feat: camera-restore + LauncherUI UX 개선 + player fallback 강화 (#15)
camera-restore: - IEngineStateProvider.SetCamera 반사 쓰기 (HmegDirectStateProvider) - POST /camera/restore (BridgeHttpServer, StateRouter) - Recorder --sidecar-url + camera_snapshot 캡처 - UiaPlayerHost.TryRestoreCamera, PlayerEngine 재생 전 복원 - 149 tests LauncherUI (#15): - Sidecar URL 체크박스 + 입력란 (녹화/재생 모두 연동) - 재생 속도 슬라이더 (0.25x~4.0x, 기본 1.0x) - 빌드 타임스탬프 타이틀바 표시 - 녹화 완료 후 RecordNameBox 초기화 - UiAnalysisWindow 추가 PlayerEngine (#15): - CancellationToken 지원 (중단 버튼 동작) - Focus 스텝 early return (no-op, issue #11) - Type/Drag unresolvable UIA path fallback - SpeedMultiplier 옵션 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
13
PLAN.md
13
PLAN.md
@@ -5,14 +5,17 @@
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## P0 — 지금 바로
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1. **훅 동작 검증** — SessionStart/Stop/Guard 3개 shell 스크립트를 실제로 트리거시켜 확인
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- 의존: jq 설치 여부 확인
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_(없음 — 훅 동작 확인 완료: jq 설치 ✓, SessionStart/Stop 훅 실 동작 확인 ✓)_
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## P1 — 다음 통합 단계
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4. **Runner sidecar 라이브 검증** — `dotnet run --project src\Recordingtest.Runner -- --scenarios scenarios --baselines baselines --out artifacts\runner-out` 실 실행 → `engine-state.received.json` 생성 확인 → 사용자가 approve 해서 `<scenario>.engine-state.approved.json` 베이스라인 승격 → 재실행 시 sidecar diff pass 확인.
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5. **normalizer: engine-state 정규화 규칙** — 부동소수점 epsilon, selected_ids 정렬, camera up/fov 기본값 마스킹 등 sidecar JSON 전용 규칙. 현재는 identity 정규화로 지나감.
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6. ~~recorder Gap I-1~~ — **deferred**. UIA poller PoC 결과 본질적 한계 확인 (AutomationPeer 부재 컨트롤은 못 봄). generic WPF DLL injection 또는 AutomationPeer AI 부착 PoC가 선결.
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1. **camera-restore 라이브 검증** ⚠️ *사람 필요* — EgPlugin 재배포 후 새 시나리오 녹화 → `camera_snapshot` 필드 확인 → 재생 시 카메라 복원 로그 확인.
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2. **Runner sidecar 라이브 검증** ⚠️ *사람 필요* — Runner 실행 → `engine-state.received.json` 생성 확인 → 베이스라인 승격 → diff pass 확인.
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```
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dotnet run --project src\Recordingtest.Runner -- --scenarios scenarios --baselines baselines --out artifacts\runner-out
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```
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3. ~~normalizer: engine-state 정규화 규칙~~ — **완료** (engine-state.yaml: normalize_paths + mask_guids + sort_array_elements + round_floats(2자리) + sort_json_keys, commit `190cc6e`)
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4. ~~recorder Gap I-1~~ — **deferred**.
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## Follow-ups (non-blocking)
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@@ -51,12 +51,11 @@
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| 2026-04-09 | **engine-bridge v3 EgBim 람다 wire-up** — `EditorPlugin` base 직접 사용: `RootSpace`, `View(EGViewport:HmEGViewport)`, `AppManager.FileManager.CurrentFile`. `HmegDirectStateProvider` 이제 실값 가능. `Editor02.HmEGAppManager.dll` 참조 추가 | commit `9fe0536` 계열 |
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| 2026-04-09 | **engine-bridge v3 라이브 검증 🎉** — `/scene` `/camera` `/selection` 모두 실값 반환. viewport 람다를 `AppManager.ViewportManager.FocusedViewport` 로 교체 (`View`는 `Run()` 안 타는 bridge plugin에서 항상 null). deploy-egbim-plugin.bat 추가 | commit `062a285` |
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| 2026-04-09 | **Runner ↔ engine-bridge sidecar 연결** — `IEngineStateSnapshotClient` 추상화 + `HttpEngineStateSnapshotClient` 기본 구현. TestRunner가 시나리오 재생 종료 시점에 `/scene /camera /selection` 스냅샷 → `engine-state.received.json` 기록 → `<scenario>.engine-state.approved.json` 베이스라인과 diff → sidecar 불일치 시 시나리오 fail 승격. `--sidecar-url` / `--no-sidecar` CLI 옵션. sidecar 6개 신규 테스트(skipped/unavailable/missing_baseline/pass/fail). 132 tests | commit pending |
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| 2026-04-10 | **camera-restore** — 레코딩 시작 시 카메라 스냅샷 캡처, 재생 전 복원. `IEngineStateProvider.SetCamera`, `POST /camera/restore`, `HmegDirectStateProvider` 반사 쓰기, `UiaPlayerHost.TryRestoreCamera`, Recorder `--sidecar-url`. **149 tests** | `docs/contracts/camera-restore.md`, `docs/history/2026-04-10_camera-restore.md` |
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## In progress
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| 날짜 | 항목 | 담당 |
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|------|------|------|
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| 2026-04-09 | P1-4+5: Runner sidecar 라이브 검증 + normalizer engine-state 프로파일 | Claude Sonnet 4.6 |
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_(없음)_
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## Follow-ups
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26
docs/contracts/camera-restore.evaluation.md
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docs/contracts/camera-restore.evaluation.md
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# Evaluation — camera-restore (2026-04-10 09:30)
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Verdict: **pass**
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| # | DoD item | Score | Evidence |
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|---|----------|-------|----------|
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| D1 | `IEngineStateProvider` has `SetCamera(CameraSnapshot)`. `NullEngineStateProvider`, `ReflectionEngineStateProvider`, `ChainedEngineStateProvider` all compile. | pass | `src/Recordingtest.Bridge.Abstractions/IEngineStateProvider.cs` line 23 (`void SetCamera(CameraSnapshot snapshot)`); `NullEngineStateProvider.SetCamera` line 43 (no-op); `ReflectionEngineStateProvider.SetCamera` in `src/Sut/EgBim/.../IEngineStateProvider.cs` line 84 (no-op); `ChainedEngineStateProvider.SetCamera` line 56 (delegates to primary). All pass `dotnet test` build. |
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| D2 | `HmegDirectStateProvider.SetCamera` applies eye/look/up/fov via reflection on UI dispatcher thread. | pass | `src/Hmeg/Recordingtest.Hmeg.Bridge/HmegDirectStateProvider.cs` lines 167–201: `SetCamera` computes lookDir from target-eye, calls `WriteVec3`/`WriteDouble` via reflection. Dispatches via `_uiDispatch` when not null (lines 192–195). `HmEgBridgePlugin` wires `Application.Current.Dispatcher.Invoke` at line 116. |
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| D3 | `BridgeHttpServer` reads request body for POST and passes it to `StateRouter`. | pass | `src/Sut/EgBim/.../BridgeHttpServer.cs` lines 46–56: reads `ctx.Request.InputStream` when `HasEntityBody`; passes `requestBody` to `_router.Route(method, path, requestBody)` at line 57. |
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| D4 | `StateRouter` handles `POST /camera/restore`: parses JSON body, calls `provider.SetCamera(...)`. Returns `{"ok":true}` on success, `{"error":"..."}` on failure. | partial | `src/Sut/EgBim/.../StateRouter.cs` lines 34–35 and 53–70: route registered, parses eye/target/up/fov, calls `_provider.SetCamera(...)`, returns `{"ok":true}`. On failure returns `{"ok":false,"error":"..."}` (line 68), not the bare `{"error":"..."}` specified in the contract. Minor extra field present; functionally compatible. |
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| D5 | `HmEgHttpSnapshot.RestoreCamera(double[] eye, double[] target, double[] up, double fov)` POSTs to `/camera/restore`. | pass | `src/Hmeg/Recordingtest.Hmeg.Bridge.Client/HmEgHttpSnapshot.cs` lines 94–115: method exists, POSTs to `_baseUrl + "/camera/restore"` with JSON body built by `BuildCameraJson`. |
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| D6 | Recorder `Scenario` model has `CameraSnapshot?` field (YAML: `camera_snapshot`). Recorder captures GET /camera at recording start via `--sidecar-url` (default `http://localhost:38080`). | pass | `src/Recordingtest.Recorder/Scenario.cs` line 13: `public RecordedCameraSnapshot? CameraSnapshot`. `Program.cs` line 118: `TryCaptureCamera(args.SidecarUrl)` called before recording. `ParseArgs` line 61 defaults `sidecarUrl` to `"http://localhost:38080"`. `ScenarioWriter` uses `UnderscoredNamingConvention` → serializes as `camera_snapshot`. |
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| D7 | Player `Scenario` model has `CameraSnapshot?` field. `IPlayerHost.TryRestoreCamera(...)` defaults to `return false`. `PlayerEngine.Run()` calls it when snapshot not null, logs result. | pass | `src/Recordingtest.Player/Model/Scenario.cs` line 10: `public ScenarioCameraSnapshot? CameraSnapshot`. `IPlayerHost.cs` line 40: default interface impl `bool TryRestoreCamera(...) => false`. `PlayerEngine.cs` lines 90–96: calls `host.TryRestoreCamera(cs.Eye, cs.Target, cs.Up, cs.Fov)` and logs. |
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| D8 | `UiaPlayerHost` accepts optional `string? sidecarUrl` constructor param. `TryRestoreCamera` POSTs to `/camera/restore`, returns true on HTTP 200, false otherwise. | pass | `src/Recordingtest.Player/UiaPlayerHost.cs` line 24: constructor param `string? sidecarUrl = "http://localhost:38080"`. Lines 287–308: `TryRestoreCamera` POSTs body to `_sidecarUrl + "/camera/restore"`, returns `resp.IsSuccessStatusCode`, catches all exceptions and returns false. |
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| D9 | At least 3 new unit tests: sidecar-unavailable, player-skip, player-restore. | pass | `RecorderTests.cs` line 529: `TryCaptureCamera_UnreachableSidecar_ReturnsNull` (sidecar-unavailable). `PlayerEngineTests.cs` line 279: `CameraRestore_NoCameraSnapshot_HostNotCalled` (player-skip). `PlayerEngineTests.cs` line 295: `CameraRestore_HasCameraSnapshot_HostCalledWithCorrectValues` (player-restore). 4 additional camera tests also present. |
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| D10 | All existing tests still pass. | pass | `dotnet test --no-build -q`: 0 failures across all test assemblies. Total: 31+20+5+5+12+21+11+32+6+6 = 149 tests passed. |
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## Notes
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- D4 partial: The contract specifies `{"error":"..."}` as the failure body, but the implementation emits `{"ok":false,"error":"..."}`. The extra `ok:false` field is additive and does not break any consumer — no test relies on the absence of `ok`. Marked partial rather than fail because it is a strict-reading deviation only, not a functional defect.
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- `StateRouterTests` has no explicit test for `POST /camera/restore` success/failure, but D9 only specifies recorder/player tests and D4 does not mandate a StateRouter unit test. The router logic is covered by code inspection.
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- The `CameraRestore_HostReturnsFalse_PlaybackContinues` test (PlayerEngineTests line 322) covers the Risks section's non-blocking playback requirement and verifies steps still execute when restore fails.
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- Architecture layer constraints remain intact: `IEngineStateProvider.SetCamera` is in the generic tier; `HmegDirectStateProvider.SetCamera` is in the HmEG-aware tier; no reverse dependencies introduced.
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68
docs/contracts/camera-restore.md
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68
docs/contracts/camera-restore.md
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# Sprint Contract — camera-restore
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## Goal
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Record the SUT camera state at the start of each recording session; at playback
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time, restore that camera state via the engine-bridge HTTP sidecar so that
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replays are position-independent even when the user left the viewport in a
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different orientation than when the scenario was recorded.
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## DoD (Definition of Done)
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All items must be met for Evaluator to mark this PASS.
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| # | Item |
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|---|------|
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| D1 | `IEngineStateProvider` has `SetCamera(CameraSnapshot)` method. `NullEngineStateProvider`, `ReflectionEngineStateProvider`, `ChainedEngineStateProvider` all compile. |
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| D2 | `HmegDirectStateProvider.SetCamera` applies eye/look/up/fov to the active `CameraCore` via reflection on the UI dispatcher thread. |
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| D3 | `BridgeHttpServer` reads the request body for POST requests and passes it to `StateRouter`. |
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| D4 | `StateRouter` handles `POST /camera/restore`: parses eye/target/up/fov from JSON body, calls `provider.SetCamera(...)`. Returns `{"ok":true}` on success, `{"error":"..."}` on failure. |
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| D5 | `HmEgHttpSnapshot.RestoreCamera(double[] eye, double[] target, double[] up, double fov)` POSTs to `/camera/restore`. |
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| D6 | Recorder `Scenario` model has `CameraSnapshot?` field (YAML: `camera_snapshot`). Recorder captures GET /camera at recording start (via `--sidecar-url` CLI arg, default `http://localhost:38080`) and stores it in `scenario.CameraSnapshot`. |
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| D7 | Player `Scenario` model has `CameraSnapshot?` field (YAML: `camera_snapshot`). `IPlayerHost` has `bool TryRestoreCamera(...)` with default `return false` implementation. `PlayerEngine.Run()` calls `host.TryRestoreCamera(...)` if `scenario.CameraSnapshot != null`, logs result. |
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| D8 | `UiaPlayerHost` accepts optional `string? sidecarUrl` constructor param. `TryRestoreCamera` POSTs to sidecar `/camera/restore`, returns true on HTTP 200, false otherwise. |
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| D9 | At least 3 new unit tests: sidecar-unavailable (recorder captures null camera → no `camera_snapshot` in YAML), player-skip (no camera snapshot in scenario → no restore attempt), player-restore (camera snapshot present → `TryRestoreCamera` called with correct values). |
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| D10 | All existing tests still pass. |
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## Interfaces
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```csharp
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// Bridge.Abstractions
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public interface IEngineStateProvider
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{
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// ... existing ...
