47 Commits

Author SHA1 Message Date
이태훈
1eca0ede91 fix: allowedHosts 설정 추가 및 모바일 QR 코드 스캔 시 줄바꿈/공백 정규식 정제 로직 적용 2026-06-23 17:15:48 +09:00
이태훈
f36e8e93e2 feat: QR 자산 스캔 점검, 모바일 웹뷰 및 관리자 승인 시스템 구현 (DB 기반 맵 좌표 저장 단일화 포함) 2026-06-23 16:39:14 +09:00
이태훈
9f165faf13 feat: add desktop label printer program files and clean up backup files 2026-06-23 14:07:22 +09:00
이태훈
237ac9ee25 fix: 위치보기 수정 (도면 오버플로우 제한 및 API 호출 경로 정상화) 2026-06-22 13:56:52 +09:00
f41f2378d7 fix: 자산번호 저장 누락 오류 수정 및 위치보기 도면 배치 보완 2026-06-19 16:25:28 +09:00
41406f56e8 Merge branch 'ux_setting' into db_setting
# Conflicts:
#	README.md
2026-06-19 15:48:26 +09:00
af578a63bc refactor: 프로젝트 정리 및 최적화 (미사용 파일 제거, 코드 중복 제거, 정적 이미지 빌드 경로 수정)
- 미사용 목업 파일(dummyData.ts, realServerData.ts, server_data.json) 및 중복 기획서 제거

- excelHandler.ts 내 미사용 대용량 엑셀 처리 함수들을 삭제하여 xlsx 의존성 제거 및 클라이언트 빌드 크기 최적화

- ListFactory.ts와 utils.ts 간에 중복으로 존재하던 calculatePcScoreDeductive 함수를 하나로 일원화

- 기획서 및 계획 문서들을 docs/plans/ 하위 폴더로 이동하여 프로젝트 루트 정리

- 정적 이미지 폴더(img/)를 public/img/로 이동하여 프로덕션 빌드 시 로고 및 장비 사진 엑박 오류 해결
2026-06-19 15:12:25 +09:00
e8bc42e5de refactor: CSS 파일 모듈화 및 컴포넌트별 직접 Import 구조 전환 (방안 B)
- HTML 내 CSS link 태그들을 삭제하고, 각 TS 진입점 파일에서 CSS 파일을 직접 import하도록 연동

- 스타일 파일들을 각 컴포넌트/뷰 디렉토리 옆으로 이동 배치 (Co-location)

- guide.css, modal.css, dashboard.css, table.css, map-editor.css 이동 및 경로 갱신

- 디자인 시스템(common.css) 및 로그인 스타일(login.css)은 전역 배치 유지하고 main.ts에서 통합 임포트
2026-06-19 15:04:36 +09:00
587e92a7da feat: 서버 탭 전환 시 뷰 모드 유지 및 대시보드/맵 에디터 스타일 표준화
- 서버 탭 복귀 시 최근 선택한 뷰 모드(목록/위치) 상태 유지 및 currentViewMode 상태 일원화

- 개인PC 대시보드 및 맵 에디터의 인라인 CSS 스타일을 공통 CSS 및 변수 클래스로 분리 및 가독성 개선

- Vite 멀티페이지 빌드 설정(vite.config.ts) 추가
2026-06-19 14:55:25 +09:00
c6515c1b5d merge: 공동작업자 HW_Dashboard 브랜치 병합 (대시보드 UI 및 가독성 개선 사항 병합) 2026-06-19 13:39:29 +09:00
e128634e05 style: UI 가독성 개선 및 LocationView 타입 오류 수정
1. common.css의 --mute 변수 색상 대비값 강화 (#71717a) 및 누락된 자산 상태/성능 등급 배지 CSS 클래스 정의
2. ListFactory.ts에서 테이블 헤더(th) 정렬을 데이터 셀(td)과 일치시키고 장문 생략 시 툴팁(title) 추가
3. common.css에서 타이포그래피 스케일 계산식을 clamp에서 max로 변경하여 상한선 제한 해제 (와이드 화면 대응)
4. LocationView.ts 내 HardwareAsset 타입에 정의되지 않은 asset_purpose를 any로 타입 캐스팅하여 TS2339 빌드 에러 해결
5. 프로젝트 폴더 내 일회성 점검/이관 스크립트 및 Playwright 임시 캡처 로그/이미지 파일 정리
2026-06-19 13:19:25 +09:00
c0ef52deac style(table): optimize for 1920x1080 without horizontal scroll
- Switched to fixed table layout to ensure fit within viewport
- Implemented automatic ellipsis (...) for overflowing text in all cells
- Synchronized cell widths and alignment in ListFactory with column definitions
- Removed restrictive min-widths that caused horizontal scrolling
2026-06-18 20:41:03 +09:00
aab1f91d3d feat(map): implement robust ID-based asset mapping and fix UI rendering inconsistencies
- Migrated map mapping from fuzzy coordinates to precise asset_id tracking
- Updated MapEditor to allow explicit asset assignment via dropdown
- Fixed LocationView rendering logic to search across all hardware categories
- Standardized map indicators to always render as areas (boxes) with minimum size
- Restored stable CSS max-height for detail modal photos to prevent clipping
- Synced MapEditor saves directly to database via asset_id
2026-06-18 19:49:15 +09:00
f656f0a439 fix: 대시보드 사양 적정성 직무 매핑 수정 (system_users.position 우선 참조)
- HwDashboard: asset_core.user_position 대신 system_users.user_name -> position 으로 세부 직무 조회
- ListFactory: 동일하게 세부 직무명 우선 참조
- 미니 모달 조직(직무) 컬럼: _resolved_position 사용으로 정확한 직무명 표시
- 수정된 필드명: u.name -> u.user_name (system_users 실제 컬럼명 반영)
- 예) 디자이너(3D, 영상) 직군이 최상급 기준으로 올바르게 판정됨
2026-06-18 19:48:23 +09:00
e77c4854cb fix: restore exact matching logic for map locations 2026-06-18 17:04:25 +09:00
1d32a0350b feat: 등급별 자산 종합 현황 및 사양 적정성 분석 레이아웃 5:5 콤팩트 최적화 2026-06-18 15:56:51 +09:00
309c400ee2 최신코드 반영 2026-06-18 13:00:18 +09:00
3db05f2939 feat(ui/ux): unify typography to Pretendard and enforce read-only view mode as default
- Set global font-family to Pretendard and letter-spacing to -0.02em.
- Standardized table header font-size to var(--fs-sm).
- Fixed table clipping and sticky header behavior at 1920x1080.
- Implemented dynamic select options in search filters.
- Enforced 'view' mode as default for all asset modals (PC, Server, SW, etc.).
- Improved Modal logic to ensure all fields (including dynamic rows) are correctly locked.
- Updated Location View detail button from 'Edit' to 'View'.
- Updated design_rule.md to reflect new typography standards.
2026-06-18 11:13:16 +09:00
2cb4b87c0a style: surgically unify Admin page UI and sub-tabs
- Standardized sub-tab rendering in PartsMasterListView to prevent duplication
- Updated badge classes to match system design guide (badge-success/warning)
- Refactored JobSpecModal to use unified .grid-form and header identity
- Preserved all functional logic and tab-switching behavior from collaborator
2026-06-17 13:16:15 +09:00
6ed2faee2d merge: remote main updates into ux_setting with style preservation
- Resolved conflicts in state.ts, HwDashboard.ts, ListFactory.ts, and PartsMasterListView.ts
- Prioritized latest functional logic from main branch (Job Spec mapping, Matrix calculations)
- Maintained Vercel-inspired UI styling and unified CSS classes from ux_setting branch
- Synchronized PC status toggle visibility rules with latest main branch changes
2026-06-17 13:08:59 +09:00
89d3ac2e89 style: unify UI styling & restore dashboard logic
- Restored HW/SW Dashboard full features (Chart.js, filters, tables) from main
- Unified Search Bar & Filter Bar across all views (List, Location)
- Integrated asset identity info into all Modal Headers
- Standardized 'Remove Row' buttons as high-visibility circular circles
- Centralized hardcoded inline styles into dedicated CSS files
- Fixed various ReferenceErrors and layout regressions in HWModal
2026-06-17 12:29:26 +09:00
b37981506e style: revert content/logic to main while preserving Vercel UI styles
- Reverted HWModal to unified form structure from main branch
- Restored original field positions and visibility logic in all modals
- Applied Vercel-inspired CSS classes and removed legacy inline styles
- Restored SwDashboard 2x2 layout from main
- Cleaned up unused modular form files
- Fixed TypeError related to ASSET_MFR schema key
2026-06-17 10:46:24 +09:00
abc531a41e Design: 대시보드 하단 표 세로비율 확장 및 스크롤바 제거 2026-06-17 09:28:06 +09:00
8451101325 Style: 대시보드 UI 프리미엄 리스타일링 및 카드 구조 도입 2026-06-17 09:25:16 +09:00
3e69e74bc9 Feat: 통합 사양 적정성 인라인 바 그래프 및 대시보드 레이아웃 개편 2026-06-17 09:22:31 +09:00
73ef13f3a5 style: apply Vercel-inspired responsive UI & fluid scaling 2026-06-16 17:43:20 +09:00
155570e8de style: disable global text selection to prevent accidental UI dragging 2026-06-16 14:32:16 +09:00
723c4723f6 feat: 개인PC 자산 관리(PC) 페이지에서 '자산 현황' 토글 탭 숨김처리 및 자산 목록으로 기본 고정 2026-06-15 15:01:46 +09:00
a44283281f feat: 대시보드 미니 모달 상세 자산 목록 테이블에 등급 및 점수 컬럼 표기 기능 추가 2026-06-15 14:53:36 +09:00
fa87f383e2 fix: 직무별 기준 사양 대비 부족 사양(0.6배 미만) 및 오버스펙(1.5배 초과) 판정 수치 비율 임계치 조정 2026-06-15 14:51:09 +09:00
6118141f6e feat: 직무별 기준 사양(job_spec_standards) 데이터를 활용한 부족사양, 오버스펙 판정 및 등급별 부족분(구매 필요) 산출 공식 연동 2026-06-15 14:43:53 +09:00
119c799d1d style: 레이아웃 비율 복구 및 타이포그래피 전역 표준화 (16px Base)
- 주요 변경 사항:
  1. 레이아웃 안정화: 서버 위치도 뷰의 2:1 비율 복원 및 가변형(Adaptive) 레이아웃 적용
  2. 타이포그래피 표준화: 전역 폰트 스케일 도입 및 기본 폰트 사이즈 상향 (15px -> 16px)
  3. 3-Way 토글 통합: [자산 위치] [운영 현황] [자산 목록] 간의 전환 오류 수정 및 UI 통일
  4. 하드코딩 제거: 인라인 스타일을 CSS 클래스 및 변수 체계로 전면 리팩토링
  5. 가이드 업데이트: 변경된 디자인 정책을 design_rule.md에 반영
2026-06-15 14:21:54 +09:00
05e23883b8 feat: 직무별 기준 사양 등록 시 부품 마스터 자동완성 검색 및 성능 점수 실시간 자동 계산 기능 추가 2026-06-15 13:29:10 +09:00
8c406fd0b8 fix: 부품 표준 정보 서브 탭 렌더링 시 DOM 쿼리 타이밍 에러 해결 (document.getElementById -> tabContainer.querySelector) 2026-06-15 13:27:20 +09:00
e678f9d653 feat: 부품 마스터 화면 내 직무별 기준 사양 CRUD 및 서브 탭 연동 기능 추가 2026-06-15 13:26:11 +09:00
132e37d0d3 refactor: 사양 부족 및 노후 장비의 교체 수요를 해당 사용자의 직무 권장 사양 등급에 맞추어 분산 합계 계산 2026-06-15 13:19:10 +09:00
d6e75f8b2c refactor: 교체 대상 PC 교체 수요를 보급 PC 신규 구매 필요 수량으로 이전 합산 2026-06-15 13:17:01 +09:00
c35f57acab style: 보급 PC 라벨 단순화 및 부족분 컬럼명을 구매 필요로 변경 2026-06-15 13:14:45 +09:00
97cecb8b50 feat: 5등급 PC 분류 체계 도입 (교체 대상 PC 등급 신설) 2026-06-15 13:12:07 +09:00
b9d28736e2 docs: add work log for 2026-06-15 and update DB deletion policy in README 2026-06-15 11:47:46 +09:00
a4b620099c feat: 대시보드 폰트 크기, 패딩 조절 및 자산목록 정렬 기준 변경(updated_at 내림차순) 2026-06-15 11:22:07 +09:00
b169176d57 WIP(style): UI 컴포넌트 하드코딩 제거 및 CSS 통합 (진행 중)
- 작업 상태: 진행 중 (Work In Progress)
- 주요 변경 사항:
  1. CSS 파일 통합: HWModal, SWModal, ListFactory 등에서 인라인 스타일(style 속성) 전면 제거 및 클래스 기반으로 재작성
  2. 폰트/타이포그래피 스케일업: 최소 폰트 14px 기준으로 전체 텍스트 크기 상향 및 굵기(font-weight) 상향 조정
  3. GNB(상단바) 레이아웃 개편: 2단 구조(로고 라인 / 메뉴 라인)로 변경 및 카테고리 텍스트 라벨 생략을 통한 간결화
  4. 로고 이미지 교체: image 92.png로 업데이트 및 경로 정리
  5. 디자인 가이드 분리: README에서 design_rule.md로 디자인 정책 문서 독립

* 참고: 현재 디자인 검토를 위한 중간 반영 상태이며, 피드백에 따라 추가 수정 예정임.
2026-06-12 15:57:20 +09:00
56abdddbc7 Merge remote-tracking branch 'origin/main' into ux_setting 2026-06-12 13:34:13 +09:00
fd9e88d7c6 style: 리팩토링 및 CSS 통합 작업 완료 (하드코딩 스타일 제거) 2026-06-12 13:29:59 +09:00
407b9ba531 style: 연도별 PC 노후도 예측 표의 왼편 여백 제거 및 레이아웃 정렬 2026-06-12 10:40:37 +09:00
55c43aa250 merge: remote main updates into local main 2026-06-12 10:37:52 +09:00
9186eb50ca feat: 자산 관리 시스템 고도화 및 DB 정규화 대응 수정
1. 자산 저장 시 500 에러 해결: V3 정규화 스키마에 맞춰 테이블 매핑 최신화 및 저장 로직 안정화
2. 자산 번호 체계 개편: 구매일자(YYYYMM)와 유형을 기반으로 PREFIX-YYYYMM-NNNN 규칙 적용 (코드 로직 수정 및 기존 데이터 전량 갱신)
3. 구매일자 표준화: 모든 purchase_date를 YYYY-MM-DD 형식으로 통일
4. HWModal 기능 복원: 위치 등록 시 다중 사진 페이지네이션(좌우 버튼) 기능 복구
5. 위치 지도 고도화: HTML 인터랙티브 지도 지원 및 이미지 지도 내 좌석 스내핑 로직 추가
2026-06-12 10:29:42 +09:00
193 changed files with 13050 additions and 20159 deletions

2
.env
View File

@@ -3,4 +3,4 @@ DB_PORT=3306
DB_USER=itam_admin
DB_PASS=itam1234
DB_NAME=itam
PORT=3000
PORT=3001

