;
letter-spacing: 0.1em;
margin-bottom: 0.5rem;
}
h1 {
font-size: 2.25rem;
font-weight: 900;
color: var(--text-dark);
line-height: 1.2;
}
.meta-info {
display: flex;
gap: 1.5rem;
margin-top: 1rem;
font-size: 0.85rem;
color: var(--text-muted);
}
.meta-info span strong {
color: var(--text-dark);
}
/* Section Styling */
section {
margin-bottom: 3rem;
}
h2 {
font-size: 1.4rem;
font-weight: 800;
color: var(--text-dark);
border-bottom: 1px solid var(--border-color);
padding-bottom: 0.5rem;
margin-bottom: 1.25rem;
display: flex;
align-items: center;
gap: 0.5rem;
}
h2::before {
content: '';
display: inline-block;
width: 4px;
height: 18px;
background-color: var(--primary);
border-radius: 2px;
}
p {
font-size: 1rem;
color: #334155;
margin-bottom: 1rem;
text-align: justify;
}
/* List & Card Styling */
ul {
list-style-position: inside;
margin-left: 0.5rem;
margin-bottom: 1.5rem;
}
li {
margin-bottom: 0.5rem;
color: #334155;
}
.spec-card {
background-color: var(--bg-light);
border-left: 4px solid var(--primary);
border-radius: 4px;
padding: 1.25rem;
margin: 1.5rem 0;
}
.spec-card h3 {
font-size: 1.05rem;
font-weight: 700;
margin-bottom: 0.5rem;
color: var(--text-dark);
}
/* Table Styling */
.table-container {
width: 100%;
overflow-x: auto;
margin: 1.5rem 0;
border: 1px solid var(--border-color);
border-radius: 8px;
}
table {
width: 100%;
border-collapse: collapse;
font-size: 0.9rem;
text-align: left;
}
th {
background-color: var(--bg-light);
font-weight: 700;
color: var(--text-dark);
padding: 0.75rem 1rem;
border-bottom: 1px solid var(--border-color);
}
td {
padding: 0.75rem 1rem;
border-bottom: 1px solid var(--border-color);
color: #334155;
}
tr:last-child td {
border-bottom: none;
}
.badge {
display: inline-block;
padding: 0.25rem 0.5rem;
border-radius: 4px;
font-size: 0.75rem;
font-weight: 700;
text-align: center;
}
.badge-primary {
color: var(--primary);
background-color: var(--primary-light);
}
.badge-secondary {
color: var(--secondary);
background-color: var(--secondary-light);
}
/* Highlight box */
.note-box {
background-color: #FFFBEB;
border: 1px solid #FCD34D;
border-radius: 6px;
padding: 1rem;
margin: 1.5rem 0;
font-size: 0.95rem;
color: #92400E;
}
.note-box strong {
color: #78350F;
}
footer {
border-top: 1px solid var(--border-color);
padding-top: 1.5rem;
margin-top: 4rem;
text-align: center;
font-size: 0.8rem;
color: var(--text-muted);
}
</style>
</head>
<body>
<div class="container">
<header>
<div class="doc-category">기획 명세서 / Product Specification</div>
<h1>PC 사양 대시보드 시각화 개선 기획서</h1>
<div class="meta-info">
<span>기획부서: <strong>IT자산관리 태스크포스(TF)</strong></span>
<span>최종 수정일: <strong>2026. 05. 28</strong></span>
<span>문서 버전: <strong>v1.1 (실제 엑셀 데이터 반영)</strong></span>
</div>
</header>
<!-- 1. 개요 및 목적 -->
<section>
<h2>기획 개요 및 목적</h2>
<p>본 기획은 법인별/직무별 PC 자산 사양 현황의 시각적 피로도를 낮추고 데이터 전달력을 고도화하기 위한 개선 작업을 목적으로 합니다. 기존 대시보드 레이아웃의 비정형 비율을 재정립하고, 평균 점수와 권장 점수의 비교 방식을 '다중 막대' 형태에서 <strong>'혼합형(막대 + 꺾은선) 차트'</strong>로 변경하여 대조 직관성을 극대화합니다.</p>
</section>
<!-- 2. 주요 개선 사항 -->
<section>
<h2>주요 개선 내역</h2>
<div class="spec-card">
<h3>① 가족사별 PC 사양 현황 레이아웃 고도화</h3>
<ul>
<li><strong>가로 비율 정밀 제어 (1:2)</strong>: 평균 점수 리스트와 막대그래프의 가로 폭 비율을 <code>1 : 2</code>로 엄격하게 고정하여 반응형 레이아웃 환경에서도 깨짐 없는 균형미를 제공합니다.</li>
<li><strong>가독성 개선</strong>: 가족사 텍스트 크기를 <code>0.95rem</code>, 평균 사양 점수 텍스트 크기를 <code>1.05rem</code>으로 키우고 세로 행간 여백을 확보해 가시성을 향상시켰습니다.</li>
</ul>
</div>
<div class="spec-card">
<h3>② 직무별 PC 사양 평균 및 권장 점수 혼합 시각화</h3>
<ul>
<li><strong>혼합형 차트(Mixed Chart) 구성</strong>: 직무별 PC 사양 평균 점수는 <span class="badge badge-primary">막대(Bar)</span> 그래프로, 권장 PC 사양 점수는 그 위를 관통하는 <span class="badge badge-secondary">선(Line)</span> 그래프로 표현합니다.</li>
<li><strong>레이어 정렬 우선순위 적용</strong>: 차트 정의 시 권장 점수선(Line)이 평균 점수막대(Bar) 뒤에 가리지 않고 항상 맨 앞에 위치하도록 렌더링 우선순위(<code>order</code> 속성)를 명확히 지정합니다.</li>
<li><strong>정렬 원복</strong>: 수동 정렬을 지양하고, 직무별 실제 평균 PC 사양 점수가 높은 순으로 자동 내림차순 정렬되도록 하여 가장 자연스러운 시각화를 구축합니다.</li>
</ul>
</div>
</section>
<!-- 3. 데이터 정의 -->
<section>
<h2>직무별 평균 및 권장 사양 점수 스펙</h2>
<p>실제 PC 자산 데이터(CPU 및 RAM 점수 연산 결과)와 관리자의 권장 기준선이 아래 명시된 대소 조건 관계를 완벽히 만족하도록 더미 데이터 및 초기 권장 스펙 기준을 재정의했습니다.</p>
<div class="note-box">
<strong>대소 관계 정렬 순서 (실제 평균 점수 기준):</strong><br>
AI 개발자 ➔ 편집 디자이너 ➔ 3D 디자이너 ➔ UXUI 디자이너 ➔ 3D 개발자 ➔ 프로그램 개발자 ➔ BIM모델러 ➔ 엔지니어 ➔ 웹 개발자 ➔ 기획자 순서로 실제 평균 점수 순위가 자동 정렬되어 시각화됩니다. (감리원은 실제 자산 데이터 부재로 비교군에서 제외)
</div>
<div class="table-container">
<table>
<thead>
<tr>
<th>정렬 순위</th>
<th>직무명</th>
<th>실제 평균 사양 점수 (Bar)</th>
<th>기본 권장 사양 점수 (기준)</th>
<th>대소 관계 평가</th>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td><strong>AI 개발자</strong></td>
<td>88.0 점</td>
<td>95 점</td>
<td><span class="badge badge-secondary">미달 (교체 요망)</span></td>
</tr>
<tr>
<td>2</td>
<td><strong>편집 디자이너</strong></td>
<td>80.2 점</td>
<td>75 점</td>
<td><span class="badge badge-secondary">권장 스펙 충족</span></td>
</tr>
<tr>
<td>3</td>
<td><strong>3D 디자이너</strong></td>
<td>78.4 점</td>
<td>90 점</td>
<td><span class="badge badge-secondary">미달 (교체 요망)</span></td>
</tr>
<tr>
<td>4</td>
<td><strong>UXUI 디자이너</strong></td>
<td>72.7 점</td>
<td>70 점</td>
<td><span class="badge badge-secondary">권장 스펙 충족</span></td>
</tr>
<tr>
<td>5</td>
<td><strong>3D 개발자</strong></td>
<td>67.8 점</td>
<td>90 점</td>
<td><span class="badge badge-secondary">미달 (교체 요망)</span></td>
</tr>
<tr>
<td>6</td>
<td><strong>프로그램 개발자</strong></td>
<td>67.3 점</td>
<td>80 점</td>
<td><span class="badge badge-secondary">미달 (교체 요망)</span></td>
</tr>
<tr>
<td>7</td>
<td><strong>BIM모델러</strong></td>
<td>62.1 점</td>
<td>75 점</td>
<td><span class="badge badge-secondary">미달 (교체 요망)</span></td>
</tr>
<tr>
<td>8</td>
<td><strong>엔지니어</strong></td>
<td>42.9 점</td>
<td>60 점</td>
<td><span class="badge badge-secondary">미달 (교체 요망)</span></td>
</tr>
<tr>
<td>9</td>
<td><strong>웹 개발자</strong></td>
<td>39.2 점</td>
<td>75 점</td>
<td><span class="badge badge-secondary">미달 (교체 요망)</span></td>
</tr>
<tr>
<td>10</td>
<td><strong>기획자</strong></td>
<td>38.6 점</td>
<td>50 점</td>
<td><span class="badge badge-secondary">미달 (교체 요망)</span></td>
</tr>
<tr>
<td>11</td>
<td><strong>감리원</strong></td>
<td>-</td>
<td>40.0 점</td>
<td><span class="badge badge-secondary">데이터 없음</span></td>
</tr>
</tbody>
</table>
</div>
</section>
<!-- 4. 기술 구현 세부사항 -->
<section>
<h2>기술 구현 세부 사양</h2>
<div class="spec-card" style="border-left-color: var(--secondary);">
<h3>차트 렌더링 옵션 (Chart.js v4.x+)</h3>
<p>평균 PC 사양 점수를 보여주는 데이터셋과 권장 PC 사양 점수를 보여주는 데이터셋을 하나의 Canvas 엘리먼트에 그리되, 레이어 겹침과 시인성을 확보하기 위해 다음 세부 옵션을 바인딩합니다.</p>
<ul>
<li><strong>Average Dataset</strong>: <code>type: 'bar', order: 2, backgroundColor: '#6366F1'</code></li>
<li><strong>Recommended Dataset</strong>: <code>type: 'line', order: 1, borderColor: '#10B981', borderWidth: 3, pointRadius: 4, fill: false</code></li>
<li><strong>정렬 로직</strong>: <code>Object.keys(jobScores).sort((a, b) => jobScores[b].avg - jobScores[a].avg)</code></li>
</ul>
</div>
</section>
<footer>
<p>&copy; 2026 HM ITAM Systems. All rights reserved.</p>
</footer>
</div>
</body>
</html>

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# 자산 이력 누적 관리 시스템 (Cumulative Asset History System) 구현 계획
본 문서는 자산의 라이프사이클(조직, 사용자, 용도, 상태 변동)을 체계적으로 추적하고 누적 관리하기 위한 기술적 설계 및 단계별 구현 계획을 담고 있습니다.
## 1. 목적
- 자산 정보 수정 시 중요 변경 사항을 자동으로 감지하여 이력(Log)화
- 과거부터 현재까지의 변동 사항을 타임라인 형태로 시각화하여 자산 흐름 파악
- 데이터 정합성을 위해 서버 측에서 변경 전/후 스냅샷 비교 방식 채택
## 2. 관리 대상 이력 (Watch Fields)
다음 항목의 변경이 발생할 경우 이력을 자동 생성합니다.
1. **조직 변동**: `current_dept` (현 사용조직) ↔ `previous_dept` 업데이트 포함
2. **사용자 변동**: `user_current` (현 사용자) ↔ `previous_user` 업데이트 포함
3. **용도 변경**: `asset_type`, `current_role` (예: 개인PC -> 공용PC)
4. **상태 변경**: `hw_status` (예: 운영 -> 수리, 재고 -> 폐기 등)
## 3. 기술 설계 (Technical Design)
### A. 데이터베이스 (DB)
- **대상 테이블**: `asset_history`
- **컬럼 구조 활용 및 보완**:
- `asset_id`: 대상 자산 식별자
- `event_type`: 변경 유형 (DEPT_CHANGE, USER_CHANGE, ROLE_CHANGE, STATUS_CHANGE)
- `details`: "상태 변경: 운영 -> 수리" 와 같이 읽기 쉬운 문자열 저장
- `cost`: 관련 비용 발생 시 기록 (수리비 등)
- `log_user`: 변경을 수행한 작업자
- `log_date`: 변경 발생 일시
### B. 백엔드 (Server-side Logic)
- **위치**: `server.js``POST /api/asset/:category/save` 엔드포인트
- **동작 흐름**:
1. **Snapshot**: 인서트/업데이트 수행 전, 기존 DB의 데이터를 `SELECT`하여 메모리에 저장.
2. **Comparison**: 요청된 신규 데이터와 기존 데이터를 필드별로 대조.
3. **Auto-logging**: 변경점이 발견되면 `asset_history` 테이블에 즉시 인서트.
4. **Transaction**: 모든 로그 생성이 자산 저장과 하나의 트랜잭션으로 묶여야 함.
### C. 프론트엔드 (UI/UX)
- **위치**: `HWModal.ts` 우측 `modal-history-area`
- **개선 사항**:
- `renderHistory()` 함수를 고도화하여 이벤트 타입별 아이콘/컬러 적용.
- "이전 값 ➔ 이후 값" 형태의 직관적인 레이아웃 도입.
- 스크롤을 통한 무제한 누적 이력 조회 지원.
## 4. 단계별 구현 로직
### 1단계: 서버 로직 고도화
- `server.js`에 비교 함수(`compareAndLog`) 구현.
- 각 자산 카테고리별 저장 로직에 비교 로직 삽입.
### 2단계: DB 데이터 마이그레이션 (필요시)
- 기존 자산의 `current_dept` 등을 `previous_dept`로 밀어내는 로직 점검.
### 3단계: UI 타임라인 렌더링 개선
- `modal.css`에 이력 전용 스타일(이벤트 뱃지 등) 추가.
- `HWModal.ts`에서 최신 로그를 실시간으로 다시 불러오는 로직 확인.
## 5. 검증 계획
- **자동 감지 테스트**: 상태 변경 후 저장 시 우측 이력에 즉시 한 줄이 추가되는지 확인.
- **다중 변경 테스트**: 조직과 사용자를 동시에 변경했을 때 두 개의 로그가 생성되는지 확인.
- **데이터 무결성**: 수정을 취소하거나 저장 실패 시 로그가 남지 않는지(Transaction) 확인.

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# 🎨 ITAM 시스템 디자인 가이드 (Design Guide)
본 문서는 ITAM(IT Asset Management System)의 시각적 일관성과 사용자 경험을 유지하기 위한 핵심 디자인 원칙을 정의합니다.
---
### 1. 디자인 철학 (Design Philosophy)
* **Minimalist & Stark**: Vercel 스타일의 극도로 간결하고 현대적인 디자인을 지향합니다.
* **Achromatic Base**: 블랙(#171717)과 화이트를 기본으로 하며, 정보의 구분은 얇은 헤어라인(#ebebeb)을 사용합니다.
* **Fluid & Responsive**: 고정된 픽셀 대신 화면 크기에 비례하여 UI 밀도가 변하는 유동적 스케일링 시스템을 적용합니다.
### 2. 타이포그래피 및 자간 (Typography & Letter-spacing)
* **Font Family**: `Pretendard` 단일 폰트를 사용합니다.
* **Letter-spacing**: 모든 텍스트에 `-0.02em` (-2%) 자간을 적용하여 밀도 있는 가독성을 확보합니다.
* **Typography Scale**:
* **XS**: `clamp(10px, 1.2vmin + 0.2vw, 15px)` - 보조 텍스트
* **SM**: `clamp(12px, 1.4vmin + 0.3vw, 18px)` - 필터, 일반 라벨, 테이블 헤더
* **Base**: `clamp(14px, 1.6vmin + 0.4vw, 22px)` - 본문, 테이블 데이터
* **MD**: `clamp(18px, 2.5vmin + 0.5vw, 30px)` - 섹션 소제목
* **LG**: `clamp(24px, 4vmin + 0.6vw, 48px)` - 페이지 대제목
* **XL**: `clamp(32px, 6vmin + 0.8vw, 72px)` - 핵심 통계 지표
* **Layout Units**:
* **Header Height**: `clamp(50px, 8vmin, 90px)`
* **Base Spacing**: `clamp(0.75rem, 3vmin, 3rem)`
* **Radius**: `clamp(6px, 1.5vmin, 16px)`
### 3. 컬러 팔레트 (Vercel Stark Palette)
* **Primary**: `#171717` (Stark Black) - 텍스트, 주요 버튼, 강조 요소.
* **Secondary**: `#888888` (Mute) - 보조 텍스트, 비활성 아이콘.
* **Border**: `#ebebeb` (Hairline) - 정보 구분선.
* **Background**: `#ffffff` (Canvas), `#fafafa` (Soft), `#f5f5f5` (Soft 2).
* **Accents**: Blue(`#0070f3`), Orange(`#f5a623`), Danger(`#ee0000`).
### 4. 컴포넌트 및 레이아웃 규칙 (Component Rules)
* **Header & Navigation**:
* 상단 1열 통합 바 형태를 유지하며, GNB와 LNB를 동일 라인에 배치하여 공간을 효율적으로 사용합니다.
* **Unified Filter Bar**:
* 검색창과 필터는 상단 타이틀 바로 아래(기존 액션 버튼 라인)까지 올려서 배치합니다.
* **Action Group**: '자산 추가', '부품 마스터' 등의 주요 액션 버튼은 검색창과 같은 라인의 최우측에 정렬합니다.
* **Dashboard**:
* **Single-Screen View**: 1920*1080(또는 1920*919) 해상도에서 스크롤 없이 한 화면에 핵심 정보가 모두 보이도록 최적화합니다.
* **Fixed Charts**: 차트 내부 숫자나 요소에 애니메이션(`animation: false`) 및 플로팅 레이블을 배제하여 정적인 안정성을 확보합니다.
* **Footer**:
* 화면 최하단에 위치하며, 텍스트는 **우측 정렬(Right-aligned)**합니다.
* 상단에 1px 헤어라인 구분선을 가집니다.
* **Security & UX**:
* **Text Selection**: 사용자의 실수에 의한 UI 드래그 방지를 위해 입력창(`input`, `textarea`)을 제외한 전체 영역의 텍스트 선택을 차단합니다.
* **View Toggle**: '서버' 탭 등 특정 탭에서만 '목록보기' 체크박스를 통해 뷰를 전환하며, 그 외 화면은 리스트 중심의 UI를 제공합니다.

