feat: WPF LauncherUI + per-step SUT focus enforcement (#14)

LauncherUI (src/Recordingtest.LauncherUI/):
- 시나리오 폴더 브라우저 + 목록 선택
- SUT(EG-BIM Modeler) 프로세스 자동 탐지 + 상태 표시
- 3초 카운트다운 후 런처 최소화 → 재생 시작
- 재생 중 Console.WriteLine → WPF 로그 박스 실시간 출력
- 중단(Ctrl+C 대체) 버튼

UiaPlayerHost:
- _sutHwnd 캐싱 (BringSutToForeground 이후)
- EnsureSutForegroundQuick(): Click/Type/Hotkey 직전 포커스 재확인
  (GetForegroundWindow != sutHwnd 시 SetForegroundWindow + 300ms 대기)
- 매 입력 스텝마다 SUT가 포커스를 잃으면 자동 복구

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
minsung
2026-04-10 09:12:40 +09:00
parent a310ca2ce4
commit 39f70dfb56
7 changed files with 394 additions and 13 deletions

View File

@@ -57,6 +57,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Recordingtest.Hmeg.Catalog.
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Recordingtest.Architecture.Tests", "tests\Recordingtest.Architecture.Tests\Recordingtest.Architecture.Tests.csproj", "{D35B233B-267B-40DB-87EF-689AEE5C9399}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Recordingtest.Architecture.Tests", "tests\Recordingtest.Architecture.Tests\Recordingtest.Architecture.Tests.csproj", "{D35B233B-267B-40DB-87EF-689AEE5C9399}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Recordingtest.LauncherUI", "src\Recordingtest.LauncherUI\Recordingtest.LauncherUI.csproj", "{7D85A705-8410-41FC-AFB9-10B8F9D2DDF6}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@@ -343,6 +345,18 @@ Global
{D35B233B-267B-40DB-87EF-689AEE5C9399}.Release|x64.Build.0 = Release|Any CPU {D35B233B-267B-40DB-87EF-689AEE5C9399}.Release|x64.Build.0 = Release|Any CPU
{D35B233B-267B-40DB-87EF-689AEE5C9399}.Release|x86.ActiveCfg = Release|Any CPU {D35B233B-267B-40DB-87EF-689AEE5C9399}.Release|x86.ActiveCfg = Release|Any CPU
{D35B233B-267B-40DB-87EF-689AEE5C9399}.Release|x86.Build.0 = Release|Any CPU {D35B233B-267B-40DB-87EF-689AEE5C9399}.Release|x86.Build.0 = Release|Any CPU
{7D85A705-8410-41FC-AFB9-10B8F9D2DDF6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7D85A705-8410-41FC-AFB9-10B8F9D2DDF6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7D85A705-8410-41FC-AFB9-10B8F9D2DDF6}.Debug|x64.ActiveCfg = Debug|Any CPU
{7D85A705-8410-41FC-AFB9-10B8F9D2DDF6}.Debug|x64.Build.0 = Debug|Any CPU
{7D85A705-8410-41FC-AFB9-10B8F9D2DDF6}.Debug|x86.ActiveCfg = Debug|Any CPU
{7D85A705-8410-41FC-AFB9-10B8F9D2DDF6}.Debug|x86.Build.0 = Debug|Any CPU
{7D85A705-8410-41FC-AFB9-10B8F9D2DDF6}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7D85A705-8410-41FC-AFB9-10B8F9D2DDF6}.Release|Any CPU.Build.0 = Release|Any CPU
{7D85A705-8410-41FC-AFB9-10B8F9D2DDF6}.Release|x64.ActiveCfg = Release|Any CPU
{7D85A705-8410-41FC-AFB9-10B8F9D2DDF6}.Release|x64.Build.0 = Release|Any CPU
{7D85A705-8410-41FC-AFB9-10B8F9D2DDF6}.Release|x86.ActiveCfg = Release|Any CPU
{7D85A705-8410-41FC-AFB9-10B8F9D2DDF6}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
@@ -373,5 +387,6 @@ Global
{A9894277-E1F3-4B86-AAE4-041116FBBE1D} = {7CC28442-33DD-D811-CEDA-9CC787317768} {A9894277-E1F3-4B86-AAE4-041116FBBE1D} = {7CC28442-33DD-D811-CEDA-9CC787317768}
{3D981C63-0D1E-466C-9BD6-3DAF46936A45} = {7CC28442-33DD-D811-CEDA-9CC787317768} {3D981C63-0D1E-466C-9BD6-3DAF46936A45} = {7CC28442-33DD-D811-CEDA-9CC787317768}
{D35B233B-267B-40DB-87EF-689AEE5C9399} = {0AB3BF05-4346-4AA6-1389-037BE0695223} {D35B233B-267B-40DB-87EF-689AEE5C9399} = {0AB3BF05-4346-4AA6-1389-037BE0695223}
{7D85A705-8410-41FC-AFB9-10B8F9D2DDF6} = {827E0CD3-B72D-47B6-A68D-7590B98EB39B}
EndGlobalSection EndGlobalSection
EndGlobal EndGlobal

