import * as THREE from 'three'; import { describe, expect, it } from 'vitest'; import { buildPier } from '../src/core/geometry'; import type { TerrainGrid } from '../src/core/ground-model'; import { buildPierScene } from '../src/view/scene'; import { loadP1 } from './helpers'; const model = buildPier(loadP1()); const terrain: TerrainGrid = { origin: [259815.676, 179088.094], step: 5, nx: 2, ny: 2, z: [30, 31, 32, 33] }; describe('지반 표시 (지형 모델이 없을 때)', () => { it('draws a thin square pad at the pier 지반고, side = coping length + 2 m', () => { const scene = buildPierScene(model); const mesh = scene.parts.ground.children[0] as THREE.Mesh; mesh.updateMatrixWorld(true); const pos = mesh.geometry.getAttribute('position'); const pts: THREE.Vector3[] = []; for (let i = 0; i < pos.count; i++) pts.push(new THREE.Vector3().fromBufferAttribute(pos, i).applyMatrix4(mesh.matrixWorld)); const top = Math.max(...pts.map((p) => p.y)); const corners = pts.filter((p) => Math.abs(p.y - top) < 1e-6); // Four corners of the top face, with a distinct set of positions. const unique = corners.filter((p, i) => corners.findIndex((q) => q.distanceTo(p) < 1e-6) === i); expect(unique).toHaveLength(4); const side = model.copingL + 2; const edges = unique.flatMap((a, i) => unique.slice(i + 1).map((b) => a.distanceTo(b))).sort((a, b) => a - b); // Four sides of length `side`, two diagonals of length side·√2. for (const e of edges.slice(0, 4)) expect(e).toBeCloseTo(side, 3); for (const e of edges.slice(4)) expect(e).toBeCloseTo(side * Math.SQRT2, 3); // Thin: a pad, not a solid block. Centred on the ground EL. const box = new THREE.Box3().setFromObject(scene.parts.ground); expect(box.getSize(new THREE.Vector3()).y).toBeLessThan(0.1); expect(box.getCenter(new THREE.Vector3()).y).toBeCloseTo(model.groundEl, 2); }); it('keeps the ground group out of the pier size', () => { const scene = buildPierScene(model); expect(scene.size).toBeLessThan(60); }); it('does not draw the line when the terrain grid is present (the terrain replaces it)', () => { const scene = buildPierScene(model, terrain); expect(scene.parts.ground.children.length).toBe(1); const mesh = scene.parts.ground.children[0] as THREE.Mesh; expect(mesh.geometry.type).toBe('BufferGeometry'); }); });