feat(abut-rebar): ③ 교대 받침블럭 3D 철근 (S1 · S2)
- 받침블럭 배근 경로를 교대 3D 철근에 추가 (선택 · 색 기준 공통), 방위각 회전 반영 - 콘크리트 안 검사에 받침블럭 포함 (다리 묻힘 포함 모두 안) - 테스트: 블럭 5개 × 8본씩 3조각, 콘크리트 안 Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
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@@ -702,7 +702,7 @@ function setupScene(): void {
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state.scene = scene;
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setView(state.view);
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}
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// ③ 교대 (2026-11-04): with the piers hidden, the selected abutment's 저판 · 벽체 · 흉벽 · 날개벽 · 접속슬래브 rebar is the ③ rebar (표 · 3D 선택 공통).
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// ③ 교대 (2026-11-04): with the piers hidden, the selected abutment's 저판 · 벽체 · 흉벽 · 날개벽 · 접속슬래브 · 받침블럭 rebar is the ③ rebar (표 · 3D 선택 공통).
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const abutRec = piersShown(state.stage, state.abutActive) ? undefined : state.abutments.find((a) => a.name === state.abutActive);
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const abutGroup = abutRec ? abutGroupByName.get(abutRec.name) : undefined;
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const footing = abutRec ? abutFootingBuilt(abutRec) : null;
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@@ -710,7 +710,7 @@ function setupScene(): void {
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const wall = abutWallBuilt(abutRec, footing.result);
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const para = wall ? abutParapetBuilt(abutRec, wall) : null;
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const wings = abutWingsBuilt(abutRec, footing.result).map((w) => w.result);
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rebar3d = buildAbutRebar3D(footing.geom, footing.result, footing.skewK, footing.backM, footing.bottomEl, wall?.result, para?.result, wings, abutSlabBuilt(abutRec)?.result);
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rebar3d = buildAbutRebar3D(footing.geom, footing.result, footing.skewK, footing.backM, footing.bottomEl, wall?.result, para?.result, wings, abutSlabBuilt(abutRec)?.result, abutBlockBuilt(abutRec)?.result);
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rebar3d.group.applyMatrix4(abutGroup.matrix);
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rebar3d.group.visible = state.stage === 'rebar';
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rebar3d.setColorMode(state.rebarColor);
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