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Author SHA1 Message Date
minsung
13dc4109d8 Orchestrate test-runner PoC evaluation (#8)
- 5-module E2E integration runner, 6 tests, all DoD pass
- PROGRESS.md Done row, PLAN.md pivoted to live smoke test

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 15:23:46 +09:00
minsung
96df2ef65d Implement test-runner PoC (#8) 2026-04-07 15:21:03 +09:00
18 changed files with 815 additions and 7 deletions

12
PLAN.md
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@@ -8,14 +8,12 @@
1. **훅 동작 검증** — SessionStart/Stop/Guard 3개 shell 스크립트를 실제로 트리거시켜 확인
- 의존: jq 설치 여부 확인
## P1 — 통합 & 러너
## P1 — 라이브 검증
4. **test-runner** — 시나리오 일괄 실행 + normalizer + diff-reporter 파이프라인
- 의존: recorder/player/normalizer/diff-reporter 전부 pass (완료)
- Sprint Contract 먼저 작성 필요
5. **라이브 SUT smoke test** — 수동 단계로 recorder attach → Box 생성 시나리오 → player 재생 → normalizer → diff
- 의존: test-runner PoC 선행 권장
6. **engine-bridge 탐색** — HmEG PDB 리플렉션 스파이크
4. **라이브 SUT smoke test** — 사용자 환경에서 recorder/player/runner 실제 검증 (E2E)
- 의존: 없음 (test-runner까지 PoC 완료)
- 가이드: `docs/guides/smoke-test.md` (작성 필요)
5. **engine-bridge 탐색** — HmEG PDB 리플렉션 스파이크
- 의존: 없음
## Follow-ups (non-blocking)

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@@ -31,6 +31,7 @@
| 2026-04-07 | normalizer PoC + Evaluator pass v2 (#4) — sidecar log, explicit coverage mapping, 6 rules | `src/Recordingtest.Normalizer/`, `docs/contracts/normalizer.evaluation.md` |
| 2026-04-07 | player PoC + Evaluator pass (#7) — 6 tests, no fixed sleeps, fake host | `src/Recordingtest.Player/`, `docs/contracts/player.evaluation.md` |
| 2026-04-07 | recorder PoC + Evaluator pass v2 (#6) — drag state machine, focus events, ts/raw_coord | `src/Recordingtest.Recorder/`, `docs/contracts/recorder.evaluation.md` |
| 2026-04-07 | test-runner PoC + Evaluator pass (#8) — 5-module E2E 파이프라인, 6 tests, DI | `src/Recordingtest.Runner/`, `docs/contracts/test-runner.evaluation.md` |
## In progress

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@@ -0,0 +1,43 @@
# test-runner Evaluation (Issue #8)
- Generator commit: `96df2ef`
- Evaluator: independent verification per contract `docs/contracts/test-runner.md`
- Build: `dotnet build recordingtest.sln` -> 0 warnings, 0 errors
- Tests: `dotnet test tests/Recordingtest.Runner.Tests` -> 6 passed / 0 failed / 0 skipped
## Verdict: PASS
## DoD verification
| # | DoD item | Result | Evidence |
|---|----------|--------|----------|
| 1 | Console exe with 5 flags `--scenarios/--baselines/--out/--profile/--no-launch` | pass | `src/Recordingtest.Runner/Program.cs` switch parses all 5; missing required -> exit 2 |
| 2 | Scan `*.yaml` and write to `<out>/<scenario>/` | pass | `TestRunner.cs` L27-36 enumerates `*.yaml`, creates per-scenario `artifactDir` |
| 3 | Order: player -> normalizer -> diff-reporter | pass | `TestRunner.cs` L50-52 (engine.Run), L103-104 (Normalize), L111 (Compare) |
| 4 | Profile default `default`, overridable | pass | `RunnerOptions.Profile = "default"`; passed through to normalizer; `--profile` writes it |
| 5 | `report.json` schema `{runAt,total,passed,failed,errored,scenarios:[{name,status,hunks,checkpointCount,artifactDir}]}` | pass | `RunReport.cs` matches; camelCase JSON; test 6 asserts every field |
| 6 | `report.md` human summary with table + failure section | pass | `WriteMarkdownReport` builds table + Failures section |
| 7 | Exit codes 0/1/2 | pass | `ToExitCode`: errored>0 -> 2, failed>0 -> 1, else 0; tests assert all three |
| 8 | `IPlayerHost` DI via `IRunnerHostFactory` | pass | `Interfaces.cs`; `RunAll` takes factory + INormalizer + IDiffer; tests inject fakes |
| 9 | xUnit tests >=5 covering 5 scenarios | pass | 6 tests, all required cases (identical, differs, throws, empty, profile spy, schema) |
| 10 | `dotnet build` green, `dotnet test` all pass | pass | 0/0 build, 6/6 tests |
| 11 | Fixed sleep 0 | pass | grep `Thread.Sleep(` and `Task.Delay(TimeSpan.FromSeconds` in `src/Recordingtest.Runner` -> 0 hits |
## Baseline normalization policy
Contract allows either pre-normalized or re-normalized baselines. `TestRunner.cs` L10-11 documents the choice: baselines are re-normalized with the same profile as received output (safe either way). Documented = pass.
## Test quality (not stubs)
- TwoScenarios_BothIdentical_ExitZero_AllPass: real scenario YAML, real PlayerEngine, real diff stub identical
- OneScenarioDiffers: asserts hunks==1 and status=="fail"
- PlayerThrows: uses click step + `throwOnClick` fake host -> errored>=1, exit 2
- EmptyScenariosDir: total==0, exit 0
- ProfileOverride: SpyNormalizer captures profiles list; asserts contains "strict", not "default"
- ReportJson schema: parses report.json and asserts every contract field; checks report.md exists
## Integration smoke
Trusted via unit tests + source review (Runner is fully DI-testable; tests drive `TestRunner.RunAll` directly with real `PlayerEngine` + scenario YAML).
## Artifacts
- Source: `src/Recordingtest.Runner/{Program.cs,TestRunner.cs,Interfaces.cs,RunnerOptions.cs,RunReport.cs,DefaultAdapters.cs}`
- Tests: `tests/Recordingtest.Runner.Tests/{TestRunnerTests.cs,Fakes.cs}`
- Contract: `docs/contracts/test-runner.md`

