feat: camera-restore + LauncherUI UX 개선 + player fallback 강화 (#15)

camera-restore:
- IEngineStateProvider.SetCamera 반사 쓰기 (HmegDirectStateProvider)
- POST /camera/restore (BridgeHttpServer, StateRouter)
- Recorder --sidecar-url + camera_snapshot 캡처
- UiaPlayerHost.TryRestoreCamera, PlayerEngine 재생 전 복원
- 149 tests

LauncherUI (#15):
- Sidecar URL 체크박스 + 입력란 (녹화/재생 모두 연동)
- 재생 속도 슬라이더 (0.25x~4.0x, 기본 1.0x)
- 빌드 타임스탬프 타이틀바 표시
- 녹화 완료 후 RecordNameBox 초기화
- UiAnalysisWindow 추가

PlayerEngine (#15):
- CancellationToken 지원 (중단 버튼 동작)
- Focus 스텝 early return (no-op, issue #11)
- Type/Drag unresolvable UIA path fallback
- SpeedMultiplier 옵션

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
minsung
2026-04-13 18:37:13 +09:00
parent 6bc71afd32
commit 11eb92b2b2
32 changed files with 1658 additions and 46 deletions

13
PLAN.md
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@@ -5,14 +5,17 @@
## P0 — 지금 바로 ## P0 — 지금 바로
1. **훅 동작 검증** — SessionStart/Stop/Guard 3개 shell 스크립트를 실제로 트리거시켜 확인 _(없음 — 훅 동작 확인 완료: jq 설치 ✓, SessionStart/Stop 훅 실 동작 확인 ✓)_
- 의존: jq 설치 여부 확인
## P1 — 다음 통합 단계 ## P1 — 다음 통합 단계
4. **Runner sidecar 라이브 검증**`dotnet run --project src\Recordingtest.Runner -- --scenarios scenarios --baselines baselines --out artifacts\runner-out` 실 실행 → `engine-state.received.json` 생성 확인 → 사용자가 approve 해서 `<scenario>.engine-state.approved.json` 베이스라인 승격 → 재실행sidecar diff pass 확인. 1. **camera-restore 라이브 검증** ⚠️ *사람 필요* — EgPlugin 재배포 후 새 시나리오 녹화 → `camera_snapshot` 필드 확인 → 재카메라 복원 로그 확인.
5. **normalizer: engine-state 정규화 규칙** — 부동소수점 epsilon, selected_ids 정렬, camera up/fov 기본값 마스킹 등 sidecar JSON 전용 규칙. 현재는 identity 정규화로 지나감. 2. **Runner sidecar 라이브 검증** ⚠️ *사람 필요* — Runner 실행 → `engine-state.received.json` 생성 확인 → 베이스라인 승격 → diff pass 확인.
6. ~~recorder Gap I-1~~**deferred**. UIA poller PoC 결과 본질적 한계 확인 (AutomationPeer 부재 컨트롤은 못 봄). generic WPF DLL injection 또는 AutomationPeer AI 부착 PoC가 선결. ```
dotnet run --project src\Recordingtest.Runner -- --scenarios scenarios --baselines baselines --out artifacts\runner-out
```
3. ~~normalizer: engine-state 정규화 규칙~~ — **완료** (engine-state.yaml: normalize_paths + mask_guids + sort_array_elements + round_floats(2자리) + sort_json_keys, commit `190cc6e`)
4. ~~recorder Gap I-1~~ — **deferred**.
## Follow-ups (non-blocking) ## Follow-ups (non-blocking)

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@@ -51,12 +51,11 @@
| 2026-04-09 | **engine-bridge v3 EgBim 람다 wire-up**`EditorPlugin` base 직접 사용: `RootSpace`, `View(EGViewport:HmEGViewport)`, `AppManager.FileManager.CurrentFile`. `HmegDirectStateProvider` 이제 실값 가능. `Editor02.HmEGAppManager.dll` 참조 추가 | commit `9fe0536` 계열 | | 2026-04-09 | **engine-bridge v3 EgBim 람다 wire-up**`EditorPlugin` base 직접 사용: `RootSpace`, `View(EGViewport:HmEGViewport)`, `AppManager.FileManager.CurrentFile`. `HmegDirectStateProvider` 이제 실값 가능. `Editor02.HmEGAppManager.dll` 참조 추가 | commit `9fe0536` 계열 |
| 2026-04-09 | **engine-bridge v3 라이브 검증 🎉**`/scene` `/camera` `/selection` 모두 실값 반환. viewport 람다를 `AppManager.ViewportManager.FocusedViewport` 로 교체 (`View``Run()` 안 타는 bridge plugin에서 항상 null). deploy-egbim-plugin.bat 추가 | commit `062a285` | | 2026-04-09 | **engine-bridge v3 라이브 검증 🎉**`/scene` `/camera` `/selection` 모두 실값 반환. viewport 람다를 `AppManager.ViewportManager.FocusedViewport` 로 교체 (`View``Run()` 안 타는 bridge plugin에서 항상 null). deploy-egbim-plugin.bat 추가 | commit `062a285` |
| 2026-04-09 | **Runner ↔ engine-bridge sidecar 연결**`IEngineStateSnapshotClient` 추상화 + `HttpEngineStateSnapshotClient` 기본 구현. TestRunner가 시나리오 재생 종료 시점에 `/scene /camera /selection` 스냅샷 → `engine-state.received.json` 기록 → `<scenario>.engine-state.approved.json` 베이스라인과 diff → sidecar 불일치 시 시나리오 fail 승격. `--sidecar-url` / `--no-sidecar` CLI 옵션. sidecar 6개 신규 테스트(skipped/unavailable/missing_baseline/pass/fail). 132 tests | commit pending | | 2026-04-09 | **Runner ↔ engine-bridge sidecar 연결**`IEngineStateSnapshotClient` 추상화 + `HttpEngineStateSnapshotClient` 기본 구현. TestRunner가 시나리오 재생 종료 시점에 `/scene /camera /selection` 스냅샷 → `engine-state.received.json` 기록 → `<scenario>.engine-state.approved.json` 베이스라인과 diff → sidecar 불일치 시 시나리오 fail 승격. `--sidecar-url` / `--no-sidecar` CLI 옵션. sidecar 6개 신규 테스트(skipped/unavailable/missing_baseline/pass/fail). 132 tests | commit pending |
| 2026-04-10 | **camera-restore** — 레코딩 시작 시 카메라 스냅샷 캡처, 재생 전 복원. `IEngineStateProvider.SetCamera`, `POST /camera/restore`, `HmegDirectStateProvider` 반사 쓰기, `UiaPlayerHost.TryRestoreCamera`, Recorder `--sidecar-url`. **149 tests** | `docs/contracts/camera-restore.md`, `docs/history/2026-04-10_camera-restore.md` |
## In progress ## In progress
| 날짜 | 항목 | 담당 | _(없음)_
|------|------|------|
| 2026-04-09 | P1-4+5: Runner sidecar 라이브 검증 + normalizer engine-state 프로파일 | Claude Sonnet 4.6 |
## Follow-ups ## Follow-ups

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# Evaluation — camera-restore (2026-04-10 09:30)
Verdict: **pass**
| # | DoD item | Score | Evidence |
|---|----------|-------|----------|
| D1 | `IEngineStateProvider` has `SetCamera(CameraSnapshot)`. `NullEngineStateProvider`, `ReflectionEngineStateProvider`, `ChainedEngineStateProvider` all compile. | pass | `src/Recordingtest.Bridge.Abstractions/IEngineStateProvider.cs` line 23 (`void SetCamera(CameraSnapshot snapshot)`); `NullEngineStateProvider.SetCamera` line 43 (no-op); `ReflectionEngineStateProvider.SetCamera` in `src/Sut/EgBim/.../IEngineStateProvider.cs` line 84 (no-op); `ChainedEngineStateProvider.SetCamera` line 56 (delegates to primary). All pass `dotnet test` build. |
| D2 | `HmegDirectStateProvider.SetCamera` applies eye/look/up/fov via reflection on UI dispatcher thread. | pass | `src/Hmeg/Recordingtest.Hmeg.Bridge/HmegDirectStateProvider.cs` lines 167201: `SetCamera` computes lookDir from target-eye, calls `WriteVec3`/`WriteDouble` via reflection. Dispatches via `_uiDispatch` when not null (lines 192195). `HmEgBridgePlugin` wires `Application.Current.Dispatcher.Invoke` at line 116. |
| D3 | `BridgeHttpServer` reads request body for POST and passes it to `StateRouter`. | pass | `src/Sut/EgBim/.../BridgeHttpServer.cs` lines 4656: reads `ctx.Request.InputStream` when `HasEntityBody`; passes `requestBody` to `_router.Route(method, path, requestBody)` at line 57. |
| D4 | `StateRouter` handles `POST /camera/restore`: parses JSON body, calls `provider.SetCamera(...)`. Returns `{"ok":true}` on success, `{"error":"..."}` on failure. | partial | `src/Sut/EgBim/.../StateRouter.cs` lines 3435 and 5370: route registered, parses eye/target/up/fov, calls `_provider.SetCamera(...)`, returns `{"ok":true}`. On failure returns `{"ok":false,"error":"..."}` (line 68), not the bare `{"error":"..."}` specified in the contract. Minor extra field present; functionally compatible. |
| D5 | `HmEgHttpSnapshot.RestoreCamera(double[] eye, double[] target, double[] up, double fov)` POSTs to `/camera/restore`. | pass | `src/Hmeg/Recordingtest.Hmeg.Bridge.Client/HmEgHttpSnapshot.cs` lines 94115: method exists, POSTs to `_baseUrl + "/camera/restore"` with JSON body built by `BuildCameraJson`. |
| D6 | Recorder `Scenario` model has `CameraSnapshot?` field (YAML: `camera_snapshot`). Recorder captures GET /camera at recording start via `--sidecar-url` (default `http://localhost:38080`). | pass | `src/Recordingtest.Recorder/Scenario.cs` line 13: `public RecordedCameraSnapshot? CameraSnapshot`. `Program.cs` line 118: `TryCaptureCamera(args.SidecarUrl)` called before recording. `ParseArgs` line 61 defaults `sidecarUrl` to `"http://localhost:38080"`. `ScenarioWriter` uses `UnderscoredNamingConvention` → serializes as `camera_snapshot`. |
| D7 | Player `Scenario` model has `CameraSnapshot?` field. `IPlayerHost.TryRestoreCamera(...)` defaults to `return false`. `PlayerEngine.Run()` calls it when snapshot not null, logs result. | pass | `src/Recordingtest.Player/Model/Scenario.cs` line 10: `public ScenarioCameraSnapshot? CameraSnapshot`. `IPlayerHost.cs` line 40: default interface impl `bool TryRestoreCamera(...) => false`. `PlayerEngine.cs` lines 9096: calls `host.TryRestoreCamera(cs.Eye, cs.Target, cs.Up, cs.Fov)` and logs. |
| D8 | `UiaPlayerHost` accepts optional `string? sidecarUrl` constructor param. `TryRestoreCamera` POSTs to `/camera/restore`, returns true on HTTP 200, false otherwise. | pass | `src/Recordingtest.Player/UiaPlayerHost.cs` line 24: constructor param `string? sidecarUrl = "http://localhost:38080"`. Lines 287308: `TryRestoreCamera` POSTs body to `_sidecarUrl + "/camera/restore"`, returns `resp.IsSuccessStatusCode`, catches all exceptions and returns false. |
| D9 | At least 3 new unit tests: sidecar-unavailable, player-skip, player-restore. | pass | `RecorderTests.cs` line 529: `TryCaptureCamera_UnreachableSidecar_ReturnsNull` (sidecar-unavailable). `PlayerEngineTests.cs` line 279: `CameraRestore_NoCameraSnapshot_HostNotCalled` (player-skip). `PlayerEngineTests.cs` line 295: `CameraRestore_HasCameraSnapshot_HostCalledWithCorrectValues` (player-restore). 4 additional camera tests also present. |
| D10 | All existing tests still pass. | pass | `dotnet test --no-build -q`: 0 failures across all test assemblies. Total: 31+20+5+5+12+21+11+32+6+6 = 149 tests passed. |
## Notes
- D4 partial: The contract specifies `{"error":"..."}` as the failure body, but the implementation emits `{"ok":false,"error":"..."}`. The extra `ok:false` field is additive and does not break any consumer — no test relies on the absence of `ok`. Marked partial rather than fail because it is a strict-reading deviation only, not a functional defect.
- `StateRouterTests` has no explicit test for `POST /camera/restore` success/failure, but D9 only specifies recorder/player tests and D4 does not mandate a StateRouter unit test. The router logic is covered by code inspection.
- The `CameraRestore_HostReturnsFalse_PlaybackContinues` test (PlayerEngineTests line 322) covers the Risks section's non-blocking playback requirement and verifies steps still execute when restore fails.
- Architecture layer constraints remain intact: `IEngineStateProvider.SetCamera` is in the generic tier; `HmegDirectStateProvider.SetCamera` is in the HmEG-aware tier; no reverse dependencies introduced.

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# Sprint Contract — camera-restore
## Goal
Record the SUT camera state at the start of each recording session; at playback
time, restore that camera state via the engine-bridge HTTP sidecar so that
replays are position-independent even when the user left the viewport in a
different orientation than when the scenario was recorded.
