feat(ground): draw the terrain grid around the piers in the 3D view
- ground-model.ts: read schema 2 terrain_grid (origin, step, nx, ny, z), checked the same way as the stored project form; schema 1 is still read. - view/terrain.ts: the grid as a mesh in pier-scene coordinates (x = E − pivot E, z = −(N − pivot N), y = EL), same as the pier frame. Cells with a missing corner are not drawn. - scene.ts: draws the terrain in place of the 60 m plane when the model has a grid; the camera fits the members, not the terrain. Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
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@@ -3,8 +3,18 @@
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* 앱은 교각 중심의 지반고만 쓴다. 적용은 사용자가 누를 때만 하며, 자동으로 입력을 바꾸지 않는다.
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*/
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/** Must match GROUND_MODEL_SCHEMA in the Python package. */
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export const GROUND_MODEL_SCHEMA = 1;
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/** Must match GROUND_MODEL_SCHEMA in the Python package. Schema 1 (no terrain grid) is still read. */
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export const GROUND_MODEL_SCHEMA = 2;
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const READABLE_SCHEMAS = [1, GROUND_MODEL_SCHEMA];
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/** Terrain sampled on a regular grid (측량 X · Y, m; EL m). z runs over Y rows, X columns; null = no data. */
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export interface TerrainGrid {
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origin: [number, number];
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step: number;
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nx: number;
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ny: number;
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z: (number | null)[];
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}
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export interface GroundModelPier {
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/** 교각 이름 (입력의 name, 예: P1). */
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@@ -19,6 +29,8 @@ export interface GroundModelFile {
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schema: number;
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generated: string;
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piers: GroundModelPier[];
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/** 교각 주변 지형 격자 (schema 2). Absent in schema 1 files. */
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terrainGrid?: TerrainGrid;
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}
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function numOrNull(v: unknown): number | null {
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@@ -34,8 +46,8 @@ function numOrNull(v: unknown): number | null {
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export function checkGroundModel(raw: unknown): GroundModelFile {
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const obj = raw as Partial<GroundModelFile> | null;
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if (!obj || typeof obj !== 'object') throw new Error('지반 모델 파일 형식이 아닙니다.');
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if (obj.schema !== undefined && obj.schema !== GROUND_MODEL_SCHEMA) {
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throw new Error(`지반 모델 형식 번호 ${String(obj.schema)}을(를) 읽을 수 없습니다 (지원: ${GROUND_MODEL_SCHEMA}).`);
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if (obj.schema !== undefined && !READABLE_SCHEMAS.includes(obj.schema)) {
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throw new Error(`지반 모델 형식 번호 ${String(obj.schema)}을(를) 읽을 수 없습니다 (지원: ${READABLE_SCHEMAS.join(', ')}).`);
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}
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if (!Array.isArray(obj.piers)) throw new Error('지반 모델 파일에 교각 목록(piers)이 없습니다.');
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const piers = obj.piers.map((p, i) => {
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@@ -45,7 +57,29 @@ export function checkGroundModel(raw: unknown): GroundModelFile {
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if (!ground || typeof ground !== 'object') throw new Error(`지반 모델 ${id}: 지반 값(ground)이 없습니다.`);
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return { id, centerEl: numOrNull(ground.center), excelEl: numOrNull(ground.excel) };
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});
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return { schema: GROUND_MODEL_SCHEMA, generated: typeof obj.generated === 'string' ? obj.generated : '', piers };
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const rawGrid = (raw as { terrain_grid?: unknown }).terrain_grid;
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const terrainGrid = rawGrid === undefined ? undefined : checkTerrainGrid(rawGrid);
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return {
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schema: GROUND_MODEL_SCHEMA,
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generated: typeof obj.generated === 'string' ? obj.generated : '',
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piers,
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...(terrainGrid ? { terrainGrid } : {}),
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};
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}
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/** Checks a terrain grid: origin, step, the size, and one value (or null) per node. */
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export function checkTerrainGrid(raw: unknown): TerrainGrid {
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const g = raw as Partial<TerrainGrid> | null;
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const finite = (v: unknown) => typeof v === 'number' && Number.isFinite(v);
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if (!g || typeof g !== 'object') throw new Error('지형 격자(terrain_grid) 형식이 맞지 않습니다.');
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if (!Array.isArray(g.origin) || g.origin.length !== 2 || !g.origin.every(finite)) throw new Error('지형 격자의 기준점(origin)이 맞지 않습니다.');