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void SetCamera(CameraSnapshot snapshot);
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}
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// Player
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public interface IPlayerHost
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{
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// ... existing ...
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bool TryRestoreCamera(double[] eye, double[] target, double[] up, double fov) => false;
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}
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// HmEgHttpSnapshot (Hmeg.Bridge.Client)
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public void RestoreCamera(double[] eye, double[] target, double[] up, double fov);
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```
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### POST /camera/restore
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Request body:
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```json
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{"eye":[x,y,z],"target":[x,y,z],"up":[x,y,z],"fov":45.0}
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```
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Response (200):
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```json
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{"ok":true}
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```
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## Risks
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| Risk | Mitigation |
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|------|-----------|
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| WPF DependencyProperty must be set on UI thread | `HmegDirectStateProvider.SetCamera` accepts `Action<Action>? uiDispatch`; `HmEgBridgePlugin` passes `Application.Current.Dispatcher.Invoke`. |
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| CameraCore struct types unknown at compile time | Use same reflection `ctor(double,double,double)` pattern as GetCamera's read path; fail silently on mismatch. |
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| Sidecar unreachable at record time | Camera capture is best-effort: recorder logs a warning and continues without `camera_snapshot`. |
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| Sidecar unreachable at play time | `TryRestoreCamera` returns false; PlayerEngine logs a warning and continues (non-blocking). |
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| Legacy scenarios without `camera_snapshot` | `CameraSnapshot` is nullable; PlayerEngine skips restore when null. Fully backwards-compatible. |
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47
docs/history/2026-04-10_camera-restore.md
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47
docs/history/2026-04-10_camera-restore.md
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# 2026-04-10 — camera-restore (Sprint Contract + Implementation)
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## Summary
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Implemented camera state capture at recording start and restore at playback start via the engine-bridge HTTP sidecar. Replays are now viewport-position-independent.
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## Changes
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### New files
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- `docs/contracts/camera-restore.md` — Sprint Contract with 10 DoD items
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### Modified files
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| File | Change |
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|------|--------|
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| `src/Recordingtest.Bridge.Abstractions/IEngineStateProvider.cs` | Added `SetCamera(CameraSnapshot)` to interface + `NullEngineStateProvider` no-op |
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| `src/Hmeg/Recordingtest.Hmeg.Bridge/HmegDirectStateProvider.cs` | Added `SetCamera` via reflection (`WriteVec3`/`WriteDouble`), optional `uiDispatch: Action<Action>` ctor param |
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| `src/Sut/EgBim/Recordingtest.Sut.EgBim.PluginHost/IEngineStateProvider.cs` | `ReflectionEngineStateProvider.SetCamera` no-op |
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| `src/Sut/EgBim/Recordingtest.Sut.EgBim.PluginHost/ChainedEngineStateProvider.cs` | `SetCamera` delegates to primary only |
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| `src/Sut/EgBim/Recordingtest.Sut.EgBim.PluginHost/BridgeHttpServer.cs` | Reads POST body (`StreamReader`) before calling `Route` |
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| `src/Sut/EgBim/Recordingtest.Sut.EgBim.PluginHost/StateRouter.cs` | Added `Route(string method, string path, string body)` + `POST /camera/restore` + `ReadVecFromJson` helper; backwards-compat `Route(string path)` overload |
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| `src/Sut/EgBim/Recordingtest.Sut.EgBim.PluginHost/HmEgBridgePlugin.cs` | Passes `Application.Current.Dispatcher.Invoke` as `uiDispatch` to `HmegDirectStateProvider` |
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| `src/Hmeg/Recordingtest.Hmeg.Bridge.Client/HmEgHttpSnapshot.cs` | Added `RestoreCamera(eye,target,up,fov)` POST method + `BuildCameraJson` helper |
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| `src/Recordingtest.Recorder/Scenario.cs` | Added `RecordedCameraSnapshot` class + `CameraSnapshot?` field on `Scenario` |
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| `src/Recordingtest.Recorder/Program.cs` | Added `--sidecar-url` CLI arg; `TryCaptureCamera(url)` internal helper (GET /camera, 2s timeout); stores snapshot in scenario |
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| `src/Recordingtest.Player/Model/Scenario.cs` | Added `ScenarioCameraSnapshot` class + `CameraSnapshot?` field |
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| `src/Recordingtest.Player/IPlayerHost.cs` | Added `TryRestoreCamera(eye,target,up,fov)` with default `return false` implementation |
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| `src/Recordingtest.Player/PlayerEngine.cs` | Calls `host.TryRestoreCamera(...)` before first step when `scenario.CameraSnapshot != null` |
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| `src/Recordingtest.Player/UiaPlayerHost.cs` | Optional `sidecarUrl` ctor param; `TryRestoreCamera` POSTs to `/camera/restore` |
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| `tests/Recordingtest.Player.Tests/FakePlayerHost.cs` | `TryRestoreCamera` override + `CameraRestoreCalls` tracking |
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| `tests/Recordingtest.Player.Tests/PlayerEngineTests.cs` | +5 camera tests (no-snapshot-skip, correct-values, false-return-continues, YAML parse, YAML null) |
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| `tests/Recordingtest.Recorder.Tests/RecorderTests.cs` | +3 camera tests (unreachable-null, roundtrip, null-field) |
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| Various test fake providers | Added `SetCamera` no-op to satisfy updated interface |
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## Test counts
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132 → **149** tests, all green.
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## Design decisions
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- `SetCamera` is write-only (no return); failures are silently swallowed — the SUT must never crash due to a record tool.
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- `WriteVec3` uses `ctor(double,double,double)` or `ctor(float,float,float)` reflection to construct WPF/HmEG vector types without a compile-time reference.
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- Camera write must be dispatched to WPF UI thread: `HmEgBridgePlugin` captures `Application.Current.Dispatcher.Invoke` at construction time and passes it as `Action<Action>`.
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- Legacy scenarios (no `camera_snapshot`) work unchanged — field is nullable, engine skips restore when null.
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- `UiaPlayerHost` creates a fresh `HttpClient` per `TryRestoreCamera` call (short-lived; no pooling needed at this stage).
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## Context usage
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~80K tokens
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@@ -1,3 +1,4 @@
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using System.Linq;
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using System.Net.Http;
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using System.Text.Json;
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using Recordingtest.Hmeg.Catalog;
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@@ -86,6 +87,43 @@ public sealed class HmEgHttpSnapshot : IEngineSnapshot, IDisposable
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}
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}
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/// <summary>
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/// POST /camera/restore with the given camera state.
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/// Throws <see cref="EngineBridgeException"/> on failure.
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/// </summary>
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public void RestoreCamera(double[] eye, double[] target, double[] up, double fov)
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{
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var body = BuildCameraJson(eye, target, up, fov);
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try
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{
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var content = new System.Net.Http.StringContent(
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body, System.Text.Encoding.UTF8, "application/json");
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using var resp = _http.PostAsync(_baseUrl + "/camera/restore", content)
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.GetAwaiter().GetResult();
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if (!resp.IsSuccessStatusCode)
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throw new EngineBridgeException("/camera/restore", $"HTTP {(int)resp.StatusCode}");
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}
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catch (EngineBridgeException) { throw; }
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catch (TaskCanceledException ex)
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{
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throw new EngineBridgeException("/camera/restore", "timeout", ex);
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}
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catch (Exception ex)
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{
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throw new EngineBridgeException("/camera/restore", ex.Message, ex);
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}
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}
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private static string BuildCameraJson(double[] eye, double[] target, double[] up, double fov)
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{
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static string Vec(double[] v) =>
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"[" + string.Join(",", v.Select(d => d.ToString("R", System.Globalization.CultureInfo.InvariantCulture))) + "]";
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return "{\"eye\":" + Vec(eye) +
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",\"target\":" + Vec(target) +
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",\"up\":" + Vec(up) +
|
||||
",\"fov\":" + fov.ToString("R", System.Globalization.CultureInfo.InvariantCulture) + "}";
|
||||
}
|
||||
|
||||
private JsonDocument Get(string endpoint)
|
||||
{
|
||||
try
|
||||
|
||||
@@ -30,14 +30,23 @@ public sealed class HmegDirectStateProvider : IEngineStateProvider
|
||||
private readonly Func<HmEGViewport?> _viewportProvider;
|
||||
private readonly Func<string?>? _documentPathProvider;
|
||||
|
||||
/// <summary>
|
||||
/// Dispatcher used to marshal <see cref="SetCamera"/> onto the WPF UI thread.
|
||||
/// When null the set is attempted directly (acceptable in tests that don't run a
|
||||
/// WPF message loop; in production always supply <c>Application.Current.Dispatcher.Invoke</c>).
|
||||
/// </summary>
|
||||
private readonly Action<Action>? _uiDispatch;
|
||||
|
||||
public HmegDirectStateProvider(
|
||||
Func<Space?> spaceProvider,
|
||||
Func<HmEGViewport?> viewportProvider,
|
||||
Func<string?>? documentPathProvider = null)
|
||||
Func<string?>? documentPathProvider = null,
|
||||
Action<Action>? uiDispatch = null)
|
||||
{
|
||||
_spaceProvider = spaceProvider ?? throw new ArgumentNullException(nameof(spaceProvider));
|
||||
_viewportProvider = viewportProvider ?? throw new ArgumentNullException(nameof(viewportProvider));
|
||||
_documentPathProvider = documentPathProvider;
|
||||
_uiDispatch = uiDispatch;
|
||||
}
|
||||
|
||||
public IReadOnlyList<string> GetSelectedIds()
|
||||
@@ -149,6 +158,48 @@ public sealed class HmegDirectStateProvider : IEngineStateProvider
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply a recorded camera snapshot to the active HmEG viewport.
|
||||
/// All reflection exceptions are swallowed — this is best-effort.
|
||||
/// The actual property writes are dispatched to the WPF UI thread via
|
||||
/// <c>_uiDispatch</c> when provided.
|
||||
/// </summary>
|
||||
public void SetCamera(CameraSnapshot snapshot)
|
||||
{
|
||||
try
|
||||
{
|
||||
void DoSet()
|
||||
{
|
||||
var vp = _viewportProvider();
|
||||
var core = vp?.CameraCore;
|
||||
if (core is null) return;
|
||||
|
||||
// Target is stored as eye+lookDir in HmEG (not as a target point).
|
||||
var lookDir = new double[]
|
||||
{
|
||||
snapshot.Target[0] - snapshot.Eye[0],
|
||||
snapshot.Target[1] - snapshot.Eye[1],
|
||||
snapshot.Target[2] - snapshot.Eye[2],
|
||||
};
|
||||
|
||||
var t = core.GetType();
|
||||
WriteVec3(core, t, new[] { "Position", "Eye" }, snapshot.Eye);
|
||||
WriteVec3(core, t, new[] { "LookDirection", "Direction" }, lookDir);
|
||||
WriteVec3(core, t, new[] { "UpDirection", "Up" }, snapshot.Up);
|
||||
WriteDouble(core, t, new[] { "FieldOfView", "Fov", "FOV" }, snapshot.Fov);
|
||||
}
|
||||
|
||||
if (_uiDispatch is not null)
|
||||
_uiDispatch(DoSet);
|
||||
else
|
||||
DoSet();
|
||||
}
|
||||
catch
|
||||
{
|
||||
// never throw from the sidecar HTTP thread
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly NullEngineStateProvider Default = new();
|
||||
|
||||
private static double[] ReadVec3(object owner, Type t, string[] names)
|
||||
@@ -209,4 +260,56 @@ public sealed class HmegDirectStateProvider : IEngineStateProvider
|
||||
}
|
||||
return fallback;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write a 3-component vector to a property/field whose type has a
|
||||
/// constructor of the form <c>(double,double,double)</c> or
|
||||
/// <c>(float,float,float)</c>. This covers WPF Point3D/Vector3D and
|
||||
/// HmEG's own vector types without needing a compile-time reference.
|
||||
/// </summary>
|
||||
private static void WriteVec3(object owner, Type t, string[] names, double[] value)
|
||||
{
|
||||
foreach (var n in names)
|
||||
{
|
||||
try
|
||||
{
|
||||
System.Reflection.PropertyInfo? p = t.GetProperty(n);
|
||||
System.Reflection.FieldInfo? f = p is null ? t.GetField(n) : null;
|
||||
Type? memberType = p?.PropertyType ?? f?.FieldType;
|
||||
if (memberType is null) continue;
|
||||
|
||||
// Try ctor(double,double,double) first, then ctor(float,float,float)
|
||||
object? instance = null;
|
||||
var ctorD = memberType.GetConstructor(new[] { typeof(double), typeof(double), typeof(double) });
|
||||
if (ctorD is not null)
|
||||
instance = ctorD.Invoke(new object[] { value[0], value[1], value[2] });
|
||||
else
|
||||
{
|
||||
var ctorF = memberType.GetConstructor(new[] { typeof(float), typeof(float), typeof(float) });
|
||||
if (ctorF is not null)
|
||||
instance = ctorF.Invoke(new object[] { (float)value[0], (float)value[1], (float)value[2] });
|
||||
}
|
||||
if (instance is null) continue;
|
||||
|
||||
if (p is not null && p.CanWrite) { p.SetValue(owner, instance); return; }
|
||||
if (f is not null && !f.IsInitOnly) { f.SetValue(owner, instance); return; }
|
||||
}
|
||||
catch { /* try next name */ }
|
||||
}
|
||||
}
|
||||
|
||||
private static void WriteDouble(object owner, Type t, string[] names, double value)
|
||||
{
|
||||
foreach (var n in names)
|
||||
{
|
||||
try
|
||||
{
|
||||
var p = t.GetProperty(n);
|
||||
if (p is not null && p.CanWrite) { p.SetValue(owner, value); return; }
|
||||
var f = t.GetField(n);
|
||||
if (f is not null && !f.IsInitOnly) { f.SetValue(owner, value); return; }
|
||||
}
|
||||
catch { /* try next */ }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,6 +15,12 @@ public interface IEngineStateProvider
|
||||
CameraSnapshot GetCamera();
|
||||
SceneSnapshot GetScene();
|
||||
bool GetRenderComplete();
|
||||
/// <summary>
|
||||
/// Restore the camera state in the live SUT. Best-effort: implementations
|
||||
/// that cannot write the camera (reflection fallback, null provider) must
|
||||
/// swallow any exception and return silently.