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@@ -1,429 +0,0 @@
<!DOCTYPE html>
<html lang="ko">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>PC 사양 적정성 분석 기획서 (GPU 반영)</title>
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Noto+Sans+KR:wght@300;400;500;700;900&family=Outfit:wght@400;500;600;700;800&display=swap" rel="stylesheet">
<style>
:root {
--primary: #4F46E5;
--primary-light: #EEF2FF;
--secondary: #10B981;
--secondary-light: #D1FAE5;
--danger: #EF4444;
--danger-light: #FEE2E2;
--warning: #F59E0B;
--warning-light: #FEF3C7;
--purple: #7C3AED;
--purple-light: #EDE9FE;
--text-dark: #0F172A;
--text-body: #334155;
--text-muted: #64748B;
--border: #E2E8F0;
--bg-light: #F8FAFC;
}
* { box-sizing: border-box; margin: 0; padding: 0; }
body {
font-family: 'Outfit', 'Noto Sans KR', sans-serif;
color: var(--text-body);
background: #fff;
letter-spacing: -0.02em;
line-height: 1.7;
}
.page { max-width: 980px; margin: 0 auto; padding: 3rem 2rem; }
/* ─ Header ─ */
.doc-header { border-bottom: 3px solid var(--text-dark); padding-bottom: 1.75rem; margin-bottom: 3rem; }
.doc-label {
display: inline-block; font-size: 0.75rem; font-weight: 700; color: var(--primary);
background: var(--primary-light); padding: 0.25rem 0.75rem; border-radius: 99px;
text-transform: uppercase; letter-spacing: 0.08em; margin-bottom: 0.75rem;
}
.version-badge {
display: inline-block; font-size: 0.7rem; font-weight: 700; color: var(--secondary);
background: var(--secondary-light); padding: 0.2rem 0.6rem; border-radius: 99px;
margin-left: 0.5rem; vertical-align: middle;
}
.doc-header h1 { font-size: 2rem; font-weight: 900; color: var(--text-dark); line-height: 1.25; margin-bottom: 1rem; }
.meta-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(180px, 1fr)); gap: 0.75rem; margin-top: 1rem; }
.meta-item { background: var(--bg-light); border-radius: 8px; padding: 0.65rem 1rem; font-size: 0.83rem; }
.meta-item .label { color: var(--text-muted); display: block; font-size: 0.75rem; }
.meta-item .val { font-weight: 700; color: var(--text-dark); font-size: 0.9rem; }
/* ─ Sections ─ */
section { margin-bottom: 3.5rem; }
h2 {
font-size: 1.3rem; font-weight: 800; color: var(--text-dark);
padding-bottom: 0.5rem; border-bottom: 2px solid var(--border);
margin-bottom: 1.5rem; display: flex; align-items: center; gap: 0.6rem;
}
h2 .num {
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<body>
<div class="page">
<!-- HEADER -->
<header class="doc-header">
<div class="doc-label">기능 명세서 <span class="version-badge">v3.0 — 100점 감점제 반영</span></div>
<h1>PC 사양 적정성 분석 기획서<br>
<span style="font-size:1.05rem;font-weight:500;color:var(--text-muted);">
100점 만점 감점 방식 · 성능 감점 기준 · 실제 업무 효율성 평가 (CPU / RAM / GPU / 연식)
</span>
</h1>
<div class="meta-grid">
<div class="meta-item"><span class="label">분석 지표</span><span class="val">CPU + RAM + GPU + 연식 (감점법)</span></div>
<div class="meta-item"><span class="label">최대 점수</span><span class="val">100점 (만점)</span></div>
<div class="meta-item"><span class="label">적정성 판별 기준</span><span class="val">직무별 목표 사양 대비 편차</span></div>
<div class="meta-item"><span class="label">최종 수정일</span><span class="val">2026. 05. 31</span></div>
</div>
</header>
<!-- 1. 개요 -->
<section>
<h2><span class="num">1</span>개요 — 100점 만점 감점형 성능 점수 체계</h2>
<p>
v3.0부터 PC 사양 점수는 <strong>100점 만점 기준 감점제</strong>로 산출됩니다.
누적 합산 방식 대신, 최상급 부품 조합을 100점 만점으로 고정하고 사양이 저하되거나 연식이 노후화됨에 따라
<strong>성능 및 효율성 하락 폭을 감점</strong>하는 방식입니다. 이는 실제 업무 환경에서 PC 노후도에 따른
체감 생산성 저하를 훨씬 직관적이고 현실적으로 드러냅니다.
</p>
<div class="flow">
<div class="flow-step">① 기본 100점 만점</div>
<div class="flow-arrow"></div>
<div class="flow-step">② CPU 등급/세대 감점</div>
<div class="flow-arrow"></div>
<div class="flow-step">③ RAM 용량 감점</div>
<div class="flow-arrow"></div>
<div class="flow-step gpu">④ GPU 등급 감점</div>
<div class="flow-arrow"></div>
<div class="flow-step">⑤ 연식 노후 감점</div>
<div class="flow-arrow"></div>
<div class="flow-step">⑥ 최종 실질 성능 점수</div>
</div>
<div class="formula">
<span class="comment">// ─── 최종 PC 사양 점수 (100점 만점, 최소 10점 보존) ───</span>
<span class="key">totalScore</span> = max(10, 100 - (<span class="val">cpuDeduction</span> + <span class="val">genDeduction</span> + <span class="val">ramDeduction</span> + <span class="val">gpuDeduction</span> + <span class="val">ageDeduction</span>))
</div>
</section>
<!-- 2. CPU 감점 룰 -->
<section>
<h2><span class="num">2</span>CPU 사양 감점 기준</h2>
<p>CPU 감점은 <strong>등급 감점(최대 -30점)</strong><strong>세대 노후 감점(최대 -15점)</strong>의 합산입니다.</p>
<div class="formula">
<span class="comment">// [CPU 등급 감점]</span>
i9 / Ryzen 9 → <span class="val">0점 감점</span>
i7 / Ryzen 7 → <span class="val">-5점 감점</span>
i5 / Ryzen 5 → <span class="val">-15점 감점</span>
i3 / Ryzen 3 → <span class="val">-25점 감점</span>
기타 → <span class="val">-30점 감점</span>
<span class="comment">// [CPU 세대 노후 감점]</span>
최신 세대 (Intel 12~14세대, Ryzen 5000~7000시리즈 이상) → <span class="val">0점 감점</span>
과도기 세대 (Intel 10~11세대, Ryzen 3000시리즈) → <span class="val">-5점 감점</span>
구형 세대 (Intel 8~9세대, Ryzen 1000~2000시리즈) → <span class="val">-10점 감점</span>
노후 세대 (Intel 7세대 이하, 구형 AMD) → <span class="val">-15점 감점</span>
</div>
<h3>CPU 조합별 감점 예시</h3>
<div class="tbl-wrap">
<table>
<thead><tr><th>모델</th><th>세대 구분</th><th>등급감점</th><th>세대감점</th><th>CPU 감점 합계</th></tr></thead>
<tbody>
<tr><td>i9-13900K</td><td>최신 세대</td><td>0</td><td>0</td><td><strong>0점 (감점 없음)</strong></td></tr>
<tr><td>i7-14700K</td><td>최신 세대</td><td>-5</td><td>0</td><td><strong>-5점</strong></td></tr>
<tr><td>i7-1360P</td><td>최신 세대 (노트북)</td><td>-5</td><td>0</td><td><strong>-5점</strong></td></tr>
<tr><td>i5-12400</td><td>최신 세대</td><td>-15</td><td>0</td><td><strong>-15점</strong></td></tr>
<tr><td>i7-9700</td><td>구형 세대</td><td>-5</td><td>-10</td><td><strong>-15점</strong></td></tr>
<tr><td>i5-8500</td><td>구형 세대</td><td>-15</td><td>-10</td><td><strong>-25점</strong></td></tr>
<tr><td>i7-7700</td><td>노후 세대</td><td>-5</td><td>-15</td><td><strong>-20점</strong></td></tr>
</tbody>
</table>
</div>
</section>
<!-- 3. RAM 감점 룰 -->
<section>
<h2><span class="num">3</span>RAM 용량 감점 기준</h2>
<p>메모리 용량 부족에 따른 멀티태스킹 제약 및 병목 현상을 반영해 <strong>최대 -25점</strong>까지 감점합니다.</p>
<div class="tbl-wrap">
<table>
<thead><tr><th>RAM 용량</th><th>감점 점수</th><th>영향도</th><th>평가</th></tr></thead>
<tbody>
<tr><td>32GB 이상</td><td><strong>0점 (감점 없음)</strong></td><td>대용량 3D 및 개발 작업 원활</td><td><span class="badge b-green">최적</span></td></tr>
<tr><td>16GB</td><td><strong>-10점 감점</strong></td><td>일반 사무용 및 가벼운 멀티태스킹 적합</td><td><span class="badge b-primary">보통</span></td></tr>
<tr><td>8GB</td><td><strong>-20점 감점</strong></td><td>브라우저 탭 다수 실행 시 물리 메모리 부족</td><td><span class="badge b-yellow">주의</span></td></tr>
<tr><td>8GB 미만</td><td><strong>-25점 감점</strong></td><td>기본 OS 구동 외 심각한 메모리 병목</td><td><span class="badge b-red">부족</span></td></tr>
</tbody>
</table>
</div>
</section>
<!-- 4. GPU 감점 룰 -->
<section>
<h2><span class="num">4</span>GPU 성능 감점 기준</h2>
<p>
3D 렌더링 및 고급 연산 처리 능력을 기준으로 외장 및 내장 GPU를 분류해 <strong>최대 -25점</strong>까지 감점합니다.
GPU 정보가 감지되지 않거나 없는 경우 기본적으로 내장 그래픽 수준인 -25점을 감점합니다.
</p>
<div class="tbl-wrap">
<table>
<thead><tr><th>등급</th><th>제품군 구분</th><th>대표 모델</th><th>감점 점수</th><th>적합 작업</th></tr></thead>
<tbody>
<tr class="tier-S"><td>S</td><td>최상위 외장 GPU</td><td>RTX 4070~4090, RTX A4000~A6000</td><td><strong>0점 (감점 없음)</strong></td><td>3D 그래픽, AI 연산, VR</td></tr>
<tr class="tier-A"><td>A</td><td>메인스트림 외장 GPU</td><td>RTX 3060~3070, RTX 2060, RTX A2000</td><td><strong>-5점 감점</strong></td><td>중급 개발, CAD 설계</td></tr>
<tr class="tier-B"><td>B</td><td>엔트리 외장 GPU</td><td>GTX 1660, GTX 1060, RX 6600</td><td><strong>-15점 감점</strong></td><td>기본 CAD, 그래픽 보조</td></tr>
<tr class="tier-C"><td>C</td><td>내장 그래픽 및 기타</td><td>Intel Iris Xe, UHD Graphics, Vega, GPU 없음</td><td><strong>-25점 감점</strong></td><td>오피스 사무, 문서 작업</td></tr>
</tbody>
</table>
</div>
</section>
<!-- 5. 종합 점수 감점 사례 -->
<section>
<h2><span class="num">5</span>감점법 종합 점수 계산 실사례</h2>
<div class="tbl-wrap">
<table>
<thead>
<tr><th>모델명</th><th>CPU 사양 (감점)</th><th>RAM 사양 (감점)</th><th>GPU 사양 (감점)</th><th>연식 (감점)</th><th>감점 총합</th><th>최종 점수</th></tr>
</thead>
<tbody>
<tr>
<td>HP ZBook Fury 16</td><td>Ryzen 9 7900X (0)</td><td>64GB (0)</td><td>NVIDIA RTX A2000 (-5)</td><td>2년차 (-6)</td><td>-11</td><td><strong>89점</strong></td>
</tr>
<tr>
<td>Dell Precision 5680</td><td>i9-13900K (0)</td><td>64GB (0)</td><td>NVIDIA RTX 4070 (0)</td><td>2년차 (-6)</td><td>-6</td><td><strong>94점</strong></td>
</tr>
<tr>
<td>LG Gram 17 Pro</td><td>i7-14700K (-5)</td><td>32GB (0)</td><td>NVIDIA RTX 4060 (-5)</td><td>1년차 (-3)</td><td>-13</td><td><strong>87점</strong></td>
</tr>
<tr>
<td>LG Gram 16</td><td>i7-1360P (-5)</td><td>16GB (-10)</td><td>Intel Iris Xe (-25)</td><td>3년차 (-9)</td><td>-49</td><td><strong>51점</strong></td>
</tr>
<tr>
<td>Samsung Galaxy Book 3</td><td>i5-1340P (-15)</td><td>16GB (-10)</td><td>Intel Iris Xe (-25)</td><td>3년차 (-9)</td><td>-59</td><td><strong>41점</strong></td>
</tr>
<tr>
<td>HP EliteBook 840</td><td>Ryzen 5 5600X (-15)</td><td>16GB (-10)</td><td>AMD Radeon Vega (-25)</td><td>4년차 (-12)</td><td>-62</td><td><strong>38점</strong></td>
</tr>
<tr>
<td>HP ProDesk 400 G5</td><td>i3-8100 (-35)</td><td>8GB (-20)</td><td>Intel UHD 630 (-25)</td><td>5년 이상 (-15)</td><td>-95</td><td><strong>10점(보존)</strong></td>
</tr>
</tbody>
</table>
</div>
</section>
<!-- 6. 직무별 평균 및 권장 점수 -->
<section>
<h2><span class="num">6</span>직무별 평균 및 권장 점수 기준 (100점 만점 감점형)</h2>
<p>100점 만점 감점형 점수 체계를 실제 PC 데이터에 대입하여 산출된 각 직무별 평균 및 권장 목표 점수 기준선입니다.</p>
<div class="tbl-wrap">
<table>
<thead>
<tr><th>정렬</th><th>직무</th><th>실제 데이터 평균 (감점 반영)</th><th>기본 권장 점수 (목표)</th><th>규칙</th></tr>
</thead>
<tbody>
<tr><td>1</td><td><strong>AI 개발자</strong></td><td>88.0점</td><td>95점</td><td><span class="badge b-purple">최고</span></td></tr>
<tr><td>2</td><td><strong>편집 디자이너</strong></td><td>80.2점</td><td>75점</td><td><span class="badge b-purple">최고</span></td></tr>
<tr><td>3</td><td><strong>3D 디자이너</strong></td><td>78.4점</td><td>90점</td><td><span class="badge b-purple">최고</span></td></tr>
<tr><td>4</td><td><strong>UXUI 디자이너</strong></td><td>72.7점</td><td>70점</td><td><span class="badge b-primary">고성능</span></td></tr>
<tr><td>5</td><td><strong>3D 개발자</strong></td><td>67.8점</td><td>90점</td><td><span class="badge b-purple">최고</span></td></tr>
<tr><td>6</td><td><strong>프로그램 개발자</strong></td><td>67.3점</td><td>80점</td><td><span class="badge b-primary">고성능</span></td></tr>
<tr><td>7</td><td><strong>BIM모델러</strong></td><td>62.1점</td><td>75점</td><td><span class="badge b-purple">최고</span></td></tr>
<tr><td>8</td><td><strong>엔지니어</strong></td><td>42.9점</td><td>60점</td><td><span class="badge b-primary">고성능</span></td></tr>
<tr><td>9</td><td><strong>웹 개발자</strong></td><td>39.2점</td><td>75점</td><td><span class="badge b-primary">고성능</span></td></tr>
<tr><td>10</td><td><strong>기획자</strong></td><td>38.6점</td><td>50점</td><td><span class="badge b-green">중간</span></td></tr>
<tr><td>11</td><td><strong>감리원</strong></td><td>-</td><td>40점</td><td><span class="badge b-yellow">기본</span></td></tr>
</tbody>
</table>
</div>
<div class="box box-blue">
<div class="box-title">📌 대소 관계 조건 충족 확인</div>
AI 개발자(88.0) &gt; 편집 디자이너(80.2) &gt; 3D 디자이너(78.4) &gt; UXUI 디자이너(72.7) &gt; 3D 개발자(67.8) &gt; 프로그램 개발자(67.3) &gt; BIM모델러(62.1) &gt; 엔지니어(42.9) &gt; 웹 개발자(39.2) &gt; 기획자(38.6) ✅
</div>
</section>
<!-- 7. 적정성 판별 기준 -->
<section>
<h2><span class="num">7</span>적정성 판별 기준</h2>
<p>직무 내 실제 평균 점수를 기준으로 편차율을 산출하여 3단계로 판별합니다.</p>
<div class="formula">
<span class="key">avgScore</span> = <span class="val">해당 직무 소속 PC 점수들의 산술 평균</span>
IF <span class="val">개인 실질 점수 &lt; avgScore × 0.80</span><span class="key">"사양 부족"</span> (직무 평균 20% 이상 미달)
IF <span class="val">개인 실질 점수 &gt; avgScore × 1.30</span><span class="key">"오버스펙"</span> (직무 평균 30% 이상 초과)
ELSE → <span class="key">"적정"</span>
</div>
<div class="tbl-wrap">
<table>
<thead><tr><th>판별 결과</th><th>조건</th><th>권장 조치</th></tr></thead>
<tbody>
<tr><td><span class="badge b-red">사양 부족</span></td><td>실질 점수 &lt; 직무 평균 × 0.8</td><td>교체 또는 성능 업그레이드 우선 검토</td></tr>
<tr><td><span class="badge b-green">적정</span></td><td>직무 평균 × 0.8 ≤ 실질 점수 ≤ 직무 평균 × 1.3</td><td>현행 업무 효율 유지</td></tr>
<tr><td><span class="badge b-yellow">오버스펙</span></td><td>실질 점수 &gt; 직무 평균 × 1.3</td><td>과스펙 장비 회수 또는 필요 부서 재배치</td></tr>
</tbody>
</table>
</div>
</section>
<!-- 8. 신뢰도 검토 -->
<section>
<h2><span class="num">8</span>점수 신뢰도 및 한계 분석</h2>
<h3>✅ 신뢰 가능한 부분</h3>
<div class="box box-green">
<ul style="padding-left:1.25rem;margin:0;line-height:2.2;">
<li><strong>3요소 합산으로 실제 성능 근접도 향상</strong>: CPU·RAM·GPU를 모두 반영함으로써 단순 CPU 점수 대비 실체감 성능과의 상관관계가 크게 개선되었습니다.</li>
<li><strong>GPU 티어 방향성 일치</strong>: RTX 4090 &gt; 4080 &gt; 4070 … 순의 점수 순서는 실제 벤치마크(3DMark, PassMark GPU)와 일치합니다.</li>
<li><strong>내장/외장 구분 명확</strong>: 내장 그래픽(5~15점)과 독립 GPU(18점~)의 점수 구간이 명확히 분리되어 사양 격차를 직관적으로 반영합니다.</li>
<li><strong>직무별 상대 비교 합리성 유지</strong>: GPU 점수 추가 후에도 직무 내 평균 기준 편차율 판별 방식이 그대로 유지됩니다.</li>
</ul>
</div>
<h3>⚠️ 여전히 남아있는 한계점</h3>
<div class="tbl-wrap">
<table>
<thead><tr><th>한계 항목</th><th>내용</th><th>영향도</th></tr></thead>
<tbody>
<tr>
<td><strong>노트북 TDP 미반영</strong></td>
<td>i7-1360P (노트북 28W)와 i7-13700K (데스크탑 125W)는 같은 세대지만 실제 성능 차이가 큽니다. 현재는 동일 점수가 부여됩니다.</td>
<td><span class="badge b-yellow">중간</span></td>
</tr>
<tr>
<td><strong>SSD 유형 미반영</strong></td>
<td>NVMe SSD와 HDD의 체감 속도 차이는 크지만 점수에 포함되지 않습니다.</td>
<td><span class="badge b-yellow">중간</span></td>
</tr>
<tr>
<td><strong>GPU 세부 파생 모델 한계</strong></td>
<td>RTX 4060 Laptop과 RTX 4060 Desktop은 성능 차이가 있으나 동일 점수(50점)를 받습니다.</td>
<td><span class="badge b-yellow">중간</span></td>
</tr>
<tr>
<td><strong>GPU 세대 보정 미적용</strong></td>
<td>CPU와 달리 GPU는 세대 보정 없이 모델명 매핑 방식만 사용됩니다. 향후 세대별 보정을 검토할 수 있습니다.</td>
<td><span class="badge b-primary">낮음</span></td>
</tr>
<tr>
<td><strong>실측 벤치마크 미연동</strong></td>
<td>3DMark / PassMark GPU 실측값이 아닌 모델명 파싱 추정치입니다.</td>
<td><span class="badge b-yellow">중간</span></td>
</tr>
</tbody>
</table>
</div>
<div class="box box-blue">
<div class="box-title">💡 종합 신뢰도 평가</div>
GPU 점수 반영 후 <strong>특히 디자이너·개발자와 같은 그래픽 집약적 직무의 적정성 판별 정확도가 대폭 향상</strong>되었습니다.
다만 노트북 TDP, SSD 유형 등 추가 변수를 향후 보완하면 신뢰도를 더 끌어올릴 수 있습니다.
현 시점에서 본 점수 체계는 <strong>"절대적 성능 수치"가 아닌 "조직 내 직무별 상대 비교 도구"</strong>로 활용하는 것이 가장 적합합니다.
</div>
</section>
<!-- 9. 개선 로드맵 -->
<section>
<h2><span class="num">9</span>향후 개선 로드맵</h2>
<div class="tbl-wrap">
<table>
<thead><tr><th>우선순위</th><th>항목</th><th>기대 효과</th><th>난이도</th></tr></thead>
<tbody>
<tr><td><span class="badge b-green">완료</span></td><td>GPU 점수 반영 (v2.0)</td><td>그래픽 직무 신뢰도 대폭 향상</td><td></td></tr>
<tr><td><span class="badge b-yellow">권장</span></td><td>SSD 유형별 점수 추가 (NVMe/SATA/HDD)</td><td>실체감 체감 속도 반영</td><td></td></tr>
<tr><td><span class="badge b-yellow">권장</span></td><td>노트북/데스크탑 TDP 보정</td><td>모바일 CPU 과대평가 방지</td><td></td></tr>
<tr><td><span class="badge b-primary">선택</span></td><td>PassMark / 3DMark 실측 DB 내장 연동</td><td>추정치 → 실측값 전환</td><td></td></tr>
<tr><td><span class="badge b-primary">선택</span></td><td>직무별 항목 가중치 커스터마이징</td><td>조직 특성 맞춤 정밀 점수화</td><td></td></tr>
<tr><td><span class="badge b-primary">선택</span></td><td>RMM 에이전트 실시간 자원 점유율 연동</td><td>실사용 기반 교체 우선순위 추천</td><td></td></tr>
</tbody>
</table>
</div>
</section>
<footer>
<p>HM ITAM — PC 사양 적정성 분석 기획서 v2.0 (GPU 반영) &nbsp;·&nbsp; 2026. 05. 28</p>
<p style="margin-top:0.25rem;">내부 검토용 문서입니다. 무단 외부 배포를 금합니다.</p>
</footer>
</div>
</body>
</html>

22
QR_system.md Normal file
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@@ -0,0 +1,22 @@
목적
- 정기적인 실물자산 점검을 실시하여 시스템 내 자산정보의 정확성을 확보하고, 실제 자산의 위치 및 상태를 체계적으로 파악·관리할 수 있는 관리체계를 구축
- QR 스캔 시스템을 통해 자산별 관리 이력 및 관리 책임자 정보를 즉시 확인할 수 있으며, 자산의 이동·변경 이력 추적과 안정적인 운영 관리를 추구
구조 구성안
A. 실제 위치 정보를 가진 마스터 테이블 구축
- 현재 DB의 위치 정보는 건물 및 호수 정보(예: 기술개발센터 / 서버실)와 이미지 파일 내 픽셀 좌표 정보로 관리되고 있으며, 실제 서버가 설치된 랙(Rack) 및 물리적 위치 정보를 관리하는 항목은 존재하지 않음
- 이미지 좌표 데이터와 실제 자산 위치 데이터를 연결하는 별도 마스터 테이블을 생성하여, 좌표 정보와 물리적 위치 정보 간 관계 정의 필요
B. 기존 테이블 개편
- 픽셀 좌표 정보는 마스터 테이블에서 통합관리하고, 기존 테이블은 마스터 코드를상속받는 구조로 변경하여 유지 보수성을 확보
QR코드 정보
- 자산 QR : 시스템에 등록된 자산 고유의 자산번호
- 위치 QR : 물리적 위치 테이블에 저장된 마스터 코드
현장실사 시나리오
① 담당자가 서버 렉 전면에 부착된 위치 QR을 스캔
② 위치 QR에 저장된 주소로 접속하여 세션에 현재 위치를 저장
③ 자산에 부착된 자산 QR을 스캔하여 주소에 접속하게 되면 정보를 매칭하여 API로 전송
④ 결합된 정보를 받아 기존 위치를 확인 혹은 업데이트
⑤ 시스템에서 관리자가 확인하여 승인하게 되면 시스템에도 업데이트 완료

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@@ -9,6 +9,17 @@
- 기존 동작 방식과 성능을 기준(Baseline)으로 삼고, 수정 후에도 **기존의 모든 기능이 무결하게 유지되는지 반드시 테스트하여 입증**한다.
- 검증 결과를 바탕으로 "무엇을, 왜, 어떻게" 바꿀지 상세 보고 후, 사용자로부터 **'진행시켜'** 승인을 얻은 뒤에만 집행한다.
4. **선보고 후승인**: 모든 기능 수정 및 코드 변경 전에는 예상 방안을 먼저 보고하고 승인 절차를 거친다.
5. **DB 삭제 및 초기화 절대 엄금 (Strict DB Deletion Policy)**:
- 어떠한 경우에도 `DELETE`, `DROP`, `TRUNCATE` 등 데이터를 삭제하거나 테이블을 초기화하는 작업은 사전에 사용자에게 상세 사유를 보고하고 **명시적 승인**을 얻은 후에만 시행한다.
- 기존 데이터의 가치를 최우선으로 하며, 작업 전 백업 여부를 반드시 확인한다.
6. **REDGREENRefactor 개발 원칙**:
- 모든 기능 개발과 버그 수정은 **RED → GREEN → Refactor** 순서로 진행한다.
- **RED**: 요구사항을 명확히 표현하는 테스트를 먼저 작성하고, 해당 테스트가 기능 미구현 또는 결함으로 인해 실패하는지 확인한다.
- **GREEN**: 실패한 테스트를 통과시키는 데 필요한 최소한의 코드만 구현하며, 불필요한 기능 추가나 구조 변경을 하지 않는다.
- **Refactor**: 관련 테스트와 기존 테스트가 모두 통과하는 상태에서만 중복 제거, 명칭 개선, 책임 분리 등 코드 구조를 개선하며 동작은 변경하지 않는다.
- 각 단계가 끝날 때마다 관련 테스트와 기존 기능의 회귀 여부를 검증한다.
- 테스트 작성이 현실적으로 불가능한 경우에는 그 사유와 대체 검증 방법을 먼저 보고하고 승인을 받은 후 진행한다.
- 본 원칙을 적용할 때에도 기존의 **선보고 후승인****외과 수술식 수정** 규칙을 준수한다.
---
@@ -28,29 +39,8 @@
### 🎨 ITAM 시스템 디자인 가이드 (Design Guide)
1. **디자인 철학 (Design Philosophy)**
* **Minimalist & Border-based**: 불필요한 박스(Card) 사용을 최소화하고, 정보의 구분은 간결한 라인(Border/Divider)을 활용하여 시각적 피로도를 낮춥니다.
* **Professional Achromatic**: 무채색(Black, White, Grey)을 기본으로 하여 정돈된 업무 환경을 제공합니다.
* **Green Accent**: 블루 대신 짙은 그린(`#1E5149`)을 포인트 컬러로 사용하여 차분한 전문성을 강조합니다.
디자인 일관성 및 시각적 원칙에 관한 상세 내용은 아래 문서를 참조하십시오.
2. **타이포그래피 (Typography)**
* **Font Family**: `Pretendard` (전역 적용)
* **Letter Spacing**: `-0.02em` (약 -2%) 적용. 자간을 좁게 설정하여 밀도 있고 세련된 가독성을 확보합니다.
* **Weights**: 400(Regular), 500(Medium), 600(SemiBold), 700(Bold).
👉 **[디자인 가이드 바로가기 (design_rule.md)](./design_rule.md)**
3. **컬러 팔레트 (Color Palette)**
* **Point Color**: `#1E5149` (Deep Green) - 강조, 활성화 상태, 주요 액션 버튼.
* **Text**: Main(`#111827` - Near Black), Muted(`#6B7280` - Grey).
* **Border/Divider**: `#E5E7EB` (Light Grey) - 정보 구분을 위한 얇은 실선.
* **Background**: `#FFFFFF` (White) / `#F9FAFB` (Off White).
4. **레이아웃 및 컴포넌트 규칙 (Layout Rules)**
* **Box-less Design**: 꼭 필요한 정보 묶음(데이터 그룹화 등)이 아니면 박스 형태의 테두리나 배경 사용을 지양합니다.
* **Line-based Division**: 섹션 간의 구분은 1px 두께의 얇은 실선(Border)을 통해 명확히 합니다.
* **Table**: 배경색이나 화려한 효과 없이 행(Row) 간의 얇은 구분선만 사용하여 데이터 본연에 집중하게 합니다.
* **Input/Button**: 입력 필드와 버튼은 최소한의 보더와 포인트 컬러만 사용하여 정갈하게 표현합니다.
* **Modal (모달 공통 규칙)**:
* **Header**: 짙은 그린(`#1E5149`) 배경에 화이트 텍스트를 사용하며, 우측 상단에 명확한 'X' 닫기 버튼을 배치합니다.
* **Interaction**: 사용자의 오입력(실수로 바깥을 클릭하여 입력 내용이 날아가는 현상)을 방지하기 위해 **모달 바깥 영역(Overlay) 클릭 시 모달이 닫히지 않도록** 설정합니다. 닫기는 오직 'ESC' 키 또는 명시적인 'X' 및 '닫기' 버튼을 통해서만 가능합니다.
* **Layout**: `detail.png` 기준의 2열 그리드 시스템을 권장하며, 하단 우측에 액션 버튼(닫기, 저장 등)을 배치합니다.

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import mysql from 'mysql2/promise';
import dotenv from 'dotenv';
import * as xlsx from 'xlsx';
import fs from 'fs';
dotenv.config();
const { DB_HOST, DB_USER, DB_PASS, DB_NAME, DB_PORT } = process.env;
async function backup() {
const connection = await mysql.createConnection({
host: DB_HOST,
user: DB_USER,
password: DB_PASS,
database: DB_NAME,
port: parseInt(DB_PORT || '3306')
});
console.log('🚀 Starting Database Backup Process...');
const tables = [
'asset_pc', 'asset_server', 'asset_storage', 'asset_remote',
'asset_equipment', 'asset_office_supplies', 'asset_survey', 'asset_vip'
];
const wb = xlsx.utils.book_new();
for (const table of tables) {
try {
// 1. Create table backup
await connection.query(`DROP TABLE IF EXISTS ${table}_backup`);
await connection.query(`CREATE TABLE ${table}_backup AS SELECT * FROM ${table}`);
console.log(`✅ Table backup created: ${table} -> ${table}_backup`);
// 2. Fetch data for Excel
const [rows] = await connection.query(`SELECT * FROM ${table}`);
if (rows.length > 0) {
const ws = xlsx.utils.json_to_sheet(rows);
// Sheet names max length is 31 chars
const sheetName = table.substring(0, 31);
xlsx.utils.book_append_sheet(wb, ws, sheetName);
}
} catch (e) {
console.warn(`⚠️ Skipped ${table}: ${e.message}`);
}
}
// 3. Write Excel file
const fileName = 'backupDB_20260608.xlsx';
xlsx.writeFile(wb, fileName);
console.log(`✅ Excel data exported successfully to ${fileName}`);
await connection.end();
}
backup().catch(err => {
console.error('❌ Backup Failed:', err);
process.exit(1);
});

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@@ -1,28 +0,0 @@
import mysql from 'mysql2/promise';
import dotenv from 'dotenv';
dotenv.config();
const { DB_HOST, DB_USER, DB_PASS, DB_NAME, DB_PORT } = process.env;
async function checkRecentLogs() {
const connection = await mysql.createConnection({
host: DB_HOST,
user: DB_USER,
password: DB_PASS,
database: DB_NAME,
port: parseInt(DB_PORT || '3306')
});
console.log('--- Recent History Logs ---');
const [rows] = await connection.query('SELECT * FROM asset_history ORDER BY created_at DESC LIMIT 5');
console.log(JSON.stringify(rows, null, 2));
console.log('\n--- Recent Core Data (to check current_dept) ---');
const [coreRows] = await connection.query('SELECT id, asset_code, current_dept, previous_dept FROM asset_core ORDER BY updated_at DESC LIMIT 5');
console.log(JSON.stringify(coreRows, null, 2));
await connection.end();
}
checkRecentLogs().catch(console.error);

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@@ -1,29 +0,0 @@
import mysql from 'mysql2/promise';
import dotenv from 'dotenv';
dotenv.config();
const { DB_HOST, DB_USER, DB_PASS, DB_NAME, DB_PORT } = process.env;
async function checkRemote() {
const connection = await mysql.createConnection({
host: DB_HOST,
user: DB_USER,
password: DB_PASS,
database: DB_NAME,
port: parseInt(DB_PORT || '3306')
});
console.log('--- Checking asset_remote table ---');
const [columns] = await connection.query('DESCRIBE asset_remote');
const cols = columns.map(c => c.Field);
console.log('Columns in asset_remote:', cols.join(', '));
const [count] = await connection.query('SELECT COUNT(*) as count FROM asset_remote WHERE remote_tool IS NOT NULL OR remote_id IS NOT NULL');
console.log(`Rows with remote info (tool or id): ${count[0].count}`);
await connection.end();
}
checkRemote().catch(console.error);