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<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>ITAM 자산관리 ERP</title>
<title>한맥가족 자산관리시스템</title>
<link rel="stylesheet"
href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard@v1.3.9/dist/web/variable/pretendardvariable.min.css" />
<link rel="stylesheet" href="/src/styles/common.css" />
<link rel="stylesheet" href="/src/styles/guide.css" />
<link rel="stylesheet" href="/src/styles/modal.css" />
<link rel="stylesheet" href="/src/styles/dashboard.css" />
<link rel="stylesheet" href="/src/styles/table.css" />
<script src="https://cdn.jsdelivr.net/npm/chart.js"></script>
<script src="https://cdn.jsdelivr.net/npm/chartjs-plugin-datalabels@2.0.0"></script>
<script src="/qrcode.min.js"></script>
</head>
<body>
<div class="app-layout">
<div class="app-layout" id="app-layout" style="display: none;">
<!-- Single-Line Integrated Header -->
<header class="main-header">
<div class="header-container" id="nav-container">
<div class="brand">
<img src="/image 92.png" alt="Logo" class="main-logo" />
<h1>자산관리시스템<span class="sub-title">(Digital Asset Control Hub System)</span></h1>
<h1>한맥자산관리시스템</h1>
</div>
<!-- Navigation (GNB + LNB in same row) -->
@@ -33,6 +29,14 @@
</nav>
<div class="header-actions">
<div class="role-switcher" id="role-switcher">
<span class="role-label user active">실무자</span>
<label class="switch">
<input type="checkbox" id="role-toggle-checkbox">
<span class="slider round"></span>
</label>
<span class="role-label admin">관리자</span>
</div>
<button id="btn-admin-page" class="hidden"></button> <!-- JS 호환용 숨김 -->
<button id="btn-open-guide-header" class="btn btn-outline" title="프로세스 가이드">
<i data-lucide="book-open"></i> 가이드
@@ -48,8 +52,7 @@
<!-- Footer -->
<footer class="main-footer">
<div id="secret-cloud-trigger" style="width: 20px; height: 20px; cursor: pointer; opacity: 0.1; background: #000; border-radius: 4px; position: absolute; left: 1rem;"></div>
<p>Powered by BARON Consultant Co,Ltd</p>
<p>&copy; 2026 BARON Consultant Co,Ltd. All rights reserved.</p>
</footer>
</div>

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[PRINT]
FONT=8
LEFT=143
TOP=40

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자산번호 : 210312
자산명 : 가을-PC(i5-12400F)
공급사 : (주)가을디에스
자산위치 : 지반부
관리부서 : 전산
사용자 : 박노석
취득일자 : 2024-08-05

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<!DOCTYPE html>
<html lang="ko">
<head>
<meta charset="UTF-8">
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>ITAM Map Coordinate Editor v3.0</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard@v1.3.9/dist/web/variable/pretendardvariable.min.css" />
<script src="/qrcode.min.js"></script>
</head>
<body>
<body class="editor-body">
<!-- Left: File Selector -->
<div class="file-sidebar" id="file-sidebar">
@@ -20,17 +23,18 @@
<!-- Right: Control Panel -->
<div class="sidebar">
<h2>Map Editor <small style="font-size: 0.6em; color: #888;">v3.0</small></h2>
<h2>Map Editor <small class="editor-version">v3.0</small></h2>
<div class="current-path" id="current-path">파일을 선택하세요</div>
<p>
드래그하여 구역을 정의하세요. 저장 버튼을 누르면 즉시 시스템에 반영됩니다.
</p>
<div class="box-list" id="box-list"></div>
<div class="actions">
<button class="btn btn-outline" style="height:38px;" onclick="clearAll()">전체 삭제</button>
<button id="btn-save-server" class="btn btn-primary" style="height:38px;" onclick="saveToServer()">서버에 즉시 저장</button>
<div class="actions" style="display: flex; flex-direction: column; gap: 0.5rem;">
<button id="btn-clear-all" class="btn btn-outline">전체 삭제</button>
<button id="btn-print-map-qrs" class="btn btn-outline btn-primary">이 도면 QR 일괄인쇄</button>
<button id="btn-save-server" class="btn btn-primary">서버에 즉시 저장</button>
<div id="save-status"></div>
</div>
</div>

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<!DOCTYPE html>
<html lang="ko">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<title>ITAM 모바일 실사 점검</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard@v1.3.9/dist/web/variable/pretendardvariable.min.css" />
<script src="https://unpkg.com/html5-qrcode@2.3.8/html5-qrcode.min.js"></script>
<style>
:root {
--bg: #09090b;
--card: #18181b;
--card-border: #27272a;
--primary: #3b82f6;
--primary-hover: #2563eb;
--success: #10b981;
--danger: #ef4444;
--text: #f4f4f5;
--text-muted: #a1a1aa;
--font-family: 'Pretendard Variable', -apple-system, BlinkMacSystemFont, system-ui, sans-serif;
}
* {
box-sizing: border-box;
margin: 0;
padding: 0;
font-family: var(--font-family);
}
body {
background-color: var(--bg);
color: var(--text);
display: flex;
flex-direction: column;
height: 100vh;
overflow: hidden;
}
header {
background-color: var(--card);
border-bottom: 1px solid var(--card-border);
padding: 1rem;
text-align: center;
display: flex;
justify-content: space-between;
align-items: center;
flex-shrink: 0;
}
header h1 {
font-size: 1.1rem;
font-weight: 700;
background: linear-gradient(135deg, #60a5fa, #3b82f6);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
}
.status-dot {
width: 8px;
height: 8px;
border-radius: 50%;
background-color: var(--success);
box-shadow: 0 0 8px var(--success);
}
main {
flex: 1;
display: flex;
flex-direction: column;
padding: 1rem;
gap: 1rem;
overflow-y: auto;
align-items: center;
justify-content: center;
}
/* Scanner Viewport */
.scanner-container {
width: 100%;
max-width: 400px;
aspect-ratio: 1;
border-radius: 16px;
overflow: hidden;
border: 2px dashed var(--card-border);
position: relative;
background-color: #000;
}
#reader {
width: 100% !important;
height: 100% !important;
border: none !important;
}
#reader video {
object-fit: cover !important;
width: 100% !important;
height: 100% !important;
}
/* Scan Laser Line Animation */
.scan-laser {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 2px;
background: linear-gradient(to right, transparent, var(--primary), transparent);
animation: scan 2s linear infinite;
z-index: 10;
pointer-events: none;
}
@keyframes scan {
0% { top: 0%; }
50% { top: 100%; }
100% { top: 0%; }
}
/* Bottom Info Card */
.info-panel {
width: 100%;
max-width: 400px;
background-color: var(--card);
border: 1px solid var(--card-border);
border-radius: 16px;
padding: 1rem;
display: flex;
flex-direction: column;
gap: 0.75rem;
flex-shrink: 0;
}
.info-section {
display: flex;
flex-direction: column;
gap: 0.25rem;
}
.info-label {
font-size: 0.75rem;
font-weight: 600;
color: var(--text-muted);
text-transform: uppercase;
letter-spacing: 0.05em;
}
.info-value {
font-size: 0.95rem;
font-weight: 700;
display: flex;
align-items: center;
justify-content: space-between;
gap: 0.5rem;
min-height: 24px;
}
.badge-lock {
background-color: rgba(59, 130, 246, 0.15);
color: var(--primary);
padding: 0.25rem 0.5rem;
border-radius: 6px;
font-size: 0.8rem;
border: 1px solid rgba(59, 130, 246, 0.3);
font-weight: 700;
}
.badge-empty {
color: var(--text-muted);
font-weight: 400;
font-style: italic;
}
.btn-action {
background-color: var(--primary);
color: var(--text);
border: none;
padding: 0.5rem 1rem;
border-radius: 8px;
font-size: 0.85rem;
font-weight: 600;
cursor: pointer;
transition: background-color 0.2s;
}
.btn-action:hover {
background-color: var(--primary-hover);
}
.btn-action.btn-danger {
background-color: rgba(239, 68, 68, 0.15);
color: var(--danger);
border: 1px solid rgba(239, 68, 68, 0.3);
}
.btn-action.btn-danger:hover {
background-color: rgba(239, 68, 68, 0.25);
}
/* Manual Input Section */
.manual-toggle {
text-align: center;
font-size: 0.8rem;
color: var(--primary);
cursor: pointer;
text-decoration: underline;
}
.manual-form {
display: none;
flex-direction: column;
gap: 0.5rem;
width: 100%;
}
.input-field {
width: 100%;
background-color: var(--bg);
border: 1px solid var(--card-border);
border-radius: 8px;
color: var(--text);
padding: 0.5rem;
font-size: 0.9rem;
}
.input-field:focus {
outline: 1px solid var(--primary);
}
/* Feedbacks Overlay */
.feedback-message {
text-align: center;
padding: 0.5rem;
border-radius: 8px;
font-size: 0.85rem;
display: none;
animation: fadeIn 0.3s;
}
@keyframes fadeIn {
from { opacity: 0; transform: translateY(5px); }
to { opacity: 1; transform: translateY(0); }
}
.feedback-success {
background-color: rgba(16, 185, 129, 0.15);
color: var(--success);
border: 1px solid rgba(16, 185, 129, 0.3);
}
.feedback-error {
background-color: rgba(239, 68, 68, 0.15);
color: var(--danger);
border: 1px solid rgba(239, 68, 68, 0.3);
}
</style>
</head>
<body>
<header>
<h1>ITAM 모바일 실사</h1>
<div class="status-dot"></div>
</header>
<main>
<div class="scanner-container">
<div id="reader"></div>
<div class="scan-laser"></div>
</div>
<div class="info-panel">
<!-- 1. 위치 락 정보 -->
<div class="info-section">
<span class="info-label">현재 점검 위치 (Location)</span>
<div class="info-value">
<span id="loc-display" class="badge-empty">위치 QR 코드를 먼저 스캔하세요.</span>
<button id="btn-unlock-loc" class="btn-action btn-danger" style="display: none;">해제</button>
</div>
</div>
<hr style="border: 0; border-top: 1px solid var(--card-border); margin: 0.25rem 0;" />
<!-- 2. 자산 스캔 결과 및 피드백 -->
<div id="scan-feedback" class="feedback-message"></div>
<!-- 3. 수동 입력 토글 및 양식 -->
<div class="info-section">
<span id="btn-toggle-manual" class="manual-toggle">카메라가 안 되나요? 수동 코드로 입력</span>
<div id="manual-form" class="manual-form">
<input type="text" id="manual-code-input" class="input-field" placeholder="위치 또는 자산 코드 입력" />
<button id="btn-submit-manual" class="btn-action w-full">입력 확인</button>
</div>
</div>
</div>
</main>
<script type="module" src="/src/mobile-main.ts"></script>
</body>
</html>

291
package-lock.json generated
View File

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@@ -872,6 +904,14 @@
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@@ -885,6 +925,16 @@
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@@ -980,6 +1046,14 @@
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@@ -998,6 +1072,11 @@
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@@ -1187,6 +1271,18 @@
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@@ -1247,6 +1343,14 @@
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@@ -1371,6 +1475,14 @@
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@@ -1575,6 +1698,39 @@
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@@ -1584,6 +1740,14 @@
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@@ -1794,6 +1995,11 @@
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"version": "18.1.3",
"resolved": "https://registry.npmjs.org/yargs-parser/-/yargs-parser-18.1.3.tgz",
"integrity": "sha512-o50j0JeToy/4K6OZcaQmW6lyXXKhq7csREXcDwk2omFPJEwUNOVtJKvmDr9EI1fAJZUyZcRF7kxGBWmRXudrCQ==",
"dependencies": {
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View File

