Files
Pier_v1/tests/scene.test.ts
T
ypshimandClaude Opus 5.5 a0b0929e13 feat(bearing): 교각 솔플레이트를 2026-11-06 결정으로 (짝 받침 S · 열 T · 거더 하면 고정)
받침방위각_솔플레이트검토.md §3과 시안(Version 110–113)을 따른다 (사용자 결정 2026-11-06: 시안 적용).
11-03 C안(받침높이 H 고정, h3 = H − T, S 입력)을 대체한다.
- S: 교량 전체(A1, P1 … Pn, A2) 거더 짝 받침의 z 차 / 수평거리. 없으면 교각 종단경사 입력 →
  다른 열 같은 순번 값(가정, WS03) → 0 %(WS03). 받침별 직접 수정(수정됨)
- 평면 L = A + 100, W = B + 100 (받침별 A × B, 기본 700 × 640 가정), h3 181
- T = 열마다 max(22, ⌈22 + L·|S|/2⌉), 열 T 직접 수정 가능(T2 < T_min → WS02).
  T1은 오르막 쪽(3D 쐐기의 두꺼운 끝도 그쪽), T2 반대쪽
- 거더 하면 고정: 블럭 상면 = z − (T − T_ref), T_ref 30
- 짝 받침은 불러오기·프로젝트 열기 때 교량 전체로 계산해 교각 생성에 넘김
- ② 카드: h3·T_ref·T_min·여유·열 T·종단경사 입력, 표에 짝 받침·S 근거·받침별 S/A/B 수정·검산 W08·검사
- P1 검증(A1과 함께): S −1.908 … −1.902 %, L 800 · W 740 · T 30 · T1 38 · T2 22, 블럭 높이 변화 없음
- 블럭·솔플레이트 테스트는 A1–P1 짝 문맥으로 실행 (짝이 없으면 S 0 · T 22 · 블럭 +8 mm)
교대(QA-15 C안)와 Pier 시트 종단경사 열 읽기는 아직 남음.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 14:48:10 +09:00

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import * as THREE from 'three';
import { describe, expect, it } from 'vitest';
import { buildPier } from '../src/core/geometry';
import { buildPierScene, frameMatrix } from '../src/view/scene';
import { loadP1, p1Pairs } from './helpers';
// Bridge context (A1 ↔ P1 girder pairs) as in the app, so the solplate slope is computed (2026-11-06).
const P1CTX = { pairs: p1Pairs() };
const model = buildPier(loadP1(), P1CTX);
const M = frameMatrix(model);
/** Scene coordinates of a national-grid point at EL 0 (x = E − pivot E, z = −(N − pivot N)). */
function sceneOf(e: number, n: number, el: number): THREE.Vector3 {
return new THREE.Vector3(e - model.pivot.e, el, -(n - model.pivot.n));
}
describe('3D frame (view/scene.ts)', () => {
it('is a proper rotation (determinant +1) so faces keep their winding', () => {
expect(M.determinant()).toBeCloseTo(1, 9);
});
it('maps local (along-axis s, across n, EL) to the national-grid position', () => {
// Block 1 on the front row: its centre in grid coordinates must match the local-to-grid formula.
const b = model.blocks[0];
const grid = {
e: model.bp1.e + model.u.e * b.s + model.nrm.e * b.n,
n: model.bp1.n + model.u.n * b.s + model.nrm.n * b.n,
};
const mapped = new THREE.Vector3(b.s, b.bottom, b.n).applyMatrix4(M);
const expected = sceneOf(grid.e, grid.n, b.bottom);
expect(mapped.distanceTo(expected)).toBeLessThan(1e-6);
});
it('bounding box spans pile tip (2.208 m) to the highest solplate top (back bearing 5: pad top 43.898 m + h3 0.181 m + T1 0.038 m)', () => {
const scene = buildPierScene(model);
const box = new THREE.Box3().setFromObject(scene.root);
expect(box.min.y).toBeCloseTo(2.208, 2);
expect(box.max.y).toBeCloseTo(43.898 + 0.181 + 0.038, 3);
});
it('builds the expected part counts for P1', () => {
const scene = buildPierScene(model);
const count = (key: keyof typeof scene.parts) => scene.parts[key].children.length;
expect(count('coping')).toBe(1);
expect(count('columns')).toBe(1);
expect(count('footings')).toBe(1);
expect(count('piles')).toBe(20);
expect(count('blocks')).toBe(10);
expect(count('pads')).toBe(10);
expect(count('blinding')).toBe(1);
expect(count('ground')).toBe(1);
});
});