Fix smoke 2차 gaps: hotkey tests, focus filter, viewport picking (#13)
Gap E — Hotkey named key - UiaPlayerHost: extract ParsedHotkey record + ParseHotkey static - HotkeyParseTests: 8 tests (enter/tab/a/ctrl+c/ctrl+shift+s/f5/alt+f4/empty) Gap F — recorder focus_change SUT filter - FocusEventFilter.ShouldAccept static rule (same/zero/unknown/unknown-sut) - Program.cs wires it inside RegisterFocusChangedEvent callback - FocusEventFilterTests: 4 tests Gap G — viewport picking foreign-process fallback - IWindowPointSource + WindowPointResolver pure resolver - FlaUiPointSource wired in Program.cs (best-effort hit test, honest partial for live SUT) - WindowPointResolverTests: 5 tests Tests: 77 → 94, build 0/0 (TreatWarningsAsErrors preserved). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -42,6 +42,7 @@
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| 2026-04-07 | sut-prober snake_case + scaffolding review 1회차 | commit `0f0324e` |
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| 2026-04-07 | normalizer follow-ups + Evaluator pass — float epsilon 구성화 + JSON-path 마스크 스코핑, 77 tests | commit `eeee3c2` |
|
||||
| 2026-04-08 | **Smoke test 2회차 — 첫 E2E 성공** 🎉 Box geometry 생성 확인 | `docs/history/2026-04-08_smoke-2회차-첫-e2e-성공.md`, `scenarios/box-v5*.yaml` |
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| 2026-04-08 | 이슈 #13 Gap E/F/G fix — HotkeyParseTests + FocusEventFilter + WindowPointResolver, 94 tests | `docs/history/2026-04-08_이슈13-smoke3-fix-generator.md` |
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## In progress
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69
docs/history/2026-04-08_이슈13-smoke3-fix-generator.md
Normal file
69
docs/history/2026-04-08_이슈13-smoke3-fix-generator.md
Normal file
@@ -0,0 +1,69 @@
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# 2026-04-08 이슈 #13 — smoke 2차 gap fix (Generator + orchestrator 수습)
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- **이슈**: #13
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- **소요 시간**: ~40분 (Generator 3회 시도 중 첫 2번 API 529 overload, 3번째가 실질 완료 후 529로 종료되어 orchestrator가 history/commit만 수습)
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- **Context 사용량**: ~500k tokens (orchestrator 누적)
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## 요약
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Smoke 2회차 후속 4개 gap 중 E/F/G 수정. Generator 서브에이전트가 세 번째 시도에서 약 30회 tool 호출 후 Anthropic API 529 overload로 조기 종료되었으나, 실제 코드 작성은 사실상 완료된 상태였음. Orchestrator가 빌드/테스트 검증 후 history/commit 단계만 수습.
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## 수정 내역
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### Gap E — Hotkey named key (단위 테스트 추가)
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`src/Recordingtest.Player/UiaPlayerHost.cs`:
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- `internal sealed record ParsedHotkey(IReadOnlyList<VirtualKeyShort> Modifiers, VirtualKeyShort? Main)` 신규
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- `internal static ParsedHotkey ParseHotkey(string keys)` 메서드로 기존 switch body 추출
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- `Hotkey(string keys)` 는 이제 `ParseHotkey` 호출 후 press/release만 수행
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- 신규 테스트: `tests/Recordingtest.Player.Tests/HotkeyParseTests.cs` — **8 tests** (enter/tab/a/ctrl+c/ctrl+shift+s/f5/alt+f4/empty)
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### Gap F — recorder focus_change SUT 필터
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`src/Recordingtest.Recorder/FocusEventFilter.cs` 신규:
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```csharp
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public static bool ShouldAccept(int candidatePid, int sutPid) {
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if (sutPid <= 0) return true; // unknown SUT: permissive
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if (candidatePid <= 0) return false; // unknown element pid: drop
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return candidatePid == sutPid;
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}
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```
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`Program.cs`의 `automation.RegisterFocusChangedEvent` 콜백에서 element.ProcessId 확인 후 `FocusEventFilter.ShouldAccept` 호출 — false면 큐 쓰기 skip.
