feat(abut): 흉벽 배근 입력 저장
- AbutRecord.rebar.parapet (바꾼 값만), applyParapetRebar, 프로젝트 파일 검증 Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
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@@ -10,6 +10,7 @@ import { resolveSlab, slabIssues, type AbutSlab, type SlabForm } from './slab';
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import type { AbutGround } from './ground';
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import { footingRebarIssues, resolveFootingRebar, type AbutFootingRebarSettings } from './rebar/footing';
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import { resolveWallRebar, wallRebarIssues, type AbutWallRebarSettings } from './rebar/wall';
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import { parapetRebarIssues, resolveParapetRebar, type AbutParapetRebarSettings } from './rebar/parapet';
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import { abutBearingRuleIssues, resolveBearingRule, type AbutBearingRule } from './bearing-table';
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export type AbutEditKey = 'seatEl' | 'foundationBottomEl' | 'groundEl' | 'pileLengthMm' | 'skewDeg' | 'slopeI';
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@@ -189,6 +190,16 @@ export function applyWallRebar(rec: AbutRecord, patch: Partial<AbutWallRebarSett
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return { ...rec, rebar: { ...(rec.rebar ?? {}), wall } };
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}
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/** Changes ③ 흉벽 · 브라켓 배근 values (only the changed ones are kept; undefined clears one), refused with a Korean message. */
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export function applyParapetRebar(rec: AbutRecord, patch: Partial<AbutParapetRebarSettings>): AbutRecord {
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for (const v of Object.values(patch)) if (typeof v === 'number' && !Number.isFinite(v)) throw new Error('숫자를 입력하세요.');
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const parapet: Partial<AbutParapetRebarSettings> = { ...(rec.rebar?.parapet ?? {}), ...patch };
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for (const key of Object.keys(parapet) as (keyof AbutParapetRebarSettings)[]) if (parapet[key] === undefined) delete parapet[key];
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const issues = parapetRebarIssues(resolveParapetRebar(parapet));
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if (issues.length > 0) throw new Error(issues[0]);
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return { ...rec, rebar: { ...(rec.rebar ?? {}), parapet } };
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}
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/** Changes one 접속슬래브 dim, refused with a Korean message when the slab would not build. */
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export function applySlabEdit(rec: AbutRecord, key: (typeof SLAB_EDIT_FIELDS)[number]['key'], value: number): AbutRecord {
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if (!Number.isFinite(value)) throw new Error('숫자를 입력하세요.');
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@@ -17,6 +17,7 @@ import type { AbutSlab } from './slab';
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import type { AbutGround } from './ground';
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import type { AbutFootingRebarSettings } from './rebar/footing';
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import type { AbutWallRebarSettings } from './rebar/wall';
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import type { AbutParapetRebarSettings } from './rebar/parapet';
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type Cell = string | number | null | undefined;
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type Grid = Cell[][];
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@@ -68,7 +69,7 @@ export interface AbutRecord {
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/** 지반·지층 입력 (② 지반·지층 카드, 교각과 같은 필드). Absent = 육상, 지하수위 없음, 지층 행 없음. */
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ground?: AbutGround;
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/** ③ 배근 입력 (부재별, 바꾼 값만). Absent = 엑셀 Abut 시트 기본값. */
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rebar?: { footing?: Partial<AbutFootingRebarSettings>; wall?: Partial<AbutWallRebarSettings> };
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rebar?: { footing?: Partial<AbutFootingRebarSettings>; wall?: Partial<AbutWallRebarSettings>; parapet?: Partial<AbutParapetRebarSettings> };
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/** 예전 "좌우 같게" 값 (2026-11-04 이전 파일). 지금은 읽기만 하고 쓰지 않는다. */
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wingsLinked?: boolean;
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}
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