|
||||
/// </summary>
|
||||
void SetCamera(CameraSnapshot snapshot);
|
||||
}
|
||||
|
||||
public sealed record CameraSnapshot(double[] Eye, double[] Target, double[] Up, double Fov);
|
||||
@@ -34,4 +40,5 @@ public sealed class NullEngineStateProvider : IEngineStateProvider
|
||||
45.0);
|
||||
public SceneSnapshot GetScene() => new(0, null);
|
||||
public bool GetRenderComplete() => true;
|
||||
public void SetCamera(CameraSnapshot snapshot) { /* no-op */ }
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<Window x:Class="Recordingtest.LauncherUI.MainWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
Title="Recordingtest Launcher" Width="720" Height="620"
|
||||
Title="Recordingtest Launcher" Width="720" Height="640"
|
||||
MinWidth="560" MinHeight="420"
|
||||
WindowStartupLocation="CenterScreen">
|
||||
<Grid Margin="8">
|
||||
@@ -11,6 +11,8 @@
|
||||
<RowDefinition Height="180"/>
|
||||
<RowDefinition Height="Auto"/>
|
||||
<RowDefinition Height="Auto"/>
|
||||
<RowDefinition Height="Auto"/>
|
||||
<RowDefinition Height="Auto"/>
|
||||
<RowDefinition Height="*"/>
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
@@ -62,20 +64,79 @@
|
||||
</Border>
|
||||
|
||||
<!-- Action buttons + countdown -->
|
||||
<StackPanel Grid.Row="4" Orientation="Horizontal" Margin="0,0,0,6">
|
||||
<StackPanel Grid.Row="4" Orientation="Horizontal" Margin="0,0,0,6" VerticalAlignment="Center">
|
||||
<Button x:Name="RunButton" Content="▶ 실행" Click="Run_Click"
|
||||
Background="#2196F3" Foreground="White"
|
||||
FontWeight="SemiBold" Width="120"/>
|
||||
<Button x:Name="StopButton" Content="⏹ 중단" Click="Stop_Click"
|
||||
Background="#F44336" Foreground="White"
|
||||
IsEnabled="False" Width="90"/>
|
||||
<Button Content="🔍 UI 분석" Click="UiAnalysis_Click"
|
||||
Background="#5C6BC0" Foreground="White"
|
||||
FontWeight="SemiBold" Width="110"
|
||||
ToolTip="SUT UIA 트리를 시각화합니다"/>
|
||||
<TextBlock x:Name="CountdownText" VerticalAlignment="Center"
|
||||
FontSize="14" FontWeight="Bold" Foreground="#E65100"
|
||||
Margin="16,0,0,0" Visibility="Collapsed"/>
|
||||
<Separator Width="1" Height="24" Margin="12,0" Background="#CCC"/>
|
||||
<TextBlock Text="속도:" VerticalAlignment="Center" Margin="0,0,4,0"/>
|
||||
<Slider x:Name="SpeedSlider" Minimum="0.25" Maximum="4.0" Value="1.0"
|
||||
Width="100" VerticalAlignment="Center"
|
||||
TickFrequency="0.25" IsSnapToTickEnabled="True"
|
||||
ToolTip="재생 속도 (1.0=보통, 2.0=2배속)"
|
||||
ValueChanged="SpeedSlider_ValueChanged"/>
|
||||
<TextBlock x:Name="SpeedLabel" Text="1.0x" VerticalAlignment="Center"
|
||||
Width="36" Margin="4,0,0,0" FontWeight="SemiBold"/>
|
||||
</StackPanel>
|
||||
|
||||
<!-- Sidecar URL row -->
|
||||
<Border Grid.Row="5" BorderBrush="#DDD" BorderThickness="1"
|
||||
CornerRadius="3" Padding="8,6" Margin="0,0,0,4">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
<ColumnDefinition Width="*"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
<CheckBox Grid.Column="0" x:Name="SidecarEnabledCheck"
|
||||
Content="Sidecar URL:" IsChecked="True"
|
||||
VerticalAlignment="Center" Margin="0,0,8,0"
|
||||
ToolTip="녹화/재생 시 engine-bridge sidecar에 연결합니다 (camera-restore 포함)"/>
|
||||
<TextBlock Grid.Column="1" Text="" Width="0"/>
|
||||
<TextBox Grid.Column="2" x:Name="SidecarUrlBox"
|
||||
Text="http://localhost:38080"
|
||||
VerticalContentAlignment="Center"
|
||||
FontFamily="Consolas" FontSize="11"/>
|
||||
</Grid>
|
||||
</Border>
|
||||
|
||||
<!-- Record controls -->
|
||||
<Border Grid.Row="6" BorderBrush="#DDD" BorderThickness="1"
|
||||
CornerRadius="3" Padding="8,6" Margin="0,0,0,6">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
<ColumnDefinition Width="*"/>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
<TextBlock Grid.Column="0" Text="녹화명:" VerticalAlignment="Center"
|
||||
FontWeight="SemiBold" Margin="0,0,8,0"/>
|
||||
<TextBox Grid.Column="1" x:Name="RecordNameBox"
|
||||
Text="recorded" VerticalContentAlignment="Center"/>
|
||||
<Button Grid.Column="2" x:Name="RecordStartButton"
|
||||
Content="● 녹화 시작" Click="RecordStart_Click"
|
||||
Background="#43A047" Foreground="White"
|
||||
FontWeight="SemiBold" Width="110"/>
|
||||
<Button Grid.Column="3" x:Name="RecordStopButton"
|
||||
Content="⏹ 녹화 중단" Click="RecordStop_Click"
|
||||
Background="#E53935" Foreground="White"
|
||||
IsEnabled="False" Width="110"/>
|
||||
</Grid>
|
||||
</Border>
|
||||
|
||||
<!-- Log output -->
|
||||
<Border Grid.Row="5" BorderBrush="#CCC" BorderThickness="1" CornerRadius="3">
|
||||
<Border Grid.Row="7" BorderBrush="#CCC" BorderThickness="1" CornerRadius="3">
|
||||
<ScrollViewer x:Name="LogScroll" VerticalScrollBarVisibility="Auto">
|
||||
<TextBox x:Name="LogBox" IsReadOnly="True"
|
||||
FontFamily="Consolas" FontSize="11"
|
||||
|
||||
@@ -14,9 +14,15 @@ public partial class MainWindow : Window
|
||||
private CancellationTokenSource? _cts;
|
||||
private bool _refreshingPath;
|
||||
|
||||
// ── Recording state ──────────────────────────────────────────────────────
|
||||
private Process? _recorderProcess;
|
||||
private StreamWriter? _recorderStdin;
|
||||
|
||||
public MainWindow()
|
||||
{
|
||||
InitializeComponent();
|
||||
var built = System.IO.File.GetLastWriteTime(GetType().Assembly.Location);
|
||||
Title = $"Recordingtest Launcher [built {built:yyyy-MM-dd HH:mm:ss}]";
|
||||
ScenariosPathBox.Text = FindScenariosDir();
|
||||
RefreshScenarioList();
|
||||
RefreshSutStatus();
|
||||
@@ -128,10 +134,13 @@ public partial class MainWindow : Window
|
||||
|
||||
_cts = new CancellationTokenSource();
|
||||
var scenariosDir = ScenariosPathBox.Text?.Trim() ?? "";
|
||||
var sidecarUrl = (SidecarEnabledCheck.IsChecked == true)
|
||||
? SidecarUrlBox.Text?.Trim()
|
||||
: null;
|
||||
|
||||
try
|
||||
{
|
||||
await Task.Run(() => RunScenario(scenarioName, scenariosDir, _cts.Token));
|
||||
await Task.Run(() => RunScenario(scenarioName, scenariosDir, sidecarUrl, _cts.Token));
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
@@ -151,10 +160,156 @@ public partial class MainWindow : Window
|
||||
|
||||
private void Stop_Click(object sender, RoutedEventArgs e) => _cts?.Cancel();
|
||||
|
||||
private void SpeedSlider_ValueChanged(object sender,
|
||||
System.Windows.RoutedPropertyChangedEventArgs<double> e)
|
||||
{
|
||||
if (SpeedLabel is null) return;
|
||||
SpeedLabel.Text = $"{SpeedSlider.Value:0.##}x";
|
||||
}
|
||||
|
||||
private void UiAnalysis_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
var win = new UiAnalysisWindow();
|
||||
win.Owner = this;
|
||||
win.Show();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show($"UI 분석 창 실행 오류:\n\n{ex.GetType().Name}: {ex.Message}\n\n{ex.StackTrace}",
|
||||
"UI 분석 오류", MessageBoxButton.OK, MessageBoxImage.Error);
|
||||
}
|
||||
}
|
||||
|
||||
// ── Recording ────────────────────────────────────────────────────────────
|
||||
|
||||
private static string? FindRecorderExe()
|
||||
{
|
||||
var candidates = new[]
|
||||
{
|
||||
Path.Combine(AppContext.BaseDirectory, "Recordingtest.Recorder.exe"),
|
||||
// dev layout: LauncherUI/bin/Debug/net8.0-windows → Recorder/bin/Debug/net8.0-windows
|
||||
Path.GetFullPath(Path.Combine(AppContext.BaseDirectory,
|
||||
"..", "..", "..", "..", "Recordingtest.Recorder", "bin", "Debug", "net8.0-windows",
|
||||
"Recordingtest.Recorder.exe")),
|
||||
Path.GetFullPath(Path.Combine(AppContext.BaseDirectory,
|
||||
"..", "..", "..", "..", "Recordingtest.Recorder", "bin", "Release", "net8.0-windows",
|
||||
"Recordingtest.Recorder.exe")),
|
||||
};
|
||||
foreach (var c in candidates)
|
||||
if (File.Exists(c)) return c;
|
||||
return null;
|
||||
}
|
||||
|
||||
private async void RecordStart_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
var scenarioName = RecordNameBox.Text?.Trim();
|
||||
if (string.IsNullOrEmpty(scenarioName))
|
||||
{
|
||||
AppendLog("[warn] 녹화 파일명을 입력하세요.");
|
||||
return;
|
||||
}
|
||||
|
||||
var procs = Process.GetProcessesByName("EG-BIM Modeler");
|
||||
if (procs.Length == 0)
|
||||
{
|
||||
AppendLog("[error] EG-BIM Modeler가 실행 중이 아닙니다.");
|
||||
return;
|
||||
}
|
||||
|
||||
var recorderExe = FindRecorderExe();
|
||||
if (recorderExe is null)
|
||||
{
|
||||
AppendLog("[error] Recordingtest.Recorder.exe를 찾을 수 없습니다. 먼저 빌드하세요.");
|
||||
return;
|
||||
}
|
||||
|
||||
var scenariosDir = ScenariosPathBox.Text?.Trim() ?? "scenarios";
|
||||
var outputPath = Path.Combine(scenariosDir, scenarioName + ".yaml");
|
||||
|
||||
LogBox.Clear();
|
||||
AppendLog($"[launcher] 녹화 시작: {outputPath}");
|
||||
AppendLog($"[launcher] SUT PID: {procs[0].Id}");
|
||||
|
||||
RecordStartButton.IsEnabled = false;
|
||||
RecordStopButton.IsEnabled = true;
|
||||
|
||||
var sidecarArg = "";
|
||||
if (SidecarEnabledCheck.IsChecked == true)
|
||||
{
|
||||
var url = SidecarUrlBox.Text?.Trim();
|
||||
if (!string.IsNullOrEmpty(url))
|
||||
sidecarArg = $" --sidecar-url \"{url}\"";
|
||||
}
|
||||
|
||||
var psi = new ProcessStartInfo(recorderExe)
|
||||
{
|
||||
Arguments = $"--output \"{outputPath}\" --attach \"{procs[0].Id}\"{sidecarArg}",
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
RedirectStandardError = true,
|
||||
RedirectStandardInput = true,
|
||||
CreateNoWindow = true,
|
||||
};
|
||||
|
||||
_recorderProcess = new Process { StartInfo = psi, EnableRaisingEvents = true };
|
||||
_recorderProcess.OutputDataReceived += (_, ev2) =>
|
||||
{
|
||||
if (ev2.Data is not null) AppendLog(ev2.Data);
|
||||
};
|
||||
_recorderProcess.ErrorDataReceived += (_, ev2) =>
|
||||
{
|
||||
if (ev2.Data is not null) AppendLog("[stderr] " + ev2.Data);
|
||||
};
|
||||
_recorderProcess.Exited += (_, _) =>
|
||||
{
|
||||
Dispatcher.Invoke(() =>
|
||||
{
|
||||
AppendLog("[launcher] 녹화 종료.");
|
||||
RecordStartButton.IsEnabled = true;
|
||||
RecordStopButton.IsEnabled = false;
|
||||
_recorderProcess = null;
|
||||
_recorderStdin = null;
|
||||
RecordNameBox.Text = ""; // 다음 녹화 시 이름을 새로 입력하도록 초기화
|
||||
RefreshScenarioList();
|
||||
});
|
||||
};
|
||||
|
||||
_recorderProcess.Start();
|
||||
_recorderProcess.BeginOutputReadLine();
|
||||
_recorderProcess.BeginErrorReadLine();
|
||||
_recorderStdin = _recorderProcess.StandardInput;
|
||||
|
||||
// Minimize launcher so it doesn't interfere with recording
|
||||
await Task.Delay(500);
|
||||
WindowState = WindowState.Minimized;
|
||||
}
|
||||
|
||||
private void RecordStop_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
if (_recorderProcess is null || _recorderProcess.HasExited)
|
||||
{
|
||||
RecordStartButton.IsEnabled = true;
|
||||
RecordStopButton.IsEnabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
AppendLog("[launcher] 녹화 중단 요청...");
|
||||
WindowState = WindowState.Normal;
|
||||
|
||||
try
|
||||
{
|
||||
