Implement player PoC (#7)

This commit is contained in:
minsung
2026-04-07 14:28:11 +09:00
parent d486cbb4d9
commit f17e764678
12 changed files with 727 additions and 0 deletions

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namespace Recordingtest.Player.Tests;
internal sealed class FakePlayerHost : IPlayerHost
{
public Func<string, ResolvedElement?> ResolveImpl { get; set; } =
_ => new ResolvedElement(new ElementBounds(100, 200, 50, 40), null);
public Func<string, bool> WaitForImpl { get; set; } = _ => true;
public List<ScreenPoint> Clicks { get; } = new();
public List<string> Types { get; } = new();
public List<(ScreenPoint From, ScreenPoint To)> Drags { get; } = new();
public List<string> Hotkeys { get; } = new();
public List<(int AfterStep, string SaveAs)> Checkpoints { get; } = new();
public List<(int StepIndex, string Reason)> Failures { get; } = new();
public List<string> Resolved { get; } = new();
public List<string> WaitedFor { get; } = new();
public ResolvedElement? ResolveElement(string uiaPath, TimeSpan timeout)
{
Resolved.Add(uiaPath);
return ResolveImpl(uiaPath);
}
public bool WaitFor(string waitForHint, TimeSpan timeout)
{
WaitedFor.Add(waitForHint);
return WaitForImpl(waitForHint);
}
public void Click(ScreenPoint point) => Clicks.Add(point);
public void Type(string text) => Types.Add(text);
public void Drag(ScreenPoint from, ScreenPoint to) => Drags.Add((from, to));
public void Hotkey(string keys) => Hotkeys.Add(keys);
public void CaptureCheckpoint(int afterStep, string saveAs) =>
Checkpoints.Add((afterStep, saveAs));
public void CaptureFailureArtifacts(int stepIndex, string reason) =>
Failures.Add((stepIndex, reason));
}

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using System.Runtime.CompilerServices;
using System.Text.RegularExpressions;
using Recordingtest.Player.Model;
using Xunit;
namespace Recordingtest.Player.Tests;
public class PlayerEngineTests
{
[Fact]
public void Player_EmptyScenario_ExitsZero()
{
var engine = new PlayerEngine();
var host = new FakePlayerHost();
var scenario = new Scenario { Name = "empty" };
engine.Run(scenario, host);
Assert.Empty(host.Clicks);
Assert.Empty(host.Failures);
}
[Fact]
public void Player_ClickStep_InvokesHostClickAtExpectedScreenPoint()
{
var engine = new PlayerEngine();
var host = new FakePlayerHost
{
ResolveImpl = _ => new ResolvedElement(
new ElementBounds(100, 200, 50, 40), null),
};
var scenario = new Scenario
{
Steps =
{
new Step
{
Kind = StepKind.Click,
Target = new Target
{
UiaPath = "Window/Button[@AutomationId='ok']",
Offset = new[] { 0.5, 0.25 },
},
},
},
};
engine.Run(scenario, host);
// 100 + 50*0.5 = 125 ; 200 + 40*0.25 = 210
Assert.Single(host.Clicks);
Assert.Equal(new ScreenPoint(125, 210), host.Clicks[0]);
}
[Fact]
public void Player_ResolveFailure_CapturesArtifacts()
{
var engine = new PlayerEngine();
var host = new FakePlayerHost { ResolveImpl = _ => null };
var scenario = new Scenario
{
Steps =
{
new Step
{
Kind = StepKind.Click,
Target = new Target { UiaPath = "Bogus" },
},
},
};
var ex = Assert.Throws<InvalidOperationException>(
() => engine.Run(scenario, host));
Assert.Single(host.Failures);
Assert.Equal(0, host.Failures[0].StepIndex);
Assert.False(string.IsNullOrEmpty(host.Failures[0].Reason));
Assert.Contains("Bogus", ex.Message);
}
[Fact]
public void Player_CheckpointStep_InvokesCapture()
{
var engine = new PlayerEngine();
var host = new FakePlayerHost();
var scenario = new Scenario
{
Steps =
{
new Step
{
Kind = StepKind.Checkpoint,
AfterStep = 3,
SaveAs = "out/cp.hmeg",
},
},
};
engine.Run(scenario, host);
Assert.Single(host.Checkpoints);
Assert.Equal(3, host.Checkpoints[0].AfterStep);
Assert.Equal("out/cp.hmeg", host.Checkpoints[0].SaveAs);
}
[Fact]
public void Player_NoFixedSleep()
{
var path = LocateEngineSource();
var src = File.ReadAllText(path);
Assert.DoesNotMatch(new Regex(@"Thread\.Sleep\("), src);
Assert.DoesNotMatch(new Regex(@"Task\.Delay\(TimeSpan\.FromSeconds"), src);
}
[Fact]
public void Player_ScenarioLoader_ParsesSampleYaml()
{
const string yaml = """
name: sample
description: tiny
sut:
exe: "EG-BIM Modeler/EG-BIM Modeler.exe"
startup_timeout_ms: 12000
steps:
- kind: click
target:
uia_path: "Window/Button[@AutomationId='ok']"
offset: [0.5, 0.5]
- kind: type
value: "hello"
- kind: checkpoint
after_step: 1
save_as: "out/cp1.hmeg"
checkpoints:
- after_step: 1
save_as: "out/cp1.hmeg"
baselines:
- path: "baselines/cp1.approved.hmeg"
""";
var s = ScenarioLoader.LoadFromString(yaml);
Assert.Equal("sample", s.Name);
Assert.Equal(12000, s.Sut.StartupTimeoutMs);
Assert.Equal(3, s.Steps.Count);
Assert.Equal(StepKind.Click, s.Steps[0].Kind);
Assert.Equal("Window/Button[@AutomationId='ok']", s.Steps[0].Target!.UiaPath);
Assert.Equal(0.5, s.Steps[0].Target!.Offset[0]);
Assert.Equal(StepKind.Type, s.Steps[1].Kind);
Assert.Equal("hello", s.Steps[1].Value);
Assert.Equal(StepKind.Checkpoint, s.Steps[2].Kind);
Assert.Equal(1, s.Steps[2].AfterStep);
Assert.Single(s.Checkpoints);
Assert.Single(s.Baselines);
}
private static string LocateEngineSource([CallerFilePath] string here = "")
{
// here = .../tests/Recordingtest.Player.Tests/PlayerEngineTests.cs
var dir = Path.GetDirectoryName(here)!;
var repo = Path.GetFullPath(Path.Combine(dir, "..", ".."));
return Path.Combine(repo, "src", "Recordingtest.Player", "PlayerEngine.cs");
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0-windows</TargetFramework>
<IsPackable>false</IsPackable>
<RootNamespace>Recordingtest.Player.Tests</RootNamespace>
<AssemblyName>Recordingtest.Player.Tests</AssemblyName>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
<PackageReference Include="xunit" Version="2.9.2" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.8.2" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\Recordingtest.Player\Recordingtest.Player.csproj" />
</ItemGroup>
</Project>