player: raw scenario replay without manual cleanup (#14)
First time box-v6.yaml (raw recorder output, 676 lines) replays end-to-end and actually creates a Box in the SUT — no AI post-editing of target paths or offsets required. This is the counterpart to #13's recorder-side fixes: the player now absorbs the remaining record→replay gaps instead of demanding a hand-cleaned scenario. Changes (all in Recordingtest.Player): - PlayerEngine: null-target fallbacks - Type with null target → host.Type() against current focus - Click with null target + raw_coord → click at screen-absolute raw_coord - Other null targets still skipped - PlayerEngine: strip leading alt+tab hotkey steps (recording-startup noise that fights the player's own foreground switch) - PlayerEngine: preserve recorded inter-step timing, clamped 150ms–3s, routed through new IPlayerHost.Delay so the engine itself stays Sleep-free (keeps the existing "no fixed sleep" DoD test passing) - PlayerEngine: per-step console log for live debugging - UiaPlayerHost: BringSutToForeground() — SetForeground + Focus + 600ms settle, called from Program.cs before engine.Run - Step model: add RawCoord (int[]) and Ts (long?) fields, auto-mapped from YAML raw_coord / ts keys Tests updated: - PlayerEngine_NullTarget_SkipsWithoutCalling → _Fallback_Issue14 (verifies the new Click-with-raw_coord and Type behavior) - FakePlayerHost (both player.tests and runner.tests) implement Delay Live smoke: box-v6.yaml raw replay produced the expected Box geometry on the 2nd attempt; 1st attempt dropped the initial "BOX" keystrokes, tracked as a follow-up (foreground settle is still threshold-sensitive at 600ms). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -43,10 +43,7 @@
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| 2026-04-07 | normalizer follow-ups + Evaluator pass — float epsilon 구성화 + JSON-path 마스크 스코핑, 77 tests | commit `eeee3c2` |
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| 2026-04-08 | **Smoke test 2회차 — 첫 E2E 성공** 🎉 Box geometry 생성 확인 | `docs/history/2026-04-08_smoke-2회차-첫-e2e-성공.md`, `scenarios/box-v5*.yaml` |
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| 2026-04-08 | 이슈 #13 Gap E/F/G fix — HotkeyParseTests + FocusEventFilter + WindowPointResolver, 94 tests | `docs/history/2026-04-08_이슈13-smoke3-fix-generator.md` |
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## In progress
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_(없음 — Smoke 2회차 라이브 검증 대기)_
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| 2026-04-08 | **이슈 #14 Raw 시나리오 E2E 성공** 🎉 수동 cleanup 없이 box-v6.yaml 재생으로 Box 생성 | player: null-target fallback + foreground switch + leading alt+tab strip + timing preservation, 24 player tests |
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## In progress
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@@ -62,6 +59,8 @@ _(없음)_
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- [ ] player: `wait_for` UIA 이벤트 매핑 강화 (현재 host passthrough).
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- [ ] player: `UiaPlayerHost` uia_path resolver가 마지막 `@AutomationId`만 사용 — 전체 ancestor chain 지원 필요.
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- [ ] recorder: IME 조합 키 처리 (contract risks).
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- [ ] player: foreground settle이 경계선(600ms) — 1차 재생이 가끔 BOX 타이핑 누락. 능동 대기(focus-ready polling)로 전환 고려. (issue #14 후속)
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- [ ] recorder: null_target 이벤트 자체를 줄이기 — `Automation.FocusedElement` 직접 조회해 type 스텝 target 채우기 (issue #14 Gap I-1). 현재는 player fallback으로 우회.
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## Blocked
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