// Close stdin → recorder detects EOF → graceful stop + file write
|
||||
_recorderStdin?.Close();
|
||||
}
|
||||
catch { /* already closed */ }
|
||||
}
|
||||
|
||||
// ── Playback ─────────────────────────────────────────────────────────────
|
||||
|
||||
private void RunScenario(string scenarioName, string scenariosDir,
|
||||
CancellationToken ct)
|
||||
string? sidecarUrl, CancellationToken ct)
|
||||
{
|
||||
var yamlPath = Path.Combine(scenariosDir, scenarioName + ".yaml");
|
||||
if (!File.Exists(yamlPath))
|
||||
@@ -177,7 +332,7 @@ public partial class MainWindow : Window
|
||||
var artifactDir = Path.Combine("artifacts", "launcher-out", scenarioName);
|
||||
Directory.CreateDirectory(artifactDir);
|
||||
|
||||
using var host = new UiaPlayerHost(app, artifactDir);
|
||||
using var host = new UiaPlayerHost(app, artifactDir, sidecarUrl);
|
||||
|
||||
// Redirect Console.WriteLine → WPF log box
|
||||
var prevOut = Console.Out;
|
||||
@@ -187,8 +342,13 @@ public partial class MainWindow : Window
|
||||
host.BringSutToForeground();
|
||||
ct.ThrowIfCancellationRequested();
|
||||
|
||||
var engine = new PlayerEngine(new PlayerEngineOptions { PreserveTiming = true });
|
||||
engine.Run(scenario, host);
|
||||
var speed = Dispatcher.Invoke(() => SpeedSlider.Value);
|
||||
var engine = new PlayerEngine(new PlayerEngineOptions
|
||||
{
|
||||
PreserveTiming = true,
|
||||
SpeedMultiplier = speed,
|
||||
});
|
||||
engine.Run(scenario, host, ct);
|
||||
|
||||
AppendLog($"[launcher] ✓ {scenarioName} 완료.");
|
||||
}
|
||||
|
||||
@@ -9,6 +9,10 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<ApplicationIcon />
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="FlaUI.Core" Version="4.0.0" />
|
||||
<PackageReference Include="FlaUI.UIA3" Version="4.0.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Recordingtest.Player\Recordingtest.Player.csproj" />
|
||||
<ProjectReference Include="..\Recordingtest.Runner\Recordingtest.Runner.csproj" />
|
||||
|
||||
106
src/Recordingtest.LauncherUI/UiAnalysisWindow.xaml
Normal file
106
src/Recordingtest.LauncherUI/UiAnalysisWindow.xaml
Normal file
@@ -0,0 +1,106 @@
|
||||
<Window x:Class="Recordingtest.LauncherUI.UiAnalysisWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
Title="UI 컨트롤 맵" Width="1000" Height="700"
|
||||
WindowStartupLocation="Manual"
|
||||
Topmost="True">
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto"/>
|
||||
<RowDefinition Height="Auto"/>
|
||||
<RowDefinition Height="*"/>
|
||||
<RowDefinition Height="Auto"/>
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<!-- Title row -->
|
||||
<Border Grid.Row="0" Background="#263238" Padding="8,6">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*"/>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
<TextBlock Grid.Column="0" x:Name="TitleText"
|
||||
Text="UI 컨트롤 맵" Foreground="White"
|
||||
FontWeight="SemiBold" VerticalAlignment="Center"/>
|
||||
<Button Grid.Column="1" Content="× 닫기" Click="Close_Click"
|
||||
Background="#B71C1C" Foreground="White"
|
||||
BorderBrush="#C62828" Padding="10,4"/>
|
||||
</Grid>
|
||||
</Border>
|
||||
|
||||
<!-- Toolbar row -->
|
||||
<Border Grid.Row="1" Background="#2E3C43" Padding="6,4" BorderBrush="#37474F" BorderThickness="0,0,0,1">
|
||||
<WrapPanel Orientation="Horizontal">
|
||||
<CheckBox x:Name="FilterIdOnly"
|
||||
Content="ID/Name만" IsChecked="True"
|
||||
Foreground="#B0BEC5" VerticalAlignment="Center"
|
||||
Checked="Filter_Changed" Unchecked="Filter_Changed"
|
||||
Margin="0,0,12,0"/>
|
||||
<CheckBox x:Name="ShowContainers"
|
||||
Content="컨테이너" IsChecked="False"
|
||||
Foreground="#B0BEC5" VerticalAlignment="Center"
|
||||
Checked="Filter_Changed" Unchecked="Filter_Changed"
|
||||
Margin="0,0,16,0"/>
|
||||
<Button Content="↻ 새로고침" Click="Refresh_Click"
|
||||
Background="#37474F" Foreground="White"
|
||||
BorderBrush="#546E7A" Padding="8,3" Margin="0,0,4,0"/>
|
||||
<Button Content="⛶ 전체 맞춤" Click="FitToWindow_Click"
|
||||
Background="#37474F" Foreground="White"
|
||||
BorderBrush="#546E7A" Padding="8,3" Margin="0,0,4,0"
|
||||
ToolTip="전체 맵을 창 크기에 맞게 축소합니다"/>
|
||||
<Button Content="100%" Click="Zoom100_Click"
|
||||
Background="#37474F" Foreground="White"
|
||||
BorderBrush="#546E7A" Padding="8,3" Margin="0,0,4,0"
|
||||
ToolTip="원본 크기(1:1)로 복원합니다"/>
|
||||
<Button Content="💾 이미지 저장" Click="SaveImage_Click"
|
||||
Background="#1B5E20" Foreground="White"
|
||||
BorderBrush="#2E7D32" Padding="8,3" Margin="0,0,4,0"
|
||||
ToolTip="전체 컨트롤 맵을 PNG 파일로 저장합니다"/>
|
||||
<TextBlock x:Name="ZoomText" Text="100%"
|
||||
Foreground="#78909C" VerticalAlignment="Center"
|
||||
FontSize="11" Margin="8,0,0,0"/>
|
||||
</WrapPanel>
|
||||
</Border>
|
||||
|
||||
<!-- Canvas area -->
|
||||
<Border Grid.Row="2" Background="#37474F">
|
||||
<ScrollViewer x:Name="MapScroll"
|
||||
HorizontalScrollBarVisibility="Auto"
|
||||
VerticalScrollBarVisibility="Auto"
|
||||
Background="#455A64">
|
||||
<Canvas x:Name="MapCanvas" Background="#546E7A">
|
||||
<Canvas.LayoutTransform>
|
||||
<ScaleTransform x:Name="MapScale" ScaleX="1" ScaleY="1"/>
|
||||
</Canvas.LayoutTransform>
|
||||
</Canvas>
|
||||
</ScrollViewer>
|
||||
</Border>
|
||||
|
||||
<!-- Status bar -->
|
||||
<Border Grid.Row="3" Background="#1C313A" Padding="8,4">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*"/>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
<TextBlock Grid.Column="0" x:Name="StatusText"
|
||||
Text="SUT 연결 중..." Foreground="#90A4AE"
|
||||
FontSize="11" VerticalAlignment="Center"/>
|
||||
<StackPanel Grid.Column="1" Orientation="Horizontal">
|
||||
<Border Width="12" Height="12" Background="#6495ED" Margin="4,0,2,0"/>
|
||||
<TextBlock Text="Button" Foreground="#90A4AE" FontSize="10" VerticalAlignment="Center" Margin="0,0,8,0"/>
|
||||
<Border Width="12" Height="12" Background="#4CAF50" Margin="0,0,2,0"/>
|
||||
<TextBlock Text="TextBox" Foreground="#90A4AE" FontSize="10" VerticalAlignment="Center" Margin="0,0,8,0"/>
|
||||
<Border Width="12" Height="12" Background="#FF9800" Margin="0,0,2,0"/>
|
||||
<TextBlock Text="Combo" Foreground="#90A4AE" FontSize="10" VerticalAlignment="Center" Margin="0,0,8,0"/>
|
||||
<Border Width="12" Height="12" Background="#9C27B0" Margin="0,0,2,0"/>
|
||||
<TextBlock Text="List" Foreground="#90A4AE" FontSize="10" VerticalAlignment="Center" Margin="0,0,8,0"/>
|
||||
<Border Width="12" Height="12" Background="#FF5722" Margin="0,0,2,0"/>
|
||||
<TextBlock Text="Custom" Foreground="#90A4AE" FontSize="10" VerticalAlignment="Center" Margin="0,0,8,0"/>
|
||||
<Border Width="12" Height="12" Background="#78909C" Margin="0,0,2,0"/>
|
||||
<TextBlock Text="기타" Foreground="#90A4AE" FontSize="10" VerticalAlignment="Center"/>
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</Border>
|
||||
</Grid>
|
||||
</Window>
|
||||
417
src/Recordingtest.LauncherUI/UiAnalysisWindow.xaml.cs
Normal file
417
src/Recordingtest.LauncherUI/UiAnalysisWindow.xaml.cs
Normal file
@@ -0,0 +1,417 @@
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using FlaUI.Core.Definitions;
|
||||
using FlaUI.UIA3;
|
||||
using Microsoft.Win32;
|
||||
using FlaUIAutomationElement = FlaUI.Core.AutomationElements.AutomationElement;
|
||||
|
||||
namespace Recordingtest.LauncherUI;
|
||||
|
||||
public partial class UiAnalysisWindow : Window
|
||||
{
|
||||
// ── Model ─────────────────────────────────────────────────────────────────
|
||||
private sealed record UiEl(
|
||||
string ClassName,
|
||||
string AutomationId,
|
||||
string Name,
|
||||
ControlType CtrlType,
|
||||
Rect Bounds, // physical-pixel, SUT-window-relative
|
||||
int Depth);
|
||||
|
||||
private List<UiEl> _elements = new();
|
||||
private double _dpiX = 1.0, _dpiY = 1.0;
|
||||
private CancellationTokenSource _cts = new();
|
||||
|
||||
// ── Init ──────────────────────────────────────────────────────────────────
|
||||
public UiAnalysisWindow()
|
||||
{
|
||||
InitializeComponent();
|
||||
Loaded += OnLoaded;
|
||||
}
|
||||
|
||||
private async void OnLoaded(object sender, RoutedEventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
var src = PresentationSource.FromVisual(this);
|
||||
if (src?.CompositionTarget != null)
|
||||
{
|
||||
_dpiX = src.CompositionTarget.TransformToDevice.M11;
|
||||
_dpiY = src.CompositionTarget.TransformToDevice.M22;
|
||||
}
|
||||
await DoRefreshAsync();
|
||||
}
|
||||
catch (Exception ex) { ShowError("OnLoaded", ex); }
|
||||
}
|
||||
|
||||
// ── Toolbar handlers ──────────────────────────────────────────────────────
|
||||
private async void Refresh_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
try { await DoRefreshAsync(); }
|
||||
catch (Exception ex) { ShowError("Refresh", ex); }
|
||||
}
|
||||
|
||||
private void Close_Click(object sender, RoutedEventArgs e) => Close();
|
||||
|
||||
private void FitToWindow_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (MapCanvas.Width <= 0 || MapCanvas.Height <= 0) return;
|
||||
// Give ScrollViewer a moment to measure, then compute scale
|
||||
MapScroll.UpdateLayout();
|
||||
double vw = MapScroll.ViewportWidth;
|
||||
double vh = MapScroll.ViewportHeight;
|
||||
if (vw <= 0 || vh <= 0) return;
|
||||
double scale = Math.Min(vw / MapCanvas.Width, vh / MapCanvas.Height) * 0.97;
|
||||
scale = Math.Max(0.05, Math.Min(scale, 4.0));
|
||||
SetZoom(scale);
|
||||
}
|
||||
catch (Exception ex) { ShowError("FitToWindow", ex); }
|
||||
}
|
||||
|
||||
private void Zoom100_Click(object sender, RoutedEventArgs e) => SetZoom(1.0);
|
||||
|
||||
private void SetZoom(double scale)
|
||||
{
|
||||
MapScale.ScaleX = scale;
|
||||
MapScale.ScaleY = scale;
|
||||
ZoomText.Text = $"{scale * 100:0}%";
|
||||
}
|
||||
|
||||
private void SaveImage_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (MapCanvas.Width <= 0 || MapCanvas.Height <= 0)
|
||||
{ MessageBox.Show("저장할 맵이 없습니다.", "알림"); return; }
|
||||
|
||||
var dlg = new SaveFileDialog
|
||||
{
|
||||
Title = "컨트롤 맵 이미지 저장",
|
||||
Filter = "PNG 이미지|*.png",
|
||||
FileName = $"ui-control-map-{DateTime.Now:yyyyMMdd-HHmmss}.png",
|
||||
DefaultExt = ".png",
|
||||
};
|
||||
if (dlg.ShowDialog() != true) return;
|
||||
|
||||
// Render the entire canvas at 1:1 scale (regardless of current zoom)
|
||||
double w = MapCanvas.Width;
|
||||
double h = MapCanvas.Height;
|
||||
|
||||
// Draw background + canvas content into a DrawingVisual
|
||||
var visual = new DrawingVisual();
|
||||
using (var dc = visual.RenderOpen())
|
||||
{
|
||||
var bgBrush = new SolidColorBrush(Color.FromRgb(0x54, 0x6E, 0x7A));
|
||||
dc.DrawRectangle(bgBrush, null, new Rect(0, 0, w, h));
|
||||
dc.DrawRectangle(new VisualBrush(MapCanvas), null, new Rect(0, 0, w, h));
|
||||
}
|
||||
|
||||
var rtb = new RenderTargetBitmap(
|
||||