@@ -11,6 +11,7 @@
"db-init": "node db_init.js"
},
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"typescript": "^5.2.2",
"vite": "^5.2.0"
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@@ -21,6 +22,7 @@
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"lucide": "^0.364.0",
"mysql2": "^3.22.1",
"qrcode": "^1.5.4",
"xlsx": "^0.18.5"
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@@ -0,0 +1,429 @@
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<!-- HEADER -->
<header class="doc-header">
<div class="doc-label">기능 명세서 <span class="version-badge">v3.0 — 100점 감점제 반영</span></div>
<h1>PC 사양 적정성 분석 기획서<br>
<span style="font-size:1.05rem;font-weight:500;color:var(--text-muted);">
100점 만점 감점 방식 · 성능 감점 기준 · 실제 업무 효율성 평가 (CPU / RAM / GPU / 연식)
</span>
</h1>
<div class="meta-grid">
<div class="meta-item"><span class="label">분석 지표</span><span class="val">CPU + RAM + GPU + 연식 (감점법)</span></div>
<div class="meta-item"><span class="label">최대 점수</span><span class="val">100점 (만점)</span></div>
<div class="meta-item"><span class="label">적정성 판별 기준</span><span class="val">직무별 목표 사양 대비 편차</span></div>
<div class="meta-item"><span class="label">최종 수정일</span><span class="val">2026. 05. 31</span></div>
</div>
</header>
<!-- 1. 개요 -->
<section>
<h2><span class="num">1</span>개요 — 100점 만점 감점형 성능 점수 체계</h2>
<p>
v3.0부터 PC 사양 점수는 <strong>100점 만점 기준 감점제</strong>로 산출됩니다.
누적 합산 방식 대신, 최상급 부품 조합을 100점 만점으로 고정하고 사양이 저하되거나 연식이 노후화됨에 따라
<strong>성능 및 효율성 하락 폭을 감점</strong>하는 방식입니다. 이는 실제 업무 환경에서 PC 노후도에 따른
체감 생산성 저하를 훨씬 직관적이고 현실적으로 드러냅니다.
</p>
<div class="flow">
<div class="flow-step">① 기본 100점 만점</div>
<div class="flow-arrow"></div>
<div class="flow-step">② CPU 등급/세대 감점</div>
<div class="flow-arrow"></div>
<div class="flow-step">③ RAM 용량 감점</div>
<div class="flow-arrow"></div>
<div class="flow-step gpu">④ GPU 등급 감점</div>
<div class="flow-arrow"></div>
<div class="flow-step">⑤ 연식 노후 감점</div>
<div class="flow-arrow"></div>
<div class="flow-step">⑥ 최종 실질 성능 점수</div>
</div>
<div class="formula">
<span class="comment">// ─── 최종 PC 사양 점수 (100점 만점, 최소 10점 보존) ───</span>
<span class="key">totalScore</span> = max(10, 100 - (<span class="val">cpuDeduction</span> + <span class="val">genDeduction</span> + <span class="val">ramDeduction</span> + <span class="val">gpuDeduction</span> + <span class="val">ageDeduction</span>))
</div>
</section>
<!-- 2. CPU 감점 룰 -->
<section>
<h2><span class="num">2</span>CPU 사양 감점 기준</h2>
<p>CPU 감점은 <strong>등급 감점(최대 -30점)</strong><strong>세대 노후 감점(최대 -15점)</strong>의 합산입니다.</p>
<div class="formula">
<span class="comment">// [CPU 등급 감점]</span>
i9 / Ryzen 9 → <span class="val">0점 감점</span>
i7 / Ryzen 7 → <span class="val">-5점 감점</span>
i5 / Ryzen 5 → <span class="val">-15점 감점</span>
i3 / Ryzen 3 → <span class="val">-25점 감점</span>
기타 → <span class="val">-30점 감점</span>
<span class="comment">// [CPU 세대 노후 감점]</span>
최신 세대 (Intel 12~14세대, Ryzen 5000~7000시리즈 이상) → <span class="val">0점 감점</span>
과도기 세대 (Intel 10~11세대, Ryzen 3000시리즈) → <span class="val">-5점 감점</span>
구형 세대 (Intel 8~9세대, Ryzen 1000~2000시리즈) → <span class="val">-10점 감점</span>
노후 세대 (Intel 7세대 이하, 구형 AMD) → <span class="val">-15점 감점</span>
</div>
<h3>CPU 조합별 감점 예시</h3>
<div class="tbl-wrap">
<table>
<thead><tr><th>모델</th><th>세대 구분</th><th>등급감점</th><th>세대감점</th><th>CPU 감점 합계</th></tr></thead>
<tbody>
<tr><td>i9-13900K</td><td>최신 세대</td><td>0</td><td>0</td><td><strong>0점 (감점 없음)</strong></td></tr>
<tr><td>i7-14700K</td><td>최신 세대</td><td>-5</td><td>0</td><td><strong>-5점</strong></td></tr>
<tr><td>i7-1360P</td><td>최신 세대 (노트북)</td><td>-5</td><td>0</td><td><strong>-5점</strong></td></tr>
<tr><td>i5-12400</td><td>최신 세대</td><td>-15</td><td>0</td><td><strong>-15점</strong></td></tr>
<tr><td>i7-9700</td><td>구형 세대</td><td>-5</td><td>-10</td><td><strong>-15점</strong></td></tr>
<tr><td>i5-8500</td><td>구형 세대</td><td>-15</td><td>-10</td><td><strong>-25점</strong></td></tr>
<tr><td>i7-7700</td><td>노후 세대</td><td>-5</td><td>-15</td><td><strong>-20점</strong></td></tr>
</tbody>
</table>
</div>
</section>
<!-- 3. RAM 감점 룰 -->
<section>
<h2><span class="num">3</span>RAM 용량 감점 기준</h2>
<p>메모리 용량 부족에 따른 멀티태스킹 제약 및 병목 현상을 반영해 <strong>최대 -25점</strong>까지 감점합니다.</p>
<div class="tbl-wrap">
<table>
<thead><tr><th>RAM 용량</th><th>감점 점수</th><th>영향도</th><th>평가</th></tr></thead>
<tbody>
<tr><td>32GB 이상</td><td><strong>0점 (감점 없음)</strong></td><td>대용량 3D 및 개발 작업 원활</td><td><span class="badge b-green">최적</span></td></tr>
<tr><td>16GB</td><td><strong>-10점 감점</strong></td><td>일반 사무용 및 가벼운 멀티태스킹 적합</td><td><span class="badge b-primary">보통</span></td></tr>
<tr><td>8GB</td><td><strong>-20점 감점</strong></td><td>브라우저 탭 다수 실행 시 물리 메모리 부족</td><td><span class="badge b-yellow">주의</span></td></tr>
<tr><td>8GB 미만</td><td><strong>-25점 감점</strong></td><td>기본 OS 구동 외 심각한 메모리 병목</td><td><span class="badge b-red">부족</span></td></tr>
</tbody>
</table>
</div>
</section>
<!-- 4. GPU 감점 룰 -->
<section>
<h2><span class="num">4</span>GPU 성능 감점 기준</h2>
<p>
3D 렌더링 및 고급 연산 처리 능력을 기준으로 외장 및 내장 GPU를 분류해 <strong>최대 -25점</strong>까지 감점합니다.
GPU 정보가 감지되지 않거나 없는 경우 기본적으로 내장 그래픽 수준인 -25점을 감점합니다.
</p>
<div class="tbl-wrap">
<table>
<thead><tr><th>등급</th><th>제품군 구분</th><th>대표 모델</th><th>감점 점수</th><th>적합 작업</th></tr></thead>
<tbody>
<tr class="tier-S"><td>S</td><td>최상위 외장 GPU</td><td>RTX 4070~4090, RTX A4000~A6000</td><td><strong>0점 (감점 없음)</strong></td><td>3D 그래픽, AI 연산, VR</td></tr>
<tr class="tier-A"><td>A</td><td>메인스트림 외장 GPU</td><td>RTX 3060~3070, RTX 2060, RTX A2000</td><td><strong>-5점 감점</strong></td><td>중급 개발, CAD 설계</td></tr>
<tr class="tier-B"><td>B</td><td>엔트리 외장 GPU</td><td>GTX 1660, GTX 1060, RX 6600</td><td><strong>-15점 감점</strong></td><td>기본 CAD, 그래픽 보조</td></tr>
<tr class="tier-C"><td>C</td><td>내장 그래픽 및 기타</td><td>Intel Iris Xe, UHD Graphics, Vega, GPU 없음</td><td><strong>-25점 감점</strong></td><td>오피스 사무, 문서 작업</td></tr>
</tbody>
</table>
</div>
</section>
<!-- 5. 종합 점수 감점 사례 -->
<section>
<h2><span class="num">5</span>감점법 종합 점수 계산 실사례</h2>
<div class="tbl-wrap">
<table>
<thead>
<tr><th>모델명</th><th>CPU 사양 (감점)</th><th>RAM 사양 (감점)</th><th>GPU 사양 (감점)</th><th>연식 (감점)</th><th>감점 총합</th><th>최종 점수</th></tr>
</thead>
<tbody>
<tr>
<td>HP ZBook Fury 16</td><td>Ryzen 9 7900X (0)</td><td>64GB (0)</td><td>NVIDIA RTX A2000 (-5)</td><td>2년차 (-6)</td><td>-11</td><td><strong>89점</strong></td>
</tr>
<tr>
<td>Dell Precision 5680</td><td>i9-13900K (0)</td><td>64GB (0)</td><td>NVIDIA RTX 4070 (0)</td><td>2년차 (-6)</td><td>-6</td><td><strong>94점</strong></td>
</tr>
<tr>
<td>LG Gram 17 Pro</td><td>i7-14700K (-5)</td><td>32GB (0)</td><td>NVIDIA RTX 4060 (-5)</td><td>1년차 (-3)</td><td>-13</td><td><strong>87점</strong></td>
</tr>
<tr>
<td>LG Gram 16</td><td>i7-1360P (-5)</td><td>16GB (-10)</td><td>Intel Iris Xe (-25)</td><td>3년차 (-9)</td><td>-49</td><td><strong>51점</strong></td>
</tr>
<tr>
<td>Samsung Galaxy Book 3</td><td>i5-1340P (-15)</td><td>16GB (-10)</td><td>Intel Iris Xe (-25)</td><td>3년차 (-9)</td><td>-59</td><td><strong>41점</strong></td>
</tr>
<tr>
<td>HP EliteBook 840</td><td>Ryzen 5 5600X (-15)</td><td>16GB (-10)</td><td>AMD Radeon Vega (-25)</td><td>4년차 (-12)</td><td>-62</td><td><strong>38점</strong></td>
</tr>
<tr>
<td>HP ProDesk 400 G5</td><td>i3-8100 (-35)</td><td>8GB (-20)</td><td>Intel UHD 630 (-25)</td><td>5년 이상 (-15)</td><td>-95</td><td><strong>10점(보존)</strong></td>
</tr>
</tbody>
</table>
</div>
</section>
<!-- 6. 직무별 평균 및 권장 점수 -->
<section>
<h2><span class="num">6</span>직무별 평균 및 권장 점수 기준 (100점 만점 감점형)</h2>
<p>100점 만점 감점형 점수 체계를 실제 PC 데이터에 대입하여 산출된 각 직무별 평균 및 권장 목표 점수 기준선입니다.</p>
<div class="tbl-wrap">
<table>
<thead>
<tr><th>정렬</th><th>직무</th><th>실제 데이터 평균 (감점 반영)</th><th>기본 권장 점수 (목표)</th><th>규칙</th></tr>
</thead>
<tbody>
<tr><td>1</td><td><strong>AI 개발자</strong></td><td>88.0점</td><td>95점</td><td><span class="badge b-purple">최고</span></td></tr>
<tr><td>2</td><td><strong>편집 디자이너</strong></td><td>80.2점</td><td>75점</td><td><span class="badge b-purple">최고</span></td></tr>
<tr><td>3</td><td><strong>3D 디자이너</strong></td><td>78.4점</td><td>90점</td><td><span class="badge b-purple">최고</span></td></tr>
<tr><td>4</td><td><strong>UXUI 디자이너</strong></td><td>72.7점</td><td>70점</td><td><span class="badge b-primary">고성능</span></td></tr>
<tr><td>5</td><td><strong>3D 개발자</strong></td><td>67.8점</td><td>90점</td><td><span class="badge b-purple">최고</span></td></tr>
<tr><td>6</td><td><strong>프로그램 개발자</strong></td><td>67.3점</td><td>80점</td><td><span class="badge b-primary">고성능</span></td></tr>
<tr><td>7</td><td><strong>BIM모델러</strong></td><td>62.1점</td><td>75점</td><td><span class="badge b-purple">최고</span></td></tr>
<tr><td>8</td><td><strong>엔지니어</strong></td><td>42.9점</td><td>60점</td><td><span class="badge b-primary">고성능</span></td></tr>
<tr><td>9</td><td><strong>웹 개발자</strong></td><td>39.2점</td><td>75점</td><td><span class="badge b-primary">고성능</span></td></tr>
<tr><td>10</td><td><strong>기획자</strong></td><td>38.6점</td><td>50점</td><td><span class="badge b-green">중간</span></td></tr>
<tr><td>11</td><td><strong>감리원</strong></td><td>-</td><td>40점</td><td><span class="badge b-yellow">기본</span></td></tr>
</tbody>
</table>
</div>
<div class="box box-blue">
<div class="box-title">📌 대소 관계 조건 충족 확인</div>
AI 개발자(88.0) &gt; 편집 디자이너(80.2) &gt; 3D 디자이너(78.4) &gt; UXUI 디자이너(72.7) &gt; 3D 개발자(67.8) &gt; 프로그램 개발자(67.3) &gt; BIM모델러(62.1) &gt; 엔지니어(42.9) &gt; 웹 개발자(39.2) &gt; 기획자(38.6) ✅
</div>
</section>
<!-- 7. 적정성 판별 기준 -->
<section>
<h2><span class="num">7</span>적정성 판별 기준</h2>
<p>직무 내 실제 평균 점수를 기준으로 편차율을 산출하여 3단계로 판별합니다.</p>
<div class="formula">
<span class="key">avgScore</span> = <span class="val">해당 직무 소속 PC 점수들의 산술 평균</span>
IF <span class="val">개인 실질 점수 &lt; avgScore × 0.80</span><span class="key">"사양 부족"</span> (직무 평균 20% 이상 미달)
IF <span class="val">개인 실질 점수 &gt; avgScore × 1.30</span><span class="key">"오버스펙"</span> (직무 평균 30% 이상 초과)
ELSE → <span class="key">"적정"</span>
</div>
<div class="tbl-wrap">
<table>
<thead><tr><th>판별 결과</th><th>조건</th><th>권장 조치</th></tr></thead>
<tbody>
<tr><td><span class="badge b-red">사양 부족</span></td><td>실질 점수 &lt; 직무 평균 × 0.8</td><td>교체 또는 성능 업그레이드 우선 검토</td></tr>
<tr><td><span class="badge b-green">적정</span></td><td>직무 평균 × 0.8 ≤ 실질 점수 ≤ 직무 평균 × 1.3</td><td>현행 업무 효율 유지</td></tr>
<tr><td><span class="badge b-yellow">오버스펙</span></td><td>실질 점수 &gt; 직무 평균 × 1.3</td><td>과스펙 장비 회수 또는 필요 부서 재배치</td></tr>
</tbody>
</table>
</div>
</section>
<!-- 8. 신뢰도 검토 -->
<section>
<h2><span class="num">8</span>점수 신뢰도 및 한계 분석</h2>
<h3>✅ 신뢰 가능한 부분</h3>
<div class="box box-green">
<ul style="padding-left:1.25rem;margin:0;line-height:2.2;">
<li><strong>3요소 합산으로 실제 성능 근접도 향상</strong>: CPU·RAM·GPU를 모두 반영함으로써 단순 CPU 점수 대비 실체감 성능과의 상관관계가 크게 개선되었습니다.</li>
<li><strong>GPU 티어 방향성 일치</strong>: RTX 4090 &gt; 4080 &gt; 4070 … 순의 점수 순서는 실제 벤치마크(3DMark, PassMark GPU)와 일치합니다.</li>
<li><strong>내장/외장 구분 명확</strong>: 내장 그래픽(5~15점)과 독립 GPU(18점~)의 점수 구간이 명확히 분리되어 사양 격차를 직관적으로 반영합니다.</li>
<li><strong>직무별 상대 비교 합리성 유지</strong>: GPU 점수 추가 후에도 직무 내 평균 기준 편차율 판별 방식이 그대로 유지됩니다.</li>
</ul>
</div>
<h3>⚠️ 여전히 남아있는 한계점</h3>
<div class="tbl-wrap">
<table>
<thead><tr><th>한계 항목</th><th>내용</th><th>영향도</th></tr></thead>
<tbody>
<tr>
<td><strong>노트북 TDP 미반영</strong></td>
<td>i7-1360P (노트북 28W)와 i7-13700K (데스크탑 125W)는 같은 세대지만 실제 성능 차이가 큽니다. 현재는 동일 점수가 부여됩니다.</td>
<td><span class="badge b-yellow">중간</span></td>
</tr>
<tr>
<td><strong>SSD 유형 미반영</strong></td>
<td>NVMe SSD와 HDD의 체감 속도 차이는 크지만 점수에 포함되지 않습니다.</td>
<td><span class="badge b-yellow">중간</span></td>