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@@ -0,0 +1,16 @@
<Application x:Class="Recordingtest.LauncherUI.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
StartupUri="MainWindow.xaml">
<Application.Resources>
<Style TargetType="Button">
<Setter Property="Padding" Value="12,6"/>
<Setter Property="Margin" Value="4,2"/>
<Setter Property="Cursor" Value="Hand"/>
</Style>
<Style TargetType="TextBox">
<Setter Property="Padding" Value="4,3"/>
<Setter Property="VerticalContentAlignment" Value="Center"/>
</Style>
</Application.Resources>
</Application>

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@@ -0,0 +1,5 @@
using System.Windows;
namespace Recordingtest.LauncherUI;
public partial class App : Application { }

View File

@@ -0,0 +1,87 @@
<Window x:Class="Recordingtest.LauncherUI.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Recordingtest Launcher" Width="720" Height="620"
MinWidth="560" MinHeight="420"
WindowStartupLocation="CenterScreen">
<Grid Margin="8">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="180"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<!-- Header -->
<Border Grid.Row="0" Background="#1E3A5F" CornerRadius="4" Margin="0,0,0,8" Padding="12,8">
<TextBlock Text="🎬 Recordingtest Launcher"
Foreground="White" FontSize="16" FontWeight="SemiBold"/>
</Border>
<!-- Scenarios folder row -->
<Grid Grid.Row="1" Margin="0,0,0,4">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<TextBlock Grid.Column="0" Text="시나리오 폴더:" VerticalAlignment="Center" Margin="0,0,8,0"/>
<TextBox Grid.Column="1" x:Name="ScenariosPathBox"
TextChanged="ScenariosPath_TextChanged"/>
<Button Grid.Column="2" Content="📂" Click="BrowseScenarios_Click"
ToolTip="폴더 선택" Padding="8,4"/>
<Button Grid.Column="3" Content="↻" Click="RefreshScenarios_Click"
ToolTip="목록 새로고침" Padding="8,4"/>
</Grid>
<!-- Scenario list -->
<ListBox Grid.Row="2" x:Name="ScenarioListBox"
Margin="0,0,0,4"
FontFamily="Consolas" FontSize="12"
ScrollViewer.VerticalScrollBarVisibility="Auto"/>
<!-- SUT status -->
<Border Grid.Row="3" BorderBrush="#DDD" BorderThickness="1"
CornerRadius="3" Padding="8,6" Margin="0,0,0,6">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<TextBlock Grid.Column="0" Text="SUT:" FontWeight="SemiBold"
VerticalAlignment="Center" Margin="0,0,8,0"/>
<TextBlock Grid.Column="1" x:Name="SutStatusText"
VerticalAlignment="Center" TextWrapping="Wrap"/>
<Button Grid.Column="2" Content="새로고침" Click="RefreshSut_Click"
Padding="8,3" Margin="8,0,0,0"/>
</Grid>
</Border>
<!-- Action buttons + countdown -->
<StackPanel Grid.Row="4" Orientation="Horizontal" Margin="0,0,0,6">
<Button x:Name="RunButton" Content="▶ 실행" Click="Run_Click"
Background="#2196F3" Foreground="White"
FontWeight="SemiBold" Width="120"/>
<Button x:Name="StopButton" Content="⏹ 중단" Click="Stop_Click"
Background="#F44336" Foreground="White"
IsEnabled="False" Width="90"/>
<TextBlock x:Name="CountdownText" VerticalAlignment="Center"
FontSize="14" FontWeight="Bold" Foreground="#E65100"
Margin="16,0,0,0" Visibility="Collapsed"/>
</StackPanel>
<!-- Log output -->
<Border Grid.Row="5" BorderBrush="#CCC" BorderThickness="1" CornerRadius="3">
<ScrollViewer x:Name="LogScroll" VerticalScrollBarVisibility="Auto">
<TextBox x:Name="LogBox" IsReadOnly="True"
FontFamily="Consolas" FontSize="11"
TextWrapping="Wrap" Background="#FAFAFA"
BorderThickness="0" Padding="6"/>
</ScrollViewer>
</Border>
</Grid>
</Window>