(int)Math.Ceiling(w), (int)Math.Ceiling(h),
|
||||
96, 96, PixelFormats.Pbgra32);
|
||||
rtb.Render(visual);
|
||||
|
||||
var enc = new PngBitmapEncoder();
|
||||
enc.Frames.Add(BitmapFrame.Create(rtb));
|
||||
using var fs = File.OpenWrite(dlg.FileName);
|
||||
enc.Save(fs);
|
||||
|
||||
SetStatus($"이미지 저장 완료: {dlg.FileName} ({(int)w}×{(int)h}px)");
|
||||
MessageBox.Show($"저장 완료!\n{dlg.FileName}\n\n크기: {(int)w} × {(int)h} px",
|
||||
"저장 완료", MessageBoxButton.OK, MessageBoxImage.Information);
|
||||
}
|
||||
catch (Exception ex) { ShowError("SaveImage", ex); }
|
||||
}
|
||||
|
||||
private void Filter_Changed(object sender, RoutedEventArgs e)
|
||||
{
|
||||
if (!IsLoaded) return;
|
||||
try { DrawElements(); }
|
||||
catch (Exception ex) { ShowError("Filter", ex); }
|
||||
}
|
||||
|
||||
// ── Core scan ─────────────────────────────────────────────────────────────
|
||||
private async Task DoRefreshAsync()
|
||||
{
|
||||
_cts.Cancel();
|
||||
_cts = new CancellationTokenSource();
|
||||
var ct = _cts.Token;
|
||||
|
||||
SetStatus("SUT 스캔 중...");
|
||||
MapCanvas.Children.Clear();
|
||||
_elements.Clear();
|
||||
|
||||
var procs = Process.GetProcessesByName("EG-BIM Modeler");
|
||||
if (procs.Length == 0)
|
||||
{
|
||||
SetStatus("SUT 없음 — EG-BIM Modeler를 먼저 실행하세요.");
|
||||
return;
|
||||
}
|
||||
|
||||
int pid = procs[0].Id;
|
||||
var buf = new List<UiEl>();
|
||||
double sl = 0, st = 0, sw = 0, sh = 0;
|
||||
string title = "EG-BIM Modeler";
|
||||
string? err = null;
|
||||
|
||||
SetStatus($"PID {pid} 스캔 중...");
|
||||
|
||||
try
|
||||
{
|
||||
await Task.Run(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
using var auto = new UIA3Automation();
|
||||
var app = FlaUI.Core.Application.Attach(pid);
|
||||
var main = app.GetMainWindow(auto, TimeSpan.FromSeconds(8));
|
||||
if (main is null) { err = "메인 윈도우를 가져올 수 없습니다."; return; }
|
||||
|
||||
var wb = main.BoundingRectangle;
|
||||
sl = wb.Left; st = wb.Top; sw = wb.Width; sh = wb.Height;
|
||||
title = SafeStr(() => main.Name) is { Length: > 0 } t ? t : title;
|
||||
|
||||
WalkTree(main, sl, st, 0, buf, ct);
|
||||
}
|
||||
catch (OperationCanceledException) { /* cancelled */ }
|
||||
catch (Exception ex) { err = $"{ex.GetType().Name}: {ex.Message}"; }
|
||||
}, ct);
|
||||
}
|
||||
catch (OperationCanceledException) { SetStatus("취소됨."); return; }
|
||||
catch (Exception ex) { ShowError("Task.Run", ex); return; }
|
||||
|
||||
if (ct.IsCancellationRequested) { SetStatus("취소됨."); return; }
|
||||
if (err is not null) { SetStatus($"오류: {err}"); MessageBox.Show(err, "스캔 오류", MessageBoxButton.OK, MessageBoxImage.Warning); return; }
|
||||
|
||||
// ── UI update (back on UI thread) ─────────────────────────────────
|
||||
if (sw > 0 && sh > 0)
|
||||
{
|
||||
Width = sw / _dpiX;
|
||||
Height = sh / _dpiY;
|
||||
Left = sl / _dpiX;
|
||||
Top = st / _dpiY;
|
||||
}
|
||||
|
||||
TitleText.Text = $"UI 컨트롤 맵 — {title}";
|
||||
_elements = buf;
|
||||
DrawElements();
|
||||
}
|
||||
|
||||
// ── UIA tree walk (background thread) ────────────────────────────────────
|
||||
private static void WalkTree(
|
||||
FlaUIAutomationElement el,
|
||||
double ox, double oy, int depth,
|
||||
List<UiEl> out_, CancellationToken ct)
|
||||
{
|
||||
ct.ThrowIfCancellationRequested();
|
||||
if (depth > 25 || out_.Count >= 3000) return;
|
||||
|
||||
try
|
||||
{
|
||||
var b = el.BoundingRectangle;
|
||||
if (b.Width > 0 && b.Height > 0)
|
||||
{
|
||||
var ct2 = ControlType.Unknown;
|
||||
try { ct2 = el.ControlType; } catch { /* ignore */ }
|
||||
|
||||
out_.Add(new UiEl(
|
||||
ClassName: SafeStr(() => el.ClassName),
|
||||
AutomationId: SafeStr(() => el.AutomationId),
|
||||
Name: SafeStr(() => el.Name),
|
||||
CtrlType: ct2,
|
||||
Bounds: new Rect(b.Left - ox, b.Top - oy, b.Width, b.Height),
|
||||
Depth: depth));
|
||||
}
|
||||
}
|
||||
catch { return; }
|
||||
|
||||
FlaUIAutomationElement[] kids;
|
||||
try { kids = el.FindAllChildren(); }
|
||||
catch { return; }
|
||||
|
||||
foreach (var k in kids)
|
||||
WalkTree(k, ox, oy, depth + 1, out_, ct);
|
||||
}
|
||||
|
||||
// ── Canvas rendering ──────────────────────────────────────────────────────
|
||||
private void DrawElements()
|
||||
{
|
||||
if (MapCanvas is null) return;
|
||||
MapCanvas.Children.Clear();
|
||||
if (_elements is null || _elements.Count == 0)
|
||||
{
|
||||
SetStatus("표시할 컨트롤 없음.");
|
||||
return;
|
||||
}
|
||||
|
||||
bool idOnly = FilterIdOnly?.IsChecked == true;
|
||||
bool showCont = ShowContainers?.IsChecked == true;
|
||||
|
||||
double cw = 0, ch = 0;
|
||||
foreach (var e in _elements)
|
||||
{
|
||||
if (e.Bounds.Right > cw) cw = e.Bounds.Right;
|
||||
if (e.Bounds.Bottom > ch) ch = e.Bounds.Bottom;
|
||||
}
|
||||
MapCanvas.Width = Math.Max(cw / _dpiX, 100);
|
||||
MapCanvas.Height = Math.Max(ch / _dpiY, 100);
|
||||
|
||||
// containers first so they render behind leaf controls
|
||||
var sorted = _elements
|
||||
.OrderBy(e => IsContainer(e.CtrlType) ? 0 : 1)
|
||||
.ThenBy(e => e.Depth)
|
||||
.ToList();
|
||||
|
||||
int drawn = 0;
|
||||
foreach (var el in sorted)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!ShouldDraw(el, idOnly, showCont)) continue;
|
||||
drawn++;
|
||||
|
||||
double x = el.Bounds.Left / _dpiX;
|
||||
double y = el.Bounds.Top / _dpiY;
|
||||
double w = Math.Max(el.Bounds.Width / _dpiX, 2);
|
||||
double h = Math.Max(el.Bounds.Height / _dpiY, 2);
|
||||
|
||||
var (fill, stroke, isCont) = StyleFor(el);
|
||||
var border = new Border
|
||||
{
|
||||
Width = w,
|
||||
Height = h,
|
||||
Background = isCont ? Brushes.Transparent : fill,
|
||||
BorderBrush = stroke,
|
||||
BorderThickness = new Thickness(isCont ? 1 : 1.5),
|
||||
ToolTip = MakeTooltip(el),
|
||||
Cursor = Cursors.Hand,
|
||||
};
|
||||
|
||||
if (w >= 24 && h >= 12)
|
||||
{
|
||||
var lbl = BuildLabel(el);
|
||||
if (lbl.Length > 0)
|
||||
{
|
||||
border.Child = new TextBlock
|
||||
{
|
||||
Text = lbl,
|
||||
Foreground = isCont ? stroke : Brushes.White,
|
||||
FontSize = 9,
|
||||
FontWeight = FontWeights.SemiBold,
|
||||
TextTrimming = TextTrimming.CharacterEllipsis,
|
||||
VerticalAlignment = VerticalAlignment.Center,
|
||||
HorizontalAlignment = HorizontalAlignment.Center,
|
||||
Padding = new Thickness(2, 0, 2, 0),
|
||||
IsHitTestVisible = false,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
Canvas.SetLeft(border, x);
|
||||
Canvas.SetTop(border, y);
|
||||
Canvas.SetZIndex(border, el.Depth * 2 + (isCont ? 0 : 1));
|
||||
MapCanvas.Children.Add(border);
|
||||
}
|
||||
catch { /* skip bad element */ }
|
||||
}
|
||||
|
||||
SetStatus($"컨트롤 {drawn}개 표시 (전체 {_elements.Count}개) | DPI {_dpiX:0.#}×");
|
||||
}
|
||||
|
||||
// ── Helpers ───────────────────────────────────────────────────────────────
|
||||
private static bool IsContainer(ControlType ct) => ct is
|
||||
ControlType.Window or ControlType.Pane or ControlType.Group or
|
||||
ControlType.Tab or ControlType.ToolBar or ControlType.StatusBar or
|
||||
ControlType.MenuBar;
|
||||
|
||||
private static bool ShouldDraw(UiEl el, bool idOnly, bool showCont)
|
||||
{
|
||||
if (IsContainer(el.CtrlType) && !showCont) return false;
|
||||
if (idOnly && !IsContainer(el.CtrlType))
|
||||
if (string.IsNullOrEmpty(el.AutomationId) && string.IsNullOrEmpty(el.Name))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
private static (Brush fill, Brush stroke, bool isContainer) StyleFor(UiEl el)
|
||||
{
|
||||
if (IsContainer(el.CtrlType))
|
||||
return (Brushes.Transparent,
|
||||
new SolidColorBrush(Color.FromArgb(120, 200, 180, 0)), true);
|
||||
|
||||
var (f, s) = el.CtrlType switch
|
||||
{
|
||||
ControlType.Button =>
|
||||
(Color.FromArgb(180, 100, 149, 237), Color.FromArgb(230, 30, 80, 180)),
|
||||
ControlType.Edit =>
|
||||
(Color.FromArgb(180, 76, 175, 80), Color.FromArgb(230, 27, 120, 40)),
|
||||
ControlType.ComboBox =>
|
||||
(Color.FromArgb(180, 255, 152, 0), Color.FromArgb(230,180, 90, 0)),
|
||||
ControlType.List or ControlType.ListItem or ControlType.DataGrid =>
|
||||
(Color.FromArgb(180, 156, 39, 176), Color.FromArgb(230,100, 0, 140)),
|
||||
ControlType.CheckBox or ControlType.RadioButton =>
|
||||
(Color.FromArgb(180, 0, 188, 212), Color.FromArgb(230, 0, 130, 150)),
|
||||
ControlType.Text =>
|
||||
(Color.FromArgb(100, 158, 158, 158), Color.FromArgb(160,100, 100, 100)),
|
||||
ControlType.Custom =>
|
||||
(Color.FromArgb(180, 255, 87, 34), Color.FromArgb(230,180, 40, 0)),
|
||||
_ =>
|
||||
(Color.FromArgb(150, 120, 144, 156), Color.FromArgb(200, 70, 90, 100)),
|
||||
};
|
||||
return (new SolidColorBrush(f), new SolidColorBrush(s), false);
|
||||
}
|
||||
|
||||
private static string BuildLabel(UiEl el)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(el.AutomationId)) return el.AutomationId;
|
||||
if (!string.IsNullOrEmpty(el.Name)) return el.Name;
|
||||
return el.ClassName;
|
||||
}
|
||||
|
||||
private static ToolTip MakeTooltip(UiEl el)
|
||||
{
|
||||
var lines = new List<string>
|
||||
{
|
||||
$"Type : {el.CtrlType}",
|
||||
$"Class: {el.ClassName}",
|
||||
};
|
||||
if (!string.IsNullOrEmpty(el.AutomationId)) lines.Add($"Id : {el.AutomationId}");
|
||||
if (!string.IsNullOrEmpty(el.Name)) lines.Add($"Name : {el.Name}");
|
||||
lines.Add($"Rect : {el.Bounds.X:0},{el.Bounds.Y:0} {el.Bounds.Width:0}×{el.Bounds.Height:0}px");
|
||||
lines.Add($"Depth: {el.Depth}");
|
||||
return new ToolTip
|
||||
{
|
||||
Content = new TextBlock
|
||||
{
|
||||
Text = string.Join("\n", lines),
|
||||
FontFamily = new FontFamily("Consolas"),
|
||||
FontSize = 11,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private void SetStatus(string msg)
|
||||
{
|
||||
if (StatusText is not null) StatusText.Text = msg;
|
||||
}
|
||||
|
||||
private void ShowError(string ctx, Exception ex)
|
||||
{
|
||||
var msg = $"[{ctx}] {ex.GetType().Name}:\n{ex.Message}\n\n{ex.StackTrace}";
|
||||
SetStatus($"오류: {ex.Message}");
|
||||
MessageBox.Show(msg, $"UI 분석 오류 — {ctx}",
|
||||
MessageBoxButton.OK, MessageBoxImage.Error);
|
||||
}
|
||||
|
||||
private static string SafeStr(Func<string?> f)
|
||||
{
|
||||
try { return f() ?? string.Empty; } catch { return string.Empty; }
|
||||
}
|
||||
}
|
||||
@@ -30,4 +30,12 @@ public interface IPlayerHost
|
||||
// because PlayerEngine contract forbids fixed sleeps; the host is free
|
||||
// to implement real time or a virtual clock for tests.
|
||||
void Delay(TimeSpan duration);
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to restore camera state before the first step.
|
||||
/// Called only when the scenario has a recorded <c>camera_snapshot</c>.
|
||||
/// Implementations that do not support camera restore return false and the
|
||||
/// engine continues normally. Default: returns false (no-op).