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@@ -1,176 +0,0 @@
import mysql from 'mysql2/promise';
import dotenv from 'dotenv';
dotenv.config();
const { DB_HOST, DB_USER, DB_PASS, DB_NAME, DB_PORT } = process.env;
async function initDB() {
const connection = await mysql.createConnection({
host: DB_HOST,
user: DB_USER,
password: DB_PASS,
database: DB_NAME,
port: parseInt(DB_PORT || '3306'),
multipleStatements: true
});
console.log('🔄 DB 초기화 시작 (영문 표준 스키마 적용)...');
const tablesToDrop = [
'pc_assets', 'server_assets', 'storage_assets', 'equip_assets', 'mobile_assets',
'sw_sub_assets', 'sw_perm_assets', 'cloud_assets', 'sw_users', 'asset_logs'
];
for (const table of tablesToDrop) {
await connection.query(`DROP TABLE IF EXISTS ${table}`);
}
const createHardwareTable = (tableName, comment) => `
CREATE TABLE ${tableName} (
id VARCHAR(50) PRIMARY KEY,
corp VARCHAR(100),
asset_code VARCHAR(100),
purchase_date VARCHAR(50),
type VARCHAR(50),
detail_purpose VARCHAR(50),
purpose VARCHAR(255),
details TEXT,
current_org VARCHAR(255),
prev_org VARCHAR(255),
location VARCHAR(255),
manager_main VARCHAR(100),
manager_sub VARCHAR(100),
ip_address VARCHAR(100),
remote_tool VARCHAR(100),
server_id VARCHAR(100),
server_pw VARCHAR(100),
model_name VARCHAR(255),
mainboard VARCHAR(255) COMMENT '메인보드',
os VARCHAR(100),
cpu VARCHAR(255),
ram VARCHAR(100),
gpu VARCHAR(100),
storage1 VARCHAR(255),
storage2 VARCHAR(255),
storage3 VARCHAR(255),
monitoring VARCHAR(100),
price VARCHAR(100),
remarks TEXT,
storage_location VARCHAR(255),
status VARCHAR(50),
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
`;
await connection.query(createHardwareTable('pc_assets', 'PC'));
await connection.query(createHardwareTable('server_assets', 'Server'));
await connection.query(createHardwareTable('storage_assets', 'Storage'));
await connection.query(createHardwareTable('equip_assets', 'Equipment'));
await connection.query(createHardwareTable('mobile_assets', 'Mobile'));
await connection.query(`
CREATE TABLE sw_sub_assets (
id VARCHAR(50) PRIMARY KEY,
corp VARCHAR(100) COMMENT '구매법인',
category VARCHAR(100) COMMENT '분야',
dept VARCHAR(100) COMMENT '부서',
product_name VARCHAR(255) COMMENT '제품명',
license_type VARCHAR(100) COMMENT '라이선스 유형',
quantity INT COMMENT '수량',
price VARCHAR(100) COMMENT '금액',
purchase_date VARCHAR(50) COMMENT '구매일',
start_date VARCHAR(50) COMMENT '시작일',
expiry_date VARCHAR(50) COMMENT '만료일',
vendor VARCHAR(255) COMMENT '구매업체',
remarks TEXT COMMENT '비고',
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
`);
await connection.query(`
CREATE TABLE sw_perm_assets (
id VARCHAR(50) PRIMARY KEY,
corp VARCHAR(100) COMMENT '구매법인',
category VARCHAR(100) COMMENT '분야',
dept VARCHAR(100) COMMENT '부서',
product_name VARCHAR(255) COMMENT '제품명',
license_key VARCHAR(255) COMMENT '라이선스 키',
quantity INT COMMENT '수량',
price VARCHAR(100) COMMENT '금액',
purchase_date VARCHAR(50) COMMENT '구매일',
start_date VARCHAR(50) COMMENT '시작일',
expiry_date VARCHAR(50) COMMENT '만료일',
vendor VARCHAR(255) COMMENT '구매업체',
remarks TEXT COMMENT '비고',
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
`);
await connection.query(`
CREATE TABLE cloud_assets (
id VARCHAR(50) PRIMARY KEY,
platform_name VARCHAR(100),
corp VARCHAR(100),
dept VARCHAR(100),
product_name VARCHAR(255),
account_name VARCHAR(255),
pay_method VARCHAR(100),
pay_day VARCHAR(50),
card_num VARCHAR(100),
monthly_fee VARCHAR(100),
remarks TEXT,
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
`);
await connection.query(`
CREATE TABLE sw_users (
id INT AUTO_INCREMENT PRIMARY KEY,
sw_id VARCHAR(50),
corp VARCHAR(100),
dept VARCHAR(100),
position VARCHAR(50),
user_name VARCHAR(100),
usage_period VARCHAR(100),
doc_name VARCHAR(255),
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
`);
await connection.query(`
CREATE TABLE asset_logs (
id INT AUTO_INCREMENT PRIMARY KEY,
asset_id VARCHAR(50),
log_date VARCHAR(50),
log_user VARCHAR(100),
details TEXT,
cost DECIMAL(15,2) DEFAULT 0,
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
`);
await connection.query(`
CREATE TABLE ops_domain_assets (
id VARCHAR(50) PRIMARY KEY,
type VARCHAR(50) COMMENT '유형',
corp VARCHAR(100) COMMENT '법인',
service_name VARCHAR(255) COMMENT '서비스명',
domain_name VARCHAR(255) COMMENT '관리도메인',
start_date VARCHAR(50) COMMENT '시작일',
expiry_date VARCHAR(50) COMMENT '만료일',
price VARCHAR(100) COMMENT '금액',
manager_main VARCHAR(100) COMMENT '담당자',
manager_sub VARCHAR(100) COMMENT '담당자(부)',
remarks TEXT COMMENT '비고',
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
`);
console.log('✅ 모든 테이블이 영문 표준 스키마로 재생성되었습니다.');
await connection.end();
}
initDB().catch(err => {
console.error('❌ DB 초기화 실패:', err);
process.exit(1);
});

48
docs/plans/design_rule.md Normal file
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@@ -0,0 +1,48 @@
# 🎨 ITAM 시스템 디자인 가이드 (Design Guide)
본 문서는 ITAM(IT Asset Management System)의 시각적 일관성과 사용자 경험을 유지하기 위한 핵심 디자인 원칙을 정의합니다.
---
### 1. 디자인 철학 (Design Philosophy)
* **Minimalist & Stark**: Vercel 스타일의 극도로 간결하고 현대적인 디자인을 지향합니다.
* **Achromatic Base**: 블랙(#171717)과 화이트를 기본으로 하며, 정보의 구분은 얇은 헤어라인(#ebebeb)을 사용합니다.
* **Fluid & Responsive**: 고정된 픽셀 대신 화면 크기에 비례하여 UI 밀도가 변하는 유동적 스케일링 시스템을 적용합니다.
### 2. 타이포그래피 및 자간 (Typography & Letter-spacing)
* **Font Family**: `Pretendard` 단일 폰트를 사용합니다.
* **Letter-spacing**: 모든 텍스트에 `-0.02em` (-2%) 자간을 적용하여 밀도 있는 가독성을 확보합니다.
* **Typography Scale**:
* **XS**: `clamp(10px, 1.2vmin + 0.2vw, 15px)` - 보조 텍스트
* **SM**: `clamp(12px, 1.4vmin + 0.3vw, 18px)` - 필터, 일반 라벨, 테이블 헤더
* **Base**: `clamp(14px, 1.6vmin + 0.4vw, 22px)` - 본문, 테이블 데이터
* **MD**: `clamp(18px, 2.5vmin + 0.5vw, 30px)` - 섹션 소제목
* **LG**: `clamp(24px, 4vmin + 0.6vw, 48px)` - 페이지 대제목
* **XL**: `clamp(32px, 6vmin + 0.8vw, 72px)` - 핵심 통계 지표
* **Layout Units**:
* **Header Height**: `clamp(50px, 8vmin, 90px)`
* **Base Spacing**: `clamp(0.75rem, 3vmin, 3rem)`
* **Radius**: `clamp(6px, 1.5vmin, 16px)`
### 3. 컬러 팔레트 (Vercel Stark Palette)
* **Primary**: `#171717` (Stark Black) - 텍스트, 주요 버튼, 강조 요소.
* **Secondary**: `#888888` (Mute) - 보조 텍스트, 비활성 아이콘.
* **Border**: `#ebebeb` (Hairline) - 정보 구분선.
* **Background**: `#ffffff` (Canvas), `#fafafa` (Soft), `#f5f5f5` (Soft 2).
* **Accents**: Blue(`#0070f3`), Orange(`#f5a623`), Danger(`#ee0000`).
### 4. 컴포넌트 및 레이아웃 규칙 (Component Rules)
* **Header & Navigation**:
* 상단 1열 통합 바 형태를 유지하며, GNB와 LNB를 동일 라인에 배치하여 공간을 효율적으로 사용합니다.
* **Unified Filter Bar**:
* 검색창과 필터는 상단 타이틀 바로 아래(기존 액션 버튼 라인)까지 올려서 배치합니다.
* **Action Group**: '자산 추가', '부품 마스터' 등의 주요 액션 버튼은 검색창과 같은 라인의 최우측에 정렬합니다.
* **Dashboard**:
* **Single-Screen View**: 1920*1080(또는 1920*919) 해상도에서 스크롤 없이 한 화면에 핵심 정보가 모두 보이도록 최적화합니다.
* **Fixed Charts**: 차트 내부 숫자나 요소에 애니메이션(`animation: false`) 및 플로팅 레이블을 배제하여 정적인 안정성을 확보합니다.
* **Footer**:
* 화면 최하단에 위치하며, 텍스트는 **우측 정렬(Right-aligned)**합니다.
* 상단에 1px 헤어라인 구분선을 가집니다.
* **Security & UX**:
* **Text Selection**: 사용자의 실수에 의한 UI 드래그 방지를 위해 입력창(`input`, `textarea`)을 제외한 전체 영역의 텍스트 선택을 차단합니다.
* **View Toggle**: '서버' 탭 등 특정 탭에서만 '목록보기' 체크박스를 통해 뷰를 전환하며, 그 외 화면은 리스트 중심의 UI를 제공합니다.

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@@ -1,44 +0,0 @@
import mysql from 'mysql2/promise';
import dotenv from 'dotenv';
dotenv.config();
const { DB_HOST, DB_USER, DB_PASS, DB_NAME, DB_PORT } = process.env;
async function dropLegacyTables() {
const connection = await mysql.createConnection({
host: DB_HOST,
user: DB_USER,
password: DB_PASS,
database: DB_NAME,
port: parseInt(DB_PORT || '3306')
});
console.log('🧹 Starting cleanup of obsolete legacy backup tables...');
const tablesToDrop = [
'asset_pc', 'asset_pc_backup',
'asset_server', 'asset_server_backup',
'asset_storage', 'asset_storage_backup',
'asset_remote_backup', // IMPORTANT: DO NOT drop asset_remote!
'asset_equipment', 'asset_equipment_backup',
'asset_office_supplies', 'asset_office_supplies_backup',
'asset_survey', 'asset_survey_backup',
'asset_vip', 'asset_vip_backup',
'asset_pc_parts'
];
for (const table of tablesToDrop) {
try {
await connection.query(`DROP TABLE IF EXISTS ${table}`);
console.log(`✅ Dropped table: ${table}`);
} catch (err) {
console.warn(`⚠️ Failed to drop table ${table}: ${err.message}`);
}
}
console.log('🎉 Cleanup complete. Database is now lean and mean.');
await connection.end();
}
dropLegacyTables().catch(console.error);

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<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>ITAM 자산관리 ERP</title>
<title>한맥가족 자산관리시스템</title>
<link rel="stylesheet"
href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard@v1.3.9/dist/web/variable/pretendardvariable.min.css" />
<link rel="stylesheet" href="/src/styles/common.css" />
<link rel="stylesheet" href="/src/styles/login.css" />
<link rel="stylesheet" href="/src/styles/guide.css" />
<link rel="stylesheet" href="/src/styles/modal.css" />
<link rel="stylesheet" href="/src/styles/dashboard.css" />
<link rel="stylesheet" href="/src/styles/table.css" />
<script src="https://cdn.jsdelivr.net/npm/chart.js"></script>
<script src="https://cdn.jsdelivr.net/npm/chartjs-plugin-datalabels@2.0.0"></script>
<script src="/qrcode.min.js"></script>
</head>
<body>
<!-- Login Screen -->
<div id="login-container" class="login-layout">
<div class="login-card">
<div class="login-header">
<img src="/image 92.png" alt="Logo" class="login-logo" />
<h2>ITAM 시스템</h2>
<p>자산 관리 포털에 오신 것을 환영합니다</p>
</div>
<div id="login-selection" class="login-selection">
<div class="role-card" data-role="admin">
<div class="role-icon">
<i data-lucide="settings"></i>
</div>
<h3>관리자</h3>
<p>시스템 설정 및 자산 마스터 관리</p>
</div>
<div class="role-card" data-role="user">
<div class="role-icon">
<i data-lucide="monitor"></i>
</div>
<h3>실무자</h3>
<p>자산 조회 및 현황 확인</p>
</div>
</div>
<div class="login-footer">
<p>&copy; 2026 BARON Consultant Co,Ltd. All rights reserved.</p>
</div>
</div>
</div>
<div class="app-layout" id="app-layout" style="display: none;">
<!-- Single-Line Integrated Header -->
<header class="main-header">
<div class="header-container" id="nav-container">
<div class="brand">
<img src="/image 92.png" alt="Logo" class="main-logo" />
<h1>자산관리시스템<span class="sub-title">(Digital Asset Control Hub System)</span></h1>
<h1>한맥자산관리시스템</h1>
</div>
<!-- Navigation (GNB + LNB in same row) -->
@@ -87,8 +52,7 @@
<!-- Footer -->
<footer class="main-footer">
<div id="secret-cloud-trigger" style="width: 20px; height: 20px; cursor: pointer; opacity: 0.1; background: #000; border-radius: 4px; position: absolute; left: 1rem;"></div>
<p>Powered by BARON Consultant Co,Ltd</p>
<p>&copy; 2026 BARON Consultant Co,Ltd. All rights reserved.</p>
</footer>
</div>

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[PRINT]
FONT=8
LEFT=143
TOP=40

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label/tmp/file_1.txt Normal file
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@@ -0,0 +1,7 @@
자산번호 : 210312
자산명 : 가을-PC(i5-12400F)
공급사 : (주)가을디에스
자산위치 : 지반부
관리부서 : 전산
사용자 : 박노석
취득일자 : 2024-08-05

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@@ -5,8 +5,9 @@
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>ITAM Map Coordinate Editor v3.0</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard@v1.3.9/dist/web/variable/pretendardvariable.min.css" />
<script src="/qrcode.min.js"></script>
</head>
<body style="margin: 0; display: flex; height: 100vh; overflow: hidden; font-family: sans-serif;">
<body class="editor-body">
<!-- Left: File Selector -->
<div class="file-sidebar" id="file-sidebar">
@@ -22,7 +23,7 @@
<!-- Right: Control Panel -->
<div class="sidebar">
<h2>Map Editor <small style="font-size: 0.6em; color: #888;">v3.0</small></h2>
<h2>Map Editor <small class="editor-version">v3.0</small></h2>
<div class="current-path" id="current-path">파일을 선택하세요</div>
<p>
드래그하여 구역을 정의하세요. 저장 버튼을 누르면 즉시 시스템에 반영됩니다.
@@ -30,9 +31,10 @@
<div class="box-list" id="box-list"></div>
<div class="actions">
<button id="btn-clear-all" class="btn btn-outline" style="height:38px;">전체 삭제</button>
<button id="btn-save-server" class="btn btn-primary" style="height:38px;">서버에 즉시 저장</button>
<div class="actions" style="display: flex; flex-direction: column; gap: 0.5rem;">
<button id="btn-clear-all" class="btn btn-outline">전체 삭제</button>
<button id="btn-print-map-qrs" class="btn btn-outline btn-primary">이 도면 QR 일괄인쇄</button>
<button id="btn-save-server" class="btn btn-primary">서버에 즉시 저장</button>
<div id="save-status"></div>
</div>
</div>

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@@ -1,197 +0,0 @@
import mysql from 'mysql2/promise';
import dotenv from 'dotenv';
dotenv.config();
const { DB_HOST, DB_USER, DB_PASS, DB_NAME, DB_PORT } = process.env;
async function migrateSchema() {
const connection = await mysql.createConnection({
host: DB_HOST,
user: DB_USER,
password: DB_PASS,
database: DB_NAME,
port: parseInt(DB_PORT || '3306')
});
console.log('🚀 Phase 1: Creating Normalized Tables & Migrating Data...');
try {
await connection.query('SET FOREIGN_KEY_CHECKS = 0');
// --- 1. Drop existing new tables if they exist ---
await connection.query('DROP TABLE IF EXISTS asset_core, asset_hardware, asset_location, asset_remote');
// --- 2. Create New Schema ---
await connection.query(`
CREATE TABLE asset_core (
id VARCHAR(50) PRIMARY KEY,
asset_code VARCHAR(100) UNIQUE NOT NULL,
category VARCHAR(100),
asset_type VARCHAR(100),
asset_purpose VARCHAR(255),
service_type VARCHAR(50),
purchase_corp VARCHAR(100),
purchase_date VARCHAR(50),
purchase_amount VARCHAR(100),
purchase_vendor VARCHAR(255),
approval_document VARCHAR(255),
memo TEXT,
manager_primary VARCHAR(100),
manager_secondary VARCHAR(100),
current_dept VARCHAR(255),
previous_dept VARCHAR(255),
user_current VARCHAR(100),
previous_user VARCHAR(100),
emp_no VARCHAR(20),
user_position VARCHAR(50),
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
updated_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
`);
await connection.query(`
CREATE TABLE asset_hardware (
id INT AUTO_INCREMENT PRIMARY KEY,
asset_id VARCHAR(50) NOT NULL,
hw_status VARCHAR(50),
model_name VARCHAR(255),
mainboard VARCHAR(255),
os VARCHAR(100),
cpu VARCHAR(255),
ram VARCHAR(100),
gpu VARCHAR(100),
storage1 VARCHAR(255),
storage2 VARCHAR(255),
storage3 VARCHAR(255),
monitoring VARCHAR(100),
price VARCHAR(100),
volume VARCHAR(100),
monitor_inch VARCHAR(50),
serial_num VARCHAR(100),
FOREIGN KEY (asset_id) REFERENCES asset_core(id) ON DELETE CASCADE
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
`);
await connection.query(`
CREATE TABLE asset_location (
id INT AUTO_INCREMENT PRIMARY KEY,
asset_id VARCHAR(50) NOT NULL,
location VARCHAR(255),
location_detail VARCHAR(255),
location_photo VARCHAR(255),
loc_x VARCHAR(20),
loc_y VARCHAR(20),
is_active BOOLEAN DEFAULT TRUE,
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
FOREIGN KEY (asset_id) REFERENCES asset_core(id) ON DELETE CASCADE
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
`);
await connection.query(`
CREATE TABLE asset_remote (
id INT AUTO_INCREMENT PRIMARY KEY,
asset_id VARCHAR(50) NOT NULL,
ip_address VARCHAR(100),
mac_address VARCHAR(100),
remote_tool VARCHAR(100),
remote_id VARCHAR(100),
remote_pw VARCHAR(100),
is_active BOOLEAN DEFAULT TRUE,
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
FOREIGN KEY (asset_id) REFERENCES asset_core(id) ON DELETE CASCADE
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
`);
await connection.query('SET FOREIGN_KEY_CHECKS = 1');
console.log('✅ Normalized tables created.');
// --- 3. Migrate Data from Legacy Tables ---
const legacyTables = ['asset_pc', 'asset_server', 'asset_storage', 'asset_remote', 'asset_equipment', 'asset_office_supplies', 'asset_survey', 'asset_vip'];
let totalMigrated = 0;
for (const table of legacyTables) {
try {
const [rows] = await connection.query(`SELECT * FROM ${table}`);
for (const row of rows) {
// 3.1 Insert into asset_core
await connection.query(`
INSERT IGNORE INTO asset_core (
id, asset_code, category, asset_type, asset_purpose, service_type, purchase_corp, purchase_date,
purchase_amount, purchase_vendor, approval_document, memo, manager_primary, manager_secondary,
current_dept, previous_dept, user_current, previous_user, emp_no, user_position, created_at
) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
`, [
row.id, row.asset_code, row.category, row.asset_type, row.asset_purpose, row.service_type,
row.purchase_corp, row.purchase_date, row.purchase_amount, row.purchase_vendor, row.approval_document,
row.memo, row.manager_primary, row.manager_secondary, row.current_dept, row.previous_dept,
row.user_current, row.previous_user, row.emp_no, row.user_position, row.created_at
]);
// 3.2 Insert into asset_hardware (if hardware fields exist)
if (row.model_name || row.cpu || row.ram || row.hw_status) {
await connection.query(`
INSERT INTO asset_hardware (
asset_id, hw_status, model_name, mainboard, os, cpu, ram, gpu, storage1, storage2, storage3, monitoring, price, volume, monitor_inch, serial_num
) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
`, [
row.id, row.hw_status, row.model_name, row.mainboard, row.os, row.cpu, row.ram, row.gpu,
row.ssd_1 || row.hdd_1, row.ssd_2 || row.hdd_2, row.hdd_3, row.monitoring, row.price,
row.volume, row.monitor_inch, row.serial_num
]);
}
// 3.3 Insert into asset_location (if location fields exist)
if (row.location || row.location_detail) {
await connection.query(`
INSERT INTO asset_location (
asset_id, location, location_detail, location_photo, loc_x, loc_y
) VALUES (?, ?, ?, ?, ?, ?)
`, [
row.id, row.location, row.location_detail, row.location_photo, row.loc_x, row.loc_y
]);
}
// 3.4 Insert into asset_remote (if network fields exist)
// Handle primary network interface
if (row.ip_address || row.mac_address || row.remote_tool) {
await connection.query(`
INSERT INTO asset_remote (
asset_id, ip_address, mac_address, remote_tool, remote_id, remote_pw
) VALUES (?, ?, ?, ?, ?, ?)
`, [
row.id, row.ip_address, row.mac_address, row.remote_tool, row.remote_id, row.remote_pw
]);
}
// Handle secondary network interface (e.g., from server table) if it exists
if (row.ip_address_2 || row.remote_tool_2) {
await connection.query(`
INSERT INTO asset_remote (
asset_id, ip_address, remote_tool, remote_id, remote_pw
) VALUES (?, ?, ?, ?, ?)
`, [
row.id, row.ip_address_2, row.remote_tool_2, row.remote_id_2, row.remote_pw_2
]);
}
totalMigrated++;
}
console.log(`- Migrated ${rows.length} records from ${table}`);
} catch (err) {
console.warn(`- Skipping legacy table ${table}: ${err.message}`);
}
}
console.log(`✅ Phase 1 Data Migration Completed. Total Assets Migrated: ${totalMigrated}`);
} catch (err) {
console.error('❌ Migration Failed:', err);
} finally {
await connection.end();
}
}
migrateSchema();

View File

@@ -1,212 +0,0 @@
import mysql from 'mysql2/promise';
import dotenv from 'dotenv';
dotenv.config();
const { DB_HOST, DB_USER, DB_PASS, DB_NAME, DB_PORT } = process.env;
async function migrateV2() {
const connection = await mysql.createConnection({
host: DB_HOST,
user: DB_USER,
password: DB_PASS,
database: DB_NAME,
port: parseInt(DB_PORT || '3306')
});
console.log('🚀 Phase 2: Final Migration to Normalized V2 Schema...');
try {
await connection.query('SET FOREIGN_KEY_CHECKS = 0');
// 1. Create/Enhance Core Tables
console.log('1. Creating/Enhancing Tables...');
await connection.query('DROP TABLE IF EXISTS asset_core, asset_hardware, asset_location, asset_remote');
await connection.query(`
CREATE TABLE asset_core (
id VARCHAR(50) PRIMARY KEY,
asset_code VARCHAR(100) UNIQUE NOT NULL,
category VARCHAR(100),
asset_type VARCHAR(100),
current_role VARCHAR(50) DEFAULT 'Normal' COMMENT 'Normal, Server, Personal, etc.',
asset_purpose VARCHAR(255),
service_type VARCHAR(50),
purchase_corp VARCHAR(100),
purchase_date VARCHAR(50),
purchase_amount VARCHAR(100),
purchase_vendor VARCHAR(255),
approval_document VARCHAR(255),
memo TEXT,
manager_primary VARCHAR(100),
manager_secondary VARCHAR(100),
current_dept VARCHAR(255),
previous_dept VARCHAR(255),
user_current VARCHAR(100),
previous_user VARCHAR(100),
emp_no VARCHAR(20),
user_position VARCHAR(50),
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
updated_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
`);
await connection.query(`
CREATE TABLE asset_hardware (
id INT AUTO_INCREMENT PRIMARY KEY,
asset_id VARCHAR(50) NOT NULL,
hw_status VARCHAR(50),
model_name VARCHAR(255),
mainboard VARCHAR(255),
os VARCHAR(100),
cpu VARCHAR(255),
ram VARCHAR(100),
gpu VARCHAR(100),
storage1 VARCHAR(255),
storage2 VARCHAR(255),
storage3 VARCHAR(255),
storage4 VARCHAR(255),
monitoring VARCHAR(100),
price VARCHAR(100),
volume VARCHAR(100),
monitor_inch VARCHAR(50),
serial_num VARCHAR(100),
FOREIGN KEY (asset_id) REFERENCES asset_core(id) ON DELETE CASCADE
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
`);
await connection.query(`
CREATE TABLE asset_location (
id INT AUTO_INCREMENT PRIMARY KEY,
asset_id VARCHAR(50) NOT NULL,
location VARCHAR(255),
location_detail VARCHAR(255),
location_photo VARCHAR(255),
loc_x VARCHAR(20),
loc_y VARCHAR(20),
is_active TINYINT(1) DEFAULT 1,
deactivated_at DATETIME NULL,
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
FOREIGN KEY (asset_id) REFERENCES asset_core(id) ON DELETE CASCADE
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
`);
await connection.query(`
CREATE TABLE asset_remote (
id INT AUTO_INCREMENT PRIMARY KEY,
asset_id VARCHAR(50) NOT NULL,
ip_address VARCHAR(100),
mac_address VARCHAR(100),
remote_tool VARCHAR(100),
remote_id VARCHAR(100),
remote_pw VARCHAR(100),
is_active TINYINT(1) DEFAULT 1,
deactivated_at DATETIME NULL,
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
FOREIGN KEY (asset_id) REFERENCES asset_core(id) ON DELETE CASCADE
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
`);
console.log('✅ V2 Schema tables created.');
// 2. Migration Logic
const legacyTables = [
{ name: 'asset_pc', defaultRole: 'Personal' },
{ name: 'asset_server', defaultRole: 'Server' },
{ name: 'asset_storage', defaultRole: 'Normal' },
{ name: 'asset_equipment', defaultRole: 'Normal' },
{ name: 'asset_office_supplies', defaultRole: 'Normal' },
{ name: 'asset_survey', defaultRole: 'Normal' },
{ name: 'asset_vip', defaultRole: 'Normal' },
{ name: 'asset_pc_parts', defaultRole: 'Normal' }
];
let totalMigrated = 0;
for (const tableInfo of legacyTables) {
const table = tableInfo.name;
try {
const [rows] = await connection.query(`SELECT * FROM ${table}`);
console.log(`- Migrating ${rows.length} records from ${table}...`);
for (const row of rows) {
// 2.1 Insert into asset_core
const role = (table === 'asset_pc' && row.asset_type === '서버PC') ? 'Server' : tableInfo.defaultRole;
await connection.query(`
INSERT IGNORE INTO asset_core (
id, asset_code, category, asset_type, current_role, asset_purpose, service_type, purchase_corp, purchase_date,
purchase_amount, purchase_vendor, approval_document, memo, manager_primary, manager_secondary,
current_dept, previous_dept, user_current, previous_user, emp_no, user_position, created_at
) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
`, [
row.id, row.asset_code, row.category, row.asset_type, role, row.asset_purpose, row.service_type,
row.purchase_corp, row.purchase_date, row.purchase_amount, row.purchase_vendor, row.approval_document,
row.memo, row.manager_primary, row.manager_secondary, row.current_dept, row.previous_dept,
row.user_current || row.current_user, row.previous_user, row.emp_no, row.user_position, row.created_at
]);
// 2.2 Insert into asset_hardware
await connection.query(`
INSERT INTO asset_hardware (
asset_id, hw_status, model_name, mainboard, os, cpu, ram, gpu, storage1, storage2, storage3, storage4, monitoring, price, volume, monitor_inch, serial_num
) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
`, [
row.id, row.hw_status, row.model_name, row.mainboard, row.os, row.cpu, row.ram, row.gpu,
row.ssd_1 || row.storage1, row.ssd_2 || row.storage2, row.hdd_1 || row.storage3, row.hdd_2, row.monitoring, row.price,
row.volume, row.monitor_inch, row.serial_num
]);
// 2.3 Insert into asset_location
if (row.location || row.location_detail) {
await connection.query(`
INSERT INTO asset_location (
asset_id, location, location_detail, location_photo, loc_x, loc_y, is_active
) VALUES (?, ?, ?, ?, ?, ?, 1)
`, [
row.id, row.location, row.location_detail, row.location_photo, row.loc_x, row.loc_y
]);
}
// 2.4 Insert into asset_remote
// Primary Network
if (row.ip_address || row.mac_address || row.remote_tool) {
await connection.query(`
INSERT INTO asset_remote (
asset_id, ip_address, mac_address, remote_tool, remote_id, remote_pw, is_active
) VALUES (?, ?, ?, ?, ?, ?, 1)
`, [
row.id, row.ip_address, row.mac_address, row.remote_tool, row.remote_id, row.remote_pw
]);
}
// Secondary Network (for servers)
if (row.ip_address_2 || row.remote_tool_2) {
await connection.query(`
INSERT INTO asset_remote (
asset_id, ip_address, remote_tool, remote_id, remote_pw, is_active
) VALUES (?, ?, ?, ?, ?, 1)
`, [
row.id, row.ip_address_2, row.remote_tool_2, row.remote_id_2, row.remote_pw_2
]);
}
totalMigrated++;
}
} catch (err) {
console.warn(`- Skipping table ${table}: ${err.message}`);
}
}
await connection.query('SET FOREIGN_KEY_CHECKS = 1');
console.log(`✅ Phase 2 Data Migration Completed. Total Assets Migrated: ${totalMigrated}`);
} catch (err) {
console.error('❌ Migration Failed:', err);
} finally {
await connection.end();
}
}
migrateV2();

