feat(abut): 교대 벽체·흉벽 삽도와 수축줄눈·흉벽 Level 입력 추가

- 벽체·흉벽 개략 단면 SVG(src/view/abut-section-svg.ts)를 형상 카드 맨 위에 추가. 치수 글자는 카드 입력값을 mm로 표시하고, 값을 바꾸면 다시 그림
- 형상 입력에 수축줄눈 개수(정수 0 이상)와 흉벽 상단 Level 좌·우(450·995, 계산 미사용·QA-4)를 추가. 기하 계산에는 쓰지 않음
- 테스트 619건 통과, 타입 검사·빌드 통과

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
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ypshimandClaude Haiku 5.5 committed 2026-11-03 14:57:38 +09:00
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commit 5af88a511e
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@@ -9,7 +9,8 @@ import { buildAbut } from './core/abut/geometry';
import { structureOrder } from './core/abut/order';
import { ABUT_DETAIL_LABELS, abutInputRows, abutSummaryRows } from './core/abut/summary';
import { applyAbutEdit, applyBearingEdit, applyShapeEdit, ABUT_EDIT_FIELDS, SHAPE_EDIT_FIELDS, restoreAbutDefault, setWingForm } from './core/abut/edit';
import { ABUT_SHAPE_DEFAULT } from './core/abut/shape';
import { ABUT_SHAPE_DEFAULT, resolveShape } from './core/abut/shape';
import { abutSectionSvg } from './view/abut-section-svg';
import type { WingForm } from './core/abut/geometry';
import { buildMembers } from './core/abut/members';
import { buildWings } from './core/abut/wings';
@@ -645,6 +646,10 @@ function fillAbutSlot(slot: (typeof ABUT_SLOTS)[keyof typeof ABUT_SLOTS], rec: A
basic.replaceChildren();
bearings.replaceChildren();
shape.replaceChildren();
// 삽도 (벽체·흉벽 개략 단면): the values it names are the card's values, so the drawing follows each change.
const drawing = el('div', undefined, 'abut-section');
drawing.innerHTML = abutSectionSvg(resolveShape(rec.shape), { ...ABUT_SHAPE_DEFAULT, ...(rec.shape ?? {}) });
shape.append(drawing);
msg.textContent = '';
const apply = (next: AbutRecord) => {
state.abutments = state.abutments.map((a) => (a.name === next.name ? next : a));