Revert "feat(abut): 흉벽 배면 헌치를 삽도 A-A대로 추가 (날개벽 내측면)"

This reverts commit aaa9f57908.
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ypshim committed 2026-11-03 17:29:59 +09:00
1 parent aaa9f57908
commit d2d679a8e6
3 files changed
+2 -25

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@@ -284,20 +284,6 @@ export function buildAbutGroup(
const lower = prism(clipBelowX(below, members.shape.wallBackM / dir.wt), WING_THICKNESS_M, new THREE.Vector3(sEnd, 0, 0), ax, ey, new THREE.Vector3(a, 0, 0));
add('wings', upper, 0xc9a77c);
add('wings', lower, 0xc9a77c);
// 흉벽 배면 헌치 (삽도 A-A, 2026-11-03): a right triangle in the plane t–EL where the 흉벽 배면 (t −0.5) meets the 브라켓 상면.
// Legs 0.3 m: up the 흉벽 배면 and back along the 브라켓 상면 to the 벽체 배면 (t −0.8). Extruded 0.3 m from the 날개벽 내측면 toward the centre.
const sInner = sEnd + a * WING_THICKNESS_M + (dir.ws / dir.wt) * members.shape.parapetBackM;
const bracketHigh = Math.max(
members.parapetTopStartEl + ((members.parapetTopEndEl - members.parapetTopStartEl) * sInner) / L - members.shape.bracketHeightM,
members.parapetTopStartEl + ((members.parapetTopEndEl - members.parapetTopStartEl) * (sInner + a * HAUNCH_LEG_M)) / L - members.shape.bracketHeightM,
);
const ledge: [number, number][] = [
[members.shape.parapetBackM, bracketHigh],
[members.shape.parapetBackM, bracketHigh + HAUNCH_LEG_M],
[members.shape.wallBackM, bracketHigh],
];
add('haunches', prism(ledge, HAUNCH_LEG_M, new THREE.Vector3(sInner, 0, 0), ez, ey, new THREE.Vector3(a, 0, 0)), 0xc9a77c);
// 저판 상면 헌치 (수평, 2026-11-03): a right triangle in the plane EL–s on the 저판 상면, next to the 날개벽 내측면,
// extruded along the wing from the 벽체 배면 to the 뒷굽.
if (wing.footingHaunch) {