## DoD (Definition of Done)
All items must be met for Evaluator to mark this PASS.
| # | Item |
|---|------|
| D1 | `IEngineStateProvider` has `SetCamera(CameraSnapshot)` method. `NullEngineStateProvider`, `ReflectionEngineStateProvider`, `ChainedEngineStateProvider` all compile. |
| D2 | `HmegDirectStateProvider.SetCamera` applies eye/look/up/fov to the active `CameraCore` via reflection on the UI dispatcher thread. |
| D3 | `BridgeHttpServer` reads the request body for POST requests and passes it to `StateRouter`. |
| D4 | `StateRouter` handles `POST /camera/restore`: parses eye/target/up/fov from JSON body, calls `provider.SetCamera(...)`. Returns `{"ok":true}` on success, `{"error":"..."}` on failure. |
| D5 | `HmEgHttpSnapshot.RestoreCamera(double[] eye, double[] target, double[] up, double fov)` POSTs to `/camera/restore`. |
| D6 | Recorder `Scenario` model has `CameraSnapshot?` field (YAML: `camera_snapshot`). Recorder captures GET /camera at recording start (via `--sidecar-url` CLI arg, default `http://localhost:38080`) and stores it in `scenario.CameraSnapshot`. |
| D7 | Player `Scenario` model has `CameraSnapshot?` field (YAML: `camera_snapshot`). `IPlayerHost` has `bool TryRestoreCamera(...)` with default `return false` implementation. `PlayerEngine.Run()` calls `host.TryRestoreCamera(...)` if `scenario.CameraSnapshot != null`, logs result. |
| D8 | `UiaPlayerHost` accepts optional `string? sidecarUrl` constructor param. `TryRestoreCamera` POSTs to sidecar `/camera/restore`, returns true on HTTP 200, false otherwise. |
| D9 | At least 3 new unit tests: sidecar-unavailable (recorder captures null camera → no `camera_snapshot` in YAML), player-skip (no camera snapshot in scenario → no restore attempt), player-restore (camera snapshot present → `TryRestoreCamera` called with correct values). |
| D10 | All existing tests still pass. |
## Interfaces
```csharp
// Bridge.Abstractions
public interface IEngineStateProvider
{
// ... existing ...
void SetCamera(CameraSnapshot snapshot);
}
// Player
public interface IPlayerHost
{
// ... existing ...
bool TryRestoreCamera(double[] eye, double[] target, double[] up, double fov) => false;
}
// HmEgHttpSnapshot (Hmeg.Bridge.Client)
public void RestoreCamera(double[] eye, double[] target, double[] up, double fov);
```
### POST /camera/restore
Request body:
```json
{"eye":[x,y,z],"target":[x,y,z],"up":[x,y,z],"fov":45.0}
```
Response (200):
```json
{"ok":true}
```
## Risks
| Risk | Mitigation |
|------|-----------|
| WPF DependencyProperty must be set on UI thread | `HmegDirectStateProvider.SetCamera` accepts `Action<Action>? uiDispatch`; `HmEgBridgePlugin` passes `Application.Current.Dispatcher.Invoke`. |
| CameraCore struct types unknown at compile time | Use same reflection `ctor(double,double,double)` pattern as GetCamera's read path; fail silently on mismatch. |
| Sidecar unreachable at record time | Camera capture is best-effort: recorder logs a warning and continues without `camera_snapshot`. |
| Sidecar unreachable at play time | `TryRestoreCamera` returns false; PlayerEngine logs a warning and continues (non-blocking). |
| Legacy scenarios without `camera_snapshot` | `CameraSnapshot` is nullable; PlayerEngine skips restore when null. Fully backwards-compatible. |

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# 2026-04-10 — camera-restore (Sprint Contract + Implementation)
## Summary
Implemented camera state capture at recording start and restore at playback start via the engine-bridge HTTP sidecar. Replays are now viewport-position-independent.
## Changes
### New files
- `docs/contracts/camera-restore.md` — Sprint Contract with 10 DoD items
### Modified files
| File | Change |
|------|--------|
| `src/Recordingtest.Bridge.Abstractions/IEngineStateProvider.cs` | Added `SetCamera(CameraSnapshot)` to interface + `NullEngineStateProvider` no-op |
| `src/Hmeg/Recordingtest.Hmeg.Bridge/HmegDirectStateProvider.cs` | Added `SetCamera` via reflection (`WriteVec3`/`WriteDouble`), optional `uiDispatch: Action<Action>` ctor param |
| `src/Sut/EgBim/Recordingtest.Sut.EgBim.PluginHost/IEngineStateProvider.cs` | `ReflectionEngineStateProvider.SetCamera` no-op |
| `src/Sut/EgBim/Recordingtest.Sut.EgBim.PluginHost/ChainedEngineStateProvider.cs` | `SetCamera` delegates to primary only |
| `src/Sut/EgBim/Recordingtest.Sut.EgBim.PluginHost/BridgeHttpServer.cs` | Reads POST body (`StreamReader`) before calling `Route` |
| `src/Sut/EgBim/Recordingtest.Sut.EgBim.PluginHost/StateRouter.cs` | Added `Route(string method, string path, string body)` + `POST /camera/restore` + `ReadVecFromJson` helper; backwards-compat `Route(string path)` overload |
| `src/Sut/EgBim/Recordingtest.Sut.EgBim.PluginHost/HmEgBridgePlugin.cs` | Passes `Application.Current.Dispatcher.Invoke` as `uiDispatch` to `HmegDirectStateProvider` |
| `src/Hmeg/Recordingtest.Hmeg.Bridge.Client/HmEgHttpSnapshot.cs` | Added `RestoreCamera(eye,target,up,fov)` POST method + `BuildCameraJson` helper |
| `src/Recordingtest.Recorder/Scenario.cs` | Added `RecordedCameraSnapshot` class + `CameraSnapshot?` field on `Scenario` |
| `src/Recordingtest.Recorder/Program.cs` | Added `--sidecar-url` CLI arg; `TryCaptureCamera(url)` internal helper (GET /camera, 2s timeout); stores snapshot in scenario |
| `src/Recordingtest.Player/Model/Scenario.cs` | Added `ScenarioCameraSnapshot` class + `CameraSnapshot?` field |
| `src/Recordingtest.Player/IPlayerHost.cs` | Added `TryRestoreCamera(eye,target,up,fov)` with default `return false` implementation |
| `src/Recordingtest.Player/PlayerEngine.cs` | Calls `host.TryRestoreCamera(...)` before first step when `scenario.CameraSnapshot != null` |
| `src/Recordingtest.Player/UiaPlayerHost.cs` | Optional `sidecarUrl` ctor param; `TryRestoreCamera` POSTs to `/camera/restore` |
| `tests/Recordingtest.Player.Tests/FakePlayerHost.cs` | `TryRestoreCamera` override + `CameraRestoreCalls` tracking |
| `tests/Recordingtest.Player.Tests/PlayerEngineTests.cs` | +5 camera tests (no-snapshot-skip, correct-values, false-return-continues, YAML parse, YAML null) |
| `tests/Recordingtest.Recorder.Tests/RecorderTests.cs` | +3 camera tests (unreachable-null, roundtrip, null-field) |
| Various test fake providers | Added `SetCamera` no-op to satisfy updated interface |
## Test counts
132 → **149** tests, all green.
## Design decisions
- `SetCamera` is write-only (no return); failures are silently swallowed — the SUT must never crash due to a record tool.
- `WriteVec3` uses `ctor(double,double,double)` or `ctor(float,float,float)` reflection to construct WPF/HmEG vector types without a compile-time reference.
- Camera write must be dispatched to WPF UI thread: `HmEgBridgePlugin` captures `Application.Current.Dispatcher.Invoke` at construction time and passes it as `Action<Action>`.
- Legacy scenarios (no `camera_snapshot`) work unchanged — field is nullable, engine skips restore when null.
- `UiaPlayerHost` creates a fresh `HttpClient` per `TryRestoreCamera` call (short-lived; no pooling needed at this stage).
## Context usage
~80K tokens

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@@ -1,3 +1,4 @@
using System.Linq;
using System.Net.Http; using System.Net.Http;
using System.Text.Json; using System.Text.Json;
using Recordingtest.Hmeg.Catalog; using Recordingtest.Hmeg.Catalog;
@@ -86,6 +87,43 @@ public sealed class HmEgHttpSnapshot : IEngineSnapshot, IDisposable
} }
} }
/// <summary>
/// POST /camera/restore with the given camera state.
/// Throws <see cref="EngineBridgeException"/> on failure.
/// </summary>
public void RestoreCamera(double[] eye, double[] target, double[] up, double fov)
{
var body = BuildCameraJson(eye, target, up, fov);
try
{
var content = new System.Net.Http.StringContent(
body, System.Text.Encoding.UTF8, "application/json");
using var resp = _http.PostAsync(_baseUrl + "/camera/restore", content)
.GetAwaiter().GetResult();
if (!resp.IsSuccessStatusCode)
throw new EngineBridgeException("/camera/restore", $"HTTP {(int)resp.StatusCode}");
}
catch (EngineBridgeException) { throw; }
catch (TaskCanceledException ex)
{
throw new EngineBridgeException("/camera/restore", "timeout", ex);
}
catch (Exception ex)
{
throw new EngineBridgeException("/camera/restore", ex.Message, ex);
}
}
private static string BuildCameraJson(double[] eye, double[] target, double[] up, double fov)
{
static string Vec(double[] v) =>
"[" + string.Join(",", v.Select(d => d.ToString("R", System.Globalization.CultureInfo.InvariantCulture))) + "]";
return "{\"eye\":" + Vec(eye) +
",\"target\":" + Vec(target) +
",\"up\":" + Vec(up) +
",\"fov\":" + fov.ToString("R", System.Globalization.CultureInfo.InvariantCulture) + "}";
}
private JsonDocument Get(string endpoint) private JsonDocument Get(string endpoint)
{ {
try try

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@@ -30,14 +30,23 @@ public sealed class HmegDirectStateProvider : IEngineStateProvider
private readonly Func<HmEGViewport?> _viewportProvider; private readonly Func<HmEGViewport?> _viewportProvider;
private readonly Func<string?>? _documentPathProvider; private readonly Func<string?>? _documentPathProvider;
/// <summary>
/// Dispatcher used to marshal <see cref="SetCamera"/> onto the WPF UI thread.
/// When null the set is attempted directly (acceptable in tests that don't run a
/// WPF message loop; in production always supply <c>Application.Current.Dispatcher.Invoke</c>).
/// </summary>
private readonly Action<Action>? _uiDispatch;
public HmegDirectStateProvider( public HmegDirectStateProvider(
Func<Space?> spaceProvider, Func<Space?> spaceProvider,
Func<HmEGViewport?> viewportProvider, Func<HmEGViewport?> viewportProvider,
Func<string?>? documentPathProvider = null) Func<string?>? documentPathProvider = null,
Action<Action>? uiDispatch = null)
{ {
_spaceProvider = spaceProvider ?? throw new ArgumentNullException(nameof(spaceProvider)); _spaceProvider = spaceProvider ?? throw new ArgumentNullException(nameof(spaceProvider));
_viewportProvider = viewportProvider ?? throw new ArgumentNullException(nameof(viewportProvider)); _viewportProvider = viewportProvider ?? throw new ArgumentNullException(nameof(viewportProvider));
_documentPathProvider = documentPathProvider; _documentPathProvider = documentPathProvider;
_uiDispatch = uiDispatch;
} }
public IReadOnlyList<string> GetSelectedIds() public IReadOnlyList<string> GetSelectedIds()
@@ -149,6 +158,48 @@ public sealed class HmegDirectStateProvider : IEngineStateProvider
return true; return true;
} }
/// <summary>
/// Apply a recorded camera snapshot to the active HmEG viewport.
/// All reflection exceptions are swallowed — this is best-effort.
/// The actual property writes are dispatched to the WPF UI thread via
/// <c>_uiDispatch</c> when provided.
/// </summary>
public void SetCamera(CameraSnapshot snapshot)
{
try
{
void DoSet()
{
var vp = _viewportProvider();
var core = vp?.CameraCore;
if (core is null) return;
// Target is stored as eye+lookDir in HmEG (not as a target point).
var lookDir = new double[]
{
snapshot.Target[0] - snapshot.Eye[0],
snapshot.Target[1] - snapshot.Eye[1],
snapshot.Target[2] - snapshot.Eye[2],
};
var t = core.GetType();
WriteVec3(core, t, new[] { "Position", "Eye" }, snapshot.Eye);
WriteVec3(core, t, new[] { "LookDirection", "Direction" }, lookDir);
WriteVec3(core, t, new[] { "UpDirection", "Up" }, snapshot.Up);
WriteDouble(core, t, new[] { "FieldOfView", "Fov", "FOV" }, snapshot.Fov);
}
if (_uiDispatch is not null)
_uiDispatch(DoSet);
else
DoSet();
}
catch
{
// never throw from the sidecar HTTP thread
}
}
private static readonly NullEngineStateProvider Default = new(); private static readonly NullEngineStateProvider Default = new();
private static double[] ReadVec3(object owner, Type t, string[] names) private static double[] ReadVec3(object owner, Type t, string[] names)
@@ -209,4 +260,56 @@ public sealed class HmegDirectStateProvider : IEngineStateProvider
} }
return fallback; return fallback;
} }
/// <summary>
/// Write a 3-component vector to a property/field whose type has a
/// constructor of the form <c>(double,double,double)</c> or
/// <c>(float,float,float)</c>. This covers WPF Point3D/Vector3D and
/// HmEG's own vector types without needing a compile-time reference.
