Files
recordingtest/src/Sut/EgBim/Recordingtest.Sut.EgBim.PluginHost/HmEgBridgePlugin.cs
minsung 062a285462 engine-bridge v3 live: /scene /camera /selection all real (#10)
Live end-to-end verification against EG-BIM Modeler succeeded on the
second attempt:

  /health    -> {"status":"ok","port":38080}
  /scene     -> {"object_count":4,"document_path":"NewSpace0"}
  /camera    -> {"eye":[192.97,-328.52,170.72],
                 "target":[33.03,-72.61,10.78],
                 "up":[0,0,1],"fov":45}
  /selection -> {"selected_ids":["ac0380a2-...","d9a287ee-..."]}

1st attempt returned default-zero camera. Root cause: the viewport lambda
used EditorPlugin.View, which is only populated when the plugin is
actually Run() by a user trigger; our bridge plugin just boots an HTTP
server from its constructor and never runs a command, so View stayed
null. Space access worked because RootSpace goes through AppManager,
which is populated for the whole app.

Fix (HmEgBridgePlugin.BuildProvider):

  Before: viewportProvider = () => View;
  After:  viewportProvider = () => {
              var vm = AppManager?.ViewportManager;
              if (vm is null) return null;
              return vm.FocusedViewport ?? vm.Viewports.FirstOrDefault();
          };

Confirmed against read-only view of
  HmEGApplicationManagementLibrary/SubManager/ViewportManager.cs
which exposes FocusedViewport and Viewports. EGViewport : HmEGViewport
so the lambda matches the Func<HmEGViewport?> contract directly.

Plus: scripts/deploy-egbim-plugin.bat for one-click deploy. Checks for
a running SUT, builds Debug, purges the legacy Recordingtest.EgPlugin
folder, cleans the destination, copies 3 DLLs (+ PDBs) into
  EG-BIM Modeler/Plugins/Recordingtest.Sut.EgBim.PluginHost/
and prints the curl commands for verification. HmEG.dll and the
Editor*.dll assemblies are deliberately NOT copied — the SUT already
supplies them.

PROGRESS.md: engine-bridge v3 row finalized; the long-running "라이브
검증 대기" item is done. PLAN.md P1 advances to the Runner <-> sidecar
integration (snapshot /scene /camera /selection at scenario end and
include in the golden baseline).

Follow-up (noted in history): document_path returned "NewSpace0" for
an unsaved scratch document — need to retest with a saved .hmeg file
to confirm the real FileManager.CurrentFile round-trip.

Ref: #10 follow-up, engine-bridge-v3 contract DoD D7 satisfied.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 11:38:51 +09:00

120 lines
4.3 KiB
C#

using Editor.PluginInterface;
using HmEG;
using Recordingtest.Bridge;
using Recordingtest.Hmeg.Bridge;
namespace Recordingtest.Sut.EgBim.PluginHost;
/// <summary>
/// MEF/PluginLoader-discovered plugin. Inherits the SUT's <c>EditorPlugin</c>
/// abstract base (which itself implements <c>HmEG.IPlugin</c>), and on construction
/// boots a localhost HTTP bridge that exposes HmEG state to recordingtest.
/// </summary>
public sealed class HmEgBridgePlugin : EditorPlugin, IDisposable
{
private BridgeHttpServer? _server;
public HmEgBridgePlugin()
{
StartBridge();
}
public override string Name => "Recordingtest.Sut.EgBim.PluginHost";
public override string Description => "recordingtest engine-bridge v3 (HTTP sidecar)";
protected override void Initialize()
{
// Construction already started the bridge; Initialize is a no-op safeguard.
}
private void StartBridge()
{
try
{
var port = PortResolver.Resolve();
var provider = BuildProvider();
var router = new StateRouter(provider, port);
_server = new BridgeHttpServer(router, port);
_server.Start();
}
catch
{
// never throw out of plugin construction; SUT must remain stable.
}
}
/// <summary>
/// Choose the best available <see cref="IEngineStateProvider"/>:
///
/// 1. <c>HmegDirectStateProvider</c> — HmEG-aware tier, calls into HmEG
/// public API. Reusable across any HmEG-hosting WPF app. Active
/// space/viewport handles are resolved via lambdas; the EgBim
/// app-specific entry-point lookup lives in this method only.
/// 2. <c>ReflectionEngineStateProvider</c> — fallback that uses
/// <c>IAppManagerAccessor</c> reflection on Editor.AppManager.AppManager.
/// Used when the direct provider can't resolve any handle.
///
/// Both providers are wrapped to never throw; the SUT must remain stable.
/// </summary>
private IEngineStateProvider BuildProvider()
{
// EG-BIM Modeler entry points (resolved via EditorPlugin base):
// RootSpace = AppManager.ViewportManager.RootSpace
// View (EGViewport : HmEGViewport) — plugin-injected active viewport
// AppManager.FileManager.CurrentFile — document path on disk
//
// Each lambda is wrapped in try/catch so plugin construction never
// throws even if the host state is in flight at boot time.
Func<Space?> spaceProvider = () =>
{
try { return RootSpace; }
catch { return null; }
};
Func<HmEGViewport?> viewportProvider = () =>
{
// EditorPlugin.View is only populated when the plugin is actually
// Run() by a user command; our bridge plugin lives as a long-
// running HTTP server and never runs a trigger, so View stays
// null. Instead pull the active viewport from the global
// ViewportManager, preferring FocusedViewport, then falling back
// to any registered viewport. EGViewport implements HmEGViewport.
try
{
var vm = AppManager?.ViewportManager;
if (vm is null) return null;
var focused = vm.FocusedViewport;
if (focused is not null) return focused;
var any = vm.Viewports;
if (any is null) return null;
foreach (var v in any)
{
if (v is not null) return v;
}
return null;
}
catch { return null; }
};
Func<string?> documentPathProvider = () =>
{
try
{
var path = AppManager?.FileManager?.CurrentFile;
return string.IsNullOrEmpty(path) ? null : path;
}
catch { return null; }
};
var direct = new HmegDirectStateProvider(spaceProvider, viewportProvider, documentPathProvider);
var fallback = new ReflectionEngineStateProvider(this);
return new ChainedEngineStateProvider(direct, fallback);
}
public void Dispose()
{
try { _server?.Dispose(); } catch { }
_server = null;
}
}