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@@ -0,0 +1,219 @@
using System.Diagnostics;
using System.IO;
using System.Text;
using System.Windows;
using System.Windows.Media;
using Microsoft.Win32;
using Recordingtest.Player;
using Recordingtest.Player.Model;
namespace Recordingtest.LauncherUI;
public partial class MainWindow : Window
{
private CancellationTokenSource? _cts;
private bool _refreshingPath;
public MainWindow()
{
InitializeComponent();
ScenariosPathBox.Text = FindScenariosDir();
RefreshScenarioList();
RefreshSutStatus();
}
// ── Scenario folder ─────────────────────────────────────────────────────
private static string FindScenariosDir()
{
var candidates = new[]
{
Path.Combine(AppContext.BaseDirectory, "scenarios"),
Path.Combine(Directory.GetCurrentDirectory(), "scenarios"),
// walk up 3 levels from exe (dev layout: bin/Debug/net8.0-windows)
Path.GetFullPath(Path.Combine(AppContext.BaseDirectory, "..", "..", "..", "scenarios")),
Path.GetFullPath(Path.Combine(AppContext.BaseDirectory, "..", "..", "..", "..", "scenarios")),
};
foreach (var c in candidates)
if (Directory.Exists(c)) return c;
return Path.Combine(Directory.GetCurrentDirectory(), "scenarios");
}
private void RefreshScenarioList()
{
var dir = ScenariosPathBox.Text?.Trim() ?? "";
ScenarioListBox.Items.Clear();
if (!Directory.Exists(dir)) return;
foreach (var f in Directory.GetFiles(dir, "*.yaml").OrderBy(x => x))
ScenarioListBox.Items.Add(Path.GetFileNameWithoutExtension(f));
if (ScenarioListBox.Items.Count > 0)
ScenarioListBox.SelectedIndex = ScenarioListBox.Items.Count - 1; // select latest
}
private void ScenariosPath_TextChanged(object sender,
System.Windows.Controls.TextChangedEventArgs e)
{
if (_refreshingPath) return;
RefreshScenarioList();
}
private void BrowseScenarios_Click(object sender, RoutedEventArgs e)
{
var dlg = new OpenFolderDialog { Title = "시나리오 폴더 선택" };
if (dlg.ShowDialog() == true)
{
_refreshingPath = true;
ScenariosPathBox.Text = dlg.FolderName;
_refreshingPath = false;
RefreshScenarioList();
}
}
private void RefreshScenarios_Click(object sender, RoutedEventArgs e) =>
RefreshScenarioList();
// ── SUT status ───────────────────────────────────────────────────────────
private void RefreshSutStatus()
{
var procs = Process.GetProcessesByName("EG-BIM Modeler");
if (procs.Length > 0)
{
SutStatusText.Text = $"✓ EG-BIM Modeler 실행 중 (PID {procs[0].Id})";
SutStatusText.Foreground = new SolidColorBrush(Color.FromRgb(0x2E, 0x7D, 0x32));
}
else
{
SutStatusText.Text = "✗ SUT 없음 — EG-BIM Modeler를 먼저 실행하세요";
SutStatusText.Foreground = new SolidColorBrush(Color.FromRgb(0xC6, 0x28, 0x28));
}
}
private void RefreshSut_Click(object sender, RoutedEventArgs e) => RefreshSutStatus();
// ── Run / Stop ───────────────────────────────────────────────────────────
private async void Run_Click(object sender, RoutedEventArgs e)
{
if (ScenarioListBox.SelectedItem is not string scenarioName)
{
AppendLog("[warn] 시나리오를 선택하세요.");