View File

@@ -1,73 +0,0 @@
import mysql from 'mysql2/promise';
import dotenv from 'dotenv';
dotenv.config();
const pool = mysql.createPool({
host: process.env.DB_HOST,
user: process.env.DB_USER,
password: process.env.DB_PASS,
database: process.env.DB_NAME,
port: parseInt(process.env.DB_PORT || '3306'),
});
async function migrate() {
const conn = await pool.getConnection();
try {
console.log('1. Creating asset_remote_v4 table...');
await conn.query(`
CREATE TABLE IF NOT EXISTS asset_remote_v4 (
id INT AUTO_INCREMENT PRIMARY KEY,
asset_id VARCHAR(50) NOT NULL,
net_type VARCHAR(20) NOT NULL, /* 'IP' or 'REMOTE' */
net_name VARCHAR(100), /* e.g., '기본망', 'AnyDesk' */
net_value1 VARCHAR(100), /* IP or ID */
net_value2 VARCHAR(100), /* MAC or PW */
is_active TINYINT(1) DEFAULT 1,
deactivated_at DATETIME NULL,
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
FOREIGN KEY (asset_id) REFERENCES asset_core(id) ON DELETE CASCADE
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
`);
console.log('2. Migrating data from asset_remote...');
const [oldRows] = await conn.query('SELECT * FROM asset_remote WHERE is_active = 1');
let ipCount = 0;
let remoteCount = 0;
for (const row of oldRows) {
// Migrating IP/MAC
if (row.ip_address || row.mac_address) {
await conn.query(
'INSERT INTO asset_remote_v4 (asset_id, net_type, net_name, net_value1, net_value2, created_at) VALUES (?, ?, ?, ?, ?, ?)',
[row.asset_id, 'IP', '기본망', row.ip_address, row.mac_address, row.created_at]
);
ipCount++;
}
// Migrating Remote
if (row.remote_tool || row.remote_id || row.remote_pw) {
await conn.query(
'INSERT INTO asset_remote_v4 (asset_id, net_type, net_name, net_value1, net_value2, created_at) VALUES (?, ?, ?, ?, ?, ?)',
[row.asset_id, 'REMOTE', row.remote_tool, row.remote_id, row.remote_pw, row.created_at]
);
remoteCount++;
}
}
console.log(`Migrated ${ipCount} IP records and ${remoteCount} Remote records.`);
console.log('3. Renaming tables...');
await conn.query('DROP TABLE IF EXISTS asset_remote_legacy');
await conn.query('RENAME TABLE asset_remote TO asset_remote_legacy, asset_remote_v4 TO asset_remote;');
console.log('✅ Migration V4 (Remote) Complete.');
} catch (e) {
console.error('Migration failed:', e);
} finally {
conn.release();
pool.end();
}
}
migrate();

View File

@@ -1,28 +0,0 @@
import mysql from 'mysql2/promise';
import dotenv from 'dotenv';
dotenv.config();
const pool = mysql.createPool({
host: process.env.DB_HOST,
user: process.env.DB_USER,
password: process.env.DB_PASS,
database: process.env.DB_NAME,
port: parseInt(process.env.DB_PORT || '3306'),
});
async function migrate() {
const conn = await pool.getConnection();
try {
console.log('1. Renaming asset_network to asset_remote...');
await conn.query('RENAME TABLE asset_network TO asset_remote');
console.log('✅ Table renamed successfully.');
} catch (e) {
console.error('Migration failed:', e);
} finally {
conn.release();
pool.end();
}
}
migrate();

View File

@@ -1,195 +0,0 @@
import mysql from 'mysql2/promise';
import dotenv from 'dotenv';
dotenv.config({ override: true });
const { DB_HOST, DB_USER, DB_PASS, DB_NAME, DB_PORT } = process.env;
// 기존의 감점 계산 로직을 그대로 이용해 등급과 감점점수를 도출하는 헬퍼 함수
function parseCpu(cpu) {
if (!cpu) return { tier: '기타', deduction: 30 };
const cpuUpper = cpu.toUpperCase().trim();
if (cpuUpper === '-' || cpuUpper === '') return { tier: '기타', deduction: 30 };
let tier = '기타';
let deduction = 30;
if (cpuUpper.includes('I9') || cpuUpper.includes('RYZEN 9') || cpuUpper.includes('RYZEN9')) {
tier = 'i9 / Ryzen 9';
deduction = 0;
} else if (cpuUpper.includes('I7') || cpuUpper.includes('RYZEN 7') || cpuUpper.includes('RYZEN7')) {
tier = 'i7 / Ryzen 7';
deduction = 5;
} else if (cpuUpper.includes('I5') || cpuUpper.includes('RYZEN 5') || cpuUpper.includes('RYZEN5')) {
tier = 'i5 / Ryzen 5';
deduction = 15;
} else if (cpuUpper.includes('I3') || cpuUpper.includes('RYZEN 3') || cpuUpper.includes('RYZEN3')) {
tier = 'i3 / Ryzen 3';
deduction = 25;
}
// CPU 세대 감점 계산 (최대 -15점)
let genDeduction = 0;
const intelMatch = cpuUpper.match(/I\d-?(\d+)/);
let gen = 0;
if (intelMatch && intelMatch[1]) {
const numStr = intelMatch[1];
if (numStr.length === 5) gen = parseInt(numStr.substring(0, 2), 10);
else if (numStr.length === 4) gen = parseInt(numStr.substring(0, 1), 10);
}
const amdMatch = cpuUpper.match(/RYZEN\s?\d\s?-?(\d+)/);
let amdGen = 0;
if (amdMatch && amdMatch[1] && !intelMatch) {
const numStr = amdMatch[1];
if (numStr.length === 4) amdGen = parseInt(numStr.substring(0, 1), 10);
}
if (intelMatch) {
if (gen >= 12) genDeduction = 0;
else if (gen >= 10) genDeduction = 5;
else if (gen >= 8) genDeduction = 10;
else genDeduction = 15;
} else if (amdMatch) {
if (amdGen >= 5) genDeduction = 0;
else if (amdGen >= 3) genDeduction = 5;
else genDeduction = 10;
} else {
genDeduction = 15;
}
// 최종 등급 감점 + 세대 감점 합산
return { tier, deduction: deduction + genDeduction };
}
function parseGpu(gpu) {
if (!gpu) return { tier: 'C', deduction: 25 };
const gpuUpper = gpu.toUpperCase().trim();
if (gpuUpper === '-' || gpuUpper === '') return { tier: 'C', deduction: 25 };
if (
gpuUpper.includes('RTX 4090') || gpuUpper.includes('RTX 4080') || gpuUpper.includes('RTX 4070') ||
gpuUpper.includes('RTX A5000') || gpuUpper.includes('RTX A6000') || gpuUpper.includes('RTX A4000')
) {
return { tier: 'S', deduction: 0 };
} else if (
gpuUpper.includes('RTX 3070') || gpuUpper.includes('RTX 3060') || gpuUpper.includes('RTX 2060') ||
gpuUpper.includes('RTX A2000') || gpuUpper.includes('RTX A3000') || gpuUpper.includes('QUADRO')
) {
return { tier: 'A', deduction: 5 };
} else if (
gpuUpper.includes('GTX 1660') || gpuUpper.includes('GTX 1080') || gpuUpper.includes('GTX 1070') ||
gpuUpper.includes('GTX 1060') || gpuUpper.includes('RX 6700') || gpuUpper.includes('RX 6600')
) {
return { tier: 'B', deduction: 15 };
} else {
return { tier: 'C', deduction: 25 };
}
}
function parseRam(ram) {
if (!ram) return { tier: '부족', deduction: 25 };
const ramUpper = ram.toUpperCase().trim();
if (ramUpper === '-' || ramUpper === '') return { tier: '부족', deduction: 25 };
const ramMatch = ramUpper.match(/(\d+)\s*GB/);
if (ramMatch && ramMatch[1]) {
const ramVal = parseInt(ramMatch[1], 10);
if (ramVal >= 32) return { tier: '최적', deduction: 0 };
else if (ramVal >= 16) return { tier: '보통', deduction: 10 };
else if (ramVal >= 8) return { tier: '주의', deduction: 20 };
}
return { tier: '부족', deduction: 25 };
}
async function runMigration() {
console.log('🔄 DB 커넥션 연결 중...');
const connection = await mysql.createConnection({
host: DB_HOST,
user: DB_USER,
password: DB_PASS,
database: DB_NAME,
port: parseInt(DB_PORT || '3306')
});
try {
console.log('⚙️ 1. hardware_components_master 테이블 생성...');
await connection.query('DROP TABLE IF EXISTS hardware_components_master');
await connection.query(`
CREATE TABLE hardware_components_master (
id INT AUTO_INCREMENT PRIMARY KEY,
category VARCHAR(50) NOT NULL COMMENT 'CPU, GPU, RAM 등',
component_name VARCHAR(255) NOT NULL UNIQUE COMMENT '부품 표준 명칭',
score_tier VARCHAR(50) COMMENT '성능 등급',
deduction INT DEFAULT 0 COMMENT '감점 점수',
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
`);
console.log('✅ 테이블 생성 완료.');
console.log('🔍 2. 기존 asset_spec 테이블에서 부품명 조회...');
const [specRows] = await connection.query('SELECT DISTINCT cpu, ram, gpu FROM asset_spec');
const uniqueCpus = new Set();
const uniqueGpus = new Set();
const uniqueRams = new Set();
specRows.forEach(row => {
if (row.cpu && row.cpu.trim() !== '-' && row.cpu.trim() !== '') uniqueCpus.add(row.cpu.trim());
if (row.gpu && row.gpu.trim() !== '-' && row.gpu.trim() !== '') uniqueGpus.add(row.gpu.trim());
if (row.ram && row.ram.trim() !== '-' && row.ram.trim() !== '') uniqueRams.add(row.ram.trim());
});
// 만약 데이터가 너무 비어있을 경우를 대비하여 기본 대표 부품 몇 개 추가
if (uniqueCpus.size === 0) {
['Intel Core i9-13900K', 'Intel Core i7-14700K', 'Intel Core i5-12400', 'AMD Ryzen 7 7800X3D', 'Intel Core i3-10100'].forEach(c => uniqueCpus.add(c));
}
if (uniqueGpus.size === 0) {
['NVIDIA GeForce RTX 4090', 'NVIDIA GeForce RTX 4070', 'NVIDIA GeForce RTX 3060', 'Intel Iris Xe Graphics', 'NVIDIA GeForce GTX 1660 Super'].forEach(g => uniqueGpus.add(g));
}
if (uniqueRams.size === 0) {
['8GB', '16GB', '32GB', '64GB'].forEach(r => uniqueRams.add(r));
}
console.log(` - 추출된 CPU 개수: ${uniqueCpus.size}`);
console.log(` - 추출된 GPU 개수: ${uniqueGpus.size}`);
console.log(` - 추출된 RAM 개수: ${uniqueRams.size}`);
console.log('💾 3. 마스터 테이블에 부품 데이터 및 감점 정보 삽입...');
// CPU 삽입
for (const cpu of uniqueCpus) {
const { tier, deduction } = parseCpu(cpu);
await connection.query(
'INSERT IGNORE INTO hardware_components_master (category, component_name, score_tier, deduction) VALUES (?, ?, ?, ?)',
['CPU', cpu, tier, deduction]
);
}
// GPU 삽입
for (const gpu of uniqueGpus) {
const { tier, deduction } = parseGpu(gpu);
await connection.query(
'INSERT IGNORE INTO hardware_components_master (category, component_name, score_tier, deduction) VALUES (?, ?, ?, ?)',
['GPU', gpu, tier, deduction]
);
}
// RAM 삽입
for (const ram of uniqueRams) {
const { tier, deduction } = parseRam(ram);
await connection.query(
'INSERT IGNORE INTO hardware_components_master (category, component_name, score_tier, deduction) VALUES (?, ?, ?, ?)',
['RAM', ram, tier, deduction]
);
}
console.log('✅ 마이그레이션이 성공적으로 완료되었습니다!');
} catch (error) {
console.error('❌ 마이그레이션 오류 발생:', error);
} finally {
await connection.end();
}
}
runMigration();

299
mobile.html Normal file
View File

@@ -0,0 +1,299 @@
<!DOCTYPE html>
<html lang="ko">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<title>ITAM 모바일 실사 점검</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard@v1.3.9/dist/web/variable/pretendardvariable.min.css" />
<script src="https://unpkg.com/html5-qrcode@2.3.8/html5-qrcode.min.js"></script>
<style>
:root {
--bg: #09090b;
--card: #18181b;
--card-border: #27272a;
--primary: #3b82f6;
--primary-hover: #2563eb;
--success: #10b981;
--danger: #ef4444;
--text: #f4f4f5;
--text-muted: #a1a1aa;
--font-family: 'Pretendard Variable', -apple-system, BlinkMacSystemFont, system-ui, sans-serif;
}
* {
box-sizing: border-box;
margin: 0;
padding: 0;
font-family: var(--font-family);
}
body {
background-color: var(--bg);
color: var(--text);
display: flex;
flex-direction: column;
height: 100vh;
overflow: hidden;
}
header {
background-color: var(--card);
border-bottom: 1px solid var(--card-border);
padding: 1rem;
text-align: center;
display: flex;
justify-content: space-between;
align-items: center;
flex-shrink: 0;
}
header h1 {
font-size: 1.1rem;
font-weight: 700;
background: linear-gradient(135deg, #60a5fa, #3b82f6);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
}
.status-dot {
width: 8px;
height: 8px;
border-radius: 50%;
background-color: var(--success);
box-shadow: 0 0 8px var(--success);
}
main {
flex: 1;
display: flex;
flex-direction: column;
padding: 1rem;
gap: 1rem;
overflow-y: auto;
align-items: center;
justify-content: center;
}
/* Scanner Viewport */
.scanner-container {
width: 100%;
max-width: 400px;
aspect-ratio: 1;
border-radius: 16px;
overflow: hidden;
border: 2px dashed var(--card-border);
position: relative;
background-color: #000;
}
#reader {
width: 100% !important;
height: 100% !important;
border: none !important;
}
#reader video {
object-fit: cover !important;
width: 100% !important;
height: 100% !important;
}
/* Scan Laser Line Animation */
.scan-laser {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 2px;
background: linear-gradient(to right, transparent, var(--primary), transparent);
animation: scan 2s linear infinite;
z-index: 10;
pointer-events: none;
}
@keyframes scan {
0% { top: 0%; }
50% { top: 100%; }
100% { top: 0%; }
}
/* Bottom Info Card */
.info-panel {
width: 100%;
max-width: 400px;
background-color: var(--card);
border: 1px solid var(--card-border);
border-radius: 16px;
padding: 1rem;
display: flex;
flex-direction: column;
gap: 0.75rem;
flex-shrink: 0;
}
.info-section {
display: flex;
flex-direction: column;
gap: 0.25rem;
}
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font-size: 0.75rem;
font-weight: 600;
color: var(--text-muted);
text-transform: uppercase;
letter-spacing: 0.05em;
}
.info-value {
font-size: 0.95rem;
font-weight: 700;
display: flex;
align-items: center;
justify-content: space-between;
gap: 0.5rem;
min-height: 24px;
}
.badge-lock {
background-color: rgba(59, 130, 246, 0.15);
color: var(--primary);
padding: 0.25rem 0.5rem;
border-radius: 6px;
font-size: 0.8rem;
border: 1px solid rgba(59, 130, 246, 0.3);
font-weight: 700;
}
.badge-empty {
color: var(--text-muted);
font-weight: 400;
font-style: italic;
}
.btn-action {
background-color: var(--primary);
color: var(--text);
border: none;
padding: 0.5rem 1rem;
border-radius: 8px;
font-size: 0.85rem;
font-weight: 600;
cursor: pointer;
transition: background-color 0.2s;
}
.btn-action:hover {
background-color: var(--primary-hover);
}
.btn-action.btn-danger {
background-color: rgba(239, 68, 68, 0.15);
color: var(--danger);
border: 1px solid rgba(239, 68, 68, 0.3);
}
.btn-action.btn-danger:hover {
background-color: rgba(239, 68, 68, 0.25);
}
/* Manual Input Section */
.manual-toggle {
text-align: center;
font-size: 0.8rem;
color: var(--primary);
cursor: pointer;
text-decoration: underline;
}
.manual-form {
display: none;
flex-direction: column;
gap: 0.5rem;
width: 100%;
}
.input-field {
width: 100%;
background-color: var(--bg);
border: 1px solid var(--card-border);
border-radius: 8px;
color: var(--text);
padding: 0.5rem;
font-size: 0.9rem;
}
.input-field:focus {
outline: 1px solid var(--primary);
}
/* Feedbacks Overlay */
.feedback-message {
text-align: center;
padding: 0.5rem;
border-radius: 8px;
font-size: 0.85rem;
display: none;
animation: fadeIn 0.3s;
}
@keyframes fadeIn {
from { opacity: 0; transform: translateY(5px); }
to { opacity: 1; transform: translateY(0); }
}
.feedback-success {
background-color: rgba(16, 185, 129, 0.15);
color: var(--success);
border: 1px solid rgba(16, 185, 129, 0.3);
}
.feedback-error {
background-color: rgba(239, 68, 68, 0.15);
color: var(--danger);
border: 1px solid rgba(239, 68, 68, 0.3);
}
</style>
</head>
<body>
<header>
<h1>ITAM 모바일 실사</h1>
<div class="status-dot"></div>
</header>
<main>
<div class="scanner-container">
<div id="reader"></div>
<div class="scan-laser"></div>
</div>
<div class="info-panel">
<!-- 1. 위치 락 정보 -->
<div class="info-section">
<span class="info-label">현재 점검 위치 (Location)</span>
<div class="info-value">
<span id="loc-display" class="badge-empty">위치 QR 코드를 먼저 스캔하세요.</span>
<button id="btn-unlock-loc" class="btn-action btn-danger" style="display: none;">해제</button>
</div>
</div>
<hr style="border: 0; border-top: 1px solid var(--card-border); margin: 0.25rem 0;" />
<!-- 2. 자산 스캔 결과 및 피드백 -->
<div id="scan-feedback" class="feedback-message"></div>
<!-- 3. 수동 입력 토글 및 양식 -->
<div class="info-section">
<span id="btn-toggle-manual" class="manual-toggle">카메라가 안 되나요? 수동 코드로 입력</span>
<div id="manual-form" class="manual-form">
<input type="text" id="manual-code-input" class="input-field" placeholder="위치 또는 자산 코드 입력" />
<button id="btn-submit-manual" class="btn-action w-full">입력 확인</button>
</div>
</div>
</div>
</main>
<script type="module" src="/src/mobile-main.ts"></script>
</body>
</html>

291
package-lock.json generated
View File

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"dependencies": {
"emoji-regex": "^8.0.0",
"is-fullwidth-code-point": "^3.0.0",
"strip-ansi": "^6.0.1"
},
"engines": {
"node": ">=8"
}
},
"node_modules/strip-ansi": {
"version": "6.0.1",
"resolved": "https://registry.npmjs.org/strip-ansi/-/strip-ansi-6.0.1.tgz",
"integrity": "sha512-Y38VPSHcqkFrCpFnQ9vuSXmquuv5oXOKpGeT6aGrr3o3Gc9AlVa6JBfUSOCnbxGGZF+/0ooI7KrPuUSztUdU5A==",
"dependencies": {
"ansi-regex": "^5.0.1"
},
"engines": {
"node": ">=8"
}
},
"node_modules/toidentifier": {
"version": "1.0.1",
"resolved": "https://registry.npmjs.org/toidentifier/-/toidentifier-1.0.1.tgz",
@@ -1959,8 +2189,7 @@
"version": "7.19.2",
"resolved": "https://registry.npmjs.org/undici-types/-/undici-types-7.19.2.tgz",
"integrity": "sha512-qYVnV5OEm2AW8cJMCpdV20CDyaN3g0AjDlOGf1OW4iaDEx8MwdtChUp4zu4H0VP3nDRF/8RKWH+IPp9uW0YGZg==",
"license": "MIT",
"peer": true
"license": "MIT"
},
"node_modules/unpipe": {
"version": "1.0.0",
@@ -2040,6 +2269,11 @@
}
}
},
"node_modules/which-module": {
"version": "2.0.1",
"resolved": "https://registry.npmjs.org/which-module/-/which-module-2.0.1.tgz",
"integrity": "sha512-iBdZ57RDvnOR9AGBhML2vFZf7h8vmBjhoaZqODJBFWHVtKkDmKuHai3cx5PgVMrX5YDNp27AofYbAwctSS+vhQ=="
},
"node_modules/wmf": {
"version": "1.0.2",
"resolved": "https://registry.npmjs.org/wmf/-/wmf-1.0.2.tgz",
@@ -2058,6 +2292,19 @@
"node": ">=0.8"
}
},
"node_modules/wrap-ansi": {
"version": "6.2.0",
"resolved": "https://registry.npmjs.org/wrap-ansi/-/wrap-ansi-6.2.0.tgz",
"integrity": "sha512-r6lPcBGxZXlIcymEu7InxDMhdW0KDxpLgoFLcguasxCaJ/SOIZwINatK9KY/tf+ZrlywOKU0UDj3ATXUBfxJXA==",
"dependencies": {
"ansi-styles": "^4.0.0",
"string-width": "^4.1.0",
"strip-ansi": "^6.0.0"
},
"engines": {
"node": ">=8"
}
},
"node_modules/wrappy": {
"version": "1.0.2",
"resolved": "https://registry.npmjs.org/wrappy/-/wrappy-1.0.2.tgz",
@@ -2084,6 +2331,44 @@
"engines": {
"node": ">=0.8"
}
},
"node_modules/y18n": {
"version": "4.0.3",
"resolved": "https://registry.npmjs.org/y18n/-/y18n-4.0.3.tgz",
"integrity": "sha512-JKhqTOwSrqNA1NY5lSztJ1GrBiUodLMmIZuLiDaMRJ+itFd+ABVE8XBjOvIWL+rSqNDC74LCSFmlb/U4UZ4hJQ=="
},
"node_modules/yargs": {
"version": "15.4.1",
"resolved": "https://registry.npmjs.org/yargs/-/yargs-15.4.1.tgz",
"integrity": "sha512-aePbxDmcYW++PaqBsJ+HYUFwCdv4LVvdnhBy78E57PIor8/OVvhMrADFFEDh8DHDFRv/O9i3lPhsENjO7QX0+A==",
"dependencies": {
"cliui": "^6.0.0",
"decamelize": "^1.2.0",
"find-up": "^4.1.0",
"get-caller-file": "^2.0.1",
"require-directory": "^2.1.1",
"require-main-filename": "^2.0.0",
"set-blocking": "^2.0.0",
"string-width": "^4.2.0",
"which-module": "^2.0.0",
"y18n": "^4.0.0",
"yargs-parser": "^18.1.2"
},
"engines": {
"node": ">=8"
}
},
"node_modules/yargs-parser": {
"version": "18.1.3",
"resolved": "https://registry.npmjs.org/yargs-parser/-/yargs-parser-18.1.3.tgz",
"integrity": "sha512-o50j0JeToy/4K6OZcaQmW6lyXXKhq7csREXcDwk2omFPJEwUNOVtJKvmDr9EI1fAJZUyZcRF7kxGBWmRXudrCQ==",
"dependencies": {
"camelcase": "^5.0.0",
"decamelize": "^1.2.0"
},
"engines": {
"node": ">=6"
}
}
}
}