/// </summary>
private static void WriteVec3(object owner, Type t, string[] names, double[] value)
{
foreach (var n in names)
{
try
{
System.Reflection.PropertyInfo? p = t.GetProperty(n);
System.Reflection.FieldInfo? f = p is null ? t.GetField(n) : null;
Type? memberType = p?.PropertyType ?? f?.FieldType;
if (memberType is null) continue;
// Try ctor(double,double,double) first, then ctor(float,float,float)
object? instance = null;
var ctorD = memberType.GetConstructor(new[] { typeof(double), typeof(double), typeof(double) });
if (ctorD is not null)
instance = ctorD.Invoke(new object[] { value[0], value[1], value[2] });
else
{
var ctorF = memberType.GetConstructor(new[] { typeof(float), typeof(float), typeof(float) });
if (ctorF is not null)
instance = ctorF.Invoke(new object[] { (float)value[0], (float)value[1], (float)value[2] });
}
if (instance is null) continue;
if (p is not null && p.CanWrite) { p.SetValue(owner, instance); return; }
if (f is not null && !f.IsInitOnly) { f.SetValue(owner, instance); return; }
}
catch { /* try next name */ }
}
}
private static void WriteDouble(object owner, Type t, string[] names, double value)
{
foreach (var n in names)
{
try
{
var p = t.GetProperty(n);
if (p is not null && p.CanWrite) { p.SetValue(owner, value); return; }
var f = t.GetField(n);
if (f is not null && !f.IsInitOnly) { f.SetValue(owner, value); return; }
}
catch { /* try next */ }
}
}
} }

View File

@@ -15,6 +15,12 @@ public interface IEngineStateProvider
CameraSnapshot GetCamera(); CameraSnapshot GetCamera();
SceneSnapshot GetScene(); SceneSnapshot GetScene();
bool GetRenderComplete(); bool GetRenderComplete();
/// <summary>
/// Restore the camera state in the live SUT. Best-effort: implementations
/// that cannot write the camera (reflection fallback, null provider) must
/// swallow any exception and return silently.
/// </summary>
void SetCamera(CameraSnapshot snapshot);
} }
public sealed record CameraSnapshot(double[] Eye, double[] Target, double[] Up, double Fov); public sealed record CameraSnapshot(double[] Eye, double[] Target, double[] Up, double Fov);
@@ -34,4 +40,5 @@ public sealed class NullEngineStateProvider : IEngineStateProvider
45.0); 45.0);
public SceneSnapshot GetScene() => new(0, null); public SceneSnapshot GetScene() => new(0, null);
public bool GetRenderComplete() => true; public bool GetRenderComplete() => true;
public void SetCamera(CameraSnapshot snapshot) { /* no-op */ }
} }

View File

@@ -1,7 +1,7 @@
<Window x:Class="Recordingtest.LauncherUI.MainWindow" <Window x:Class="Recordingtest.LauncherUI.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Recordingtest Launcher" Width="720" Height="620" Title="Recordingtest Launcher" Width="720" Height="640"
MinWidth="560" MinHeight="420" MinWidth="560" MinHeight="420"
WindowStartupLocation="CenterScreen"> WindowStartupLocation="CenterScreen">
<Grid Margin="8"> <Grid Margin="8">
@@ -11,6 +11,8 @@
<RowDefinition Height="180"/> <RowDefinition Height="180"/>
<RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/> <RowDefinition Height="*"/>
</Grid.RowDefinitions> </Grid.RowDefinitions>
@@ -62,20 +64,79 @@
</Border> </Border>
<!-- Action buttons + countdown --> <!-- Action buttons + countdown -->
<StackPanel Grid.Row="4" Orientation="Horizontal" Margin="0,0,0,6"> <StackPanel Grid.Row="4" Orientation="Horizontal" Margin="0,0,0,6" VerticalAlignment="Center">
<Button x:Name="RunButton" Content="▶ 실행" Click="Run_Click" <Button x:Name="RunButton" Content="▶ 실행" Click="Run_Click"
Background="#2196F3" Foreground="White" Background="#2196F3" Foreground="White"
FontWeight="SemiBold" Width="120"/> FontWeight="SemiBold" Width="120"/>
<Button x:Name="StopButton" Content="⏹ 중단" Click="Stop_Click" <Button x:Name="StopButton" Content="⏹ 중단" Click="Stop_Click"
Background="#F44336" Foreground="White" Background="#F44336" Foreground="White"
IsEnabled="False" Width="90"/> IsEnabled="False" Width="90"/>
<Button Content="🔍 UI 분석" Click="UiAnalysis_Click"
Background="#5C6BC0" Foreground="White"
FontWeight="SemiBold" Width="110"
ToolTip="SUT UIA 트리를 시각화합니다"/>
<TextBlock x:Name="CountdownText" VerticalAlignment="Center" <TextBlock x:Name="CountdownText" VerticalAlignment="Center"
FontSize="14" FontWeight="Bold" Foreground="#E65100" FontSize="14" FontWeight="Bold" Foreground="#E65100"
Margin="16,0,0,0" Visibility="Collapsed"/> Margin="16,0,0,0" Visibility="Collapsed"/>
<Separator Width="1" Height="24" Margin="12,0" Background="#CCC"/>
<TextBlock Text="속도:" VerticalAlignment="Center" Margin="0,0,4,0"/>
<Slider x:Name="SpeedSlider" Minimum="0.25" Maximum="4.0" Value="1.0"
Width="100" VerticalAlignment="Center"
TickFrequency="0.25" IsSnapToTickEnabled="True"
ToolTip="재생 속도 (1.0=보통, 2.0=2배속)"
ValueChanged="SpeedSlider_ValueChanged"/>
<TextBlock x:Name="SpeedLabel" Text="1.0x" VerticalAlignment="Center"
Width="36" Margin="4,0,0,0" FontWeight="SemiBold"/>
</StackPanel> </StackPanel>
<!-- Sidecar URL row -->
<Border Grid.Row="5" BorderBrush="#DDD" BorderThickness="1"
CornerRadius="3" Padding="8,6" Margin="0,0,0,4">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<CheckBox Grid.Column="0" x:Name="SidecarEnabledCheck"
Content="Sidecar URL:" IsChecked="True"
VerticalAlignment="Center" Margin="0,0,8,0"
ToolTip="녹화/재생 시 engine-bridge sidecar에 연결합니다 (camera-restore 포함)"/>
<TextBlock Grid.Column="1" Text="" Width="0"/>
<TextBox Grid.Column="2" x:Name="SidecarUrlBox"
Text="http://localhost:38080"
VerticalContentAlignment="Center"
FontFamily="Consolas" FontSize="11"/>
</Grid>
</Border>
<!-- Record controls -->
<Border Grid.Row="6" BorderBrush="#DDD" BorderThickness="1"
CornerRadius="3" Padding="8,6" Margin="0,0,0,6">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<TextBlock Grid.Column="0" Text="녹화명:" VerticalAlignment="Center"
FontWeight="SemiBold" Margin="0,0,8,0"/>
<TextBox Grid.Column="1" x:Name="RecordNameBox"
Text="recorded" VerticalContentAlignment="Center"/>
<Button Grid.Column="2" x:Name="RecordStartButton"
Content="● 녹화 시작" Click="RecordStart_Click"
Background="#43A047" Foreground="White"
FontWeight="SemiBold" Width="110"/>
<Button Grid.Column="3" x:Name="RecordStopButton"
Content="⏹ 녹화 중단" Click="RecordStop_Click"
Background="#E53935" Foreground="White"
IsEnabled="False" Width="110"/>
</Grid>
</Border>
<!-- Log output --> <!-- Log output -->
<Border Grid.Row="5" BorderBrush="#CCC" BorderThickness="1" CornerRadius="3"> <Border Grid.Row="7" BorderBrush="#CCC" BorderThickness="1" CornerRadius="3">
<ScrollViewer x:Name="LogScroll" VerticalScrollBarVisibility="Auto"> <ScrollViewer x:Name="LogScroll" VerticalScrollBarVisibility="Auto">
<TextBox x:Name="LogBox" IsReadOnly="True" <TextBox x:Name="LogBox" IsReadOnly="True"
FontFamily="Consolas" FontSize="11" FontFamily="Consolas" FontSize="11"

View File

@@ -14,9 +14,15 @@ public partial class MainWindow : Window
private CancellationTokenSource? _cts; private CancellationTokenSource? _cts;
private bool _refreshingPath; private bool _refreshingPath;
// ── Recording state ──────────────────────────────────────────────────────
private Process? _recorderProcess;
private StreamWriter? _recorderStdin;
public MainWindow() public MainWindow()
{ {
InitializeComponent(); InitializeComponent();
var built = System.IO.File.GetLastWriteTime(GetType().Assembly.Location);
Title = $"Recordingtest Launcher [built {built:yyyy-MM-dd HH:mm:ss}]";
ScenariosPathBox.Text = FindScenariosDir(); ScenariosPathBox.Text = FindScenariosDir();
RefreshScenarioList(); RefreshScenarioList();
RefreshSutStatus(); RefreshSutStatus();
@@ -128,10 +134,13 @@ public partial class MainWindow : Window
_cts = new CancellationTokenSource(); _cts = new CancellationTokenSource();
var scenariosDir = ScenariosPathBox.Text?.Trim() ?? ""; var scenariosDir = ScenariosPathBox.Text?.Trim() ?? "";
var sidecarUrl = (SidecarEnabledCheck.IsChecked == true)
? SidecarUrlBox.Text?.Trim()
: null;
try try
{ {
await Task.Run(() => RunScenario(scenarioName, scenariosDir, _cts.Token)); await Task.Run(() => RunScenario(scenarioName, scenariosDir, sidecarUrl, _cts.Token));
} }
catch (OperationCanceledException) catch (OperationCanceledException)
{ {
@@ -151,10 +160,156 @@ public partial class MainWindow : Window
private void Stop_Click(object sender, RoutedEventArgs e) => _cts?.Cancel(); private void Stop_Click(object sender, RoutedEventArgs e) => _cts?.Cancel();
private void SpeedSlider_ValueChanged(object sender,
System.Windows.RoutedPropertyChangedEventArgs<double> e)
{
if (SpeedLabel is null) return;
SpeedLabel.Text = $"{SpeedSlider.Value:0.##}x";
}
private void UiAnalysis_Click(object sender, RoutedEventArgs e)
{
try
{
var win = new UiAnalysisWindow();
win.Owner = this;
win.Show();
}
catch (Exception ex)
{
MessageBox.Show($"UI 분석 창 실행 오류:\n\n{ex.GetType().Name}: {ex.Message}\n\n{ex.StackTrace}",
"UI 분석 오류", MessageBoxButton.OK, MessageBoxImage.Error);
}
}
// ── Recording ────────────────────────────────────────────────────────────
private static string? FindRecorderExe()
{
var candidates = new[]
{
Path.Combine(AppContext.BaseDirectory, "Recordingtest.Recorder.exe"),
// dev layout: LauncherUI/bin/Debug/net8.0-windows → Recorder/bin/Debug/net8.0-windows
Path.GetFullPath(Path.Combine(AppContext.BaseDirectory,
"..", "..", "..", "..", "Recordingtest.Recorder", "bin", "Debug", "net8.0-windows",
"Recordingtest.Recorder.exe")),
Path.GetFullPath(Path.Combine(AppContext.BaseDirectory,
"..", "..", "..", "..", "Recordingtest.Recorder", "bin", "Release", "net8.0-windows",
"Recordingtest.Recorder.exe")),
};
foreach (var c in candidates)
if (File.Exists(c)) return c;
return null;
}
private async void RecordStart_Click(object sender, RoutedEventArgs e)
{
var scenarioName = RecordNameBox.Text?.Trim();
if (string.IsNullOrEmpty(scenarioName))
{
AppendLog("[warn] 녹화 파일명을 입력하세요.");
return;
}
var procs = Process.GetProcessesByName("EG-BIM Modeler");
if (procs.Length == 0)
{
AppendLog("[error] EG-BIM Modeler가 실행 중이 아닙니다.");
return;
}
var recorderExe = FindRecorderExe();
if (recorderExe is null)
{
AppendLog("[error] Recordingtest.Recorder.exe를 찾을 수 없습니다. 먼저 빌드하세요.");
return;
}
var scenariosDir = ScenariosPathBox.Text?.Trim() ?? "scenarios";
var outputPath = Path.Combine(scenariosDir, scenarioName + ".yaml");
LogBox.Clear();
AppendLog($"[launcher] 녹화 시작: {outputPath}");
AppendLog($"[launcher] SUT PID: {procs[0].Id}");
RecordStartButton.IsEnabled = false;
RecordStopButton.IsEnabled = true;
var sidecarArg = "";
if (SidecarEnabledCheck.IsChecked == true)
{
var url = SidecarUrlBox.Text?.Trim();
if (!string.IsNullOrEmpty(url))
sidecarArg = $" --sidecar-url \"{url}\"";
}
var psi = new ProcessStartInfo(recorderExe)
{
Arguments = $"--output \"{outputPath}\" --attach \"{procs[0].Id}\"{sidecarArg}",
UseShellExecute = false,
RedirectStandardOutput = true,
RedirectStandardError = true,
RedirectStandardInput = true,
CreateNoWindow = true,
};
_recorderProcess = new Process { StartInfo = psi, EnableRaisingEvents = true };
_recorderProcess.OutputDataReceived += (_, ev2) =>
{
if (ev2.Data is not null) AppendLog(ev2.Data);
};
_recorderProcess.ErrorDataReceived += (_, ev2) =>
{
if (ev2.Data is not null) AppendLog("[stderr] " + ev2.Data);
};
_recorderProcess.Exited += (_, _) =>
{
Dispatcher.Invoke(() =>
{
AppendLog("[launcher] 녹화 종료.");
RecordStartButton.IsEnabled = true;