</tr>
<tr>
<td><strong>GPU 세부 파생 모델 한계</strong></td>
<td>RTX 4060 Laptop과 RTX 4060 Desktop은 성능 차이가 있으나 동일 점수(50점)를 받습니다.</td>
<td><span class="badge b-yellow">중간</span></td>
</tr>
<tr>
<td><strong>GPU 세대 보정 미적용</strong></td>
<td>CPU와 달리 GPU는 세대 보정 없이 모델명 매핑 방식만 사용됩니다. 향후 세대별 보정을 검토할 수 있습니다.</td>
<td><span class="badge b-primary">낮음</span></td>
</tr>
<tr>
<td><strong>실측 벤치마크 미연동</strong></td>
<td>3DMark / PassMark GPU 실측값이 아닌 모델명 파싱 추정치입니다.</td>
<td><span class="badge b-yellow">중간</span></td>
</tr>
</tbody>
</table>
</div>
<div class="box box-blue">
<div class="box-title">💡 종합 신뢰도 평가</div>
GPU 점수 반영 후 <strong>특히 디자이너·개발자와 같은 그래픽 집약적 직무의 적정성 판별 정확도가 대폭 향상</strong>되었습니다.
다만 노트북 TDP, SSD 유형 등 추가 변수를 향후 보완하면 신뢰도를 더 끌어올릴 수 있습니다.
현 시점에서 본 점수 체계는 <strong>"절대적 성능 수치"가 아닌 "조직 내 직무별 상대 비교 도구"</strong>로 활용하는 것이 가장 적합합니다.
</div>
</section>
<!-- 9. 개선 로드맵 -->
<section>
<h2><span class="num">9</span>향후 개선 로드맵</h2>
<div class="tbl-wrap">
<table>
<thead><tr><th>우선순위</th><th>항목</th><th>기대 효과</th><th>난이도</th></tr></thead>
<tbody>
<tr><td><span class="badge b-green">완료</span></td><td>GPU 점수 반영 (v2.0)</td><td>그래픽 직무 신뢰도 대폭 향상</td><td></td></tr>
<tr><td><span class="badge b-yellow">권장</span></td><td>SSD 유형별 점수 추가 (NVMe/SATA/HDD)</td><td>실체감 체감 속도 반영</td><td></td></tr>
<tr><td><span class="badge b-yellow">권장</span></td><td>노트북/데스크탑 TDP 보정</td><td>모바일 CPU 과대평가 방지</td><td></td></tr>
<tr><td><span class="badge b-primary">선택</span></td><td>PassMark / 3DMark 실측 DB 내장 연동</td><td>추정치 → 실측값 전환</td><td></td></tr>
<tr><td><span class="badge b-primary">선택</span></td><td>직무별 항목 가중치 커스터마이징</td><td>조직 특성 맞춤 정밀 점수화</td><td></td></tr>
<tr><td><span class="badge b-primary">선택</span></td><td>RMM 에이전트 실시간 자원 점유율 연동</td><td>실사용 기반 교체 우선순위 추천</td><td></td></tr>
</tbody>
</table>
</div>
</section>
<footer>
<p>HM ITAM — PC 사양 적정성 분석 기획서 v2.0 (GPU 반영) &nbsp;·&nbsp; 2026. 05. 28</p>
<p style="margin-top:0.25rem;">내부 검토용 문서입니다. 무단 외부 배포를 금합니다.</p>
</footer>
</div>
</body>
</html>

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<!DOCTYPE html>
<html lang="ko">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Center Chair Map (View Only)</title>
<style>
:root {
--ink: #152330;
--muted: #627286;
--paper: rgba(255,255,255,0.86);
--line: rgba(21,35,48,0.1);
--accent: #0f766e;
--bg: #edf2f6;
}
* { box-sizing: border-box; }
body {
margin: 0;
font-family: "IBM Plex Sans KR", "Pretendard", sans-serif;
color: var(--ink);
background:
radial-gradient(circle at top left, rgba(15,118,110,0.11), transparent 22%),
linear-gradient(180deg, #f5f8fb 0%, #e8eef3 100%);
overflow: hidden;
}
.page {
min-height: 100vh;
padding: 0;
}
.shell {
min-height: 100vh;
}
.panel {
border-radius: 0;
border: none;
background: transparent;
backdrop-filter: none;
box-shadow: none;
}
.viewer {
position: relative;
overflow: hidden;
min-height: 100vh;
}
.viewer-head {
position: absolute;
top: 16px;
left: 16px;
z-index: 2;
pointer-events: none;
}
.chip {
padding: 10px 12px;
border-radius: 16px;
background: rgba(255,255,255,0.82);
border: 1px solid rgba(255,255,255,0.94);
color: var(--muted);
font-size: 13px;
font-weight: 700;
box-shadow: 0 8px 24px rgba(21,35,48,0.08);
display: inline-block;
}
.viewer-actions {
position: absolute;
left: 16px;
top: 64px;
z-index: 2;
}
button {
border: none;
border-radius: 999px;
padding: 10px 14px;
font: inherit;
font-weight: 700;
cursor: pointer;
color: white;
background: linear-gradient(135deg, #0f766e, #115e59);
box-shadow: 0 10px 22px rgba(15,118,110,0.18);
}
canvas {
width: 100vw;
height: 100vh;
display: block;
cursor: grab;
}
canvas.dragging { cursor: grabbing; }
</style>
</head>
<body>
<div class="page">
<div class="shell">
<main class="panel viewer">
<div class="viewer-head">
<div class="chip" id="scale-chip"></div>
</div>
<div class="viewer-actions">
<button type="button" id="fit-btn">전체 맞춤</button>
</div>
<canvas id="canvas"></canvas>
</main>
</div>
</div>
<script src="./center_chair_people_payload.js?v=20260403a"></script>
<script>
const DATA = window.CHAIR_MAP_DATA;
function decodeSegments(base64) {
const binary = atob(base64);
const bytes = new Uint8Array(binary.length);
for (let i = 0; i < binary.length; i += 1) bytes[i] = binary.charCodeAt(i);
return new Int32Array(bytes.buffer);
}
const bgTileRanges = DATA.bgTileRanges;
const bgSegValues = decodeSegments(DATA.bgSegsB64);
const chairSegValues = decodeSegments(DATA.chairSegsB64);
const chairs = DATA.chairs.map(([key, name, kind, start, count]) => ({
key, name, kind, start, count
}));
const meta = DATA.meta;
const world = meta.headerBounds;
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const scaleChip = document.getElementById("scale-chip");
// --- Added for Point Picking & Marker ---
const params = new URLSearchParams(window.location.search);
let markerX = params.get('markerX') ? parseFloat(params.get('markerX')) : null;
let markerY = params.get('markerY') ? parseFloat(params.get('markerY')) : null;
const chairGeometry = chairs.map((chair) => {
let minX = Infinity;
let minY = Infinity;
let maxX = -Infinity;
let maxY = -Infinity;
const path = new Path2D();
for (let i = chair.start; i < chair.start + chair.count; i += 1) {
const offset = i * 4;
const x1 = chairSegValues[offset] / 10;
const y1 = chairSegValues[offset + 1] / 10;
const x2 = chairSegValues[offset + 2] / 10;
const y2 = chairSegValues[offset + 3] / 10;
path.moveTo(x1, y1);
path.lineTo(x2, y2);
minX = Math.min(minX, x1, x2);
minY = Math.min(minY, y1, y2);
maxX = Math.max(maxX, x1, x2);
maxY = Math.max(maxY, y1, y2);
}
return { ...chair, minX, minY, maxX, maxY, path };
});
const camera = { scale: 1, offsetX: 0, offsetY: 0 };
let pixelRatio = window.devicePixelRatio || 1;
let dragging = false;
let dragStart = null;
let rafPending = false;
function resize() {
pixelRatio = window.devicePixelRatio || 1;
const rect = canvas.getBoundingClientRect();
canvas.width = Math.round(rect.width * pixelRatio);
canvas.height = Math.round(rect.height * pixelRatio);
ctx.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0);
fit();
}
function fit() {
const rect = canvas.getBoundingClientRect();
const width = world.maxX - world.minX;
const height = world.maxY - world.minY;
const pad = 36;
const scaleX = (rect.width - pad * 2) / width;
const scaleY = (rect.height - pad * 2) / height;
camera.scale = Math.min(scaleX, scaleY);
camera.offsetX = pad - world.minX * camera.scale + (rect.width - pad * 2 - width * camera.scale) / 2;
camera.offsetY = pad - world.minY * camera.scale + (rect.height - pad * 2 - height * camera.scale) / 2;
requestDraw();
}
function drawGrid(width, height) {
ctx.save();
ctx.strokeStyle = "rgba(21,35,48,0.05)";
ctx.lineWidth = 1;
for (let x = 120; x < width; x += 120) {
ctx.beginPath();
ctx.moveTo(x, 0);
ctx.lineTo(x, height);
ctx.stroke();
}
for (let y = 120; y < height; y += 120) {
ctx.beginPath();
ctx.moveTo(0, y);
ctx.lineTo(width, y);
ctx.stroke();
}
ctx.restore();
}
function worldToScreen(x, y) {
return {
x: x * camera.scale + camera.offsetX,
y: (world.maxY - y + world.minY) * camera.scale + camera.offsetY,
};
}
function screenToWorld(x, y) {
return {
x: (x - camera.offsetX) / camera.scale,
y: world.maxY + world.minY - (y - camera.offsetY) / camera.scale,
};
}
function requestDraw() {
if (rafPending) return;
rafPending = true;
window.requestAnimationFrame(() => {
rafPending = false;
draw();
});
}
function applyWorldTransform() {
ctx.setTransform(
pixelRatio * camera.scale,
0,
0,
-pixelRatio * camera.scale,
pixelRatio * camera.offsetX,
pixelRatio * ((world.maxY + world.minY) * camera.scale + camera.offsetY)
);
}
function draw() {
const rect = canvas.getBoundingClientRect();
ctx.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0);
ctx.clearRect(0, 0, rect.width, rect.height);
drawGrid(rect.width, rect.height);
const viewA = screenToWorld(0, rect.height);
const viewB = screenToWorld(rect.width, 0);
const viewMinX = Math.min(viewA.x, viewB.x);
const viewMaxX = Math.max(viewA.x, viewB.x);
const viewMinY = Math.min(viewA.y, viewB.y);
const viewMaxY = Math.max(viewA.y, viewB.y);
ctx.save();
applyWorldTransform();
ctx.strokeStyle = "rgba(100, 116, 139, 0.28)";
ctx.lineWidth = 1 / camera.scale;
const tileSize = meta.backgroundTileSize;
const tileMinX = Math.floor(viewMinX / tileSize);
const tileMaxX = Math.floor(viewMaxX / tileSize);
const tileMinY = Math.floor(viewMinY / tileSize);
const tileMaxY = Math.floor(viewMaxY / tileSize);
for (let tx = tileMinX; tx <= tileMaxX; tx += 1) {
for (let ty = tileMinY; ty <= tileMaxY; ty += 1) {
const range = bgTileRanges[`${tx},${ty}`];
if (!range) continue;
const start = range[0];
const count = range[1];
for (let i = start; i < start + count; i += 1) {
const offset = i * 4;
const x1 = bgSegValues[offset] / 10;
const y1 = bgSegValues[offset + 1] / 10;
const x2 = bgSegValues[offset + 2] / 10;
const y2 = bgSegValues[offset + 3] / 10;
if (Math.max(x1, x2) < viewMinX || Math.min(x1, x2) > viewMaxX ||
Math.max(y1, y2) < viewMinY || Math.min(y1, y2) > viewMaxY) continue;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.stroke();
}
}
}
ctx.lineWidth = 1.35 / camera.scale;
ctx.lineCap = "round";
ctx.lineJoin = "round";
ctx.strokeStyle = "rgba(21, 149, 142, 0.8)";
for (const chair of chairGeometry) {
if (chair.maxX < viewMinX || chair.minX > viewMaxX || chair.maxY < viewMinY || chair.minY > viewMaxY) continue;
ctx.stroke(chair.path);
}
// --- Draw Marker ---
if (markerX !== null && markerY !== null) {
ctx.beginPath();
ctx.arc(markerX, markerY, 50 / camera.scale, 0, Math.PI * 2);
ctx.fillStyle = "rgba(220, 38, 38, 0.8)";
ctx.fill();
ctx.strokeStyle = "#fff";
ctx.lineWidth = 10 / camera.scale;
ctx.stroke();
}
ctx.restore();
scaleChip.textContent = `scale ${camera.scale.toFixed(4)}x`;
}
canvas.addEventListener("pointerdown", (event) => {
dragging = true;
dragStart = { x: event.clientX, y: event.clientY, offsetX: camera.offsetX, offsetY: camera.offsetY };
canvas.classList.add("dragging");
});
window.addEventListener("pointerup", (event) => {
if (dragging && dragStart) {
const move = Math.hypot(event.clientX - dragStart.x, event.clientY - dragStart.y);
if (move < 4) {
const rect = canvas.getBoundingClientRect();
const mx = event.clientX - rect.left;
const my = event.clientY - rect.top;
const worldPos = screenToWorld(mx, my);
markerX = worldPos.x;
markerY = worldPos.y;
requestDraw();
// Notify parent window
window.parent.postMessage({
type: 'PICK_LOCATION',
x: markerX.toFixed(2),
y: markerY.toFixed(2)
}, '*');
}
}
dragging = false;
dragStart = null;
canvas.classList.remove("dragging");
});
window.addEventListener("pointermove", (event) => {
if (dragging && dragStart) {
camera.offsetX = dragStart.offsetX + (event.clientX - dragStart.x);
camera.offsetY = dragStart.offsetY + (event.clientY - dragStart.y);
requestDraw();
}
});
canvas.addEventListener("wheel", (event) => {
event.preventDefault();
const rect = canvas.getBoundingClientRect();
const mx = event.clientX - rect.left;
const my = event.clientY - rect.top;
const before = screenToWorld(mx, my);
const factor = event.deltaY < 0 ? 1.08 : 0.92;
camera.scale = Math.max(0.002, Math.min(2, camera.scale * factor));
const after = worldToScreen(before.x, before.y);
camera.offsetX += mx - after.x;
camera.offsetY += my - after.y;
requestDraw();
}, { passive: false });
document.getElementById("fit-btn").addEventListener("click", fit);
window.addEventListener("resize", resize);
resize();
</script>
</body>
</html>