return;
}
var procs = Process.GetProcessesByName("EG-BIM Modeler");
if (procs.Length == 0)
{
AppendLog("[error] EG-BIM Modeler가 실행 중이 아닙니다.");
return;
}
RunButton.IsEnabled = false;
StopButton.IsEnabled = true;
LogBox.Clear();
AppendLog($"[launcher] 시나리오: {scenarioName}");
// 3-second countdown so user can move cursor away
CountdownText.Visibility = Visibility.Visible;
for (int i = 3; i >= 1; i--)
{
CountdownText.Text = $"▶ {i}초 후 시작...";
await Task.Delay(1000);
}
CountdownText.Visibility = Visibility.Collapsed;
// Minimize launcher so it can't steal focus during playback
var prevState = WindowState;
WindowState = WindowState.Minimized;
_cts = new CancellationTokenSource();
var scenariosDir = ScenariosPathBox.Text?.Trim() ?? "";
try
{
await Task.Run(() => RunScenario(scenarioName, scenariosDir, _cts.Token));
}
catch (OperationCanceledException)
{
AppendLog("[launcher] 중단됨.");
}
catch (Exception ex)
{
AppendLog($"[launcher] 오류: {ex.Message}");
}
finally
{
WindowState = prevState;
RunButton.IsEnabled = true;
StopButton.IsEnabled = false;
}
}
private void Stop_Click(object sender, RoutedEventArgs e) => _cts?.Cancel();
// ── Playback ─────────────────────────────────────────────────────────────
private void RunScenario(string scenarioName, string scenariosDir,
CancellationToken ct)
{
var yamlPath = Path.Combine(scenariosDir, scenarioName + ".yaml");
if (!File.Exists(yamlPath))
{
AppendLog($"[error] 파일 없음: {yamlPath}");
return;
}
Scenario scenario;
try { scenario = ScenarioLoader.LoadFromFile(yamlPath); }
catch (Exception ex) { AppendLog($"[error] yaml 파싱 실패: {ex.Message}"); return; }
var app = UiaPlayerHost.AttachByExeName("EG-BIM Modeler.exe");
if (app is null)
{
AppendLog("[error] EG-BIM Modeler 프로세스에 연결할 수 없습니다.");
return;
}
var artifactDir = Path.Combine("artifacts", "launcher-out", scenarioName);
Directory.CreateDirectory(artifactDir);
using var host = new UiaPlayerHost(app, artifactDir);
// Redirect Console.WriteLine → WPF log box
var prevOut = Console.Out;
Console.SetOut(new DispatcherWriter(AppendLog));
try
{
host.BringSutToForeground();
ct.ThrowIfCancellationRequested();
var engine = new PlayerEngine(new PlayerEngineOptions { PreserveTiming = true });
engine.Run(scenario, host);
AppendLog($"[launcher] ✓ {scenarioName} 완료.");
}
finally
{
Console.SetOut(prevOut);
}
}
// ── Helpers ──────────────────────────────────────────────────────────────
private void AppendLog(string msg) =>
Dispatcher.Invoke(() =>
{
LogBox.AppendText(msg + "\n");
LogScroll.ScrollToBottom();
});
/// <summary>Redirects Console.WriteLine output to the WPF log box.</summary>
private sealed class DispatcherWriter : TextWriter
{
private readonly Action<string> _log;
public override Encoding Encoding => Encoding.UTF8;
public DispatcherWriter(Action<string> log) => _log = log;
public override void WriteLine(string? value) => _log(value ?? "");
public override void Write(string? value) { /* absorb partial writes */ }
}
}