RecordStopButton.IsEnabled = false;
_recorderProcess = null;
_recorderStdin = null;
RecordNameBox.Text = ""; // 다음 녹화 시 이름을 새로 입력하도록 초기화
RefreshScenarioList();
});
};
_recorderProcess.Start();
_recorderProcess.BeginOutputReadLine();
_recorderProcess.BeginErrorReadLine();
_recorderStdin = _recorderProcess.StandardInput;
// Minimize launcher so it doesn't interfere with recording
await Task.Delay(500);
WindowState = WindowState.Minimized;
}
private void RecordStop_Click(object sender, RoutedEventArgs e)
{
if (_recorderProcess is null || _recorderProcess.HasExited)
{
RecordStartButton.IsEnabled = true;
RecordStopButton.IsEnabled = false;
return;
}
AppendLog("[launcher] 녹화 중단 요청...");
WindowState = WindowState.Normal;
try
{
// Close stdin → recorder detects EOF → graceful stop + file write
_recorderStdin?.Close();
}
catch { /* already closed */ }
}
// ── Playback ───────────────────────────────────────────────────────────── // ── Playback ─────────────────────────────────────────────────────────────
private void RunScenario(string scenarioName, string scenariosDir, private void RunScenario(string scenarioName, string scenariosDir,
CancellationToken ct) string? sidecarUrl, CancellationToken ct)
{ {
var yamlPath = Path.Combine(scenariosDir, scenarioName + ".yaml"); var yamlPath = Path.Combine(scenariosDir, scenarioName + ".yaml");
if (!File.Exists(yamlPath)) if (!File.Exists(yamlPath))
@@ -177,7 +332,7 @@ public partial class MainWindow : Window
var artifactDir = Path.Combine("artifacts", "launcher-out", scenarioName); var artifactDir = Path.Combine("artifacts", "launcher-out", scenarioName);
Directory.CreateDirectory(artifactDir); Directory.CreateDirectory(artifactDir);
using var host = new UiaPlayerHost(app, artifactDir); using var host = new UiaPlayerHost(app, artifactDir, sidecarUrl);
// Redirect Console.WriteLine → WPF log box // Redirect Console.WriteLine → WPF log box
var prevOut = Console.Out; var prevOut = Console.Out;
@@ -187,8 +342,13 @@ public partial class MainWindow : Window
host.BringSutToForeground(); host.BringSutToForeground();
ct.ThrowIfCancellationRequested(); ct.ThrowIfCancellationRequested();
var engine = new PlayerEngine(new PlayerEngineOptions { PreserveTiming = true }); var speed = Dispatcher.Invoke(() => SpeedSlider.Value);
engine.Run(scenario, host); var engine = new PlayerEngine(new PlayerEngineOptions
{
PreserveTiming = true,
SpeedMultiplier = speed,
});
engine.Run(scenario, host, ct);
AppendLog($"[launcher] ✓ {scenarioName} 완료."); AppendLog($"[launcher] ✓ {scenarioName} 완료.");
} }

View File

@@ -9,6 +9,10 @@
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
<ApplicationIcon /> <ApplicationIcon />
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<PackageReference Include="FlaUI.Core" Version="4.0.0" />
<PackageReference Include="FlaUI.UIA3" Version="4.0.0" />
</ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\Recordingtest.Player\Recordingtest.Player.csproj" /> <ProjectReference Include="..\Recordingtest.Player\Recordingtest.Player.csproj" />
<ProjectReference Include="..\Recordingtest.Runner\Recordingtest.Runner.csproj" /> <ProjectReference Include="..\Recordingtest.Runner\Recordingtest.Runner.csproj" />

View File

@@ -0,0 +1,106 @@
<Window x:Class="Recordingtest.LauncherUI.UiAnalysisWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="UI 컨트롤 맵" Width="1000" Height="700"
WindowStartupLocation="Manual"
Topmost="True">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<!-- Title row -->
<Border Grid.Row="0" Background="#263238" Padding="8,6">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<TextBlock Grid.Column="0" x:Name="TitleText"
Text="UI 컨트롤 맵" Foreground="White"
FontWeight="SemiBold" VerticalAlignment="Center"/>
<Button Grid.Column="1" Content="× 닫기" Click="Close_Click"
Background="#B71C1C" Foreground="White"
BorderBrush="#C62828" Padding="10,4"/>
</Grid>
</Border>
<!-- Toolbar row -->
<Border Grid.Row="1" Background="#2E3C43" Padding="6,4" BorderBrush="#37474F" BorderThickness="0,0,0,1">
<WrapPanel Orientation="Horizontal">
<CheckBox x:Name="FilterIdOnly"
Content="ID/Name만" IsChecked="True"
Foreground="#B0BEC5" VerticalAlignment="Center"
Checked="Filter_Changed" Unchecked="Filter_Changed"
Margin="0,0,12,0"/>
<CheckBox x:Name="ShowContainers"
Content="컨테이너" IsChecked="False"
Foreground="#B0BEC5" VerticalAlignment="Center"
Checked="Filter_Changed" Unchecked="Filter_Changed"
Margin="0,0,16,0"/>
<Button Content="↻ 새로고침" Click="Refresh_Click"
Background="#37474F" Foreground="White"
BorderBrush="#546E7A" Padding="8,3" Margin="0,0,4,0"/>
<Button Content="⛶ 전체 맞춤" Click="FitToWindow_Click"
Background="#37474F" Foreground="White"
BorderBrush="#546E7A" Padding="8,3" Margin="0,0,4,0"
ToolTip="전체 맵을 창 크기에 맞게 축소합니다"/>
<Button Content="100%" Click="Zoom100_Click"
Background="#37474F" Foreground="White"
BorderBrush="#546E7A" Padding="8,3" Margin="0,0,4,0"
ToolTip="원본 크기(1:1)로 복원합니다"/>
<Button Content="💾 이미지 저장" Click="SaveImage_Click"
Background="#1B5E20" Foreground="White"
BorderBrush="#2E7D32" Padding="8,3" Margin="0,0,4,0"
ToolTip="전체 컨트롤 맵을 PNG 파일로 저장합니다"/>
<TextBlock x:Name="ZoomText" Text="100%"
Foreground="#78909C" VerticalAlignment="Center"
FontSize="11" Margin="8,0,0,0"/>
</WrapPanel>
</Border>
<!-- Canvas area -->
<Border Grid.Row="2" Background="#37474F">
<ScrollViewer x:Name="MapScroll"
HorizontalScrollBarVisibility="Auto"
VerticalScrollBarVisibility="Auto"
Background="#455A64">
<Canvas x:Name="MapCanvas" Background="#546E7A">
<Canvas.LayoutTransform>
<ScaleTransform x:Name="MapScale" ScaleX="1" ScaleY="1"/>
</Canvas.LayoutTransform>
</Canvas>
</ScrollViewer>
</Border>
<!-- Status bar -->
<Border Grid.Row="3" Background="#1C313A" Padding="8,4">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<TextBlock Grid.Column="0" x:Name="StatusText"
Text="SUT 연결 중..." Foreground="#90A4AE"
FontSize="11" VerticalAlignment="Center"/>
<StackPanel Grid.Column="1" Orientation="Horizontal">
<Border Width="12" Height="12" Background="#6495ED" Margin="4,0,2,0"/>
<TextBlock Text="Button" Foreground="#90A4AE" FontSize="10" VerticalAlignment="Center" Margin="0,0,8,0"/>
<Border Width="12" Height="12" Background="#4CAF50" Margin="0,0,2,0"/>
<TextBlock Text="TextBox" Foreground="#90A4AE" FontSize="10" VerticalAlignment="Center" Margin="0,0,8,0"/>
<Border Width="12" Height="12" Background="#FF9800" Margin="0,0,2,0"/>
<TextBlock Text="Combo" Foreground="#90A4AE" FontSize="10" VerticalAlignment="Center" Margin="0,0,8,0"/>
<Border Width="12" Height="12" Background="#9C27B0" Margin="0,0,2,0"/>
<TextBlock Text="List" Foreground="#90A4AE" FontSize="10" VerticalAlignment="Center" Margin="0,0,8,0"/>
<Border Width="12" Height="12" Background="#FF5722" Margin="0,0,2,0"/>
<TextBlock Text="Custom" Foreground="#90A4AE" FontSize="10" VerticalAlignment="Center" Margin="0,0,8,0"/>
<Border Width="12" Height="12" Background="#78909C" Margin="0,0,2,0"/>
<TextBlock Text="기타" Foreground="#90A4AE" FontSize="10" VerticalAlignment="Center"/>
</StackPanel>
</Grid>
</Border>
</Grid>
</Window>

View File

@@ -0,0 +1,417 @@
using System.Diagnostics;
using System.IO;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using FlaUI.Core.Definitions;
using FlaUI.UIA3;
using Microsoft.Win32;
using FlaUIAutomationElement = FlaUI.Core.AutomationElements.AutomationElement;
namespace Recordingtest.LauncherUI;
public partial class UiAnalysisWindow : Window
{
// ── Model ─────────────────────────────────────────────────────────────────
private sealed record UiEl(
string ClassName,
string AutomationId,
string Name,
ControlType CtrlType,
Rect Bounds, // physical-pixel, SUT-window-relative
int Depth);
private List<UiEl> _elements = new();
private double _dpiX = 1.0, _dpiY = 1.0;
private CancellationTokenSource _cts = new();
// ── Init ──────────────────────────────────────────────────────────────────
public UiAnalysisWindow()
{
InitializeComponent();
Loaded += OnLoaded;
}
private async void OnLoaded(object sender, RoutedEventArgs e)
{
try
{
var src = PresentationSource.FromVisual(this);
if (src?.CompositionTarget != null)
{
_dpiX = src.CompositionTarget.TransformToDevice.M11;
_dpiY = src.CompositionTarget.TransformToDevice.M22;
}
await DoRefreshAsync();
}
catch (Exception ex) { ShowError("OnLoaded", ex); }
}
// ── Toolbar handlers ──────────────────────────────────────────────────────
private async void Refresh_Click(object sender, RoutedEventArgs e)
{
try { await DoRefreshAsync(); }
catch (Exception ex) { ShowError("Refresh", ex); }
}
private void Close_Click(object sender, RoutedEventArgs e) => Close();
private void FitToWindow_Click(object sender, RoutedEventArgs e)
{
try
{
if (MapCanvas.Width <= 0 || MapCanvas.Height <= 0) return;
// Give ScrollViewer a moment to measure, then compute scale
MapScroll.UpdateLayout();
double vw = MapScroll.ViewportWidth;
double vh = MapScroll.ViewportHeight;
if (vw <= 0 || vh <= 0) return;
double scale = Math.Min(vw / MapCanvas.Width, vh / MapCanvas.Height) * 0.97;
scale = Math.Max(0.05, Math.Min(scale, 4.0));
SetZoom(scale);
}
catch (Exception ex) { ShowError("FitToWindow", ex); }
}
private void Zoom100_Click(object sender, RoutedEventArgs e) => SetZoom(1.0);
private void SetZoom(double scale)
{
MapScale.ScaleX = scale;
MapScale.ScaleY = scale;
ZoomText.Text = $"{scale * 100:0}%";
}
private void SaveImage_Click(object sender, RoutedEventArgs e)
{
try
{
if (MapCanvas.Width <= 0 || MapCanvas.Height <= 0)
{ MessageBox.Show("저장할 맵이 없습니다.", "알림"); return; }
var dlg = new SaveFileDialog
{
Title = "컨트롤 맵 이미지 저장",
Filter = "PNG 이미지|*.png",
FileName = $"ui-control-map-{DateTime.Now:yyyyMMdd-HHmmss}.png",
DefaultExt = ".png",
};
if (dlg.ShowDialog() != true) return;
// Render the entire canvas at 1:1 scale (regardless of current zoom)
double w = MapCanvas.Width;
double h = MapCanvas.Height;
// Draw background + canvas content into a DrawingVisual
var visual = new DrawingVisual();
using (var dc = visual.RenderOpen())
{
var bgBrush = new SolidColorBrush(Color.FromRgb(0x54, 0x6E, 0x7A));
dc.DrawRectangle(bgBrush, null, new Rect(0, 0, w, h));
dc.DrawRectangle(new VisualBrush(MapCanvas), null, new Rect(0, 0, w, h));
}
var rtb = new RenderTargetBitmap(
(int)Math.Ceiling(w), (int)Math.Ceiling(h),
96, 96, PixelFormats.Pbgra32);
rtb.Render(visual);
var enc = new PngBitmapEncoder();
enc.Frames.Add(BitmapFrame.Create(rtb));
using var fs = File.OpenWrite(dlg.FileName);
enc.Save(fs);
SetStatus($"이미지 저장 완료: {dlg.FileName} ({(int)w}×{(int)h}px)");
MessageBox.Show($"저장 완료!\n{dlg.FileName}\n\n크기: {(int)w} × {(int)h} px",
"저장 완료", MessageBoxButton.OK, MessageBoxImage.Information);
}
catch (Exception ex) { ShowError("SaveImage", ex); }
}
private void Filter_Changed(object sender, RoutedEventArgs e)
{
if (!IsLoaded) return;
try { DrawElements(); }
catch (Exception ex) { ShowError("Filter", ex); }
}
// ── Core scan ─────────────────────────────────────────────────────────────
private async Task DoRefreshAsync()
{
_cts.Cancel();
_cts = new CancellationTokenSource();
var ct = _cts.Token;
SetStatus("SUT 스캔 중...");
MapCanvas.Children.Clear();
_elements.Clear();
var procs = Process.GetProcessesByName("EG-BIM Modeler");
if (procs.Length == 0)
{
SetStatus("SUT 없음 — EG-BIM Modeler를 먼저 실행하세요.");
return;
}
int pid = procs[0].Id;
var buf = new List<UiEl>();
double sl = 0, st = 0, sw = 0, sh = 0;
