feat: camera-restore + LauncherUI UX 개선 + player fallback 강화 (#15)
camera-restore: - IEngineStateProvider.SetCamera 반사 쓰기 (HmegDirectStateProvider) - POST /camera/restore (BridgeHttpServer, StateRouter) - Recorder --sidecar-url + camera_snapshot 캡처 - UiaPlayerHost.TryRestoreCamera, PlayerEngine 재생 전 복원 - 149 tests LauncherUI (#15): - Sidecar URL 체크박스 + 입력란 (녹화/재생 모두 연동) - 재생 속도 슬라이더 (0.25x~4.0x, 기본 1.0x) - 빌드 타임스탬프 타이틀바 표시 - 녹화 완료 후 RecordNameBox 초기화 - UiAnalysisWindow 추가 PlayerEngine (#15): - CancellationToken 지원 (중단 버튼 동작) - Focus 스텝 early return (no-op, issue #11) - Type/Drag unresolvable UIA path fallback - SpeedMultiplier 옵션 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -273,6 +273,107 @@ steps:
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Assert.Equal("ctrl+c", host.Hotkeys[0]);
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}
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// ---- camera restore -------------------------------------------------------
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[Fact]
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public void CameraRestore_NoCameraSnapshot_HostNotCalled()
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{
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var engine = new PlayerEngine(new PlayerEngineOptions { PreserveTiming = false });
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var host = new FakePlayerHost();
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var scenario = new Scenario
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{
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Steps = { new Step { Kind = StepKind.Type, Value = "x" } },
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CameraSnapshot = null,
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};
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engine.Run(scenario, host);
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Assert.Empty(host.CameraRestoreCalls);
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}
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[Fact]
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public void CameraRestore_HasCameraSnapshot_HostCalledWithCorrectValues()
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{
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var engine = new PlayerEngine(new PlayerEngineOptions { PreserveTiming = false });
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var host = new FakePlayerHost { CameraRestoreResult = true };
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var scenario = new Scenario
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{
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Steps = { new Step { Kind = StepKind.Type, Value = "x" } },
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CameraSnapshot = new ScenarioCameraSnapshot
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{
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Eye = new[] { 1.0, 2.0, 3.0 },
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Target = new[] { 4.0, 5.0, 6.0 },
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Up = new[] { 0.0, 1.0, 0.0 },
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Fov = 60.0,
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},
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};
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engine.Run(scenario, host);
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Assert.Single(host.CameraRestoreCalls);
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var call = host.CameraRestoreCalls[0];
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Assert.Equal(new[] { 1.0, 2.0, 3.0 }, call.Eye);
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Assert.Equal(new[] { 4.0, 5.0, 6.0 }, call.Target);
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Assert.Equal(new[] { 0.0, 1.0, 0.0 }, call.Up);
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Assert.Equal(60.0, call.Fov);
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}
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[Fact]
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public void CameraRestore_HostReturnsFalse_PlaybackContinues()
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{
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var engine = new PlayerEngine(new PlayerEngineOptions { PreserveTiming = false });
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var host = new FakePlayerHost { CameraRestoreResult = false };
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var scenario = new Scenario
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{
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Steps =
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{
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new Step { Kind = StepKind.Type, Value = "BOX" },
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new Step { Kind = StepKind.Hotkey, Value = "enter" },
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},
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CameraSnapshot = new ScenarioCameraSnapshot
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{
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Eye = new[] { 0.0, 0.0, 10.0 },
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Target = new double[3],
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Up = new[] { 0.0, 1.0, 0.0 },
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Fov = 45.0,
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},
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};
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engine.Run(scenario, host);
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// Even though restore returned false, all steps should still run
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Assert.Single(host.Types);
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Assert.Equal("BOX", host.Types[0]);
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Assert.Single(host.Hotkeys);
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Assert.Empty(host.Failures);
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}
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[Fact]
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public void ScenarioLoader_ParsesCameraSnapshot()
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{
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const string yaml = """
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name: with-camera
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camera_snapshot:
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eye: [1.0, 2.0, 3.0]
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target: [4.0, 5.0, 6.0]
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up: [0.0, 1.0, 0.0]
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fov: 60.0
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steps: []
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""";
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var s = ScenarioLoader.LoadFromString(yaml);
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Assert.NotNull(s.CameraSnapshot);
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Assert.Equal(new[] { 1.0, 2.0, 3.0 }, s.CameraSnapshot!.Eye);
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Assert.Equal(60.0, s.CameraSnapshot.Fov);
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}
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[Fact]
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public void ScenarioLoader_NoCameraSnapshot_ReturnsNull()
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{
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const string yaml = "name: no-camera\nsteps: []\n";
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var s = ScenarioLoader.LoadFromString(yaml);
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Assert.Null(s.CameraSnapshot);
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}
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private static string LocateEngineSource([CallerFilePath] string here = "")
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{
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// here = .../tests/Recordingtest.Player.Tests/PlayerEngineTests.cs
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