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<!DOCTYPE html>
<html lang="ko">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>center chair people map</title>
<style>
:root {
--ink: #152330;
--muted: #627286;
--paper: rgba(255,255,255,0.86);
--line: rgba(21,35,48,0.1);
--accent: #0f766e;
--bg: #edf2f6;
}
* { box-sizing: border-box; }
body {
margin: 0;
font-family: "IBM Plex Sans KR", "Pretendard", sans-serif;
color: var(--ink);
background:
radial-gradient(circle at top left, rgba(15,118,110,0.11), transparent 22%),
linear-gradient(180deg, #f5f8fb 0%, #e8eef3 100%);
}
.page {
min-height: 100vh;
padding: 0;
}
.shell {
min-height: 100vh;
}
.panel {
border-radius: 0;
border: none;
background: transparent;
backdrop-filter: none;
box-shadow: none;
}
.actions {
display: flex;
gap: 8px;
flex-wrap: wrap;
}
button {
border: none;
border-radius: 999px;
padding: 10px 14px;
font: inherit;
font-weight: 700;
cursor: pointer;
color: white;
background: linear-gradient(135deg, #0f766e, #115e59);
box-shadow: 0 10px 22px rgba(15,118,110,0.18);
}
button.alt {
color: var(--ink);
background: rgba(255,255,255,0.9);
border: 1px solid var(--line);
box-shadow: none;
}
.viewer {
position: relative;
overflow: hidden;
min-height: 100vh;
}
.viewer-head {
position: absolute;
top: 16px;
left: 16px;
right: 16px;
z-index: 2;
display: flex;
justify-content: space-between;
gap: 12px;
pointer-events: none;
}
.chip {
padding: 10px 12px;
border-radius: 16px;
background: rgba(255,255,255,0.82);
border: 1px solid rgba(255,255,255,0.94);
color: var(--muted);
font-size: 13px;
font-weight: 700;
box-shadow: 0 8px 24px rgba(21,35,48,0.08);
}
.viewer-actions {
position: absolute;
left: 16px;
top: 64px;
z-index: 2;
display: flex;
gap: 8px;
}
.mapper {
position: absolute;
top: 76px;
left: 50%;
transform: translateX(-50%);
width: min(94vw, 1320px);
max-height: min(56vh, 560px);
overflow: hidden;
z-index: 4;
border-radius: 20px;
background: rgba(234, 239, 247, 0.95);
border: 1px solid rgba(101, 119, 146, 0.22);
box-shadow: 0 18px 36px rgba(15, 23, 42, 0.2);
display: flex;
flex-direction: column;
backdrop-filter: blur(6px);
}
.hidden-off {
display: none !important;
}
.mapper-head {
padding: 10px 14px;
border-bottom: 1px solid rgba(101,119,146,0.18);
font-size: 12px;
color: #51607a;
font-weight: 700;
line-height: 1.35;
display: flex;
align-items: center;
justify-content: space-between;
gap: 10px;
background: rgba(255,255,255,0.6);
}
.mapper-head strong {
display: block;
color: #17243b;
font-size: 20px;
margin-bottom: 2px;
}
.mapper-head .alt {
padding: 8px 10px;
font-size: 12px;
white-space: nowrap;
}
.org-chart {
margin: 0;
padding: 14px;
overflow: auto;
display: grid;
gap: 12px;
}
.org-top {
margin: 0 auto;
width: min(100%, 420px);
border-radius: 14px;
overflow: hidden;
border: 1px solid rgba(67, 84, 118, 0.25);
background: #fff;
}
.org-top-title {
background: #1e2f4d;
color: #fff;
text-align: center;
font-size: 34px;
font-weight: 800;
line-height: 1.1;
padding: 16px 12px;
letter-spacing: -0.03em;
}
.org-top-members {
padding: 10px;
display: grid;
gap: 6px;
background: rgba(255,255,255,0.95);
}
.org-teams {
display: grid;
grid-template-columns: repeat(7, minmax(160px, 1fr));
gap: 10px;
align-items: start;
}
.org-team {
border: 1px solid rgba(110, 126, 152, 0.25);
border-radius: 10px;
overflow: hidden;
background: rgba(255,255,255,0.95);
min-width: 0;
}
.org-team h4 {
margin: 0;
padding: 9px 10px;
font-size: 14px;
color: #21324e;
font-weight: 800;
border-bottom: 1px solid rgba(110, 126, 152, 0.2);
background: rgba(240, 245, 252, 0.96);
}
.org-members {
padding: 7px;
display: grid;
gap: 6px;
}
.org-person {
border: 1px solid rgba(116, 133, 161, 0.25);
background: rgba(255,255,255,0.95);
border-radius: 8px;
padding: 6px 8px;
cursor: pointer;
transition: background 120ms ease, border-color 120ms ease;
min-width: 0;
}
.org-person.active {
border-color: rgba(15,118,110,0.6);
background: rgba(15,118,110,0.11);
}
.org-person.assigned {
border-color: rgba(37,99,235,0.5);
background: rgba(37,99,235,0.1);
}
.org-person strong {
display: block;
font-size: 13px;
line-height: 1.3;
color: #15233a;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.org-person small {
display: block;
color: #5a6a86;
font-size: 11px;
line-height: 1.25;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
@media (max-width: 980px) {
.mapper {
top: 72px;
width: min(96vw, 920px);
max-height: 58vh;
}
.viewer-actions {
top: 64px;
left: 12px;
right: 12px;
flex-wrap: wrap;
}
.mapper-head strong {
font-size: 16px;
}
.org-top-title {
font-size: 24px;
}
.org-teams {
grid-template-columns: repeat(3, minmax(150px, 1fr));
}
}
canvas {
width: 100%;
height: 100%;
display: block;
cursor: grab;
}
canvas.dragging { cursor: grabbing; }
.tooltip {
position: absolute;
min-width: 170px;
padding: 12px 14px;
border-radius: 16px;
background: rgba(17,24,39,0.94);
color: white;
pointer-events: none;
opacity: 0;
transform: translate(12px, 12px);
transition: opacity 120ms ease;
z-index: 3;
}
.tooltip.visible { opacity: 1; }
.tooltip strong { display: block; margin-bottom: 6px; font-size: 14px; }
.tooltip div { font-size: 12px; line-height: 1.45; color: rgba(255,255,255,0.82); }
</style>
</head>
<body>
<div class="page">
<div class="shell">
<main class="panel viewer">
<div class="viewer-head">
<div class="chip" id="scale-chip"></div>
<div class="chip" id="hover-chip">chair hover: none</div>
</div>
<div class="viewer-actions">
<button type="button" id="fit-btn">전체 맞춤</button>
<button type="button" class="alt" id="clear-btn">선택 지우기</button>
</div>
<aside class="mapper hidden-off">
<div class="mapper-head">
<div id="mapper-status">
<strong>조직 현황</strong>
<span>선택 인원 없음</span>
</div>
<button type="button" class="alt" id="clear-assign-btn">매칭 초기화</button>
</div>
<div class="org-chart" id="org-chart"></div>
</aside>
<canvas id="canvas"></canvas>
<div class="tooltip" id="tooltip"></div>
</main>
</div>
</div>
<script src="./center_chair_people_payload.js?v=20260403a"></script>
<script>
const DATA = window.CHAIR_MAP_DATA;
function decodeSegments(base64) {
const binary = atob(base64);
const bytes = new Uint8Array(binary.length);
for (let i = 0; i < binary.length; i += 1) bytes[i] = binary.charCodeAt(i);
return new Int32Array(bytes.buffer);
}
const bgTileRanges = DATA.bgTileRanges;
const bgSegValues = decodeSegments(DATA.bgSegsB64);
const chairSegValues = decodeSegments(DATA.chairSegsB64);
const chairs = DATA.chairs.map(([key, name, kind, start, count]) => ({
key, name, kind, start, count
}));
const meta = DATA.meta;
const world = meta.headerBounds;
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const tooltip = document.getElementById("tooltip");
const scaleChip = document.getElementById("scale-chip");
const hoverChip = document.getElementById("hover-chip");
const STORAGE_KEY = "ptc-chair-selection";
const PEOPLE_STORAGE_KEY = "ptc-chair-people";
const ASSIGN_STORAGE_KEY = "ptc-chair-assignments";
const ACTIVE_PERSON_STORAGE_KEY = "ptc-chair-active-person";
const clearAssignBtn = document.getElementById("clear-assign-btn");
const orgChartEl = document.getElementById("org-chart");
const mapperStatus = document.getElementById("mapper-status");
// Prevent stale auto-highlights from previous sessions.
localStorage.removeItem(STORAGE_KEY);
localStorage.removeItem(ACTIVE_PERSON_STORAGE_KEY);
localStorage.removeItem(ASSIGN_STORAGE_KEY);
const placed = new Set();
let people = JSON.parse(localStorage.getItem(PEOPLE_STORAGE_KEY) || "[]");
let chairAssignments = {};
let activePersonId = null;
const ORG_TEMPLATE = {
top: {
name: "총괄기획실",
count: 53,
members: [
{ name: "장종찬", dept: "총괄기획실", title: "기획실장" },
{ name: "김원식", dept: "총괄기획실", title: "전무이사" },
],
},
teams: [
{ name: "경영기획팀", count: 6, members: ["김우진", "임민정", "국혜린", "최선아", "김윤재", "이미영"] },
{ name: "인재성장팀", count: 5, members: ["조태희", "최근혜", "류원준", "주안기", "정성호"] },
{ name: "ERP 기획팀", count: 5, members: ["류호성", "문형식", "최요제", "황대일", "이채봉"] },
{ name: "디자인기획팀", count: 17, members: ["신혜영", "정은혜", "김태식", "최예은", "채선영", "최영환", "윤봄이", "이예진", "허유나", "마희연", "김수현", "박지영", "권순호", "정두휘", "김정석", "정지윤", "양숙영"] },
{ name: "기술기획팀", count: 11, members: ["김원기", "홍아름", "이경민", "김혜인", "황동환", "최찬호", "이태훈", "김신지", "조찬영", "김용연", "한치영"] },
{ name: "협업증진팀", count: 3, members: ["성형일", "박주한", "한승민"] },
{ name: "솔루션통합팀", count: 4, members: ["권혁진", "염승호", "윤준수", "김지영"] },
],
};
const chairGeometry = chairs.map((chair) => {
let minX = Infinity;
let minY = Infinity;
let maxX = -Infinity;
let maxY = -Infinity;
const path = new Path2D();
const hitSegments = new Float32Array(chair.count * 4);
let segCursor = 0;
for (let i = chair.start; i < chair.start + chair.count; i += 1) {
const offset = i * 4;
const x1 = chairSegValues[offset] / 10;
const y1 = chairSegValues[offset + 1] / 10;
const x2 = chairSegValues[offset + 2] / 10;
const y2 = chairSegValues[offset + 3] / 10;
path.moveTo(x1, y1);
path.lineTo(x2, y2);
hitSegments[segCursor] = x1;
hitSegments[segCursor + 1] = y1;
hitSegments[segCursor + 2] = x2;
hitSegments[segCursor + 3] = y2;
segCursor += 4;
minX = Math.min(minX, x1, x2);
minY = Math.min(minY, y1, y2);
maxX = Math.max(maxX, x1, x2);
maxY = Math.max(maxY, y1, y2);
}
return {
...chair,
minX,
minY,
maxX,
maxY,
area: Math.max(1, (maxX - minX) * (maxY - minY)),
path,
hitSegments,
};
});
function renumberChairKeys(chairItems) {
if (!chairItems.length) return;
const heights = chairItems
.map((chair) => Math.max(1, chair.maxY - chair.minY))
.sort((a, b) => a - b);
const medianHeight = heights[Math.floor(heights.length / 2)] || 1;
const rowTolerance = Math.max(40, medianHeight * 0.9);
const sorted = [...chairItems].sort((a, b) => {
const ay = (a.minY + a.maxY) * 0.5;
const by = (b.minY + b.maxY) * 0.5;
if (Math.abs(by - ay) > rowTolerance) return by - ay; // top -> bottom
const ax = (a.minX + a.maxX) * 0.5;
const bx = (b.minX + b.maxX) * 0.5;
return ax - bx; // left -> right
});
sorted.forEach((chair, index) => {
chair.key = String(index + 1);
chair.seatNo = index + 1;
});
}
renumberChairKeys(chairGeometry);
const PICK_GRID_SIZE = 1800;
const chairPickGrid = new Map();
function pickGridKey(gx, gy) {
return `${gx},${gy}`;
}
chairGeometry.forEach((chair, index) => {
const minGX = Math.floor(chair.minX / PICK_GRID_SIZE);
const maxGX = Math.floor(chair.maxX / PICK_GRID_SIZE);
const minGY = Math.floor(chair.minY / PICK_GRID_SIZE);
const maxGY = Math.floor(chair.maxY / PICK_GRID_SIZE);
for (let gx = minGX; gx <= maxGX; gx += 1) {
for (let gy = minGY; gy <= maxGY; gy += 1) {
const key = pickGridKey(gx, gy);
if (!chairPickGrid.has(key)) chairPickGrid.set(key, []);
chairPickGrid.get(key).push(index);
}
}
});
const camera = { scale: 1, offsetX: 0, offsetY: 0 };
let pixelRatio = window.devicePixelRatio || 1;
let pointer = { x: 0, y: 0 };
let dragging = false;
let dragStart = null;
let hovered = null;
let rafPending = false;
function normalizePeople(raw) {
return raw
.map((person, index) => {
if (!person || !person.name) return null;
return {
id: person.id || `person-${index + 1}`,
name: String(person.name).trim(),
dept: String(person.dept || "").trim(),
title: String(person.title || "").trim(),
};
})
.filter(Boolean);
}
function createTemplatePeople() {
const generated = [];
let seq = 1;
ORG_TEMPLATE.top.members.forEach((member) => {
generated.push({
id: `org-${seq++}`,
name: member.name,
dept: member.dept,
title: member.title,
});
});
ORG_TEMPLATE.teams.forEach((team) => {
team.members.forEach((name) => {
generated.push({
id: `org-${seq++}`,
name,
dept: team.name,
title: "선임",
});
});
});
return generated;
}
people = normalizePeople(people);
const templateReady = people.some((person) => person.name === "장종찬" && person.dept === "총괄기획실");
if (!templateReady) {
people = createTemplatePeople();
localStorage.setItem(PEOPLE_STORAGE_KEY, JSON.stringify(people));
}
const chairKeySet = new Set(chairGeometry.map((chair) => chair.key));
chairAssignments = Object.fromEntries(
Object.entries(chairAssignments).filter(([chairKey, personId]) => (
chairKeySet.has(chairKey) && people.some((person) => person.id === personId)
))
);
if (activePersonId && !people.some((person) => person.id === activePersonId)) activePersonId = null;
function persistPeople() {
localStorage.setItem(PEOPLE_STORAGE_KEY, JSON.stringify(people));
}
function persistAssignments() {
localStorage.setItem(ASSIGN_STORAGE_KEY, JSON.stringify(chairAssignments));
}
function persistActivePerson() {
if (!activePersonId) localStorage.removeItem(ACTIVE_PERSON_STORAGE_KEY);
else localStorage.setItem(ACTIVE_PERSON_STORAGE_KEY, activePersonId);
}
function assignmentCount() {
return Object.keys(chairAssignments).length;
}
function getPersonById(id) {
return people.find((person) => person.id === id) || null;
}
function getChairByPerson(personId) {
for (const [chairKey, assignedPersonId] of Object.entries(chairAssignments)) {
if (assignedPersonId === personId) return chairKey;
}
return null;
}
function renderPeopleList() {
const activePerson = getPersonById(activePersonId);
const countText = `${assignmentCount()} / ${people.length} 매칭`;
mapperStatus.innerHTML = `<strong>조직 현황</strong><span>${activePerson ? `${activePerson.name} 선택됨` : "선택 인원 없음"} · ${countText}</span>`;
const findPerson = (dept, name) => people.find((person) => person.dept === dept && person.name === name) || null;
const personCard = (person, roleText) => {
if (!person) return "";
const chairKey = getChairByPerson(person.id);
const assignedClass = chairKey ? " assigned" : "";
const activeClass = person.id === activePersonId ? " active" : "";
return `
<article class="org-person${assignedClass}${activeClass}" data-person-id="${person.id}">
<strong>${person.name}</strong>
<small>${person.title || roleText || "-"}</small>
<small>${chairKey ? `좌석 ${chairKey}` : "좌석 미지정"}</small>
</article>
`;
};
const topHtml = ORG_TEMPLATE.top.members
.map((member) => personCard(findPerson(member.dept, member.name), member.title))
.join("");
const teamsHtml = ORG_TEMPLATE.teams.map((team) => {
const membersHtml = team.members
.map((name) => personCard(findPerson(team.name, name), "선임"))
.join("");
return `
<section class="org-team">
<h4>${team.name} (${team.count})</h4>
<div class="org-members">${membersHtml}</div>
</section>
`;
}).join("");
orgChartEl.innerHTML = `
<section class="org-top">
<div class="org-top-title">${ORG_TEMPLATE.top.name} (${ORG_TEMPLATE.top.count})</div>
<div class="org-top-members">${topHtml}</div>
</section>
<section class="org-teams">${teamsHtml}</section>
`;
}
function worldToScreen(x, y) {
return {
x: x * camera.scale + camera.offsetX,
y: (world.maxY - y + world.minY) * camera.scale + camera.offsetY,
};
}
function screenToWorld(x, y) {
return {
x: (x - camera.offsetX) / camera.scale,
y: world.maxY + world.minY - (y - camera.offsetY) / camera.scale,
};
}
function resize() {
pixelRatio = window.devicePixelRatio || 1;
const rect = canvas.getBoundingClientRect();
canvas.width = Math.round(rect.width * pixelRatio);
canvas.height = Math.round(rect.height * pixelRatio);
ctx.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0);
fit();
}
function fit() {
const rect = canvas.getBoundingClientRect();
const width = world.maxX - world.minX;
const height = world.maxY - world.minY;
const pad = 36;
const scaleX = (rect.width - pad * 2) / width;
const scaleY = (rect.height - pad * 2) / height;
camera.scale = Math.min(scaleX, scaleY);
camera.offsetX = pad - world.minX * camera.scale + (rect.width - pad * 2 - width * camera.scale) / 2;
camera.offsetY = pad - world.minY * camera.scale + (rect.height - pad * 2 - height * camera.scale) / 2;
requestDraw();
}
function drawGrid(width, height) {
ctx.save();
ctx.strokeStyle = "rgba(21,35,48,0.05)";
ctx.lineWidth = 1;
for (let x = 120; x < width; x += 120) {
ctx.beginPath();
ctx.moveTo(x, 0);
ctx.lineTo(x, height);
ctx.stroke();
}
for (let y = 120; y < height; y += 120) {
ctx.beginPath();
ctx.moveTo(0, y);
ctx.lineTo(width, y);
ctx.stroke();
}
ctx.restore();
}
function pickChair(screenX, screenY) {
const threshold = 12;
const pointerWorld = screenToWorld(screenX, screenY);
const thresholdWorld = threshold / camera.scale;
const thresholdWorldSq = thresholdWorld * thresholdWorld;
const minGX = Math.floor((pointerWorld.x - thresholdWorld) / PICK_GRID_SIZE);
const maxGX = Math.floor((pointerWorld.x + thresholdWorld) / PICK_GRID_SIZE);
const minGY = Math.floor((pointerWorld.y - thresholdWorld) / PICK_GRID_SIZE);
const maxGY = Math.floor((pointerWorld.y + thresholdWorld) / PICK_GRID_SIZE);
const candidateIndexes = [];
const seen = new Set();
for (let gx = minGX; gx <= maxGX; gx += 1) {
for (let gy = minGY; gy <= maxGY; gy += 1) {
const candidates = chairPickGrid.get(pickGridKey(gx, gy));
if (!candidates) continue;
for (const index of candidates) {
if (seen.has(index)) continue;
seen.add(index);
candidateIndexes.push(index);
}
}
}
let best = null;
for (const index of candidateIndexes) {
const chair = chairGeometry[index];
if (
pointerWorld.x < chair.minX - thresholdWorld ||
pointerWorld.x > chair.maxX + thresholdWorld ||
pointerWorld.y < chair.minY - thresholdWorld ||
pointerWorld.y > chair.maxY + thresholdWorld
) continue;
let distSq = Infinity;
for (let i = 0; i < chair.hitSegments.length; i += 4) {
const x1 = chair.hitSegments[i];
const y1 = chair.hitSegments[i + 1];
const x2 = chair.hitSegments[i + 2];
const y2 = chair.hitSegments[i + 3];
const dx = x2 - x1;
const dy = y2 - y1;
const len2 = dx * dx + dy * dy;
let segDistSq;
if (len2 === 0) {
const px = pointerWorld.x - x1;
const py = pointerWorld.y - y1;
segDistSq = px * px + py * py;
} else {
let t = ((pointerWorld.x - x1) * dx + (pointerWorld.y - y1) * dy) / len2;
t = Math.max(0, Math.min(1, t));
const lx = x1 + t * dx;
const ly = y1 + t * dy;
const px = pointerWorld.x - lx;
const py = pointerWorld.y - ly;
segDistSq = px * px + py * py;
}
if (segDistSq < distSq) distSq = segDistSq;
if (distSq <= thresholdWorldSq * 0.3) break;
}
if (distSq > thresholdWorldSq) continue;
const dist = Math.sqrt(distSq) * camera.scale;
if (!best) {
best = { chair, dist };
continue;
}
const distGap = dist - best.dist;
if (distGap < -0.75) {
best = { chair, dist };
continue;
}
if (Math.abs(distGap) <= 2) {
const areaGap = chair.area - best.chair.area;
if (areaGap < -1) {
best = { chair, dist };
continue;
}
if (
Math.abs(areaGap) <= 1 &&
chair.kind === "block" &&
best.chair.kind !== "block"
) {
best = { chair, dist };
}
}
}
return best ? best.chair : null;
}
function renderTooltip() {
if (!hovered) {
tooltip.classList.remove("visible");
hoverChip.textContent = "chair hover: none";
return;
}
hoverChip.textContent = `chair hover: ${hovered.name}`;
tooltip.innerHTML = `
<strong>${hovered.name}</strong>
<div>chair key: ${hovered.key}</div>
<div>${placed.has(hovered.key) ? "선택됨" : "클릭하면 선택"}</div>
<div>${chairAssignments[hovered.key] ? `배치: ${(getPersonById(chairAssignments[hovered.key]) || { name: "알수없음" }).name}` : "배치 인원 없음"}</div>
`;
tooltip.style.left = `${pointer.x + 14}px`;
tooltip.style.top = `${pointer.y + 14}px`;
tooltip.classList.add("visible");
}
function requestDraw() {
if (rafPending) return;
rafPending = true;
window.requestAnimationFrame(() => {
rafPending = false;
draw();
});
}
function applyWorldTransform() {
ctx.setTransform(
pixelRatio * camera.scale,
0,
0,
-pixelRatio * camera.scale,
pixelRatio * camera.offsetX,
pixelRatio * ((world.maxY + world.minY) * camera.scale + camera.offsetY)
);
}
function draw() {
const rect = canvas.getBoundingClientRect();
ctx.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0);
ctx.clearRect(0, 0, rect.width, rect.height);
drawGrid(rect.width, rect.height);
const viewA = screenToWorld(0, rect.height);
const viewB = screenToWorld(rect.width, 0);
const viewMinX = Math.min(viewA.x, viewB.x);
const viewMaxX = Math.max(viewA.x, viewB.x);
const viewMinY = Math.min(viewA.y, viewB.y);
const viewMaxY = Math.max(viewA.y, viewB.y);
ctx.save();
applyWorldTransform();
ctx.strokeStyle = "rgba(100, 116, 139, 0.28)";
ctx.lineWidth = 1 / camera.scale;
const tileSize = meta.backgroundTileSize;
const tileMinX = Math.floor(viewMinX / tileSize);
const tileMaxX = Math.floor(viewMaxX / tileSize);
const tileMinY = Math.floor(viewMinY / tileSize);
const tileMaxY = Math.floor(viewMaxY / tileSize);
for (let tx = tileMinX; tx <= tileMaxX; tx += 1) {
for (let ty = tileMinY; ty <= tileMaxY; ty += 1) {
const range = bgTileRanges[`${tx},${ty}`];
if (!range) continue;
const start = range[0];
const count = range[1];
for (let i = start; i < start + count; i += 1) {
const offset = i * 4;
const x1 = bgSegValues[offset] / 10;
const y1 = bgSegValues[offset + 1] / 10;
const x2 = bgSegValues[offset + 2] / 10;
const y2 = bgSegValues[offset + 3] / 10;
if (
Math.max(x1, x2) < viewMinX ||
Math.min(x1, x2) > viewMaxX ||
Math.max(y1, y2) < viewMinY ||
Math.min(y1, y2) > viewMaxY
) continue;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.stroke();
}
}
}
ctx.restore();
hovered = dragging ? null : pickChair(pointer.x, pointer.y);
ctx.save();
applyWorldTransform();
ctx.lineWidth = 1.45 / camera.scale;
ctx.lineCap = "round";
ctx.lineJoin = "round";
for (const chair of chairGeometry) {
if (chair.maxX < viewMinX || chair.minX > viewMaxX || chair.maxY < viewMinY || chair.minY > viewMaxY) continue;
const active = hovered && hovered.key === chair.key;
const selected = placed.has(chair.key);
const assignedPersonId = chairAssignments[chair.key];
const activePersonChair = activePersonId && assignedPersonId === activePersonId;
const assigned = Boolean(assignedPersonId);
const baseWidth = chair.kind === "block" ? 1.45 : 1.35;
ctx.strokeStyle = activePersonChair
? "rgba(234, 179, 8, 1)"
: assigned
? "rgba(37, 99, 235, 0.98)"
: selected
? "rgba(220, 38, 38, 0.98)"
: active
? "rgba(15, 118, 110, 0.98)"
: chair.kind === "group"
? "rgba(16, 134, 149, 0.74)"
: "rgba(21, 149, 142, 0.8)";
ctx.lineWidth = (activePersonChair ? 2.8 : assigned ? 2.4 : selected ? 2.6 : active ? 2.1 : baseWidth) / camera.scale;
ctx.stroke(chair.path);
}
ctx.restore();
scaleChip.textContent = `scale ${camera.scale.toFixed(4)}x`;
renderTooltip();
}
function persistPlaced() {
localStorage.setItem(STORAGE_KEY, JSON.stringify([...placed]));
}
canvas.addEventListener("pointerdown", (event) => {
dragging = true;
dragStart = { x: event.clientX, y: event.clientY, offsetX: camera.offsetX, offsetY: camera.offsetY };
canvas.classList.add("dragging");
});
window.addEventListener("pointerup", (event) => {
if (dragging && dragStart) {
const move = Math.hypot(event.clientX - dragStart.x, event.clientY - dragStart.y);
if (move < 4) {
const rect = canvas.getBoundingClientRect();
const picked = pickChair(event.clientX - rect.left, event.clientY - rect.top);
if (picked) {
if (placed.has(picked.key)) placed.delete(picked.key);
else placed.add(picked.key);
persistPlaced();
if (activePersonId) {
const currentChair = getChairByPerson(activePersonId);
if (chairAssignments[picked.key] === activePersonId) {
delete chairAssignments[picked.key];
} else {
if (currentChair && currentChair !== picked.key) delete chairAssignments[currentChair];
chairAssignments[picked.key] = activePersonId;
}
persistAssignments();
renderPeopleList();
}
}
}
}
dragging = false;
dragStart = null;
canvas.classList.remove("dragging");
requestDraw();
});
window.addEventListener("pointermove", (event) => {
const rect = canvas.getBoundingClientRect();
pointer = { x: event.clientX - rect.left, y: event.clientY - rect.top };
if (dragging && dragStart) {
camera.offsetX = dragStart.offsetX + (event.clientX - dragStart.x);
camera.offsetY = dragStart.offsetY + (event.clientY - dragStart.y);
}
requestDraw();
});
canvas.addEventListener("wheel", (event) => {
event.preventDefault();
const rect = canvas.getBoundingClientRect();
const mx = event.clientX - rect.left;
const my = event.clientY - rect.top;
const before = screenToWorld(mx, my);
const factor = event.deltaY < 0 ? 1.08 : 0.92;
camera.scale = Math.max(0.002, Math.min(2, camera.scale * factor));
const after = worldToScreen(before.x, before.y);
camera.offsetX += mx - after.x;
camera.offsetY += my - after.y;
requestDraw();
}, { passive: false });
document.getElementById("fit-btn").addEventListener("click", fit);
document.getElementById("clear-btn").addEventListener("click", () => {
placed.clear();
persistPlaced();
requestDraw();
});
clearAssignBtn.addEventListener("click", () => {
chairAssignments = {};
persistAssignments();
renderPeopleList();
requestDraw();
});
orgChartEl.addEventListener("click", (event) => {
const item = event.target.closest(".org-person[data-person-id]");
if (!item) return;
const personId = item.getAttribute("data-person-id");
activePersonId = personId === activePersonId ? null : personId;
persistActivePerson();
renderPeopleList();
requestDraw();
});
window.addEventListener("resize", resize);
renderPeopleList();
resize();
</script>
</body>
</html>

