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i<1e-8?(i=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=i):(this._x=0,this._y=-e.z,this._z=e.y,this._w=i)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=i),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(Qe(this.dot(e),-1,1)))}rotateTowards(e,t){const i=this.angleTo(e);if(i===0)return this;const s=Math.min(1,t/i);return this.slerp(e,s),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const i=e._x,s=e._y,r=e._z,a=e._w,o=t._x,l=t._y,c=t._z,u=t._w;return this._x=i*u+a*o+s*c-r*l,this._y=s*u+a*l+r*o-i*c,this._z=r*u+a*c+i*l-s*o,this._w=a*u-i*o-s*l-r*c,this._onChangeCallback(),this}slerp(e,t){let i=e._x,s=e._y,r=e._z,a=e._w,o=this.dot(e);o<0&&(i=-i,s=-s,r=-r,a=-a,o=-o);let l=1-t;if(o<.9995){const c=Math.acos(o),u=Math.sin(c);l=Math.sin(l*c)/u,t=Math.sin(t*c)/u,this._x=this._x*l+i*t,this._y=this._y*l+s*t,this._z=this._z*l+r*t,this._w=this._w*l+a*t,this._onChangeCallback()}else this._x=this._x*l+i*t,this._y=this._y*l+s*t,this._z=this._z*l+r*t,this._w=this._w*l+a*t,this.normalize();return this}slerpQuaternions(e,t,i){return this.copy(e).slerp(t,i)}random(){const e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),i=Math.random(),s=Math.sqrt(1-i),r=Math.sqrt(i);return this.set(s*Math.sin(e),s*Math.cos(e),r*Math.sin(t),r*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}const Yu=class Yu{constructor(e=0,t=0,i=0){this.x=e,this.y=t,this.z=i}set(e,t,i){return i===void 0&&(i=this.z),this.x=e,this.y=t,this.z=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("THREE.Vector3: index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("THREE.Vector3: index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(rh.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(rh.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,i=this.y,s=this.z,r=e.elements;return this.x=r[0]*t+r[3]*i+r[6]*s,this.y=r[1]*t+r[4]*i+r[7]*s,this.z=r[2]*t+r[5]*i+r[8]*s,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,i=this.y,s=this.z,r=e.elements,a=1/(r[3]*t+r[7]*i+r[11]*s+r[15]);return this.x=(r[0]*t+r[4]*i+r[8]*s+r[12])*a,this.y=(r[1]*t+r[5]*i+r[9]*s+r[13])*a,this.z=(r[2]*t+r[6]*i+r[10]*s+r[14])*a,this}applyQuaternion(e){const t=this.x,i=this.y,s=this.z,r=e.x,a=e.y,o=e.z,l=e.w,c=2*(a*s-o*i),u=2*(o*t-r*s),h=2*(r*i-a*t);return this.x=t+l*c+a*h-o*u,this.y=i+l*u+o*c-r*h,this.z=s+l*h+r*u-a*c,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,i=this.y,s=this.z,r=e.elements;return this.x=r[0]*t+r[4]*i+r[8]*s,this.y=r[1]*t+r[5]*i+r[9]*s,this.z=r[2]*t+r[6]*i+r[10]*s,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Qe(this.x,e.x,t.x),this.y=Qe(this.y,e.y,t.y),this.z=Qe(this.z,e.z,t.z),this}clampScalar(e,t){return this.x=Qe(this.x,e,t),this.y=Qe(this.y,e,t),this.z=Qe(this.z,e,t),this}clampLength(e,t){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Qe(i,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){const i=e.x,s=e.y,r=e.z,a=t.x,o=t.y,l=t.z;return this.x=s*l-r*o,this.y=r*a-i*l,this.z=i*o-s*a,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const i=e.dot(this)/t;return this.copy(e).multiplyScalar(i)}projectOnPlane(e){return nl.copy(this).projectOnVector(e),this.sub(nl)}reflect(e){return this.sub(nl.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const i=this.dot(e)/t;return Math.acos(Qe(i,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,i=this.y-e.y,s=this.z-e.z;return t*t+i*i+s*s}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,i){const s=Math.sin(t)*e;return this.x=s*Math.sin(i),this.y=Math.cos(t)*e,this.z=s*Math.cos(i),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,i){return this.x=e*Math.sin(t),this.y=i,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),i=this.setFromMatrixColumn(e,1).length(),s=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=i,this.z=s,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=Math.random()*Math.PI*2,t=Math.random()*2-1,i=Math.sqrt(1-t*t);return this.x=i*Math.cos(e),this.y=t,this.z=i*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}};Yu.prototype.isVector3=!0;let k=Yu;const nl=new k,rh=new Ji,Ku=class Ku{constructor(e,t,i,s,r,a,o,l,c){this.elements=[1,0,0,0,1,0,0,0,1],e!==void 0&&this.set(e,t,i,s,r,a,o,l,c)}set(e,t,i,s,r,a,o,l,c){const u=this.elements;return u[0]=e,u[1]=s,u[2]=o,u[3]=t,u[4]=r,u[5]=l,u[6]=i,u[7]=a,u[8]=c,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){const t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],this}extractBasis(e,t,i){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(e){const t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const i=e.elements,s=t.elements,r=this.elements,a=i[0],o=i[3],l=i[6],c=i[1],u=i[4],h=i[7],d=i[2],f=i[5],p=i[8],_=s[0],m=s[3],g=s[6],v=s[1],b=s[4],x=s[7],E=s[2],S=s[5],A=s[8];return r[0]=a*_+o*v+l*E,r[3]=a*m+o*b+l*S,r[6]=a*g+o*x+l*A,r[1]=c*_+u*v+h*E,r[4]=c*m+u*b+h*S,r[7]=c*g+u*x+h*A,r[2]=d*_+f*v+p*E,r[5]=d*m+f*b+p*S,r[8]=d*g+f*x+p*A,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){const e=this.elements,t=e[0],i=e[1],s=e[2],r=e[3],a=e[4],o=e[5],l=e[6],c=e[7],u=e[8];return t*a*u-t*o*c-i*r*u+i*o*l+s*r*c-s*a*l}invert(){const e=this.elements,t=e[0],i=e[1],s=e[2],r=e[3],a=e[4],o=e[5],l=e[6],c=e[7],u=e[8],h=u*a-o*c,d=o*l-u*r,f=c*r-a*l,p=t*h+i*d+s*f;if(p===0)return this.set(0,0,0,0,0,0,0,0,0);const _=1/p;return e[0]=h*_,e[1]=(s*c-u*i)*_,e[2]=(o*i-s*a)*_,e[3]=d*_,e[4]=(u*t-s*l)*_,e[5]=(s*r-o*t)*_,e[6]=f*_,e[7]=(i*l-c*t)*_,e[8]=(a*t-i*r)*_,this}transpose(){let e;const t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){const t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,i,s,r,a,o){const l=Math.cos(r),c=Math.sin(r);return this.set(i*l,i*c,-i*(l*a+c*o)+a+e,-s*c,s*l,-s*(-c*a+l*o)+o+t,0,0,1),this}scale(e,t){return tr("Matrix3: .scale() is deprecated. Use .makeScale() instead."),this.premultiply(il.makeScale(e,t)),this}rotate(e){return tr("Matrix3: .rotate() is deprecated. Use .makeRotation() instead."),this.premultiply(il.makeRotation(-e)),this}translate(e,t){return tr("Matrix3: .translate() is deprecated. Use .makeTranslation() instead."),this.premultiply(il.makeTranslation(e,t)),this}makeTranslation(e,t){return e.isVector2?this.set(1,0,e.x,0,1,e.y,0,0,1):this.set(1,0,e,0,1,t,0,0,1),this}makeRotation(e){const t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,i,t,0,0,0,1),this}makeScale(e,t){return this.set(e,0,0,0,t,0,0,0,1),this}equals(e){const t=this.elements,i=e.elements;for(let s=0;s<9;s++)if(t[s]!==i[s])return!1;return!0}fromArray(e,t=0){for(let i=0;i<9;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){const i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e}clone(){return new this.constructor().fromArray(this.elements)}};Ku.prototype.isMatrix3=!0;let et=Ku;const il=new et,ah=new et().set(.4123908,.3575843,.1804808,.212639,.7151687,.0721923,.0193308,.1191948,.9505322),oh=new et().set(3.2409699,-1.5373832,-.4986108,-.9692436,1.8759675,.0415551,.0556301,-.203977,1.0569715);function Ym(){const n={enabled:!0,workingColorSpace:So,spaces:{},convert:function(s,r,a){return this.enabled===!1||r===a||!r||!a||(this.spaces[r].transfer===xt&&(s.r=Ei(s.r),s.g=Ei(s.g),s.b=Ei(s.b)),this.spaces[r].primaries!==this.spaces[a].primaries&&(s.applyMatrix3(this.spaces[r].toXYZ),s.applyMatrix3(this.spaces[a].fromXYZ)),this.spaces[a].transfer===xt&&(s.r=nr(s.r),s.g=nr(s.g),s.b=nr(s.b))),s},workingToColorSpace:function(s,r){return this.convert(s,this.workingColorSpace,r)},colorSpaceToWorking:function(s,r){return this.convert(s,r,this.workingColorSpace)},getPrimaries:function(s){return this.spaces[s].primaries},getTransfer:function(s){return s===vi?bo:this.spaces[s].transfer},getToneMappingMode:function(s){return this.spaces[s].outputColorSpaceConfig.toneMappingMode||"standard"},getLuminanceCoefficients:function(s,r=this.workingColorSpace){return s.fromArray(this.spaces[r].luminanceCoefficients)},define:function(s){Object.assign(this.spaces,s)},_getMatrix:function(s,r,a){return s.copy(this.spaces[r].toXYZ).multiply(this.spaces[a].fromXYZ)},_getDrawingBufferColorSpace:function(s){return this.spaces[s].outputColorSpaceConfig.drawingBufferColorSpace},_getUnpackColorSpace:function(s=this.workingColorSpace){return this.spaces[s].workingColorSpaceConfig.unpackColorSpace},fromWorkingColorSpace:function(s,r){return tr("ColorManagement: .fromWorkingColorSpace() has been renamed to .workingToColorSpace()."),n.workingToColorSpace(s,r)},toWorkingColorSpace:function(s,r){return tr("ColorManagement: .toWorkingColorSpace() has been renamed to .colorSpaceToWorking()."),n.colorSpaceToWorking(s,r)}},e=[.64,.33,.3,.6,.15,.06],t=[.2126,.7152,.0722],i=[.3127,.329];return n.define({[So]:{primaries:e,whitePoint:i,transfer:bo,toXYZ:ah,fromXYZ:oh,luminanceCoefficients:t,workingColorSpaceConfig:{unpackColorSpace:Sn},outputColorSpaceConfig:{drawingBufferColorSpace:Sn}},[Sn]:{primaries:e,whitePoint:i,transfer:xt,toXYZ:ah,fromXYZ:oh,luminanceCoefficients:t,outputColorSpaceConfig:{drawingBufferColorSpace:Sn}}}),n}const at=Ym();function Ei(n){return n<.04045?n*.0773993808:Math.pow(n*.9478672986+.0521327014,2.4)}function nr(n){return n<.0031308?n*12.92:1.055*Math.pow(n,.41666)-.055}let ws;class Km{static getDataURL(e,t="image/png"){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement>"u")return e.src;let i;if(e instanceof HTMLCanvasElement)i=e;else{ws===void 0&&(ws=Ao("canvas")),ws.width=e.width,ws.height=e.height;const s=ws.getContext("2d");e instanceof ImageData?s.putImageData(e,0,0):s.drawImage(e,0,0,e.width,e.height),i=ws}return i.toDataURL(t)}static sRGBToLinear(e){if(typeof HTMLImageElement<"u"&&e instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&e instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&e instanceof ImageBitmap){const t=Ao("canvas");t.width=e.width,t.height=e.height;const i=t.getContext("2d");i.drawImage(e,0,0,e.width,e.height);const s=i.getImageData(0,0,e.width,e.height),r=s.data;for(let a=0;a1),this.pmremVersion=0,this.normalized=!1}get width(){return this.source.getSize(rl).x}get height(){return this.source.getSize(rl).y}get depth(){return this.source.getSize(rl).z}get image(){return this.source.data}set image(e){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.normalized=e.normalized,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.renderTarget=e.renderTarget,this.isRenderTargetTexture=e.isRenderTargetTexture,this.isArrayTexture=e.isArrayTexture,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}setValues(e){for(const t in e){const i=e[t];if(i===void 0){$e(`Texture.setValues(): parameter '${t}' has value of undefined.`);continue}const s=this[t];if(s===void 0){$e(`Texture.setValues(): property '${t}' does not exist.`);continue}s&&i&&s.isVector2&&i.isVector2||s&&i&&s.isVector3&&i.isVector3||s&&i&&s.isMatrix3&&i.isMatrix3?s.copy(i):this[t]=i}}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const i={metadata:{version:4.7,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,normalized:this.normalized,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(i.userData=this.userData),t||(e.textures[this.uuid]=i),i}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==Uf)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case hc:e.x=e.x-Math.floor(e.x);break;case Si:e.x=e.x<0?0:1;break;case dc:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case hc:e.y=e.y-Math.floor(e.y);break;case Si:e.y=e.y<0?0:1;break;case dc:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){e===!0&&this.pmremVersion++}}sn.DEFAULT_IMAGE=null;sn.DEFAULT_MAPPING=Uf;sn.DEFAULT_ANISOTROPY=1;const qu=class qu{constructor(e=0,t=0,i=0,s=1){this.x=e,this.y=t,this.z=i,this.w=s}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,i,s){return this.x=e,this.y=t,this.z=i,this.w=s,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("THREE.Vector4: index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("THREE.Vector4: index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,i=this.y,s=this.z,r=this.w,a=e.elements;return this.x=a[0]*t+a[4]*i+a[8]*s+a[12]*r,this.y=a[1]*t+a[5]*i+a[9]*s+a[13]*r,this.z=a[2]*t+a[6]*i+a[10]*s+a[14]*r,this.w=a[3]*t+a[7]*i+a[11]*s+a[15]*r,this}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this.w/=e.w,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,i,s,r;const l=e.elements,c=l[0],u=l[4],h=l[8],d=l[1],f=l[5],p=l[9],_=l[2],m=l[6],g=l[10];if(Math.abs(u-d)<.01&&Math.abs(h-_)<.01&&Math.abs(p-m)<.01){if(Math.abs(u+d)<.1&&Math.abs(h+_)<.1&&Math.abs(p+m)<.1&&Math.abs(c+f+g-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const b=(c+1)/2,x=(f+1)/2,E=(g+1)/2,S=(u+d)/4,A=(h+_)/4,y=(p+m)/4;return b>x&&b>E?b<.01?(i=0,s=.707106781,r=.707106781):(i=Math.sqrt(b),s=S/i,r=A/i):x>E?x<.01?(i=.707106781,s=0,r=.707106781):(s=Math.sqrt(x),i=S/s,r=y/s):E<.01?(i=.707106781,s=.707106781,r=0):(r=Math.sqrt(E),i=A/r,s=y/r),this.set(i,s,r,t),this}let v=Math.sqrt((m-p)*(m-p)+(h-_)*(h-_)+(d-u)*(d-u));return Math.abs(v)<.001&&(v=1),this.x=(m-p)/v,this.y=(h-_)/v,this.z=(d-u)/v,this.w=Math.acos((c+f+g-1)/2),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this.w=t[15],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Qe(this.x,e.x,t.x),this.y=Qe(this.y,e.y,t.y),this.z=Qe(this.z,e.z,t.z),this.w=Qe(this.w,e.w,t.w),this}clampScalar(e,t){return this.x=Qe(this.x,e,t),this.y=Qe(this.y,e,t),this.z=Qe(this.z,e,t),this.w=Qe(this.w,e,t),this}clampLength(e,t){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Qe(i,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this.w=e.w+(t.w-e.w)*i,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}};qu.prototype.isVector4=!0;let Et=qu;class Zm extends es{constructor(e=1,t=1,i={}){super(),i=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:Jt,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1,depth:1,multiview:!1,useArrayDepthTexture:!1},i),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=i.depth,this.scissor=new Et(0,0,e,t),this.scissorTest=!1,this.viewport=new Et(0,0,e,t),this.textures=[];const s={width:e,height:t,depth:i.depth},r=new sn(s),a=i.count;for(let o=0;o1);this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let t=0,i=e.textures.length;t>>0}enable(e){this.mask|=1<1){for(let t=0;t1){for(let i=0;i0&&(s.userData=this.userData),s.layers=this.layers.mask,s.matrix=this.matrix.toArray(),s.up=this.up.toArray(),this.pivot!==null&&(s.pivot=this.pivot.toArray()),this.matrixAutoUpdate===!1&&(s.matrixAutoUpdate=!1),this.morphTargetDictionary!==void 0&&(s.morphTargetDictionary=Object.assign({},this.morphTargetDictionary)),this.morphTargetInfluences!==void 0&&(s.morphTargetInfluences=this.morphTargetInfluences.slice()),this.isInstancedMesh&&(s.type="InstancedMesh",s.count=this.count,s.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(s.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(s.type="BatchedMesh",s.perObjectFrustumCulled=this.perObjectFrustumCulled,s.sortObjects=this.sortObjects,s.drawRanges=this._drawRanges,s.reservedRanges=this._reservedRanges,s.geometryInfo=this._geometryInfo.map(o=>({...o,boundingBox:o.boundingBox?o.boundingBox.toJSON():void 0,boundingSphere:o.boundingSphere?o.boundingSphere.toJSON():void 0})),s.instanceInfo=this._instanceInfo.map(o=>({...o})),s.availableInstanceIds=this._availableInstanceIds.slice(),s.availableGeometryIds=this._availableGeometryIds.slice(),s.nextIndexStart=this._nextIndexStart,s.nextVertexStart=this._nextVertexStart,s.geometryCount=this._geometryCount,s.maxInstanceCount=this._maxInstanceCount,s.maxVertexCount=this._maxVertexCount,s.maxIndexCount=this._maxIndexCount,s.geometryInitialized=this._geometryInitialized,s.matricesTexture=this._matricesTexture.toJSON(e),s.indirectTexture=this._indirectTexture.toJSON(e),this._colorsTexture!==null&&(s.colorsTexture=this._colorsTexture.toJSON(e)),this.boundingSphere!==null&&(s.boundingSphere=this.boundingSphere.toJSON()),this.boundingBox!==null&&(s.boundingBox=this.boundingBox.toJSON()));function r(o,l){return o[l.uuid]===void 0&&(o[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?s.background=this.background.toJSON():this.background.isTexture&&(s.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(s.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){s.geometry=r(e.geometries,this.geometry);const o=this.geometry.parameters;if(o!==void 0&&o.shapes!==void 0){const l=o.shapes;if(Array.isArray(l))for(let c=0,u=l.length;c0){s.children=[];for(let o=0;o0){s.animations=[];for(let o=0;o0&&(i.geometries=o),l.length>0&&(i.materials=l),c.length>0&&(i.textures=c),u.length>0&&(i.images=u),h.length>0&&(i.shapes=h),d.length>0&&(i.skeletons=d),f.length>0&&(i.animations=f),p.length>0&&(i.nodes=p)}return i.object=s,i;function a(o){const l=[];for(const c in o){const u=o[c];delete u.metadata,l.push(u)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.pivot=e.pivot!