string title = "EG-BIM Modeler";
string? err = null;
SetStatus($"PID {pid} 스캔 중...");
try
{
await Task.Run(() =>
{
try
{
using var auto = new UIA3Automation();
var app = FlaUI.Core.Application.Attach(pid);
var main = app.GetMainWindow(auto, TimeSpan.FromSeconds(8));
if (main is null) { err = "메인 윈도우를 가져올 수 없습니다."; return; }
var wb = main.BoundingRectangle;
sl = wb.Left; st = wb.Top; sw = wb.Width; sh = wb.Height;
title = SafeStr(() => main.Name) is { Length: > 0 } t ? t : title;
WalkTree(main, sl, st, 0, buf, ct);
}
catch (OperationCanceledException) { /* cancelled */ }
catch (Exception ex) { err = $"{ex.GetType().Name}: {ex.Message}"; }
}, ct);
}
catch (OperationCanceledException) { SetStatus("취소됨."); return; }
catch (Exception ex) { ShowError("Task.Run", ex); return; }
if (ct.IsCancellationRequested) { SetStatus("취소됨."); return; }
if (err is not null) { SetStatus($"오류: {err}"); MessageBox.Show(err, "스캔 오류", MessageBoxButton.OK, MessageBoxImage.Warning); return; }
// ── UI update (back on UI thread) ─────────────────────────────────
if (sw > 0 && sh > 0)
{
Width = sw / _dpiX;
Height = sh / _dpiY;
Left = sl / _dpiX;
Top = st / _dpiY;
}
TitleText.Text = $"UI 컨트롤 맵 — {title}";
_elements = buf;
DrawElements();
}
// ── UIA tree walk (background thread) ────────────────────────────────────
private static void WalkTree(
FlaUIAutomationElement el,
double ox, double oy, int depth,
List<UiEl> out_, CancellationToken ct)
{
ct.ThrowIfCancellationRequested();
if (depth > 25 || out_.Count >= 3000) return;
try
{
var b = el.BoundingRectangle;
if (b.Width > 0 && b.Height > 0)
{
var ct2 = ControlType.Unknown;
try { ct2 = el.ControlType; } catch { /* ignore */ }
out_.Add(new UiEl(
ClassName: SafeStr(() => el.ClassName),
AutomationId: SafeStr(() => el.AutomationId),
Name: SafeStr(() => el.Name),
CtrlType: ct2,
Bounds: new Rect(b.Left - ox, b.Top - oy, b.Width, b.Height),
Depth: depth));
}
}
catch { return; }
FlaUIAutomationElement[] kids;
try { kids = el.FindAllChildren(); }
catch { return; }
foreach (var k in kids)
WalkTree(k, ox, oy, depth + 1, out_, ct);
}
// ── Canvas rendering ──────────────────────────────────────────────────────
private void DrawElements()
{
if (MapCanvas is null) return;
MapCanvas.Children.Clear();
if (_elements is null || _elements.Count == 0)
{
SetStatus("표시할 컨트롤 없음.");
return;
}
bool idOnly = FilterIdOnly?.IsChecked == true;
bool showCont = ShowContainers?.IsChecked == true;
double cw = 0, ch = 0;
foreach (var e in _elements)
{
if (e.Bounds.Right > cw) cw = e.Bounds.Right;
if (e.Bounds.Bottom > ch) ch = e.Bounds.Bottom;
}
MapCanvas.Width = Math.Max(cw / _dpiX, 100);
MapCanvas.Height = Math.Max(ch / _dpiY, 100);
// containers first so they render behind leaf controls
var sorted = _elements
.OrderBy(e => IsContainer(e.CtrlType) ? 0 : 1)
.ThenBy(e => e.Depth)
.ToList();
int drawn = 0;
foreach (var el in sorted)
{
try
{
if (!ShouldDraw(el, idOnly, showCont)) continue;
drawn++;
double x = el.Bounds.Left / _dpiX;
double y = el.Bounds.Top / _dpiY;
double w = Math.Max(el.Bounds.Width / _dpiX, 2);
double h = Math.Max(el.Bounds.Height / _dpiY, 2);
var (fill, stroke, isCont) = StyleFor(el);
var border = new Border
{
Width = w,
Height = h,
Background = isCont ? Brushes.Transparent : fill,
BorderBrush = stroke,
BorderThickness = new Thickness(isCont ? 1 : 1.5),
ToolTip = MakeTooltip(el),
Cursor = Cursors.Hand,
};
if (w >= 24 && h >= 12)
{
var lbl = BuildLabel(el);
if (lbl.Length > 0)
{
border.Child = new TextBlock
{
Text = lbl,
Foreground = isCont ? stroke : Brushes.White,
FontSize = 9,
FontWeight = FontWeights.SemiBold,
TextTrimming = TextTrimming.CharacterEllipsis,
VerticalAlignment = VerticalAlignment.Center,
HorizontalAlignment = HorizontalAlignment.Center,
Padding = new Thickness(2, 0, 2, 0),
IsHitTestVisible = false,
};
}
}
Canvas.SetLeft(border, x);
Canvas.SetTop(border, y);
Canvas.SetZIndex(border, el.Depth * 2 + (isCont ? 0 : 1));
MapCanvas.Children.Add(border);
}
catch { /* skip bad element */ }
}
SetStatus($"컨트롤 {drawn}개 표시 (전체 {_elements.Count}개) | DPI {_dpiX:0.#}×");
}
// ── Helpers ───────────────────────────────────────────────────────────────
private static bool IsContainer(ControlType ct) => ct is
ControlType.Window or ControlType.Pane or ControlType.Group or
ControlType.Tab or ControlType.ToolBar or ControlType.StatusBar or
ControlType.MenuBar;
private static bool ShouldDraw(UiEl el, bool idOnly, bool showCont)
{
if (IsContainer(el.CtrlType) && !showCont) return false;
if (idOnly && !IsContainer(el.CtrlType))
if (string.IsNullOrEmpty(el.AutomationId) && string.IsNullOrEmpty(el.Name))
return false;
return true;
}
private static (Brush fill, Brush stroke, bool isContainer) StyleFor(UiEl el)
{
if (IsContainer(el.CtrlType))
return (Brushes.Transparent,
new SolidColorBrush(Color.FromArgb(120, 200, 180, 0)), true);
var (f, s) = el.CtrlType switch
{
ControlType.Button =>
(Color.FromArgb(180, 100, 149, 237), Color.FromArgb(230, 30, 80, 180)),
ControlType.Edit =>
(Color.FromArgb(180, 76, 175, 80), Color.FromArgb(230, 27, 120, 40)),
ControlType.ComboBox =>
(Color.FromArgb(180, 255, 152, 0), Color.FromArgb(230,180, 90, 0)),
ControlType.List or ControlType.ListItem or ControlType.DataGrid =>
(Color.FromArgb(180, 156, 39, 176), Color.FromArgb(230,100, 0, 140)),
ControlType.CheckBox or ControlType.RadioButton =>
(Color.FromArgb(180, 0, 188, 212), Color.FromArgb(230, 0, 130, 150)),
ControlType.Text =>
(Color.FromArgb(100, 158, 158, 158), Color.FromArgb(160,100, 100, 100)),
ControlType.Custom =>
(Color.FromArgb(180, 255, 87, 34), Color.FromArgb(230,180, 40, 0)),
_ =>
(Color.FromArgb(150, 120, 144, 156), Color.FromArgb(200, 70, 90, 100)),
};
return (new SolidColorBrush(f), new SolidColorBrush(s), false);
}
private static string BuildLabel(UiEl el)
{
if (!string.IsNullOrEmpty(el.AutomationId)) return el.AutomationId;
if (!string.IsNullOrEmpty(el.Name)) return el.Name;
return el.ClassName;
}
private static ToolTip MakeTooltip(UiEl el)
{
var lines = new List<string>
{
$"Type : {el.CtrlType}",
$"Class: {el.ClassName}",
};
if (!string.IsNullOrEmpty(el.AutomationId)) lines.Add($"Id : {el.AutomationId}");
if (!string.IsNullOrEmpty(el.Name)) lines.Add($"Name : {el.Name}");
lines.Add($"Rect : {el.Bounds.X:0},{el.Bounds.Y:0} {el.Bounds.Width:0}×{el.Bounds.Height:0}px");
lines.Add($"Depth: {el.Depth}");
return new ToolTip
{
Content = new TextBlock
{
Text = string.Join("\n", lines),
FontFamily = new FontFamily("Consolas"),
FontSize = 11,
},
};
}
private void SetStatus(string msg)
{
if (StatusText is not null) StatusText.Text = msg;
}
private void ShowError(string ctx, Exception ex)
{
var msg = $"[{ctx}] {ex.GetType().Name}:\n{ex.Message}\n\n{ex.StackTrace}";
SetStatus($"오류: {ex.Message}");
MessageBox.Show(msg, $"UI 분석 오류 — {ctx}",
MessageBoxButton.OK, MessageBoxImage.Error);
}
private static string SafeStr(Func<string?> f)
{
try { return f() ?? string.Empty; } catch { return string.Empty; }
}
}

View File

@@ -30,4 +30,12 @@ public interface IPlayerHost
// because PlayerEngine contract forbids fixed sleeps; the host is free // because PlayerEngine contract forbids fixed sleeps; the host is free
// to implement real time or a virtual clock for tests. // to implement real time or a virtual clock for tests.
void Delay(TimeSpan duration); void Delay(TimeSpan duration);
/// <summary>
/// Attempt to restore camera state before the first step.
/// Called only when the scenario has a recorded <c>camera_snapshot</c>.
/// Implementations that do not support camera restore return false and the
/// engine continues normally. Default: returns false (no-op).
/// </summary>
bool TryRestoreCamera(double[] eye, double[] target, double[] up, double fov) => false;
} }

View File

@@ -5,11 +5,22 @@ public sealed class Scenario
public string Name { get; set; } = string.Empty; public string Name { get; set; } = string.Empty;
public string Description { get; set; } = string.Empty; public string Description { get; set; } = string.Empty;
public SutInfo Sut { get; set; } = new(); public SutInfo Sut { get; set; } = new();
/// <summary>Camera state captured at recording start. When present, the player
/// restores it via the engine-bridge sidecar before the first step.</summary>
public ScenarioCameraSnapshot? CameraSnapshot { get; set; }
public List<Step> Steps { get; set; } = new(); public List<Step> Steps { get; set; } = new();
public List<Checkpoint> Checkpoints { get; set; } = new(); public List<Checkpoint> Checkpoints { get; set; } = new();
public List<Baseline> Baselines { get; set; } = new(); public List<Baseline> Baselines { get; set; } = new();
} }
public sealed class ScenarioCameraSnapshot
{
public double[] Eye { get; set; } = new double[3];
public double[] Target { get; set; } = new double[3];
public double[] Up { get; set; } = new double[3];
public double Fov { get; set; } = 45.0;
}
public sealed class SutInfo public sealed class SutInfo
{ {
public string Exe { get; set; } = string.Empty; public string Exe { get; set; } = string.Empty;

View File

@@ -1,3 +1,4 @@
using System.Linq;
using Recordingtest.Player.Model; using Recordingtest.Player.Model;
namespace Recordingtest.Player; namespace Recordingtest.Player;
@@ -12,6 +13,8 @@ public sealed class PlayerEngineOptions
public bool PreserveTiming { get; set; } = true; public bool PreserveTiming { get; set; } = true;
public TimeSpan MinStepDelay { get; set; } = TimeSpan.FromMilliseconds(150); public TimeSpan MinStepDelay { get; set; } = TimeSpan.FromMilliseconds(150);
public TimeSpan MaxStepDelay { get; set; } = TimeSpan.FromSeconds(3); public TimeSpan MaxStepDelay { get; set; } = TimeSpan.FromSeconds(3);
/// <summary>Speed multiplier. 2.0 = 2x faster (delays halved), 0.5 = half speed.</summary>
public double SpeedMultiplier { get; set; } = 1.0;
} }
public sealed class PlayerEngine public sealed class PlayerEngine
@@ -23,7 +26,8 @@ public sealed class PlayerEngine
_options = options ?? new PlayerEngineOptions(); _options = options ?? new PlayerEngineOptions();
} }
public void Run(Scenario scenario, IPlayerHost host) public void Run(Scenario scenario, IPlayerHost host,
System.Threading.CancellationToken ct = default)
{ {
ArgumentNullException.ThrowIfNull(scenario); ArgumentNullException.ThrowIfNull(scenario);
ArgumentNullException.ThrowIfNull(host); ArgumentNullException.ThrowIfNull(host);
@@ -83,6 +87,17 @@ public sealed class PlayerEngine
} }
} }
// Restore camera snapshot before the first step if one was captured
// at recording time. Best-effort: if the sidecar is unreachable or
// the host does not implement TryRestoreCamera, playback continues.
if (scenario.CameraSnapshot is { } cs)
{
var restored = host.TryRestoreCamera(cs.Eye, cs.Target, cs.Up, cs.Fov);
Console.WriteLine(restored
? $"[player] camera restored: eye=[{string.Join(",", cs.Eye.Select(v => v.ToString("F2")))}]"
: "[player] camera restore skipped (host does not support it or sidecar unavailable)");
}
// Seed prevTs so the FIRST executed step also gets a pre-delay // Seed prevTs so the FIRST executed step also gets a pre-delay
// (MinStepDelay). Without this, step 2's Type can fire before the // (MinStepDelay). Without this, step 2's Type can fire before the
// SUT has fully settled after foreground switch. // SUT has fully settled after foreground switch.