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if (!finite(g.step) || !(g.step as number > 0)) throw new Error('지형 격자 간격(step)이 맞지 않습니다.');
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if (!Number.isInteger(g.nx) || !Number.isInteger(g.ny) || (g.nx as number) < 2 || (g.ny as number) < 2) {
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throw new Error('지형 격자 크기(nx, ny)가 맞지 않습니다.');
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}
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if (!Array.isArray(g.z) || g.z.length !== (g.nx as number) * (g.ny as number)) throw new Error('지형 격자 값의 개수가 nx × ny와 다릅니다.');
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if (!g.z.every((v) => v === null || finite(v))) throw new Error('지형 격자 값에 숫자가 아닌 것이 있습니다.');
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return { origin: [g.origin[0], g.origin[1]], step: g.step as number, nx: g.nx as number, ny: g.ny as number, z: g.z as (number | null)[] };
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}
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/**
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@@ -54,7 +88,7 @@ export function checkGroundModel(raw: unknown): GroundModelFile {
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*/
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export function checkStoredGroundModel(raw: unknown): GroundModelFile {
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const obj = raw as Partial<GroundModelFile> | null;
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if (!obj || typeof obj !== 'object' || obj.schema !== GROUND_MODEL_SCHEMA) {
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if (!obj || typeof obj !== 'object' || !READABLE_SCHEMAS.includes(obj.schema as number)) {
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throw new Error('프로젝트 안의 지반 모델 형식 번호가 맞지 않습니다.');
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}
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if (!Array.isArray(obj.piers)) throw new Error('프로젝트 안의 지반 모델에 교각 목록이 없습니다.');
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@@ -62,6 +96,7 @@ export function checkStoredGroundModel(raw: unknown): GroundModelFile {
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const ok = typeof p?.id === 'string' && (p.centerEl === null || typeof p.centerEl === 'number') && (p.excelEl === null || typeof p.excelEl === 'number');
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if (!ok) throw new Error(`프로젝트 안의 지반 모델 교각 ${String(p?.id)}의 값이 맞지 않습니다.`);
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}
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if (obj.terrainGrid !== undefined) checkTerrainGrid(obj.terrainGrid);
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return obj as GroundModelFile;
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}
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+2
-1
@@ -317,7 +317,7 @@ function setupScene(): void {
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rebar3d.group.visible = state.stage === 'rebar';
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rebar3d.setColorMode(state.rebarColor);
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world.add(rebar3d.group);
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const scene = buildPierScene(pier.model);
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const scene = buildPierScene(pier.model, groundModel?.terrainGrid);
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for (const key of Object.keys(state.visible) as PartName[]) {
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scene.parts[key].visible = state.visible[key];
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}
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@@ -1512,6 +1512,7 @@ function renderGroundModel(box: HTMLDivElement, pier: Pier): void {
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try {
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groundModel = parseGroundModel(await file.text());
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setStatus(`${file.name}에서 교각 ${groundModel.piers.length}개의 지반 모델 값을 불러왔습니다. 적용은 교각별로 누르세요.`);
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setupScene();
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renderAll();
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} catch (err) {
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setError(`지반 모델을 읽지 못했습니다: ${(err as Error).message}`);
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+20
-7
@@ -1,6 +1,8 @@
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import * as THREE from 'three';
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import type { PierModel } from '../core/geometry';
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import { solplateGeometry } from '../core/solplate';
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import type { TerrainGrid } from '../core/ground-model';
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import { terrainGeometry } from './terrain';
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export type PartName = 'coping' | 'columns' | 'footings' | 'piles' | 'blinding' | 'blocks' | 'pads' | 'bearings' | 'solplates' | 'ground';
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@@ -73,7 +75,7 @@ export interface PierScene {
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size: number;
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}
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export function buildPierScene(m: PierModel): PierScene {
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export function buildPierScene(m: PierModel, terrain?: TerrainGrid): PierScene {
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const Ms = m.stretches.map((_, k) => stretchMatrix(m, k));
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const parts = {} as Record<PartName, THREE.Group>;
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for (const key of Object.keys(PART_LABELS) as PartName[]) {
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@@ -153,15 +155,26 @@ export function buildPierScene(m: PierModel): PierScene {
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}
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}
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// Ground: a translucent plane at the ground EL, used only to judge soil cover (not a computed input).