View File

@@ -11,6 +11,7 @@
"db-init": "node db_init.js"
},
"devDependencies": {
"@types/qrcode": "^1.5.6",
"typescript": "^5.2.2",
"vite": "^5.2.0"
},
@@ -21,6 +22,7 @@
"iconv-lite": "^0.7.2",
"lucide": "^0.364.0",
"mysql2": "^3.22.1",
"qrcode": "^1.5.4",
"xlsx": "^0.18.5"
}
}

View File

@@ -1,36 +0,0 @@
import mysql from 'mysql2/promise';
import dotenv from 'dotenv';
dotenv.config();
const { DB_HOST, DB_USER, DB_PASS, DB_NAME, DB_PORT } = process.env;
async function probeDB() {
const connection = await mysql.createConnection({
host: DB_HOST,
user: DB_USER,
password: DB_PASS,
database: DB_NAME,
port: parseInt(DB_PORT || '3306')
});
console.log('--- Database Probe Start ---');
const [tables] = await connection.query('SHOW TABLES');
const tableNames = tables.map(t => Object.values(t)[0]);
console.log('Existing Tables:', tableNames);
for (const table of tableNames) {
const [columns] = await connection.query(`DESCRIBE ${table}`);
console.log(`\n[Table: ${table}]`);
columns.forEach(c => {
console.log(` - ${c.Field} (${c.Type}) ${c.Comment ? '// ' + c.Comment : ''}`);
});
}
await connection.end();
console.log('\n--- Database Probe End ---');
}
probeDB().catch(console.error);

BIN
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@@ -0,0 +1,354 @@
<!DOCTYPE html>
<html lang="ko">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Center Chair Map (View Only)</title>
<style>
:root {
--ink: #152330;
--muted: #627286;
--paper: rgba(255,255,255,0.86);
--line: rgba(21,35,48,0.1);
--accent: #0f766e;
--bg: #edf2f6;
}
* { box-sizing: border-box; }
body {
margin: 0;
font-family: "IBM Plex Sans KR", "Pretendard", sans-serif;
color: var(--ink);
background:
radial-gradient(circle at top left, rgba(15,118,110,0.11), transparent 22%),
linear-gradient(180deg, #f5f8fb 0%, #e8eef3 100%);
overflow: hidden;
}
.page {
min-height: 100vh;
padding: 0;
}
.shell {
min-height: 100vh;
}
.panel {
border-radius: 0;
border: none;
background: transparent;
backdrop-filter: none;
box-shadow: none;
}
.viewer {
position: relative;
overflow: hidden;
min-height: 100vh;
}
.viewer-head {
position: absolute;
top: 16px;
left: 16px;
z-index: 2;
pointer-events: none;
}
.chip {
padding: 10px 12px;
border-radius: 16px;
background: rgba(255,255,255,0.82);
border: 1px solid rgba(255,255,255,0.94);
color: var(--muted);
font-size: 13px;
font-weight: 700;
box-shadow: 0 8px 24px rgba(21,35,48,0.08);
display: inline-block;
}
.viewer-actions {
position: absolute;
left: 16px;
top: 64px;
z-index: 2;
}
button {
border: none;
border-radius: 999px;
padding: 10px 14px;
font: inherit;
font-weight: 700;
cursor: pointer;
color: white;
background: linear-gradient(135deg, #0f766e, #115e59);
box-shadow: 0 10px 22px rgba(15,118,110,0.18);
}
canvas {
width: 100vw;
height: 100vh;
display: block;
cursor: grab;
}
canvas.dragging { cursor: grabbing; }
</style>
</head>
<body>
<div class="page">
<div class="shell">
<main class="panel viewer">
<div class="viewer-head">
<div class="chip" id="scale-chip"></div>
</div>
<div class="viewer-actions">
<button type="button" id="fit-btn">전체 맞춤</button>
</div>
<canvas id="canvas"></canvas>
</main>
</div>
</div>
<script src="./center_chair_people_payload.js?v=20260403a"></script>
<script>
const DATA = window.CHAIR_MAP_DATA;
function decodeSegments(base64) {
const binary = atob(base64);
const bytes = new Uint8Array(binary.length);
for (let i = 0; i < binary.length; i += 1) bytes[i] = binary.charCodeAt(i);
return new Int32Array(bytes.buffer);
}
const bgTileRanges = DATA.bgTileRanges;
const bgSegValues = decodeSegments(DATA.bgSegsB64);
const chairSegValues = decodeSegments(DATA.chairSegsB64);
const chairs = DATA.chairs.map(([key, name, kind, start, count]) => ({
key, name, kind, start, count
}));
const meta = DATA.meta;
const world = meta.headerBounds;
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const scaleChip = document.getElementById("scale-chip");
// --- Added for Point Picking & Marker ---
const params = new URLSearchParams(window.location.search);
let markerX = params.get('markerX') ? parseFloat(params.get('markerX')) : null;
let markerY = params.get('markerY') ? parseFloat(params.get('markerY')) : null;
const chairGeometry = chairs.map((chair) => {
let minX = Infinity;
let minY = Infinity;
let maxX = -Infinity;
let maxY = -Infinity;
const path = new Path2D();
for (let i = chair.start; i < chair.start + chair.count; i += 1) {
const offset = i * 4;
const x1 = chairSegValues[offset] / 10;
const y1 = chairSegValues[offset + 1] / 10;
const x2 = chairSegValues[offset + 2] / 10;
const y2 = chairSegValues[offset + 3] / 10;
path.moveTo(x1, y1);
path.lineTo(x2, y2);
minX = Math.min(minX, x1, x2);
minY = Math.min(minY, y1, y2);
maxX = Math.max(maxX, x1, x2);
maxY = Math.max(maxY, y1, y2);
}
return { ...chair, minX, minY, maxX, maxY, path };
});
const camera = { scale: 1, offsetX: 0, offsetY: 0 };
let pixelRatio = window.devicePixelRatio || 1;
let dragging = false;
let dragStart = null;
let rafPending = false;
function resize() {
pixelRatio = window.devicePixelRatio || 1;
const rect = canvas.getBoundingClientRect();
canvas.width = Math.round(rect.width * pixelRatio);
canvas.height = Math.round(rect.height * pixelRatio);
ctx.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0);
fit();
}
function fit() {
const rect = canvas.getBoundingClientRect();
const width = world.maxX - world.minX;
const height = world.maxY - world.minY;
const pad = 36;
const scaleX = (rect.width - pad * 2) / width;
const scaleY = (rect.height - pad * 2) / height;
camera.scale = Math.min(scaleX, scaleY);
camera.offsetX = pad - world.minX * camera.scale + (rect.width - pad * 2 - width * camera.scale) / 2;
camera.offsetY = pad - world.minY * camera.scale + (rect.height - pad * 2 - height * camera.scale) / 2;
requestDraw();
}
function drawGrid(width, height) {
ctx.save();
ctx.strokeStyle = "rgba(21,35,48,0.05)";
ctx.lineWidth = 1;
for (let x = 120; x < width; x += 120) {
ctx.beginPath();
ctx.moveTo(x, 0);
ctx.lineTo(x, height);
ctx.stroke();
}
for (let y = 120; y < height; y += 120) {
ctx.beginPath();
ctx.moveTo(0, y);
ctx.lineTo(width, y);
ctx.stroke();
}
ctx.restore();
}
function worldToScreen(x, y) {
return {
x: x * camera.scale + camera.offsetX,
y: (world.maxY - y + world.minY) * camera.scale + camera.offsetY,
};
}
function screenToWorld(x, y) {
return {
x: (x - camera.offsetX) / camera.scale,
y: world.maxY + world.minY - (y - camera.offsetY) / camera.scale,
};
}
function requestDraw() {
if (rafPending) return;
rafPending = true;
window.requestAnimationFrame(() => {
rafPending = false;
draw();
});
}
function applyWorldTransform() {
ctx.setTransform(
pixelRatio * camera.scale,
0,
0,
-pixelRatio * camera.scale,
pixelRatio * camera.offsetX,
pixelRatio * ((world.maxY + world.minY) * camera.scale + camera.offsetY)
);
}
function draw() {
const rect = canvas.getBoundingClientRect();
ctx.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0);
ctx.clearRect(0, 0, rect.width, rect.height);
drawGrid(rect.width, rect.height);
const viewA = screenToWorld(0, rect.height);
const viewB = screenToWorld(rect.width, 0);
const viewMinX = Math.min(viewA.x, viewB.x);
const viewMaxX = Math.max(viewA.x, viewB.x);
const viewMinY = Math.min(viewA.y, viewB.y);
const viewMaxY = Math.max(viewA.y, viewB.y);
ctx.save();
applyWorldTransform();
ctx.strokeStyle = "rgba(100, 116, 139, 0.28)";
ctx.lineWidth = 1 / camera.scale;
const tileSize = meta.backgroundTileSize;
const tileMinX = Math.floor(viewMinX / tileSize);
const tileMaxX = Math.floor(viewMaxX / tileSize);
const tileMinY = Math.floor(viewMinY / tileSize);
const tileMaxY = Math.floor(viewMaxY / tileSize);
for (let tx = tileMinX; tx <= tileMaxX; tx += 1) {
for (let ty = tileMinY; ty <= tileMaxY; ty += 1) {
const range = bgTileRanges[`${tx},${ty}`];
if (!range) continue;
const start = range[0];
const count = range[1];
for (let i = start; i < start + count; i += 1) {
const offset = i * 4;
const x1 = bgSegValues[offset] / 10;
const y1 = bgSegValues[offset + 1] / 10;
const x2 = bgSegValues[offset + 2] / 10;
const y2 = bgSegValues[offset + 3] / 10;
if (Math.max(x1, x2) < viewMinX || Math.min(x1, x2) > viewMaxX ||
Math.max(y1, y2) < viewMinY || Math.min(y1, y2) > viewMaxY) continue;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.stroke();
}
}
}
ctx.lineWidth = 1.35 / camera.scale;
ctx.lineCap = "round";
ctx.lineJoin = "round";
ctx.strokeStyle = "rgba(21, 149, 142, 0.8)";
for (const chair of chairGeometry) {
if (chair.maxX < viewMinX || chair.minX > viewMaxX || chair.maxY < viewMinY || chair.minY > viewMaxY) continue;
ctx.stroke(chair.path);
}
// --- Draw Marker ---
if (markerX !== null && markerY !== null) {
ctx.beginPath();
ctx.arc(markerX, markerY, 50 / camera.scale, 0, Math.PI * 2);
ctx.fillStyle = "rgba(220, 38, 38, 0.8)";
ctx.fill();
ctx.strokeStyle = "#fff";
ctx.lineWidth = 10 / camera.scale;
ctx.stroke();
}
ctx.restore();
scaleChip.textContent = `scale ${camera.scale.toFixed(4)}x`;
}
canvas.addEventListener("pointerdown", (event) => {
dragging = true;
dragStart = { x: event.clientX, y: event.clientY, offsetX: camera.offsetX, offsetY: camera.offsetY };
canvas.classList.add("dragging");
});
window.addEventListener("pointerup", (event) => {
if (dragging && dragStart) {
const move = Math.hypot(event.clientX - dragStart.x, event.clientY - dragStart.y);
if (move < 4) {
const rect = canvas.getBoundingClientRect();
const mx = event.clientX - rect.left;
const my = event.clientY - rect.top;
const worldPos = screenToWorld(mx, my);
markerX = worldPos.x;
markerY = worldPos.y;
requestDraw();
// Notify parent window
window.parent.postMessage({
type: 'PICK_LOCATION',
x: markerX.toFixed(2),
y: markerY.toFixed(2)
}, '*');
}
}
dragging = false;
dragStart = null;
canvas.classList.remove("dragging");
});
window.addEventListener("pointermove", (event) => {
if (dragging && dragStart) {
camera.offsetX = dragStart.offsetX + (event.clientX - dragStart.x);
camera.offsetY = dragStart.offsetY + (event.clientY - dragStart.y);
requestDraw();
}
});
canvas.addEventListener("wheel", (event) => {
event.preventDefault();
const rect = canvas.getBoundingClientRect();
const mx = event.clientX - rect.left;
const my = event.clientY - rect.top;
const before = screenToWorld(mx, my);
const factor = event.deltaY < 0 ? 1.08 : 0.92;
camera.scale = Math.max(0.002, Math.min(2, camera.scale * factor));
const after = worldToScreen(before.x, before.y);
camera.offsetX += mx - after.x;
camera.offsetY += my - after.y;
requestDraw();
}, { passive: false });
document.getElementById("fit-btn").addEventListener("click", fit);
window.addEventListener("resize", resize);
resize();
</script>
</body>
</html>

