Add afterLoad plugin interface
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@@ -19,7 +19,8 @@ A plugin return value may contain any of these keys, where `myStateKey` is a nam
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},
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components: {},
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wrapComponents: {},
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fn: {}
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afterLoad: (system) => {}
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fn: {},
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}
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```
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@@ -363,7 +364,35 @@ const MyWrapComponentPlugin = function(system) {
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}
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```
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##### `afterLoad`
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The `afterLoad` plugin method allows you to get a reference to the system after your plugin has been registered with the system.
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This interface is used in the core code to attach methods that are driven by bound selectors or actions directly to the system.
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```javascript
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const MyMethodProvidingPlugin = function() {
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return {
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afterLoad(system) {
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// at this point in time, your actions have been bound into the system
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// so you can do things with them
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system.myMethod = system.exampleActions.updateFavoriteColor
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},
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statePlugins: {
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example: {
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actions: {
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updateFavoriteColor: (str) => {
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return {
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type: "EXAMPLE_SET_FAV_COLOR",
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payload: str
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}
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}
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}
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}
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}
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}
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}
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```
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##### fn
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@@ -68,6 +68,14 @@ export default class Store {
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if(rebuild) {
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this.buildSystem()
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}
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if(Array.isArray(plugins)) {
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plugins.forEach(plugin => {
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if(plugin.afterLoad) {
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plugin.afterLoad(this.getSystem())
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}
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})
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}
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}
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buildSystem(buildReducer=true) {
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@@ -683,4 +683,31 @@ describe("bound system", function(){
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})
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})
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describe("afterLoad", function() {
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it("should call an plugin's `afterLoad` method after the plugin is loaded", function() {
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// Given
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const system = new System({
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plugins: [
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{
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afterLoad(system) {
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system.wow = system.dogeSelectors.wow
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},
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statePlugins: {
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doge: {
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selectors: {
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wow: () => (system) => {
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return "so selective"
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}
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}
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}
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}
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}
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]
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})
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// When
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var res = system.getSystem().wow()
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expect(res).toEqual("so selective")
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})
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})
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})
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