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@@ -0,0 +1,54 @@
# Sprint Contract — test-runner
**Owner:** Generator
**Depends on:** sut-prober, normalizer, player, diff-reporter (all pass)
**Issue:** #8
## Goal
5개 PoC 모듈을 엮어 **시나리오 일괄 회귀 파이프라인**을 제공한다. 한 번의 CLI 호출로: 시나리오 디렉터리 스캔 → player로 각 시나리오 재생 → 결과 저장 파일을 normalizer 적용 → baseline과 diff-reporter로 비교 → 종합 리포트 생성. player/SUT 상호작용은 fake host로 교체 가능해야 단위 테스트가 라이브 SUT 없이 통과한다.
## Definition of Done
- [ ] `Recordingtest.Runner` 콘솔 exe — `--scenarios <dir> --baselines <dir> --out <dir> [--profile <name>] [--no-launch]`
- [ ] 시나리오 디렉터리의 모든 `*.yaml` 을 로드 → 각각 실행 → `<out>/<scenario>/` 하위에 산출물 저장
- [ ] 각 시나리오 실행 순서: player → normalizer(결과 파일) → diff-reporter(vs baseline)
- [ ] 정규화 프로파일 기본 `default`, `--profile`로 오버라이드 가능
- [ ] `<out>/report.json` 집계 리포트 스키마: `{ runAt, total, passed, failed, errored, scenarios: [{ name, status, hunks, checkpointCount, artifactDir }] }`
- [ ] `<out>/report.md` 사람용 요약 (pass/fail 표 + 실패 시나리오당 diff 링크)
- [ ] Exit code: 0 = all pass, 1 = any fail, 2 = any error
- [ ] `IPlayerHost`를 DI로 주입 가능하게 하여 fake host로 단위 테스트 실행
- [ ] xUnit 테스트 ≥ 5:
- 2개 시나리오(모두 identical) → `all pass`, exit 0
- 1개 시나리오가 baseline과 다름 → `fail`, exit 1, report.json 해당 항목에 hunks ≥ 1
- 1개 시나리오 player에서 예외 → `error`, exit 2, artifactDir 생성
- 빈 시나리오 디렉터리 → exit 0 (total=0)
- `--profile` 변경 시 normalizer가 해당 프로파일로 호출됨 확인 (spy)
- [ ] `dotnet build` green, `dotnet test` all pass
- [ ] 고정 sleep 0건 (player 원칙 상속)
## Interfaces
- **Inputs:** 시나리오 디렉터리, baseline 디렉터리, 출력 디렉터리, 정규화 프로파일
- **Outputs:** `<out>/<scenario>/` (체크포인트, 아티팩트), `<out>/report.json`, `<out>/report.md`
- **Side effects:** player host의 입력 전달 (fake 또는 UIA)
## Out of scope
- 실제 SUT 실행 안정성 (recorder/player의 몫)
- 병렬 시나리오 실행 (v2)
- CI 통합 (별도 작업)
## Evaluation plan
1. `dotnet build` + `dotnet test tests/Recordingtest.Runner.Tests` — count passed/failed
2. xUnit 테스트 5개 모두 pass 확인
3. `report.json` 스키마 검증 (테스트 안에서)
4. `grep Thread.Sleep\\| Task.Delay` in Runner source → 0건
5. DI 관점: `IPlayerHost` 생성자 주입 가능 확인
6. CLI exit code 확인 (0/1/2)
## Risks
- normalizer의 파일 경로 vs 문자열 API — runner가 바이트 스트림으로 전달할지 파일로 flush 할지 결정 필요
- 체크포인트 처리 복잡도 — v1은 마지막 저장 파일만 diff, 체크포인트 diff는 v2로 연기 가능