View File

@@ -0,0 +1,932 @@
<!DOCTYPE html>
<html lang="ko">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>center chair people map 6f</title>
<style>
:root {
--ink: #152330;
--muted: #627286;
--paper: rgba(255,255,255,0.86);
--line: rgba(21,35,48,0.1);
--accent: #0f766e;
--bg: #edf2f6;
}
* { box-sizing: border-box; }
body {
margin: 0;
font-family: "IBM Plex Sans KR", "Pretendard", sans-serif;
color: var(--ink);
background:
radial-gradient(circle at top left, rgba(15,118,110,0.11), transparent 22%),
linear-gradient(180deg, #f5f8fb 0%, #e8eef3 100%);
}
.page {
min-height: 100vh;
padding: 0;
}
.shell {
min-height: 100vh;
}
.panel {
border-radius: 0;
border: none;
background: transparent;
backdrop-filter: none;
box-shadow: none;
}
.actions {
display: flex;
gap: 8px;
flex-wrap: wrap;
}
button {
border: none;
border-radius: 999px;
padding: 10px 14px;
font: inherit;
font-weight: 700;
cursor: pointer;
color: white;
background: linear-gradient(135deg, #0f766e, #115e59);
box-shadow: 0 10px 22px rgba(15,118,110,0.18);
}
button.alt {
color: var(--ink);
background: rgba(255,255,255,0.9);
border: 1px solid var(--line);
box-shadow: none;
}
.viewer {
position: relative;
overflow: hidden;
min-height: 100vh;
}
.viewer-head {
position: absolute;
top: 16px;
left: 16px;
right: 16px;
z-index: 2;
display: flex;
justify-content: space-between;
gap: 12px;
pointer-events: none;
}
.chip {
padding: 10px 12px;
border-radius: 16px;
background: rgba(255,255,255,0.82);
border: 1px solid rgba(255,255,255,0.94);
color: var(--muted);
font-size: 13px;
font-weight: 700;
box-shadow: 0 8px 24px rgba(21,35,48,0.08);
}
.viewer-actions {
position: absolute;
left: 16px;
top: 64px;
z-index: 2;
display: flex;
gap: 8px;
}
.mapper {
position: absolute;
top: 76px;
left: 50%;
transform: translateX(-50%);
width: min(94vw, 1320px);
max-height: min(56vh, 560px);
overflow: hidden;
z-index: 4;
border-radius: 20px;
background: rgba(234, 239, 247, 0.95);
border: 1px solid rgba(101, 119, 146, 0.22);
box-shadow: 0 18px 36px rgba(15, 23, 42, 0.2);
display: flex;
flex-direction: column;
backdrop-filter: blur(6px);
}
.hidden-off {
display: none !important;
}
.mapper-head {
padding: 10px 14px;
border-bottom: 1px solid rgba(101,119,146,0.18);
font-size: 12px;
color: #51607a;
font-weight: 700;
line-height: 1.35;
display: flex;
align-items: center;
justify-content: space-between;
gap: 10px;
background: rgba(255,255,255,0.6);
}
.mapper-head strong {
display: block;
color: #17243b;
font-size: 20px;
margin-bottom: 2px;
}
.mapper-head .alt {
padding: 8px 10px;
font-size: 12px;
white-space: nowrap;
}
.org-chart {
margin: 0;
padding: 14px;
overflow: auto;
display: grid;
gap: 12px;
}
.org-top {
margin: 0 auto;
width: min(100%, 420px);
border-radius: 14px;
overflow: hidden;
border: 1px solid rgba(67, 84, 118, 0.25);
background: #fff;
}
.org-top-title {
background: #1e2f4d;
color: #fff;
text-align: center;
font-size: 34px;
font-weight: 800;
line-height: 1.1;
padding: 16px 12px;
letter-spacing: -0.03em;
}
.org-top-members {
padding: 10px;
display: grid;
gap: 6px;
background: rgba(255,255,255,0.95);
}
.org-teams {
display: grid;
grid-template-columns: repeat(7, minmax(160px, 1fr));
gap: 10px;
align-items: start;
}
.org-team {
border: 1px solid rgba(110, 126, 152, 0.25);
border-radius: 10px;
overflow: hidden;
background: rgba(255,255,255,0.95);
min-width: 0;
}
.org-team h4 {
margin: 0;
padding: 9px 10px;
font-size: 14px;
color: #21324e;
font-weight: 800;
border-bottom: 1px solid rgba(110, 126, 152, 0.2);
background: rgba(240, 245, 252, 0.96);
}
.org-members {
padding: 7px;
display: grid;
gap: 6px;
}
.org-person {
border: 1px solid rgba(116, 133, 161, 0.25);
background: rgba(255,255,255,0.95);
border-radius: 8px;
padding: 6px 8px;
cursor: pointer;
transition: background 120ms ease, border-color 120ms ease;
min-width: 0;
}
.org-person.active {
border-color: rgba(15,118,110,0.6);
background: rgba(15,118,110,0.11);
}
.org-person.assigned {
border-color: rgba(37,99,235,0.5);
background: rgba(37,99,235,0.1);
}
.org-person strong {
display: block;
font-size: 13px;
line-height: 1.3;
color: #15233a;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.org-person small {
display: block;
color: #5a6a86;
font-size: 11px;
line-height: 1.25;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
@media (max-width: 980px) {
.mapper {
top: 72px;
width: min(96vw, 920px);
max-height: 58vh;
}
.viewer-actions {
top: 64px;
left: 12px;
right: 12px;
flex-wrap: wrap;
}
.mapper-head strong {
font-size: 16px;
}
.org-top-title {
font-size: 24px;
}
.org-teams {
grid-template-columns: repeat(3, minmax(150px, 1fr));
}
}
canvas {
width: 100%;
height: 100%;
display: block;
cursor: grab;
}
canvas.dragging { cursor: grabbing; }
.tooltip {
position: absolute;
min-width: 170px;
padding: 12px 14px;
border-radius: 16px;
background: rgba(17,24,39,0.94);
color: white;
pointer-events: none;
opacity: 0;
transform: translate(12px, 12px);
transition: opacity 120ms ease;
z-index: 3;
}
.tooltip.visible { opacity: 1; }
.tooltip strong { display: block; margin-bottom: 6px; font-size: 14px; }
.tooltip div { font-size: 12px; line-height: 1.45; color: rgba(255,255,255,0.82); }
</style>
</head>
<body>
<div class="page">
<div class="shell">
<main class="panel viewer">
<div class="viewer-head">
<div class="chip" id="scale-chip"></div>
<div class="chip" id="hover-chip">chair hover: none</div>
</div>
<div class="viewer-actions">
<button type="button" id="fit-btn">전체 맞춤</button>
<button type="button" class="alt" id="clear-btn">선택 지우기</button>
</div>
<aside class="mapper hidden-off">
<div class="mapper-head">
<div id="mapper-status">
<strong>조직 현황</strong>
<span>선택 인원 없음</span>
</div>
<button type="button" class="alt" id="clear-assign-btn">매칭 초기화</button>
</div>
<div class="org-chart" id="org-chart"></div>
</aside>
<canvas id="canvas"></canvas>
<div class="tooltip" id="tooltip"></div>
</main>
</div>
</div>
<script src="./center_chair_people_payload_6f.js"></script>
<script>
const DATA = window.CHAIR_MAP_DATA;
function decodeSegments(base64) {
const binary = atob(base64);
const bytes = new Uint8Array(binary.length);
for (let i = 0; i < binary.length; i += 1) bytes[i] = binary.charCodeAt(i);
return new Int32Array(bytes.buffer);
}
const bgTileRanges = DATA.bgTileRanges;
const bgSegValues = decodeSegments(DATA.bgSegsB64);
const chairSegValues = decodeSegments(DATA.chairSegsB64);
const chairs = DATA.chairs.map(([key, name, kind, start, count]) => ({
key, name, kind, start, count
}));
const meta = DATA.meta;
const world = meta.headerBounds;
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const tooltip = document.getElementById("tooltip");
const scaleChip = document.getElementById("scale-chip");
const hoverChip = document.getElementById("hover-chip");
const STORAGE_KEY = "ptc-chair-selection";
const PEOPLE_STORAGE_KEY = "ptc-chair-people";
const ASSIGN_STORAGE_KEY = "ptc-chair-assignments";
const ACTIVE_PERSON_STORAGE_KEY = "ptc-chair-active-person";
const clearAssignBtn = document.getElementById("clear-assign-btn");
const orgChartEl = document.getElementById("org-chart");
const mapperStatus = document.getElementById("mapper-status");
// Prevent stale auto-highlights from previous sessions.
localStorage.removeItem(STORAGE_KEY);
localStorage.removeItem(ACTIVE_PERSON_STORAGE_KEY);
localStorage.removeItem(ASSIGN_STORAGE_KEY);
const placed = new Set();
let people = JSON.parse(localStorage.getItem(PEOPLE_STORAGE_KEY) || "[]");
let chairAssignments = {};
let activePersonId = null;
const ORG_TEMPLATE = {
top: {
name: "총괄기획실",
count: 53,
members: [
{ name: "장종찬", dept: "총괄기획실", title: "기획실장" },
{ name: "김원식", dept: "총괄기획실", title: "전무이사" },
],
},
teams: [
{ name: "경영기획팀", count: 6, members: ["김우진", "임민정", "국혜린", "최선아", "김윤재", "이미영"] },
{ name: "인재성장팀", count: 5, members: ["조태희", "최근혜", "류원준", "주안기", "정성호"] },
{ name: "ERP 기획팀", count: 5, members: ["류호성", "문형식", "최요제", "황대일", "이채봉"] },
{ name: "디자인기획팀", count: 17, members: ["신혜영", "정은혜", "김태식", "최예은", "채선영", "최영환", "윤봄이", "이예진", "허유나", "마희연", "김수현", "박지영", "권순호", "정두휘", "김정석", "정지윤", "양숙영"] },
{ name: "기술기획팀", count: 11, members: ["김원기", "홍아름", "이경민", "김혜인", "황동환", "최찬호", "이태훈", "김신지", "조찬영", "김용연", "한치영"] },
{ name: "협업증진팀", count: 3, members: ["성형일", "박주한", "한승민"] },
{ name: "솔루션통합팀", count: 4, members: ["권혁진", "염승호", "윤준수", "김지영"] },
],
};
const chairGeometry = chairs.map((chair) => {
let minX = Infinity;
let minY = Infinity;
let maxX = -Infinity;
let maxY = -Infinity;
const path = new Path2D();
const hitSegments = new Float32Array(chair.count * 4);
let segCursor = 0;
for (let i = chair.start; i < chair.start + chair.count; i += 1) {
const offset = i * 4;
const x1 = chairSegValues[offset] / 10;
const y1 = chairSegValues[offset + 1] / 10;
const x2 = chairSegValues[offset + 2] / 10;
const y2 = chairSegValues[offset + 3] / 10;
path.moveTo(x1, y1);
path.lineTo(x2, y2);
hitSegments[segCursor] = x1;
hitSegments[segCursor + 1] = y1;
hitSegments[segCursor + 2] = x2;
hitSegments[segCursor + 3] = y2;
segCursor += 4;
minX = Math.min(minX, x1, x2);
minY = Math.min(minY, y1, y2);
maxX = Math.max(maxX, x1, x2);
maxY = Math.max(maxY, y1, y2);
}
return {
...chair,
minX,
minY,
maxX,
maxY,
area: Math.max(1, (maxX - minX) * (maxY - minY)),
path,
hitSegments,
};
});
function renumberChairKeys(chairItems) {
if (!chairItems.length) return;
const heights = chairItems
.map((chair) => Math.max(1, chair.maxY - chair.minY))
.sort((a, b) => a - b);
const medianHeight = heights[Math.floor(heights.length / 2)] || 1;
const rowTolerance = Math.max(40, medianHeight * 0.9);
const sorted = [...chairItems].sort((a, b) => {
const ay = (a.minY + a.maxY) * 0.5;
const by = (b.minY + b.maxY) * 0.5;
if (Math.abs(by - ay) > rowTolerance) return by - ay; // top -> bottom
const ax = (a.minX + a.maxX) * 0.5;
const bx = (b.minX + b.maxX) * 0.5;
return ax - bx; // left -> right
});
sorted.forEach((chair, index) => {
chair.key = String(index + 1);
chair.seatNo = index + 1;
});
}
renumberChairKeys(chairGeometry);
const PICK_GRID_SIZE = 1800;
const chairPickGrid = new Map();
function pickGridKey(gx, gy) {
return `${gx},${gy}`;
}
chairGeometry.forEach((chair, index) => {
const minGX = Math.floor(chair.minX / PICK_GRID_SIZE);
const maxGX = Math.floor(chair.maxX / PICK_GRID_SIZE);
const minGY = Math.floor(chair.minY / PICK_GRID_SIZE);
const maxGY = Math.floor(chair.maxY / PICK_GRID_SIZE);
for (let gx = minGX; gx <= maxGX; gx += 1) {
for (let gy = minGY; gy <= maxGY; gy += 1) {
const key = pickGridKey(gx, gy);
if (!chairPickGrid.has(key)) chairPickGrid.set(key, []);
chairPickGrid.get(key).push(index);
}
}
});
const camera = { scale: 1, offsetX: 0, offsetY: 0 };
let pixelRatio = window.devicePixelRatio || 1;
let pointer = { x: 0, y: 0 };
let dragging = false;
let dragStart = null;
let hovered = null;
let rafPending = false;
function normalizePeople(raw) {
return raw
.map((person, index) => {
if (!person || !person.name) return null;
return {
id: person.id || `person-${index + 1}`,
name: String(person.name).trim(),
dept: String(person.dept || "").trim(),
title: String(person.title || "").trim(),
};
})
.filter(Boolean);
}
function createTemplatePeople() {
const generated = [];
let seq = 1;
ORG_TEMPLATE.top.members.forEach((member) => {
generated.push({
id: `org-${seq++}`,
name: member.name,
dept: member.dept,
title: member.title,
});
});
ORG_TEMPLATE.teams.forEach((team) => {
team.members.forEach((name) => {
generated.push({
id: `org-${seq++}`,
name,
dept: team.name,
title: "선임",
});
});
});
return generated;
}
people = normalizePeople(people);
const templateReady = people.some((person) => person.name === "장종찬" && person.dept === "총괄기획실");
if (!templateReady) {
people = createTemplatePeople();
localStorage.setItem(PEOPLE_STORAGE_KEY, JSON.stringify(people));
}
const chairKeySet = new Set(chairGeometry.map((chair) => chair.key));
chairAssignments = Object.fromEntries(
Object.entries(chairAssignments).filter(([chairKey, personId]) => (
chairKeySet.has(chairKey) && people.some((person) => person.id === personId)
))
);
if (activePersonId && !people.some((person) => person.id === activePersonId)) activePersonId = null;
function persistPeople() {
localStorage.setItem(PEOPLE_STORAGE_KEY, JSON.stringify(people));
}
function persistAssignments() {
localStorage.setItem(ASSIGN_STORAGE_KEY, JSON.stringify(chairAssignments));
}
function persistActivePerson() {
if (!activePersonId) localStorage.removeItem(ACTIVE_PERSON_STORAGE_KEY);
else localStorage.setItem(ACTIVE_PERSON_STORAGE_KEY, activePersonId);
}
function assignmentCount() {
return Object.keys(chairAssignments).length;
}
function getPersonById(id) {
return people.find((person) => person.id === id) || null;
}
function getChairByPerson(personId) {
for (const [chairKey, assignedPersonId] of Object.entries(chairAssignments)) {
if (assignedPersonId === personId) return chairKey;
}
return null;
}
function renderPeopleList() {
const activePerson = getPersonById(activePersonId);
const countText = `${assignmentCount()} / ${people.length} 매칭`;
mapperStatus.innerHTML = `<strong>조직 현황</strong><span>${activePerson ? `${activePerson.name} 선택됨` : "선택 인원 없음"} · ${countText}</span>`;
const findPerson = (dept, name) => people.find((person) => person.dept === dept && person.name === name) || null;
const personCard = (person, roleText) => {
if (!person) return "";
const chairKey = getChairByPerson(person.id);
const assignedClass = chairKey ? " assigned" : "";
const activeClass = person.id === activePersonId ? " active" : "";
return `
<article class="org-person${assignedClass}${activeClass}" data-person-id="${person.id}">
<strong>${person.name}</strong>
<small>${person.title || roleText || "-"}</small>
<small>${chairKey ? `좌석 ${chairKey}` : "좌석 미지정"}</small>
</article>
`;
};
const topHtml = ORG_TEMPLATE.top.members
.map((member) => personCard(findPerson(member.dept, member.name), member.title))
.join("");
const teamsHtml = ORG_TEMPLATE.teams.map((team) => {
const membersHtml = team.members
.map((name) => personCard(findPerson(team.name, name), "선임"))
.join("");
return `
<section class="org-team">
<h4>${team.name} (${team.count})</h4>
<div class="org-members">${membersHtml}</div>
</section>
`;
}).join("");
orgChartEl.innerHTML = `
<section class="org-top">
<div class="org-top-title">${ORG_TEMPLATE.top.name} (${ORG_TEMPLATE.top.count})</div>
<div class="org-top-members">${topHtml}</div>
</section>
<section class="org-teams">${teamsHtml}</section>
`;
}
function worldToScreen(x, y) {
return {
x: x * camera.scale + camera.offsetX,
y: (world.maxY - y + world.minY) * camera.scale + camera.offsetY,
};
}
function screenToWorld(x, y) {
return {
x: (x - camera.offsetX) / camera.scale,
y: world.maxY + world.minY - (y - camera.offsetY) / camera.scale,
};
}
function resize() {
pixelRatio = window.devicePixelRatio || 1;
const rect = canvas.getBoundingClientRect();
canvas.width = Math.round(rect.width * pixelRatio);
canvas.height = Math.round(rect.height * pixelRatio);
ctx.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0);
fit();
}
function fit() {
const rect = canvas.getBoundingClientRect();
const width = world.maxX - world.minX;
const height = world.maxY - world.minY;
const pad = 36;
const scaleX = (rect.width - pad * 2) / width;
const scaleY = (rect.height - pad * 2) / height;
camera.scale = Math.min(scaleX, scaleY);
camera.offsetX = pad - world.minX * camera.scale + (rect.width - pad * 2 - width * camera.scale) / 2;
camera.offsetY = pad - world.minY * camera.scale + (rect.height - pad * 2 - height * camera.scale) / 2;
requestDraw();
}
function drawGrid(width, height) {
ctx.save();
ctx.strokeStyle = "rgba(21,35,48,0.05)";
ctx.lineWidth = 1;
for (let x = 120; x < width; x += 120) {
ctx.beginPath();
ctx.moveTo(x, 0);
ctx.lineTo(x, height);
ctx.stroke();
}
for (let y = 120; y < height; y += 120) {
ctx.beginPath();
ctx.moveTo(0, y);
ctx.lineTo(width, y);
ctx.stroke();
}
ctx.restore();
}
function pickChair(screenX, screenY) {
const threshold = 12;
const pointerWorld = screenToWorld(screenX, screenY);
const thresholdWorld = threshold / camera.scale;
const thresholdWorldSq = thresholdWorld * thresholdWorld;
const minGX = Math.floor((pointerWorld.x - thresholdWorld) / PICK_GRID_SIZE);
const maxGX = Math.floor((pointerWorld.x + thresholdWorld) / PICK_GRID_SIZE);
const minGY = Math.floor((pointerWorld.y - thresholdWorld) / PICK_GRID_SIZE);
const maxGY = Math.floor((pointerWorld.y + thresholdWorld) / PICK_GRID_SIZE);
const candidateIndexes = [];
const seen = new Set();
for (let gx = minGX; gx <= maxGX; gx += 1) {
for (let gy = minGY; gy <= maxGY; gy += 1) {
const candidates = chairPickGrid.get(pickGridKey(gx, gy));
if (!candidates) continue;
for (const index of candidates) {
if (seen.has(index)) continue;
seen.add(index);
candidateIndexes.push(index);
}
}
}
let best = null;
for (const index of candidateIndexes) {
const chair = chairGeometry[index];
if (
pointerWorld.x < chair.minX - thresholdWorld ||
pointerWorld.x > chair.maxX + thresholdWorld ||
pointerWorld.y < chair.minY - thresholdWorld ||
pointerWorld.y > chair.maxY + thresholdWorld
) continue;
let distSq = Infinity;
for (let i = 0; i < chair.hitSegments.length; i += 4) {
const x1 = chair.hitSegments[i];
const y1 = chair.hitSegments[i + 1];
const x2 = chair.hitSegments[i + 2];
const y2 = chair.hitSegments[i + 3];
const dx = x2 - x1;
const dy = y2 - y1;
const len2 = dx * dx + dy * dy;
let segDistSq;
if (len2 === 0) {
const px = pointerWorld.x - x1;
const py = pointerWorld.y - y1;
segDistSq = px * px + py * py;
} else {
let t = ((pointerWorld.x - x1) * dx + (pointerWorld.y - y1) * dy) / len2;
t = Math.max(0, Math.min(1, t));
const lx = x1 + t * dx;
const ly = y1 + t * dy;
const px = pointerWorld.x - lx;
const py = pointerWorld.y - ly;
segDistSq = px * px + py * py;
}
if (segDistSq < distSq) distSq = segDistSq;
if (distSq <= thresholdWorldSq * 0.3) break;
}
if (distSq > thresholdWorldSq) continue;
const dist = Math.sqrt(distSq) * camera.scale;
if (!best) {
best = { chair, dist };
continue;
}
const distGap = dist - best.dist;
if (distGap < -0.75) {
best = { chair, dist };
continue;
}
if (Math.abs(distGap) <= 2) {
const areaGap = chair.area - best.chair.area;
if (areaGap < -1) {
best = { chair, dist };
continue;
}
if (
Math.abs(areaGap) <= 1 &&
chair.kind === "block" &&
best.chair.kind !== "block"
) {
best = { chair, dist };
}
}
}
return best ? best.chair : null;
}
function renderTooltip() {
if (!hovered) {
tooltip.classList.remove("visible");
hoverChip.textContent = "chair hover: none";
return;
}
hoverChip.textContent = `chair hover: ${hovered.name}`;
tooltip.innerHTML = `
<strong>${hovered.name}</strong>
<div>chair key: ${hovered.key}</div>
<div>${placed.has(hovered.key) ? "선택됨" : "클릭하면 선택"}</div>
<div>${chairAssignments[hovered.key] ? `배치: ${(getPersonById(chairAssignments[hovered.key]) || { name: "알수없음" }).name}` : "배치 인원 없음"}</div>
`;
tooltip.style.left = `${pointer.x + 14}px`;
tooltip.style.top = `${pointer.y + 14}px`;
tooltip.classList.add("visible");
}
function requestDraw() {
if (rafPending) return;
rafPending = true;
window.requestAnimationFrame(() => {
rafPending = false;
draw();
});
}
function applyWorldTransform() {
ctx.setTransform(
pixelRatio * camera.scale,
0,
0,
-pixelRatio * camera.scale,
pixelRatio * camera.offsetX,
pixelRatio * ((world.maxY + world.minY) * camera.scale + camera.offsetY)
);
}
function draw() {
const rect = canvas.getBoundingClientRect();
ctx.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0);
ctx.clearRect(0, 0, rect.width, rect.height);
drawGrid(rect.width, rect.height);
const viewA = screenToWorld(0, rect.height);
const viewB = screenToWorld(rect.width, 0);
const viewMinX = Math.min(viewA.x, viewB.x);
const viewMaxX = Math.max(viewA.x, viewB.x);
const viewMinY = Math.min(viewA.y, viewB.y);
const viewMaxY = Math.max(viewA.y, viewB.y);
ctx.save();
applyWorldTransform();
ctx.strokeStyle = "rgba(100, 116, 139, 0.28)";
ctx.lineWidth = 1 / camera.scale;
const tileSize = meta.backgroundTileSize;
const tileMinX = Math.floor(viewMinX / tileSize);
const tileMaxX = Math.floor(viewMaxX / tileSize);
const tileMinY = Math.floor(viewMinY / tileSize);
const tileMaxY = Math.floor(viewMaxY / tileSize);
for (let tx = tileMinX; tx <= tileMaxX; tx += 1) {
for (let ty = tileMinY; ty <= tileMaxY; ty += 1) {
const range = bgTileRanges[`${tx},${ty}`];
if (!range) continue;
const start = range[0];
const count = range[1];
for (let i = start; i < start + count; i += 1) {
const offset = i * 4;
const x1 = bgSegValues[offset] / 10;
const y1 = bgSegValues[offset + 1] / 10;
const x2 = bgSegValues[offset + 2] / 10;
const y2 = bgSegValues[offset + 3] / 10;
if (
Math.max(x1, x2) < viewMinX ||
Math.min(x1, x2) > viewMaxX ||
Math.max(y1, y2) < viewMinY ||
Math.min(y1, y2) > viewMaxY
) continue;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.stroke();
}
}
}
ctx.restore();
hovered = dragging ? null : pickChair(pointer.x, pointer.y);
ctx.save();
applyWorldTransform();
ctx.lineWidth = 1.45 / camera.scale;
ctx.lineCap = "round";
ctx.lineJoin = "round";
for (const chair of chairGeometry) {
if (chair.maxX < viewMinX || chair.minX > viewMaxX || chair.maxY < viewMinY || chair.minY > viewMaxY) continue;
const active = hovered && hovered.key === chair.key;
const selected = placed.has(chair.key);
const assignedPersonId = chairAssignments[chair.key];
const activePersonChair = activePersonId && assignedPersonId === activePersonId;
const assigned = Boolean(assignedPersonId);
const baseWidth = chair.kind === "block" ? 1.45 : 1.35;
ctx.strokeStyle = activePersonChair
? "rgba(234, 179, 8, 1)"
: assigned
? "rgba(37, 99, 235, 0.98)"
: selected
? "rgba(220, 38, 38, 0.98)"
: active
? "rgba(15, 118, 110, 0.98)"
: chair.kind === "group"
? "rgba(16, 134, 149, 0.74)"
: "rgba(21, 149, 142, 0.8)";
ctx.lineWidth = (activePersonChair ? 2.8 : assigned ? 2.4 : selected ? 2.6 : active ? 2.1 : baseWidth) / camera.scale;
ctx.stroke(chair.path);
}
ctx.restore();
scaleChip.textContent = `scale ${camera.scale.toFixed(4)}x`;
renderTooltip();
}
function persistPlaced() {
localStorage.setItem(STORAGE_KEY, JSON.stringify([...placed]));
}
canvas.addEventListener("pointerdown", (event) => {
dragging = true;
dragStart = { x: event.clientX, y: event.clientY, offsetX: camera.offsetX, offsetY: camera.offsetY };
canvas.classList.add("dragging");
});
window.addEventListener("pointerup", (event) => {
if (dragging && dragStart) {
const move = Math.hypot(event.clientX - dragStart.x, event.clientY - dragStart.y);
if (move < 4) {
const rect = canvas.getBoundingClientRect();
const picked = pickChair(event.clientX - rect.left, event.clientY - rect.top);
if (picked) {
if (placed.has(picked.key)) placed.delete(picked.key);
else placed.add(picked.key);
persistPlaced();
if (activePersonId) {
const currentChair = getChairByPerson(activePersonId);
if (chairAssignments[picked.key] === activePersonId) {
delete chairAssignments[picked.key];
} else {
if (currentChair && currentChair !== picked.key) delete chairAssignments[currentChair];
chairAssignments[picked.key] = activePersonId;
}
persistAssignments();
renderPeopleList();
}
}
}
}
dragging = false;
dragStart = null;
canvas.classList.remove("dragging");
requestDraw();
});
window.addEventListener("pointermove", (event) => {
const rect = canvas.getBoundingClientRect();
pointer = { x: event.clientX - rect.left, y: event.clientY - rect.top };
if (dragging && dragStart) {
camera.offsetX = dragStart.offsetX + (event.clientX - dragStart.x);
camera.offsetY = dragStart.offsetY + (event.clientY - dragStart.y);
}
requestDraw();
});
canvas.addEventListener("wheel", (event) => {
event.preventDefault();
const rect = canvas.getBoundingClientRect();
const mx = event.clientX - rect.left;
const my = event.clientY - rect.top;
const before = screenToWorld(mx, my);
const factor = event.deltaY < 0 ? 1.08 : 0.92;
camera.scale = Math.max(0.002, Math.min(2, camera.scale * factor));
const after = worldToScreen(before.x, before.y);
camera.offsetX += mx - after.x;
camera.offsetY += my - after.y;
requestDraw();
}, { passive: false });
document.getElementById("fit-btn").addEventListener("click", fit);
document.getElementById("clear-btn").addEventListener("click", () => {
placed.clear();
persistPlaced();
requestDraw();
});
clearAssignBtn.addEventListener("click", () => {
chairAssignments = {};
persistAssignments();
renderPeopleList();
requestDraw();
});
orgChartEl.addEventListener("click", (event) => {
const item = event.target.closest(".org-person[data-person-id]");
if (!item) return;
const personId = item.getAttribute("data-person-id");
activePersonId = personId === activePersonId ? null : personId;
persistActivePerson();
renderPeopleList();
requestDraw();
});
window.addEventListener("resize", resize);
renderPeopleList();
resize();
</script>
</body>
</html>