@@ -91,13 +106,14 @@ public sealed class PlayerEngine
: null; : null;
for (int i = start; i < end; i++) for (int i = start; i < end; i++)
{ {
ct.ThrowIfCancellationRequested();
var step = scenario.Steps[i]; var step = scenario.Steps[i];
if (_options.PreserveTiming && step.Ts is long ts) if (_options.PreserveTiming && step.Ts is long ts)
{ {
if (prevTs is long p) if (prevTs is long p)
{ {
var delta = ts - p; var delta = (long)((ts - p) / _options.SpeedMultiplier);
if (delta < _options.MinStepDelay.TotalMilliseconds) if (delta < _options.MinStepDelay.TotalMilliseconds)
delta = (long)_options.MinStepDelay.TotalMilliseconds; delta = (long)_options.MinStepDelay.TotalMilliseconds;
if (delta > _options.MaxStepDelay.TotalMilliseconds) if (delta > _options.MaxStepDelay.TotalMilliseconds)
@@ -139,18 +155,52 @@ public sealed class PlayerEngine
} }
} }
// Focus is a no-op regardless of whether a target is present (issue #11).
if (step.Kind == StepKind.Focus)
{
Console.WriteLine($"[player] info: focus step {index} — no-op (issue #11)");
return;
}
ResolvedElement? element = null; ResolvedElement? element = null;
ScreenPoint point = default; ScreenPoint point = default;
if (step.Target is not null && !string.IsNullOrEmpty(step.Target.UiaPath)) if (step.Target is not null && !string.IsNullOrEmpty(step.Target.UiaPath))
{ {
element = host.ResolveElement(step.Target.UiaPath, _options.ResolveTimeout); element = host.ResolveElement(step.Target.UiaPath, _options.ResolveTimeout);
if (element is null) if (element is null)
{
// Safety fallback for Click: if the anchor path failed to resolve
// (e.g. window layout changed), fall back to recorded raw_coord with a warning.
if (step.Kind == StepKind.Click && step.RawCoord is { Length: >= 2 })
{
Console.WriteLine(
$"[player] warn: step {index} uia_path '{step.Target.UiaPath}' unresolvable — falling back to raw_coord ({step.RawCoord[0]},{step.RawCoord[1]})");
point = new ScreenPoint(step.RawCoord[0], step.RawCoord[1]);
}
else if (step.Kind == StepKind.Type)
{
// CommandBox 등 AutomationPeer 미부착 컨트롤은 UIA로 접근 불가.
// 현재 포커스된 엘리먼트에 그대로 타이핑 (null-target Type과 동일 동작).
Console.WriteLine(
$"[player] warn: step {index} uia_path '{step.Target.UiaPath}' unresolvable — typing into focused element");
}
else if (step.Kind == StepKind.Drag && step.RawCoord is { Length: >= 2 })
{
Console.WriteLine(
$"[player] warn: step {index} uia_path '{step.Target.UiaPath}' unresolvable — falling back to raw_coord ({step.RawCoord[0]},{step.RawCoord[1]})");
point = new ScreenPoint(step.RawCoord[0], step.RawCoord[1]);
}
else
{ {
throw new InvalidOperationException( throw new InvalidOperationException(
$"failed to resolve uia_path '{step.Target.UiaPath}' at step {index}"); $"failed to resolve uia_path '{step.Target.UiaPath}' at step {index}");
} }
}
else
{
point = ComputeScreenPoint(element.Value.Bounds, step.Target.Offset); point = ComputeScreenPoint(element.Value.Bounds, step.Target.Offset);
} }
}
else if (StepRequiresTarget(step.Kind)) else if (StepRequiresTarget(step.Kind))
{ {
// Issue #14: recorder emits Type/Click with null target when the // Issue #14: recorder emits Type/Click with null target when the
@@ -230,7 +280,7 @@ public sealed class PlayerEngine
StepKind.Click => true, StepKind.Click => true,
StepKind.Drag => true, StepKind.Drag => true,
StepKind.Type => true, StepKind.Type => true,
StepKind.Focus => true, StepKind.Focus => false, // no-op (issue #11) — target resolve not needed
_ => false, _ => false,
}; };

View File

@@ -1,4 +1,5 @@
using System.Diagnostics; using System.Diagnostics;
using System.Linq;
using FlaUI.Core; using FlaUI.Core;
using FlaUI.Core.AutomationElements; using FlaUI.Core.AutomationElements;
using FlaUI.Core.Input; using FlaUI.Core.Input;
@@ -18,12 +19,14 @@ public sealed class UiaPlayerHost : IPlayerHost, IDisposable
private readonly UIA3Automation _automation; private readonly UIA3Automation _automation;
private readonly Application? _app; private readonly Application? _app;
private readonly string _artifactDir; private readonly string _artifactDir;
private readonly string? _sidecarUrl;
public UiaPlayerHost(Application? app, string artifactDir) public UiaPlayerHost(Application? app, string artifactDir, string? sidecarUrl = "http://localhost:38080")
{ {
_automation = new UIA3Automation(); _automation = new UIA3Automation();
_app = app; _app = app;
_artifactDir = artifactDir; _artifactDir = artifactDir;
_sidecarUrl = sidecarUrl;
Directory.CreateDirectory(_artifactDir); Directory.CreateDirectory(_artifactDir);
} }
@@ -277,6 +280,34 @@ public sealed class UiaPlayerHost : IPlayerHost, IDisposable
System.Threading.Thread.Sleep(duration); System.Threading.Thread.Sleep(duration);
} }
/// <summary>
/// POST to sidecar /camera/restore with the recorded camera state.
/// Returns true when the sidecar responds with 200 OK, false otherwise.
/// </summary>
public bool TryRestoreCamera(double[] eye, double[] target, double[] up, double fov)
{
if (string.IsNullOrEmpty(_sidecarUrl)) return false;
try
{
static string Vec(double[] v) =>
"[" + string.Join(",", v.Select(d => d.ToString("R", System.Globalization.CultureInfo.InvariantCulture))) + "]";
var body = "{\"eye\":" + Vec(eye) +
",\"target\":" + Vec(target) +
",\"up\":" + Vec(up) +
",\"fov\":" + fov.ToString("R", System.Globalization.CultureInfo.InvariantCulture) + "}";
using var http = new System.Net.Http.HttpClient { Timeout = TimeSpan.FromSeconds(3) };
var content = new System.Net.Http.StringContent(body, System.Text.Encoding.UTF8, "application/json");
using var resp = http.PostAsync(_sidecarUrl.TrimEnd('/') + "/camera/restore", content)
.GetAwaiter().GetResult();
return resp.IsSuccessStatusCode;
}
catch
{
return false;
}
}
public void Dispose() public void Dispose()
{ {
_automation.Dispose(); _automation.Dispose();

View File

@@ -135,7 +135,7 @@ public sealed class DragCollapser
} }
if (useSq >= threshSq) if (useSq >= threshSq)
{ {
// drag step // drag step — use anchored path so viewport drags resolve
var step = new ScenarioStep var step = new ScenarioStep
{ {
Kind = "drag", Kind = "drag",
@@ -145,13 +145,13 @@ public sealed class DragCollapser
}; };
if (downRes is not null) if (downRes is not null)
{ {
var (sx, sy) = OffsetNormalizer.Normalize( var (anchorPath, sx, sy) = ElementPathBuilder.BuildAnchored(
downRes.Snapshot.BoundingRectangle, down.X, down.Y); downRes.Snapshot, down.X, down.Y);
var (ex, ey) = OffsetNormalizer.Normalize( var (_, ex, ey) = ElementPathBuilder.BuildAnchored(
downRes.Snapshot.BoundingRectangle, ev.X, ev.Y); downRes.Snapshot, ev.X, ev.Y);
step.Target = new ScenarioTarget step.Target = new ScenarioTarget
{ {
UiaPath = downRes.UiaPath, UiaPath = anchorPath,
Offset = new[] { sx, sy }, Offset = new[] { sx, sy },
}; };
step.EndOffset = new[] { ex, ey }; step.EndOffset = new[] { ex, ey };
@@ -160,7 +160,7 @@ public sealed class DragCollapser
} }
else else
{ {
// click step at down point // click step — use anchored path so viewport clicks resolve
var step = new ScenarioStep var step = new ScenarioStep
{ {
Kind = "click", Kind = "click",
@@ -169,11 +169,11 @@ public sealed class DragCollapser
}; };
if (downRes is not null) if (downRes is not null)
{ {
var (ox, oy) = OffsetNormalizer.Normalize( var (anchorPath, ox, oy) = ElementPathBuilder.BuildAnchored(
downRes.Snapshot.BoundingRectangle, down.X, down.Y); downRes.Snapshot, down.X, down.Y);
step.Target = new ScenarioTarget step.Target = new ScenarioTarget
{ {
UiaPath = downRes.UiaPath, UiaPath = anchorPath,
Offset = new[] { ox, oy }, Offset = new[] { ox, oy },
}; };
if (MaskPolicy.IsMasked(downRes.Snapshot)) if (MaskPolicy.IsMasked(downRes.Snapshot))
@@ -201,11 +201,11 @@ public sealed class DragCollapser
}; };
if (res is not null) if (res is not null)
{ {
var (ox, oy) = OffsetNormalizer.Normalize( var (anchorPath, ox, oy) = ElementPathBuilder.BuildAnchored(
res.Snapshot.BoundingRectangle, ev.X, ev.Y); res.Snapshot, ev.X, ev.Y);
step.Target = new ScenarioTarget step.Target = new ScenarioTarget
{ {
UiaPath = res.UiaPath, UiaPath = anchorPath,
Offset = new[] { ox, oy }, Offset = new[] { ox, oy },
}; };
} }
@@ -312,11 +312,11 @@ public sealed class DragCollapser
}; };
if (res is not null) if (res is not null)
{ {
var (ox, oy) = OffsetNormalizer.Normalize( var (anchorPath, ox, oy) = ElementPathBuilder.BuildAnchored(
res.Snapshot.BoundingRectangle, ev.X, ev.Y); res.Snapshot, ev.X, ev.Y);
step.Target = new ScenarioTarget step.Target = new ScenarioTarget
{ {
UiaPath = res.UiaPath, UiaPath = anchorPath,
Offset = new[] { ox, oy }, Offset = new[] { ox, oy },
}; };
} }

View File

@@ -58,4 +58,72 @@ public static class ElementPathBuilder
} }
private static string Escape(string s) => s.Replace("'", "&apos;"); private static string Escape(string s) => s.Replace("'", "&apos;");
/// <summary>
/// Walk up from <paramref name="element"/> to the nearest "identifiable"
/// ancestor (inclusive) and compute (clickX, clickY) as a [0..1] offset
/// within that anchor's bounding rectangle.
///
/// An ancestor is identifiable when it has a non-empty AutomationId OR a
/// distinctive ClassName (i.e. not a generic WPF layout container such as
/// Canvas/Grid/Border). For example <c>HmEGViewport</c> has no AutomationId
/// but its ClassName is unique enough to resolve reliably at replay time.
///
/// Falls back to the full path of <paramref name="element"/> when no
/// identifiable ancestor is found.
