- 날개벽을 상·하 두 부분으로 나눔. 브라켓 상면 위는 흉벽 배면(−0.5)에, 아래는 벽체 배면(−0.8)에 맞닿음 (삽도 A-A와 평면) - 브라켓 상면이 s 방향으로 기울어 있으므로, 두께 0.45 m 안에서 가장 높은 브라켓 상면을 기준으로 자름 - 헌치는 기존 위치 유지: 위 헌치는 흉벽 배면 모서리, 아래 헌치는 벽체 배면 모서리 - 테스트 갱신: 날개벽 상부·하부 경계, 날개벽 개수 4. 전체 638건 통과, 타입 검사·빌드 통과. 브라우저 시각 확인은 미실시 Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
105 lines
5.9 KiB
TypeScript
105 lines
5.9 KiB
TypeScript
import { readFileSync } from 'node:fs';
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import { fileURLToPath } from 'node:url';
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import * as XLSX from 'xlsx';
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import * as THREE from 'three';
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import { describe, expect, it } from 'vitest';
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import { buildAbut } from '../src/core/abut/geometry';
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import { parseAbutments, toAbutInput } from '../src/core/abut/parse';
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import { buildMembers } from '../src/core/abut/members';
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import { buildWings } from '../src/core/abut/wings';
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import { buildAbutGroup } from '../src/view/abut-scene';
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const RAG = fileURLToPath(new URL('../../../RAG/운곡교P1입력.xlsx', import.meta.url));
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const rec = parseAbutments(XLSX.read(readFileSync(RAG), { type: 'buffer' })).abutments[0];
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const input = toAbutInput(rec);
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const model = buildAbut(input);
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const members = buildMembers(model, { bottomEl: input.foundationBottomEl, pileLengthMm: input.pileLengthMm });
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const wings = buildWings(model, members);
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const group = buildAbutGroup(model, members, wings);
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const named = (name: string) => group.getObjectByName(name) as THREE.Group | undefined;
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describe('교대 3D: 받침블럭과 접속슬래브 (spec §4.2, §4.8)', () => {
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it('has a block and a pad for each of the 5 bearings', () => {
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expect(named('blocks')?.children).toHaveLength(2 * model.bearings.length);
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});
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it('draws the 접속슬래브 as one slab', () => {
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expect(named('slab')?.children).toHaveLength(1);
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});
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it('the slab does not overlap either wing in plan (spec §4.8: 날개벽 안쪽면 + 20)', () => {
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// Axis frame: s along IP1 → IP3, t positive to the 전면, as toAxis() in abut-scene.ts.
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const axis = (p: { e: number; n: number }) => {
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const d = { e: p.e - model.ip1.e, n: p.n - model.ip1.n };
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const f = { e: model.nLeft.e * model.frontSide, n: model.nLeft.n * model.frontSide };
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return { s: d.e * model.u.e + d.n * model.u.n, t: d.e * f.e + d.n * f.n };
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};
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const inside = (x: number, y: number, poly: { s: number; t: number }[]) => {
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let c = false;
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for (let i = 0, j = poly.length - 1; i < poly.length; j = i++) {
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if (poly[i].t > y !== poly[j].t > y && x < ((poly[j].s - poly[i].s) * (y - poly[i].t)) / (poly[j].t - poly[i].t) + poly[i].s) c = !c;
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}
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return c;
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};
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const pos = (named('slab') as THREE.Group).children[0] as THREE.Mesh;
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const attr = pos.geometry.getAttribute('position');
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const polys = wings.map((w) => w.corners.map(axis));
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for (let i = 0; i < attr.count; i++) {
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for (const poly of polys) expect(inside(attr.getX(i), attr.getZ(i), poly)).toBe(false);
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}
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});
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it('the slab reaches 7 m behind the 흉벽 back face and is 450 thick', () => {
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const box = new THREE.Box3().setFromObject(named('slab') as THREE.Group);
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expect(box.min.z).toBeCloseTo(members.shape.parapetBackM - 0.005 - 7, 2);