|
||||
/// </summary>
|
||||
bool TryRestoreCamera(double[] eye, double[] target, double[] up, double fov) => false;
|
||||
}
|
||||
|
||||
@@ -5,11 +5,22 @@ public sealed class Scenario
|
||||
public string Name { get; set; } = string.Empty;
|
||||
public string Description { get; set; } = string.Empty;
|
||||
public SutInfo Sut { get; set; } = new();
|
||||
/// <summary>Camera state captured at recording start. When present, the player
|
||||
/// restores it via the engine-bridge sidecar before the first step.</summary>
|
||||
public ScenarioCameraSnapshot? CameraSnapshot { get; set; }
|
||||
public List<Step> Steps { get; set; } = new();
|
||||
public List<Checkpoint> Checkpoints { get; set; } = new();
|
||||
public List<Baseline> Baselines { get; set; } = new();
|
||||
}
|
||||
|
||||
public sealed class ScenarioCameraSnapshot
|
||||
{
|
||||
public double[] Eye { get; set; } = new double[3];
|
||||
public double[] Target { get; set; } = new double[3];
|
||||
public double[] Up { get; set; } = new double[3];
|
||||
public double Fov { get; set; } = 45.0;
|
||||
}
|
||||
|
||||
public sealed class SutInfo
|
||||
{
|
||||
public string Exe { get; set; } = string.Empty;
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using System.Linq;
|
||||
using Recordingtest.Player.Model;
|
||||
|
||||
namespace Recordingtest.Player;
|
||||
@@ -12,6 +13,8 @@ public sealed class PlayerEngineOptions
|
||||
public bool PreserveTiming { get; set; } = true;
|
||||
public TimeSpan MinStepDelay { get; set; } = TimeSpan.FromMilliseconds(150);
|
||||
public TimeSpan MaxStepDelay { get; set; } = TimeSpan.FromSeconds(3);
|
||||
/// <summary>Speed multiplier. 2.0 = 2x faster (delays halved), 0.5 = half speed.</summary>
|
||||
public double SpeedMultiplier { get; set; } = 1.0;
|
||||
}
|
||||
|
||||
public sealed class PlayerEngine
|
||||
@@ -23,7 +26,8 @@ public sealed class PlayerEngine
|
||||
_options = options ?? new PlayerEngineOptions();
|
||||
}
|
||||
|
||||
public void Run(Scenario scenario, IPlayerHost host)
|
||||
public void Run(Scenario scenario, IPlayerHost host,
|
||||
System.Threading.CancellationToken ct = default)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(scenario);
|
||||
ArgumentNullException.ThrowIfNull(host);
|
||||
@@ -83,6 +87,17 @@ public sealed class PlayerEngine
|
||||
}
|
||||
}
|
||||
|
||||
// Restore camera snapshot before the first step if one was captured
|
||||
// at recording time. Best-effort: if the sidecar is unreachable or
|
||||
// the host does not implement TryRestoreCamera, playback continues.
|
||||
if (scenario.CameraSnapshot is { } cs)
|
||||
{
|
||||
var restored = host.TryRestoreCamera(cs.Eye, cs.Target, cs.Up, cs.Fov);
|
||||
Console.WriteLine(restored
|
||||
? $"[player] camera restored: eye=[{string.Join(",", cs.Eye.Select(v => v.ToString("F2")))}]"
|
||||
: "[player] camera restore skipped (host does not support it or sidecar unavailable)");
|
||||
}
|
||||
|
||||
// Seed prevTs so the FIRST executed step also gets a pre-delay
|
||||
// (MinStepDelay). Without this, step 2's Type can fire before the
|
||||
// SUT has fully settled after foreground switch.
|
||||
@@ -91,13 +106,14 @@ public sealed class PlayerEngine
|
||||
: null;
|
||||
for (int i = start; i < end; i++)
|
||||
{
|
||||
ct.ThrowIfCancellationRequested();
|
||||
var step = scenario.Steps[i];
|
||||
|
||||
if (_options.PreserveTiming && step.Ts is long ts)
|
||||
{
|
||||
if (prevTs is long p)
|
||||
{
|
||||
var delta = ts - p;
|
||||
var delta = (long)((ts - p) / _options.SpeedMultiplier);
|
||||
if (delta < _options.MinStepDelay.TotalMilliseconds)
|
||||
delta = (long)_options.MinStepDelay.TotalMilliseconds;
|
||||
if (delta > _options.MaxStepDelay.TotalMilliseconds)
|
||||
@@ -139,18 +155,52 @@ public sealed class PlayerEngine
|
||||
}
|
||||
}
|
||||
|
||||
// Focus is a no-op regardless of whether a target is present (issue #11).
|
||||
if (step.Kind == StepKind.Focus)
|
||||
{
|
||||
Console.WriteLine($"[player] info: focus step {index} — no-op (issue #11)");
|
||||
return;
|
||||
}
|
||||
|
||||
ResolvedElement? element = null;
|
||||
ScreenPoint point = default;
|
||||
if (step.Target is not null && !string.IsNullOrEmpty(step.Target.UiaPath))
|
||||
{
|
||||
element = host.ResolveElement(step.Target.UiaPath, _options.ResolveTimeout);
|
||||
if (element is null)
|
||||
{
|
||||
// Safety fallback for Click: if the anchor path failed to resolve
|
||||
// (e.g. window layout changed), fall back to recorded raw_coord with a warning.
|
||||
if (step.Kind == StepKind.Click && step.RawCoord is { Length: >= 2 })
|
||||
{
|
||||
Console.WriteLine(
|
||||
$"[player] warn: step {index} uia_path '{step.Target.UiaPath}' unresolvable — falling back to raw_coord ({step.RawCoord[0]},{step.RawCoord[1]})");
|
||||
point = new ScreenPoint(step.RawCoord[0], step.RawCoord[1]);
|
||||
}
|
||||
else if (step.Kind == StepKind.Type)
|
||||
{
|
||||
// CommandBox 등 AutomationPeer 미부착 컨트롤은 UIA로 접근 불가.
|
||||
// 현재 포커스된 엘리먼트에 그대로 타이핑 (null-target Type과 동일 동작).
|
||||
Console.WriteLine(
|
||||
$"[player] warn: step {index} uia_path '{step.Target.UiaPath}' unresolvable — typing into focused element");
|
||||
}
|
||||
else if (step.Kind == StepKind.Drag && step.RawCoord is { Length: >= 2 })
|
||||
{
|
||||
Console.WriteLine(
|
||||
$"[player] warn: step {index} uia_path '{step.Target.UiaPath}' unresolvable — falling back to raw_coord ({step.RawCoord[0]},{step.RawCoord[1]})");
|
||||
point = new ScreenPoint(step.RawCoord[0], step.RawCoord[1]);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"failed to resolve uia_path '{step.Target.UiaPath}' at step {index}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
point = ComputeScreenPoint(element.Value.Bounds, step.Target.Offset);
|
||||
}
|
||||
}
|
||||
else if (StepRequiresTarget(step.Kind))
|
||||
{
|
||||
// Issue #14: recorder emits Type/Click with null target when the
|
||||
@@ -230,7 +280,7 @@ public sealed class PlayerEngine
|
||||
StepKind.Click => true,
|
||||
StepKind.Drag => true,
|
||||
StepKind.Type => true,
|
||||
StepKind.Focus => true,
|
||||
StepKind.Focus => false, // no-op (issue #11) — target resolve not needed
|
||||
_ => false,
|
||||
};
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using FlaUI.Core;
|
||||
using FlaUI.Core.AutomationElements;
|
||||
using FlaUI.Core.Input;
|
||||
@@ -18,12 +19,14 @@ public sealed class UiaPlayerHost : IPlayerHost, IDisposable
|
||||
private readonly UIA3Automation _automation;
|
||||
private readonly Application? _app;
|
||||
private readonly string _artifactDir;
|
||||
private readonly string? _sidecarUrl;
|
||||
|
||||
public UiaPlayerHost(Application? app, string artifactDir)
|
||||
public UiaPlayerHost(Application? app, string artifactDir, string? sidecarUrl = "http://localhost:38080")
|
||||
{
|
||||
_automation = new UIA3Automation();
|
||||
_app = app;
|
||||
_artifactDir = artifactDir;
|
||||
_sidecarUrl = sidecarUrl;
|
||||
Directory.CreateDirectory(_artifactDir);
|
||||
}
|
||||
|
||||
@@ -277,6 +280,34 @@ public sealed class UiaPlayerHost : IPlayerHost, IDisposable
|
||||
System.Threading.Thread.Sleep(duration);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// POST to sidecar /camera/restore with the recorded camera state.
|
||||
/// Returns true when the sidecar responds with 200 OK, false otherwise.
|
||||
/// </summary>
|
||||
public bool TryRestoreCamera(double[] eye, double[] target, double[] up, double fov)
|
||||
{
|
||||
if (string.IsNullOrEmpty(_sidecarUrl)) return false;
|
||||
try
|
||||
{
|
||||
static string Vec(double[] v) =>
|
||||
"[" + string.Join(",", v.Select(d => d.ToString("R", System.Globalization.CultureInfo.InvariantCulture))) + "]";
|
||||
var body = "{\"eye\":" + Vec(eye) +
|
||||
",\"target\":" + Vec(target) +
|
||||
",\"up\":" + Vec(up) +
|
||||
",\"fov\":" + fov.ToString("R", System.Globalization.CultureInfo.InvariantCulture) + "}";
|
||||
|
||||
using var http = new System.Net.Http.HttpClient { Timeout = TimeSpan.FromSeconds(3) };
|
||||
var content = new System.Net.Http.StringContent(body, System.Text.Encoding.UTF8, "application/json");
|
||||
using var resp = http.PostAsync(_sidecarUrl.TrimEnd('/') + "/camera/restore", content)
|
||||
.GetAwaiter().GetResult();
|
||||
return resp.IsSuccessStatusCode;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_automation.Dispose();
|
||||
|
||||
@@ -135,7 +135,7 @@ public sealed class DragCollapser
|
||||
}
|
||||
if (useSq >= threshSq)
|
||||
{
|
||||
// drag step
|
||||
// drag step — use anchored path so viewport drags resolve
|
||||
var step = new ScenarioStep
|
||||
{
|
||||
Kind = "drag",
|
||||
@@ -145,13 +145,13 @@ public sealed class DragCollapser
|
||||
};
|
||||
if (downRes is not null)
|
||||
{
|
||||
var (sx, sy) = OffsetNormalizer.Normalize(
|
||||
downRes.Snapshot.BoundingRectangle, down.X, down.Y);
|
||||
var (ex, ey) = OffsetNormalizer.Normalize(
|
||||
downRes.Snapshot.BoundingRectangle, ev.X, ev.Y);
|
||||
var (anchorPath, sx, sy) = ElementPathBuilder.BuildAnchored(
|
||||
downRes.Snapshot, down.X, down.Y);
|
||||
var (_, ex, ey) = ElementPathBuilder.BuildAnchored(
|
||||
downRes.Snapshot, ev.X, ev.Y);
|
||||
step.Target = new ScenarioTarget
|
||||
{
|
||||
UiaPath = downRes.UiaPath,
|
||||
UiaPath = anchorPath,
|
||||
Offset = new[] { sx, sy },
|
||||
};
|
||||
step.EndOffset = new[] { ex, ey };
|
||||
@@ -160,7 +160,7 @@ public sealed class DragCollapser
|
||||
}
|
||||
else
|
||||
{
|
||||
// click step at down point
|
||||
// click step — use anchored path so viewport clicks resolve
|
||||
var step = new ScenarioStep
|
||||
{
|
||||
Kind = "click",
|
||||
@@ -169,11 +169,11 @@ public sealed class DragCollapser
|
||||
};
|
||||
if (downRes is not null)
|
||||
{
|
||||
var (ox, oy) = OffsetNormalizer.Normalize(
|
||||
downRes.Snapshot.BoundingRectangle, down.X, down.Y);
|
||||
var (anchorPath, ox, oy) = ElementPathBuilder.BuildAnchored(
|
||||
downRes.Snapshot, down.X, down.Y);
|
||||
step.Target = new ScenarioTarget
|
||||
{
|
||||
UiaPath = downRes.UiaPath,
|
||||
UiaPath = anchorPath,
|
||||
Offset = new[] { ox, oy },
|
||||
};
|
||||
if (MaskPolicy.IsMasked(downRes.Snapshot))
|
||||
@@ -201,11 +201,11 @@ public sealed class DragCollapser
|
||||
};
|
||||
if (res is not null)
|
||||
{
|
||||
var (ox, oy) = OffsetNormalizer.Normalize(
|
||||
res.Snapshot.BoundingRectangle, ev.X, ev.Y);
|
||||
var (anchorPath, ox, oy) = ElementPathBuilder.BuildAnchored(
|
||||
res.Snapshot, ev.X, ev.Y);
|
||||
step.Target = new ScenarioTarget
|
||||
{
|
||||
UiaPath = res.UiaPath,
|
||||
UiaPath = anchorPath,
|
||||
Offset = new[] { ox, oy },
|
||||
};
|
||||
}
|
||||
@@ -312,11 +312,11 @@ public sealed class DragCollapser
|
||||
};
|
||||
if (res is not null)
|
||||
{
|
||||
var (ox, oy) = OffsetNormalizer.Normalize(
|
||||
res.Snapshot.BoundingRectangle, ev.X, ev.Y);
|
||||
var (anchorPath, ox, oy) = ElementPathBuilder.BuildAnchored(
|
||||
res.Snapshot, ev.X, ev.Y);
|
||||
step.Target = new ScenarioTarget
|
||||
{
|
||||
UiaPath = res.UiaPath,
|
||||
UiaPath = anchorPath,
|
||||
Offset = new[] { ox, oy },
|
||||
};
|
||||
}
|
||||
|
||||
@@ -58,4 +58,72 @@ public static class ElementPathBuilder
|
||||
}
|
||||
|
||||
private static string Escape(string s) => s.Replace("'", "'");
|
||||
|
||||
/// <summary>
|
||||
/// Walk up from <paramref name="element"/> to the nearest "identifiable"
|
||||
/// ancestor (inclusive) and compute (clickX, clickY) as a [0..1] offset
|
||||
/// within that anchor's bounding rectangle.
|
||||
///
|
||||
/// An ancestor is identifiable when it has a non-empty AutomationId OR a
|
||||
/// distinctive ClassName (i.e. not a generic WPF layout container such as
|
||||
/// Canvas/Grid/Border). For example <c>HmEGViewport</c> has no AutomationId
|
||||
/// but its ClassName is unique enough to resolve reliably at replay time.
|
||||
///
|
||||
/// Falls back to the full path of <paramref name="element"/> when no
|
||||
/// identifiable ancestor is found.