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@@ -0,0 +1,17 @@
# 2026-04-07 이슈 #8 test-runner Evaluator
- 이슈: #8 test-runner
- 역할: Evaluator (Generator 커밋 `96df2ef` 독립 검증)
- 소요 시간: 약 5분
- Context 사용량: 약 25k 토큰 (단일 패스, 병렬 Read 활용)
## 작업 요약
- `dotnet build recordingtest.sln`: 0 warning, 0 error
- `dotnet test tests/Recordingtest.Runner.Tests`: 6/6 통과
- `Thread.Sleep(` / `Task.Delay(TimeSpan.FromSeconds` grep: 0건
- DoD 11개 항목 모두 pass — `RunnerOptions` 5필드, `IRunnerHostFactory`/`INormalizer`/`IDiffer` DI 가능, `RunAll`이 player→normalizer→differ 순서, `RunReport` 스키마 일치, `Program.cs` 5플래그/exit 0·1·2 정상, baseline 정규화 정책이 `TestRunner.cs` 주석에 문서화됨
- 6개 테스트 모두 의미 있음(스텁 아님): identical/differs/throws/empty/profile-spy/schema 케이스 검증
## 결과
- 판정: **PASS**
- 산출물: `docs/contracts/test-runner.evaluation.md`

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@@ -0,0 +1,32 @@
# 2026-04-07 — test-runner Generator (Issue #8)
- 이슈: #8
- 작업: `Recordingtest.Runner` PoC 구현 (player + normalizer + diff-reporter 통합 파이프라인)
- 담당: Generator
- 소요 시간: 약 30분
- Context 사용량: 약 60k tokens
## 산출물
- `src/Recordingtest.Runner/` 콘솔 exe
- `RunnerOptions`, `RunReport`, `ScenarioResult`
- `INormalizer`, `IDiffer`, `IRunnerHostFactory` 어댑터 인터페이스
- `DefaultNormalizer`, `DefaultDiffer`, `DefaultHostFactory`
- `TestRunner` (`RunAll`, `WriteJsonReport`, `WriteMarkdownReport`, `ToExitCode`)
- `Program` (CLI: `--scenarios/--baselines/--out/--profile/--no-launch`)
- `tests/Recordingtest.Runner.Tests/` (xUnit, 6 tests, all green)
- `recordingtest.sln`에 두 프로젝트 추가
## 검증
- `dotnet build` green
- `dotnet test` 6/6 통과
- `Thread.Sleep` / `Task.Delay` 0건 (grep 확인)
- `report.json` 카멜케이스 + 스키마 테스트 포함
- Exit code: 0 = all pass, 1 = any fail, 2 = any error
## 메모
- 베이스라인은 사전 정규화되었다고 가정하지 않고, 매 실행 시 received와 동일 프로파일로 재정규화한다.
(TestRunner.cs 상단 주석 참조)
- `--no-launch` 의미는 player 책임이므로 runner는 옵션만 파싱해 보관한다.

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@@ -0,0 +1,30 @@
# 2026-04-07 이슈 #8 — test-runner PoC 오케스트레이션
- **이슈**: #8 (test-runner)
- **소요 시간**: ~15분 (1회 사이클)
- **Context 사용량**: ~240k tokens (orchestrator 누적)
## 사이클
1. Planner 역할로 `docs/contracts/test-runner.md` 작성
2. 이슈 #8 생성
3. Generator 백그라운드 실행 → commit `96df2ef` (6/6 tests, 0 sleeps)
4. Evaluator 백그라운드 실행 → **pass** (11/11 DoD, 재작업 0)
5. PROGRESS/PLAN 갱신, 이슈 #8 close
## 결과
5개 모듈(sut-prober/normalizer/player/diff-reporter/test-runner)이 E2E 회귀 파이프라인으로 결합. xUnit 누적 **36개** 테스트 전부 green.
| 모듈 | 커밋 |
|------|------|
| test-runner | `96df2ef` |
## 비용
Generator ~66k + Evaluator ~31k + Orchestrator ~15k = **~112k**
## 다음 단계
- **라이브 SUT smoke test** — 사용자 환경에서 recorder attach → 수동 시나리오 → player → runner 전체 경로 검증. 샌드박스에서 불가.
- engine-bridge 탐색 (HmEG 리플렉션 스파이크)