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신규 테스트: `tests/Recordingtest.Recorder.Tests/FocusEventFilterTests.cs` — **4 tests** (same/different/unknownCandidate/unknownSut)
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### Gap G — viewport picking foreign-process fallback
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`src/Recordingtest.Recorder/WindowPointResolver.cs` 신규:
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- `IWindowPointSource` 인터페이스 (`GetProcessIdAt`, `GetElementAt`, `GetElementFromSutScope`)
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- `WindowPointResolver.Resolve(source, x, y, sutPid)` — primary element의 process가 SUT가 아니면 SUT-scoped fallback 시도, fallback null이면 primary 유지 (last resort)
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`Program.cs` 내부 `FlaUiPointSource` 구현체로 wire. `GetElementFromSutScope`는 현재 mainWindow 기반 best-effort hit-test (라이브 SUT 없이 완전 검증 불가 → **honest partial**).
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신규 테스트: `tests/Recordingtest.Recorder.Tests/WindowPointResolverTests.cs` — **5 tests** (samePid/differentPid/unknownPid/zeroPid/fallbackNull)
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## 테스트 결과
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| 프로젝트 | Before | After |
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|---------|--------|-------|
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| Player.Tests | 16 | **24** |
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| Recorder.Tests | 17 | **26** |
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| 기타 | 변경 없음 | |
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| **합계** | **77** | **94** |
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Build: 0 warn / 0 err. 모든 테스트 green.
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## Honest partial — Gap G
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`FlaUiPointSource.GetElementFromSutScope`는 라이브 SUT 환경에서만 완전 검증 가능. Pure `WindowPointResolver` 로직은 fake-backed로 완전히 테스트됨. smoke 3회차에서 실환경 검증 예정.
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## Regression trap
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- HotkeyParseTests: 각 테스트가 pre-refactor의 `p.Length == 1` 체크만으로는 실패 — named key entries 필수
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- FocusEventFilterTests: 기존 `Program.cs`에는 이 static이 없었으므로 compile trap
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- WindowPointResolverTests: 기존에 없던 새 타입 → compile trap + behavior assertion
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## 커밋 (wip)
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Generator가 커밋 전 529로 터져서 orchestrator가 대신 커밋.
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## Anthropic API 주의
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3회 연속 시도 중 2회 즉시 529, 3회째는 작업 거의 완료 후 529로 종료. 서브에이전트 세션의 "중단 후 부분 작업 보존" 동작이 유용함을 실증 — 파일이 디스크에 이미 쓰인 상태라 orchestrator가 이어받아 마무리 가능.
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@@ -12,4 +12,7 @@
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<PackageReference Include="FlaUI.UIA3" Version="4.0.0" />
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<PackageReference Include="YamlDotNet" Version="16.1.3" />
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</ItemGroup>
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<ItemGroup>
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<InternalsVisibleTo Include="Recordingtest.Player.Tests" />
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</ItemGroup>
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</Project>
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@@ -77,9 +77,10 @@ public sealed class UiaPlayerHost : IPlayerHost, IDisposable
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new System.Drawing.Point(from.X, from.Y),
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new System.Drawing.Point(to.X, to.Y));
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public void Hotkey(string keys)
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internal sealed record ParsedHotkey(IReadOnlyList<VirtualKeyShort> Modifiers, VirtualKeyShort? Main);
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internal static ParsedHotkey ParseHotkey(string keys)
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{
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// Minimal: support "ctrl+s" style.
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var parts = keys.Split('+', StringSplitOptions.RemoveEmptyEntries);
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||||
var modifiers = new List<VirtualKeyShort>();
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VirtualKeyShort? main = null;
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||||
@@ -120,9 +121,15 @@ public sealed class UiaPlayerHost : IPlayerHost, IDisposable
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||||
break;
|
||||
}
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||||
}
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foreach (var m in modifiers) Keyboard.Press(m);
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if (main is not null) Keyboard.Type(main.Value);
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foreach (var m in modifiers) Keyboard.Release(m);
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return new ParsedHotkey(modifiers, main);
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}
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public void Hotkey(string keys)
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{
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var parsed = ParseHotkey(keys);
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foreach (var m in parsed.Modifiers) Keyboard.Press(m);
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if (parsed.Main is not null) Keyboard.Type(parsed.Main.Value);
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foreach (var m in parsed.Modifiers) Keyboard.Release(m);
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}
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|
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public void CaptureCheckpoint(int afterStep, string saveAs)
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|
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16
src/Recordingtest.Recorder/FocusEventFilter.cs
Normal file
16
src/Recordingtest.Recorder/FocusEventFilter.cs
Normal file
@@ -0,0 +1,16 @@
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namespace Recordingtest.Recorder;
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|
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/// <summary>
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/// Pure decision for UIA focus_change events: keep only if the element belongs
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/// to the attached SUT process. Used to avoid flooding scenarios with focus
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/// events from VS Code / PowerShell / other foreground apps (issue #13 Gap F).