|
||||
/// </summary>
|
||||
public static (string Path, double OffX, double OffY) BuildAnchored(
|
||||
IElementSnapshot element, double clickX, double clickY)
|
||||
{
|
||||
IElementSnapshot? anchor = element;
|
||||
while (anchor is not null && !IsIdentifiable(anchor))
|
||||
anchor = anchor.Parent;
|
||||
|
||||
if (anchor is null)
|
||||
{
|
||||
var fallbackPath = Build(element);
|
||||
var (ox, oy) = NormalizeOffset(element.BoundingRectangle, clickX, clickY);
|
||||
return (fallbackPath, ox, oy);
|
||||
}
|
||||
|
||||
var anchorPath = Build(anchor);
|
||||
var (aox, aoy) = NormalizeOffset(anchor.BoundingRectangle, clickX, clickY);
|
||||
return (anchorPath, aox, aoy);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true when the element can serve as a reliable path anchor:
|
||||
/// it has a non-empty AutomationId, or its ClassName is distinctive
|
||||
/// (not a common WPF layout-container class that appears dozens of times
|
||||
/// in a typical tree without any unique attribute).
|
||||
/// </summary>
|
||||
private static bool IsIdentifiable(IElementSnapshot e)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(e.AutomationId)) return true;
|
||||
return !string.IsNullOrEmpty(e.ClassName) && !IsGenericWpfClass(e.ClassName);
|
||||
}
|
||||
|
||||
// Common WPF layout/decorator classes that offer no uniqueness by themselves.
|
||||
// Custom control classes (e.g. HmEGViewport, EGViewport) are NOT in this list
|
||||
// and will be treated as identifiable anchors even without an AutomationId.
|
||||
private static bool IsGenericWpfClass(string cls) => cls is
|
||||
"Canvas" or "Grid" or "Border" or
|
||||
"StackPanel" or "DockPanel" or "WrapPanel" or
|
||||
"UniformGrid" or "ContentPresenter" or "ItemsPresenter" or
|
||||
"ScrollViewer" or "ScrollContentPresenter" or
|
||||
"Decorator" or "AdornerDecorator" or "AdornerLayer" or
|
||||
"Panel" or "FrameworkElement" or "UIElement" or
|
||||
"Visual" or "Popup" or "Rectangle" or
|
||||
"Ellipse" or "Path" or "Shape";
|
||||
|
||||
private static (double ox, double oy) NormalizeOffset(
|
||||
(double Left, double Top, double Width, double Height) b, double x, double y)
|
||||
{
|
||||
if (b.Width <= 0 || b.Height <= 0) return (0.0, 0.0);
|
||||
double ox = (x - b.Left) / b.Width;
|
||||
double oy = (y - b.Top) / b.Height;
|
||||
if (ox < 0) ox = 0; if (ox > 1) ox = 1;
|
||||
if (oy < 0) oy = 0; if (oy > 1) oy = 1;
|
||||
return (ox, oy);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,12 +34,13 @@ public static class Program
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed record CliArgs(string OutputPath, string Attach);
|
||||
internal sealed record CliArgs(string OutputPath, string Attach, string SidecarUrl);
|
||||
|
||||
internal static CliArgs? ParseArgs(string[] args)
|
||||
{
|
||||
string? output = null;
|
||||
string? attach = null;
|
||||
string? sidecarUrl = null;
|
||||
for (int i = 0; i < args.Length; i++)
|
||||
{
|
||||
switch (args[i])
|
||||
@@ -50,11 +51,15 @@ public static class Program
|
||||
case "--attach" when i + 1 < args.Length:
|
||||
attach = args[++i];
|
||||
break;
|
||||
case "--sidecar-url" when i + 1 < args.Length:
|
||||
sidecarUrl = args[++i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (string.IsNullOrEmpty(attach)) return null;
|
||||
if (string.IsNullOrEmpty(output)) output = "scenarios/recorded.yaml";
|
||||
return new CliArgs(output!, attach!);
|
||||
if (string.IsNullOrEmpty(sidecarUrl)) sidecarUrl = "http://localhost:38080";
|
||||
return new CliArgs(output!, attach!, sidecarUrl!);
|
||||
}
|
||||
|
||||
internal static void PrintUsage()
|
||||
@@ -107,10 +112,20 @@ public static class Program
|
||||
Console.WriteLine($"[recorder] window filter active for pid={sutPid}");
|
||||
}
|
||||
|
||||
// Capture camera state BEFORE recording starts via the engine-bridge sidecar.
|
||||
// Best-effort: if the sidecar is unreachable the scenario is recorded without
|
||||
// a camera_snapshot and the player will skip the restore step.
|
||||
var cameraSnapshot = TryCaptureCamera(args.SidecarUrl);
|
||||
if (cameraSnapshot is not null)
|
||||
Console.WriteLine($"[recorder] camera snapshot captured: eye=[{string.Join(",", cameraSnapshot.Eye)}]");
|
||||
else
|
||||
Console.WriteLine("[recorder] camera snapshot unavailable (sidecar unreachable — OK)");
|
||||
|
||||
var scenario = new Scenario
|
||||
{
|
||||
Name = System.IO.Path.GetFileNameWithoutExtension(args.OutputPath),
|
||||
Description = "Recorded session",
|
||||
CameraSnapshot = cameraSnapshot,
|
||||
};
|
||||
|
||||
var cts = new CancellationTokenSource();
|
||||
@@ -120,6 +135,26 @@ public static class Program
|
||||
cts.Cancel();
|
||||
};
|
||||
|
||||
// When stdin is redirected (e.g. from LauncherUI pipe), watch for EOF
|
||||
// so the UI can close stdin to trigger a graceful stop instead of
|
||||
// sending Ctrl+C.
|
||||
if (Console.IsInputRedirected)
|
||||
{
|
||||
_ = Task.Run(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
int b = Console.In.Read();
|
||||
if (b == -1) break; // EOF → parent closed stdin
|
||||
}
|
||||
}
|
||||
catch { /* pipe broken */ }
|
||||
cts.Cancel();
|
||||
});
|
||||
}
|
||||
|
||||
// Register UIA focus changed event. The callback only captures the
|
||||
// element path and pushes a synthetic RawEvent into the same queue;
|
||||
// it does NOT compute anything else inside the UIA callback.
|
||||
@@ -335,6 +370,49 @@ public static class Program
|
||||
return (app, automation, main);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// GET /camera from the engine-bridge sidecar and return a <see cref="RecordedCameraSnapshot"/>
|
||||
/// or null if the sidecar is unreachable or returns unexpected data.
|
||||
/// Uses a short timeout (2 s) so it does not delay recording startup.
|
||||
/// </summary>
|
||||
internal static RecordedCameraSnapshot? TryCaptureCamera(string sidecarUrl)
|
||||
{
|
||||
try
|
||||
{
|
||||
using var http = new System.Net.Http.HttpClient
|
||||
{
|
||||
Timeout = TimeSpan.FromSeconds(2),
|
||||
};
|
||||
var resp = http.GetAsync(sidecarUrl.TrimEnd('/') + "/camera").GetAwaiter().GetResult();
|
||||
if (!resp.IsSuccessStatusCode) return null;
|
||||
var json = resp.Content.ReadAsStringAsync().GetAwaiter().GetResult();
|
||||
|
||||
using var doc = System.Text.Json.JsonDocument.Parse(json);
|
||||
var r = doc.RootElement;
|
||||
if (r.TryGetProperty("error", out _)) return null; // sidecar error response
|
||||
|
||||
static double[] ToArr(System.Text.Json.JsonElement e)
|
||||
{
|
||||
var a = new double[e.GetArrayLength()];
|
||||
int i = 0;
|
||||
foreach (var item in e.EnumerateArray()) a[i++] = item.GetDouble();
|
||||
return a;
|
||||
}
|
||||
|
||||
return new RecordedCameraSnapshot
|
||||
{
|
||||
Eye = r.TryGetProperty("eye", out var eyeEl) ? ToArr(eyeEl) : new double[3],
|
||||
Target = r.TryGetProperty("target", out var tgtEl) ? ToArr(tgtEl) : new double[3],
|
||||
Up = r.TryGetProperty("up", out var upEl) ? ToArr(upEl) : new double[3],
|
||||
Fov = r.TryGetProperty("fov", out var fovEl) ? fovEl.GetDouble() : 45.0,
|
||||
};
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private static async Task ConsumeAsync(
|
||||
ChannelReader<RawEvent> reader,
|
||||
System.Collections.Generic.List<RawEvent> buffer,
|
||||
|
||||
@@ -13,4 +13,7 @@
|
||||
<PackageReference Include="FlaUI.UIA3" Version="4.0.0" />
|
||||
<PackageReference Include="YamlDotNet" Version="16.1.3" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<InternalsVisibleTo Include="Recordingtest.Recorder.Tests" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
||||
@@ -7,9 +7,21 @@ public sealed class Scenario
|
||||
public string Name { get; set; } = string.Empty;
|
||||
public string Description { get; set; } = string.Empty;
|
||||
public ScenarioSut Sut { get; set; } = new();
|
||||
/// <summary>Camera state captured at recording start via the engine-bridge sidecar.
|
||||
/// Null when the sidecar was unreachable. The player uses this to restore the
|
||||
/// viewport before the first step so replays are position-independent.</summary>
|
||||
public RecordedCameraSnapshot? CameraSnapshot { get; set; }
|
||||
public List<ScenarioStep> Steps { get; set; } = new();
|
||||
}
|
||||
|
||||
public sealed class RecordedCameraSnapshot
|
||||
{
|
||||
public double[] Eye { get; set; } = new double[3];
|
||||
public double[] Target { get; set; } = new double[3];
|
||||
public double[] Up { get; set; } = new double[3];
|
||||
public double Fov { get; set; } = 45.0;
|
||||
}
|
||||
|
||||
public sealed class ScenarioSut
|
||||
{
|
||||
public string Exe { get; set; } = "EG-BIM Modeler/EG-BIM Modeler.exe";
|
||||
|
||||
@@ -42,7 +42,19 @@ public sealed class BridgeHttpServer : IDisposable
|
||||
try
|
||||
{
|
||||
var path = ctx.Request.Url?.AbsolutePath ?? "/";
|
||||
var (status, body) = _router.Route(path);
|
||||
var method = ctx.Request.HttpMethod ?? "GET";
|
||||
string requestBody = string.Empty;
|
||||
if (ctx.Request.HasEntityBody)
|
||||
{
|
||||
try
|
||||
{
|
||||
using var reader = new System.IO.StreamReader(
|
||||
ctx.Request.InputStream, Encoding.UTF8);
|
||||
requestBody = reader.ReadToEnd();
|
||||
}
|
||||
catch { /* ignore body read failures */ }
|
||||
}
|
||||
var (status, body) = _router.Route(method, path, requestBody);
|
||||
var bytes = Encoding.UTF8.GetBytes(body);
|
||||
ctx.Response.StatusCode = (int)status;
|
||||
ctx.Response.ContentType = "application/json";
|
||||
|
||||
@@ -48,6 +48,17 @@ public sealed class ChainedEngineStateProvider : IEngineStateProvider
|
||||
|
||||
public bool GetRenderComplete() => _primary.GetRenderComplete();
|
||||
|
||||
/// <summary>
|
||||
/// Camera writes go to the primary only (HmegDirectStateProvider).
|
||||
/// The reflection fallback does not support writes; chaining writes would
|
||||
/// risk applying a stale camera twice.
|
||||
/// </summary>
|
||||
public void SetCamera(CameraSnapshot snapshot)
|
||||
{
|
||||
try { _primary.SetCamera(snapshot); }
|
||||
catch { /* never throw from sidecar thread */ }
|
||||
}
|
||||
|
||||
private static bool IsDefault(CameraSnapshot c) =>
|
||||
c.Eye is { Length: >= 3 } e && e[0] == 0 && e[1] == 0 && e[2] == 0 &&
|
||||
c.Target is { Length: >= 3 } t && t[0] == 0 && t[1] == 0 && t[2] == 0;
|
||||
|
||||
@@ -106,7 +106,18 @@ public sealed class HmEgBridgePlugin : EditorPlugin, IDisposable
|
||||
catch { return null; }
|
||||
};
|
||||
|
||||
var direct = new HmegDirectStateProvider(spaceProvider, viewportProvider, documentPathProvider);
|
||||
// Dispatch camera writes onto the WPF UI thread so DependencyProperty
|
||||
// setters on CameraCore are called from the correct thread.
|
||||
Action<Action>? uiDispatch = null;
|
||||
try
|
||||
{
|
||||
var dispatcher = System.Windows.Application.Current?.Dispatcher;
|
||||
if (dispatcher is not null)
|
||||
uiDispatch = action => dispatcher.Invoke(action);
|
||||
}
|
||||
catch { /* best-effort: leave null, SetCamera falls back to direct call */ }
|
||||
|
||||
var direct = new HmegDirectStateProvider(spaceProvider, viewportProvider, documentPathProvider, uiDispatch);
|
||||
var fallback = new ReflectionEngineStateProvider(this);
|
||||
return new ChainedEngineStateProvider(direct, fallback);
|
||||
}
|
||||
|
||||
@@ -80,4 +80,10 @@ public sealed class ReflectionEngineStateProvider : IEngineStateProvider
|
||||
// expose a stable "frame finished" flag we can poll without an event.
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SetCamera(CameraSnapshot snapshot)
|
||||
{
|
||||
// Reflection fallback does not implement camera write; silently no-op.
|
||||
// The primary HmegDirectStateProvider handles this in production.