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@@ -23,6 +23,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Recordingtest.Player", "src
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Recordingtest.Player.Tests", "tests\Recordingtest.Player.Tests\Recordingtest.Player.Tests.csproj", "{7A5C0D53-BDFC-4AF6-8F4D-49E7EB8245F5}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Recordingtest.Runner", "src\Recordingtest.Runner\Recordingtest.Runner.csproj", "{DADF0474-9EF3-4E8D-8139-93504E4F745D}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Recordingtest.Runner.Tests", "tests\Recordingtest.Runner.Tests\Recordingtest.Runner.Tests.csproj", "{6F9973EA-977A-4185-AF24-4E76D9D851C8}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -153,6 +157,30 @@ Global
{7A5C0D53-BDFC-4AF6-8F4D-49E7EB8245F5}.Release|x64.Build.0 = Release|Any CPU
{7A5C0D53-BDFC-4AF6-8F4D-49E7EB8245F5}.Release|x86.ActiveCfg = Release|Any CPU
{7A5C0D53-BDFC-4AF6-8F4D-49E7EB8245F5}.Release|x86.Build.0 = Release|Any CPU
{DADF0474-9EF3-4E8D-8139-93504E4F745D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DADF0474-9EF3-4E8D-8139-93504E4F745D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DADF0474-9EF3-4E8D-8139-93504E4F745D}.Debug|x64.ActiveCfg = Debug|Any CPU
{DADF0474-9EF3-4E8D-8139-93504E4F745D}.Debug|x64.Build.0 = Debug|Any CPU
{DADF0474-9EF3-4E8D-8139-93504E4F745D}.Debug|x86.ActiveCfg = Debug|Any CPU
{DADF0474-9EF3-4E8D-8139-93504E4F745D}.Debug|x86.Build.0 = Debug|Any CPU
{DADF0474-9EF3-4E8D-8139-93504E4F745D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DADF0474-9EF3-4E8D-8139-93504E4F745D}.Release|Any CPU.Build.0 = Release|Any CPU
{DADF0474-9EF3-4E8D-8139-93504E4F745D}.Release|x64.ActiveCfg = Release|Any CPU
{DADF0474-9EF3-4E8D-8139-93504E4F745D}.Release|x64.Build.0 = Release|Any CPU
{DADF0474-9EF3-4E8D-8139-93504E4F745D}.Release|x86.ActiveCfg = Release|Any CPU
{DADF0474-9EF3-4E8D-8139-93504E4F745D}.Release|x86.Build.0 = Release|Any CPU
{6F9973EA-977A-4185-AF24-4E76D9D851C8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6F9973EA-977A-4185-AF24-4E76D9D851C8}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6F9973EA-977A-4185-AF24-4E76D9D851C8}.Debug|x64.ActiveCfg = Debug|Any CPU
{6F9973EA-977A-4185-AF24-4E76D9D851C8}.Debug|x64.Build.0 = Debug|Any CPU
{6F9973EA-977A-4185-AF24-4E76D9D851C8}.Debug|x86.ActiveCfg = Debug|Any CPU
{6F9973EA-977A-4185-AF24-4E76D9D851C8}.Debug|x86.Build.0 = Debug|Any CPU
{6F9973EA-977A-4185-AF24-4E76D9D851C8}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6F9973EA-977A-4185-AF24-4E76D9D851C8}.Release|Any CPU.Build.0 = Release|Any CPU
{6F9973EA-977A-4185-AF24-4E76D9D851C8}.Release|x64.ActiveCfg = Release|Any CPU
{6F9973EA-977A-4185-AF24-4E76D9D851C8}.Release|x64.Build.0 = Release|Any CPU
{6F9973EA-977A-4185-AF24-4E76D9D851C8}.Release|x86.ActiveCfg = Release|Any CPU
{6F9973EA-977A-4185-AF24-4E76D9D851C8}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -167,5 +195,7 @@ Global
{74D292F5-8004-4946-8CC3-808AFD9C52C1} = {827E0CD3-B72D-47B6-A68D-7590B98EB39B}
{D8962656-55EC-4595-8F19-8FBBF9256A04} = {827E0CD3-B72D-47B6-A68D-7590B98EB39B}
{7A5C0D53-BDFC-4AF6-8F4D-49E7EB8245F5} = {827E0CD3-B72D-47B6-A68D-7590B98EB39B}
{DADF0474-9EF3-4E8D-8139-93504E4F745D} = {827E0CD3-B72D-47B6-A68D-7590B98EB39B}
{6F9973EA-977A-4185-AF24-4E76D9D851C8} = {827E0CD3-B72D-47B6-A68D-7590B98EB39B}
EndGlobalSection
EndGlobal

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@@ -0,0 +1,22 @@
using Recordingtest.DiffReporter;
using Recordingtest.Player;
using Recordingtest.Player.Model;
namespace Recordingtest.Runner;
public sealed class DefaultNormalizer : INormalizer
{
public string Normalize(string input, string profile, string? sidecarPath)
=> Recordingtest.Normalizer.Normalizer.Normalize(input, profile, sidecarPath).Output;
}
public sealed class DefaultDiffer : IDiffer
{
public DiffResult Compare(string approvedPath, string receivedPath)
=> Differ.Compare(approvedPath, receivedPath);
}
public sealed class DefaultHostFactory : IRunnerHostFactory
{
public IPlayerHost Create(Scenario scenario, string outDir) => new UiaPlayerHost(null, outDir);
}