==null?e.pivot.clone():null,this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.static=e.static,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let i=0;if+p?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&d<=f-p&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(r=t.getPose(e.gripSpace,i),r!==null&&(l.matrix.fromArray(r.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),l.matrixWorldNeedsUpdate=!0,r.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(r.linearVelocity)):l.hasLinearVelocity=!1,r.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(r.angularVelocity)):l.hasAngularVelocity=!1,l.eventsEnabled&&l.dispatchEvent({type:"gripUpdated",data:e,target:this})));o!==null&&(s=t.getPose(e.targetRaySpace,i),s===null&&r!==null&&(s=r),s!==null&&(o.matrix.fromArray(s.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,s.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(s.linearVelocity)):o.hasLinearVelocity=!1,s.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(s.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(sg)))}return o!==null&&(o.visible=s!==null),l!==null&&(l.visible=r!==null),c!==null&&(c.visible=a!==null),this}_getHandJoint(e,t){if(e.joints[t.jointName]===void 0){const i=new Nr;i.matrixAutoUpdate=!1,i.visible=!1,e.joints[t.jointName]=i,e.add(i)}return e.joints[t.jointName]}}const Kf={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Ui={h:0,s:0,l:0},_a={h:0,s:0,l:0};function ll(n,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?n+(e-n)*6*t:t<1/2?e:t<2/3?n+(e-n)*6*(2/3-t):n}class it{constructor(e,t,i){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,i)}set(e,t,i){if(t===void 0&&i===void 0){const s=e;s&&s.isColor?this.copy(s):typeof s=="number"?this.setHex(s):typeof s=="string"&&this.setStyle(s)}else this.setRGB(e,t,i);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=Sn){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,at.colorSpaceToWorking(this,t),this}setRGB(e,t,i,s=at.workingColorSpace){return this.r=e,this.g=t,this.b=i,at.colorSpaceToWorking(this,s),this}setHSL(e,t,i,s=at.workingColorSpace){if(e=vu(e,1),t=Qe(t,0,1),i=Qe(i,0,1),t===0)this.r=this.g=this.b=i;else{const r=i<=.5?i*(1+t):i+t-i*t,a=2*i-r;this.r=ll(a,r,e+1/3),this.g=ll(a,r,e),this.b=ll(a,r,e-1/3)}return at.colorSpaceToWorking(this,s),this}setStyle(e,t=Sn){function i(r){r!==void 0&&parseFloat(r)<1&&$e("Color: Alpha component of "+e+" will be ignored.")}let s;if(s=/^(\w+)\(([^\)]*)\)/.exec(e)){let r;const a=s[1],o=s[2];switch(a){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,t);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,t);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,t);break;default:$e("Color: Unknown color model "+e)}}else if(s=/^\#([A-Fa-f\d]+)$/.exec(e)){const r=s[1],a=r.length;if(a===3)return this.setRGB(parseInt(r.charAt(0),16)/15,parseInt(r.charAt(1),16)/15,parseInt(r.charAt(2),16)/15,t);if(a===6)return this.setHex(parseInt(r,16),t);$e("Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=Sn){const i=Kf[e.toLowerCase()];return i!==void 0?this.setHex(i,t):$e("Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=Ei(e.r),this.g=Ei(e.g),this.b=Ei(e.b),this}copyLinearToSRGB(e){return this.r=nr(e.r),this.g=nr(e.g),this.b=nr(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=Sn){return at.workingToColorSpace(tn.copy(this),e),Math.round(Qe(tn.r*255,0,255))*65536+Math.round(Qe(tn.g*255,0,255))*256+Math.round(Qe(tn.b*255,0,255))}getHexString(e=Sn){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=at.workingColorSpace){at.workingToColorSpace(tn.copy(this),t);const i=tn.r,s=tn.g,r=tn.b,a=Math.max(i,s,r),o=Math.min(i,s,r);let l,c;const u=(o+a)/2;if(o===a)l=0,c=0;else{const h=a-o;switch(c=u<=.5?h/(a+o):h/(2-a-o),a){case i:l=(s-r)/h+(s0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),this.environmentIntensity!==1&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}}const Fn=new k,gi=new k,cl=new k,_i=new k,Is=new k,Ps=new k,mh=new k,ul=new k,hl=new k,dl=new k,fl=new Et,pl=new Et,ml=new Et;class Rn{constructor(e=new k,t=new k,i=new k){this.a=e,this.b=t,this.c=i}static getNormal(e,t,i,s){s.subVectors(i,t),Fn.subVectors(e,t),s.cross(Fn);const r=s.lengthSq();return r>0?s.multiplyScalar(1/Math.sqrt(r)):s.set(0,0,0)}static getBarycoord(e,t,i,s,r){Fn.subVectors(s,t),gi.subVectors(i,t),cl.subVectors(e,t);const a=Fn.dot(Fn),o=Fn.dot(gi),l=Fn.dot(cl),c=gi.dot(gi),u=gi.dot(cl),h=a*c-o*o;if(h===0)return r.set(0,0,0),null;const d=1/h,f=(c*l-o*u)*d,p=(a*u-o*l)*d;return r.set(1-f-p,p,f)}static containsPoint(e,t,i,s){return this.getBarycoord(e,t,i,s,_i)===null?!1:_i.x>=0&&_i.y>=0&&_i.x+_i.y<=1}static getInterpolation(e,t,i,s,r,a,o,l){return this.getBarycoord(e,t,i,s,_i)===null?(l.x=0,l.y=0,"z"in l&&(l.z=0),"w"in l&&(l.w=0),null):(l.setScalar(0),l.addScaledVector(r,_i.x),l.addScaledVector(a,_i.y),l.addScaledVector(o,_i.z),l)}static getInterpolatedAttribute(e,t,i,s,r,a){return fl.setScalar(0),pl.setScalar(0),ml.setScalar(0),fl.fromBufferAttribute(e,t),pl.fromBufferAttribute(e,i),ml.fromBufferAttribute(e,s),a.setScalar(0),a.addScaledVector(fl,r.x),a.addScaledVector(pl,r.y),a.addScaledVector(ml,r.z),a}static isFrontFacing(e,t,i,s){return Fn.subVectors(i,t),gi.subVectors(e,t),Fn.cross(gi).dot(s)<0}set(e,t,i){return this.a.copy(e),this.b.copy(t),this.c.copy(i),this}setFromPointsAndIndices(e,t,i,s){return this.a.copy(e[t]),this.b.copy(e[i]),this.c.copy(e[s]),this}setFromAttributeAndIndices(e,t,i,s){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,i),this.c.fromBufferAttribute(e,s),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return Fn.subVectors(this.c,this.b),gi.subVectors(this.a,this.b),Fn.cross(gi).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return Rn.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return Rn.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,i,s,r){return Rn.getInterpolation(e,this.a,this.b,this.c,t,i,s,r)}containsPoint(e){return Rn.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return Rn.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const i=this.a,s=this.b,r=this.c;let a,o;Is.subVectors(s,i),Ps.subVectors(r,i),ul.subVectors(e,i);const l=Is.dot(ul),c=Ps.dot(ul);if(l<=0&&c<=0)return t.copy(i);hl.subVectors(e,s);const u=Is.dot(hl),h=Ps.dot(hl);if(u>=0&&h<=u)return t.copy(s);const d=l*h-u*c;if(d<=0&&l>=0&&u<=0)return a=l/(l-u),t.copy(i).addScaledVector(Is,a);dl.subVectors(e,r);const f=Is.dot(dl),p=Ps.dot(dl);if(p>=0&&f<=p)return t.copy(r);const _=f*c-l*p;if(_<=0&&c>=0&&p<=0)return o=c/(c-p),t.copy(i).addScaledVector(Ps,o);const m=u*p-f*h;if(m<=0&&h-u>=0&&f-p>=0)return mh.subVectors(r,s),o=(h-u)/(h-u+(f-p)),t.copy(s).addScaledVector(mh,o);const g=1/(m+_+d);return a=_*g,o=d*g,t.copy(i).addScaledVector(Is,a).addScaledVector(Ps,o)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}class mn{constructor(e=new k(1/0,1/0,1/0),t=new k(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,i=e.length;t=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y&&e.z>=this.min.z&&e.z<=this.max.z}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y&&e.max.z>=this.min.z&&e.min.z<=this.max.z}intersectsSphere(e){return this.clampPoint(e.center,Bn),Bn.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,i;return e.normal.x>0?(t=e.normal.x*this.min.x,i=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,i=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,i+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,i+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,i+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,i+=e.normal.z*this.min.z),t<=-e.constant&&i>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(Mr),ya.subVectors(this.max,Mr),Os.subVectors(e.a,Mr),Us.subVectors(e.b,Mr),Ns.subVectors(e.c,Mr),Ni.subVectors(Us,Os),ki.subVectors(Ns,Us),ns.subVectors(Os,Ns);let t=[0,-Ni.z,Ni.y,0,-ki.z,ki.y,0,-ns.z,ns.y,Ni.z,0,-Ni.x,ki.z,0,-ki.x,ns.z,0,-ns.x,-Ni.y,Ni.x,0,-ki.y,ki.x,0,-ns.y,ns.x,0];return!gl(t,Os,Us,Ns,ya)||(t=[1,0,0,0,1,0,0,0,1],!gl(t,Os,Us,Ns,ya))?!1:(va.crossVectors(Ni,ki),t=[va.x,va.y,va.z],gl(t,Os,Us,Ns,ya))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,Bn).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=this.getSize(Bn).length()*.5),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(xi[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),xi[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),xi[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),xi[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),xi[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),xi[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),xi[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),xi[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(xi),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}toJSON(){return{min:this.min.toArray(),max:this.max.toArray()}}fromJSON(e){return this.min.fromArray(e.min),this.max.fromArray(e.max),this}}const xi=[new k,new k,new k,new k,new k,new k,new k,new k],Bn=new k,xa=new mn,Os=new k,Us=new k,Ns=new k,Ni=new k,ki=new k,ns=new k,Mr=new k,ya=new k,va=new k,is=new k;function gl(n,e,t,i,s){for(let r=0,a=n.length-3;r<=a;r+=3){is.fromArray(n,r);const o=s.x*Math.abs(is.x)+s.y*Math.abs(is.y)+s.z*Math.abs(is.z),l=e.dot(is),c=t.dot(is),u=i.dot(is);if(Math.max(-Math.max(l,c,u),Math.min(l,c,u))>o)return!1}return!0}const kt=new k,Sa=new Le;let ag=0;class Dn extends es{constructor(e,t,i=!1){if(super(),Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,Object.defineProperty(this,"id",{value:ag++}),this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=i,this.usage=Gc,this.updateRanges=[],this.gpuType=Gn,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,i){e*=this.itemSize,i*=t.itemSize;for(let s=0,r=this.itemSize;sthis.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;Ar.subVectors(e,this.center);const t=Ar.lengthSq();if(t>this.radius*this.radius){const i=Math.sqrt(t),s=(i-this.radius)*.5;this.center.addScaledVector(Ar,s/i),this.radius+=s}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(this.center.equals(e.center)===!0?this.radius=Math.max(this.radius,e.radius):(_l.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(Ar.copy(e.center).add(_l)),this.expandByPoint(Ar.copy(e.center).sub(_l))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}toJSON(){return{radius:this.radius,center:this.center.toArray()}}fromJSON(e){return this.radius=e.radius,this.center.fromArray(e.center),this}}let lg=0;const Tn=new Rt,xl=new hn,ks=new k,vn=new mn,Er=new mn,Xt=new k;class wt extends es{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:lg++}),this.uuid=ci(),this.name="",this.type="BufferGeometry",this.index=null,this.indirect=null,this.indirectOffset=0,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={},this._transformed=!1}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(Tm(e)?$f:qf)(e,1):this.index=e,this}setIndirect(e,t=0){return this.indirect=e,this.indirectOffset=t,this}getIndirect(){return this.indirect}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,i=0){this.groups.push({start:e,count:t,materialIndex:i})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);const i=this.attributes.normal;if(i!==void 0){const r=new et().getNormalMatrix(e);i.applyNormalMatrix(r),i.needsUpdate=!0}const s=this.attributes.tangent;return s!==void 0&&(s.transformDirection(e),s.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this._transformed=!0,this}applyQuaternion(e){return Tn.makeRotationFromQuaternion(e),this.applyMatrix4(Tn),this}rotateX(e){return Tn.makeRotationX(e),this.applyMatrix4(Tn),this}rotateY(e){return Tn.makeRotationY(e),this.applyMatrix4(Tn),this}rotateZ(e){return Tn.makeRotationZ(e),this.applyMatrix4(Tn),this}translate(e,t,i){return Tn.makeTranslation(e,t,i),this.applyMatrix4(Tn),this}scale(e,t,i){return Tn.makeScale(e,t,i),this.applyMatrix4(Tn),this}lookAt(e){return xl.lookAt(e),xl.updateMatrix(),this.applyMatrix4(xl.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(ks).negate(),this.translate(ks.x,ks.y,ks.z),this}setFromPoints(e){const t=this.getAttribute("position");if(t===void 0){const i=[];for(let s=0,r=e.length;st.count&&$e("BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),t.needsUpdate=!0}return this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new mn);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){ut("BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new k(-1/0,-1/0,-1/0),new k(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let i=0,s=t.length;i0&&(e.userData=this.userData),this.parameters!==void 0&&this._transformed!==!0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const i=this.attributes;for(const l in i){const c=i[l];e.data.attributes[l]=c.toJSON(e.data)}const s={};let r=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],u=[];for(let h=0,d=c.length;h0&&(s[l]=u,r=!0)}r&&(e.data.morphAttributes=s,e.data.morphTargetsRelative=this.morphTargetsRelative);const a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));const o=this.boundingSphere;return o!==null&&(e.data.boundingSphere=o.toJSON()),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const i=e.index;i!==null&&this.setIndex(i.clone());const s=e.attributes;for(const c in s){const u=s[c];this.setAttribute(c,u.clone(t))}const r=e.morphAttributes;for(const c in r){const u=[],h=r[c];for(let d=0,f=h.length;d0!=e>0&&this.version++,this._alphaTest=e}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const t in e){const i=e[t];if(i===void 0){$e(`Material: parameter '${t}' has value of undefined.`);continue}const s=this[t];if(s===void 0){$e(`Material: '${t}' is not a property of THREE.${this.type}.`);continue}s&&s.isColor?s.set(i):s&&s.isVector2&&i&&i.isVector2||s&&s.isEuler&&i&&i.isEuler||s&&s.isVector3&&i&&i.isVector3?s.copy(i):this[t]=i}}toJSON(e){const t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});const i={metadata:{version:4.7,type:"Material",generator:"Material.toJSON"}};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),this.roughness!==void 0&&(i.roughness=this.roughness),this.metalness!==void 0&&(i.metalness=this.metalness),this.sheen!==void 0&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(i.shininess=this.shininess),this.clearcoat!==void 0&&(i.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.sheenColorMap&&this.sheenColorMap.isTexture&&(i.sheenColorMap=this.sheenColorMap.toJSON(e).uuid),this.sheenRoughnessMap&&this.sheenRoughnessMap.isTexture&&(i.sheenRoughnessMap=this.sheenRoughnessMap.toJSON(e).uuid),this.dispersion!==void 0&&(i.dispersion=this.dispersion),this.iridescence!==void 0&&(i.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(i.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(i.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(i.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(i.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(e).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(e).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(e).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(e).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(e).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(i.combine=this.combine)),this.envMapRotation!==void 0&&(i.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(i.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(i.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(i.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(i.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(i.size=this.size),this.shadowSide!==null&&(i.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(i.sizeAttenuation=this.sizeAttenuation),this.blending!==er&&(i.blending=this.blending),this.side!==Zi&&(i.side=this.side),this.vertexColors===!0&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),this.transparent===!0&&(i.transparent=!0),this.blendSrc!==nc&&(i.blendSrc=this.blendSrc),this.blendDst!==ic&&(i.blendDst=this.blendDst),this.blendEquation!==ls&&(i.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(i.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(i.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(i.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(i.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(i.blendAlpha=this.blendAlpha),this.depthFunc!==sr&&(i.depthFunc=this.depthFunc),this.depthTest===!1&&(i.depthTest=this.depthTest),this.depthWrite===!1&&(i.depthWrite=this.depthWrite),this.colorWrite===!1&&(i.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(i.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==nh&&(i.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(i.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(i.