The deployed site serves a .wasm with acadrust compiled into it, and our
vendored copy carries one modified MPL file
(src/io/dwg/dwg_stream_readers/object_reader/entities.rs, the read_mesh
array-count bounds fix). That is Executable Form distribution of modified
Covered Software, so MPL-2.0 3.2 requires the Source Code Form to be
available and recipients to be told how to get it. Nothing shipped said
so: no license text, no notice, no obtainable source - the upstream
mirror repos are private.
Add THIRD-PARTY-NOTICES.md plus public/licenses/ (MPL-2.0 text, the
read_mesh patch against the pristine 0.4.1 crate, and a served copy of
the notice), and link them from the page so recipients can actually find
them. Original crate download plus the patch reproduces the exact source
compiled into the wasm.
MPL does not require upstreaming, and the lineweight work did not touch
any MPL file - dwg-wasm/src/lib.rs is our MIT wrapper. docs/license-mpl2-
acadrust.md records the analysis and the checklist for future changes.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Every line was drawn 1px regardless of its CAD lineweight. Two causes:
the dwg-wasm parseResult never carried the field (acadrust reads
EntityCommon::line_weight but it was dropped in serialization), and the
renderer merged all segments into one LineSegments whose
LineBasicMaterial.linewidth WebGL ignores.
Resolve ByLayer/ByBlock/Default per entity and bucket segments by
dash|lineweight. Weighted buckets get their own LineSegments2 +
LineMaterial with worldUnits:false, so width stays constant in pixels
while zooming - AutoCAD LWDISPLAY semantics - at 8 px/mm (0.25mm = 2px).
Anything at or below the 0.25mm default stays in the hairline batch so
drawings that never assigned a weight render exactly as before.
Fat batches are instanced, so layer masking compacts the instance buffer
and lowers instanceCount instead of rewriting an index; slotOf tracks
where each segment moved so the selection highlight still finds its
vertices. Per-entity color spans (meta.spans) let the highlight repaint
across the hairline batch and every bucket it touched. Buckets past
400k segments fall back to hairline to bound GPU/heap cost.
Display follows the drawing's LWDISPLAY and can be forced from the
toolbar; the property panel now shows the entity lineweight.
Verified headless at a fixed camera on the 65k-entity road drawing:
cyan road edge 2px -> 5px, layer hide/restore returns the exact baseline
pixel counts, and a 0.35mm LWPOLYLINE selects and highlights.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>