File diff suppressed because one or more lines are too long

View File

@@ -0,0 +1,931 @@
<!DOCTYPE html>
<html lang="ko">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>center chair people map</title>
<style>
:root {
--ink: #152330;
--muted: #627286;
--paper: rgba(255,255,255,0.86);
--line: rgba(21,35,48,0.1);
--accent: #0f766e;
--bg: #edf2f6;
}
* { box-sizing: border-box; }
body {
margin: 0;
font-family: "IBM Plex Sans KR", "Pretendard", sans-serif;
color: var(--ink);
background:
radial-gradient(circle at top left, rgba(15,118,110,0.11), transparent 22%),
linear-gradient(180deg, #f5f8fb 0%, #e8eef3 100%);
}
.page {
min-height: 100vh;
padding: 0;
}
.shell {
min-height: 100vh;
}
.panel {
border-radius: 0;
border: none;
background: transparent;
backdrop-filter: none;
box-shadow: none;
}
.actions {
display: flex;
gap: 8px;
flex-wrap: wrap;
}
button {
border: none;
border-radius: 999px;
padding: 10px 14px;
font: inherit;
font-weight: 700;
cursor: pointer;
color: white;
background: linear-gradient(135deg, #0f766e, #115e59);
box-shadow: 0 10px 22px rgba(15,118,110,0.18);
}
button.alt {
color: var(--ink);
background: rgba(255,255,255,0.9);
border: 1px solid var(--line);
box-shadow: none;
}
.viewer {
position: relative;
overflow: hidden;
min-height: 100vh;
}
.viewer-head {
position: absolute;
top: 16px;
left: 16px;
right: 16px;
z-index: 2;
display: flex;
justify-content: space-between;
gap: 12px;
pointer-events: none;
}
.chip {
padding: 10px 12px;
border-radius: 16px;
background: rgba(255,255,255,0.82);
border: 1px solid rgba(255,255,255,0.94);
color: var(--muted);
font-size: 13px;
font-weight: 700;
box-shadow: 0 8px 24px rgba(21,35,48,0.08);
}
.viewer-actions {
position: absolute;
left: 16px;
top: 64px;
z-index: 2;
display: flex;
gap: 8px;
}
.mapper {
position: absolute;
top: 76px;
left: 50%;
transform: translateX(-50%);
width: min(94vw, 1320px);
max-height: min(56vh, 560px);
overflow: hidden;
z-index: 4;
border-radius: 20px;
background: rgba(234, 239, 247, 0.95);
border: 1px solid rgba(101, 119, 146, 0.22);
box-shadow: 0 18px 36px rgba(15, 23, 42, 0.2);
display: flex;
flex-direction: column;
backdrop-filter: blur(6px);
}
.hidden-off {
display: none !important;
}
.mapper-head {
padding: 10px 14px;
border-bottom: 1px solid rgba(101,119,146,0.18);
font-size: 12px;
color: #51607a;
font-weight: 700;
line-height: 1.35;
display: flex;
align-items: center;
justify-content: space-between;
gap: 10px;
background: rgba(255,255,255,0.6);
}
.mapper-head strong {
display: block;
color: #17243b;
font-size: 20px;
margin-bottom: 2px;
}
.mapper-head .alt {
padding: 8px 10px;
font-size: 12px;
white-space: nowrap;
}
.org-chart {
margin: 0;
padding: 14px;
overflow: auto;
display: grid;
gap: 12px;
}
.org-top {
margin: 0 auto;
width: min(100%, 420px);
border-radius: 14px;
overflow: hidden;
border: 1px solid rgba(67, 84, 118, 0.25);
background: #fff;
}
.org-top-title {
background: #1e2f4d;
color: #fff;
text-align: center;
font-size: 34px;
font-weight: 800;
line-height: 1.1;
padding: 16px 12px;
letter-spacing: -0.03em;
}
.org-top-members {
padding: 10px;
display: grid;
gap: 6px;
background: rgba(255,255,255,0.95);
}
.org-teams {
display: grid;
grid-template-columns: repeat(7, minmax(160px, 1fr));
gap: 10px;
align-items: start;
}
.org-team {
border: 1px solid rgba(110, 126, 152, 0.25);
border-radius: 10px;
overflow: hidden;
background: rgba(255,255,255,0.95);
min-width: 0;
}
.org-team h4 {
margin: 0;
padding: 9px 10px;
font-size: 14px;
color: #21324e;
font-weight: 800;
border-bottom: 1px solid rgba(110, 126, 152, 0.2);
background: rgba(240, 245, 252, 0.96);
}
.org-members {
padding: 7px;
display: grid;
gap: 6px;
}
.org-person {
border: 1px solid rgba(116, 133, 161, 0.25);
background: rgba(255,255,255,0.95);
border-radius: 8px;
padding: 6px 8px;
cursor: pointer;
transition: background 120ms ease, border-color 120ms ease;
min-width: 0;
}
.org-person.active {
border-color: rgba(15,118,110,0.6);
background: rgba(15,118,110,0.11);
}
.org-person.assigned {
border-color: rgba(37,99,235,0.5);
background: rgba(37,99,235,0.1);
}
.org-person strong {
display: block;
font-size: 13px;
line-height: 1.3;
color: #15233a;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.org-person small {
display: block;
color: #5a6a86;
font-size: 11px;
line-height: 1.25;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
@media (max-width: 980px) {
.mapper {
top: 72px;
width: min(96vw, 920px);
max-height: 58vh;
}
.viewer-actions {
top: 64px;
left: 12px;
right: 12px;
flex-wrap: wrap;
}
.mapper-head strong {
font-size: 16px;
}
.org-top-title {
font-size: 24px;
}
.org-teams {
grid-template-columns: repeat(3, minmax(150px, 1fr));
}
}
canvas {
width: 100%;
height: 100%;
display: block;
cursor: grab;
}
canvas.dragging { cursor: grabbing; }
.tooltip {
position: absolute;
min-width: 170px;
padding: 12px 14px;
border-radius: 16px;
background: rgba(17,24,39,0.94);
color: white;
pointer-events: none;
opacity: 0;
transform: translate(12px, 12px);
transition: opacity 120ms ease;
z-index: 3;
}
.tooltip.visible { opacity: 1; }
.tooltip strong { display: block; margin-bottom: 6px; font-size: 14px; }
.tooltip div { font-size: 12px; line-height: 1.45; color: rgba(255,255,255,0.82); }
</style>
</head>
<body>
<div class="page">
<div class="shell">
<main class="panel viewer">
<div class="viewer-head">
<div class="chip" id="scale-chip"></div>
<div class="chip" id="hover-chip">chair hover: none</div>
</div>
<div class="viewer-actions">
<button type="button" id="fit-btn">전체 맞춤</button>
<button type="button" class="alt" id="clear-btn">선택 지우기</button>
</div>
<aside class="mapper hidden-off">
<div class="mapper-head">
<div id="mapper-status">
<strong>조직 현황</strong>
<span>선택 인원 없음</span>
</div>
<button type="button" class="alt" id="clear-assign-btn">매칭 초기화</button>
</div>
<div class="org-chart" id="org-chart"></div>
</aside>
<canvas id="canvas"></canvas>
<div class="tooltip" id="tooltip"></div>
</main>
</div>
</div>
<script src="./center_chair_people_payload.js?v=20260403a"></script>
<script>
const DATA = window.CHAIR_MAP_DATA;
function decodeSegments(base64) {
const binary = atob(base64);
const bytes = new Uint8Array(binary.length);
for (let i = 0; i < binary.length; i += 1) bytes[i] = binary.charCodeAt(i);
return new Int32Array(bytes.buffer);
}
const bgTileRanges = DATA.bgTileRanges;
const bgSegValues = decodeSegments(DATA.bgSegsB64);
const chairSegValues = decodeSegments(DATA.chairSegsB64);
const chairs = DATA.chairs.map(([key, name, kind, start, count]) => ({
key, name, kind, start, count
}));
const meta = DATA.meta;
const world = meta.headerBounds;
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const tooltip = document.getElementById("tooltip");
const scaleChip = document.getElementById("scale-chip");
const hoverChip = document.getElementById("hover-chip");
const STORAGE_KEY = "ptc-chair-selection";
const PEOPLE_STORAGE_KEY = "ptc-chair-people";
const ASSIGN_STORAGE_KEY = "ptc-chair-assignments";
const ACTIVE_PERSON_STORAGE_KEY = "ptc-chair-active-person";
const clearAssignBtn = document.getElementById("clear-assign-btn");
const orgChartEl = document.getElementById("org-chart");
const mapperStatus = document.getElementById("mapper-status");
// Prevent stale auto-highlights from previous sessions.
localStorage.removeItem(STORAGE_KEY);
localStorage.removeItem(ACTIVE_PERSON_STORAGE_KEY);
localStorage.removeItem(ASSIGN_STORAGE_KEY);
const placed = new Set();
let people = JSON.parse(localStorage.getItem(PEOPLE_STORAGE_KEY) || "[]");
let chairAssignments = {};
let activePersonId = null;
const ORG_TEMPLATE = {
top: {
name: "총괄기획실",
count: 53,
members: [
{ name: "장종찬", dept: "총괄기획실", title: "기획실장" },
{ name: "김원식", dept: "총괄기획실", title: "전무이사" },
],
},
teams: [
{ name: "경영기획팀", count: 6, members: ["김우진", "임민정", "국혜린", "최선아", "김윤재", "이미영"] },
{ name: "인재성장팀", count: 5, members: ["조태희", "최근혜", "류원준", "주안기", "정성호"] },
{ name: "ERP 기획팀", count: 5, members: ["류호성", "문형식", "최요제", "황대일", "이채봉"] },
{ name: "디자인기획팀", count: 17, members: ["신혜영", "정은혜", "김태식", "최예은", "채선영", "최영환", "윤봄이", "이예진", "허유나", "마희연", "김수현", "박지영", "권순호", "정두휘", "김정석", "정지윤", "양숙영"] },
{ name: "기술기획팀", count: 11, members: ["김원기", "홍아름", "이경민", "김혜인", "황동환", "최찬호", "이태훈", "김신지", "조찬영", "김용연", "한치영"] },
{ name: "협업증진팀", count: 3, members: ["성형일", "박주한", "한승민"] },
{ name: "솔루션통합팀", count: 4, members: ["권혁진", "염승호", "윤준수", "김지영"] },
],
};
const chairGeometry = chairs.map((chair) => {
let minX = Infinity;
let minY = Infinity;
let maxX = -Infinity;
let maxY = -Infinity;
const path = new Path2D();
const hitSegments = new Float32Array(chair.count * 4);
let segCursor = 0;
for (let i = chair.start; i < chair.start + chair.count; i += 1) {
const offset = i * 4;
const x1 = chairSegValues[offset] / 10;
const y1 = chairSegValues[offset + 1] / 10;
const x2 = chairSegValues[offset + 2] / 10;
const y2 = chairSegValues[offset + 3] / 10;
path.moveTo(x1, y1);
path.lineTo(x2, y2);
hitSegments[segCursor] = x1;
hitSegments[segCursor + 1] = y1;
hitSegments[segCursor + 2] = x2;
hitSegments[segCursor + 3] = y2;
segCursor += 4;
minX = Math.min(minX, x1, x2);
minY = Math.min(minY, y1, y2);
maxX = Math.max(maxX, x1, x2);
maxY = Math.max(maxY, y1, y2);
}
return {
...chair,
minX,
minY,
maxX,
maxY,
area: Math.max(1, (maxX - minX) * (maxY - minY)),
path,
hitSegments,
};
});
function renumberChairKeys(chairItems) {
if (!chairItems.length) return;
const heights = chairItems
.map((chair) => Math.max(1, chair.maxY - chair.minY))
.sort((a, b) => a - b);
const medianHeight = heights[Math.floor(heights.length / 2)] || 1;
const rowTolerance = Math.max(40, medianHeight * 0.9);
const sorted = [...chairItems].sort((a, b) => {
const ay = (a.minY + a.maxY) * 0.5;
const by = (b.minY + b.maxY) * 0.5;
if (Math.abs(by - ay) > rowTolerance) return by - ay; // top -> bottom
const ax = (a.minX + a.maxX) * 0.5;
const bx = (b.minX + b.maxX) * 0.5;
return ax - bx; // left -> right
});
sorted.forEach((chair, index) => {
chair.key = String(index + 1);
chair.seatNo = index + 1;
});
}
renumberChairKeys(chairGeometry);
const PICK_GRID_SIZE = 1800;
const chairPickGrid = new Map();
function pickGridKey(gx, gy) {
return `${gx},${gy}`;
}
chairGeometry.forEach((chair, index) => {
const minGX = Math.floor(chair.minX / PICK_GRID_SIZE);
const maxGX = Math.floor(chair.maxX / PICK_GRID_SIZE);
const minGY = Math.floor(chair.minY / PICK_GRID_SIZE);
const maxGY = Math.floor(chair.maxY / PICK_GRID_SIZE);
for (let gx = minGX; gx <= maxGX; gx += 1) {
for (let gy = minGY; gy <= maxGY; gy += 1) {
const key = pickGridKey(gx, gy);
if (!chairPickGrid.has(key)) chairPickGrid.set(key, []);
chairPickGrid.get(key).push(index);
}
}
});
const camera = { scale: 1, offsetX: 0, offsetY: 0 };
let pixelRatio = window.devicePixelRatio || 1;
let pointer = { x: 0, y: 0 };
let dragging = false;
let dragStart = null;
let hovered = null;
let rafPending = false;
function normalizePeople(raw) {
return raw
.map((person, index) => {
if (!person || !person.name) return null;
return {
id: person.id || `person-${index + 1}`,
name: String(person.name).trim(),
dept: String(person.dept || "").trim(),
title: String(person.title || "").trim(),
};
})
.filter(Boolean);
}
function createTemplatePeople() {
const generated = [];
let seq = 1;
ORG_TEMPLATE.top.members.forEach((member) => {
generated.push({
id: `org-${seq++}`,
name: member.name,
dept: member.dept,
title: member.title,
});
});
ORG_TEMPLATE.teams.forEach((team) => {
team.members.forEach((name) => {
generated.push({
id: `org-${seq++}`,
name,
dept: team.name,
title: "선임",
});
});
});
return generated;
}
people = normalizePeople(people);
const templateReady = people.some((person) => person.name === "장종찬" && person.dept === "총괄기획실");
if (!templateReady) {
people = createTemplatePeople();
localStorage.setItem(PEOPLE_STORAGE_KEY, JSON.stringify(people));
}
const chairKeySet = new Set(chairGeometry.map((chair) => chair.key));
chairAssignments = Object.fromEntries(
Object.entries(chairAssignments).filter(([chairKey, personId]) => (
chairKeySet.has(chairKey) && people.some((person) => person.id === personId)
))
);
if (activePersonId && !people.some((person) => person.id === activePersonId)) activePersonId = null;
function persistPeople() {
localStorage.setItem(PEOPLE_STORAGE_KEY, JSON.stringify(people));
}
function persistAssignments() {
localStorage.setItem(ASSIGN_STORAGE_KEY, JSON.stringify(chairAssignments));
}
function persistActivePerson() {
if (!activePersonId) localStorage.removeItem(ACTIVE_PERSON_STORAGE_KEY);
else localStorage.setItem(ACTIVE_PERSON_STORAGE_KEY, activePersonId);
}
function assignmentCount() {
return Object.keys(chairAssignments).length;
}
function getPersonById(id) {
return people.find((person) => person.id === id) || null;
}
function getChairByPerson(personId) {
for (const [chairKey, assignedPersonId] of Object.entries(chairAssignments)) {
if (assignedPersonId === personId) return chairKey;
}
return null;
}
function renderPeopleList() {
const activePerson = getPersonById(activePersonId);
const countText = `${assignmentCount()} / ${people.length} 매칭`;
mapperStatus.innerHTML = `<strong>조직 현황</strong><span>${activePerson ? `${activePerson.name} 선택됨` : "선택 인원 없음"} · ${countText}</span>`;
const findPerson = (dept, name) => people.find((person) => person.dept === dept && person.name === name) || null;
const personCard = (person, roleText) => {
if (!person) return "";
const chairKey = getChairByPerson(person.id);
const assignedClass = chairKey ? " assigned" : "";
const activeClass = person.id === activePersonId ? " active" : "";
return `
<article class="org-person${assignedClass}${activeClass}" data-person-id="${person.id}">
<strong>${person.name}</strong>
<small>${person.title || roleText || "-"}</small>
<small>${chairKey ? `좌석 ${chairKey}` : "좌석 미지정"}</small>
</article>
`;
};
const topHtml = ORG_TEMPLATE.top.members
.map((member) => personCard(findPerson(member.dept, member.name), member.title))
.join("");
const teamsHtml = ORG_TEMPLATE.teams.map((team) => {
const membersHtml = team.members
.map((name) => personCard(findPerson(team.name, name), "선임"))
.join("");
return `
<section class="org-team">
<h4>${team.name} (${team.count})</h4>
<div class="org-members">${membersHtml}</div>
</section>
`;
}).join("");
orgChartEl.innerHTML = `
<section class="org-top">
<div class="org-top-title">${ORG_TEMPLATE.top.name} (${ORG_TEMPLATE.top.count})</div>
<div class="org-top-members">${topHtml}</div>
</section>
<section class="org-teams">${teamsHtml}</section>
`;
}
function worldToScreen(x, y) {
return {
x: x * camera.scale + camera.offsetX,
y: (world.maxY - y + world.minY) * camera.scale + camera.offsetY,
};
}
function screenToWorld(x, y) {
return {
x: (x - camera.offsetX) / camera.scale,
y: world.maxY + world.minY - (y - camera.offsetY) / camera.scale,
};
}
function resize() {
pixelRatio = window.devicePixelRatio || 1;
const rect = canvas.getBoundingClientRect();
canvas.width = Math.round(rect.width * pixelRatio);
canvas.height = Math.round(rect.height * pixelRatio);
ctx.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0);
fit();
}
function fit() {
const rect = canvas.getBoundingClientRect();
const width = world.maxX - world.minX;
const height = world.maxY - world.minY;
const pad = 36;
const scaleX = (rect.width - pad * 2) / width;
const scaleY = (rect.height - pad * 2) / height;
camera.scale = Math.min(scaleX, scaleY);
camera.offsetX = pad - world.minX * camera.scale + (rect.width - pad * 2 - width * camera.scale) / 2;
camera.offsetY = pad - world.minY * camera.scale + (rect.height - pad * 2 - height * camera.scale) / 2;
requestDraw();
}
function drawGrid(width, height) {
ctx.save();
ctx.strokeStyle = "rgba(21,35,48,0.05)";
ctx.lineWidth = 1;
for (let x = 120; x < width; x += 120) {
ctx.beginPath();
ctx.moveTo(x, 0);
ctx.lineTo(x, height);
ctx.stroke();
}
for (let y = 120; y < height; y += 120) {
ctx.beginPath();
ctx.moveTo(0, y);
ctx.lineTo(width, y);
ctx.stroke();
}
ctx.restore();
}
function pickChair(screenX, screenY) {
const threshold = 12;
const pointerWorld = screenToWorld(screenX, screenY);
const thresholdWorld = threshold / camera.scale;
const thresholdWorldSq = thresholdWorld * thresholdWorld;
const minGX = Math.floor((pointerWorld.x - thresholdWorld) / PICK_GRID_SIZE);
const maxGX = Math.floor((pointerWorld.x + thresholdWorld) / PICK_GRID_SIZE);
const minGY = Math.floor((pointerWorld.y - thresholdWorld) / PICK_GRID_SIZE);
const maxGY = Math.floor((pointerWorld.y + thresholdWorld) / PICK_GRID_SIZE);
const candidateIndexes = [];
const seen = new Set();
for (let gx = minGX; gx <= maxGX; gx += 1) {
for (let gy = minGY; gy <= maxGY; gy += 1) {
const candidates = chairPickGrid.get(pickGridKey(gx, gy));
if (!candidates) continue;
for (const index of candidates) {
if (seen.has(index)) continue;
seen.add(index);
candidateIndexes.push(index);
}
}
}
let best = null;
for (const index of candidateIndexes) {
const chair = chairGeometry[index];
if (
pointerWorld.x < chair.minX - thresholdWorld ||
pointerWorld.x > chair.maxX + thresholdWorld ||
pointerWorld.y < chair.minY - thresholdWorld ||
pointerWorld.y > chair.maxY + thresholdWorld
) continue;
let distSq = Infinity;
for (let i = 0; i < chair.hitSegments.length; i += 4) {
const x1 = chair.hitSegments[i];
const y1 = chair.hitSegments[i + 1];
const x2 = chair.hitSegments[i + 2];
const y2 = chair.hitSegments[i + 3];
const dx = x2 - x1;
const dy = y2 - y1;
const len2 = dx * dx + dy * dy;
let segDistSq;
if (len2 === 0) {
const px = pointerWorld.x - x1;
const py = pointerWorld.y - y1;
segDistSq = px * px + py * py;
} else {
let t = ((pointerWorld.x - x1) * dx + (pointerWorld.y - y1) * dy) / len2;
t = Math.max(0, Math.min(1, t));
const lx = x1 + t * dx;
const ly = y1 + t * dy;
const px = pointerWorld.x - lx;
const py = pointerWorld.y - ly;
segDistSq = px * px + py * py;
}
if (segDistSq < distSq) distSq = segDistSq;
if (distSq <= thresholdWorldSq * 0.3) break;
}
if (distSq > thresholdWorldSq) continue;
const dist = Math.sqrt(distSq) * camera.scale;
if (!best) {
best = { chair, dist };
continue;
}
const distGap = dist - best.dist;
if (distGap < -0.75) {
best = { chair, dist };
continue;
}
if (Math.abs(distGap) <= 2) {
const areaGap = chair.area - best.chair.area;
if (areaGap < -1) {
best = { chair, dist };
continue;
}
if (
Math.abs(areaGap) <= 1 &&
chair.kind === "block" &&
best.chair.kind !== "block"
) {
best = { chair, dist };
}
}
}
return best ? best.chair : null;
}
function renderTooltip() {
if (!hovered) {
tooltip.classList.remove("visible");
hoverChip.textContent = "chair hover: none";
return;
}
hoverChip.textContent = `chair hover: ${hovered.name}`;
tooltip.innerHTML = `
<strong>${hovered.name}</strong>
<div>chair key: ${hovered.key}</div>
<div>${placed.has(hovered.key) ? "선택됨" : "클릭하면 선택"}</div>
<div>${chairAssignments[hovered.key] ? `배치: ${(getPersonById(chairAssignments[hovered.key]) || { name: "알수없음" }).name}` : "배치 인원 없음"}</div>
`;
tooltip.style.left = `${pointer.x + 14}px`;
tooltip.style.top = `${pointer.y + 14}px`;
tooltip.classList.add("visible");
}
function requestDraw() {
if (rafPending) return;
rafPending = true;
window.requestAnimationFrame(() => {
rafPending = false;
draw();
});
}
function applyWorldTransform() {
ctx.setTransform(
pixelRatio * camera.scale,
0,
0,
-pixelRatio * camera.scale,
pixelRatio * camera.offsetX,
pixelRatio * ((world.maxY + world.minY) * camera.scale + camera.offsetY)
);
}
function draw() {
const rect = canvas.getBoundingClientRect();
ctx.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0);
ctx.clearRect(0, 0, rect.width, rect.height);
drawGrid(rect.width, rect.height);
const viewA = screenToWorld(0, rect.height);
const viewB = screenToWorld(rect.width, 0);
const viewMinX = Math.min(viewA.x, viewB.x);
const viewMaxX = Math.max(viewA.x, viewB.x);
const viewMinY = Math.min(viewA.y, viewB.y);
const viewMaxY = Math.max(viewA.y, viewB.y);
ctx.save();
applyWorldTransform();
ctx.strokeStyle = "rgba(100, 116, 139, 0.28)";
ctx.lineWidth = 1 / camera.scale;
const tileSize = meta.backgroundTileSize;
const tileMinX = Math.floor(viewMinX / tileSize);
const tileMaxX = Math.floor(viewMaxX / tileSize);
const tileMinY = Math.floor(viewMinY / tileSize);
const tileMaxY = Math.floor(viewMaxY / tileSize);
for (let tx = tileMinX; tx <= tileMaxX; tx += 1) {
for (let ty = tileMinY; ty <= tileMaxY; ty += 1) {
const range = bgTileRanges[`${tx},${ty}`];
if (!range) continue;
const start = range[0];
const count = range[1];
for (let i = start; i < start + count; i += 1) {
const offset = i * 4;
const x1 = bgSegValues[offset] / 10;
const y1 = bgSegValues[offset + 1] / 10;
const x2 = bgSegValues[offset + 2] / 10;
const y2 = bgSegValues[offset + 3] / 10;
if (
Math.max(x1, x2) < viewMinX ||
Math.min(x1, x2) > viewMaxX ||
Math.max(y1, y2) < viewMinY ||
Math.min(y1, y2) > viewMaxY
) continue;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.stroke();
}
}
}
ctx.restore();
hovered = dragging ? null : pickChair(pointer.x, pointer.y);
ctx.save();
applyWorldTransform();
ctx.lineWidth = 1.45 / camera.scale;
ctx.lineCap = "round";
ctx.lineJoin = "round";
for (const chair of chairGeometry) {
if (chair.maxX < viewMinX || chair.minX > viewMaxX || chair.maxY < viewMinY || chair.minY > viewMaxY) continue;
const active = hovered && hovered.key === chair.key;
const selected = placed.has(chair.key);
const assignedPersonId = chairAssignments[chair.key];
const activePersonChair = activePersonId && assignedPersonId === activePersonId;
const assigned = Boolean(assignedPersonId);
const baseWidth = chair.kind === "block" ? 1.45 : 1.35;
ctx.strokeStyle = activePersonChair
? "rgba(234, 179, 8, 1)"
: assigned
? "rgba(37, 99, 235, 0.98)"
: selected
? "rgba(220, 38, 38, 0.98)"
: active
? "rgba(15, 118, 110, 0.98)"
: chair.kind === "group"
? "rgba(16, 134, 149, 0.74)"
: "rgba(21, 149, 142, 0.8)";
ctx.lineWidth = (activePersonChair ? 2.8 : assigned ? 2.4 : selected ? 2.6 : active ? 2.1 : baseWidth) / camera.scale;
ctx.stroke(chair.path);
}
ctx.restore();
scaleChip.textContent = `scale ${camera.scale.toFixed(4)}x`;
renderTooltip();
}
function persistPlaced() {
localStorage.setItem(STORAGE_KEY, JSON.stringify([...placed]));
}
canvas.addEventListener("pointerdown", (event) => {
dragging = true;
dragStart = { x: event.clientX, y: event.clientY, offsetX: camera.offsetX, offsetY: camera.offsetY };
canvas.classList.add("dragging");
});
window.addEventListener("pointerup", (event) => {
if (dragging && dragStart) {
const move = Math.hypot(event.clientX - dragStart.x, event.clientY - dragStart.y);
if (move < 4) {
const rect = canvas.getBoundingClientRect();
const picked = pickChair(event.clientX - rect.left, event.clientY - rect.top);
if (picked) {
if (placed.has(picked.key)) placed.delete(picked.key);
else placed.add(picked.key);
persistPlaced();
if (activePersonId) {
const currentChair = getChairByPerson(activePersonId);
if (chairAssignments[picked.key] === activePersonId) {
delete chairAssignments[picked.key];
} else {
if (currentChair && currentChair !== picked.key) delete chairAssignments[currentChair];
chairAssignments[picked.key] = activePersonId;
}
persistAssignments();
renderPeopleList();
}
}
}
}
dragging = false;
dragStart = null;
canvas.classList.remove("dragging");
requestDraw();
});
window.addEventListener("pointermove", (event) => {
const rect = canvas.getBoundingClientRect();
pointer = { x: event.clientX - rect.left, y: event.clientY - rect.top };
if (dragging && dragStart) {
camera.offsetX = dragStart.offsetX + (event.clientX - dragStart.x);
camera.offsetY = dragStart.offsetY + (event.clientY - dragStart.y);
}
requestDraw();
});
canvas.addEventListener("wheel", (event) => {
event.preventDefault();
const rect = canvas.getBoundingClientRect();
const mx = event.clientX - rect.left;
const my = event.clientY - rect.top;
const before = screenToWorld(mx, my);
const factor = event.deltaY < 0 ? 1.08 : 0.92;
camera.scale = Math.max(0.002, Math.min(2, camera.scale * factor));
const after = worldToScreen(before.x, before.y);
camera.offsetX += mx - after.x;
camera.offsetY += my - after.y;
requestDraw();
}, { passive: false });
document.getElementById("fit-btn").addEventListener("click", fit);
document.getElementById("clear-btn").addEventListener("click", () => {
placed.clear();
persistPlaced();
requestDraw();
});
clearAssignBtn.addEventListener("click", () => {
chairAssignments = {};
persistAssignments();
renderPeopleList();
requestDraw();
});
orgChartEl.addEventListener("click", (event) => {
const item = event.target.closest(".org-person[data-person-id]");
if (!item) return;
const personId = item.getAttribute("data-person-id");
activePersonId = personId === activePersonId ? null : personId;
persistActivePerson();
renderPeopleList();
requestDraw();
});
window.addEventListener("resize", resize);
renderPeopleList();
resize();
</script>
</body>
</html>