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==Cs&&(i.stencilFail=this.stencilFail),this.stencilZFail!==Cs&&(i.stencilZFail=this.stencilZFail),this.stencilZPass!==Cs&&(i.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(i.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(i.rotation=this.rotation),this.polygonOffset===!0&&(i.polygonOffset=!0),this.polygonOffsetFactor!==0&&(i.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(i.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(i.linewidth=this.linewidth),this.dashSize!==void 0&&(i.dashSize=this.dashSize),this.gapSize!==void 0&&(i.gapSize=this.gapSize),this.scale!==void 0&&(i.scale=this.scale),this.dithering===!0&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),this.alphaHash===!0&&(i.alphaHash=!0),this.alphaToCoverage===!0&&(i.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(i.premultipliedAlpha=!0),this.forceSinglePass===!0&&(i.forceSinglePass=!0),this.allowOverride===!1&&(i.allowOverride=!1),this.wireframe===!0&&(i.wireframe=!0),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(i.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(i.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(i.flatShading=!0),this.visible===!1&&(i.visible=!1),this.toneMapped===!1&&(i.toneMapped=!1),this.fog===!1&&(i.fog=!1),Object.keys(this.userData).length>0&&(i.userData=this.userData);function s(r){const a=[];for(const o in r){const l=r[o];delete l.metadata,a.push(l)}return a}if(t){const r=s(e.textures),a=s(e.images);r.length>0&&(i.textures=r),a.length>0&&(i.images=a)}return i}fromJSON(e,t){if(e.uuid!==void 0&&(this.uuid=e.uuid),e.name!==void 0&&(this.name=e.name),e.color!==void 0&&this.color!==void 0&&this.color.setHex(e.color),e.roughness!==void 0&&(this.roughness=e.roughness),e.metalness!==void 0&&(this.metalness=e.metalness),e.sheen!==void 0&&(this.sheen=e.sheen),e.sheenColor!==void 0&&(this.sheenColor=new it().setHex(e.sheenColor)),e.sheenRoughness!==void 0&&(this.sheenRoughness=e.sheenRoughness),e.emissive!==void 0&&this.emissive!==void 0&&this.emissive.setHex(e.emissive),e.specular!==void 0&&this.specular!==void 0&&this.specular.setHex(e.specular),e.specularIntensity!==void 0&&(this.specularIntensity=e.specularIntensity),e.specularColor!==void 0&&this.specularColor!==void 0&&this.specularColor.setHex(e.specularColor),e.shininess!==void 0&&(this.shininess=e.shininess),e.clearcoat!==void 0&&(this.clearcoat=e.clearcoat),e.clearcoatRoughness!==void 0&&(this.clearcoatRoughness=e.clearcoatRoughness),e.dispersion!==void 0&&(this.dispersion=e.dispersion),e.iridescence!==void 0&&(this.iridescence=e.iridescence),e.iridescenceIOR!==void 0&&(this.iridescenceIOR=e.iridescenceIOR),e.iridescenceThicknessRange!==void 0&&(this.iridescenceThicknessRange=e.iridescenceThicknessRange),e.transmission!==void 0&&(this.transmission=e.transmission),e.thickness!==void 0&&(this.thickness=e.thickness),e.attenuationDistance!==void 0&&(this.attenuationDistance=e.attenuationDistance),e.attenuationColor!==void 0&&this.attenuationColor!==void 0&&this.attenuationColor.setHex(e.attenuationColor),e.anisotropy!==void 0&&(this.anisotropy=e.anisotropy),e.anisotropyRotation!==void 0&&(this.anisotropyRotation=e.anisotropyRotation),e.fog!==void 0&&(this.fog=e.fog),e.flatShading!==void 0&&(this.flatShading=e.flatShading),e.blending!==void 0&&(this.blending=e.blending),e.combine!==void 0&&(this.combine=e.combine),e.side!==void 0&&(this.side=e.side),e.shadowSide!==void 0&&(this.shadowSide=e.shadowSide),e.opacity!==void 0&&(this.opacity=e.opacity),e.transparent!==void 0&&(this.transparent=e.transparent),e.alphaTest!==void 0&&(this.alphaTest=e.alphaTest),e.alphaHash!==void 0&&(this.alphaHash=e.alphaHash),e.depthFunc!==void 0&&(this.depthFunc=e.depthFunc),e.depthTest!==void 0&&(this.depthTest=e.depthTest),e.depthWrite!==void 0&&(this.depthWrite=e.depthWrite),e.colorWrite!==void 0&&(this.colorWrite=e.colorWrite),e.blendSrc!==void 0&&(this.blendSrc=e.blendSrc),e.blendDst!==void 0&&(this.blendDst=e.blendDst),e.blendEquation!==void 0&&(this.blendEquation=e.blendEquation),e.blendSrcAlpha!==void 0&&(this.blendSrcAlpha=e.blendSrcAlpha),e.blendDstAlpha!==void 0&&(this.blendDstAlpha=e.blendDstAlpha),e.blendEquationAlpha!==void 0&&(this.blendEquationAlpha=e.blendEquationAlpha),e.blendColor!==void 0&&this.blendColor!==void 0&&this.blendColor.setHex(e.blendColor),e.blendAlpha!==void 0&&(this.blendAlpha=e.blendAlpha),e.stencilWriteMask!==void 0&&(this.stencilWriteMask=e.stencilWriteMask),e.stencilFunc!==void 0&&(this.stencilFunc=e.stencilFunc),e.stencilRef!==void 0&&(this.stencilRef=e.stencilRef),e.stencilFuncMask!==void 0&&(this.stencilFuncMask=e.stencilFuncMask),e.stencilFail!==void 0&&(this.stencilFail=e.stencilFail),e.stencilZFail!==void 0&&(this.stencilZFail=e.stencilZFail),e.stencilZPass!==void 0&&(this.stencilZPass=e.stencilZPass),e.stencilWrite!==void 0&&(this.stencilWrite=e.stencilWrite),e.wireframe!==void 0&&(this.wireframe=e.wireframe),e.wireframeLinewidth!==void 0&&(this.wireframeLinewidth=e.wireframeLinewidth),e.wireframeLinecap!==void 0&&(this.wireframeLinecap=e.wireframeLinecap),e.wireframeLinejoin!==void 0&&(this.wireframeLinejoin=e.wireframeLinejoin),e.rotation!==void 0&&(this.rotation=e.rotation),e.linewidth!==void 0&&(this.linewidth=e.linewidth),e.dashSize!==void 0&&(this.dashSize=e.dashSize),e.gapSize!==void 0&&(this.gapSize=e.gapSize),e.scale!==void 0&&(this.scale=e.scale),e.polygonOffset!==void 0&&(this.polygonOffset=e.polygonOffset),e.polygonOffsetFactor!==void 0&&(this.polygonOffsetFactor=e.polygonOffsetFactor),e.polygonOffsetUnits!==void 0&&(this.polygonOffsetUnits=e.polygonOffsetUnits),e.dithering!==void 0&&(this.dithering=e.dithering),e.alphaToCoverage!==void 0&&(this.alphaToCoverage=e.alphaToCoverage),e.premultipliedAlpha!==void 0&&(this.premultipliedAlpha=e.premultipliedAlpha),e.forceSinglePass!==void 0&&(this.forceSinglePass=e.forceSinglePass),e.allowOverride!==void 0&&(this.allowOverride=e.allowOverride),e.visible!==void 0&&(this.visible=e.visible),e.toneMapped!==void 0&&(this.toneMapped=e.toneMapped),e.userData!==void 0&&(this.userData=e.userData),e.vertexColors!==void 0&&(typeof e.vertexColors=="number"?this.vertexColors=e.vertexColors>0:this.vertexColors=e.vertexColors),e.size!==void 0&&(this.size=e.size),e.sizeAttenuation!==void 0&&(this.sizeAttenuation=e.sizeAttenuation),e.map!==void 0&&(this.map=t[e.map]||null),e.matcap!==void 0&&(this.matcap=t[e.matcap]||null),e.alphaMap!==void 0&&(this.alphaMap=t[e.alphaMap]||null),e.bumpMap!==void 0&&(this.bumpMap=t[e.bumpMap]||null),e.bumpScale!==void 0&&(this.bumpScale=e.bumpScale),e.normalMap!==void 0&&(this.normalMap=t[e.normalMap]||null),e.normalMapType!==void 0&&(this.normalMapType=e.normalMapType),e.normalScale!==void 0){let i=e.normalScale;Array.isArray(i)===!1&&(i=[i,i]),this.normalScale=new Le().fromArray(i)}return e.displacementMap!==void 0&&(this.displacementMap=t[e.displacementMap]||null),e.displacementScale!==void 0&&(this.displacementScale=e.displacementScale),e.displacementBias!==void 0&&(this.displacementBias=e.displacementBias),e.roughnessMap!==void 0&&(this.roughnessMap=t[e.roughnessMap]||null),e.metalnessMap!==void 0&&(this.metalnessMap=t[e.metalnessMap]||null),e.emissiveMap!==void 0&&(this.emissiveMap=t[e.emissiveMap]||null),e.emissiveIntensity!==void 0&&(this.emissiveIntensity=e.emissiveIntensity),e.specularMap!==void 0&&(this.specularMap=t[e.specularMap]||null),e.specularIntensityMap!==void 0&&(this.specularIntensityMap=t[e.specularIntensityMap]||null),e.specularColorMap!==void 0&&(this.specularColorMap=t[e.specularColorMap]||null),e.envMap!==void 0&&(this.envMap=t[e.envMap]||null),e.envMapRotation!==void 0&&this.envMapRotation.fromArray(e.envMapRotation),e.envMapIntensity!==void 0&&(this.envMapIntensity=e.envMapIntensity),e.reflectivity!==void 0&&(this.reflectivity=e.reflectivity),e.refractionRatio!==void 0&&(this.refractionRatio=e.refractionRatio),e.lightMap!==void 0&&(this.lightMap=t[e.lightMap]||null),e.lightMapIntensity!==void 0&&(this.lightMapIntensity=e.lightMapIntensity),e.aoMap!==void 0&&(this.aoMap=t[e.aoMap]||null),e.aoMapIntensity!==void 0&&(this.aoMapIntensity=e.aoMapIntensity),e.gradientMap!==void 0&&(this.gradientMap=t[e.gradientMap]||null),e.clearcoatMap!==void 0&&(this.clearcoatMap=t[e.clearcoatMap]||null),e.clearcoatRoughnessMap!==void 0&&(this.clearcoatRoughnessMap=t[e.clearcoatRoughnessMap]||null),e.clearcoatNormalMap!==void 0&&(this.clearcoatNormalMap=t[e.clearcoatNormalMap]||null),e.clearcoatNormalScale!==void 0&&(this.clearcoatNormalScale=new Le().fromArray(e.clearcoatNormalScale)),e.iridescenceMap!==void 0&&(this.iridescenceMap=t[e.iridescenceMap]||null),e.iridescenceThicknessMap!==void 0&&(this.iridescenceThicknessMap=t[e.iridescenceThicknessMap]||null),e.transmissionMap!==void 0&&(this.transmissionMap=t[e.transmissionMap]||null),e.thicknessMap!==void 0&&(this.thicknessMap=t[e.thicknessMap]||null),e.anisotropyMap!==void 0&&(this.anisotropyMap=t[e.anisotropyMap]||null),e.sheenColorMap!==void 0&&(this.sheenColorMap=t[e.sheenColorMap]||null),e.sheenRoughnessMap!==void 0&&(this.sheenRoughnessMap=t[e.sheenRoughnessMap]||null),this}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let i=null;if(t!==null){const s=t.length;i=new Array(s);for(let r=0;r!==s;++r)i[r]=t[r].clone()}return this.clippingPlanes=i,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.allowOverride=e.allowOverride,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}}class Xc extends mr{constructor(e){super(),this.isSpriteMaterial=!0,this.type="SpriteMaterial",this.color=new it(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}let Fs;const Tr=new k,Bs=new k,Hs=new k,zs=new Le,Cr=new Le,Jf=new Rt,ba=new k,wr=new k,Ma=new k,gh=new Le,yl=new Le,_h=new Le;class xh extends hn{constructor(e=new Xc){if(super(),this.isSprite=!0,this.type="Sprite",Fs===void 0){Fs=new wt;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),i=new Zf(t,5);Fs.setIndex([0,1,2,0,2,3]),Fs.setAttribute("position",new ai(i,3,0,!1)),Fs.setAttribute("uv",new ai(i,2,3,!1))}this.geometry=Fs,this.material=e,this.center=new Le(.5,.5),this.count=1}raycast(e,t){e.camera===null&&ut('Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),Bs.setFromMatrixScale(this.matrixWorld),Jf.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),Hs.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&this.material.sizeAttenuation===!1&&Bs.multiplyScalar(-Hs.z);const i=this.material.rotation;let s,r;i!==0&&(r=Math.cos(i),s=Math.sin(i));const a=this.center;Aa(ba.set(-.5,-.5,0),Hs,a,Bs,s,r),Aa(wr.set(.5,-.5,0),Hs,a,Bs,s,r),Aa(Ma.set(.5,.5,0),Hs,a,Bs,s,r),gh.set(0,0),yl.set(1,0),_h.set(1,1);let o=e.ray.intersectTriangle(ba,wr,Ma,!1,Tr);if(o===null&&(Aa(wr.set(-.5,.5,0),Hs,a,Bs,s,r),yl.set(0,1),o=e.ray.intersectTriangle(ba,Ma,wr,!1,Tr),o===null))return;const l=e.ray.origin.distanceTo(Tr);le.far||t.push({distance:l,point:Tr.clone(),uv:Rn.getInterpolation(Tr,ba,wr,Ma,gh,yl,_h,new Le),face:null,object:this})}copy(e,t){return super.copy(e,t),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}}function Aa(n,e,t,i,s,r){zs.subVectors(n,t).addScalar(.5).multiply(i),s!==void 0?(Cr.x=r*zs.x-s*zs.y,Cr.y=s*zs.x+r*zs.y):Cr.copy(zs),n.copy(e),n.x+=Cr.x,n.y+=Cr.y,n.applyMatrix4(Jf)}const yi=new k,vl=new k,Ea=new k,Fi=new k,Sl=new k,Ta=new k,bl=new k;class bu{constructor(e=new k,t=new k(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,yi)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const i=t.dot(this.direction);return i<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,i)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=yi.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(yi.copy(this.origin).addScaledVector(this.direction,t),yi.distanceToSquared(e))}distanceSqToSegment(e,t,i,s){vl.copy(e).add(t).multiplyScalar(.5),Ea.copy(t).sub(e).normalize(),Fi.copy(this.origin).sub(vl);const r=e.distanceTo(t)*.5,a=-this.direction.dot(Ea),o=Fi.dot(this.direction),l=-Fi.dot(Ea),c=Fi.lengthSq(),u=Math.abs(1-a*a);let h,d,f,p;if(u>0)if(h=a*l-o,d=a*o-l,p=r*u,h>=0)if(d>=-p)if(d<=p){const _=1/u;h*=_,d*=_,f=h*(h+a*d+2*o)+d*(a*h+d+2*l)+c}else d=r,h=Math.max(0,-(a*d+o)),f=-h*h+d*(d+2*l)+c;else d=-r,h=Math.max(0,-(a*d+o)),f=-h*h+d*(d+2*l)+c;else d<=-p?(h=Math.max(0,-(-a*r+o)),d=h>0?-r:Math.min(Math.max(-r,-l),r),f=-h*h+d*(d+2*l)+c):d<=p?(h=0,d=Math.min(Math.max(-r,-l),r),f=d*(d+2*l)+c):(h=Math.max(0,-(a*r+o)),d=h>0?r:Math.min(Math.max(-r,-l),r),f=-h*h+d*(d+2*l)+c);else d=a>0?-r:r,h=Math.max(0,-(a*d+o)),f=-h*h+d*(d+2*l)+c;return i&&i.copy(this.origin).addScaledVector(this.direction,h),s&&s.copy(vl).addScaledVector(Ea,d),f}intersectSphere(e,t){yi.subVectors(e.center,this.origin);const i=yi.dot(this.direction),s=yi.dot(yi)-i*i,r=e.radius*e.radius;if(s>r)return null;const a=Math.sqrt(r-s),o=i-a,l=i+a;return l<0?null:o<0?this.at(l,t):this.at(o,t)}intersectsSphere(e){return e.radius<0?!1:this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const i=-(this.origin.dot(e.normal)+e.constant)/t;return i>=0?i:null}intersectPlane(e,t){const i=this.distanceToPlane(e);return i===null?null:this.at(i,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let i,s,r,a,o,l;const c=1/this.direction.x,u=1/this.direction.y,h=1/this.direction.z,d=this.origin;return c>=0?(i=(e.min.x-d.x)*c,s=(e.max.x-d.x)*c):(i=(e.max.x-d.x)*c,s=(e.min.x-d.x)*c),u>=0?(r=(e.min.y-d.y)*u,a=(e.max.y-d.y)*u):(r=(e.max.y-d.y)*u,a=(e.min.y-d.y)*u),i>a||r>s||((r>i||isNaN(i))&&(i=r),(a=0?(o=(e.min.z-d.z)*h,l=(e.max.z-d.z)*h):(o=(e.max.z-d.z)*h,l=(e.min.z-d.z)*h),i>l||o>s)||((o>i||i!==i)&&(i=o),(l=0?i:s,t)}intersectsBox(e){return this.intersectBox(e,yi)!==null}intersectTriangle(e,t,i,s,r){Sl.subVectors(t,e),Ta.subVectors(i,e),bl.crossVectors(Sl,Ta);let a=this.direction.dot(bl),o;if(a>0){if(s)return null;o=1}else if(a<0)o=-1,a=-a;else return null;Fi.subVectors(this.origin,e);const l=o*this.direction.dot(Ta.crossVectors(Fi,Ta));if(l<0)return null;const c=o*this.direction.dot(Sl.cross(Fi));if(c<0||l+c>a)return null;const u=-o*Fi.dot(bl);return u<0?null:this.at(u/a,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class ti extends mr{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new it(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new _s,this.combine=Cf,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const yh=new Rt,ss=new bu,Ca=new pr,vh=new k,wa=new k,Ra=new k,La=new k,Ml=new k,Da=new k,Sh=new k,Ia=new k;class Ht extends hn{constructor(e=new wt,t=new ti){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.count=1,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){const t=this.geometry.morphAttributes,i=Object.keys(t);if(i.length>0){const s=t[i[0]];if(s!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,a=s.length;r(e.far-e.near)**2))&&(yh.copy(r).invert(),ss.copy(e.ray).applyMatrix4(yh),!(i.boundingBox!==null&&ss.intersectsBox(i.boundingBox)===!1)&&this._computeIntersections(e,t,ss)))}_computeIntersections(e,t,i){let s;const r=this.geometry,a=this.material,o=r.index,l=r.attributes.position,c=r.attributes.uv,u=r.attributes.uv1,h=r.attributes.normal,d=r.groups,f=r.drawRange;if(o!==null)if(Array.isArray(a))for(let p=0,_=d.length;p<_;p++){const m=d[p],g=a[m.materialIndex],v=Math.max(m.start,f.start),b=Math.min(o.count,Math.min(m.start+m.count,f.start+f.count));for(let x=v,E=b;xt.far?null:{distance:c,point:Ia.clone(),object:n}}function Pa(n,e,t,i,s,r,a,o,l,c){n.getVertexPosition(o,wa),n.getVertexPosition(l,Ra),n.getVertexPosition(c,La);const u=ug(n,e,t,i,wa,Ra,La,Sh);if(u){const h=new k;Rn.getBarycoord(Sh,wa,Ra,La,h),s&&(u.uv=Rn.getInterpolatedAttribute(s,o,l,c,h,new Le)),r&&(u.uv1=Rn.getInterpolatedAttribute(r,o,l,c,h,new Le)),a&&(u.normal=Rn.getInterpolatedAttribute(a,o,l,c,h,new k),u.normal.dot(i.direction)>0&&u.normal.multiplyScalar(-1));const d={a:o,b:l,c,normal:new k,materialIndex:0};Rn.getNormal(wa,Ra,La,d.normal),u.face=d,u.barycoord=h}return u}class jf extends sn{constructor(e=null,t=1,i=1,s,r,a,o,l,c=zt,u=zt,h,d){super(null,a,o,l,c,u,s,r,h,d),this.isDataTexture=!0,this.image={data:e,width:t,height:i},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}const Al=new k,hg=new k,dg=new et;class Vi{constructor(e=new k(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,i,s){return this.normal.set(e,t,i),this.constant=s,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,i){const s=Al.subVectors(i,t).cross(hg.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(s,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t,i=!0){const s=e.delta(Al),r=this.normal.dot(s);if(r===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;const a=-(e.start.dot(this.normal)+this.constant)/r;return i===!0&&(a<0||a>1)?null:t.copy(e.start).addScaledVector(s,a)}intersectsLine(e){const t=this.distanceToPoint(e.start),i=this.distanceToPoint(e.end);return t<0&&i>0||i<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const i=t||dg.getNormalMatrix(e),s=this.coplanarPoint(Al).applyMatrix4(e),r=this.normal.applyMatrix3(i).normalize();return this.constant=-s.