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const ground = new THREE.PlaneGeometry(60, 60);
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ground.rotateX(-Math.PI / 2);
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ground.translate(m.copingL / 2, m.groundEl, 0);
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add('ground', ground, 0.35);
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// Ground: the terrain grid around the piers when the ground model has one (수 m 떨어진 지형까지 보임),
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// otherwise a translucent plane at the ground EL, used only to judge soil cover (not a computed input).
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if (terrain) {
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const material = new THREE.MeshStandardMaterial({ color: COLORS.ground, roughness: 0.9, metalness: 0, transparent: true, opacity: 0.35, side: THREE.DoubleSide });
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material.userData.baseOpacity = 0.35;
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parts.ground.add(new THREE.Mesh(terrainGeometry(terrain, m.pivot), material));
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} else {
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const ground = new THREE.PlaneGeometry(60, 60);
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ground.rotateX(-Math.PI / 2);
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ground.translate(m.copingL / 2, m.groundEl, 0);
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add('ground', ground, 0.35);
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}
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const root = new THREE.Group();
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for (const key of Object.keys(parts) as PartName[]) root.add(parts[key]);
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const box = new THREE.Box3().setFromObject(root);
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// The camera fits the pier, not the terrain: with a terrain grid the size comes from the members only.
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const box = new THREE.Box3();
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for (const key of Object.keys(parts) as PartName[]) {
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if (key !== 'ground' || !terrain) box.expandByObject(parts[key]);
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}
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const size = Math.max(...box.getSize(new THREE.Vector3()).toArray());
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return { root, parts, size };
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}
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@@ -0,0 +1,37 @@
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import * as THREE from 'three';
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import type { TerrainGrid } from '../core/ground-model';
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/**
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* Terrain grid → mesh in scene coordinates. The scene origin is the pier centre (pivot), with y up:
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* x = X − pivot.e, y = EL, z = −(Y − pivot.n). This is the straight-frame matrix of the pier scene (stretchMatrix, k = 0),
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* so the terrain lines up with the footings and copings. A cell is drawn only when its four corners have data.
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*/
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export function terrainGeometry(grid: TerrainGrid, pivot: { e: number; n: number }): THREE.BufferGeometry {
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const { origin, step, nx, ny, z } = grid;
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const positions: number[] = [];
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const index: number[] = [];
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const vertexOf = new Int32Array(nx * ny).fill(-1);
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for (let j = 0; j < ny; j++) {
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for (let i = 0; i < nx; i++) {
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const h = z[j * nx + i];
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if (h === null) continue;
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vertexOf[j * nx + i] = positions.length / 3;
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positions.push(origin[0] + i * step - pivot.e, h, -(origin[1] + j * step - pivot.n));
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}
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}
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for (let j = 0; j < ny - 1; j++) {
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for (let i = 0; i < nx - 1; i++) {
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const a = vertexOf[j * nx + i];
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const b = vertexOf[j * nx + i + 1];
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const c = vertexOf[(j + 1) * nx + i];
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const d = vertexOf[(j + 1) * nx + i + 1];
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if (a < 0 || b < 0 || c < 0 || d < 0) continue;
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index.push(a, c, b, b, c, d);
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}
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}
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const geometry = new THREE.BufferGeometry();
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geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
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geometry.setIndex(index);
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geometry.computeVertexNormals();
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return geometry;
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}
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