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@@ -0,0 +1,20 @@
using Recordingtest.DiffReporter;
using Recordingtest.Player;
using Recordingtest.Player.Model;
namespace Recordingtest.Runner;
public interface INormalizer
{
string Normalize(string input, string profile, string? sidecarPath);
}
public interface IDiffer
{
DiffResult Compare(string approvedPath, string receivedPath);
}
public interface IRunnerHostFactory
{
IPlayerHost Create(Scenario scenario, string outDir);
}

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@@ -0,0 +1,42 @@
namespace Recordingtest.Runner;
public static class Program
{
public static int Main(string[] args)
{
var options = new RunnerOptions();
for (int i = 0; i < args.Length; i++)
{
switch (args[i])
{
case "--scenarios": options.ScenariosDir = args[++i]; break;
case "--baselines": options.BaselinesDir = args[++i]; break;
case "--out": options.OutDir = args[++i]; break;
case "--profile": options.Profile = args[++i]; break;
case "--no-launch": options.NoLaunch = true; break;
case "-h":
case "--help":
Console.WriteLine("Usage: Recordingtest.Runner --scenarios <dir> --baselines <dir> --out <dir> [--profile <name>] [--no-launch]");
return 0;
}
}
if (string.IsNullOrEmpty(options.ScenariosDir) ||
string.IsNullOrEmpty(options.BaselinesDir) ||
string.IsNullOrEmpty(options.OutDir))
{
Console.Error.WriteLine("Missing required args. Use --help.");
return 2;
}
var runner = new TestRunner();
var report = runner.RunAll(
options,
new DefaultHostFactory(),
new DefaultNormalizer(),
new DefaultDiffer());
Console.WriteLine($"Total: {report.Total}, Passed: {report.Passed}, Failed: {report.Failed}, Errored: {report.Errored}");
return TestRunner.ToExitCode(report);
}
}

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@@ -0,0 +1,15 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<UseWPF>false</UseWPF>
<UseWindowsForms>false</UseWindowsForms>
<AssemblyName>Recordingtest.Runner</AssemblyName>
<RootNamespace>Recordingtest.Runner</RootNamespace>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Recordingtest.Player\Recordingtest.Player.csproj" />
<ProjectReference Include="..\Recordingtest.Normalizer\Recordingtest.Normalizer.csproj" />
<ProjectReference Include="..\Recordingtest.DiffReporter\Recordingtest.DiffReporter.csproj" />
</ItemGroup>
</Project>

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namespace Recordingtest.Runner;
public sealed class RunReport
{
public DateTime RunAt { get; set; }
public int Total { get; set; }
public int Passed { get; set; }
public int Failed { get; set; }
public int Errored { get; set; }
public List<ScenarioResult> Scenarios { get; set; } = new();
}
public sealed class ScenarioResult
{
public string Name { get; set; } = string.Empty;
public string Status { get; set; } = "pass";
public int Hunks { get; set; }
public int CheckpointCount { get; set; }
public string ArtifactDir { get; set; } = string.Empty;
public string? Error { get; set; }
}

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namespace Recordingtest.Runner;
public sealed class RunnerOptions
{
public string ScenariosDir { get; set; } = string.Empty;
public string BaselinesDir { get; set; } = string.Empty;
public string OutDir { get; set; } = string.Empty;
public string Profile { get; set; } = "default";
public bool NoLaunch { get; set; }
}