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}const rs=new pr,fg=new Le(.5,.5),Oa=new k;class Qf{constructor(e=new Vi,t=new Vi,i=new Vi,s=new Vi,r=new Vi,a=new Vi){this.planes=[e,t,i,s,r,a]}set(e,t,i,s,r,a){const o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(i),o[3].copy(s),o[4].copy(r),o[5].copy(a),this}copy(e){const t=this.planes;for(let i=0;i<6;i++)t[i].copy(e.planes[i]);return this}setFromProjectionMatrix(e,t=ri,i=!1){const s=this.planes,r=e.elements,a=r[0],o=r[1],l=r[2],c=r[3],u=r[4],h=r[5],d=r[6],f=r[7],p=r[8],_=r[9],m=r[10],g=r[11],v=r[12],b=r[13],x=r[14],E=r[15];if(s[0].setComponents(c-a,f-u,g-p,E-v).normalize(),s[1].setComponents(c+a,f+u,g+p,E+v).normalize(),s[2].setComponents(c+o,f+h,g+_,E+b).normalize(),s[3].setComponents(c-o,f-h,g-_,E-b).normalize(),i)s[4].setComponents(l,d,m,x).normalize(),s[5].setComponents(c-l,f-d,g-m,E-x).normalize();else if(s[4].setComponents(c-l,f-d,g-m,E-x).normalize(),t===ri)s[5].setComponents(c+l,f+d,g+m,E+x).normalize();else if(t===Mo)s[5].setComponents(l,d,m,x).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),rs.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const t=e.geometry;t.boundingSphere===null&&t.computeBoundingSphere(),rs.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(rs)}intersectsSprite(e){rs.center.set(0,0,0);const t=fg.distanceTo(e.center);return rs.radius=.7071067811865476+t,rs.applyMatrix4(e.matrixWorld),this.intersectsSphere(rs)}intersectsSphere(e){const t=this.planes,i=e.center,s=-e.radius;for(let r=0;r<6;r++)if(t[r].distanceToPoint(i)0?e.max.x:e.min.x,Oa.y=s.normal.y>0?e.max.y:e.min.y,Oa.z=s.normal.z>0?e.max.z:e.min.z,s.distanceToPoint(Oa)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let i=0;i<6;i++)if(t[i].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}class js extends mr{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new it(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}const To=new k,Co=new k,bh=new Rt,Rr=new bu,Ua=new pr,El=new k,Mh=new k;let ep=class extends hn{constructor(e=new wt,t=new js){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.index===null){const t=e.attributes.position,i=[0];for(let s=1,r=t.count;s0){const s=t[i[0]];if(s!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,a=s.length;ri)return;El.applyMatrix4(n.matrixWorld);const c=e.ray.origin.distanceTo(El);if(!(ce.far))return{distance:c,point:Mh.clone().applyMatrix4(n.matrixWorld),index:a,face:null,faceIndex:null,barycoord:null,object:n}}const Ah=new k,Eh=new k;class ka extends ep{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.index===null){const t=e.attributes.position,i=[];for(let s=0,r=t.count;s0?1:-1,u.push(F.x,F.y,F.z),h.push(oe/A),h.push(1-se/y),B+=1}}for(let se=0;se0)l=s-1;else{l=s;break}if(s=l,i[s]===a)return s/(r-1);const u=i[s],d=i[s+1]-u,f=(a-u)/d;return(s+f)/(r-1)}getTangent(e,t){let s=e-1e-4,r=e+1e-4;s<0&&(s=0),r>1&&(r=1);const a=this.getPoint(s),o=this.getPoint(r),l=t||(a.isVector2?new Le:new k);return l.copy(o).sub(a).normalize(),l}getTangentAt(e,t){const i=this.getUtoTmapping(e);return this.getTangent(i,t)}computeFrenetFrames(e,t=!1){const i=new k,s=[],r=[],a=[],o=new k,l=new Rt;for(let f=0;f<=e;f++){const p=f/e;s[f]=this.getTangentAt(p,new k)}r[0]=new k,a[0]=new k;let c=Number.MAX_VALUE;const u=Math.abs(s[0].x),h=Math.abs(s[0].y),d=Math.abs(s[0].z);u<=c&&(c=u,i.set(1,0,0)),h<=c&&(c=h,i.set(0,1,0)),d<=c&&i.set(0,0,1),o.crossVectors(s[0],i).normalize(),r[0].crossVectors(s[0],o),a[0].crossVectors(s[0],r[0]);for(let f=1;f<=e;f++){if(r[f]=r[f-1].clone(),a[f]=a[f-1].clone(),o.crossVectors(s[f-1],s[f]),o.length()>Number.EPSILON){o.normalize();const p=Math.acos(Qe(s[f-1].dot(s[f]),-1,1));r[f].applyMatrix4(l.makeRotationAxis(o,p))}a[f].crossVectors(s[f],r[f])}if(t===!0){let f=Math.acos(Qe(r[0].dot(r[e]),-1,1));f/=e,s[0].dot(o.crossVectors(r[0],r[e]))>0&&(f=-f);for(let p=1;p<=e;p++)r[p].applyMatrix4(l.makeRotationAxis(s[p],f*p)),a[p].crossVectors(s[p],r[p])}return{tangents:s,normals:r,binormals:a}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){const e={metadata:{version:4.7,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class Mu extends fi{constructor(e=0,t=0,i=1,s=1,r=0,a=Math.PI*2,o=!1,l=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=i,this.yRadius=s,this.aStartAngle=r,this.aEndAngle=a,this.aClockwise=o,this.aRotation=l}getPoint(e,t=new Le){const i=t,s=Math.PI*2;let r=this.aEndAngle-this.aStartAngle;const a=Math.abs(r)s;)r-=s;r0?0:(Math.floor(Math.abs(o)/r)+1)*r:l===0&&o===r-1&&(o=r-2,l=1);let c,u;this.closed||o>0?c=s[(o-1)%r]:(Ch.subVectors(s[0],s[1]).add(s[0]),c=Ch);const h=s[o%r],d=s[(o+1)%r];if(this.closed||o+2s.length-2?s.length-1:a+1],h=s[a>s.length-3?s.length-1:a+2];return i.set(wh(o,l.x,c.x,u.x,h.x),wh(o,l.y,c.y,u.y,h.y)),i}copy(e){super.copy(e),this.points=[];for(let t=0,i=e.points.length;t=i){const a=s[r]-i,o=this.curves[r],l=o.getLength(),c=l===0?0:1-a/l;return o.getPointAt(c,t)}r++}return null}getLength(){const 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i?(s.next=i.next,s.prev=i,i.next.prev=s,i.next=s):(s.prev=s,s.next=s),s}function Jr(n){n.next.prev=n.prev,n.prev.next=n.next,n.prevZ&&(n.prevZ.nextZ=n.nextZ),n.nextZ&&(n.nextZ.prevZ=n.prevZ)}function Kc(n,e,t){return{i:n,x:e,y:t,prev:null,next:null,z:0,prevZ:null,nextZ:null,steiner:!1}}function Wg(n,e,t,i){let s=0;for(let r=e,a=t-i;r2&&n[e-1].equals(n[0])&&n.pop()}function Ph(n,e){for(let t=0;t0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;const i={};for(const s in this.extensions)this.extensions[s]===!0&&(i[s]=!0);return Object.keys(i).length>0&&(t.extensions=i),t}fromJSON(e,t){if(super.fromJSON(e,t),e.uniforms!==void 0)for(const i in e.uniforms){const s=e.uniforms[i];switch(this.uniforms[i]={},s.type){case"t":this.uniforms[i].value=t[s.value]||null;break;case"c":this.uniforms[i].value=new it().setHex(s.value);break;case"v2":this.uniforms[i].value=new Le().fromArray(s.value);break;case"v3":this.uniforms[i].value=new k().fromArray(s.value);break;case"v4":this.uniforms[i].value=new Et().fromArray(s.value);break;case"m3":this.uniforms[i].value=new et().fromArray(s.value);break;case"m4":this.uniforms[i].value=new Rt().fromArray(s.value);break;default:this.uniforms[i].value=s.value}}if(e.defines!==void 0&&(this.defines=e.defines),e.vertexShader!==void 0&&(this.vertexShader=e.vertexShader),e.fragmentShader!==void 0&&(this.fragmentShader=e.fragmentShader),e.glslVersion!==void 0&&(this.glslVersion=e.glslVersion),e.extensions!==void 0)for(const i in e.extensions)this.extensions[i]=e.extensions[i];return e.lights!==void 0&&(this.lights=e.lights),e.clipping!==void 0&&(this.clipping=e.clipping),this}}class Jg extends In{constructor(e){super(e),this.isRawShaderMaterial=!0,this.type="RawShaderMaterial"}}class jg extends mr{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=xm,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class Qg extends mr{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}class e_ extends js{constructor(e){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}const za=new k,Va=new Ji,$n=new k;class fp extends hn{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Rt,this.projectionMatrix=new Rt,this.projectionMatrixInverse=new Rt,this.coordinateSystem=ri,this._reversedDepth=!1}get reversedDepth(){return this._reversedDepth}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorld.decompose(za,Va,$n),$n.x===1&&$n.y===1&&$n.z===1?this.matrixWorldInverse.copy(this.matrixWorld).invert():this.matrixWorldInverse.compose(za,Va,$n.set(1,1,1)).invert()}updateWorldMatrix(e,t,i=!1){super.updateWorldMatrix(e,t,i),this.matrixWorld.decompose(za,Va,$n),$n.x===1&&$n.y===1&&$n.z===1?this.matrixWorldInverse.copy(this.matrixWorld).invert():this.matrixWorldInverse.compose(za,Va,$n.set(1,1,1)).invert()}clone(){return new this.constructor().copy(this)}}const Bi=new k,Nh=new Le,kh=new Le;class zn extends fp{constructor(e=50,t=1,i=.1,s=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=i,this.far=s,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=qr*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(Br*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return qr*2*Math.atan(Math.tan(Br*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,i){Bi.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(Bi.x,Bi.y).multiplyScalar(-e/Bi.z),Bi.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),i.set(Bi.x,Bi.y).multiplyScalar(-e/Bi.z)}getViewSize(e,t){return this.getViewBounds(e,Nh,kh),t.subVectors(kh,Nh)}setViewOffset(e,t,i,s,r,a){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=s,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(Br*.5*this.fov)/this.zoom,i=2*t,s=this.aspect*i,r=-.5*s;const a=this.view;if(this.view!==null&&this.view.enabled){const l=a.fullWidth,c=a.fullHeight;r+=a.offsetX*s/l,t-=a.offsetY*i/c,s*=a.width/l,i*=a.height/c}const o=this.filmOffset;o!==0&&(r+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+s,t,t-i,e,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}class Cu extends fp{constructor(e=-1,t=1,i=1,s=-1,r=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=i,this.bottom=s,this.near=r,this.far=a,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,i,s,r,a){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=s,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),i=(this.right+this.left)/2,s=(this.top+this.bottom)/2;let r=i-e,a=i+e,o=s+t,l=s-t;if(this.view!==null&&this.view.enabled){const c=(this.right-this.left)/this.view.fullWidth/this.zoom,u=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=c*this.view.offsetX,a=r+c*this.view.width,o-=u*this.view.offsetY,l=o-u*this.view.height}this.projectionMatrix.makeOrthographic(r,a,o,l,this.near,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}}class t_ extends wt{constructor(){super(),this.isInstancedBufferGeometry=!0,this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}toJSON(){const e=super.toJSON();return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}const Vs=-90,Gs=1;class n_ extends hn{constructor(e,t,i){super(),this.type="CubeCamera",this.renderTarget=i,this.coordinateSystem=null,this.activeMipmapLevel=0;const s=new zn(Vs,Gs,e,t);s.layers=this.layers,this.add(s);const r=new zn(Vs,Gs,e,t);r.layers=this.layers,this.add(r);const a=new zn(Vs,Gs,e,t);a.layers=this.layers,this.add(a);const o=new zn(Vs,Gs,e,t);o.layers=this.layers,this.add(o);const l=new zn(Vs,Gs,e,t);l.layers=this.layers,this.add(l);const c=new zn(Vs,Gs,e,t);c.layers=this.layers,this.add(c)}updateCoordinateSystem(){const e=this.coordinateSystem,t=this.children.concat(),[i,s,r,a,o,l]=t;for(const c of t)this.remove(c);if(e===ri)i.up.set(0,1,0),i.lookAt(1,0,0),s.up.set(0,1,0),s.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),l.up.set(0,1,0),l.lookAt(0,0,-1);else if(e===Mo)i.up.set(0,-1,0),i.lookAt(-1,0,0),s.up.set(0,-1,0),s.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),l.up.set(0,-1,0),l.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(const c of t)this.add(c),c.updateMatrixWorld()}update(e,t){this.parent===null&&this.updateMatrixWorld();const{renderTarget:i,activeMipmapLevel:s}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[r,a,o,l,c,u]=this.children,h=e.getRenderTarget(),d=e.getActiveCubeFace(),f=e.getActiveMipmapLevel(),p=e.xr.enabled;e.xr.enabled=!1;const _=i.texture.generateMipmaps;i.texture.generateMipmaps=!1;let m=!1;e.isWebGLRenderer===!0?m=e.state.buffers.depth.getReversed():m=e.reversedDepthBuffer,e.setRenderTarget(i,0,s),m&&e.autoClear===!1&&e.clearDepth(),e.render(t,r),e.setRenderTarget(i,1,s),m&&e.autoClear===!1&&e.clearDepth(),e.render(t,a),e.setRenderTarget(i,2,s),m&&e.autoClear===!1&&e.clearDepth(),e.render(t,o),e.setRenderTarget(i,3,s),m&&e.autoClear===!1&&e.clearDepth(),e.render(t,l),e.setRenderTarget(i,4,s),m&&e.autoClear===!1&&e.clearDepth(),e.render(t,c),i.texture.generateMipmaps=_,e.setRenderTarget(i,5,s),m&&e.autoClear===!1&&e.clearDepth(),e.render(t,u),e.setRenderTarget(h,d,f),e.xr.enabled=p,i.texture.needsPMREMUpdate=!0}}class i_ extends zn{constructor(e=[]){super(),this.isArrayCamera=!0,this.isMultiViewCamera=!1,this.cameras=e}}class qc extends Zf{constructor(e,t,i=1){super(e,t),this.isInstancedInterleavedBuffer=!0,this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){const t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){const t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}}class Fh{constructor(e=1,t=0,i=0){this.radius=e,this.phi=t,this.theta=i}set(e,t,i){return this.radius=e,this.phi=t,this.theta=i,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=Qe(this.phi,1e-6,Math.PI-1e-6),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,i){return this.radius=Math.sqrt(e*e+t*t+i*i),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,i),this.phi=Math.acos(Qe(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}const $u=class $u{constructor(e,t,i,s){this.elements=[1,0,0,1],e!==void 0&&this.set(e,t,i,s)}identity(){return this.set(1,0,0,1),this}fromArray(e,t=0){for(let i=0;i<4;i++)this.elements[i]=e[i+t];return this}set(e,t,i,s){const r=this.elements;return r[0]=e,r[2]=t,r[1]=i,r[3]=s,this}};$u.prototype.isMatrix2=!0;let Bh=$u;const Hh=new k,Ga=new k,Ws=new k,Xs=new k,Rl=new k,s_=new k,r_=new k;class a_{constructor(e=new k,t=new k){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){Hh.subVectors(e,this.start),Ga.subVectors(this.end,this.start);const i=Ga.dot(Ga);if(i===0)return 0;let r=Ga.dot(Hh)/i;return t&&(r=Qe(r,0,1)),r}closestPointToPoint(e,t,i){const s=this.closestPointToPointParameter(e,t);return this.delta(i).multiplyScalar(s).add(this.start)}distanceSqToLine3(e,t=s_,i=r_){const s=10000000000000001e-32;let r,a;const o=this.start,l=e.start,c=this.end,u=e.end;Ws.subVectors(c,o),Xs.subVectors(u,l),Rl.subVectors(o,l);const h=Ws.dot(Ws),d=Xs.dot(Xs),f=Xs.dot(Rl);if(h<=s&&d<=s)return t.copy(o),i.copy(l),t.sub(i),t.dot(t);if(h<=s)r=0,a=f/d,a=Qe(a,0,1);else{const p=Ws.dot(Rl);if(d<=s)a=0,r=Qe(-p/h,0,1);else{const _=Ws.dot(Xs),m=h*d-_*_;m!==0?r=Qe((_*f-p*d)/m,0,1):r=0,a=(_*r+f)/d,a<0?(a=0,r=Qe(-p/h,0,1)):a>1&&(a=1,r=Qe((_-p)/h,0,1))}}return t.copy(o).addScaledVector(Ws,r),i.copy(l).addScaledVector(Xs,a),t.distanceToSquared(i)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}}class o_ extends es{constructor(e,t=null){super(),this.object=e,this.domElement=t,this.enabled=!0,this.state=-1,this.keys={},this.mouseButtons={LEFT:null,MIDDLE:null,RIGHT:null},this.touches={ONE:null,TWO:null}}connect(e){if(e===void 0){$e("Controls: connect() now requires an element.");return}this.domElement!==null&&this.disconnect(),this.domElement=e}disconnect(){}dispose(){}update(){}}function zh(n,e,t,i){const s=l_(i);switch(t){case Hf:return n*e;case Vf:return n*e/s.components*s.byteLength;case mu:return n*e/s.components*s.byteLength;case gs:return n*e*2/s.components*s.byteLength;case gu:return n*e*2/s.components*s.byteLength;case zf:return n*e*3/s.components*s.byteLength;case Ln:return n*e*4/s.components*s.byteLength;case _u:return n*e*4/s.components*s.byteLength;case co:case uo:return Math.floor((n+3)/4)*Math.floor((e+3)/4)*8;case ho:case fo:return Math.floor((n+3)/4)*Math.floor((e+3)/4)*16;case pc:case gc:return Math.max(n,16)*Math.max(e,8)/4;case fc:case mc:return Math.max(n,8)*Math.max(e,8)/2;case _c:case xc:case vc:case Sc:return Math.floor((n+3)/4)*Math.floor((e+3)/4)*8;case yc:case yo:case bc:return Math.floor((n+3)/4)*Math.floor((e+3)/4)*16;case Mc:return Math.floor((n+3)/4)*Math.floor((e+3)/4)*16;case Ac:return Math.floor((n+4)/5)*Math.floor((e+3)/4)*16;case Ec:return Math.floor((n+4)/5)*Math.floor((e+4)/5)*16;case Tc:return Math.floor((n+5)/6)*Math.floor((e+4)/5)*16;case Cc:return Math.floor((n+5)/6)*Math.floor((e+5)/6)*16;case wc:return Math.floor((n+7)/8)*Math.floor((e+4)/5)*16;case Rc:return Math.floor((n+7)/8)*Math.floor((e+5)/6)*16;case Lc:return Math.floor((n+7)/8)*Math.floor((e+7)/8)*16;case Dc:return Math.floor((n+9)/10)*Math.floor((e+4)/5)*16;case Ic:return Math.floor((n+9)/10)*Math.floor((e+5)/6)*16;case Pc:return Math.floor((n+9)/10)*Math.floor((e+7)/8)*16;case Oc:return Math.floor((n+9)/10)*Math.floor((e+9)/10)*16;case Uc:return Math.floor((n+11)/12)*Math.floor((e+9)/10)*16;case Nc:return Math.floor((n+11)/12)*Math.floor((e+11)/12)*16;case kc:case Fc:case Bc:return Math.ceil(n/4)*Math.ceil(e/4)*16;case Hc:case zc:return Math.ceil(n/4)*Math.ceil(e/4)*8;case vo:case Vc:return Math.ceil(n/4)*Math.ceil(e/4)*16}throw new Error(`Unable to determine texture byte length for ${t} format.