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expect(box.max.y - box.min.y).toBeGreaterThan(0.45);
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});
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it('the 흉벽 and the 벽체 only touch (no shared volume) and the back ledge is vertical-step free', () => {
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const volume = (a: THREE.Object3D, b: THREE.Object3D) => {
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const box = new THREE.Box3().setFromObject(a).intersect(new THREE.Box3().setFromObject(b));
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return Math.max(0, box.max.x - box.min.x) * Math.max(0, box.max.y - box.min.y) * Math.max(0, box.max.z - box.min.z);
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};
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for (const w of (named('wall') as THREE.Group).children) {
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for (const p of (named('parapet') as THREE.Group).children) expect(volume(w, p)).toBeLessThan(1e-9);
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}
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// back face: the ledge (t −0.8 … −0.5) and the 흉벽 back (−0.5) meet at one horizontal edge, not a vertical offset
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const backs = (named('wall') as THREE.Group).children.map((w) => new THREE.Box3().setFromObject(w).min.z);
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expect(Math.min(...backs)).toBeCloseTo(members.shape.wallBackM, 6);
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});
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it('the 날개벽 meets the 흉벽 back face above the 브라켓 and the 벽체 back face below it, and never enters them', () => {
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// All 벽체 and 흉벽 parts lie at t ≥ 벽체 배면 (−0.8). A wing vertex with t ≤ −0.8 therefore has no volume in common with them.
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const z = (g: THREE.Object3D) => {
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const pos = (g as THREE.Mesh).geometry.getAttribute('position');
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let max = -Infinity;
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for (let i = 0; i < pos.count; i++) max = Math.max(max, pos.getZ(i));
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return max;
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};
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// Upper part (above the 브라켓 상면) meets the 흉벽 back face (−0.5); the lower part meets the 벽체 back face (−0.8).
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const backTop = (s: number) => members.parapetTopStartEl + ((members.parapetTopEndEl - members.parapetTopStartEl) * s) / model.length - members.shape.bracketHeightM;
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for (const w of (named('wings') as THREE.Group).children) {
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expect(z(w)).toBeLessThanOrEqual(members.shape.parapetBackM + 1e-6);
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const pos = (w as THREE.Mesh).geometry.getAttribute('position');
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for (let i = 0; i < pos.count; i++) {
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if (pos.getZ(i) > members.shape.wallBackM + 1e-6) expect(pos.getY(i)).toBeGreaterThanOrEqual(backTop(pos.getX(i)) - 1e-6);
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}
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}
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for (const w of (named('wall') as THREE.Group).children) expect(new THREE.Box3().setFromObject(w).min.z).toBeGreaterThanOrEqual(members.shape.wallBackM - 1e-6);
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});
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it('the upper 헌치 and the 접속슬래브 stay on the 브라켓 상면 over the back strip, not in it', () => {
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const backTop = (s: number) => members.parapetTopStartEl + ((members.parapetTopEndEl - members.parapetTopStartEl) * s) / model.length - members.shape.bracketHeightM;
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for (const h of (named('haunches') as THREE.Group).children) {
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const b = new THREE.Box3().setFromObject(h);
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if (b.max.z < members.shape.parapetBackM + 1e-6) continue; // lower 헌치, behind the 벽체
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expect(b.min.y).toBeGreaterThanOrEqual(Math.max(backTop(b.min.x), backTop(b.max.x)) - 1e-6);
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}
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const pos = ((named('slab') as THREE.Group).children[0] as THREE.Mesh).geometry.getAttribute('position');
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for (let i = 0; i < pos.count; i++) {
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if (pos.getZ(i) >= members.shape.wallBackM) expect(pos.getY(i)).toBeGreaterThanOrEqual(backTop(pos.getX(i)) - 1e-6);
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}
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});
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});
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