/// </summary>
public static (string Path, double OffX, double OffY) BuildAnchored(
IElementSnapshot element, double clickX, double clickY)
{
IElementSnapshot? anchor = element;
while (anchor is not null && !IsIdentifiable(anchor))
anchor = anchor.Parent;
if (anchor is null)
{
var fallbackPath = Build(element);
var (ox, oy) = NormalizeOffset(element.BoundingRectangle, clickX, clickY);
return (fallbackPath, ox, oy);
}
var anchorPath = Build(anchor);
var (aox, aoy) = NormalizeOffset(anchor.BoundingRectangle, clickX, clickY);
return (anchorPath, aox, aoy);
}
/// <summary>
/// Returns true when the element can serve as a reliable path anchor:
/// it has a non-empty AutomationId, or its ClassName is distinctive
/// (not a common WPF layout-container class that appears dozens of times
/// in a typical tree without any unique attribute).
/// </summary>
private static bool IsIdentifiable(IElementSnapshot e)
{
if (!string.IsNullOrEmpty(e.AutomationId)) return true;
return !string.IsNullOrEmpty(e.ClassName) && !IsGenericWpfClass(e.ClassName);
}
// Common WPF layout/decorator classes that offer no uniqueness by themselves.
// Custom control classes (e.g. HmEGViewport, EGViewport) are NOT in this list
// and will be treated as identifiable anchors even without an AutomationId.
private static bool IsGenericWpfClass(string cls) => cls is
"Canvas" or "Grid" or "Border" or
"StackPanel" or "DockPanel" or "WrapPanel" or
"UniformGrid" or "ContentPresenter" or "ItemsPresenter" or
"ScrollViewer" or "ScrollContentPresenter" or
"Decorator" or "AdornerDecorator" or "AdornerLayer" or
"Panel" or "FrameworkElement" or "UIElement" or
"Visual" or "Popup" or "Rectangle" or
"Ellipse" or "Path" or "Shape";
private static (double ox, double oy) NormalizeOffset(
(double Left, double Top, double Width, double Height) b, double x, double y)
{
if (b.Width <= 0 || b.Height <= 0) return (0.0, 0.0);
double ox = (x - b.Left) / b.Width;
double oy = (y - b.Top) / b.Height;
if (ox < 0) ox = 0; if (ox > 1) ox = 1;
if (oy < 0) oy = 0; if (oy > 1) oy = 1;
return (ox, oy);
}
} }

View File

@@ -34,12 +34,13 @@ public static class Program
} }
} }
internal sealed record CliArgs(string OutputPath, string Attach); internal sealed record CliArgs(string OutputPath, string Attach, string SidecarUrl);
internal static CliArgs? ParseArgs(string[] args) internal static CliArgs? ParseArgs(string[] args)
{ {
string? output = null; string? output = null;
string? attach = null; string? attach = null;
string? sidecarUrl = null;
for (int i = 0; i < args.Length; i++) for (int i = 0; i < args.Length; i++)
{ {
switch (args[i]) switch (args[i])
@@ -50,11 +51,15 @@ public static class Program
case "--attach" when i + 1 < args.Length: case "--attach" when i + 1 < args.Length:
attach = args[++i]; attach = args[++i];
break; break;
case "--sidecar-url" when i + 1 < args.Length:
sidecarUrl = args[++i];
break;
} }
} }
if (string.IsNullOrEmpty(attach)) return null; if (string.IsNullOrEmpty(attach)) return null;
if (string.IsNullOrEmpty(output)) output = "scenarios/recorded.yaml"; if (string.IsNullOrEmpty(output)) output = "scenarios/recorded.yaml";
return new CliArgs(output!, attach!); if (string.IsNullOrEmpty(sidecarUrl)) sidecarUrl = "http://localhost:38080";
return new CliArgs(output!, attach!, sidecarUrl!);
} }
internal static void PrintUsage() internal static void PrintUsage()
@@ -107,10 +112,20 @@ public static class Program
Console.WriteLine($"[recorder] window filter active for pid={sutPid}"); Console.WriteLine($"[recorder] window filter active for pid={sutPid}");
} }
// Capture camera state BEFORE recording starts via the engine-bridge sidecar.
// Best-effort: if the sidecar is unreachable the scenario is recorded without
// a camera_snapshot and the player will skip the restore step.
var cameraSnapshot = TryCaptureCamera(args.SidecarUrl);
if (cameraSnapshot is not null)
Console.WriteLine($"[recorder] camera snapshot captured: eye=[{string.Join(",", cameraSnapshot.Eye)}]");
else
Console.WriteLine("[recorder] camera snapshot unavailable (sidecar unreachable — OK)");
var scenario = new Scenario var scenario = new Scenario
{ {
Name = System.IO.Path.GetFileNameWithoutExtension(args.OutputPath), Name = System.IO.Path.GetFileNameWithoutExtension(args.OutputPath),
Description = "Recorded session", Description = "Recorded session",
CameraSnapshot = cameraSnapshot,
}; };
var cts = new CancellationTokenSource(); var cts = new CancellationTokenSource();
@@ -120,6 +135,26 @@ public static class Program
cts.Cancel(); cts.Cancel();
}; };
// When stdin is redirected (e.g. from LauncherUI pipe), watch for EOF
// so the UI can close stdin to trigger a graceful stop instead of
// sending Ctrl+C.
if (Console.IsInputRedirected)
{
_ = Task.Run(() =>
{
try
{
while (true)
{
int b = Console.In.Read();
if (b == -1) break; // EOF → parent closed stdin
}
}
catch { /* pipe broken */ }
cts.Cancel();
});
}
// Register UIA focus changed event. The callback only captures the // Register UIA focus changed event. The callback only captures the
// element path and pushes a synthetic RawEvent into the same queue; // element path and pushes a synthetic RawEvent into the same queue;
// it does NOT compute anything else inside the UIA callback. // it does NOT compute anything else inside the UIA callback.
@@ -335,6 +370,49 @@ public static class Program
return (app, automation, main); return (app, automation, main);
} }
/// <summary>
/// GET /camera from the engine-bridge sidecar and return a <see cref="RecordedCameraSnapshot"/>
/// or null if the sidecar is unreachable or returns unexpected data.
/// Uses a short timeout (2 s) so it does not delay recording startup.
/// </summary>
internal static RecordedCameraSnapshot? TryCaptureCamera(string sidecarUrl)
{
try
{
using var http = new System.Net.Http.HttpClient
{
Timeout = TimeSpan.FromSeconds(2),
};
var resp = http.GetAsync(sidecarUrl.TrimEnd('/') + "/camera").GetAwaiter().GetResult();
if (!resp.IsSuccessStatusCode) return null;
var json = resp.Content.ReadAsStringAsync().GetAwaiter().GetResult();
using var doc = System.Text.Json.JsonDocument.Parse(json);
var r = doc.RootElement;
if (r.TryGetProperty("error", out _)) return null; // sidecar error response
static double[] ToArr(System.Text.Json.JsonElement e)
{
var a = new double[e.GetArrayLength()];
int i = 0;
foreach (var item in e.EnumerateArray()) a[i++] = item.GetDouble();
return a;
}
return new RecordedCameraSnapshot
{
Eye = r.TryGetProperty("eye", out var eyeEl) ? ToArr(eyeEl) : new double[3],
Target = r.TryGetProperty("target", out var tgtEl) ? ToArr(tgtEl) : new double[3],
Up = r.TryGetProperty("up", out var upEl) ? ToArr(upEl) : new double[3],
Fov = r.TryGetProperty("fov", out var fovEl) ? fovEl.GetDouble() : 45.0,
};
}
catch
{
return null;
}
}
private static async Task ConsumeAsync( private static async Task ConsumeAsync(
ChannelReader<RawEvent> reader, ChannelReader<RawEvent> reader,
System.Collections.Generic.List<RawEvent> buffer, System.Collections.Generic.List<RawEvent> buffer,

View File

@@ -13,4 +13,7 @@
<PackageReference Include="FlaUI.UIA3" Version="4.0.0" /> <PackageReference Include="FlaUI.UIA3" Version="4.0.0" />
<PackageReference Include="YamlDotNet" Version="16.1.3" /> <PackageReference Include="YamlDotNet" Version="16.1.3" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<InternalsVisibleTo Include="Recordingtest.Recorder.Tests" />
</ItemGroup>
</Project> </Project>

View File

@@ -7,9 +7,21 @@ public sealed class Scenario
public string Name { get; set; } = string.Empty; public string Name { get; set; } = string.Empty;
public string Description { get; set; } = string.Empty; public string Description { get; set; } = string.Empty;
public ScenarioSut Sut { get; set; } = new(); public ScenarioSut Sut { get; set; } = new();
/// <summary>Camera state captured at recording start via the engine-bridge sidecar.
/// Null when the sidecar was unreachable. The player uses this to restore the
/// viewport before the first step so replays are position-independent.</summary>
public RecordedCameraSnapshot? CameraSnapshot { get; set; }
public List<ScenarioStep> Steps { get; set; } = new(); public List<ScenarioStep> Steps { get; set; } = new();
} }
public sealed class RecordedCameraSnapshot
{
public double[] Eye { get; set; } = new double[3];
public double[] Target { get; set; } = new double[3];
public double[] Up { get; set; } = new double[3];
public double Fov { get; set; } = 45.0;
}
public sealed class ScenarioSut public sealed class ScenarioSut
{ {
public string Exe { get; set; } = "EG-BIM Modeler/EG-BIM Modeler.exe"; public string Exe { get; set; } = "EG-BIM Modeler/EG-BIM Modeler.exe";

View File

@@ -42,7 +42,19 @@ public sealed class BridgeHttpServer : IDisposable
try try
{ {
var path = ctx.Request.Url?.AbsolutePath ?? "/"; var path = ctx.Request.Url?.AbsolutePath ?? "/";
var (status, body) = _router.Route(path); var method = ctx.Request.HttpMethod ?? "GET";
string requestBody = string.Empty;
if (ctx.Request.HasEntityBody)
{
try
{
using var reader = new System.IO.StreamReader(
ctx.Request.InputStream, Encoding.UTF8);
requestBody = reader.ReadToEnd();
}
catch { /* ignore body read failures */ }
}
var (status, body) = _router.Route(method, path, requestBody);
var bytes = Encoding.UTF8.GetBytes(body); var bytes = Encoding.UTF8.GetBytes(body);
ctx.Response.StatusCode = (int)status; ctx.Response.StatusCode = (int)status;
ctx.Response.ContentType = "application/json"; ctx.Response.ContentType = "application/json";

View File

@@ -48,6 +48,17 @@ public sealed class ChainedEngineStateProvider : IEngineStateProvider
public bool GetRenderComplete() => _primary.GetRenderComplete(); public bool GetRenderComplete() => _primary.GetRenderComplete();
/// <summary>
/// Camera writes go to the primary only (HmegDirectStateProvider).
/// The reflection fallback does not support writes; chaining writes would
/// risk applying a stale camera twice.
/// </summary>
public void SetCamera(CameraSnapshot snapshot)
{
try { _primary.SetCamera(snapshot); }
catch { /* never throw from sidecar thread */ }
}
private static bool IsDefault(CameraSnapshot c) => private static bool IsDefault(CameraSnapshot c) =>
c.Eye is { Length: >= 3 } e && e[0] == 0 && e[1] == 0 && e[2] == 0 && c.Eye is { Length: >= 3 } e && e[0] == 0 && e[1] == 0 && e[2] == 0 &&
c.Target is { Length: >= 3 } t && t[0] == 0 && t[1] == 0 && t[2] == 0; c.Target is { Length: >= 3 } t && t[0] == 0 && t[1] == 0 && t[2] == 0;

View File

@@ -106,7 +106,18 @@ public sealed class HmEgBridgePlugin : EditorPlugin, IDisposable
catch { return null; } catch { return null; }
}; };
var direct = new HmegDirectStateProvider(spaceProvider, viewportProvider, documentPathProvider); // Dispatch camera writes onto the WPF UI thread so DependencyProperty
// setters on CameraCore are called from the correct thread.
Action<Action>? uiDispatch = null;
try
{
var dispatcher = System.Windows.Application.Current?.Dispatcher;
if (dispatcher is not null)
uiDispatch = action => dispatcher.Invoke(action);
}
catch { /* best-effort: leave null, SetCamera falls back to direct call */ }
var direct = new HmegDirectStateProvider(spaceProvider, viewportProvider, documentPathProvider, uiDispatch);
var fallback = new ReflectionEngineStateProvider(this); var fallback = new ReflectionEngineStateProvider(this);
return new ChainedEngineStateProvider(direct, fallback); return new ChainedEngineStateProvider(direct, fallback);
} }

View File

@@ -80,4 +80,10 @@ public sealed class ReflectionEngineStateProvider : IEngineStateProvider
// expose a stable "frame finished" flag we can poll without an event. // expose a stable "frame finished" flag we can poll without an event.
return true; return true;
} }
public void SetCamera(CameraSnapshot snapshot)
{
// Reflection fallback does not implement camera write; silently no-op.
// The primary HmegDirectStateProvider handles this in production.