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using System.Text;
using System.Text.Json;
using Recordingtest.Player;
using Recordingtest.Player.Model;
namespace Recordingtest.Runner;
public sealed class TestRunner
{
// Note: baselines are normalized with the same profile as received output
// (we do not assume pre-normalized baselines, so re-normalizing is safe).
public RunReport RunAll(
RunnerOptions options,
IRunnerHostFactory hostFactory,
INormalizer normalizer,
IDiffer differ)
{
ArgumentNullException.ThrowIfNull(options);
ArgumentNullException.ThrowIfNull(hostFactory);
ArgumentNullException.ThrowIfNull(normalizer);
ArgumentNullException.ThrowIfNull(differ);
Directory.CreateDirectory(options.OutDir);
var report = new RunReport { RunAt = DateTime.UtcNow };
var yamlFiles = Directory.Exists(options.ScenariosDir)
? Directory.GetFiles(options.ScenariosDir, "*.yaml", SearchOption.TopDirectoryOnly)
.OrderBy(p => p, StringComparer.Ordinal).ToArray()
: Array.Empty<string>();
foreach (var yamlPath in yamlFiles)
{
var scenarioName = Path.GetFileNameWithoutExtension(yamlPath);
var artifactDir = Path.Combine(options.OutDir, scenarioName);
Directory.CreateDirectory(artifactDir);
var sr = new ScenarioResult
{
Name = scenarioName,
ArtifactDir = artifactDir,
};
Scenario? scenario = null;
try
{
scenario = ScenarioLoader.LoadFromFile(yamlPath);
sr.CheckpointCount = scenario.Steps.Count(s => s.Kind == StepKind.Checkpoint);
var host = hostFactory.Create(scenario, artifactDir);
var engine = new PlayerEngine();
engine.Run(scenario, host);
}
catch (Exception ex)
{
sr.Status = "error";
sr.Error = ex.Message;
report.Scenarios.Add(sr);
continue;
}
try
{
// Determine result file path: <scenario.save_as> from last save step or convention
var lastSave = scenario!.Steps
.LastOrDefault(s => !string.IsNullOrEmpty(s.SaveAs));
string resultPath;
if (lastSave is not null && !string.IsNullOrEmpty(lastSave.SaveAs))
{
resultPath = Path.IsPathRooted(lastSave.SaveAs)
? lastSave.SaveAs
: Path.Combine(artifactDir, lastSave.SaveAs);
}
else
{
// convention: <artifactDir>/result.*
var conv = Directory.Exists(artifactDir)
? Directory.GetFiles(artifactDir, "result.*").FirstOrDefault()
: null;
resultPath = conv ?? Path.Combine(artifactDir, "result.json");
}
if (!File.Exists(resultPath))
{
sr.Status = "error";
sr.Error = $"result file missing: {resultPath}";
report.Scenarios.Add(sr);
continue;
}
var baselinePath = FindBaseline(options.BaselinesDir, scenarioName, Path.GetExtension(resultPath));
if (baselinePath is null)
{
sr.Status = "error";
sr.Error = $"baseline missing for scenario {scenarioName}";
report.Scenarios.Add(sr);
continue;
}
var receivedRaw = File.ReadAllText(resultPath);
var approvedRaw = File.ReadAllText(baselinePath);
var receivedNorm = normalizer.Normalize(receivedRaw, options.Profile, null);
var approvedNorm = normalizer.Normalize(approvedRaw, options.Profile, null);
var receivedNormPath = Path.Combine(artifactDir, "received.normalized");
var approvedNormPath = Path.Combine(artifactDir, "approved.normalized");
File.WriteAllText(receivedNormPath, receivedNorm);
File.WriteAllText(approvedNormPath, approvedNorm);
var diff = differ.Compare(approvedNormPath, receivedNormPath);
sr.Hunks = diff.Hunks.Count;
sr.Status = diff.Identical ? "pass" : "fail";
}
catch (Exception ex)
{
sr.Status = "error";
sr.Error = ex.Message;
}
report.Scenarios.Add(sr);
}
report.Total = report.Scenarios.Count;
report.Passed = report.Scenarios.Count(s => s.Status == "pass");
report.Failed = report.Scenarios.Count(s => s.Status == "fail");
report.Errored = report.Scenarios.Count(s => s.Status == "error");
WriteJsonReport(report, Path.Combine(options.OutDir, "report.json"));
WriteMarkdownReport(report, Path.Combine(options.OutDir, "report.md"));
return report;
}
private static string? FindBaseline(string baselinesDir, string scenarioName, string preferredExt)
{
if (string.IsNullOrEmpty(baselinesDir) || !Directory.Exists(baselinesDir))
return null;
var candidates = new List<string>
{
Path.Combine(baselinesDir, scenarioName + preferredExt),
Path.Combine(baselinesDir, scenarioName + ".approved" + preferredExt),
Path.Combine(baselinesDir, scenarioName + ".json"),
Path.Combine(baselinesDir, scenarioName + ".approved.json"),
};
foreach (var c in candidates)
if (File.Exists(c)) return c;
var matches = Directory.GetFiles(baselinesDir, scenarioName + ".*");
return matches.FirstOrDefault();
}
public static void WriteJsonReport(RunReport report, string path)
{
var opts = new JsonSerializerOptions
{
PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
WriteIndented = true,
};
File.WriteAllText(path, JsonSerializer.Serialize(report, opts));
}
public static void WriteMarkdownReport(RunReport report, string path)
{
var sb = new StringBuilder();
sb.AppendLine("# Test Runner Report");
sb.AppendLine();
sb.Append("Run at: ").AppendLine(report.RunAt.ToString("u"));
sb.AppendLine();
sb.Append("Total: ").Append(report.Total)
.Append(" | Passed: ").Append(report.Passed)
.Append(" | Failed: ").Append(report.Failed)
.Append(" | Errored: ").AppendLine(report.Errored.ToString());
sb.AppendLine();
sb.AppendLine("| Scenario | Status | Hunks | Checkpoints | Artifacts |");
sb.AppendLine("|----------|--------|-------|-------------|-----------|");
foreach (var s in report.Scenarios)
{
sb.Append("| ").Append(s.Name)
.Append(" | ").Append(s.Status)
.Append(" | ").Append(s.Hunks)
.Append(" | ").Append(s.CheckpointCount)
.Append(" | ").Append(s.ArtifactDir)
.AppendLine(" |");
}
sb.AppendLine();
var bad = report.Scenarios.Where(s => s.Status != "pass").ToList();
if (bad.Count > 0)
{
sb.AppendLine("## Failures");
foreach (var s in bad)
{
sb.Append("### ").AppendLine(s.Name);
sb.Append("- status: ").AppendLine(s.Status);
sb.Append("- hunks: ").AppendLine(s.Hunks.ToString());
sb.Append("- artifacts: ").AppendLine(s.ArtifactDir);
if (!string.IsNullOrEmpty(s.Error))
sb.Append("- error: ").AppendLine(s.Error);
sb.AppendLine();
}
}
File.WriteAllText(path, sb.ToString());
}
public static int ToExitCode(RunReport report)
{
if (report.Errored > 0) return 2;
if (report.Failed > 0) return 1;
return 0;
}
}