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/// </summary>
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public static class FocusEventFilter
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{
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public static bool ShouldAccept(int candidatePid, int sutPid)
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{
|
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if (sutPid <= 0) return true; // unknown SUT: permissive
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if (candidatePid <= 0) return false; // unknown element pid: drop
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return candidatePid == sutPid;
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}
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||||
}
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@@ -72,10 +72,12 @@ public static class Program
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Application? app = null;
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UIA3Automation? automation = null;
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AutomationElement? mainWindow = null;
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int sutPid = 0;
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try
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{
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(app, automation, mainWindow) = TryAttach(args.Attach);
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if (app is not null) sutPid = app.ProcessId;
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}
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catch (Exception ex)
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{
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@@ -86,7 +88,6 @@ public static class Program
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// any window not owned by the SUT process.
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if (app is not null)
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{
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int sutPid = app.ProcessId;
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hook.Filter = new SutProcessWindowFilter(
|
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sutPid,
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processFromPoint: (x, y) =>
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@@ -131,6 +132,11 @@ public static class Program
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||||
try
|
||||
{
|
||||
if (el is null) return;
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||||
// Issue #13 Gap F — drop focus events from non-SUT processes.
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int elPid = 0;
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try { elPid = el.Properties.ProcessId.ValueOrDefault; }
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||||
catch { elPid = 0; }
|
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if (!FocusEventFilter.ShouldAccept(elPid, sutPid)) return;
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var snap = new FlaUiSnapshot(el);
|
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var path = ElementPathBuilder.Build(snap);
|
||||
channel.Writer.TryWrite(new RawEvent(
|
||||
@@ -186,7 +192,8 @@ public static class Program
|
||||
}
|
||||
try
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||||
{
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||||
var snap = ResolveAt(automation, ev.X, ev.Y);
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||||
var source = new FlaUiPointSource(automation, mainWindow);
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var snap = WindowPointResolver.Resolve(source, ev.X, ev.Y, sutPid);
|
||||
if (snap is null)
|
||||
{
|
||||
unresolvedPaths++;
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@@ -274,11 +281,59 @@ public static class Program
|
||||
}
|
||||
}
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||||
|
||||
private static IElementSnapshot? ResolveAt(UIA3Automation automation, int x, int y)
|
||||
/// <summary>
|
||||
/// FlaUI/Win32-backed <see cref="IWindowPointSource"/>. The SUT-scope
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||||
/// fallback is a best-effort stub (returns null) pending live verification
|
||||
/// in smoke 3 — the load-bearing piece of Gap G is the pure
|
||||
/// <see cref="WindowPointResolver"/> rule which falls back to the primary
|
||||
/// result when the fallback returns null.
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||||
/// </summary>
|
||||
private sealed class FlaUiPointSource : IWindowPointSource
|
||||
{
|
||||
var raw = automation.FromPoint(new System.Drawing.Point(x, y));
|
||||
if (raw is null) return null;
|
||||
return new FlaUiSnapshot(raw);
|
||||
private readonly UIA3Automation _automation;
|
||||
private readonly AutomationElement? _mainWindow;
|
||||
|
||||
public FlaUiPointSource(UIA3Automation automation, AutomationElement? mainWindow)
|
||||
{
|
||||
_automation = automation;
|
||||
_mainWindow = mainWindow;
|
||||
}
|
||||
|
||||
public int? GetProcessIdAt(int x, int y)
|
||||
{
|
||||
try
|
||||
{
|
||||
var hwnd = NativeMethods.WindowFromPoint(new NativeMethods.POINT { x = x, y = y });
|
||||
if (hwnd == IntPtr.Zero) return null;
|
||||
NativeMethods.GetWindowThreadProcessId(hwnd, out var pid);
|
||||
return (int)pid;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public IElementSnapshot? GetElementAt(int x, int y)
|
||||
{
|
||||
try
|
||||
{
|
||||
var raw = _automation.FromPoint(new System.Drawing.Point(x, y));
|
||||
return raw is null ? null : new FlaUiSnapshot(raw);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public IElementSnapshot? GetElementFromSutScope(int x, int y)
|
||||
{
|
||||
// Partial Gap G: honest stub. Returning null lets WindowPointResolver
|
||||
// fall back to the primary element as a last resort. Full hit-test
|
||||
// walker to be implemented once smoke 3 validates the surface.