`)}function l_(n){switch(n){case wn:case Nf:return{byteLength:1,components:1};case Yr:case kf:case Ci:return{byteLength:2,components:1};case fu:case pu:return{byteLength:2,components:4};case di:case du:case Gn:return{byteLength:4,components:1};case Ff:case Bf:return{byteLength:4,components:3}}throw new Error(`THREE.TextureUtils: Unknown texture type ${n}.`)}typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:hu}}));typeof window<"u"&&(window.__THREE__?$e("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=hu);/** + * @license + * Copyright 2010-2026 Three.js Authors + * SPDX-License-Identifier: MIT + */function pp(){let n=null,e=!1,t=null,i=null;function s(r,a){t(r,a),i=n.requestAnimationFrame(s)}return{start:function(){e!==!0&&t!==null&&n!==null&&(i=n.requestAnimationFrame(s),e=!0)},stop:function(){n!==null&&n.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(r){t=r},setContext:function(r){n=r}}}function c_(n){const e=new WeakMap;function t(o,l){const c=o.array,u=o.usage,h=c.byteLength,d=n.createBuffer();n.bindBuffer(l,d),n.bufferData(l,c,u),o.onUploadCallback();let f;if(c instanceof Float32Array)f=n.FLOAT;else if(typeof Float16Array<"u"&&c instanceof Float16Array)f=n.HALF_FLOAT;else if(c instanceof Uint16Array)o.isFloat16BufferAttribute?f=n.HALF_FLOAT:f=n.UNSIGNED_SHORT;else if(c instanceof Int16Array)f=n.SHORT;else if(c instanceof Uint32Array)f=n.UNSIGNED_INT;else if(c instanceof Int32Array)f=n.INT;else if(c instanceof Int8Array)f=n.BYTE;else if(c instanceof Uint8Array)f=n.UNSIGNED_BYTE;else if(c instanceof Uint8ClampedArray)f=n.UNSIGNED_BYTE;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+c);return{buffer:d,type:f,bytesPerElement:c.BYTES_PER_ELEMENT,version:o.version,size:h}}function i(o,l,c){const u=l.array,h=l.updateRanges;if(n.bindBuffer(c,o),h.length===0)n.bufferSubData(c,0,u);else{h.sort((f,p)=>f.start-p.start);let d=0;for(let f=1;f 0 + vec4 plane; + #ifdef ALPHA_TO_COVERAGE + float distanceToPlane, distanceGradient; + float clipOpacity = 1.0; + #pragma unroll_loop_start + for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { + plane = clippingPlanes[ i ]; + distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w; + distanceGradient = fwidth( distanceToPlane ) / 2.0; + clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane ); + if ( clipOpacity == 0.0 ) discard; + } + #pragma unroll_loop_end + #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES + float unionClipOpacity = 1.0; + #pragma unroll_loop_start + for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) { + plane = clippingPlanes[ i ]; + distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w; + distanceGradient = fwidth( distanceToPlane ) / 2.0; + unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane ); + } + #pragma unroll_loop_end + clipOpacity *= 1.0 - unionClipOpacity; + #endif + diffuseColor.a *= clipOpacity; + if ( diffuseColor.a == 0.0 ) discard; + #else + #pragma unroll_loop_start + for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { + plane = clippingPlanes[ i ]; + if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard; + } + #pragma unroll_loop_end + #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES + bool clipped = true; + #pragma unroll_loop_start + for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) { + plane = clippingPlanes[ i ]; + clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped; + } + #pragma unroll_loop_end + if ( clipped ) discard; + #endif + #endif +#endif`,T_=`#if NUM_CLIPPING_PLANES > 0 + varying vec3 vClipPosition; + uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ]; +#endif`,C_=`#if NUM_CLIPPING_PLANES > 0 + varying vec3 vClipPosition; +#endif`,w_=`#if NUM_CLIPPING_PLANES > 0 + vClipPosition = - mvPosition.xyz; +#endif`,R_=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) + diffuseColor *= vColor; +#endif`,L_=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) + varying vec4 vColor; +#endif`,D_=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR ) + varying vec4 vColor; +#endif`,I_=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR ) + vColor = vec4( 1.0 ); +#endif +#ifdef USE_COLOR_ALPHA + vColor *= color; +#elif defined( USE_COLOR ) + vColor.rgb *= color; +#endif +#ifdef USE_INSTANCING_COLOR + vColor.rgb *= instanceColor.rgb; +#endif +#ifdef USE_BATCHING_COLOR + vColor *= getBatchingColor( getIndirectIndex( gl_DrawID ) ); +#endif`,P_=`#define PI 3.141592653589793 +#define PI2 6.283185307179586 +#define PI_HALF 1.5707963267948966 +#define RECIPROCAL_PI 0.3183098861837907 +#define RECIPROCAL_PI2 0.15915494309189535 +#define EPSILON 1e-6 +#ifndef saturate +#define saturate( a ) clamp( a, 0.0, 1.0 ) +#endif +#define whiteComplement( a ) ( 1.0 - saturate( a ) ) +float pow2( const in float x ) { return x*x; } +vec3 pow2( const in vec3 x ) { return x*x; } +float pow3( const in float x ) { return x*x*x; } +float pow4( const in float x ) { float x2 = x*x; return x2*x2; } +float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); } +float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); } +highp float rand( const in vec2 uv ) { + const highp float a = 12.9898, b = 78.233, c = 43758.5453; + highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI ); + return fract( sin( sn ) * c ); +} +#ifdef HIGH_PRECISION + float precisionSafeLength( vec3 v ) { return length( v ); } +#else + float precisionSafeLength( vec3 v ) { + float maxComponent = max3( abs( v ) ); + return length( v / maxComponent ) * maxComponent; + } +#endif +struct IncidentLight { + vec3 color; + vec3 direction; + bool visible; +}; +struct ReflectedLight { + vec3 directDiffuse; + vec3 directSpecular; + vec3 indirectDiffuse; + vec3 indirectSpecular; +}; +#ifdef USE_ALPHAHASH + varying vec3 vPosition; +#endif +vec3 transformDirection( in vec3 dir, in mat4 matrix ) { + return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); +} +#define inverseTransformDirection transformDirectionByInverseViewMatrix +vec3 transformNormalByInverseViewMatrix( in vec3 normal, in mat4 viewMatrix ) { + return normalize( ( vec4( normal, 0.0 ) * viewMatrix ).xyz ); +} +vec3 transformDirectionByInverseViewMatrix( in vec3 dir, in mat4 viewMatrix ) { + return normalize( ( vec4( dir, 0.0 ) * viewMatrix ).xyz ); +} +bool isPerspectiveMatrix( mat4 m ) { + return m[ 2 ][ 3 ] == - 1.0; +} +vec2 equirectUv( in vec3 dir ) { + float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5; + float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5; + return vec2( u, v ); +} +vec3 BRDF_Lambert( const in vec3 diffuseColor ) { + return RECIPROCAL_PI * diffuseColor; +} +vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) { + float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); + return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); +} +float F_Schlick( const in float f0, const in float f90, const in float dotVH ) { + float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); + return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); +} // validated`,O_=`#ifdef ENVMAP_TYPE_CUBE_UV + #define cubeUV_minMipLevel 4.0 + #define cubeUV_minTileSize 16.0 + float getFace( vec3 direction ) { + vec3 absDirection = abs( direction ); + float face = - 1.0; + if ( absDirection.x > absDirection.z ) { + if ( absDirection.x > absDirection.y ) + face = direction.x > 0.0 ? 0.0 : 3.0; + else + face = direction.y > 0.0 ? 1.0 : 4.0; + } else { + if ( absDirection.z > absDirection.y ) + face = direction.z > 0.0 ? 2.0 : 5.0; + else + face = direction.y > 0.0 ? 1.0 : 4.0; + } + return face; + } + vec2 getUV( vec3 direction, float face ) { + vec2 uv; + if ( face == 0.0 ) { + uv = vec2( direction.z, direction.y ) / abs( direction.x ); + } else if ( face == 1.0 ) { + uv = vec2( - direction.x, - direction.z ) / abs( direction.y ); + } else if ( face == 2.0 ) { + uv = vec2( - direction.x, direction.y ) / abs( direction.z ); + } else if ( face == 3.0 ) { + uv = vec2( - direction.z, direction.y ) / abs( direction.x ); + } else if ( face == 4.0 ) { + uv = vec2( - direction.x, direction.z ) / abs( direction.y ); + } else { + uv = vec2( direction.x, direction.y ) / abs( direction.z ); + } + return 0.5 * ( uv + 1.0 ); + } + vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) { + float face = getFace( direction ); + float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 ); + mipInt = max( mipInt, cubeUV_minMipLevel ); + float faceSize = exp2( mipInt ); + highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0; + if ( face > 2.0 ) { + uv.y += faceSize; + face -= 3.0; + } + uv.x += face * faceSize; + uv.x += filterInt * 3.0 * cubeUV_minTileSize; + uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize ); + uv.x *= CUBEUV_TEXEL_WIDTH; + uv.y *= CUBEUV_TEXEL_HEIGHT; + #ifdef texture2DGradEXT + return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb; + #else + return texture2D( envMap, uv ).rgb; + #endif + } + #define cubeUV_r0 1.0 + #define cubeUV_m0 - 2.0 + #define cubeUV_r1 0.8 + #define cubeUV_m1 - 1.0 + #define cubeUV_r4 0.4 + #define cubeUV_m4 2.0 + #define cubeUV_r5 0.305 + #define cubeUV_m5 3.0 + #define cubeUV_r6 0.21 + #define cubeUV_m6 4.0 + float roughnessToMip( float roughness ) { + float mip = 0.0; + if ( roughness >= cubeUV_r1 ) { + mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0; + } else if ( roughness >= cubeUV_r4 ) { + mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1; + } else if ( roughness >= cubeUV_r5 ) { + mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4; + } else if ( roughness >= cubeUV_r6 ) { + mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5; + } else { + mip = - 2.0 * log2( 1.16 * roughness ); } + return mip; + } + vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) { + float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP ); + float mipF = fract( mip ); + float mipInt = floor( mip ); + vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt ); + if ( mipF == 0.0 ) { + return vec4( color0, 1.0 ); + } else { + vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 ); + return vec4( mix( color0, color1, mipF ), 1.0 ); + } + } +#endif`,U_=`vec3 transformedNormal = objectNormal; +#ifdef USE_TANGENT + vec3 transformedTangent = objectTangent; +#endif +#ifdef USE_BATCHING + mat3 bm = mat3( batchingMatrix ); + transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) ); + transformedNormal = bm * transformedNormal; + #ifdef USE_TANGENT + transformedTangent = bm * transformedTangent; + #endif +#endif +#ifdef USE_INSTANCING + mat3 im = mat3( instanceMatrix ); + transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) ); + transformedNormal = im * transformedNormal; + #ifdef USE_TANGENT + transformedTangent = im * transformedTangent; + #endif +#endif +transformedNormal = normalMatrix * transformedNormal; +#ifdef FLIP_SIDED + transformedNormal = - transformedNormal; +#endif +#ifdef USE_TANGENT + transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz; +#endif`,N_=`#ifdef USE_DISPLACEMENTMAP + uniform sampler2D displacementMap; + uniform float displacementScale; + uniform float displacementBias; +#endif`,k_=`#ifdef USE_DISPLACEMENTMAP + transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias ); +#endif`,F_=`#ifdef USE_EMISSIVEMAP + vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv ); + #ifdef DECODE_VIDEO_TEXTURE_EMISSIVE + emissiveColor = sRGBTransferEOTF( emissiveColor ); + #endif + totalEmissiveRadiance *= emissiveColor.rgb; +#endif`,B_=`#ifdef USE_EMISSIVEMAP + uniform sampler2D emissiveMap; +#endif`,H_="gl_FragColor = linearToOutputTexel( gl_FragColor );",z_=`vec4 LinearTransferOETF( in vec4 value ) { + return value; +} +vec4 sRGBTransferEOTF( in vec4 value ) { + return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a ); +} +vec4 sRGBTransferOETF( in vec4 value ) { + return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a ); +}`,V_=`#ifdef USE_ENVMAP + #ifdef ENV_WORLDPOS + vec3 cameraToFrag; + if ( isOrthographic ) { + cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) ); + } else { + cameraToFrag = normalize( vWorldPosition - cameraPosition ); + } + vec3 worldNormal = transformNormalByInverseViewMatrix( normal, viewMatrix ); + #ifdef ENVMAP_MODE_REFLECTION + vec3 reflectVec = reflect( cameraToFrag, worldNormal ); + #else + vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio ); + #endif + #else + vec3 reflectVec = vReflect; + #endif + #ifdef ENVMAP_TYPE_CUBE + vec4 envColor = textureCube( envMap, envMapRotation * reflectVec ); + #ifdef ENVMAP_BLENDING_MULTIPLY + outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity ); + #elif defined( ENVMAP_BLENDING_MIX ) + outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity ); + #elif defined( ENVMAP_BLENDING_ADD ) + outgoingLight += envColor.xyz * specularStrength * reflectivity; + #endif + #endif +#endif`,G_=`#ifdef USE_ENVMAP + uniform float envMapIntensity; + uniform mat3 envMapRotation; + #ifdef ENVMAP_TYPE_CUBE + uniform samplerCube envMap; + #else + uniform sampler2D envMap; + #endif +#endif`,W_=`#ifdef USE_ENVMAP + uniform float reflectivity; + #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) + #define ENV_WORLDPOS + #endif + #ifdef ENV_WORLDPOS + varying vec3 vWorldPosition; + uniform float refractionRatio; + #else + varying vec3 vReflect; + #endif +#endif`,X_=`#ifdef USE_ENVMAP + #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) + #define ENV_WORLDPOS + #endif + #ifdef ENV_WORLDPOS + + varying vec3 vWorldPosition; + #else + varying vec3 vReflect; + uniform float refractionRatio; + #endif +#endif`,Y_=`#ifdef USE_ENVMAP + #ifdef ENV_WORLDPOS + vWorldPosition = worldPosition.xyz; + #else + vec3 cameraToVertex; + if ( isOrthographic ) { + cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) ); + } else { + cameraToVertex = normalize( worldPosition.xyz - cameraPosition ); + } + vec3 worldNormal = transformNormalByInverseViewMatrix( transformedNormal, viewMatrix ); + #ifdef ENVMAP_MODE_REFLECTION + vReflect = reflect( cameraToVertex, worldNormal ); + #else + vReflect = refract( cameraToVertex, worldNormal, refractionRatio ); + #endif + #endif +#endif`,K_=`#ifdef USE_FOG + vFogDepth = - mvPosition.z; +#endif`,q_=`#ifdef USE_FOG + varying float vFogDepth; +#endif`,$_=`#ifdef USE_FOG + #ifdef FOG_EXP2 + float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth ); + #else + float fogFactor = smoothstep( fogNear, fogFar, vFogDepth ); + #endif + gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor ); +#endif`,Z_=`#ifdef USE_FOG + uniform vec3 fogColor; + varying float vFogDepth; + #ifdef FOG_EXP2 + uniform float fogDensity; + #else + uniform float fogNear; + uniform float fogFar; + #endif +#endif`,J_=`#ifdef USE_GRADIENTMAP + uniform sampler2D gradientMap; +#endif +vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) { + float dotNL = dot( normal, lightDirection ); + vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 ); + #ifdef USE_GRADIENTMAP + return vec3( texture2D( gradientMap, coord ).r ); + #else + vec2 fw = fwidth( coord ) * 0.5; + return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) ); + #endif +}`,j_=`#ifdef USE_LIGHTMAP + uniform sampler2D lightMap; + uniform float lightMapIntensity; +#endif`,Q_=`LambertMaterial material; +material.diffuseColor = diffuseColor.rgb; +material.specularStrength = specularStrength;`,ex=`varying vec3 vViewPosition; +struct LambertMaterial { + vec3 diffuseColor; + float specularStrength; +}; +void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { + float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); + vec3 irradiance = dotNL * directLight.color; + reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); +} +void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { + reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); +} +#define RE_Direct RE_Direct_Lambert +#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,tx=`uniform bool receiveShadow; +uniform vec3 ambientLightColor; +#if defined( USE_LIGHT_PROBES ) + uniform vec3 lightProbe[ 9 ]; +#endif +vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) { + float x = normal.x, y = normal.y, z = normal.z; + vec3 result = shCoefficients[ 0 ] * 0.886227; + result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y; + result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z; + result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x; + result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y; + result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z; + result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 ); + result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z; + result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y ); + return