style(storybook): refine overlay story layout
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@@ -11,6 +11,7 @@ import {
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AlertDialogTrigger,
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Button,
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} from "@hm-design/ui"
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import { StateBoard, type BoardState } from "@/components/story-board"
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import { StoryPage, StoryPageHeader, StorySection } from "@/components/story-page"
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// Alert Dialog is a modal Radix overlay (Portal) for a decision that must be confirmed or cancelled: no Close (X), no outside
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@@ -68,17 +69,34 @@ export default meta
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type Story = StoryObj<typeof meta>
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// Representative Story: the common Story page; each trigger opens the real dialog.
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// Representative-page layout (Storybook presentation only): equal columns on PC (iframe width 1000px and up), fewer below that
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// (200px minimum). Each specimen sits in its own single-column StateBoard (min larger than any column), so every subtitle and divider
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// has the width of its column; a section with fewer specimens than columns leaves the remaining columns empty. The trigger keeps its
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// own size (the wrapper div stretches, the inline-flex trigger does not). Overlays open in a portal, so this layout never affects them.
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function SpecimenGrid({ states, columns = 4 }: { states: BoardState[]; columns?: 4 | 5 }) {
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return (
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<div className={`grid items-start gap-6 [grid-template-columns:repeat(auto-fill,minmax(min(100%,200px),1fr))] ${columns === 5 ? "min-[1000px]:grid-cols-5" : "min-[1000px]:grid-cols-4"}`}>
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{states.map((state) => (
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<StateBoard key={state.id} min={10000} states={[{ ...state, children: <div>{state.children}</div> }]} />
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))}
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</div>
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)
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}
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// Representative Story: Overview and Variants are merged into one Variants section.
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export const All: Story = {
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name: "Alert Dialog",
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parameters: { layout: "fullscreen", controls: { disable: true } },
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render: () => (
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<StoryPage>
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<StoryPageHeader title="Alert Dialog" />
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<StorySection title="Overview">
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<Confirmation />
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</StorySection>
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<StorySection title="Variants">
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<Destructive />
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<SpecimenGrid
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states={[
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{ id: "confirmation", label: "Confirmation", children: <Confirmation /> },
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{ id: "destructive", label: "Destructive", children: <Destructive /> },
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]}
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/>
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</StorySection>
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</StoryPage>
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),
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