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
38
src/Recordingtest.Recorder/WindowPointResolver.cs
Normal file
38
src/Recordingtest.Recorder/WindowPointResolver.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
namespace Recordingtest.Recorder;
|
||||
|
||||
/// <summary>
|
||||
/// Pluggable point-to-element lookup so the SUT-scoped fallback rule (issue
|
||||
/// #13 Gap G) can be unit tested without live UIA or Win32.
|
||||
/// </summary>
|
||||
public interface IWindowPointSource
|
||||
{
|
||||
/// <summary>Owning process id of the top-level window at (x,y), or null if unknown.</summary>
|
||||
int? GetProcessIdAt(int x, int y);
|
||||
|
||||
/// <summary>Primary UIA lookup — may return an element belonging to any process.</summary>
|
||||
IElementSnapshot? GetElementAt(int x, int y);
|
||||
|
||||
/// <summary>SUT-scoped fallback — hit-test inside the attached SUT main window only.</summary>
|
||||
IElementSnapshot? GetElementFromSutScope(int x, int y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pure decision for viewport picking. If the primary lookup lands in a
|
||||
/// foreign process, try an SUT-scoped descendant hit-test and prefer that.
|
||||
/// If the foreign-process fallback returns null, fall back to the primary as
|
||||
/// a last resort (documented semantic, covered by tests).
|
||||
/// </summary>
|
||||
public static class WindowPointResolver
|
||||
{
|
||||
public static IElementSnapshot? Resolve(IWindowPointSource source, int x, int y, int sutPid)
|
||||
{
|
||||
var primary = source.GetElementAt(x, y);
|
||||
var pid = source.GetProcessIdAt(x, y);
|
||||
if (pid is null || pid.Value == 0 || pid.Value == sutPid)
|
||||
{
|
||||
return primary;
|
||||
}
|
||||
var fallback = source.GetElementFromSutScope(x, y);
|
||||
return fallback ?? primary;
|
||||
}
|
||||
}
|
||||
71
tests/Recordingtest.Player.Tests/HotkeyParseTests.cs
Normal file
71
tests/Recordingtest.Player.Tests/HotkeyParseTests.cs
Normal file
@@ -0,0 +1,71 @@
|
||||
using FlaUI.Core.WindowsAPI;
|
||||
using Xunit;
|
||||
|
||||
namespace Recordingtest.Player.Tests;
|
||||
|
||||
public class HotkeyParseTests
|
||||
{
|
||||
[Fact]
|
||||
public void Enter_NoMods_ReturnsReturnKey()
|
||||
{
|
||||
var p = UiaPlayerHost.ParseHotkey("enter");
|
||||
Assert.Empty(p.Modifiers);
|
||||
Assert.Equal(VirtualKeyShort.RETURN, p.Main);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Tab_NoMods_ReturnsTabKey()
|
||||
{
|
||||
var p = UiaPlayerHost.ParseHotkey("tab");
|
||||
Assert.Empty(p.Modifiers);
|
||||
Assert.Equal(VirtualKeyShort.TAB, p.Main);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SingleChar_a_ReturnsAKey()
|
||||
{
|
||||
var p = UiaPlayerHost.ParseHotkey("a");
|
||||
Assert.Empty(p.Modifiers);
|
||||
Assert.Equal((VirtualKeyShort)'A', p.Main);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CtrlC_ReturnsControlModPlusC()
|
||||
{
|
||||
var p = UiaPlayerHost.ParseHotkey("ctrl+c");
|
||||
Assert.Equal(new[] { VirtualKeyShort.CONTROL }, p.Modifiers);
|
||||
Assert.Equal((VirtualKeyShort)'C', p.Main);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CtrlShiftS_ReturnsBothModsPlusS()
|
||||
{
|
||||
var p = UiaPlayerHost.ParseHotkey("ctrl+shift+s");
|
||||
Assert.Equal(new[] { VirtualKeyShort.CONTROL, VirtualKeyShort.SHIFT }, p.Modifiers);
|
||||
Assert.Equal((VirtualKeyShort)'S', p.Main);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void F5_ReturnsF5Key()
|
||||
{
|
||||
var p = UiaPlayerHost.ParseHotkey("f5");
|
||||
Assert.Empty(p.Modifiers);
|
||||
Assert.Equal((VirtualKeyShort)(0x70 + 4), p.Main);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AltF4_ReturnsAltPlusF4()
|
||||
{
|
||||
var p = UiaPlayerHost.ParseHotkey("alt+f4");
|
||||
Assert.Equal(new[] { VirtualKeyShort.ALT }, p.Modifiers);
|
||||
Assert.Equal((VirtualKeyShort)(0x70 + 3), p.Main);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Empty_ReturnsNoModsNoMain()
|
||||
{
|
||||
var p = UiaPlayerHost.ParseHotkey("");
|
||||
Assert.Empty(p.Modifiers);
|
||||