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using Recordingtest.DiffReporter;
using Recordingtest.Player;
using Recordingtest.Player.Model;
using Recordingtest.Runner;
namespace Recordingtest.Runner.Tests;
public sealed class FakePlayerHost : IPlayerHost
{
private readonly string _outDir;
private readonly string _resultContent;
private readonly bool _throwOnClick;
public FakePlayerHost(string outDir, string resultContent, bool throwOnClick = false)
{
_outDir = outDir;
_resultContent = resultContent;
_throwOnClick = throwOnClick;
}
public ResolvedElement? ResolveElement(string uiaPath, TimeSpan timeout)
=> new ResolvedElement(new ElementBounds(0, 0, 10, 10), null);
public bool WaitFor(string waitForHint, TimeSpan timeout) => true;
public void Click(ScreenPoint point)
{
if (_throwOnClick) throw new InvalidOperationException("fake click failure");
}
public void Type(string text) { }
public void Drag(ScreenPoint from, ScreenPoint to) { }
public void Hotkey(string keys)
{
// simulate save
Directory.CreateDirectory(_outDir);
File.WriteAllText(Path.Combine(_outDir, "result.json"), _resultContent);
}
public void CaptureCheckpoint(int afterStep, string saveAs) { }
public void CaptureFailureArtifacts(int stepIndex, string reason) { }
}
public sealed class FakeHostFactory : IRunnerHostFactory
{
private readonly string _resultContent;
private readonly bool _throwOnClick;
public FakeHostFactory(string resultContent, bool throwOnClick = false)
{
_resultContent = resultContent;
_throwOnClick = throwOnClick;
}
public IPlayerHost Create(Scenario scenario, string outDir)
=> new FakePlayerHost(outDir, _resultContent, _throwOnClick);
}
public sealed class SpyNormalizer : INormalizer
{
public List<string> Profiles { get; } = new();
public string Normalize(string input, string profile, string? sidecarPath)
{
Profiles.Add(profile);
return input;
}
}
public sealed class StubDiffer : IDiffer
{
private readonly bool _identical;
private readonly int _hunkCount;
public StubDiffer(bool identical, int hunkCount = 0)
{
_identical = identical;
_hunkCount = hunkCount;
}
public DiffResult Compare(string approvedPath, string receivedPath)
{
var hunks = new List<Hunk>();
for (int i = 0; i < _hunkCount; i++)
hunks.Add(new Hunk(i, "changed", "a", "b"));
return new DiffResult(Path.GetFileName(receivedPath), _identical, hunks, new DiffSummary(0, 0, _hunkCount));
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0-windows</TargetFramework>
<IsPackable>false</IsPackable>
<RootNamespace>Recordingtest.Runner.Tests</RootNamespace>
<AssemblyName>Recordingtest.Runner.Tests</AssemblyName>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
<PackageReference Include="xunit" Version="2.9.2" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.8.2" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\Recordingtest.Runner\Recordingtest.Runner.csproj" />
</ItemGroup>
</Project>