View File

@@ -0,0 +1,932 @@
<!DOCTYPE html>
<html lang="ko">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>center chair people map 6f</title>
<style>
:root {
--ink: #152330;
--muted: #627286;
--paper: rgba(255,255,255,0.86);
--line: rgba(21,35,48,0.1);
--accent: #0f766e;
--bg: #edf2f6;
}
* { box-sizing: border-box; }
body {
margin: 0;
font-family: "IBM Plex Sans KR", "Pretendard", sans-serif;
color: var(--ink);
background:
radial-gradient(circle at top left, rgba(15,118,110,0.11), transparent 22%),
linear-gradient(180deg, #f5f8fb 0%, #e8eef3 100%);
}
.page {
min-height: 100vh;
padding: 0;
}
.shell {
min-height: 100vh;
}
.panel {
border-radius: 0;
border: none;
background: transparent;
backdrop-filter: none;
box-shadow: none;
}
.actions {
display: flex;
gap: 8px;
flex-wrap: wrap;
}
button {
border: none;
border-radius: 999px;
padding: 10px 14px;
font: inherit;
font-weight: 700;
cursor: pointer;
color: white;
background: linear-gradient(135deg, #0f766e, #115e59);
box-shadow: 0 10px 22px rgba(15,118,110,0.18);
}
button.alt {
color: var(--ink);
background: rgba(255,255,255,0.9);
border: 1px solid var(--line);
box-shadow: none;
}
.viewer {
position: relative;
overflow: hidden;
min-height: 100vh;
}
.viewer-head {
position: absolute;
top: 16px;
left: 16px;
right: 16px;
z-index: 2;
display: flex;
justify-content: space-between;
gap: 12px;
pointer-events: none;
}
.chip {
padding: 10px 12px;
border-radius: 16px;
background: rgba(255,255,255,0.82);
border: 1px solid rgba(255,255,255,0.94);
color: var(--muted);
font-size: 13px;
font-weight: 700;
box-shadow: 0 8px 24px rgba(21,35,48,0.08);
}
.viewer-actions {
position: absolute;
left: 16px;
top: 64px;
z-index: 2;
display: flex;
gap: 8px;
}
.mapper {
position: absolute;
top: 76px;
left: 50%;
transform: translateX(-50%);
width: min(94vw, 1320px);
max-height: min(56vh, 560px);
overflow: hidden;
z-index: 4;
border-radius: 20px;
background: rgba(234, 239, 247, 0.95);
border: 1px solid rgba(101, 119, 146, 0.22);
box-shadow: 0 18px 36px rgba(15, 23, 42, 0.2);
display: flex;
flex-direction: column;
backdrop-filter: blur(6px);
}
.hidden-off {
display: none !important;
}
.mapper-head {
padding: 10px 14px;
border-bottom: 1px solid rgba(101,119,146,0.18);
font-size: 12px;
color: #51607a;
font-weight: 700;
line-height: 1.35;
display: flex;
align-items: center;
justify-content: space-between;
gap: 10px;
background: rgba(255,255,255,0.6);
}
.mapper-head strong {
display: block;
color: #17243b;
font-size: 20px;
margin-bottom: 2px;
}
.mapper-head .alt {
padding: 8px 10px;
font-size: 12px;
white-space: nowrap;
}
.org-chart {
margin: 0;
padding: 14px;
overflow: auto;
display: grid;
gap: 12px;
}
.org-top {
margin: 0 auto;
width: min(100%, 420px);
border-radius: 14px;
overflow: hidden;
border: 1px solid rgba(67, 84, 118, 0.25);
background: #fff;
}
.org-top-title {
background: #1e2f4d;
color: #fff;
text-align: center;
font-size: 34px;
font-weight: 800;
line-height: 1.1;
padding: 16px 12px;
letter-spacing: -0.03em;
}
.org-top-members {
padding: 10px;
display: grid;
gap: 6px;
background: rgba(255,255,255,0.95);
}
.org-teams {
display: grid;
grid-template-columns: repeat(7, minmax(160px, 1fr));
gap: 10px;
align-items: start;
}
.org-team {
border: 1px solid rgba(110, 126, 152, 0.25);
border-radius: 10px;
overflow: hidden;
background: rgba(255,255,255,0.95);
min-width: 0;
}
.org-team h4 {
margin: 0;
padding: 9px 10px;
font-size: 14px;
color: #21324e;
font-weight: 800;
border-bottom: 1px solid rgba(110, 126, 152, 0.2);
background: rgba(240, 245, 252, 0.96);
}
.org-members {
padding: 7px;
display: grid;
gap: 6px;
}
.org-person {
border: 1px solid rgba(116, 133, 161, 0.25);
background: rgba(255,255,255,0.95);
border-radius: 8px;
padding: 6px 8px;
cursor: pointer;
transition: background 120ms ease, border-color 120ms ease;
min-width: 0;
}
.org-person.active {
border-color: rgba(15,118,110,0.6);
background: rgba(15,118,110,0.11);
}
.org-person.assigned {
border-color: rgba(37,99,235,0.5);
background: rgba(37,99,235,0.1);
}
.org-person strong {
display: block;
font-size: 13px;
line-height: 1.3;
color: #15233a;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.org-person small {
display: block;
color: #5a6a86;
font-size: 11px;
line-height: 1.25;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
@media (max-width: 980px) {
.mapper {
top: 72px;
width: min(96vw, 920px);
max-height: 58vh;
}
.viewer-actions {
top: 64px;
left: 12px;
right: 12px;
flex-wrap: wrap;
}
.mapper-head strong {
font-size: 16px;
}
.org-top-title {
font-size: 24px;
}
.org-teams {
grid-template-columns: repeat(3, minmax(150px, 1fr));
}
}
canvas {
width: 100%;
height: 100%;
display: block;
cursor: grab;
}
canvas.dragging { cursor: grabbing; }
.tooltip {
position: absolute;
min-width: 170px;
padding: 12px 14px;
border-radius: 16px;
background: rgba(17,24,39,0.94);
color: white;
pointer-events: none;
opacity: 0;
transform: translate(12px, 12px);
transition: opacity 120ms ease;
z-index: 3;
}
.tooltip.visible { opacity: 1; }
.tooltip strong { display: block; margin-bottom: 6px; font-size: 14px; }
.tooltip div { font-size: 12px; line-height: 1.45; color: rgba(255,255,255,0.82); }
</style>
</head>
<body>
<div class="page">
<div class="shell">
<main class="panel viewer">
<div class="viewer-head">
<div class="chip" id="scale-chip"></div>
<div class="chip" id="hover-chip">chair hover: none</div>
</div>
<div class="viewer-actions">
<button type="button" id="fit-btn">전체 맞춤</button>
<button type="button" class="alt" id="clear-btn">선택 지우기</button>
</div>
<aside class="mapper hidden-off">
<div class="mapper-head">
<div id="mapper-status">
<strong>조직 현황</strong>
<span>선택 인원 없음</span>
</div>
<button type="button" class="alt" id="clear-assign-btn">매칭 초기화</button>
</div>
<div class="org-chart" id="org-chart"></div>
</aside>
<canvas id="canvas"></canvas>
<div class="tooltip" id="tooltip"></div>
</main>
</div>
</div>
<script src="./center_chair_people_payload_6f.js"></script>
<script>
const DATA = window.CHAIR_MAP_DATA;
function decodeSegments(base64) {
const binary = atob(base64);
const bytes = new Uint8Array(binary.length);
for (let i = 0; i < binary.length; i += 1) bytes[i] = binary.charCodeAt(i);
return new Int32Array(bytes.buffer);
}
const bgTileRanges = DATA.bgTileRanges;
const bgSegValues = decodeSegments(DATA.bgSegsB64);
const chairSegValues = decodeSegments(DATA.chairSegsB64);
const chairs = DATA.chairs.map(([key, name, kind, start, count]) => ({
key, name, kind, start, count
}));
const meta = DATA.meta;
const world = meta.headerBounds;
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const tooltip = document.getElementById("tooltip");
const scaleChip = document.getElementById("scale-chip");
const hoverChip = document.getElementById("hover-chip");
const STORAGE_KEY = "ptc-chair-selection";
const PEOPLE_STORAGE_KEY = "ptc-chair-people";
const ASSIGN_STORAGE_KEY = "ptc-chair-assignments";
const ACTIVE_PERSON_STORAGE_KEY = "ptc-chair-active-person";
const clearAssignBtn = document.getElementById("clear-assign-btn");
const orgChartEl = document.getElementById("org-chart");
const mapperStatus = document.getElementById("mapper-status");
// Prevent stale auto-highlights from previous sessions.
localStorage.removeItem(STORAGE_KEY);
localStorage.removeItem(ACTIVE_PERSON_STORAGE_KEY);
localStorage.removeItem(ASSIGN_STORAGE_KEY);
const placed = new Set();
let people = JSON.parse(localStorage.getItem(PEOPLE_STORAGE_KEY) || "[]");
let chairAssignments = {};
let activePersonId = null;
const ORG_TEMPLATE = {
top: {
name: "총괄기획실",
count: 53,
members: [
{ name: "장종찬", dept: "총괄기획실", title: "기획실장" },
{ name: "김원식", dept: "총괄기획실", title: "전무이사" },
],
},
teams: [
{ name: "경영기획팀", count: 6, members: ["김우진", "임민정", "국혜린", "최선아", "김윤재", "이미영"] },
{ name: "인재성장팀", count: 5, members: ["조태희", "최근혜", "류원준", "주안기", "정성호"] },
{ name: "ERP 기획팀", count: 5, members: ["류호성", "문형식", "최요제", "황대일", "이채봉"] },
{ name: "디자인기획팀", count: 17, members: ["신혜영", "정은혜", "김태식", "최예은", "채선영", "최영환", "윤봄이", "이예진", "허유나", "마희연", "김수현", "박지영", "권순호", "정두휘", "김정석", "정지윤", "양숙영"] },
{ name: "기술기획팀", count: 11, members: ["김원기", "홍아름", "이경민", "김혜인", "황동환", "최찬호", "이태훈", "김신지", "조찬영", "김용연", "한치영"] },
{ name: "협업증진팀", count: 3, members: ["성형일", "박주한", "한승민"] },
{ name: "솔루션통합팀", count: 4, members: ["권혁진", "염승호", "윤준수", "김지영"] },
],
};
const chairGeometry = chairs.map((chair) => {
let minX = Infinity;
let minY = Infinity;
let maxX = -Infinity;
let maxY = -Infinity;
const path = new Path2D();
const hitSegments = new Float32Array(chair.count * 4);
let segCursor = 0;
for (let i = chair.start; i < chair.start + chair.count; i += 1) {
const offset = i * 4;
const x1 = chairSegValues[offset] / 10;
const y1 = chairSegValues[offset + 1] / 10;
const x2 = chairSegValues[offset + 2] / 10;
const y2 = chairSegValues[offset + 3] / 10;
path.moveTo(x1, y1);
path.lineTo(x2, y2);
hitSegments[segCursor] = x1;
hitSegments[segCursor + 1] = y1;
hitSegments[segCursor + 2] = x2;
hitSegments[segCursor + 3] = y2;
segCursor += 4;
minX = Math.min(minX, x1, x2);
minY = Math.min(minY, y1, y2);
maxX = Math.max(maxX, x1, x2);
maxY = Math.max(maxY, y1, y2);
}
return {
...chair,
minX,
minY,
maxX,
maxY,
area: Math.max(1, (maxX - minX) * (maxY - minY)),
path,
hitSegments,
};
});
function renumberChairKeys(chairItems) {
if (!chairItems.length) return;
const heights = chairItems
.map((chair) => Math.max(1, chair.maxY - chair.minY))
.sort((a, b) => a - b);
const medianHeight = heights[Math.floor(heights.length / 2)] || 1;
const rowTolerance = Math.max(40, medianHeight * 0.9);
const sorted = [...chairItems].sort((a, b) => {
const ay = (a.minY + a.maxY) * 0.5;
const by = (b.minY + b.maxY) * 0.5;
if (Math.abs(by - ay) > rowTolerance) return by - ay; // top -> bottom
const ax = (a.minX + a.maxX) * 0.5;
const bx = (b.minX + b.maxX) * 0.5;
return ax - bx; // left -> right
});
sorted.forEach((chair, index) => {
chair.key = String(index + 1);
chair.seatNo = index + 1;
});
}
renumberChairKeys(chairGeometry);
const PICK_GRID_SIZE = 1800;
const chairPickGrid = new Map();
function pickGridKey(gx, gy) {
return `${gx},${gy}`;
}
chairGeometry.forEach((chair, index) => {
const minGX = Math.floor(chair.minX / PICK_GRID_SIZE);
const maxGX = Math.floor(chair.maxX / PICK_GRID_SIZE);
const minGY = Math.floor(chair.minY / PICK_GRID_SIZE);
const maxGY = Math.floor(chair.maxY / PICK_GRID_SIZE);
for (let gx = minGX; gx <= maxGX; gx += 1) {
for (let gy = minGY; gy <= maxGY; gy += 1) {
const key = pickGridKey(gx, gy);
if (!chairPickGrid.has(key)) chairPickGrid.set(key, []);
chairPickGrid.get(key).push(index);
}
}
});
const camera = { scale: 1, offsetX: 0, offsetY: 0 };
let pixelRatio = window.devicePixelRatio || 1;
let pointer = { x: 0, y: 0 };
let dragging = false;
let dragStart = null;
let hovered = null;
let rafPending = false;
function normalizePeople(raw) {
return raw
.map((person, index) => {
if (!person || !person.name) return null;
return {
id: person.id || `person-${index + 1}`,
name: String(person.name).trim(),
dept: String(person.dept || "").trim(),
title: String(person.title || "").trim(),
};
})
.filter(Boolean);
}
function createTemplatePeople() {
const generated = [];
let seq = 1;
ORG_TEMPLATE.top.members.forEach((member) => {
generated.push({
id: `org-${seq++}`,
name: member.name,
dept: member.dept,
title: member.title,
});
});
ORG_TEMPLATE.teams.forEach((team) => {
team.members.forEach((name) => {
generated.push({
id: `org-${seq++}`,
name,
dept: team.name,
title: "선임",
});
});
});
return generated;
}
people = normalizePeople(people);
const templateReady = people.some((person) => person.name === "장종찬" && person.dept === "총괄기획실");
if (!templateReady) {
people = createTemplatePeople();
localStorage.setItem(PEOPLE_STORAGE_KEY, JSON.stringify(people));
}
const chairKeySet = new Set(chairGeometry.map((chair) => chair.key));
chairAssignments = Object.fromEntries(
Object.entries(chairAssignments).filter(([chairKey, personId]) => (
chairKeySet.has(chairKey) && people.some((person) => person.id === personId)
))
);
if (activePersonId && !people.some((person) => person.id === activePersonId)) activePersonId = null;
function persistPeople() {
localStorage.setItem(PEOPLE_STORAGE_KEY, JSON.stringify(people));
}
function persistAssignments() {
localStorage.setItem(ASSIGN_STORAGE_KEY, JSON.stringify(chairAssignments));
}
function persistActivePerson() {
if (!activePersonId) localStorage.removeItem(ACTIVE_PERSON_STORAGE_KEY);
else localStorage.setItem(ACTIVE_PERSON_STORAGE_KEY, activePersonId);
}
function assignmentCount() {
return Object.keys(chairAssignments).length;
}
function getPersonById(id) {
return people.find((person) => person.id === id) || null;
}
function getChairByPerson(personId) {
for (const [chairKey, assignedPersonId] of Object.entries(chairAssignments)) {
if (assignedPersonId === personId) return chairKey;
}
return null;
}
function renderPeopleList() {
const activePerson = getPersonById(activePersonId);
const countText = `${assignmentCount()} / ${people.length} 매칭`;
mapperStatus.innerHTML = `<strong>조직 현황</strong><span>${activePerson ? `${activePerson.name} 선택됨` : "선택 인원 없음"} · ${countText}</span>`;
const findPerson = (dept, name) => people.find((person) => person.dept === dept && person.name === name) || null;
const personCard = (person, roleText) => {
if (!person) return "";
const chairKey = getChairByPerson(person.id);
const assignedClass = chairKey ? " assigned" : "";
const activeClass = person.id === activePersonId ? " active" : "";
return `
<article class="org-person${assignedClass}${activeClass}" data-person-id="${person.id}">
<strong>${person.name}</strong>
<small>${person.title || roleText || "-"}</small>
<small>${chairKey ? `좌석 ${chairKey}` : "좌석 미지정"}</small>
</article>
`;
};
const topHtml = ORG_TEMPLATE.top.members
.map((member) => personCard(findPerson(member.dept, member.name), member.title))
.join("");
const teamsHtml = ORG_TEMPLATE.teams.map((team) => {
const membersHtml = team.members
.map((name) => personCard(findPerson(team.name, name), "선임"))
.join("");
return `
<section class="org-team">
<h4>${team.name} (${team.count})</h4>
<div class="org-members">${membersHtml}</div>
</section>
`;
}).join("");
orgChartEl.innerHTML = `
<section class="org-top">
<div class="org-top-title">${ORG_TEMPLATE.top.name} (${ORG_TEMPLATE.top.count})</div>
<div class="org-top-members">${topHtml}</div>
</section>
<section class="org-teams">${teamsHtml}</section>
`;
}
function worldToScreen(x, y) {
return {
x: x * camera.scale + camera.offsetX,
y: (world.maxY - y + world.minY) * camera.scale + camera.offsetY,
};
}
function screenToWorld(x, y) {
return {
x: (x - camera.offsetX) / camera.scale,
y: world.maxY + world.minY - (y - camera.offsetY) / camera.scale,
};
}
function resize() {
pixelRatio = window.devicePixelRatio || 1;
const rect = canvas.getBoundingClientRect();
canvas.width = Math.round(rect.width * pixelRatio);
canvas.height = Math.round(rect.height * pixelRatio);
ctx.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0);
fit();
}
function fit() {
const rect = canvas.getBoundingClientRect();
const width = world.maxX - world.minX;
const height = world.maxY - world.minY;
const pad = 36;
const scaleX = (rect.width - pad * 2) / width;
const scaleY = (rect.height - pad * 2) / height;
camera.scale = Math.min(scaleX, scaleY);
camera.offsetX = pad - world.minX * camera.scale + (rect.width - pad * 2 - width * camera.scale) / 2;
camera.offsetY = pad - world.minY * camera.scale + (rect.height - pad * 2 - height * camera.scale) / 2;
requestDraw();
}
function drawGrid(width, height) {
ctx.save();
ctx.strokeStyle = "rgba(21,35,48,0.05)";
ctx.lineWidth = 1;
for (let x = 120; x < width; x += 120) {
ctx.beginPath();
ctx.moveTo(x, 0);
ctx.lineTo(x, height);
ctx.stroke();
}
for (let y = 120; y < height; y += 120) {
ctx.beginPath();
ctx.moveTo(0, y);
ctx.lineTo(width, y);
ctx.stroke();
}
ctx.restore();
}
function pickChair(screenX, screenY) {
const threshold = 12;
const pointerWorld = screenToWorld(screenX, screenY);
const thresholdWorld = threshold / camera.scale;
const thresholdWorldSq = thresholdWorld * thresholdWorld;
const minGX = Math.floor((pointerWorld.x - thresholdWorld) / PICK_GRID_SIZE);
const maxGX = Math.floor((pointerWorld.x + thresholdWorld) / PICK_GRID_SIZE);
const minGY = Math.floor((pointerWorld.y - thresholdWorld) / PICK_GRID_SIZE);
const maxGY = Math.floor((pointerWorld.y + thresholdWorld) / PICK_GRID_SIZE);
const candidateIndexes = [];
const seen = new Set();
for (let gx = minGX; gx <= maxGX; gx += 1) {
for (let gy = minGY; gy <= maxGY; gy += 1) {
const candidates = chairPickGrid.get(pickGridKey(gx, gy));
if (!candidates) continue;
for (const index of candidates) {
if (seen.has(index)) continue;
seen.add(index);
candidateIndexes.push(index);
}
}
}
let best = null;
for (const index of candidateIndexes) {
const chair = chairGeometry[index];
if (
pointerWorld.x < chair.minX - thresholdWorld ||
pointerWorld.x > chair.maxX + thresholdWorld ||
pointerWorld.y < chair.minY - thresholdWorld ||
pointerWorld.y > chair.maxY + thresholdWorld
) continue;
let distSq = Infinity;
for (let i = 0; i < chair.hitSegments.length; i += 4) {
const x1 = chair.hitSegments[i];
const y1 = chair.hitSegments[i + 1];
const x2 = chair.hitSegments[i + 2];
const y2 = chair.hitSegments[i + 3];
const dx = x2 - x1;
const dy = y2 - y1;
const len2 = dx * dx + dy * dy;
let segDistSq;
if (len2 === 0) {
const px = pointerWorld.x - x1;
const py = pointerWorld.y - y1;
segDistSq = px * px + py * py;
} else {
let t = ((pointerWorld.x - x1) * dx + (pointerWorld.y - y1) * dy) / len2;
t = Math.max(0, Math.min(1, t));
const lx = x1 + t * dx;
const ly = y1 + t * dy;
const px = pointerWorld.x - lx;
const py = pointerWorld.y - ly;
segDistSq = px * px + py * py;
}
if (segDistSq < distSq) distSq = segDistSq;
if (distSq <= thresholdWorldSq * 0.3) break;
}
if (distSq > thresholdWorldSq) continue;
const dist = Math.sqrt(distSq) * camera.scale;
if (!best) {
best = { chair, dist };
continue;
}
const distGap = dist - best.dist;
if (distGap < -0.75) {
best = { chair, dist };
continue;
}
if (Math.abs(distGap) <= 2) {
const areaGap = chair.area - best.chair.area;
if (areaGap < -1) {
best = { chair, dist };
continue;
}
if (
Math.abs(areaGap) <= 1 &&
chair.kind === "block" &&
best.chair.kind !== "block"
) {
best = { chair, dist };
}
}
}
return best ? best.chair : null;
}
function renderTooltip() {
if (!hovered) {
tooltip.classList.remove("visible");
hoverChip.textContent = "chair hover: none";
return;
}
hoverChip.textContent = `chair hover: ${hovered.name}`;
tooltip.innerHTML = `
<strong>${hovered.name}</strong>
<div>chair key: ${hovered.key}</div>
<div>${placed.has(hovered.key) ? "선택됨" : "클릭하면 선택"}</div>
<div>${chairAssignments[hovered.key] ? `배치: ${(getPersonById(chairAssignments[hovered.key]) || { name: "알수없음" }).name}` : "배치 인원 없음"}</div>
`;
tooltip.style.left = `${pointer.x + 14}px`;
tooltip.style.top = `${pointer.y + 14}px`;
tooltip.classList.add("visible");
}
function requestDraw() {
if (rafPending) return;
rafPending = true;
window.requestAnimationFrame(() => {
rafPending = false;
draw();
});
}
function applyWorldTransform() {
ctx.setTransform(
pixelRatio * camera.scale,
0,
0,
-pixelRatio * camera.scale,
pixelRatio * camera.offsetX,
pixelRatio * ((world.maxY + world.minY) * camera.scale + camera.offsetY)
);
}
function draw() {
const rect = canvas.getBoundingClientRect();
ctx.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0);
ctx.clearRect(0, 0, rect.width, rect.height);
drawGrid(rect.width, rect.height);
const viewA = screenToWorld(0, rect.height);
const viewB = screenToWorld(rect.width, 0);
const viewMinX = Math.min(viewA.x, viewB.x);
const viewMaxX = Math.max(viewA.x, viewB.x);
const viewMinY = Math.min(viewA.y, viewB.y);
const viewMaxY = Math.max(viewA.y, viewB.y);
ctx.save();
applyWorldTransform();
ctx.strokeStyle = "rgba(100, 116, 139, 0.28)";
ctx.lineWidth = 1 / camera.scale;
const tileSize = meta.backgroundTileSize;
const tileMinX = Math.floor(viewMinX / tileSize);
const tileMaxX = Math.floor(viewMaxX / tileSize);
const tileMinY = Math.floor(viewMinY / tileSize);
const tileMaxY = Math.floor(viewMaxY / tileSize);
for (let tx = tileMinX; tx <= tileMaxX; tx += 1) {
for (let ty = tileMinY; ty <= tileMaxY; ty += 1) {
const range = bgTileRanges[`${tx},${ty}`];
if (!range) continue;
const start = range[0];
const count = range[1];
for (let i = start; i < start + count; i += 1) {
const offset = i * 4;
const x1 = bgSegValues[offset] / 10;
const y1 = bgSegValues[offset + 1] / 10;
const x2 = bgSegValues[offset + 2] / 10;
const y2 = bgSegValues[offset + 3] / 10;
if (
Math.max(x1, x2) < viewMinX ||
Math.min(x1, x2) > viewMaxX ||
Math.max(y1, y2) < viewMinY ||
Math.min(y1, y2) > viewMaxY
) continue;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.stroke();
}
}
}
ctx.restore();
hovered = dragging ? null : pickChair(pointer.x, pointer.y);
ctx.save();
applyWorldTransform();
ctx.lineWidth = 1.45 / camera.scale;
ctx.lineCap = "round";
ctx.lineJoin = "round";
for (const chair of chairGeometry) {
if (chair.maxX < viewMinX || chair.minX > viewMaxX || chair.maxY < viewMinY || chair.minY > viewMaxY) continue;
const active = hovered && hovered.key === chair.key;
const selected = placed.has(chair.key);
const assignedPersonId = chairAssignments[chair.key];
const activePersonChair = activePersonId && assignedPersonId === activePersonId;
const assigned = Boolean(assignedPersonId);
const baseWidth = chair.kind === "block" ? 1.45 : 1.35;
ctx.strokeStyle = activePersonChair
? "rgba(234, 179, 8, 1)"
: assigned
? "rgba(37, 99, 235, 0.98)"
: selected
? "rgba(220, 38, 38, 0.98)"
: active
? "rgba(15, 118, 110, 0.98)"
: chair.kind === "group"
? "rgba(16, 134, 149, 0.74)"
: "rgba(21, 149, 142, 0.8)";
ctx.lineWidth = (activePersonChair ? 2.8 : assigned ? 2.4 : selected ? 2.6 : active ? 2.1 : baseWidth) / camera.scale;
ctx.stroke(chair.path);
}
ctx.restore();
scaleChip.textContent = `scale ${camera.scale.toFixed(4)}x`;
renderTooltip();
}
function persistPlaced() {
localStorage.setItem(STORAGE_KEY, JSON.stringify([...placed]));
}
canvas.addEventListener("pointerdown", (event) => {
dragging = true;
dragStart = { x: event.clientX, y: event.clientY, offsetX: camera.offsetX, offsetY: camera.offsetY };
canvas.classList.add("dragging");
});
window.addEventListener("pointerup", (event) => {
if (dragging && dragStart) {
const move = Math.hypot(event.clientX - dragStart.x, event.clientY - dragStart.y);
if (move < 4) {
const rect = canvas.getBoundingClientRect();
const picked = pickChair(event.clientX - rect.left, event.clientY - rect.top);
if (picked) {
if (placed.has(picked.key)) placed.delete(picked.key);
else placed.add(picked.key);
persistPlaced();
if (activePersonId) {
const currentChair = getChairByPerson(activePersonId);
if (chairAssignments[picked.key] === activePersonId) {
delete chairAssignments[picked.key];
} else {
if (currentChair && currentChair !== picked.key) delete chairAssignments[currentChair];
chairAssignments[picked.key] = activePersonId;
}
persistAssignments();
renderPeopleList();
}
}
}
}
dragging = false;
dragStart = null;
canvas.classList.remove("dragging");
requestDraw();
});
window.addEventListener("pointermove", (event) => {
const rect = canvas.getBoundingClientRect();
pointer = { x: event.clientX - rect.left, y: event.clientY - rect.top };
if (dragging && dragStart) {
camera.offsetX = dragStart.offsetX + (event.clientX - dragStart.x);
camera.offsetY = dragStart.offsetY + (event.clientY - dragStart.y);
}
requestDraw();
});
canvas.addEventListener("wheel", (event) => {
event.preventDefault();
const rect = canvas.getBoundingClientRect();
const mx = event.clientX - rect.left;
const my = event.clientY - rect.top;
const before = screenToWorld(mx, my);
const factor = event.deltaY < 0 ? 1.08 : 0.92;
camera.scale = Math.max(0.002, Math.min(2, camera.scale * factor));
const after = worldToScreen(before.x, before.y);
camera.offsetX += mx - after.x;
camera.offsetY += my - after.y;
requestDraw();
}, { passive: false });
document.getElementById("fit-btn").addEventListener("click", fit);
document.getElementById("clear-btn").addEventListener("click", () => {
placed.clear();
persistPlaced();
requestDraw();
});
clearAssignBtn.addEventListener("click", () => {
chairAssignments = {};
persistAssignments();
renderPeopleList();
requestDraw();
});
orgChartEl.addEventListener("click", (event) => {
const item = event.target.closest(".org-person[data-person-id]");
if (!item) return;
const personId = item.getAttribute("data-person-id");
activePersonId = personId === activePersonId ? null : personId;
persistActivePerson();
renderPeopleList();
requestDraw();
});
window.addEventListener("resize", resize);
renderPeopleList();
resize();
</script>
</body>
</html>