View File

@@ -0,0 +1,932 @@
<!DOCTYPE html>
<html lang="ko">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>center chair people map 7f</title>
<style>
:root {
--ink: #152330;
--muted: #627286;
--paper: rgba(255,255,255,0.86);
--line: rgba(21,35,48,0.1);
--accent: #0f766e;
--bg: #edf2f6;
}
* { box-sizing: border-box; }
body {
margin: 0;
font-family: "IBM Plex Sans KR", "Pretendard", sans-serif;
color: var(--ink);
background:
radial-gradient(circle at top left, rgba(15,118,110,0.11), transparent 22%),
linear-gradient(180deg, #f5f8fb 0%, #e8eef3 100%);
}
.page {
min-height: 100vh;
padding: 0;
}
.shell {
min-height: 100vh;
}
.panel {
border-radius: 0;
border: none;
background: transparent;
backdrop-filter: none;
box-shadow: none;
}
.actions {
display: flex;
gap: 8px;
flex-wrap: wrap;
}
button {
border: none;
border-radius: 999px;
padding: 10px 14px;
font: inherit;
font-weight: 700;
cursor: pointer;
color: white;
background: linear-gradient(135deg, #0f766e, #115e59);
box-shadow: 0 10px 22px rgba(15,118,110,0.18);
}
button.alt {
color: var(--ink);
background: rgba(255,255,255,0.9);
border: 1px solid var(--line);
box-shadow: none;
}
.viewer {
position: relative;
overflow: hidden;
min-height: 100vh;
}
.viewer-head {
position: absolute;
top: 16px;
left: 16px;
right: 16px;
z-index: 2;
display: flex;
justify-content: space-between;
gap: 12px;
pointer-events: none;
}
.chip {
padding: 10px 12px;
border-radius: 16px;
background: rgba(255,255,255,0.82);
border: 1px solid rgba(255,255,255,0.94);
color: var(--muted);
font-size: 13px;
font-weight: 700;
box-shadow: 0 8px 24px rgba(21,35,48,0.08);
}
.viewer-actions {
position: absolute;
left: 16px;
top: 64px;
z-index: 2;
display: flex;
gap: 8px;
}
.mapper {
position: absolute;
top: 76px;
left: 50%;
transform: translateX(-50%);
width: min(94vw, 1320px);
max-height: min(56vh, 560px);
overflow: hidden;
z-index: 4;
border-radius: 20px;
background: rgba(234, 239, 247, 0.95);
border: 1px solid rgba(101, 119, 146, 0.22);
box-shadow: 0 18px 36px rgba(15, 23, 42, 0.2);
display: flex;
flex-direction: column;
backdrop-filter: blur(6px);
}
.hidden-off {
display: none !important;
}
.mapper-head {
padding: 10px 14px;
border-bottom: 1px solid rgba(101,119,146,0.18);
font-size: 12px;
color: #51607a;
font-weight: 700;
line-height: 1.35;
display: flex;
align-items: center;
justify-content: space-between;
gap: 10px;
background: rgba(255,255,255,0.6);
}
.mapper-head strong {
display: block;
color: #17243b;
font-size: 20px;
margin-bottom: 2px;
}
.mapper-head .alt {
padding: 8px 10px;
font-size: 12px;
white-space: nowrap;
}
.org-chart {
margin: 0;
padding: 14px;
overflow: auto;
display: grid;
gap: 12px;
}
.org-top {
margin: 0 auto;
width: min(100%, 420px);
border-radius: 14px;
overflow: hidden;
border: 1px solid rgba(67, 84, 118, 0.25);
background: #fff;
}
.org-top-title {
background: #1e2f4d;
color: #fff;
text-align: center;
font-size: 34px;
font-weight: 800;
line-height: 1.1;
padding: 16px 12px;
letter-spacing: -0.03em;
}
.org-top-members {
padding: 10px;
display: grid;
gap: 6px;
background: rgba(255,255,255,0.95);
}
.org-teams {
display: grid;
grid-template-columns: repeat(7, minmax(160px, 1fr));
gap: 10px;
align-items: start;
}
.org-team {
border: 1px solid rgba(110, 126, 152, 0.25);
border-radius: 10px;
overflow: hidden;
background: rgba(255,255,255,0.95);
min-width: 0;
}
.org-team h4 {
margin: 0;
padding: 9px 10px;
font-size: 14px;
color: #21324e;
font-weight: 800;
border-bottom: 1px solid rgba(110, 126, 152, 0.2);
background: rgba(240, 245, 252, 0.96);
}
.org-members {
padding: 7px;
display: grid;
gap: 6px;
}
.org-person {
border: 1px solid rgba(116, 133, 161, 0.25);
background: rgba(255,255,255,0.95);
border-radius: 8px;
padding: 6px 8px;
cursor: pointer;
transition: background 120ms ease, border-color 120ms ease;
min-width: 0;
}
.org-person.active {
border-color: rgba(15,118,110,0.6);
background: rgba(15,118,110,0.11);
}
.org-person.assigned {
border-color: rgba(37,99,235,0.5);
background: rgba(37,99,235,0.1);
}
.org-person strong {
display: block;
font-size: 13px;
line-height: 1.3;
color: #15233a;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.org-person small {
display: block;
color: #5a6a86;
font-size: 11px;
line-height: 1.25;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
@media (max-width: 980px) {
.mapper {
top: 72px;
width: min(96vw, 920px);
max-height: 58vh;
}
.viewer-actions {
top: 64px;
left: 12px;
right: 12px;
flex-wrap: wrap;
}
.mapper-head strong {
font-size: 16px;
}
.org-top-title {
font-size: 24px;
}
.org-teams {
grid-template-columns: repeat(3, minmax(150px, 1fr));
}
}
canvas {
width: 100%;
height: 100%;
display: block;
cursor: grab;
}
canvas.dragging { cursor: grabbing; }
.tooltip {
position: absolute;
min-width: 170px;
padding: 12px 14px;
border-radius: 16px;
background: rgba(17,24,39,0.94);
color: white;
pointer-events: none;
opacity: 0;
transform: translate(12px, 12px);
transition: opacity 120ms ease;
z-index: 3;
}
.tooltip.visible { opacity: 1; }
.tooltip strong { display: block; margin-bottom: 6px; font-size: 14px; }
.tooltip div { font-size: 12px; line-height: 1.45; color: rgba(255,255,255,0.82); }
</style>
</head>
<body>
<div class="page">
<div class="shell">
<main class="panel viewer">
<div class="viewer-head">
<div class="chip" id="scale-chip"></div>
<div class="chip" id="hover-chip">chair hover: none</div>
</div>
<div class="viewer-actions">
<button type="button" id="fit-btn">전체 맞춤</button>
<button type="button" class="alt" id="clear-btn">선택 지우기</button>
</div>
<aside class="mapper hidden-off">
<div class="mapper-head">
<div id="mapper-status">
<strong>조직 현황</strong>
<span>선택 인원 없음</span>
</div>
<button type="button" class="alt" id="clear-assign-btn">매칭 초기화</button>
</div>
<div class="org-chart" id="org-chart"></div>
</aside>
<canvas id="canvas"></canvas>
<div class="tooltip" id="tooltip"></div>
</main>
</div>
</div>
<script src="./center_chair_people_payload_7f.js"></script>
<script>
const DATA = window.CHAIR_MAP_DATA;
function decodeSegments(base64) {
const binary = atob(base64);
const bytes = new Uint8Array(binary.length);
for (let i = 0; i < binary.length; i += 1) bytes[i] = binary.charCodeAt(i);
return new Int32Array(bytes.buffer);
}
const bgTileRanges = DATA.bgTileRanges;
const bgSegValues = decodeSegments(DATA.bgSegsB64);
const chairSegValues = decodeSegments(DATA.chairSegsB64);
const chairs = DATA.chairs.map(([key, name, kind, start, count]) => ({
key, name, kind, start, count
}));
const meta = DATA.meta;
const world = meta.headerBounds;
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const tooltip = document.getElementById("tooltip");
const scaleChip = document.getElementById("scale-chip");
const hoverChip = document.getElementById("hover-chip");
const STORAGE_KEY = "ptc-chair-selection";
const PEOPLE_STORAGE_KEY = "ptc-chair-people";
const ASSIGN_STORAGE_KEY = "ptc-chair-assignments";
const ACTIVE_PERSON_STORAGE_KEY = "ptc-chair-active-person";
const clearAssignBtn = document.getElementById("clear-assign-btn");
const orgChartEl = document.getElementById("org-chart");
const mapperStatus = document.getElementById("mapper-status");
// Prevent stale auto-highlights from previous sessions.
localStorage.removeItem(STORAGE_KEY);
localStorage.removeItem(ACTIVE_PERSON_STORAGE_KEY);
localStorage.removeItem(ASSIGN_STORAGE_KEY);
const placed = new Set();
let people = JSON.parse(localStorage.getItem(PEOPLE_STORAGE_KEY) || "[]");
let chairAssignments = {};
let activePersonId = null;
const ORG_TEMPLATE = {
top: {
name: "총괄기획실",
count: 53,
members: [
{ name: "장종찬", dept: "총괄기획실", title: "기획실장" },
{ name: "김원식", dept: "총괄기획실", title: "전무이사" },
],
},
teams: [
{ name: "경영기획팀", count: 6, members: ["김우진", "임민정", "국혜린", "최선아", "김윤재", "이미영"] },
{ name: "인재성장팀", count: 5, members: ["조태희", "최근혜", "류원준", "주안기", "정성호"] },
{ name: "ERP 기획팀", count: 5, members: ["류호성", "문형식", "최요제", "황대일", "이채봉"] },
{ name: "디자인기획팀", count: 17, members: ["신혜영", "정은혜", "김태식", "최예은", "채선영", "최영환", "윤봄이", "이예진", "허유나", "마희연", "김수현", "박지영", "권순호", "정두휘", "김정석", "정지윤", "양숙영"] },
{ name: "기술기획팀", count: 11, members: ["김원기", "홍아름", "이경민", "김혜인", "황동환", "최찬호", "이태훈", "김신지", "조찬영", "김용연", "한치영"] },
{ name: "협업증진팀", count: 3, members: ["성형일", "박주한", "한승민"] },
{ name: "솔루션통합팀", count: 4, members: ["권혁진", "염승호", "윤준수", "김지영"] },
],
};
const chairGeometry = chairs.map((chair) => {
let minX = Infinity;
let minY = Infinity;
let maxX = -Infinity;
let maxY = -Infinity;
const path = new Path2D();
const hitSegments = new Float32Array(chair.count * 4);
let segCursor = 0;
for (let i = chair.start; i < chair.start + chair.count; i += 1) {
const offset = i * 4;
const x1 = chairSegValues[offset] / 10;
const y1 = chairSegValues[offset + 1] / 10;
const x2 = chairSegValues[offset + 2] / 10;
const y2 = chairSegValues[offset + 3] / 10;
path.moveTo(x1, y1);
path.lineTo(x2, y2);
hitSegments[segCursor] = x1;
hitSegments[segCursor + 1] = y1;
hitSegments[segCursor + 2] = x2;
hitSegments[segCursor + 3] = y2;
segCursor += 4;
minX = Math.min(minX, x1, x2);
minY = Math.min(minY, y1, y2);
maxX = Math.max(maxX, x1, x2);
maxY = Math.max(maxY, y1, y2);
}
return {
...chair,
minX,
minY,
maxX,
maxY,
area: Math.max(1, (maxX - minX) * (maxY - minY)),
path,
hitSegments,
};
});
function renumberChairKeys(chairItems) {
if (!chairItems.length) return;
const heights = chairItems
.map((chair) => Math.max(1, chair.maxY - chair.minY))
.sort((a, b) => a - b);
const medianHeight = heights[Math.floor(heights.length / 2)] || 1;
const rowTolerance = Math.max(40, medianHeight * 0.9);
const sorted = [...chairItems].sort((a, b) => {
const ay = (a.minY + a.maxY) * 0.5;
const by = (b.minY + b.maxY) * 0.5;
if (Math.abs(by - ay) > rowTolerance) return by - ay; // top -> bottom
const ax = (a.minX + a.maxX) * 0.5;
const bx = (b.minX + b.maxX) * 0.5;
return ax - bx; // left -> right
});
sorted.forEach((chair, index) => {
chair.key = String(index + 1);
chair.seatNo = index + 1;
});
}
renumberChairKeys(chairGeometry);
const PICK_GRID_SIZE = 1800;
const chairPickGrid = new Map();
function pickGridKey(gx, gy) {
return `${gx},${gy}`;
}
chairGeometry.forEach((chair, index) => {
const minGX = Math.floor(chair.minX / PICK_GRID_SIZE);
const maxGX = Math.floor(chair.maxX / PICK_GRID_SIZE);
const minGY = Math.floor(chair.minY / PICK_GRID_SIZE);
const maxGY = Math.floor(chair.maxY / PICK_GRID_SIZE);
for (let gx = minGX; gx <= maxGX; gx += 1) {
for (let gy = minGY; gy <= maxGY; gy += 1) {
const key = pickGridKey(gx, gy);
if (!chairPickGrid.has(key)) chairPickGrid.set(key, []);
chairPickGrid.get(key).push(index);
}
}
});
const camera = { scale: 1, offsetX: 0, offsetY: 0 };
let pixelRatio = window.devicePixelRatio || 1;
let pointer = { x: 0, y: 0 };
let dragging = false;
let dragStart = null;
let hovered = null;
let rafPending = false;
function normalizePeople(raw) {
return raw
.map((person, index) => {
if (!person || !person.name) return null;
return {
id: person.id || `person-${index + 1}`,
name: String(person.name).trim(),
dept: String(person.dept || "").trim(),
title: String(person.title || "").trim(),
};
})
.filter(Boolean);
}
function createTemplatePeople() {
const generated = [];
let seq = 1;
ORG_TEMPLATE.top.members.forEach((member) => {
generated.push({
id: `org-${seq++}`,
name: member.name,
dept: member.dept,
title: member.title,
});
});
ORG_TEMPLATE.teams.forEach((team) => {
team.members.forEach((name) => {
generated.push({
id: `org-${seq++}`,
name,
dept: team.name,
title: "선임",
});
});
});
return generated;
}
people = normalizePeople(people);
const templateReady = people.some((person) => person.name === "장종찬" && person.dept === "총괄기획실");
if (!templateReady) {
people = createTemplatePeople();
localStorage.setItem(PEOPLE_STORAGE_KEY, JSON.stringify(people));
}
const chairKeySet = new Set(chairGeometry.map((chair) => chair.key));
chairAssignments = Object.fromEntries(
Object.entries(chairAssignments).filter(([chairKey, personId]) => (
chairKeySet.has(chairKey) && people.some((person) => person.id === personId)
))
);
if (activePersonId && !people.some((person) => person.id === activePersonId)) activePersonId = null;
function persistPeople() {
localStorage.setItem(PEOPLE_STORAGE_KEY, JSON.stringify(people));
}
function persistAssignments() {
localStorage.setItem(ASSIGN_STORAGE_KEY, JSON.stringify(chairAssignments));
}
function persistActivePerson() {
if (!activePersonId) localStorage.removeItem(ACTIVE_PERSON_STORAGE_KEY);
else localStorage.setItem(ACTIVE_PERSON_STORAGE_KEY, activePersonId);
}
function assignmentCount() {
return Object.keys(chairAssignments).length;
}
function getPersonById(id) {
return people.find((person) => person.id === id) || null;
}
function getChairByPerson(personId) {
for (const [chairKey, assignedPersonId] of Object.entries(chairAssignments)) {
if (assignedPersonId === personId) return chairKey;
}
return null;
}
function renderPeopleList() {
const activePerson = getPersonById(activePersonId);
const countText = `${assignmentCount()} / ${people.length} 매칭`;
mapperStatus.innerHTML = `<strong>조직 현황</strong><span>${activePerson ? `${activePerson.name} 선택됨` : "선택 인원 없음"} · ${countText}</span>`;
const findPerson = (dept, name) => people.find((person) => person.dept === dept && person.name === name) || null;
const personCard = (person, roleText) => {
if (!person) return "";
const chairKey = getChairByPerson(person.id);
const assignedClass = chairKey ? " assigned" : "";
const activeClass = person.id === activePersonId ? " active" : "";
return `
<article class="org-person${assignedClass}${activeClass}" data-person-id="${person.id}">
<strong>${person.name}</strong>
<small>${person.title || roleText || "-"}</small>
<small>${chairKey ? `좌석 ${chairKey}` : "좌석 미지정"}</small>
</article>
`;
};
const topHtml = ORG_TEMPLATE.top.members
.map((member) => personCard(findPerson(member.dept, member.name), member.title))
.join("");
const teamsHtml = ORG_TEMPLATE.teams.map((team) => {
const membersHtml = team.members
.map((name) => personCard(findPerson(team.name, name), "선임"))
.join("");
return `
<section class="org-team">
<h4>${team.name} (${team.count})</h4>
<div class="org-members">${membersHtml}</div>
</section>
`;
}).join("");
orgChartEl.innerHTML = `
<section class="org-top">
<div class="org-top-title">${ORG_TEMPLATE.top.name} (${ORG_TEMPLATE.top.count})</div>
<div class="org-top-members">${topHtml}</div>
</section>
<section class="org-teams">${teamsHtml}</section>
`;
}
function worldToScreen(x, y) {
return {
x: x * camera.scale + camera.offsetX,
y: (world.maxY - y + world.minY) * camera.scale + camera.offsetY,
};
}
function screenToWorld(x, y) {
return {
x: (x - camera.offsetX) / camera.scale,
y: world.maxY + world.minY - (y - camera.offsetY) / camera.scale,
};
}
function resize() {
pixelRatio = window.devicePixelRatio || 1;
const rect = canvas.getBoundingClientRect();
canvas.width = Math.round(rect.width * pixelRatio);
canvas.height = Math.round(rect.height * pixelRatio);
ctx.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0);
fit();
}
function fit() {
const rect = canvas.getBoundingClientRect();
const width = world.maxX - world.minX;
const height = world.maxY - world.minY;
const pad = 36;
const scaleX = (rect.width - pad * 2) / width;
const scaleY = (rect.height - pad * 2) / height;
camera.scale = Math.min(scaleX, scaleY);
camera.offsetX = pad - world.minX * camera.scale + (rect.width - pad * 2 - width * camera.scale) / 2;
camera.offsetY = pad - world.minY * camera.scale + (rect.height - pad * 2 - height * camera.scale) / 2;
requestDraw();
}
function drawGrid(width, height) {
ctx.save();
ctx.strokeStyle = "rgba(21,35,48,0.05)";
ctx.lineWidth = 1;
for (let x = 120; x < width; x += 120) {
ctx.beginPath();
ctx.moveTo(x, 0);
ctx.lineTo(x, height);
ctx.stroke();
}
for (let y = 120; y < height; y += 120) {
ctx.beginPath();
ctx.moveTo(0, y);
ctx.lineTo(width, y);
ctx.stroke();
}
ctx.restore();
}
function pickChair(screenX, screenY) {
const threshold = 12;
const pointerWorld = screenToWorld(screenX, screenY);
const thresholdWorld = threshold / camera.scale;
const thresholdWorldSq = thresholdWorld * thresholdWorld;
const minGX = Math.floor((pointerWorld.x - thresholdWorld) / PICK_GRID_SIZE);
const maxGX = Math.floor((pointerWorld.x + thresholdWorld) / PICK_GRID_SIZE);
const minGY = Math.floor((pointerWorld.y - thresholdWorld) / PICK_GRID_SIZE);
const maxGY = Math.floor((pointerWorld.y + thresholdWorld) / PICK_GRID_SIZE);
const candidateIndexes = [];
const seen = new Set();
for (let gx = minGX; gx <= maxGX; gx += 1) {
for (let gy = minGY; gy <= maxGY; gy += 1) {
const candidates = chairPickGrid.get(pickGridKey(gx, gy));
if (!candidates) continue;
for (const index of candidates) {
if (seen.has(index)) continue;
seen.add(index);
candidateIndexes.push(index);
}
}
}
let best = null;
for (const index of candidateIndexes) {
const chair = chairGeometry[index];
if (
pointerWorld.x < chair.minX - thresholdWorld ||
pointerWorld.x > chair.maxX + thresholdWorld ||
pointerWorld.y < chair.minY - thresholdWorld ||
pointerWorld.y > chair.maxY + thresholdWorld
) continue;
let distSq = Infinity;
for (let i = 0; i < chair.hitSegments.length; i += 4) {
const x1 = chair.hitSegments[i];
const y1 = chair.hitSegments[i + 1];
const x2 = chair.hitSegments[i + 2];
const y2 = chair.hitSegments[i + 3];
const dx = x2 - x1;
const dy = y2 - y1;
const len2 = dx * dx + dy * dy;
let segDistSq;
if (len2 === 0) {
const px = pointerWorld.x - x1;
const py = pointerWorld.y - y1;
segDistSq = px * px + py * py;
} else {
let t = ((pointerWorld.x - x1) * dx + (pointerWorld.y - y1) * dy) / len2;
t = Math.max(0, Math.min(1, t));
const lx = x1 + t * dx;
const ly = y1 + t * dy;
const px = pointerWorld.x - lx;
const py = pointerWorld.y - ly;
segDistSq = px * px + py * py;
}
if (segDistSq < distSq) distSq = segDistSq;
if (distSq <= thresholdWorldSq * 0.3) break;
}
if (distSq > thresholdWorldSq) continue;
const dist = Math.sqrt(distSq) * camera.scale;
if (!best) {
best = { chair, dist };
continue;
}
const distGap = dist - best.dist;
if (distGap < -0.75) {
best = { chair, dist };
continue;
}
if (Math.abs(distGap) <= 2) {
const areaGap = chair.area - best.chair.area;
if (areaGap < -1) {
best = { chair, dist };
continue;
}
if (
Math.abs(areaGap) <= 1 &&
chair.kind === "block" &&
best.chair.kind !== "block"
) {
best = { chair, dist };
}
}
}
return best ? best.chair : null;
}
function renderTooltip() {
if (!hovered) {
tooltip.classList.remove("visible");
hoverChip.textContent = "chair hover: none";
return;
}
hoverChip.textContent = `chair hover: ${hovered.name}`;
tooltip.innerHTML = `
<strong>${hovered.name}</strong>
<div>chair key: ${hovered.key}</div>
<div>${placed.has(hovered.key) ? "선택됨" : "클릭하면 선택"}</div>
<div>${chairAssignments[hovered.key] ? `배치: ${(getPersonById(chairAssignments[hovered.key]) || { name: "알수없음" }).name}` : "배치 인원 없음"}</div>
`;
tooltip.style.left = `${pointer.x + 14}px`;
tooltip.style.top = `${pointer.y + 14}px`;
tooltip.classList.add("visible");
}
function requestDraw() {
if (rafPending) return;
rafPending = true;
window.requestAnimationFrame(() => {
rafPending = false;
draw();
});
}
function applyWorldTransform() {
ctx.setTransform(
pixelRatio * camera.scale,
0,
0,
-pixelRatio * camera.scale,
pixelRatio * camera.offsetX,
pixelRatio * ((world.maxY + world.minY) * camera.scale + camera.offsetY)
);
}
function draw() {
const rect = canvas.getBoundingClientRect();
ctx.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0);
ctx.clearRect(0, 0, rect.width, rect.height);
drawGrid(rect.width, rect.height);
const viewA = screenToWorld(0, rect.height);
const viewB = screenToWorld(rect.width, 0);
const viewMinX = Math.min(viewA.x, viewB.x);
const viewMaxX = Math.max(viewA.x, viewB.x);
const viewMinY = Math.min(viewA.y, viewB.y);
const viewMaxY = Math.max(viewA.y, viewB.y);
ctx.save();
applyWorldTransform();
ctx.strokeStyle = "rgba(100, 116, 139, 0.28)";
ctx.lineWidth = 1 / camera.scale;
const tileSize = meta.backgroundTileSize;
const tileMinX = Math.floor(viewMinX / tileSize);
const tileMaxX = Math.floor(viewMaxX / tileSize);
const tileMinY = Math.floor(viewMinY / tileSize);
const tileMaxY = Math.floor(viewMaxY / tileSize);
for (let tx = tileMinX; tx <= tileMaxX; tx += 1) {
for (let ty = tileMinY; ty <= tileMaxY; ty += 1) {
const range = bgTileRanges[`${tx},${ty}`];
if (!range) continue;
const start = range[0];
const count = range[1];
for (let i = start; i < start + count; i += 1) {
const offset = i * 4;
const x1 = bgSegValues[offset] / 10;
const y1 = bgSegValues[offset + 1] / 10;
const x2 = bgSegValues[offset + 2] / 10;
const y2 = bgSegValues[offset + 3] / 10;
if (
Math.max(x1, x2) < viewMinX ||
Math.min(x1, x2) > viewMaxX ||
Math.max(y1, y2) < viewMinY ||
Math.min(y1, y2) > viewMaxY
) continue;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.stroke();
}
}
}
ctx.restore();
hovered = dragging ? null : pickChair(pointer.x, pointer.y);
ctx.save();
applyWorldTransform();
ctx.lineWidth = 1.45 / camera.scale;
ctx.lineCap = "round";
ctx.lineJoin = "round";
for (const chair of chairGeometry) {
if (chair.maxX < viewMinX || chair.minX > viewMaxX || chair.maxY < viewMinY || chair.minY > viewMaxY) continue;
const active = hovered && hovered.key === chair.key;
const selected = placed.has(chair.key);
const assignedPersonId = chairAssignments[chair.key];
const activePersonChair = activePersonId && assignedPersonId === activePersonId;
const assigned = Boolean(assignedPersonId);
const baseWidth = chair.kind === "block" ? 1.45 : 1.35;
ctx.strokeStyle = activePersonChair
? "rgba(234, 179, 8, 1)"
: assigned
? "rgba(37, 99, 235, 0.98)"
: selected
? "rgba(220, 38, 38, 0.98)"
: active
? "rgba(15, 118, 110, 0.98)"
: chair.kind === "group"
? "rgba(16, 134, 149, 0.74)"
: "rgba(21, 149, 142, 0.8)";
ctx.lineWidth = (activePersonChair ? 2.8 : assigned ? 2.4 : selected ? 2.6 : active ? 2.1 : baseWidth) / camera.scale;
ctx.stroke(chair.path);
}
ctx.restore();
scaleChip.textContent = `scale ${camera.scale.toFixed(4)}x`;
renderTooltip();
}
function persistPlaced() {
localStorage.setItem(STORAGE_KEY, JSON.stringify([...placed]));
}
canvas.addEventListener("pointerdown", (event) => {
dragging = true;
dragStart = { x: event.clientX, y: event.clientY, offsetX: camera.offsetX, offsetY: camera.offsetY };
canvas.classList.add("dragging");
});
window.addEventListener("pointerup", (event) => {
if (dragging && dragStart) {
const move = Math.hypot(event.clientX - dragStart.x, event.clientY - dragStart.y);
if (move < 4) {
const rect = canvas.getBoundingClientRect();
const picked = pickChair(event.clientX - rect.left, event.clientY - rect.top);
if (picked) {
if (placed.has(picked.key)) placed.delete(picked.key);
else placed.add(picked.key);
persistPlaced();
if (activePersonId) {
const currentChair = getChairByPerson(activePersonId);
if (chairAssignments[picked.key] === activePersonId) {
delete chairAssignments[picked.key];
} else {
if (currentChair && currentChair !== picked.key) delete chairAssignments[currentChair];
chairAssignments[picked.key] = activePersonId;
}
persistAssignments();
renderPeopleList();
}
}
}
}
dragging = false;
dragStart = null;
canvas.classList.remove("dragging");
requestDraw();
});
window.addEventListener("pointermove", (event) => {
const rect = canvas.getBoundingClientRect();
pointer = { x: event.clientX - rect.left, y: event.clientY - rect.top };
if (dragging && dragStart) {
camera.offsetX = dragStart.offsetX + (event.clientX - dragStart.x);
camera.offsetY = dragStart.offsetY + (event.clientY - dragStart.y);
}
requestDraw();
});
canvas.addEventListener("wheel", (event) => {
event.preventDefault();
const rect = canvas.getBoundingClientRect();
const mx = event.clientX - rect.left;
const my = event.clientY - rect.top;
const before = screenToWorld(mx, my);
const factor = event.deltaY < 0 ? 1.08 : 0.92;
camera.scale = Math.max(0.002, Math.min(2, camera.scale * factor));
const after = worldToScreen(before.x, before.y);
camera.offsetX += mx - after.x;
camera.offsetY += my - after.y;
requestDraw();
}, { passive: false });
document.getElementById("fit-btn").addEventListener("click", fit);
document.getElementById("clear-btn").addEventListener("click", () => {
placed.clear();
persistPlaced();
requestDraw();
});
clearAssignBtn.addEventListener("click", () => {
chairAssignments = {};
persistAssignments();
renderPeopleList();
requestDraw();
});
orgChartEl.addEventListener("click", (event) => {
const item = event.target.closest(".org-person[data-person-id]");
if (!item) return;
const personId = item.getAttribute("data-person-id");
activePersonId = personId === activePersonId ? null : personId;
persistActivePerson();
renderPeopleList();
requestDraw();
});
window.addEventListener("resize", resize);
renderPeopleList();
resize();
</script>
</body>
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public/qrcode.min.js vendored Normal file

