9 Commits
Author SHA1 Message Date
minsungandClaude Opus 5 1f80442f6c feat(ui): options panel with an IndexedDB-backed lineweight display scale
Set the default lineweight scale to 11 px/mm: the value the user matched
against AutoCAD on the actual screen. The 20 px/mm derived from their
screenshot was too heavy in practice - the capture and the monitor do
not share a DPI - so the constant is now only a starting point.

Move the lineweight controls off the toolbar into an Options panel:
display toggle, scale slider plus number box, a readout of what the
drawing's own weights come out to, grid toggle, zoom speed, and a reset.
Settings persist in IndexedDB (hmw-viewer/options) rather than
localStorage, so values keep their type and the store has room to grow
per-drawing later; every call degrades quietly if storage is blocked.

Scale changes still apply to the live materials - each fat batch now
remembers its weight in mm - so dragging the slider retunes a 37MB
drawing instantly.

Verified headless: 0.35mm renders 3-4px at scale 11 and 8-9px at 25,
matching the readout, and the value survives a reload via IndexedDB.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-05 09:00:37 +09:00
minsungandClaude Opus 5 a924b1ec34 feat(viewer2d): make the lineweight display scale adjustable from the toolbar
The px-per-mm mapping was a hard-coded guess twice over, and the right
value depends on the monitor - AutoCAD has the same knob as the Adjust
Display Scale slider. Expose it: a slider plus a number box next to the
lineweight toggle, with a readout of what the drawing's own weights come
out to (0.35mm -> 7px, 0.50mm -> 10px at the 20 px/mm default). The
value persists in localStorage.

Retuning applies to the live materials instead of rebuilding the scene.
The hairline cut-off is a millimetre value, so changing the scale moves
every weight by the same factor without changing which bucket a segment
belongs to - each fat batch now remembers its weight in mm, and only
material.linewidth is rewritten. That keeps a drag on the slider instant
even on the 37 MB road drawing.

Measured headless on its 0.35mm gutter line: 2-3px at scale 8, 7px at
20, 14px at 40 - matching the readout in each case.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-05 08:47:59 +09:00
minsungandClaude Opus 5 cf1298749b fix(viewer2d): show lineweight at AutoCAD's display scale (20 px/mm)
Hand test against an AutoCAD capture: the 0.50mm road edge is ~10px
there but only ~4px here. Lineweight is zoom-independent screen pixels,
so the two captures compare directly - the 8 px/mm mapping was 2.5x too
small. AutoCAD's default display scale is one pixel per 0.05mm, so use
20 px/mm (0.35mm = 7px, 0.50mm = 10px, 2.11mm = 42px) and raise the
clamp to 48px.

Add setLineweightScale()/getLineweightScale() so a host can retune it -
AutoCAD exposes the same thing as the Adjust Display Scale slider.

Re-measured headless: the 0.35mm road-gutter line now renders ~7px, so
both weight classes land on the same scale.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-04 20:34:27 +09:00
minsungandClaude Opus 5 c67a803e4d feat(viewer2d): render DWG lineweight in screen pixels
Every line was drawn 1px regardless of its CAD lineweight. Two causes:
the dwg-wasm parseResult never carried the field (acadrust reads
EntityCommon::line_weight but it was dropped in serialization), and the
renderer merged all segments into one LineSegments whose
LineBasicMaterial.linewidth WebGL ignores.

Resolve ByLayer/ByBlock/Default per entity and bucket segments by
dash|lineweight. Weighted buckets get their own LineSegments2 +
LineMaterial with worldUnits:false, so width stays constant in pixels
while zooming - AutoCAD LWDISPLAY semantics - at 8 px/mm (0.25mm = 2px).
Anything at or below the 0.25mm default stays in the hairline batch so
drawings that never assigned a weight render exactly as before.

Fat batches are instanced, so layer masking compacts the instance buffer
and lowers instanceCount instead of rewriting an index; slotOf tracks
where each segment moved so the selection highlight still finds its
vertices. Per-entity color spans (meta.spans) let the highlight repaint
across the hairline batch and every bucket it touched. Buckets past
400k segments fall back to hairline to bound GPU/heap cost.

Display follows the drawing's LWDISPLAY and can be forced from the
toolbar; the property panel now shows the entity lineweight.

Verified headless at a fixed camera on the 65k-entity road drawing:
cyan road edge 2px -> 5px, layer hide/restore returns the exact baseline
pixel counts, and a 0.35mm LWPOLYLINE selects and highlights.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-04 17:25:11 +09:00
minsungandClaude Opus 5 3480945b5a perf(viewer2d): toggle layers by visibility instead of reloading the drawing
setHiddenLayers() called load(result, {keepView:true}), so every layer
on/off re-parsed and re-tessellated the whole drawing — arc sampling,
hatch triangulation, complex linetypes and the Slug text batch all rebuilt
from scratch. On an 18 MB DWG a single eye-icon click took 5 s+.

Build every layer once, then switch geometry on and off:

- Merged LineSegments buffers get an index buffer plus a per-segment layer
  id (_registerIndexed). A toggle rewrites the index and setDrawRange;
  positions, colors and lineDistances are untouched, so draw order, dash
  phase and the selection-highlight offsets in meta.colStart stay valid.
- Per-entity meshes (hatch fills, SOLID quads, arrowheads, OLE images,
  sprites) are tagged by layer via _addObj and toggled with .visible.
- Slug text builds one merged mesh per CAD layer instead of one per
  draw order, so text hides with a visible flag. The shader source is
  identical across batches, so three still shares one WebGLProgram.
- Hidden geometry stays in the pick buffers, so _onClick now skips it via
  the _metaHidden mask.
- Fit keeps framing only what is drawn: per-layer Box3 + fit samples are
  recorded at build and unioned over the visible layers.
- getLayerInfo() caches the O(entities) name/color/count pass per load;
  only the visible flag is recomputed.

Layer panel: one delegated click listener instead of re-binding a handler
per row, and a toggle patches the affected row's opacity/icon in place
rather than regenerating the whole list's innerHTML.

Trade-off: hidden layers are now built and kept in memory, so loading a
file with layers already off costs what a full load costs.

Rebuilds dist2.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-04 14:08:59 +09:00
minsung fb8f7ca4eb fix(viewer2d): correct Slug GPU text scale to match DWG cap-height
SlugTextBatch.add() scaled em-unit glyph outlines by the raw DWG
`height` value, but glyph ink only reaches capHeightEm (~0.74 em) of
the em box. Rendered cap height ended up ~26% short of spec (e.g. a
3.6-height TABLE cell text rendered at ~2.68), while the canvas-sprite
fallback already corrected for this via measured ascent. Divide by
capHeightEm so both paths agree.

Rebuilds dist2 (was stale since before the Entity selection/Property
Inspector/Layer panel work landed).
2026-08-03 15:26:06 +09:00
minsung 3d3e052f3e feat: enhance complex linetype rendering with DWG text style data, gap midpoint centering, and theme defaults 2026-07-30 17:59:08 +09:00
minsung 1a664f677a feat(viewer2d): add complex linetype rendering & LIN pattern parser support 2026-07-30 17:06:38 +09:00
minsung 76f3e20582 fix(parser): dynamically extract OLE2FRAME 4-corner coordinates from binary OLE stream header; remove hardcoded coordinates 2026-07-30 16:10:43 +09:00