}
} }

View File

@@ -1,6 +1,7 @@
using System.Globalization; using System.Globalization;
using System.Net; using System.Net;
using System.Text; using System.Text;
using System.Text.Json;
using Recordingtest.Bridge; using Recordingtest.Bridge;
namespace Recordingtest.Sut.EgBim.PluginHost; namespace Recordingtest.Sut.EgBim.PluginHost;
@@ -20,12 +21,19 @@ public sealed class StateRouter
_port = port; _port = port;
} }
public (HttpStatusCode Status, string Body) Route(string path) /// <summary>Backwards-compatible GET overload for unit tests.</summary>
public (HttpStatusCode Status, string Body) Route(string path) => Route("GET", path, "");
public (HttpStatusCode Status, string Body) Route(string method, string path, string body = "")
{ {
var p = (path ?? "/").TrimEnd('/'); var p = (path ?? "/").TrimEnd('/');
if (p.Length == 0) p = "/"; if (p.Length == 0) p = "/";
var m = (method ?? "GET").ToUpperInvariant();
try try
{ {
if (m == "POST" && p == "/camera/restore")
return (HttpStatusCode.OK, RestoreCamera(body));
return p switch return p switch
{ {
"/health" => (HttpStatusCode.OK, $"{{\"status\":\"ok\",\"port\":{_port}}}"), "/health" => (HttpStatusCode.OK, $"{{\"status\":\"ok\",\"port\":{_port}}}"),
@@ -42,6 +50,34 @@ public sealed class StateRouter
} }
} }
private string RestoreCamera(string body)
{
try
{
using var doc = JsonDocument.Parse(body);
var r = doc.RootElement;
var eye = ReadVecFromJson(r, "eye");
var target = ReadVecFromJson(r, "target");
var up = ReadVecFromJson(r, "up");
double fov = r.TryGetProperty("fov", out var fovEl) ? fovEl.GetDouble() : 45.0;
_provider.SetCamera(new CameraSnapshot(eye, target, up, fov));
return "{\"ok\":true}";
}
catch (Exception ex)
{
return $"{{\"ok\":false,\"error\":{JsonString(ex.Message)}}}";
}
}
private static double[] ReadVecFromJson(JsonElement root, string key)
{
if (!root.TryGetProperty(key, out var arr)) return new double[3];
var result = new double[arr.GetArrayLength()];
int i = 0;
foreach (var e in arr.EnumerateArray()) result[i++] = e.GetDouble();
return result;
}
private string BuildSelection() private string BuildSelection()
{ {
var ids = _provider.GetSelectedIds(); var ids = _provider.GetSelectedIds();

View File

@@ -37,4 +37,14 @@ internal sealed class FakePlayerHost : IPlayerHost
Failures.Add((stepIndex, reason)); Failures.Add((stepIndex, reason));
public List<TimeSpan> Delays { get; } = new(); public List<TimeSpan> Delays { get; } = new();
public void Delay(TimeSpan duration) => Delays.Add(duration); public void Delay(TimeSpan duration) => Delays.Add(duration);
// Camera restore tracking
public record CameraRestoreCall(double[] Eye, double[] Target, double[] Up, double Fov);
public List<CameraRestoreCall> CameraRestoreCalls { get; } = new();
public bool CameraRestoreResult { get; set; } = true;
public bool TryRestoreCamera(double[] eye, double[] target, double[] up, double fov)
{
CameraRestoreCalls.Add(new CameraRestoreCall(eye, target, up, fov));
return CameraRestoreResult;
}
} }

View File

@@ -273,6 +273,107 @@ steps:
Assert.Equal("ctrl+c", host.Hotkeys[0]); Assert.Equal("ctrl+c", host.Hotkeys[0]);
} }
// ---- camera restore -------------------------------------------------------
[Fact]
public void CameraRestore_NoCameraSnapshot_HostNotCalled()
{
var engine = new PlayerEngine(new PlayerEngineOptions { PreserveTiming = false });
var host = new FakePlayerHost();
var scenario = new Scenario
{
Steps = { new Step { Kind = StepKind.Type, Value = "x" } },
CameraSnapshot = null,
};
engine.Run(scenario, host);
Assert.Empty(host.CameraRestoreCalls);
}
[Fact]
public void CameraRestore_HasCameraSnapshot_HostCalledWithCorrectValues()
{
var engine = new PlayerEngine(new PlayerEngineOptions { PreserveTiming = false });
var host = new FakePlayerHost { CameraRestoreResult = true };
var scenario = new Scenario
{
Steps = { new Step { Kind = StepKind.Type, Value = "x" } },
CameraSnapshot = new ScenarioCameraSnapshot
{
Eye = new[] { 1.0, 2.0, 3.0 },
Target = new[] { 4.0, 5.0, 6.0 },
Up = new[] { 0.0, 1.0, 0.0 },
Fov = 60.0,
},
};
engine.Run(scenario, host);
Assert.Single(host.CameraRestoreCalls);
var call = host.CameraRestoreCalls[0];
Assert.Equal(new[] { 1.0, 2.0, 3.0 }, call.Eye);
Assert.Equal(new[] { 4.0, 5.0, 6.0 }, call.Target);
Assert.Equal(new[] { 0.0, 1.0, 0.0 }, call.Up);
Assert.Equal(60.0, call.Fov);
}
[Fact]
public void CameraRestore_HostReturnsFalse_PlaybackContinues()
{
var engine = new PlayerEngine(new PlayerEngineOptions { PreserveTiming = false });
var host = new FakePlayerHost { CameraRestoreResult = false };
var scenario = new Scenario
{
Steps =
{
new Step { Kind = StepKind.Type, Value = "BOX" },
new Step { Kind = StepKind.Hotkey, Value = "enter" },
},
CameraSnapshot = new ScenarioCameraSnapshot
{
Eye = new[] { 0.0, 0.0, 10.0 },
Target = new double[3],
Up = new[] { 0.0, 1.0, 0.0 },
Fov = 45.0,
},
};
engine.Run(scenario, host);
// Even though restore returned false, all steps should still run
Assert.Single(host.Types);
Assert.Equal("BOX", host.Types[0]);
Assert.Single(host.Hotkeys);
Assert.Empty(host.Failures);
}
[Fact]
public void ScenarioLoader_ParsesCameraSnapshot()
{
const string yaml = """
name: with-camera
camera_snapshot:
eye: [1.0, 2.0, 3.0]
target: [4.0, 5.0, 6.0]
up: [0.0, 1.0, 0.0]
fov: 60.0
steps: []
""";
var s = ScenarioLoader.LoadFromString(yaml);
Assert.NotNull(s.CameraSnapshot);
Assert.Equal(new[] { 1.0, 2.0, 3.0 }, s.CameraSnapshot!.Eye);
Assert.Equal(60.0, s.CameraSnapshot.Fov);
}
[Fact]
public void ScenarioLoader_NoCameraSnapshot_ReturnsNull()
{
const string yaml = "name: no-camera\nsteps: []\n";
var s = ScenarioLoader.LoadFromString(yaml);
Assert.Null(s.CameraSnapshot);
}
private static string LocateEngineSource([CallerFilePath] string here = "") private static string LocateEngineSource([CallerFilePath] string here = "")
{ {
// here = .../tests/Recordingtest.Player.Tests/PlayerEngineTests.cs // here = .../tests/Recordingtest.Player.Tests/PlayerEngineTests.cs

View File

@@ -446,4 +446,126 @@ public class RecorderTests
Console.SetError(stderr); Console.SetError(stderr);
} }
} }
// ── BuildAnchored tests ───────────────────────────────────────────────────
[Fact]
public void BuildAnchored_ElementHasAutomationId_PathToSelf_OffsetRelativeToSelf()
{
// Element has AutomationId → anchor is the element itself.
var btn = new FakeElement
{
ClassName = "Button",
AutomationId = "BoxCmd",
BoundingRectangle = (100, 200, 200, 50),
};
var (path, ox, oy) = ElementPathBuilder.BuildAnchored(btn, 150, 220);
Assert.Equal("Button[@AutomationId='BoxCmd']", path);
// (150-100)/200 = 0.25, (220-200)/50 = 0.4
Assert.Equal(0.25, ox, 6);
Assert.Equal(0.40, oy, 6);
}
[Fact]
public void BuildAnchored_CanvasInsideViewport_AnchorToViewport()
{
// Canvas (generic) inside HmEGViewport (distinctive custom class, no AutomationId)
// inside Window (has AutomationId).
// Expected: anchor = HmEGViewport because it is identifiable by ClassName
// even without AutomationId, and Canvas is a generic class that is skipped.
var window = new FakeElement
{
ClassName = "Window",
AutomationId = "MainWnd",
BoundingRectangle = (0, 0, 1920, 1080),
};
var viewport = new FakeElement
{
ClassName = "HmEGViewport",
BoundingRectangle = (0, 40, 1920, 1040),
Parent = window,
};
var canvas = new FakeElement
{
ClassName = "Canvas",
BoundingRectangle = (0, 40, 1920, 1040),
Parent = viewport,
};
// Click at (960, 560)
var (path, ox, oy) = ElementPathBuilder.BuildAnchored(canvas, 960, 560);
// Anchor is HmEGViewport (distinctive ClassName, skips Canvas which is generic).
// Full path includes Window ancestor for resolution.
Assert.Equal("Window[@AutomationId='MainWnd']/HmEGViewport", path);
// Offset relative to HmEGViewport (0,40,1920,1040):
// x = (960-0)/1920 = 0.5, y = (560-40)/1040 = 0.5
Assert.Equal(0.5, ox, 6);
Assert.Equal(0.5, oy, 6);
}
[Fact]
public void BuildAnchored_NoAncestorHasAutomationId_FallsBackToFullPath()
{
// Orphan element with no AutomationId anywhere in chain.
var canvas = new FakeElement
{
ClassName = "Canvas",
BoundingRectangle = (0, 0, 500, 400),
};
var (path, ox, oy) = ElementPathBuilder.BuildAnchored(canvas, 250, 200);
Assert.Equal("Canvas", path);
Assert.Equal(0.5, ox, 6);
Assert.Equal(0.5, oy, 6);
}
// ── Camera snapshot ───────────────────────────────────────────────────────
[Fact]
public void TryCaptureCamera_UnreachableSidecar_ReturnsNull()
{
// Port 19999 is almost certainly not listening.
var result = Program.TryCaptureCamera("http://localhost:19999");
Assert.Null(result);
}
[Fact]
public void ScenarioWriter_WithCameraSnapshot_RoundTripsCorrectly()
{
var s = new Scenario
{
Name = "cam-test",
CameraSnapshot = new RecordedCameraSnapshot
{
Eye = new[] { 1.0, 2.0, 3.0 },
Target = new[] { 4.0, 5.0, 6.0 },
Up = new[] { 0.0, 1.0, 0.0 },
Fov = 60.0,
},
};
var yaml = ScenarioWriter.Serialize(s);
Assert.Contains("camera_snapshot:", yaml);
Assert.Contains("eye:", yaml);
Assert.Contains("fov:", yaml);
var parsed = ScenarioWriter.Deserialize(yaml);
Assert.NotNull(parsed.CameraSnapshot);
Assert.Equal(new[] { 1.0, 2.0, 3.0 }, parsed.CameraSnapshot!.Eye);
Assert.Equal(60.0, parsed.CameraSnapshot.Fov);
}
[Fact]
public void ScenarioWriter_NullCameraSnapshot_DoesNotEmitField()
{
var s = new Scenario { Name = "no-cam", CameraSnapshot = null };
var yaml = ScenarioWriter.Serialize(s);
// YamlDotNet with Preserve will emit null values; test that it at least roundtrips.
var parsed = ScenarioWriter.Deserialize(yaml);
Assert.Null(parsed.CameraSnapshot);
}
} }

View File

@@ -21,6 +21,7 @@ public class ChainedEngineStateProviderTests
public CameraSnapshot GetCamera() => Camera; public CameraSnapshot GetCamera() => Camera;
public SceneSnapshot GetScene() => Scene; public SceneSnapshot GetScene() => Scene;
public bool GetRenderComplete() => Render; public bool GetRenderComplete() => Render;
public void SetCamera(CameraSnapshot snapshot) { /* tracked if needed */ }
} }
[Fact] [Fact]

View File

@@ -13,6 +13,7 @@ public class StateRouterTests
public CameraSnapshot GetCamera() => new(new double[] { 1, 2, 3 }, new double[] { 0, 0, 0 }, new double[] { 0, 0, 1 }, 45); public CameraSnapshot GetCamera() => new(new double[] { 1, 2, 3 }, new double[] { 0, 0, 0 }, new double[] { 0, 0, 1 }, 45);
public SceneSnapshot GetScene() => new(7, "doc.hmeg"); public SceneSnapshot GetScene() => new(7, "doc.hmeg");
public bool GetRenderComplete() => true; public bool GetRenderComplete() => true;
public void SetCamera(CameraSnapshot snapshot) { /* no-op in tests */ }
} }
private sealed class FaultyProvider : IEngineStateProvider private sealed class FaultyProvider : IEngineStateProvider
@@ -21,6 +22,7 @@ public class StateRouterTests
public CameraSnapshot GetCamera() => throw new InvalidOperationException(); public CameraSnapshot GetCamera() => throw new InvalidOperationException();
public SceneSnapshot GetScene() => throw new InvalidOperationException(); public SceneSnapshot GetScene() => throw new InvalidOperationException();
public bool GetRenderComplete() => throw new InvalidOperationException(); public bool GetRenderComplete() => throw new InvalidOperationException();
public void SetCamera(CameraSnapshot snapshot) => throw new InvalidOperationException();
} }
[Fact] [Fact]