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using System.Text.Json;
using Recordingtest.Runner;
using Xunit;
namespace Recordingtest.Runner.Tests;
public class TestRunnerTests : IDisposable
{
private readonly string _root;
public TestRunnerTests()
{
_root = Path.Combine(Path.GetTempPath(), "rt-runner-" + Guid.NewGuid().ToString("N"));
Directory.CreateDirectory(_root);
}
public void Dispose()
{
try { Directory.Delete(_root, true); } catch { }
}
private (string scenariosDir, string baselinesDir, string outDir) MakeDirs()
{
var s = Path.Combine(_root, "scenarios");
var b = Path.Combine(_root, "baselines");
var o = Path.Combine(_root, "out");
Directory.CreateDirectory(s);
Directory.CreateDirectory(b);
Directory.CreateDirectory(o);
return (s, b, o);
}
private static string ScenarioYaml(string name) => $@"name: {name}
description: test
sut:
exe: dummy.exe
steps:
- kind: save
value: ctrl+s
";
private static void WriteScenario(string dir, string name)
=> File.WriteAllText(Path.Combine(dir, name + ".yaml"), ScenarioYaml(name));
[Fact]
public void TwoScenarios_BothIdentical_ExitZero_AllPass()
{
var (sDir, bDir, oDir) = MakeDirs();
WriteScenario(sDir, "alpha");
WriteScenario(sDir, "beta");
var content = "{\"x\":1}";
File.WriteAllText(Path.Combine(bDir, "alpha.json"), content);
File.WriteAllText(Path.Combine(bDir, "beta.json"), content);
var opts = new RunnerOptions { ScenariosDir = sDir, BaselinesDir = bDir, OutDir = oDir };
var report = new TestRunner().RunAll(opts, new FakeHostFactory(content), new SpyNormalizer(), new StubDiffer(identical: true));
Assert.Equal(2, report.Total);
Assert.Equal(2, report.Passed);
Assert.Equal(0, report.Failed);
Assert.Equal(0, TestRunner.ToExitCode(report));
}
[Fact]
public void OneScenarioDiffers_ExitOne_HunkCount()
{
var (sDir, bDir, oDir) = MakeDirs();
WriteScenario(sDir, "alpha");
var content = "{\"x\":1}";
File.WriteAllText(Path.Combine(bDir, "alpha.json"), content);
var opts = new RunnerOptions { ScenariosDir = sDir, BaselinesDir = bDir, OutDir = oDir };
var report = new TestRunner().RunAll(opts, new FakeHostFactory(content), new SpyNormalizer(), new StubDiffer(identical: false, hunkCount: 1));
Assert.Equal(1, TestRunner.ToExitCode(report));
Assert.Equal("fail", report.Scenarios[0].Status);
Assert.Equal(1, report.Scenarios[0].Hunks);
}
[Fact]
public void PlayerThrows_ExitTwo_ErrorStatus()
{
var (sDir, bDir, oDir) = MakeDirs();
// scenario with a click step so the throw triggers
var name = "boom";
var yaml = @"name: boom
sut:
exe: dummy.exe
steps:
- kind: click
target:
uia_path: /Window
offset: [0.5, 0.5]
";
File.WriteAllText(Path.Combine(sDir, name + ".yaml"), yaml);
var opts = new RunnerOptions { ScenariosDir = sDir, BaselinesDir = bDir, OutDir = oDir };
var report = new TestRunner().RunAll(opts, new FakeHostFactory("{}", throwOnClick: true), new SpyNormalizer(), new StubDiffer(identical: true));
Assert.True(report.Errored >= 1);
Assert.Equal(2, TestRunner.ToExitCode(report));
}
[Fact]
public void EmptyScenariosDir_ExitZero_TotalZero()
{
var (sDir, bDir, oDir) = MakeDirs();
var opts = new RunnerOptions { ScenariosDir = sDir, BaselinesDir = bDir, OutDir = oDir };
var report = new TestRunner().RunAll(opts, new FakeHostFactory("{}"), new SpyNormalizer(), new StubDiffer(identical: true));
Assert.Equal(0, report.Total);
Assert.Equal(0, TestRunner.ToExitCode(report));
}
[Fact]
public void ProfileOverride_IsPassedToNormalizer()
{
var (sDir, bDir, oDir) = MakeDirs();
WriteScenario(sDir, "alpha");
var content = "{\"x\":1}";
File.WriteAllText(Path.Combine(bDir, "alpha.json"), content);
var spy = new SpyNormalizer();
var opts = new RunnerOptions { ScenariosDir = sDir, BaselinesDir = bDir, OutDir = oDir, Profile = "strict" };
new TestRunner().RunAll(opts, new FakeHostFactory(content), spy, new StubDiffer(identical: true));
Assert.Contains("strict", spy.Profiles);
Assert.DoesNotContain("default", spy.Profiles);
}
[Fact]
public void ReportJson_HasExpectedSchema_And_ReportMd_Exists()
{
var (sDir, bDir, oDir) = MakeDirs();
WriteScenario(sDir, "alpha");
var content = "{\"x\":1}";
File.WriteAllText(Path.Combine(bDir, "alpha.json"), content);
var opts = new RunnerOptions { ScenariosDir = sDir, BaselinesDir = bDir, OutDir = oDir };
new TestRunner().RunAll(opts, new FakeHostFactory(content), new SpyNormalizer(), new StubDiffer(identical: true));
var jsonPath = Path.Combine(oDir, "report.json");
var mdPath = Path.Combine(oDir, "report.md");
Assert.True(File.Exists(jsonPath));
Assert.True(File.Exists(mdPath));
using var doc = JsonDocument.Parse(File.ReadAllText(jsonPath));
var root = doc.RootElement;
Assert.True(root.TryGetProperty("runAt", out _));
Assert.True(root.TryGetProperty("total", out _));
Assert.True(root.TryGetProperty("passed", out _));
Assert.True(root.TryGetProperty("failed", out _));
Assert.True(root.TryGetProperty("errored", out _));
Assert.True(root.TryGetProperty("scenarios", out var scenarios));
var first = scenarios[0];
Assert.True(first.TryGetProperty("name", out _));
Assert.True(first.TryGetProperty("status", out _));
Assert.True(first.TryGetProperty("hunks", out _));
Assert.True(first.TryGetProperty("checkpointCount", out _));
Assert.True(first.TryGetProperty("artifactDir", out _));
}
}