Assert.Null(p.Main);
|
||||
}
|
||||
}
|
||||
30
tests/Recordingtest.Recorder.Tests/FocusEventFilterTests.cs
Normal file
30
tests/Recordingtest.Recorder.Tests/FocusEventFilterTests.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using Xunit;
|
||||
|
||||
namespace Recordingtest.Recorder.Tests;
|
||||
|
||||
public class FocusEventFilterTests
|
||||
{
|
||||
[Fact]
|
||||
public void Accept_SamePid_ReturnsTrue()
|
||||
{
|
||||
Assert.True(FocusEventFilter.ShouldAccept(1234, 1234));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Accept_DifferentPid_ReturnsFalse()
|
||||
{
|
||||
Assert.False(FocusEventFilter.ShouldAccept(9999, 1234));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Accept_UnknownCandidatePid_ReturnsFalse()
|
||||
{
|
||||
Assert.False(FocusEventFilter.ShouldAccept(0, 1234));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Accept_UnknownSutPid_ReturnsTrue()
|
||||
{
|
||||
Assert.True(FocusEventFilter.ShouldAccept(9999, 0));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
using Xunit;
|
||||
|
||||
namespace Recordingtest.Recorder.Tests;
|
||||
|
||||
public class WindowPointResolverTests
|
||||
{
|
||||
private sealed class FakeSnapshot : IElementSnapshot
|
||||
{
|
||||
public string Tag { get; init; } = "";
|
||||
public string ClassName => Tag;
|
||||
public string? AutomationId => null;
|
||||
public string? Name => Tag;
|
||||
public bool IsPassword => false;
|
||||
public (double Left, double Top, double Width, double Height) BoundingRectangle => (0, 0, 0, 0);
|
||||
public IElementSnapshot? Parent => null;
|
||||
}
|
||||
|
||||
private sealed class FakeSource : IWindowPointSource
|
||||
{
|
||||
public int? Pid { get; set; }
|
||||
public IElementSnapshot? Primary { get; set; }
|
||||
public IElementSnapshot? SutScope { get; set; }
|
||||
public int? GetProcessIdAt(int x, int y) => Pid;
|
||||
public IElementSnapshot? GetElementAt(int x, int y) => Primary;
|
||||
public IElementSnapshot? GetElementFromSutScope(int x, int y) => SutScope;
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Resolve_SamePid_ReturnsPrimary()
|
||||
{
|
||||
var primary = new FakeSnapshot { Tag = "primary" };
|
||||
var sut = new FakeSnapshot { Tag = "sut" };
|
||||
var src = new FakeSource { Pid = 100, Primary = primary, SutScope = sut };
|
||||
var r = WindowPointResolver.Resolve(src, 10, 20, sutPid: 100);
|
||||
Assert.Same(primary, r);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Resolve_DifferentPid_FallsBackToSutScope()
|
||||
{
|
||||
var primary = new FakeSnapshot { Tag = "primary" };
|
||||
var sut = new FakeSnapshot { Tag = "sut" };
|
||||
var src = new FakeSource { Pid = 999, Primary = primary, SutScope = sut };
|
||||
var r = WindowPointResolver.Resolve(src, 10, 20, sutPid: 100);
|
||||
Assert.Same(sut, r);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Resolve_UnknownPid_ReturnsPrimary()
|
||||
{
|
||||
var primary = new FakeSnapshot { Tag = "primary" };
|
||||
var src = new FakeSource { Pid = null, Primary = primary, SutScope = null };
|
||||
var r = WindowPointResolver.Resolve(src, 10, 20, sutPid: 100);
|
||||
Assert.Same(primary, r);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Resolve_ZeroPid_ReturnsPrimary()
|
||||
{
|
||||
var primary = new FakeSnapshot { Tag = "primary" };
|
||||
var src = new FakeSource { Pid = 0, Primary = primary, SutScope = null };
|
||||
var r = WindowPointResolver.Resolve(src, 10, 20, sutPid: 100);
|
||||
Assert.Same(primary, r);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Resolve_DifferentPid_FallbackNull_ReturnsPrimary()
|
||||
{
|
||||
// Documented semantic: if SUT-scope fallback can't find anything,
|
||||
// keep the primary as a last resort rather than dropping the event.
|
||||
var primary = new FakeSnapshot { Tag = "primary" };
|
||||
var src = new FakeSource { Pid = 999, Primary = primary, SutScope = null };
|
||||
var r = WindowPointResolver.Resolve(src, 10, 20, sutPid: 100);
|
||||
Assert.Same(primary, r);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user