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@@ -0,0 +1,16 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<UseWPF>true</UseWPF>
<AssemblyName>Recordingtest.LauncherUI</AssemblyName>
<RootNamespace>Recordingtest.LauncherUI</RootNamespace>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<ApplicationIcon />
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Recordingtest.Player\Recordingtest.Player.csproj" />
<ProjectReference Include="..\Recordingtest.Runner\Recordingtest.Runner.csproj" />
</ItemGroup>
</Project>

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@@ -67,10 +67,17 @@ public sealed class UiaPlayerHost : IPlayerHost, IDisposable
return result.Result; return result.Result;
} }
public void Click(ScreenPoint point) => public void Click(ScreenPoint point)
{
EnsureSutForegroundQuick();
Mouse.Click(new System.Drawing.Point(point.X, point.Y)); Mouse.Click(new System.Drawing.Point(point.X, point.Y));
}
public void Type(string text) => Keyboard.Type(text); public void Type(string text)
{
EnsureSutForegroundQuick();
Keyboard.Type(text);
}
public void Drag(ScreenPoint from, ScreenPoint to) => public void Drag(ScreenPoint from, ScreenPoint to) =>
Mouse.Drag( Mouse.Drag(
@@ -126,6 +133,7 @@ public sealed class UiaPlayerHost : IPlayerHost, IDisposable
public void Hotkey(string keys) public void Hotkey(string keys)
{ {
EnsureSutForegroundQuick();
var parsed = ParseHotkey(keys); var parsed = ParseHotkey(keys);
foreach (var m in parsed.Modifiers) Keyboard.Press(m); foreach (var m in parsed.Modifiers) Keyboard.Press(m);
if (parsed.Main is not null) Keyboard.Type(parsed.Main.Value); if (parsed.Main is not null) Keyboard.Type(parsed.Main.Value);
@@ -215,36 +223,51 @@ public sealed class UiaPlayerHost : IPlayerHost, IDisposable
[System.Runtime.InteropServices.DllImport("user32.dll")] [System.Runtime.InteropServices.DllImport("user32.dll")]
private static extern IntPtr GetForegroundWindow(); private static extern IntPtr GetForegroundWindow();
[System.Runtime.InteropServices.DllImport("user32.dll")]
private static extern bool SetForegroundWindow(IntPtr hWnd);
// Cached SUT HWND after first BringSutToForeground call.
private IntPtr _sutHwnd = IntPtr.Zero;
public void BringSutToForeground() public void BringSutToForeground()
{ {
try try
{ {
var w = _app?.GetMainWindow(_automation, TimeSpan.FromSeconds(5)); var w = _app?.GetMainWindow(_automation, TimeSpan.FromSeconds(5));
if (w is null) return; if (w is null) return;
var targetHwnd = w.Properties.NativeWindowHandle.ValueOrDefault; _sutHwnd = w.Properties.NativeWindowHandle.ValueOrDefault;
try { w.SetForeground(); } catch { /* best-effort */ } try { w.SetForeground(); } catch { /* best-effort */ }
try { w.Focus(); } catch { /* best-effort */ } try { w.Focus(); } catch { /* best-effort */ }
// Issue #14 follow-up: active wait instead of fixed 600ms sleep. // Issue #14 follow-up: active wait instead of fixed 600ms sleep.
// Poll until the OS reports the SUT as the foreground window, up
// to 2s. Previously a 600ms fixed sleep was threshold-sensitive
// and caused the first "BOX" keystroke to get dropped on a cold
// first run.
var deadline = DateTime.UtcNow.AddSeconds(2); var deadline = DateTime.UtcNow.AddSeconds(2);
while (DateTime.UtcNow < deadline) while (DateTime.UtcNow < deadline)
{ {
if (targetHwnd != IntPtr.Zero && GetForegroundWindow() == targetHwnd) if (_sutHwnd != IntPtr.Zero && GetForegroundWindow() == _sutHwnd)
break; break;
System.Threading.Thread.Sleep(25); System.Threading.Thread.Sleep(25);
} }
// Tiny additional settle for the OS keyboard-focus IPC to finish
// after the foreground transition is observed.
System.Threading.Thread.Sleep(100); System.Threading.Thread.Sleep(100);
} }
catch catch { /* best-effort */ }
}
/// <summary>
/// Re-ensure SUT is in foreground before each input step.
/// Called from Click/Type/Hotkey. Quick check (≤300ms) so it
/// doesn't slow normal playback when focus is already correct.
/// </summary>
private void EnsureSutForegroundQuick()
{ {
// best-effort; if this fails the user will see the BOX text land if (_sutHwnd == IntPtr.Zero) return;
// in the wrong window and can re-run with the SUT focused manually. if (GetForegroundWindow() == _sutHwnd) return;
SetForegroundWindow(_sutHwnd);
var deadline = DateTime.UtcNow.AddMilliseconds(300);
while (DateTime.UtcNow < deadline)
{
if (GetForegroundWindow() == _sutHwnd) break;
System.Threading.Thread.Sleep(20);
} }
} }