View File

@@ -0,0 +1,932 @@
<!DOCTYPE html>
<html lang="ko">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>center chair people map 7f</title>
<style>
:root {
--ink: #152330;
--muted: #627286;
--paper: rgba(255,255,255,0.86);
--line: rgba(21,35,48,0.1);
--accent: #0f766e;
--bg: #edf2f6;
}
* { box-sizing: border-box; }
body {
margin: 0;
font-family: "IBM Plex Sans KR", "Pretendard", sans-serif;
color: var(--ink);
background:
radial-gradient(circle at top left, rgba(15,118,110,0.11), transparent 22%),
linear-gradient(180deg, #f5f8fb 0%, #e8eef3 100%);
}
.page {
min-height: 100vh;
padding: 0;
}
.shell {
min-height: 100vh;
}
.panel {
border-radius: 0;
border: none;
background: transparent;
backdrop-filter: none;
box-shadow: none;
}
.actions {
display: flex;
gap: 8px;
flex-wrap: wrap;
}
button {
border: none;
border-radius: 999px;
padding: 10px 14px;
font: inherit;
font-weight: 700;
cursor: pointer;
color: white;
background: linear-gradient(135deg, #0f766e, #115e59);
box-shadow: 0 10px 22px rgba(15,118,110,0.18);
}
button.alt {
color: var(--ink);
background: rgba(255,255,255,0.9);
border: 1px solid var(--line);
box-shadow: none;
}
.viewer {
position: relative;
overflow: hidden;
min-height: 100vh;
}
.viewer-head {
position: absolute;
top: 16px;
left: 16px;
right: 16px;
z-index: 2;
display: flex;
justify-content: space-between;
gap: 12px;
pointer-events: none;
}
.chip {
padding: 10px 12px;
border-radius: 16px;
background: rgba(255,255,255,0.82);
border: 1px solid rgba(255,255,255,0.94);
color: var(--muted);
font-size: 13px;
font-weight: 700;
box-shadow: 0 8px 24px rgba(21,35,48,0.08);
}
.viewer-actions {
position: absolute;
left: 16px;
top: 64px;
z-index: 2;
display: flex;
gap: 8px;
}
.mapper {
position: absolute;
top: 76px;
left: 50%;
transform: translateX(-50%);
width: min(94vw, 1320px);
max-height: min(56vh, 560px);
overflow: hidden;
z-index: 4;
border-radius: 20px;
background: rgba(234, 239, 247, 0.95);
border: 1px solid rgba(101, 119, 146, 0.22);
box-shadow: 0 18px 36px rgba(15, 23, 42, 0.2);
display: flex;
flex-direction: column;
backdrop-filter: blur(6px);
}
.hidden-off {
display: none !important;
}
.mapper-head {
padding: 10px 14px;
border-bottom: 1px solid rgba(101,119,146,0.18);
font-size: 12px;
color: #51607a;
font-weight: 700;
line-height: 1.35;
display: flex;
align-items: center;
justify-content: space-between;
gap: 10px;
background: rgba(255,255,255,0.6);
}
.mapper-head strong {
display: block;
color: #17243b;
font-size: 20px;
margin-bottom: 2px;
}
.mapper-head .alt {
padding: 8px 10px;
font-size: 12px;
white-space: nowrap;
}
.org-chart {
margin: 0;
padding: 14px;
overflow: auto;
display: grid;
gap: 12px;
}
.org-top {
margin: 0 auto;
width: min(100%, 420px);
border-radius: 14px;
overflow: hidden;
border: 1px solid rgba(67, 84, 118, 0.25);
background: #fff;
}
.org-top-title {
background: #1e2f4d;
color: #fff;
text-align: center;
font-size: 34px;
font-weight: 800;
line-height: 1.1;
padding: 16px 12px;
letter-spacing: -0.03em;
}
.org-top-members {
padding: 10px;
display: grid;
gap: 6px;
background: rgba(255,255,255,0.95);
}
.org-teams {
display: grid;
grid-template-columns: repeat(7, minmax(160px, 1fr));
gap: 10px;
align-items: start;
}
.org-team {
border: 1px solid rgba(110, 126, 152, 0.25);
border-radius: 10px;
overflow: hidden;
background: rgba(255,255,255,0.95);
min-width: 0;
}
.org-team h4 {
margin: 0;
padding: 9px 10px;
font-size: 14px;
color: #21324e;
font-weight: 800;
border-bottom: 1px solid rgba(110, 126, 152, 0.2);
background: rgba(240, 245, 252, 0.96);
}
.org-members {
padding: 7px;
display: grid;
gap: 6px;
}
.org-person {
border: 1px solid rgba(116, 133, 161, 0.25);
background: rgba(255,255,255,0.95);
border-radius: 8px;
padding: 6px 8px;
cursor: pointer;
transition: background 120ms ease, border-color 120ms ease;
min-width: 0;
}
.org-person.active {
border-color: rgba(15,118,110,0.6);
background: rgba(15,118,110,0.11);
}
.org-person.assigned {
border-color: rgba(37,99,235,0.5);
background: rgba(37,99,235,0.1);
}
.org-person strong {
display: block;
font-size: 13px;
line-height: 1.3;
color: #15233a;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.org-person small {
display: block;
color: #5a6a86;
font-size: 11px;
line-height: 1.25;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
@media (max-width: 980px) {
.mapper {
top: 72px;
width: min(96vw, 920px);
max-height: 58vh;
}
.viewer-actions {
top: 64px;
left: 12px;
right: 12px;
flex-wrap: wrap;
}
.mapper-head strong {
font-size: 16px;
}
.org-top-title {
font-size: 24px;
}
.org-teams {
grid-template-columns: repeat(3, minmax(150px, 1fr));
}
}
canvas {
width: 100%;
height: 100%;
display: block;
cursor: grab;
}
canvas.dragging { cursor: grabbing; }
.tooltip {
position: absolute;
min-width: 170px;
padding: 12px 14px;
border-radius: 16px;
background: rgba(17,24,39,0.94);
color: white;
pointer-events: none;
opacity: 0;
transform: translate(12px, 12px);
transition: opacity 120ms ease;
z-index: 3;
}
.tooltip.visible { opacity: 1; }
.tooltip strong { display: block; margin-bottom: 6px; font-size: 14px; }
.tooltip div { font-size: 12px; line-height: 1.45; color: rgba(255,255,255,0.82); }
</style>
</head>
<body>
<div class="page">
<div class="shell">
<main class="panel viewer">
<div class="viewer-head">
<div class="chip" id="scale-chip"></div>
<div class="chip" id="hover-chip">chair hover: none</div>
</div>
<div class="viewer-actions">
<button type="button" id="fit-btn">전체 맞춤</button>
<button type="button" class="alt" id="clear-btn">선택 지우기</button>
</div>
<aside class="mapper hidden-off">
<div class="mapper-head">
<div id="mapper-status">
<strong>조직 현황</strong>
<span>선택 인원 없음</span>
</div>
<button type="button" class="alt" id="clear-assign-btn">매칭 초기화</button>
</div>
<div class="org-chart" id="org-chart"></div>
</aside>
<canvas id="canvas"></canvas>
<div class="tooltip" id="tooltip"></div>
</main>
</div>
</div>
<script src="./center_chair_people_payload_7f.js"></script>
<script>
const DATA = window.CHAIR_MAP_DATA;
function decodeSegments(base64) {
const binary = atob(base64);
const bytes = new Uint8Array(binary.length);
for (let i = 0; i < binary.length; i += 1) bytes[i] = binary.charCodeAt(i);
return new Int32Array(bytes.buffer);
}
const bgTileRanges = DATA.bgTileRanges;
const bgSegValues = decodeSegments(DATA.bgSegsB64);
const chairSegValues = decodeSegments(DATA.chairSegsB64);
const chairs = DATA.chairs.map(([key, name, kind, start, count]) => ({
key, name, kind, start, count
}));
const meta = DATA.meta;
const world = meta.headerBounds;
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const tooltip = document.getElementById("tooltip");
const scaleChip = document.getElementById("scale-chip");
const hoverChip = document.getElementById("hover-chip");
const STORAGE_KEY = "ptc-chair-selection";
const PEOPLE_STORAGE_KEY = "ptc-chair-people";
const ASSIGN_STORAGE_KEY = "ptc-chair-assignments";
const ACTIVE_PERSON_STORAGE_KEY = "ptc-chair-active-person";
const clearAssignBtn = document.getElementById("clear-assign-btn");
const orgChartEl = document.getElementById("org-chart");
const mapperStatus = document.getElementById("mapper-status");
// Prevent stale auto-highlights from previous sessions.
localStorage.removeItem(STORAGE_KEY);
localStorage.removeItem(ACTIVE_PERSON_STORAGE_KEY);
localStorage.removeItem(ASSIGN_STORAGE_KEY);
const placed = new Set();
let people = JSON.parse(localStorage.getItem(PEOPLE_STORAGE_KEY) || "[]");
let chairAssignments = {};
let activePersonId = null;
const ORG_TEMPLATE = {
top: {
name: "총괄기획실",
count: 53,
members: [
{ name: "장종찬", dept: "총괄기획실", title: "기획실장" },
{ name: "김원식", dept: "총괄기획실", title: "전무이사" },
],
},
teams: [
{ name: "경영기획팀", count: 6, members: ["김우진", "임민정", "국혜린", "최선아", "김윤재", "이미영"] },
{ name: "인재성장팀", count: 5, members: ["조태희", "최근혜", "류원준", "주안기", "정성호"] },
{ name: "ERP 기획팀", count: 5, members: ["류호성", "문형식", "최요제", "황대일", "이채봉"] },
{ name: "디자인기획팀", count: 17, members: ["신혜영", "정은혜", "김태식", "최예은", "채선영", "최영환", "윤봄이", "이예진", "허유나", "마희연", "김수현", "박지영", "권순호", "정두휘", "김정석", "정지윤", "양숙영"] },
{ name: "기술기획팀", count: 11, members: ["김원기", "홍아름", "이경민", "김혜인", "황동환", "최찬호", "이태훈", "김신지", "조찬영", "김용연", "한치영"] },
{ name: "협업증진팀", count: 3, members: ["성형일", "박주한", "한승민"] },
{ name: "솔루션통합팀", count: 4, members: ["권혁진", "염승호", "윤준수", "김지영"] },
],
};
const chairGeometry = chairs.map((chair) => {
let minX = Infinity;
let minY = Infinity;
let maxX = -Infinity;
let maxY = -Infinity;
const path = new Path2D();
const hitSegments = new Float32Array(chair.count * 4);
let segCursor = 0;
for (let i = chair.start; i < chair.start + chair.count; i += 1) {
const offset = i * 4;
const x1 = chairSegValues[offset] / 10;
const y1 = chairSegValues[offset + 1] / 10;
const x2 = chairSegValues[offset + 2] / 10;
const y2 = chairSegValues[offset + 3] / 10;
path.moveTo(x1, y1);
path.lineTo(x2, y2);
hitSegments[segCursor] = x1;
hitSegments[segCursor + 1] = y1;
hitSegments[segCursor + 2] = x2;
hitSegments[segCursor + 3] = y2;
segCursor += 4;
minX = Math.min(minX, x1, x2);
minY = Math.min(minY, y1, y2);
maxX = Math.max(maxX, x1, x2);
maxY = Math.max(maxY, y1, y2);
}
return {
...chair,
minX,
minY,
maxX,
maxY,
area: Math.max(1, (maxX - minX) * (maxY - minY)),
path,
hitSegments,
};
});
function renumberChairKeys(chairItems) {
if (!chairItems.length) return;
const heights = chairItems
.map((chair) => Math.max(1, chair.maxY - chair.minY))
.sort((a, b) => a - b);
const medianHeight = heights[Math.floor(heights.length / 2)] || 1;
const rowTolerance = Math.max(40, medianHeight * 0.9);
const sorted = [...chairItems].sort((a, b) => {
const ay = (a.minY + a.maxY) * 0.5;
const by = (b.minY + b.maxY) * 0.5;
if (Math.abs(by - ay) > rowTolerance) return by - ay; // top -> bottom
const ax = (a.minX + a.maxX) * 0.5;
const bx = (b.minX + b.maxX) * 0.5;
return ax - bx; // left -> right
});
sorted.forEach((chair, index) => {
chair.key = String(index + 1);
chair.seatNo = index + 1;
});
}
renumberChairKeys(chairGeometry);
const PICK_GRID_SIZE = 1800;
const chairPickGrid = new Map();
function pickGridKey(gx, gy) {
return `${gx},${gy}`;
}
chairGeometry.forEach((chair, index) => {
const minGX = Math.floor(chair.minX / PICK_GRID_SIZE);
const maxGX = Math.floor(chair.maxX / PICK_GRID_SIZE);
const minGY = Math.floor(chair.minY / PICK_GRID_SIZE);
const maxGY = Math.floor(chair.maxY / PICK_GRID_SIZE);
for (let gx = minGX; gx <= maxGX; gx += 1) {
for (let gy = minGY; gy <= maxGY; gy += 1) {
const key = pickGridKey(gx, gy);
if (!chairPickGrid.has(key)) chairPickGrid.set(key, []);
chairPickGrid.get(key).push(index);
}
}
});
const camera = { scale: 1, offsetX: 0, offsetY: 0 };
let pixelRatio = window.devicePixelRatio || 1;
let pointer = { x: 0, y: 0 };
let dragging = false;
let dragStart = null;
let hovered = null;
let rafPending = false;
function normalizePeople(raw) {
return raw
.map((person, index) => {
if (!person || !person.name) return null;
return {
id: person.id || `person-${index + 1}`,
name: String(person.name).trim(),
dept: String(person.dept || "").trim(),
title: String(person.title || "").trim(),
};
})
.filter(Boolean);
}
function createTemplatePeople() {
const generated = [];
let seq = 1;
ORG_TEMPLATE.top.members.forEach((member) => {
generated.push({
id: `org-${seq++}`,
name: member.name,
dept: member.dept,
title: member.title,
});
});
ORG_TEMPLATE.teams.forEach((team) => {
team.members.forEach((name) => {
generated.push({
id: `org-${seq++}`,
name,
dept: team.name,
title: "선임",
});
});
});
return generated;
}
people = normalizePeople(people);
const templateReady = people.some((person) => person.name === "장종찬" && person.dept === "총괄기획실");
if (!templateReady) {
people = createTemplatePeople();
localStorage.setItem(PEOPLE_STORAGE_KEY, JSON.stringify(people));
}
const chairKeySet = new Set(chairGeometry.map((chair) => chair.key));
chairAssignments = Object.fromEntries(
Object.entries(chairAssignments).filter(([chairKey, personId]) => (
chairKeySet.has(chairKey) && people.some((person) => person.id === personId)
))
);
if (activePersonId && !people.some((person) => person.id === activePersonId)) activePersonId = null;
function persistPeople() {
localStorage.setItem(PEOPLE_STORAGE_KEY, JSON.stringify(people));
}
function persistAssignments() {
localStorage.setItem(ASSIGN_STORAGE_KEY, JSON.stringify(chairAssignments));
}
function persistActivePerson() {
if (!activePersonId) localStorage.removeItem(ACTIVE_PERSON_STORAGE_KEY);
else localStorage.setItem(ACTIVE_PERSON_STORAGE_KEY, activePersonId);
}
function assignmentCount() {
return Object.keys(chairAssignments).length;
}
function getPersonById(id) {
return people.find((person) => person.id === id) || null;
}
function getChairByPerson(personId) {
for (const [chairKey, assignedPersonId] of Object.entries(chairAssignments)) {
if (assignedPersonId === personId) return chairKey;
}
return null;
}
function renderPeopleList() {
const activePerson = getPersonById(activePersonId);
const countText = `${assignmentCount()} / ${people.length} 매칭`;
mapperStatus.innerHTML = `<strong>조직 현황</strong><span>${activePerson ? `${activePerson.name} 선택됨` : "선택 인원 없음"} · ${countText}</span>`;
const findPerson = (dept, name) => people.find((person) => person.dept === dept && person.name === name) || null;
const personCard = (person, roleText) => {
if (!person) return "";
const chairKey = getChairByPerson(person.id);
const assignedClass = chairKey ? " assigned" : "";
const activeClass = person.id === activePersonId ? " active" : "";
return `
<article class="org-person${assignedClass}${activeClass}" data-person-id="${person.id}">
<strong>${person.name}</strong>
<small>${person.title || roleText || "-"}</small>
<small>${chairKey ? `좌석 ${chairKey}` : "좌석 미지정"}</small>
</article>
`;
};
const topHtml = ORG_TEMPLATE.top.members
.map((member) => personCard(findPerson(member.dept, member.name), member.title))
.join("");
const teamsHtml = ORG_TEMPLATE.teams.map((team) => {
const membersHtml = team.members
.map((name) => personCard(findPerson(team.name, name), "선임"))
.join("");
return `
<section class="org-team">
<h4>${team.name} (${team.count})</h4>
<div class="org-members">${membersHtml}</div>
</section>
`;
}).join("");
orgChartEl.innerHTML = `
<section class="org-top">
<div class="org-top-title">${ORG_TEMPLATE.top.name} (${ORG_TEMPLATE.top.count})</div>
<div class="org-top-members">${topHtml}</div>
</section>
<section class="org-teams">${teamsHtml}</section>
`;
}
function worldToScreen(x, y) {
return {
x: x * camera.scale + camera.offsetX,
y: (world.maxY - y + world.minY) * camera.scale + camera.offsetY,
};
}
function screenToWorld(x, y) {
return {
x: (x - camera.offsetX) / camera.scale,
y: world.maxY + world.minY - (y - camera.offsetY) / camera.scale,
};
}
function resize() {
pixelRatio = window.devicePixelRatio || 1;
const rect = canvas.getBoundingClientRect();
canvas.width = Math.round(rect.width * pixelRatio);
canvas.height = Math.round(rect.height * pixelRatio);
ctx.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0);
fit();
}
function fit() {
const rect = canvas.getBoundingClientRect();
const width = world.maxX - world.minX;
const height = world.maxY - world.minY;
const pad = 36;
const scaleX = (rect.width - pad * 2) / width;
const scaleY = (rect.height - pad * 2) / height;
camera.scale = Math.min(scaleX, scaleY);
camera.offsetX = pad - world.minX * camera.scale + (rect.width - pad * 2 - width * camera.scale) / 2;
camera.offsetY = pad - world.minY * camera.scale + (rect.height - pad * 2 - height * camera.scale) / 2;
requestDraw();
}
function drawGrid(width, height) {
ctx.save();
ctx.strokeStyle = "rgba(21,35,48,0.05)";
ctx.lineWidth = 1;
for (let x = 120; x < width; x += 120) {
ctx.beginPath();
ctx.moveTo(x, 0);
ctx.lineTo(x, height);
ctx.stroke();
}
for (let y = 120; y < height; y += 120) {
ctx.beginPath();
ctx.moveTo(0, y);
ctx.lineTo(width, y);
ctx.stroke();
}
ctx.restore();
}
function pickChair(screenX, screenY) {
const threshold = 12;
const pointerWorld = screenToWorld(screenX, screenY);
const thresholdWorld = threshold / camera.scale;
const thresholdWorldSq = thresholdWorld * thresholdWorld;
const minGX = Math.floor((pointerWorld.x - thresholdWorld) / PICK_GRID_SIZE);
const maxGX = Math.floor((pointerWorld.x + thresholdWorld) / PICK_GRID_SIZE);
const minGY = Math.floor((pointerWorld.y - thresholdWorld) / PICK_GRID_SIZE);
const maxGY = Math.floor((pointerWorld.y + thresholdWorld) / PICK_GRID_SIZE);
const candidateIndexes = [];
const seen = new Set();
for (let gx = minGX; gx <= maxGX; gx += 1) {
for (let gy = minGY; gy <= maxGY; gy += 1) {
const candidates = chairPickGrid.get(pickGridKey(gx, gy));
if (!candidates) continue;
for (const index of candidates) {
if (seen.has(index)) continue;
seen.add(index);
candidateIndexes.push(index);
}
}
}
let best = null;
for (const index of candidateIndexes) {
const chair = chairGeometry[index];
if (
pointerWorld.x < chair.minX - thresholdWorld ||
pointerWorld.x > chair.maxX + thresholdWorld ||
pointerWorld.y < chair.minY - thresholdWorld ||
pointerWorld.y > chair.maxY + thresholdWorld
) continue;
let distSq = Infinity;
for (let i = 0; i < chair.hitSegments.length; i += 4) {
const x1 = chair.hitSegments[i];
const y1 = chair.hitSegments[i + 1];
const x2 = chair.hitSegments[i + 2];
const y2 = chair.hitSegments[i + 3];
const dx = x2 - x1;
const dy = y2 - y1;
const len2 = dx * dx + dy * dy;
let segDistSq;
if (len2 === 0) {
const px = pointerWorld.x - x1;
const py = pointerWorld.y - y1;
segDistSq = px * px + py * py;
} else {
let t = ((pointerWorld.x - x1) * dx + (pointerWorld.y - y1) * dy) / len2;
t = Math.max(0, Math.min(1, t));
const lx = x1 + t * dx;
const ly = y1 + t * dy;
const px = pointerWorld.x - lx;
const py = pointerWorld.y - ly;
segDistSq = px * px + py * py;
}
if (segDistSq < distSq) distSq = segDistSq;
if (distSq <= thresholdWorldSq * 0.3) break;
}
if (distSq > thresholdWorldSq) continue;
const dist = Math.sqrt(distSq) * camera.scale;
if (!best) {
best = { chair, dist };
continue;
}
const distGap = dist - best.dist;
if (distGap < -0.75) {
best = { chair, dist };
continue;
}
if (Math.abs(distGap) <= 2) {
const areaGap = chair.area - best.chair.area;
if (areaGap < -1) {
best = { chair, dist };
continue;
}
if (
Math.abs(areaGap) <= 1 &&
chair.kind === "block" &&
best.chair.kind !== "block"
) {
best = { chair, dist };
}
}
}
return best ? best.chair : null;
}
function renderTooltip() {
if (!hovered) {
tooltip.classList.remove("visible");
hoverChip.textContent = "chair hover: none";
return;
}
hoverChip.textContent = `chair hover: ${hovered.name}`;
tooltip.innerHTML = `
<strong>${hovered.name}</strong>
<div>chair key: ${hovered.key}</div>
<div>${placed.has(hovered.key) ? "선택됨" : "클릭하면 선택"}</div>
<div>${chairAssignments[hovered.key] ? `배치: ${(getPersonById(chairAssignments[hovered.key]) || { name: "알수없음" }).name}` : "배치 인원 없음"}</div>
`;
tooltip.style.left = `${pointer.x + 14}px`;
tooltip.style.top = `${pointer.y + 14}px`;
tooltip.classList.add("visible");
}
function requestDraw() {
if (rafPending) return;
rafPending = true;
window.requestAnimationFrame(() => {
rafPending = false;
draw();
});
}
function applyWorldTransform() {
ctx.setTransform(
pixelRatio * camera.scale,
0,
0,
-pixelRatio * camera.scale,
pixelRatio * camera.offsetX,
pixelRatio * ((world.maxY + world.minY) * camera.scale + camera.offsetY)
);
}
function draw() {
const rect = canvas.getBoundingClientRect();
ctx.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0);
ctx.clearRect(0, 0, rect.width, rect.height);
drawGrid(rect.width, rect.height);
const viewA = screenToWorld(0, rect.height);
const viewB = screenToWorld(rect.width, 0);
const viewMinX = Math.min(viewA.x, viewB.x);
const viewMaxX = Math.max(viewA.x, viewB.x);
const viewMinY = Math.min(viewA.y, viewB.y);
const viewMaxY = Math.max(viewA.y, viewB.y);
ctx.save();
applyWorldTransform();
ctx.strokeStyle = "rgba(100, 116, 139, 0.28)";
ctx.lineWidth = 1 / camera.scale;
const tileSize = meta.backgroundTileSize;
const tileMinX = Math.floor(viewMinX / tileSize);
const tileMaxX = Math.floor(viewMaxX / tileSize);
const tileMinY = Math.floor(viewMinY / tileSize);
const tileMaxY = Math.floor(viewMaxY / tileSize);
for (let tx = tileMinX; tx <= tileMaxX; tx += 1) {
for (let ty = tileMinY; ty <= tileMaxY; ty += 1) {
const range = bgTileRanges[`${tx},${ty}`];
if (!range) continue;
const start = range[0];
const count = range[1];
for (let i = start; i < start + count; i += 1) {
const offset = i * 4;
const x1 = bgSegValues[offset] / 10;
const y1 = bgSegValues[offset + 1] / 10;
const x2 = bgSegValues[offset + 2] / 10;
const y2 = bgSegValues[offset + 3] / 10;
if (
Math.max(x1, x2) < viewMinX ||
Math.min(x1, x2) > viewMaxX ||
Math.max(y1, y2) < viewMinY ||
Math.min(y1, y2) > viewMaxY
) continue;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.stroke();
}
}
}
ctx.restore();
hovered = dragging ? null : pickChair(pointer.x, pointer.y);
ctx.save();
applyWorldTransform();
ctx.lineWidth = 1.45 / camera.scale;
ctx.lineCap = "round";
ctx.lineJoin = "round";
for (const chair of chairGeometry) {
if (chair.maxX < viewMinX || chair.minX > viewMaxX || chair.maxY < viewMinY || chair.minY > viewMaxY) continue;
const active = hovered && hovered.key === chair.key;
const selected = placed.has(chair.key);
const assignedPersonId = chairAssignments[chair.key];
const activePersonChair = activePersonId && assignedPersonId === activePersonId;
const assigned = Boolean(assignedPersonId);
const baseWidth = chair.kind === "block" ? 1.45 : 1.35;
ctx.strokeStyle = activePersonChair
? "rgba(234, 179, 8, 1)"
: assigned
? "rgba(37, 99, 235, 0.98)"
: selected
? "rgba(220, 38, 38, 0.98)"
: active
? "rgba(15, 118, 110, 0.98)"
: chair.kind === "group"
? "rgba(16, 134, 149, 0.74)"
: "rgba(21, 149, 142, 0.8)";
ctx.lineWidth = (activePersonChair ? 2.8 : assigned ? 2.4 : selected ? 2.6 : active ? 2.1 : baseWidth) / camera.scale;
ctx.stroke(chair.path);
}
ctx.restore();
scaleChip.textContent = `scale ${camera.scale.toFixed(4)}x`;
renderTooltip();
}
function persistPlaced() {
localStorage.setItem(STORAGE_KEY, JSON.stringify([...placed]));
}
canvas.addEventListener("pointerdown", (event) => {
dragging = true;
dragStart = { x: event.clientX, y: event.clientY, offsetX: camera.offsetX, offsetY: camera.offsetY };
canvas.classList.add("dragging");
});
window.addEventListener("pointerup", (event) => {
if (dragging && dragStart) {
const move = Math.hypot(event.clientX - dragStart.x, event.clientY - dragStart.y);
if (move < 4) {
const rect = canvas.getBoundingClientRect();
const picked = pickChair(event.clientX - rect.left, event.clientY - rect.top);
if (picked) {
if (placed.has(picked.key)) placed.delete(picked.key);
else placed.add(picked.key);
persistPlaced();
if (activePersonId) {
const currentChair = getChairByPerson(activePersonId);
if (chairAssignments[picked.key] === activePersonId) {
delete chairAssignments[picked.key];
} else {
if (currentChair && currentChair !== picked.key) delete chairAssignments[currentChair];
chairAssignments[picked.key] = activePersonId;
}
persistAssignments();
renderPeopleList();
}
}
}
}
dragging = false;
dragStart = null;
canvas.classList.remove("dragging");
requestDraw();
});
window.addEventListener("pointermove", (event) => {
const rect = canvas.getBoundingClientRect();
pointer = { x: event.clientX - rect.left, y: event.clientY - rect.top };
if (dragging && dragStart) {
camera.offsetX = dragStart.offsetX + (event.clientX - dragStart.x);
camera.offsetY = dragStart.offsetY + (event.clientY - dragStart.y);
}
requestDraw();
});
canvas.addEventListener("wheel", (event) => {
event.preventDefault();
const rect = canvas.getBoundingClientRect();
const mx = event.clientX - rect.left;
const my = event.clientY - rect.top;
const before = screenToWorld(mx, my);
const factor = event.deltaY < 0 ? 1.08 : 0.92;
camera.scale = Math.max(0.002, Math.min(2, camera.scale * factor));
const after = worldToScreen(before.x, before.y);
camera.offsetX += mx - after.x;
camera.offsetY += my - after.y;
requestDraw();
}, { passive: false });
document.getElementById("fit-btn").addEventListener("click", fit);
document.getElementById("clear-btn").addEventListener("click", () => {
placed.clear();
persistPlaced();
requestDraw();
});
clearAssignBtn.addEventListener("click", () => {
chairAssignments = {};
persistAssignments();
renderPeopleList();
requestDraw();
});
orgChartEl.addEventListener("click", (event) => {
const item = event.target.closest(".org-person[data-person-id]");
if (!item) return;
const personId = item.getAttribute("data-person-id");
activePersonId = personId === activePersonId ? null : personId;
persistActivePerson();
renderPeopleList();
requestDraw();
});
window.addEventListener("resize", resize);
renderPeopleList();
resize();
</script>
</body>
</html>

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