feat(view): ③ rebar view at 50% for members, ground and blinding; deeper rebar colour
On ③ the members, the ground and the blinding concrete are drawn at half opacity without depth writes, so the bars show through. Outside ③ each part returns to its own opacity. Rebar colours are shaded to 0.8 and slightly glossier so they read through the members. Approved 2026-10-23. Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
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@@ -19,7 +19,7 @@ import { choose, defaultSummary, isSelectable, SHAPE_GROUPS, UNDEFINED_REASON, t
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import { parseProject, SCHEMA_VERSION, serializeProject, type ProjectFile, type ProjectInfo } from './core/project';
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import { clearBackup, readBackup, writeBackup, type Backup } from './view/backup';
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import type { Issue, PierInput, PierType } from './core/types';
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import { buildPierScene, viewPosition, type PartName, type PierScene, type ViewKind } from './view/scene';
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import { buildPierScene, setRebarView, viewPosition, type PartName, type PierScene, type ViewKind } from './view/scene';
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/** One pier as shown in the list. `checked` is the multi-select state (시안 ①). */
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interface Pier extends PierValues {
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@@ -238,6 +238,7 @@ function setupScene(): void {
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scene.parts[key].visible = state.visible[key];
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}
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world.add(scene.root);
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setRebarView(scene, state.stage === 'rebar');
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state.scene = scene;
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setView(state.view);
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}
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@@ -746,6 +747,7 @@ function wireRebarPicking(): void {
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function setStage(stage: 'shape' | 'plan' | 'rebar'): void {
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state.stage = stage;
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if (state.scene) setRebarView(state.scene, stage === 'rebar');
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$<HTMLElement>('view-shape').hidden = stage !== 'shape';
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$<HTMLElement>('view-plan').hidden = stage !== 'plan';
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$<HTMLElement>('view-rebar').hidden = stage !== 'rebar';
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