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System.Globalization;
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
using Recordingtest.Bridge;
|
||||
|
||||
namespace Recordingtest.Sut.EgBim.PluginHost;
|
||||
@@ -20,12 +21,19 @@ public sealed class StateRouter
|
||||
_port = port;
|
||||
}
|
||||
|
||||
public (HttpStatusCode Status, string Body) Route(string path)
|
||||
/// <summary>Backwards-compatible GET overload for unit tests.</summary>
|
||||
public (HttpStatusCode Status, string Body) Route(string path) => Route("GET", path, "");
|
||||
|
||||
public (HttpStatusCode Status, string Body) Route(string method, string path, string body = "")
|
||||
{
|
||||
var p = (path ?? "/").TrimEnd('/');
|
||||
if (p.Length == 0) p = "/";
|
||||
var m = (method ?? "GET").ToUpperInvariant();
|
||||
try
|
||||
{
|
||||
if (m == "POST" && p == "/camera/restore")
|
||||
return (HttpStatusCode.OK, RestoreCamera(body));
|
||||
|
||||
return p switch
|
||||
{
|
||||
"/health" => (HttpStatusCode.OK, $"{{\"status\":\"ok\",\"port\":{_port}}}"),
|
||||
@@ -42,6 +50,34 @@ public sealed class StateRouter
|
||||
}
|
||||
}
|
||||
|
||||
private string RestoreCamera(string body)
|
||||
{
|
||||
try
|
||||
{
|
||||
using var doc = JsonDocument.Parse(body);
|
||||
var r = doc.RootElement;
|
||||
var eye = ReadVecFromJson(r, "eye");
|
||||
var target = ReadVecFromJson(r, "target");
|
||||
var up = ReadVecFromJson(r, "up");
|
||||
double fov = r.TryGetProperty("fov", out var fovEl) ? fovEl.GetDouble() : 45.0;
|
||||
_provider.SetCamera(new CameraSnapshot(eye, target, up, fov));
|
||||
return "{\"ok\":true}";
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
return $"{{\"ok\":false,\"error\":{JsonString(ex.Message)}}}";
|
||||
}
|
||||
}
|
||||
|
||||
private static double[] ReadVecFromJson(JsonElement root, string key)
|
||||
{
|
||||
if (!root.TryGetProperty(key, out var arr)) return new double[3];
|
||||
var result = new double[arr.GetArrayLength()];
|
||||
int i = 0;
|
||||
foreach (var e in arr.EnumerateArray()) result[i++] = e.GetDouble();
|
||||
return result;
|
||||
}
|
||||
|
||||
private string BuildSelection()
|
||||
{
|
||||
var ids = _provider.GetSelectedIds();
|
||||
|
||||
@@ -37,4 +37,14 @@ internal sealed class FakePlayerHost : IPlayerHost
|
||||
Failures.Add((stepIndex, reason));
|
||||
public List<TimeSpan> Delays { get; } = new();
|
||||
public void Delay(TimeSpan duration) => Delays.Add(duration);
|
||||
|
||||
// Camera restore tracking
|
||||
public record CameraRestoreCall(double[] Eye, double[] Target, double[] Up, double Fov);
|
||||
public List<CameraRestoreCall> CameraRestoreCalls { get; } = new();
|
||||
public bool CameraRestoreResult { get; set; } = true;
|
||||
public bool TryRestoreCamera(double[] eye, double[] target, double[] up, double fov)
|
||||
{
|
||||
CameraRestoreCalls.Add(new CameraRestoreCall(eye, target, up, fov));
|
||||
return CameraRestoreResult;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -273,6 +273,107 @@ steps:
|
||||
Assert.Equal("ctrl+c", host.Hotkeys[0]);
|
||||
}
|
||||
|
||||
// ---- camera restore -------------------------------------------------------
|
||||
|
||||
[Fact]
|
||||
public void CameraRestore_NoCameraSnapshot_HostNotCalled()
|
||||
{
|
||||
var engine = new PlayerEngine(new PlayerEngineOptions { PreserveTiming = false });
|
||||
var host = new FakePlayerHost();
|
||||
var scenario = new Scenario
|
||||
{
|
||||
Steps = { new Step { Kind = StepKind.Type, Value = "x" } },
|
||||
CameraSnapshot = null,
|
||||
};
|
||||
|
||||
engine.Run(scenario, host);
|
||||
|
||||
Assert.Empty(host.CameraRestoreCalls);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CameraRestore_HasCameraSnapshot_HostCalledWithCorrectValues()
|
||||
{
|
||||
var engine = new PlayerEngine(new PlayerEngineOptions { PreserveTiming = false });
|
||||
var host = new FakePlayerHost { CameraRestoreResult = true };
|
||||
var scenario = new Scenario
|
||||
{
|
||||
Steps = { new Step { Kind = StepKind.Type, Value = "x" } },
|
||||
CameraSnapshot = new ScenarioCameraSnapshot
|
||||
{
|
||||
Eye = new[] { 1.0, 2.0, 3.0 },
|
||||
Target = new[] { 4.0, 5.0, 6.0 },
|
||||
Up = new[] { 0.0, 1.0, 0.0 },
|
||||
Fov = 60.0,
|
||||
},
|
||||
};
|
||||
|
||||
engine.Run(scenario, host);
|
||||
|
||||
Assert.Single(host.CameraRestoreCalls);
|
||||
var call = host.CameraRestoreCalls[0];
|
||||
Assert.Equal(new[] { 1.0, 2.0, 3.0 }, call.Eye);
|
||||
Assert.Equal(new[] { 4.0, 5.0, 6.0 }, call.Target);
|
||||
Assert.Equal(new[] { 0.0, 1.0, 0.0 }, call.Up);
|
||||
Assert.Equal(60.0, call.Fov);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CameraRestore_HostReturnsFalse_PlaybackContinues()
|
||||
{
|
||||
var engine = new PlayerEngine(new PlayerEngineOptions { PreserveTiming = false });
|
||||
var host = new FakePlayerHost { CameraRestoreResult = false };
|
||||
var scenario = new Scenario
|
||||
{
|
||||
Steps =
|
||||
{
|
||||
new Step { Kind = StepKind.Type, Value = "BOX" },
|
||||
new Step { Kind = StepKind.Hotkey, Value = "enter" },
|
||||
},
|
||||
CameraSnapshot = new ScenarioCameraSnapshot
|
||||
{
|
||||
Eye = new[] { 0.0, 0.0, 10.0 },
|
||||
Target = new double[3],
|
||||
Up = new[] { 0.0, 1.0, 0.0 },
|
||||
Fov = 45.0,
|
||||
},
|
||||
};
|
||||
|
||||
engine.Run(scenario, host);
|
||||
|
||||
// Even though restore returned false, all steps should still run
|
||||
Assert.Single(host.Types);
|
||||
Assert.Equal("BOX", host.Types[0]);
|
||||
Assert.Single(host.Hotkeys);
|
||||
Assert.Empty(host.Failures);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ScenarioLoader_ParsesCameraSnapshot()
|
||||
{
|
||||
const string yaml = """
|
||||
name: with-camera
|
||||
camera_snapshot:
|
||||
eye: [1.0, 2.0, 3.0]
|
||||
target: [4.0, 5.0, 6.0]
|
||||
up: [0.0, 1.0, 0.0]
|
||||
fov: 60.0
|
||||
steps: []
|
||||
""";
|
||||
var s = ScenarioLoader.LoadFromString(yaml);
|
||||
Assert.NotNull(s.CameraSnapshot);
|
||||
Assert.Equal(new[] { 1.0, 2.0, 3.0 }, s.CameraSnapshot!.Eye);
|
||||
Assert.Equal(60.0, s.CameraSnapshot.Fov);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ScenarioLoader_NoCameraSnapshot_ReturnsNull()
|
||||
{
|
||||
const string yaml = "name: no-camera\nsteps: []\n";
|
||||
var s = ScenarioLoader.LoadFromString(yaml);
|
||||
Assert.Null(s.CameraSnapshot);
|
||||
}
|
||||
|
||||
private static string LocateEngineSource([CallerFilePath] string here = "")
|
||||
{
|
||||
// here = .../tests/Recordingtest.Player.Tests/PlayerEngineTests.cs
|
||||
|
||||
@@ -446,4 +446,126 @@ public class RecorderTests
|
||||
Console.SetError(stderr);
|
||||
}
|
||||
}
|
||||
|
||||
// ── BuildAnchored tests ───────────────────────────────────────────────────
|
||||
|
||||
[Fact]
|
||||
public void BuildAnchored_ElementHasAutomationId_PathToSelf_OffsetRelativeToSelf()
|
||||
{
|
||||
// Element has AutomationId → anchor is the element itself.
|
||||
var btn = new FakeElement
|
||||
{
|
||||
ClassName = "Button",
|
||||
AutomationId = "BoxCmd",
|
||||
BoundingRectangle = (100, 200, 200, 50),
|
||||
};
|
||||
|
||||
var (path, ox, oy) = ElementPathBuilder.BuildAnchored(btn, 150, 220);
|
||||
|
||||
Assert.Equal("Button[@AutomationId='BoxCmd']", path);
|
||||
// (150-100)/200 = 0.25, (220-200)/50 = 0.4
|
||||
Assert.Equal(0.25, ox, 6);
|
||||
Assert.Equal(0.40, oy, 6);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void BuildAnchored_CanvasInsideViewport_AnchorToViewport()
|
||||
{
|
||||
// Canvas (generic) inside HmEGViewport (distinctive custom class, no AutomationId)
|
||||
// inside Window (has AutomationId).
|
||||
// Expected: anchor = HmEGViewport because it is identifiable by ClassName
|
||||
// even without AutomationId, and Canvas is a generic class that is skipped.
|
||||
var window = new FakeElement
|
||||
{
|
||||
ClassName = "Window",
|
||||
AutomationId = "MainWnd",
|
||||
BoundingRectangle = (0, 0, 1920, 1080),
|
||||
};
|
||||
var viewport = new FakeElement
|
||||
{
|
||||
ClassName = "HmEGViewport",
|
||||
BoundingRectangle = (0, 40, 1920, 1040),
|
||||
Parent = window,
|
||||
};
|
||||
var canvas = new FakeElement
|
||||
{
|
||||
ClassName = "Canvas",
|
||||
BoundingRectangle = (0, 40, 1920, 1040),
|
||||
Parent = viewport,
|
||||
};
|
||||
|
||||
// Click at (960, 560)
|
||||
var (path, ox, oy) = ElementPathBuilder.BuildAnchored(canvas, 960, 560);
|
||||
|
||||
// Anchor is HmEGViewport (distinctive ClassName, skips Canvas which is generic).
|
||||
// Full path includes Window ancestor for resolution.
|
||||
Assert.Equal("Window[@AutomationId='MainWnd']/HmEGViewport", path);
|
||||
// Offset relative to HmEGViewport (0,40,1920,1040):
|
||||
// x = (960-0)/1920 = 0.5, y = (560-40)/1040 = 0.5
|
||||
Assert.Equal(0.5, ox, 6);
|
||||
Assert.Equal(0.5, oy, 6);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void BuildAnchored_NoAncestorHasAutomationId_FallsBackToFullPath()
|
||||
{
|
||||
// Orphan element with no AutomationId anywhere in chain.
|
||||
var canvas = new FakeElement
|
||||
{
|
||||
ClassName = "Canvas",
|
||||
BoundingRectangle = (0, 0, 500, 400),
|
||||
};
|
||||
|
||||
var (path, ox, oy) = ElementPathBuilder.BuildAnchored(canvas, 250, 200);
|
||||
|
||||
Assert.Equal("Canvas", path);
|
||||
Assert.Equal(0.5, ox, 6);
|
||||
Assert.Equal(0.5, oy, 6);
|
||||
}
|
||||
|
||||
// ── Camera snapshot ───────────────────────────────────────────────────────
|
||||
|
||||
[Fact]
|
||||
public void TryCaptureCamera_UnreachableSidecar_ReturnsNull()
|
||||
{
|
||||
// Port 19999 is almost certainly not listening.
|
||||
var result = Program.TryCaptureCamera("http://localhost:19999");
|
||||
Assert.Null(result);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ScenarioWriter_WithCameraSnapshot_RoundTripsCorrectly()
|
||||
{
|
||||
var s = new Scenario
|
||||
{
|
||||
Name = "cam-test",
|
||||
CameraSnapshot = new RecordedCameraSnapshot
|
||||
{
|
||||
Eye = new[] { 1.0, 2.0, 3.0 },
|
||||
Target = new[] { 4.0, 5.0, 6.0 },
|
||||
Up = new[] { 0.0, 1.0, 0.0 },
|
||||
Fov = 60.0,
|
||||
},
|
||||
};
|
||||
|
||||
var yaml = ScenarioWriter.Serialize(s);
|
||||
Assert.Contains("camera_snapshot:", yaml);
|
||||
Assert.Contains("eye:", yaml);
|
||||
Assert.Contains("fov:", yaml);
|
||||
|
||||
var parsed = ScenarioWriter.Deserialize(yaml);
|
||||
Assert.NotNull(parsed.CameraSnapshot);
|
||||
Assert.Equal(new[] { 1.0, 2.0, 3.0 }, parsed.CameraSnapshot!.Eye);
|
||||
Assert.Equal(60.0, parsed.CameraSnapshot.Fov);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ScenarioWriter_NullCameraSnapshot_DoesNotEmitField()
|
||||
{
|
||||
var s = new Scenario { Name = "no-cam", CameraSnapshot = null };
|
||||
var yaml = ScenarioWriter.Serialize(s);
|
||||
// YamlDotNet with Preserve will emit null values; test that it at least roundtrips.
|
||||
var parsed = ScenarioWriter.Deserialize(yaml);
|
||||
Assert.Null(parsed.CameraSnapshot);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,6 +21,7 @@ public class ChainedEngineStateProviderTests
|
||||
public CameraSnapshot GetCamera() => Camera;
|
||||
public SceneSnapshot GetScene() => Scene;
|
||||
public bool GetRenderComplete() => Render;
|
||||
public void SetCamera(CameraSnapshot snapshot) { /* tracked if needed */ }
|
||||
}
|
||||
|
||||
[Fact]
|
||||
|
||||
@@ -13,6 +13,7 @@ public class StateRouterTests
|
||||
public CameraSnapshot GetCamera() => new(new double[] { 1, 2, 3 }, new double[] { 0, 0, 0 }, new double[] { 0, 0, 1 }, 45);
|
||||
public SceneSnapshot GetScene() => new(7, "doc.hmeg");
|
||||
public bool GetRenderComplete() => true;
|
||||
public void SetCamera(CameraSnapshot snapshot) { /* no-op in tests */ }
|
||||
}
|
||||
|
||||
private sealed class FaultyProvider : IEngineStateProvider
|
||||
@@ -21,6 +22,7 @@ public class StateRouterTests
|
||||
public CameraSnapshot GetCamera() => throw new InvalidOperationException();
|
||||
public SceneSnapshot GetScene() => throw new InvalidOperationException();
|
||||
public bool GetRenderComplete() => throw new InvalidOperationException();
|
||||
public void SetCamera(CameraSnapshot snapshot) => throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
|
||||
Reference in New Issue
Block a user