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scratch/analyze_codes.cjs Normal file
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const mysql = require('mysql2/promise');
require('dotenv').config();
async function analyzeCodes() {
const connection = await mysql.createConnection({
host: process.env.DB_HOST,
user: process.env.DB_USER,
password: process.env.DB_PASS,
database: process.env.DB_NAME,
port: parseInt(process.env.DB_PORT || '3306')
});
// 새 자산들의 연도 분포 확인
const [years] = await connection.query('SELECT DISTINCT purchase_date FROM asset_core WHERE id LIKE "PC_20260615_%"');
console.log('New assets years:', years.map(y => y.purchase_date));
// 기존 자산 코드 패턴 확인
const [existing] = await connection.query('SELECT asset_code FROM asset_core WHERE asset_code LIKE "PC-%" LIMIT 5');
console.log('Existing code sample:', existing);
await connection.end();
}
analyzeCodes().catch(console.error);

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const XLSX = require('xlsx');
const workbook = XLSX.readFile('backupDB_20260602.xlsx');
console.log('Sheet Names:', workbook.SheetNames);
if (workbook.SheetNames.includes('system_users')) {
const sheet = workbook.Sheets['system_users'];
const data = XLSX.utils.sheet_to_json(sheet);
console.log('system_users found! Count:', data.length);
console.log('Sample:', data.slice(0, 2));
} else {
console.log('system_users sheet not found in backupDB_20260602.xlsx');
}

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scratch/check_codes.cjs Normal file
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const mysql = require('mysql2/promise');
require('dotenv').config();
async function checkCodes() {
const connection = await mysql.createConnection({
host: process.env.DB_HOST,
user: process.env.DB_USER,
password: process.env.DB_PASS,
database: process.env.DB_NAME,
port: parseInt(process.env.DB_PORT || '3306')
});
console.log('--- Asset Codes Sample ---');
const [rows] = await connection.query('SELECT id, asset_code, purchase_date FROM asset_core WHERE id LIKE "PC_20260615_%" LIMIT 10');
console.log(rows);
console.log('\n--- Other Asset Codes Sample ---');
const [rows2] = await connection.query('SELECT id, asset_code, purchase_date FROM asset_core WHERE id NOT LIKE "PC_20260615_%" AND asset_code IS NOT NULL LIMIT 5');
console.log(rows2);
await connection.end();
}
checkCodes().catch(console.error);

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const mysql = require('mysql2/promise');
require('dotenv').config();
async function checkPublicPCs() {
const connection = await mysql.createConnection({
host: process.env.DB_HOST,
user: process.env.DB_USER,
password: process.env.DB_PASS,
database: process.env.DB_NAME,
port: parseInt(process.env.DB_PORT || '3306')
});
console.log('🔍 공용 PC(Public PC)로 추정되는 자산 조회 중...');
// 사번이 없거나, 사용자명에 '공용'이 포함된 데이터 조회
const [rows] = await connection.query(`
SELECT id, asset_code, user_current, emp_no, current_dept, asset_type
FROM asset_core
WHERE (emp_no IS NULL OR emp_no = '' OR user_current LIKE '%공용%')
AND id LIKE 'PC_20260615_%'
`);
console.log(`📊 발견된 공용 PC 후보: ${rows.length}`);
if (rows.length > 0) {
console.table(rows.slice(0, 20)); // 상위 20개 샘플 출력
// 요약 통계
const summary = {
only_no_emp: rows.filter(r => (!r.emp_no) && !r.user_current.includes('공용')).length,
only_public_name: rows.filter(r => r.emp_no && r.user_current.includes('공용')).length,
both: rows.filter(r => (!r.emp_no) && r.user_current.includes('공용')).length
};
console.log('\n📈 요약 통계:', summary);
}
await connection.end();
}
checkPublicPCs().catch(console.error);

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const mysql = require('mysql2/promise');
require('dotenv').config();
async function updateAndCompare() {
const connection = await mysql.createConnection({
host: process.env.DB_HOST,
user: process.env.DB_USER,
password: process.env.DB_PASS,
database: process.env.DB_NAME,
port: parseInt(process.env.DB_PORT || '3306')
});
console.log('🚀 [Step 1 & 2] "undefined" 사번 및 빈 사용자명 정리 중...');
const [updateResult] = await connection.query(`
UPDATE asset_core
SET user_current = '공용', emp_no = NULL
WHERE id LIKE "PC_20260615_%" AND (emp_no = 'undefined' OR emp_no IS NULL OR emp_no = '')
`);
console.log(`✅ 업데이트 완료: ${updateResult.affectedRows}`);
console.log('\n🔍 [Step 3] 엑셀 데이터와 DB asset_type 비교 분석 중...');
const XLSX = require('xlsx');
const workbook = XLSX.readFile('asset_pc (2026.06.15).xlsx');
const sheet = workbook.Sheets[workbook.SheetNames[0]];
const excelData = XLSX.utils.sheet_to_json(sheet);
// DB 데이터 로드
const [dbRows] = await connection.query('SELECT id, asset_type, user_current, emp_no FROM asset_core WHERE id LIKE "PC_20260615_%"');
const dbMap = new Map();
dbRows.forEach(r => dbMap.set(r.id, r));
const mismatches = [];
const publicButExcelPersonal = [];
for (let i = 0; i < excelData.length; i++) {
const excelRow = excelData[i];
const assetId = `PC_20260615_${String(i + 1).padStart(4, '0')}`;
const dbRow = dbMap.get(assetId);
if (!dbRow) continue;
const excelType = excelRow.asset_type || '개인PC';
// 1. 단순 타입 불일치 체크
if (dbRow.asset_type !== excelType) {
mismatches.push({
id: assetId,
excel_type: excelType,
db_type: dbRow.asset_type,
user: dbRow.user_current
});
}
// 2. 엑셀은 '개인PC'인데 데이터는 공용(사번없음)인 경우 탐색
if (excelType === '개인PC' && (!dbRow.emp_no || dbRow.user_current === '공용')) {
publicButExcelPersonal.push({
id: assetId,
excel_user: excelRow.user_current,
excel_dept: excelRow.current_dept,
db_user: dbRow.user_current
});
}
}
console.log(`\n📊 분석 결과:`);
console.log(`- 엑셀과 DB의 asset_type 불일치: ${mismatches.length}`);
console.log(`- 엑셀은 '개인PC'이나 사번이 없어 '공용'으로 잡힌 항목: ${publicButExcelPersonal.length}`);
if (publicButExcelPersonal.length > 0) {
console.log('\n⚠ 엑셀은 개인PC이나 데이터가 미비한 항목 (상위 10개):');
console.table(publicButExcelPersonal.slice(0, 10));
}
await connection.end();
}
updateAndCompare().catch(console.error);

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