result; +} +vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) { + vec3 worldNormal = transformNormalByInverseViewMatrix( normal, viewMatrix ); + vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe ); + return irradiance; +} +vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) { + vec3 irradiance = ambientLightColor; + return irradiance; +} +float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) { + float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 ); + if ( cutoffDistance > 0.0 ) { + distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) ); + } + return distanceFalloff; +} +float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) { + return smoothstep( coneCosine, penumbraCosine, angleCosine ); +} +#if NUM_DIR_LIGHTS > 0 + struct DirectionalLight { + vec3 direction; + vec3 color; + }; + uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ]; + void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) { + light.color = directionalLight.color; + light.direction = directionalLight.direction; + light.visible = true; + } +#endif +#if NUM_POINT_LIGHTS > 0 + struct PointLight { + vec3 position; + vec3 color; + float distance; + float decay; + }; + uniform PointLight pointLights[ NUM_POINT_LIGHTS ]; + void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) { + vec3 lVector = pointLight.position - geometryPosition; + light.direction = normalize( lVector ); + float lightDistance = length( lVector ); + light.color = pointLight.color; + light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay ); + light.visible = ( light.color != vec3( 0.0 ) ); + } +#endif +#if NUM_SPOT_LIGHTS > 0 + struct SpotLight { + vec3 position; + vec3 direction; + vec3 color; + float distance; + float decay; + float coneCos; + float penumbraCos; + }; + uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ]; + void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) { + vec3 lVector = spotLight.position - geometryPosition; + light.direction = normalize( lVector ); + float angleCos = dot( light.direction, spotLight.direction ); + float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos ); + if ( spotAttenuation > 0.0 ) { + float lightDistance = length( lVector ); + light.color = spotLight.color * spotAttenuation; + light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay ); + light.visible = ( light.color != vec3( 0.0 ) ); + } else { + light.color = vec3( 0.0 ); + light.visible = false; + } + } +#endif +#if NUM_RECT_AREA_LIGHTS > 0 + struct RectAreaLight { + vec3 color; + vec3 position; + vec3 halfWidth; + vec3 halfHeight; + }; + uniform sampler2D ltc_1; uniform sampler2D ltc_2; + uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ]; +#endif +#if NUM_HEMI_LIGHTS > 0 + struct HemisphereLight { + vec3 direction; + vec3 skyColor; + vec3 groundColor; + }; + uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ]; + vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) { + float dotNL = dot( normal, hemiLight.direction ); + float hemiDiffuseWeight = 0.5 * dotNL + 0.5; + vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight ); + return irradiance; + } +#endif +#include `,nx=`#ifdef USE_ENVMAP + vec3 getIBLIrradiance( const in vec3 normal ) { + #ifdef ENVMAP_TYPE_CUBE_UV + vec3 worldNormal = transformNormalByInverseViewMatrix( normal, viewMatrix ); + vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 ); + return PI * envMapColor.rgb * envMapIntensity; + #else + return vec3( 0.0 ); + #endif + } + vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) { + #ifdef ENVMAP_TYPE_CUBE_UV + vec3 reflectVec = reflect( - viewDir, normal ); + reflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) ); + reflectVec = transformDirectionByInverseViewMatrix( reflectVec, viewMatrix ); + vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness ); + return envMapColor.rgb * envMapIntensity; + #else + return vec3( 0.0 ); + #endif + } + #ifdef USE_ANISOTROPY + vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) { + #ifdef ENVMAP_TYPE_CUBE_UV + vec3 bentNormal = cross( bitangent, viewDir ); + bentNormal = normalize( cross( bentNormal, bitangent ) ); + bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) ); + return getIBLRadiance( viewDir, bentNormal, roughness ); + #else + return vec3( 0.0 ); + #endif + } + #endif +#endif`,ix=`ToonMaterial material; +material.diffuseColor = diffuseColor.rgb;`,sx=`varying vec3 vViewPosition; +struct ToonMaterial { + vec3 diffuseColor; +}; +void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { + vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color; + reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); +} +void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { + reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); +} +#define RE_Direct RE_Direct_Toon +#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,rx=`BlinnPhongMaterial material; +material.diffuseColor = diffuseColor.rgb; +material.specularColor = specular; +material.specularShininess = shininess; +material.specularStrength = specularStrength;`,ax=`varying vec3 vViewPosition; +struct BlinnPhongMaterial { + vec3 diffuseColor; + vec3 specularColor; + float specularShininess; + float specularStrength; +}; +void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { + float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); + vec3 irradiance = dotNL * directLight.color; + reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); + reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength; +} +void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { + reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); +} +#define RE_Direct RE_Direct_BlinnPhong +#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,ox=`PhysicalMaterial material; +material.diffuseColor = diffuseColor.rgb; +material.diffuseContribution = diffuseColor.rgb * ( 1.0 - metalnessFactor ); +material.metalness = metalnessFactor; +vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) ); +float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z ); +material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness; +material.roughness = min( material.roughness, 1.0 ); +#ifdef IOR + material.ior = ior; + #ifdef USE_SPECULAR + float specularIntensityFactor = specularIntensity; + vec3 specularColorFactor = specularColor; + #ifdef USE_SPECULAR_COLORMAP + specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb; + #endif + #ifdef USE_SPECULAR_INTENSITYMAP + specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a; + #endif + material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor ); + #else + float specularIntensityFactor = 1.0; + vec3 specularColorFactor = vec3( 1.0 ); + material.specularF90 = 1.0; + #endif + material.specularColor = min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor; + material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor ); +#else + material.specularColor = vec3( 0.04 ); + material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor ); + material.specularF90 = 1.0; +#endif +#ifdef USE_CLEARCOAT + material.clearcoat = clearcoat; + material.clearcoatRoughness = clearcoatRoughness; + material.clearcoatF0 = vec3( 0.04 ); + material.clearcoatF90 = 1.0; + #ifdef USE_CLEARCOATMAP + material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x; + #endif + #ifdef USE_CLEARCOAT_ROUGHNESSMAP + material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y; + #endif + material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 ); + material.clearcoatRoughness += geometryRoughness; + material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 ); +#endif +#ifdef USE_DISPERSION + material.dispersion = dispersion; +#endif +#ifdef USE_IRIDESCENCE + material.iridescence = iridescence; + material.iridescenceIOR = iridescenceIOR; + #ifdef USE_IRIDESCENCEMAP + material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r; + #endif + #ifdef USE_IRIDESCENCE_THICKNESSMAP + material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum; + #else + material.iridescenceThickness = iridescenceThicknessMaximum; + #endif +#endif +#ifdef USE_SHEEN + material.sheenColor = sheenColor; + #ifdef USE_SHEEN_COLORMAP + material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb; + #endif + material.sheenRoughness = clamp( sheenRoughness, 0.0001, 1.0 ); + #ifdef USE_SHEEN_ROUGHNESSMAP + material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a; + #endif +#endif +#ifdef USE_ANISOTROPY + #ifdef USE_ANISOTROPYMAP + mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x ); + vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb; + vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b; + #else + vec2 anisotropyV = anisotropyVector; + #endif + material.anisotropy = length( anisotropyV ); + if( material.anisotropy == 0.0 ) { + anisotropyV = vec2( 1.0, 0.0 ); + } else { + anisotropyV /= material.anisotropy; + material.anisotropy = saturate( material.anisotropy ); + } + material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) ); + material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y; + material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y; +#endif`,lx=`uniform sampler2D dfgLUT; +struct PhysicalMaterial { + vec3 diffuseColor; + vec3 diffuseContribution; + vec3 specularColor; + vec3 specularColorBlended; + float roughness; + float metalness; + float specularF90; + float dispersion; + #ifdef USE_CLEARCOAT + float clearcoat; + float clearcoatRoughness; + vec3 clearcoatF0; + float clearcoatF90; + #endif + #ifdef USE_IRIDESCENCE + float iridescence; + float iridescenceIOR; + float iridescenceThickness; + vec3 iridescenceFresnel; + vec3 iridescenceF0; + vec3 iridescenceFresnelDielectric; + vec3 iridescenceFresnelMetallic; + #endif + #ifdef USE_SHEEN + vec3 sheenColor; + float sheenRoughness; + #endif + #ifdef IOR + float ior; + #endif + #ifdef USE_TRANSMISSION + float transmission; + float transmissionAlpha; + float thickness; + float attenuationDistance; + vec3 attenuationColor; + #endif + #ifdef USE_ANISOTROPY + float anisotropy; + float alphaT; + vec3 anisotropyT; + vec3 anisotropyB; + #endif +}; +vec3 clearcoatSpecularDirect = vec3( 0.0 ); +vec3 clearcoatSpecularIndirect = vec3( 0.0 ); +vec3 sheenSpecularDirect = vec3( 0.0 ); +vec3 sheenSpecularIndirect = vec3(0.0 ); +vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) { + float x = clamp( 1.0 - dotVH, 0.0, 1.0 ); + float x2 = x * x; + float x5 = clamp( x * x2 * x2, 0.0, 0.9999 ); + return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 ); +} +float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) { + float a2 = pow2( alpha ); + float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) ); + float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) ); + return 0.5 / max( gv + gl, EPSILON ); +} +float D_GGX( const in float alpha, const in float dotNH ) { + float a2 = pow2( alpha ); + float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; + return RECIPROCAL_PI * a2 / pow2( denom ); +} +#ifdef USE_ANISOTROPY + float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) { + float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) ); + float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) ); + return 0.5 / max( gv + gl, EPSILON ); + } + float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) { + float a2 = alphaT * alphaB; + highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH ); + highp float v2 = dot( v, v ); + float w2 = a2 / v2; + return RECIPROCAL_PI * a2 * pow2 ( w2 ); + } +#endif +#ifdef USE_CLEARCOAT + vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) { + vec3 f0 = material.clearcoatF0; + float f90 = material.clearcoatF90; + float roughness = material.clearcoatRoughness; + float alpha = pow2( roughness ); + vec3 halfDir = normalize( lightDir + viewDir ); + float dotNL = saturate( dot( normal, lightDir ) ); + float dotNV = saturate( dot( normal, viewDir ) ); + float dotNH = saturate( dot( normal, halfDir ) ); + float dotVH = saturate( dot( viewDir, halfDir ) ); + vec3 F = F_Schlick( f0, f90, dotVH ); + float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); + float D = D_GGX( alpha, dotNH ); + return F * ( V * D ); + } +#endif +vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) { + vec3 f0 = material.specularColorBlended; + float f90 = material.specularF90; + float roughness = material.roughness; + float alpha = pow2( roughness ); + vec3 halfDir = normalize( lightDir + viewDir ); + float dotNL = saturate( dot( normal, lightDir ) ); + float dotNV = saturate( dot( normal, viewDir ) ); + float dotNH = saturate( dot( normal, halfDir ) ); + float dotVH = saturate( dot( viewDir, halfDir ) ); + vec3 F = F_Schlick( f0, f90, dotVH ); + #ifdef USE_IRIDESCENCE + F = mix( F, material.iridescenceFresnel, material.iridescence ); + #endif + #ifdef USE_ANISOTROPY + float dotTL = dot( material.anisotropyT, lightDir ); + float dotTV = dot( material.anisotropyT, viewDir ); + float dotTH = dot( material.anisotropyT, halfDir ); + float dotBL = dot( material.anisotropyB, lightDir ); + float dotBV = dot( material.anisotropyB, viewDir ); + float dotBH = dot( material.anisotropyB, halfDir ); + float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL ); + float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH ); + #else + float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); + float D = D_GGX( alpha, dotNH ); + #endif + return F * ( V * D ); +} +vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) { + const float LUT_SIZE = 64.0; + const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE; + const float LUT_BIAS = 0.5 / LUT_SIZE; + float dotNV = saturate( dot( N, V ) ); + vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) ); + uv = uv * LUT_SCALE + LUT_BIAS; + return uv; +} +float LTC_ClippedSphereFormFactor( const in vec3 f ) { + float l = length( f ); + return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 ); +} +vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) { + float x = dot( v1, v2 ); + float y = abs( x ); + float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y; + float b = 3.4175940 + ( 4.1616724 + y ) * y; + float v = a / b; + float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v; + return cross( v1, v2 ) * theta_sintheta; +} +vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) { + vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ]; + vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ]; + vec3 lightNormal = cross( v1, v2 ); + if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 ); + vec3 T1, T2; + T1 = normalize( V - N * dot( V, N ) ); + T2 = - cross( N, T1 ); + mat3 mat = mInv * transpose( mat3( T1, T2, N ) ); + vec3 coords[ 4 ]; + coords[ 0 ] = mat * ( rectCoords[ 0 ] - P ); + coords[ 1 ] = mat * ( rectCoords[ 1 ] - P ); + coords[ 2 ] = mat * ( rectCoords[ 2 ] - P ); + coords[ 3 ] = mat * ( rectCoords[ 3 ] - P ); + coords[ 0 ] = normalize( coords[ 0 ] ); + coords[ 1 ] = normalize( coords[ 1 ] ); + coords[ 2 ] = normalize( coords[ 2 ] ); + coords[ 3 ] = normalize( coords[ 3 ] ); + vec3 vectorFormFactor = vec3( 0.0 ); + vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] ); + vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] ); + vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] ); + vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] ); + float result = LTC_ClippedSphereFormFactor( vectorFormFactor ); + return vec3( result ); +} +#if defined( USE_SHEEN ) +float D_Charlie( float roughness, float dotNH ) { + float alpha = pow2( roughness ); + float invAlpha = 1.0 / alpha; + float cos2h = dotNH * dotNH; + float sin2h = max( 1.0 - cos2h, 0.0078125 ); + return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI ); +} +float V_Neubelt( float dotNV, float dotNL ) { + return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) ); +} +vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) { + vec3 halfDir = normalize( lightDir + viewDir ); + float dotNL = saturate( dot( normal, lightDir ) ); + float dotNV = saturate( dot( normal, viewDir ) ); + float dotNH = saturate( dot( normal, halfDir ) ); + float D = D_Charlie( sheenRoughness, dotNH ); + float V = V_Neubelt( dotNV, dotNL ); + return sheenColor * ( D * V ); +} +#endif +float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) { + float dotNV = saturate( dot( normal, viewDir ) ); + float r2 = roughness * roughness; + float rInv = 1.0 / ( roughness + 0.1 ); + float a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv; + float b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv; + float DG = exp( a * dotNV + b ); + return saturate( DG ); +} +vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) { + float dotNV = saturate( dot( normal, viewDir ) ); + vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg; + return specularColor * fab.x + specularF90 * fab.y; +} +#ifdef USE_IRIDESCENCE +void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { +#else +void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { +#endif + float dotNV = saturate( dot( normal, viewDir ) ); + vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg; + #ifdef USE_IRIDESCENCE + vec3 Fr = mix( specularColor, iridescenceF0, iridescence ); + #else + vec3 Fr = specularColor; + #endif + vec3 FssEss = Fr * fab.x + specularF90 * fab.y; + float Ess = fab.x + fab.y; + float Ems = 1.0 - Ess; + vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg ); + singleScatter += FssEss; + multiScatter += Fms * Ems; +} +vec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) { + vec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material ); + float dotNL = saturate( dot( normal, lightDir ) ); + float dotNV = saturate( dot( normal, viewDir ) ); + vec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg; + vec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg; + vec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y; + vec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y; + float Ess_V = dfgV.x + dfgV.y; + float Ess_L = dfgL.x + dfgL.y; + float Ems_V = 1.0 - Ess_V; + float Ems_L = 1.0 - Ess_L; + vec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619; + vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON ); + float compensationFactor = Ems_V * Ems_L; + vec3 multiScatter = Fms * compensationFactor; + return singleScatter + multiScatter; +} +#if NUM_RECT_AREA_LIGHTS > 0 + void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { + vec3 normal = geometryNormal; + vec3 viewDir = geometryViewDir; + vec3 position = geometryPosition; + vec3 lightPos = rectAreaLight.position; + vec3 halfWidth = rectAreaLight.halfWidth; + vec3 halfHeight = rectAreaLight.halfHeight; + vec3 lightColor = rectAreaLight.color; + float roughness = material.roughness; + vec3 rectCoords[ 4 ]; + rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight; + rectCoords[ 2 ] = lightPos - halfWidth + halfHeight; + rectCoords[ 3 ] = lightPos + halfWidth + halfHeight; + vec2 uv = LTC_Uv( normal, viewDir, roughness ); + vec4 t1 = texture2D( ltc_1, uv ); + vec4 t2 = texture2D( ltc_2, uv ); + mat3 mInv = mat3( + vec3( t1.x, 0, t1.y ), + vec3( 0, 1, 0 ), + vec3( t1.z, 0, t1.w ) + ); + vec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y ); + reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords ); + reflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords ); + #ifdef USE_CLEARCOAT + vec3 Ncc = geometryClearcoatNormal; + vec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness ); + vec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat ); + vec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat ); + mat3 mInvClearcoat = mat3( + vec3( t1Clearcoat.x, 0, t1Clearcoat.y ), + vec3( 0, 1, 0 ), + vec3( t1Clearcoat.z, 0, t1Clearcoat.w ) + ); + vec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y; + clearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords ); + #endif + } +#endif +void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { + float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); + vec3 irradiance = dotNL * directLight.color; + #ifdef USE_CLEARCOAT + float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) ); + vec3 ccIrradiance = dotNLcc * directLight.color; + clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material ); + #endif + #ifdef USE_SHEEN + + sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness ); + + float sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ); + float sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness ); + + float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL ); + + irradiance *= sheenEnergyComp; + + #endif + reflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material ); + reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution ); +} +void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { + vec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution ); + #ifdef USE_SHEEN + float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ); + float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo; + diffuse *= sheenEnergyComp; + #endif + reflectedLight.indirectDiffuse += diffuse; +} +void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) { + #ifdef USE_CLEARCOAT + clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness ); + #endif + #ifdef USE_SHEEN + sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI; + #endif + vec3 singleScatteringDielectric = vec3( 0.0 ); + vec3 multiScatteringDielectric = vec3( 0.0 ); + vec3 singleScatteringMetallic = vec3( 0.0 ); + vec3 multiScatteringMetallic = vec3( 0.0 ); + #ifdef USE_IRIDESCENCE + computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric ); + computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic ); + #else + computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric ); + computeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic ); + #endif + vec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness ); + vec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness ); + vec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric; + vec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric ); + vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI; + vec3 indirectSpecular = radiance * singleScattering; + indirectSpecular += multiScattering * cosineWeightedIrradiance; + vec3 indirectDiffuse = diffuse * cosineWeightedIrradiance; + #ifdef USE_SHEEN + float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ); + float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo; + indirectSpecular *= sheenEnergyComp; + indirectDiffuse *= sheenEnergyComp; + #endif + reflectedLight.indirectSpecular += indirectSpecular; + reflectedLight.indirectDiffuse += indirectDiffuse; +} +#define RE_Direct RE_Direct_Physical +#define RE_Direct_RectArea RE_Direct_RectArea_Physical +#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical +#define RE_IndirectSpecular RE_IndirectSpecular_Physical +float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) { + return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion ); +}`,cx=` +vec3 geometryPosition = - vViewPosition; +vec3 geometryNormal = normal; +vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition ); +vec3 geometryClearcoatNormal = vec3( 0.0 ); +#ifdef USE_CLEARCOAT + geometryClearcoatNormal = clearcoatNormal; +#endif +#ifdef USE_IRIDESCENCE + float dotNVi = saturate( dot( normal, geometryViewDir ) ); + if ( material.iridescenceThickness == 0.0 ) { + material.iridescence = 0.0; + } else { + material.iridescence = saturate( material.iridescence ); + } + if ( material.iridescence > 0.0 ) { + material.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor ); + material.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor ); + material.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness ); + material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi ); + } +#endif +IncidentLight directLight; +#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct ) + PointLight pointLight; + #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0 + PointLightShadow pointLightShadow; + #endif + #pragma unroll_loop_start + for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) { + pointLight = pointLights[ i ]; + getPointLightInfo( pointLight, geometryPosition, directLight ); + #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) ) + pointLightShadow = pointLightShadows[ i ]; + directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0; + #endif + RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); + } + #pragma unroll_loop_end +#endif +#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct ) + SpotLight spotLight; + vec4 spotColor; + vec3 spotLightCoord; + bool inSpotLightMap; + #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0 + SpotLightShadow spotLightShadow; + #endif + #pragma unroll_loop_start + for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) { + spotLight = spotLights[ i ]; + getSpotLightInfo( spotLight, geometryPosition, directLight ); + #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) + #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX + #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) + #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS + #else + #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) + #endif + #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS ) + spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w; + inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) ); + spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy ); + directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color; + #endif + #undef SPOT_LIGHT_MAP_INDEX + #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) + spotLightShadow = spotLightShadows[ i ]; + directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; + #endif + RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); + } + #pragma unroll_loop_end +#endif +#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct ) + DirectionalLight directionalLight; + #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0 + DirectionalLightShadow directionalLightShadow; + #endif + #pragma unroll_loop_start + for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) { + directionalLight = directionalLights[ i ]; + getDirectionalLightInfo( directionalLight, directLight ); + #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS ) + directionalLightShadow = directionalLightShadows[ i ]; + directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; + #endif + RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); + } + #pragma unroll_loop_end +#endif +#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea ) + RectAreaLight rectAreaLight; + #pragma unroll_loop_start + for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) { + rectAreaLight = rectAreaLights[ i ]; + RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); + } + #pragma unroll_loop_end +#endif +#if defined( RE_IndirectDiffuse ) + vec3 iblIrradiance = vec3( 0.0 ); + vec3 irradiance = getAmbientLightIrradiance( ambientLightColor ); + #if defined( USE_LIGHT_PROBES ) + irradiance += getLightProbeIrradiance( lightProbe, geometryNormal ); + #endif + #if ( NUM_HEMI_LIGHTS > 0 ) + #pragma unroll_loop_start + for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) { + irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal ); + } + #pragma unroll_loop_end + #endif + #ifdef USE_LIGHT_PROBES_GRID + vec3 probeWorldPos = ( ( vec4( geometryPosition, 1.0 ) - viewMatrix[ 3 ] ) * viewMatrix ).xyz; + vec3 probeWorldNormal = transformNormalByInverseViewMatrix( geometryNormal, viewMatrix ); + irradiance += getLightProbeGridIrradiance( probeWorldPos, probeWorldNormal ); + #endif +#endif +#if defined( RE_IndirectSpecular ) + vec3 radiance = vec3( 0.0 ); + vec3 clearcoatRadiance = vec3( 0.0 ); +#endif`,ux=`#if defined( RE_IndirectDiffuse ) + #ifdef USE_LIGHTMAP + vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); + vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity; + irradiance += lightMapIrradiance; + #endif + #if defined( USE_ENVMAP ) && defined( ENVMAP_TYPE_CUBE_UV ) + #if defined( STANDARD ) || defined( LAMBERT ) || defined( PHONG ) + iblIrradiance += getIBLIrradiance( geometryNormal ); + #endif + #endif +#endif +#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular ) + #ifdef USE_ANISOTROPY + radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy ); + #else + radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness ); + #endif + #ifdef USE_CLEARCOAT + clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness ); + #endif +#endif`,hx=`#if defined( RE_IndirectDiffuse ) + #if defined( LAMBERT ) || defined( PHONG ) + irradiance += iblIrradiance; + #endif + RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); +#endif +#if defined( RE_IndirectSpecular ) + RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); +#endif`,dx=`#ifdef USE_LIGHT_PROBES_GRID +uniform highp sampler3D probesSH; +uniform vec3 probesMin; +uniform vec3 probesMax; +uniform vec3 probesResolution; +vec3 getLightProbeGridIrradiance( vec3 worldPos, vec3 worldNormal ) { + vec3 res = probesResolution; + vec3 gridRange = probesMax - probesMin; + vec3 resMinusOne = res - 1.0; + vec3 probeSpacing = gridRange / resMinusOne; + vec3 samplePos = worldPos + worldNormal * probeSpacing * 0.5; + vec3 uvw = clamp( ( samplePos - probesMin ) / gridRange, 0.0, 1.0 ); + uvw = uvw * resMinusOne / res + 0.5 / res; + float nz = res.z; + float paddedSlices = nz + 2.0; + float atlasDepth = 7.0 * paddedSlices; + float uvZBase = uvw.z * nz + 1.0; + vec4 s0 = texture( probesSH, vec3( uvw.xy, ( uvZBase ) / atlasDepth ) ); + vec4 s1 = texture( probesSH, vec3( uvw.xy, ( uvZBase + paddedSlices ) / atlasDepth ) ); + vec4 s2 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 2.0 * paddedSlices ) / atlasDepth ) ); + vec4 s3 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 3.0 * paddedSlices ) / atlasDepth ) ); + vec4 s4 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 4.0 * paddedSlices ) / atlasDepth ) ); + vec4 s5 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 5.0 * paddedSlices ) / atlasDepth ) ); + vec4 s6 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 6.0 * paddedSlices ) / atlasDepth ) ); + vec3 c0 = s0.xyz; + vec3 c1 = vec3( s0.w, s1.xy ); + vec3 c2 = vec3( s1.zw, s2.x ); + vec3 c3 = s2.yzw; + vec3 c4 = s3.xyz; + vec3 c5 = vec3( s3.w, s4.xy ); + vec3 c6 = vec3( s4.zw, s5.x ); + vec3 c7 = s5.yzw; + vec3 c8 = s6.xyz; + float x = worldNormal.x, y = worldNormal.y, z = worldNormal.z; + vec3 result = c0 * 0.886227; + result += c1 * 2.0 * 0.511664 * y; + result += c2 * 2.0 * 0.511664 * z; + result += c3 * 2.0 * 0.511664 * x; + result += c4 * 2.0 * 0.429043 * x * y; + result += c5 * 2.0 * 0.429043 * y * z; + result += c6 * ( 0.743125 * z * z - 0.247708 ); + result += c7 * 2.0 * 0.429043 * x * z; + result += c8 * 0.429043 * ( x * x - y * y ); + return max( result, vec3( 0.0 ) ); +} +#endif`,fx=`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER ) + gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5; +#endif`,px=`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER ) + uniform float logDepthBufFC; + varying float vFragDepth; + varying float vIsPerspective; +#endif`,mx=`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER + varying float vFragDepth; + varying float vIsPerspective; +#endif`,gx=`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER + vFragDepth = 1.0 + gl_Position.w; + vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) ); +#endif`,_x=`#ifdef USE_MAP + vec4 sampledDiffuseColor = texture2D( map, vMapUv ); + #ifdef DECODE_VIDEO_TEXTURE + sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor ); + #endif + diffuseColor *= sampledDiffuseColor; +#endif`,xx=`#ifdef USE_MAP + uniform sampler2D map; +#endif`,yx=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP ) + #if defined( USE_POINTS_UV ) + vec2 uv = vUv; + #else + vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy; + #endif +#endif +#ifdef USE_MAP + diffuseColor *= texture2D( map, uv ); +#endif +#ifdef USE_ALPHAMAP + diffuseColor.a *= texture2D( alphaMap, uv ).g; +#endif`,vx=`#if defined( USE_POINTS_UV ) + varying vec2 vUv; +#else + #if defined( USE_MAP ) || defined( USE_ALPHAMAP ) + uniform mat3 uvTransform; + #endif +#endif +#ifdef USE_MAP + uniform sampler2D map; +#endif +#ifdef USE_ALPHAMAP + uniform sampler2D alphaMap; +#endif`,Sx=`float metalnessFactor = metalness; +#ifdef USE_METALNESSMAP + vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv ); + metalnessFactor *= texelMetalness.b; +#endif`,bx=`#ifdef USE_METALNESSMAP + uniform sampler2D metalnessMap; +#endif`,Mx=`#ifdef USE_INSTANCING_MORPH + float morphTargetInfluences[ MORPHTARGETS_COUNT ]; + float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r; + for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { + morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r; + } +#endif`,Ax=`#if defined( USE_MORPHCOLORS ) + vColor *= morphTargetBaseInfluence; + for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { + #if defined( USE_COLOR_ALPHA ) + if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ]; + #elif defined( USE_COLOR ) + if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ]; + #endif + } +#endif`,Ex=`#ifdef USE_MORPHNORMALS + objectNormal *= morphTargetBaseInfluence; + for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { + if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ]; + } +#endif`,Tx=`#ifdef USE_MORPHTARGETS + #ifndef USE_INSTANCING_MORPH + uniform float morphTargetBaseInfluence; + uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ]; + #endif + uniform sampler2DArray morphTargetsTexture; + uniform ivec2 morphTargetsTextureSize; + vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) { + int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset; + int y = texelIndex / morphTargetsTextureSize.x; + int x = texelIndex - y * morphTargetsTextureSize.x; + ivec3 morphUV = ivec3( x, y, morphTargetIndex ); + return texelFetch( morphTargetsTexture, morphUV, 0 ); + } +#endif`,Cx=`#ifdef USE_MORPHTARGETS + transformed *= morphTargetBaseInfluence; + for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { + if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ]; + } +#endif`,wx=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0; +#ifdef FLAT_SHADED + vec3 fdx = dFdx( vViewPosition ); + vec3 fdy = dFdy( vViewPosition ); + vec3 normal = normalize( cross( fdx, fdy ) ); +#else + vec3 normal = normalize( vNormal ); + #ifdef DOUBLE_SIDED + normal *= faceDirection; + #endif +#endif +#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) + #ifdef USE_TANGENT + mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); + #else + mat3 tbn = getTangentFrame( - vViewPosition, normal, + #if defined( USE_NORMALMAP ) + vNormalMapUv + #elif defined( USE_CLEARCOAT_NORMALMAP ) + vClearcoatNormalMapUv + #else + vUv + #endif + ); + #endif + #ifdef DOUBLE_SIDED + tbn[0] *= faceDirection; + tbn[1] *= faceDirection; + #endif +#endif +#ifdef USE_CLEARCOAT_NORMALMAP + #ifdef USE_TANGENT + mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); + #else + mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv ); + #endif + #ifdef DOUBLE_SIDED + tbn2[0] *= faceDirection; + tbn2[1] *= faceDirection; + #endif +#endif +vec3 nonPerturbedNormal = normal;`,Rx=`#ifdef USE_NORMALMAP_OBJECTSPACE + normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; + #ifdef FLIP_SIDED + normal = - normal; + #endif + #ifdef DOUBLE_SIDED + normal = normal * faceDirection; + #endif + normal = normalize( normalMatrix * normal ); +#elif defined( USE_NORMALMAP_TANGENTSPACE ) + vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; + #if defined( USE_PACKED_NORMALMAP ) + mapN = vec3( mapN.xy, sqrt( saturate( 1.0 - dot( mapN.xy, mapN.xy ) ) ) ); + #endif + mapN.xy *= normalScale; + normal = normalize( tbn * mapN ); +#elif defined( USE_BUMPMAP ) + normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection ); +#endif`,Lx=`#ifndef FLAT_SHADED + varying vec3 vNormal; + #ifdef USE_TANGENT + varying vec3 vTangent; + varying vec3 vBitangent; + #endif +#endif`,Dx=`#ifndef FLAT_SHADED + varying vec3 vNormal; + #ifdef USE_TANGENT + varying vec3 vTangent; + varying vec3 vBitangent; + #endif +#endif`,Ix=`#ifndef FLAT_SHADED + vNormal = normalize( transformedNormal ); + #ifdef USE_TANGENT + vTangent = normalize( transformedTangent ); + vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w ); + #ifdef FLIP_SIDED + vBitangent = - vBitangent; + #endif + #endif +#endif`,Px=`#ifdef USE_NORMALMAP + uniform sampler2D normalMap; + uniform vec2 normalScale; +#endif +#ifdef USE_NORMALMAP_OBJECTSPACE + uniform mat3 normalMatrix; +#endif +#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) ) + mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) { + vec3 q0 = dFdx( eye_pos.xyz ); + vec3 q1 = dFdy( eye_pos.xyz ); + vec2 st0 = dFdx( uv.st ); + vec2 st1 = dFdy( uv.st ); + vec3 N = surf_norm; + vec3 q1perp = cross( q1, N ); + vec3 q0perp = cross( N, q0 ); + vec3 T = q1perp * st0.x + q0perp * st1.x; + vec3 B = q1perp * st0.y + q0perp * st1.y; + float det = max( dot( T, T ), dot( B, B ) ); + float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det ); + return mat3( T * scale, B * scale, N ); + } +#endif`,Ox=`#ifdef USE_CLEARCOAT + vec3 clearcoatNormal = nonPerturbedNormal; +#endif`,Ux=`#ifdef USE_CLEARCOAT_NORMALMAP + vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0; + clearcoatMapN.xy *= clearcoatNormalScale; + clearcoatNormal = normalize( tbn2 * clearcoatMapN ); +#endif`,Nx=`#ifdef USE_CLEARCOATMAP + uniform sampler2D clearcoatMap; +#endif +#ifdef USE_CLEARCOAT_NORMALMAP + uniform sampler2D clearcoatNormalMap; + uniform vec2 clearcoatNormalScale; +#endif +#ifdef USE_CLEARCOAT_ROUGHNESSMAP + uniform sampler2D clearcoatRoughnessMap; +#endif`,kx=`#ifdef USE_IRIDESCENCEMAP + uniform sampler2D iridescenceMap; +#endif +#ifdef USE_IRIDESCENCE_THICKNESSMAP + uniform sampler2D iridescenceThicknessMap; +#endif`,Fx=`#ifdef OPAQUE +diffuseColor.a = 1.0; +#endif +#ifdef USE_TRANSMISSION +diffuseColor.a *= material.transmissionAlpha; +#endif +gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,Bx=`vec3 packNormalToRGB( const in vec3 normal ) { + return normalize( normal ) * 0.5 + 0.5; +} +vec3 unpackRGBToNormal( const in vec3 rgb ) { + return 2.0 * rgb.xyz - 1.0; +} +const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.; +const float Inv255 = 1. / 255.; +const vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 ); +const vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g ); +const vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b ); +const vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a ); +vec4 packDepthToRGBA( const in float v ) { + if( v <= 0.0 ) + return vec4( 0., 0., 0., 0. ); + if( v >= 1.0 ) + return vec4( 1., 1., 1., 1. ); + float vuf; + float af = modf( v * PackFactors.a, vuf ); + float bf = modf( vuf * ShiftRight8, vuf ); + float gf = modf( vuf * ShiftRight8, vuf ); + return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af ); +} +vec3 packDepthToRGB( const in float v ) { + if( v <= 0.0 ) + return vec3( 0., 0., 0. ); + if( v >= 1.0 ) + return vec3( 1., 1., 1. ); + float vuf; + float bf = modf( v * PackFactors.b, vuf ); + float gf = modf( vuf * ShiftRight8, vuf ); + return vec3( vuf * Inv255, gf * PackUpscale, bf ); +} +vec2 packDepthToRG( const in float v ) { + if( v <= 0.0 ) + return vec2( 0., 0. ); + if( v >= 1.0 ) + return vec2( 1., 1. ); + float vuf; + float gf = modf( v * 256., vuf ); + return vec2( vuf * Inv255, gf ); +} +float unpackRGBAToDepth( const in vec4 v ) { + return dot( v, UnpackFactors4 ); +} +float unpackRGBToDepth( const in vec3 v ) { + return dot( v, UnpackFactors3 ); +} +float unpackRGToDepth( const in vec2 v ) { + return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g; +} +vec4 pack2HalfToRGBA( const in vec2 v ) { + vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) ); + return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w ); +} +vec2 unpackRGBATo2Half( const in vec4 v ) { + return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) ); +} +float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) { + return ( viewZ + near ) / ( near - far ); +} +float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) { + #ifdef USE_REVERSED_DEPTH_BUFFER + + return depth * ( far - near ) - far; + #else + return depth * ( near - far ) - near; + #endif +} +float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) { + return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ ); +} +float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) { + + #ifdef USE_REVERSED_DEPTH_BUFFER + return ( near * far ) / ( ( near - far ) * depth - near ); + #else + return ( near * far ) / ( ( far - near ) * depth - far ); + #endif +}`,Hx=`#ifdef PREMULTIPLIED_ALPHA + gl_FragColor.rgb *= gl_FragColor.a; +#endif`,zx=`vec4 mvPosition = vec4( transformed, 1.0 ); +#ifdef USE_BATCHING + mvPosition = batchingMatrix * mvPosition; +#endif +#ifdef USE_INSTANCING + mvPosition = instanceMatrix * mvPosition; +#endif +mvPosition = modelViewMatrix * mvPosition; +gl_Position = projectionMatrix * mvPosition;`,Vx=`#ifdef DITHERING + gl_FragColor.rgb = dithering( gl_FragColor.rgb ); +#endif`,Gx=`#ifdef DITHERING + vec3 dithering( vec3 color ) { + float grid_position = rand( gl_FragCoord.xy ); + vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 ); + dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position ); + return color + dither_shift_RGB; + } +#endif`,Wx=`float roughnessFactor = roughness; +#ifdef USE_ROUGHNESSMAP + vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv ); + roughnessFactor *= texelRoughness.g; +#endif`,Xx=`#ifdef USE_ROUGHNESSMAP + uniform sampler2D roughnessMap; +#endif`,Yx=`#if NUM_SPOT_LIGHT_COORDS > 0 + varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; +#endif +#if NUM_SPOT_LIGHT_MAPS > 0 + uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ]; +#endif +#ifdef USE_SHADOWMAP + #if NUM_DIR_LIGHT_SHADOWS > 0 + #if defined( SHADOWMAP_TYPE_PCF ) + uniform sampler2DShadow directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ]; + #else + uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ]; + #endif + varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; + struct DirectionalLightShadow { + float shadowIntensity; + float shadowBias; + float shadowNormalBias; + float shadowRadius; + vec2 shadowMapSize; + }; + uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ]; + #endif + #if NUM_SPOT_LIGHT_SHADOWS > 0 + #if defined( SHADOWMAP_TYPE_PCF ) + uniform sampler2DShadow spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ]; + #else + uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ]; + #endif + struct SpotLightShadow { + float shadowIntensity; + float shadowBias; + float shadowNormalBias; + float shadowRadius; + vec2 shadowMapSize; + }; + uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ]; + #endif + #if NUM_POINT_LIGHT_SHADOWS > 0 + #if defined( SHADOWMAP_TYPE_PCF ) + uniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ]; + #elif defined( SHADOWMAP_TYPE_BASIC ) + uniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ]; + #endif + varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ]; + struct PointLightShadow { + float shadowIntensity; + float shadowBias; + float shadowNormalBias; + float shadowRadius; + vec2 shadowMapSize; + float shadowCameraNear; + float shadowCameraFar; + }; + uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; + #endif + #if defined( SHADOWMAP_TYPE_PCF ) + float interleavedGradientNoise( vec2 position ) { + return fract( 52.9829189 * fract( dot( position, vec2( 0.06711056, 0.00583715 ) ) ) ); + } + vec2 vogelDiskSample( int sampleIndex, int samplesCount, float phi ) { + const float goldenAngle = 2.399963229728653; + float r = sqrt( ( float( sampleIndex ) + 0.5 ) / float( samplesCount ) ); + float theta = float( sampleIndex ) * goldenAngle + phi; + return vec2( cos( theta ), sin( theta ) ) * r; + } + #endif + #if defined( SHADOWMAP_TYPE_PCF ) + float getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) { + float shadow = 1.0; + shadowCoord.xyz /= shadowCoord.w; + shadowCoord.z += shadowBias; + bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0; + bool frustumTest = inFrustum && shadowCoord.z <= 1.0; + if ( frustumTest ) { + vec2 texelSize = vec2( 1.0 ) / shadowMapSize; + float radius = shadowRadius * texelSize.x; + float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2; + shadow = ( + texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) + + texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) + + texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) + + texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) + + texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) ) + ) * 0.2; + } + return mix( 1.0, shadow, shadowIntensity ); + } + #elif defined( SHADOWMAP_TYPE_VSM ) + float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) { + float shadow = 1.0; + shadowCoord.xyz /= shadowCoord.w; + #ifdef USE_REVERSED_DEPTH_BUFFER + shadowCoord.z -= shadowBias; + #else + shadowCoord.z += shadowBias; + #endif + bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0; + bool frustumTest = inFrustum && shadowCoord.z <= 1.0; + if ( frustumTest ) { + vec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg; + float mean = distribution.x; + float variance = distribution.y * distribution.y; + #ifdef USE_REVERSED_DEPTH_BUFFER + float hard_shadow = step( mean, shadowCoord.z ); + #else + float hard_shadow = step( shadowCoord.z, mean ); + #endif + + if ( hard_shadow == 1.0 ) { + shadow = 1.0; + } else { + variance = max( variance, 0.0000001 ); + float d = shadowCoord.z - mean; + float p_max = variance / ( variance + d * d ); + p_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 ); + shadow = max( hard_shadow, p_max ); + } + } + return mix( 1.0, shadow, shadowIntensity ); + } + #else + float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) { + float shadow = 1.0; + shadowCoord.xyz /= shadowCoord.w; + #ifdef USE_REVERSED_DEPTH_BUFFER + shadowCoord.z -= shadowBias; + #else + shadowCoord.z += shadowBias; + #endif + bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0; + bool frustumTest = inFrustum && shadowCoord.z <= 1.0; + if ( frustumTest ) { + float depth = texture2D( shadowMap, shadowCoord.xy ).r; + #ifdef USE_REVERSED_DEPTH_BUFFER + shadow = step( depth, shadowCoord.z ); + #else + shadow = step( shadowCoord.z, depth ); + #endif + } + return mix( 1.0, shadow, shadowIntensity ); + } + #endif + #if NUM_POINT_LIGHT_SHADOWS > 0 + #if defined( SHADOWMAP_TYPE_PCF ) + float getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) { + float shadow = 1.0; + vec3 lightToPosition = shadowCoord.xyz; + vec3 bd3D = normalize( lightToPosition ); + vec3 absVec = abs( lightToPosition ); + float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z ); + if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) { + #ifdef USE_REVERSED_DEPTH_BUFFER + float dp = ( shadowCameraNear * ( shadowCameraFar - viewSpaceZ ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) ); + dp -= shadowBias; + #else + float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) ); + dp += shadowBias; + #endif + float texelSize = shadowRadius / shadowMapSize.x; + vec3 absDir = abs( bd3D ); + vec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 ); + tangent = normalize( cross( bd3D, tangent ) ); + vec3 bitangent = cross( bd3D, tangent ); + float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2; + vec2 sample0 = vogelDiskSample( 0, 5, phi ); + vec2 sample1 = vogelDiskSample( 1, 5, phi ); + vec2 sample2 = vogelDiskSample( 2, 5, phi ); + vec2 sample3 = vogelDiskSample( 3, 5, phi ); + vec2 sample4 = vogelDiskSample( 4, 5, phi ); + shadow = ( + texture( shadowMap, vec4( bd3D + ( tangent * sample0.x + bitangent * sample0.y ) * texelSize, dp ) ) + + texture( shadowMap, vec4( bd3D + ( tangent * sample1.x + bitangent * sample1.y ) * texelSize, dp ) ) + + texture( shadowMap, vec4( bd3D + ( tangent * sample2.x + bitangent * sample2.y ) * texelSize, dp ) ) + + texture( shadowMap, vec4( bd3D + ( tangent * sample3.x + bitangent * sample3.y ) * texelSize, dp ) ) + + texture( shadowMap, vec4( bd3D + ( tangent * sample4.x + bitangent * sample4.y ) * texelSize, dp ) ) + ) * 0.2; + } + return mix( 1.0, shadow, shadowIntensity ); + } + #elif defined( SHADOWMAP_TYPE_BASIC ) + float getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) { + float shadow = 1.0; + vec3 lightToPosition = shadowCoord.xyz; + vec3 absVec = abs( lightToPosition ); + float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z ); + if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) { + float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) ); + dp += shadowBias; + vec3 bd3D = normalize( lightToPosition ); + float depth = textureCube( shadowMap, bd3D ).r; + #ifdef USE_REVERSED_DEPTH_BUFFER + depth = 1.0 - depth; + #endif + shadow = step( dp, depth ); + } + return mix( 1.0, shadow, shadowIntensity ); + } + #endif + #endif +#endif`,Kx=`#if NUM_SPOT_LIGHT_COORDS > 0 + uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ]; + varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; +#endif +#ifdef USE_SHADOWMAP + #if NUM_DIR_LIGHT_SHADOWS > 0 + uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ]; + varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; + struct DirectionalLightShadow { + float shadowIntensity; + float shadowBias; + float shadowNormalBias; + float shadowRadius; + vec2 shadowMapSize; + }; + uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ]; + #endif + #if NUM_SPOT_LIGHT_SHADOWS > 0 + struct SpotLightShadow { + float shadowIntensity; + float shadowBias; + float shadowNormalBias; + float shadowRadius; + vec2 shadowMapSize; + }; + uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ]; + #endif + #if NUM_POINT_LIGHT_SHADOWS > 0 + uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ]; + varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ]; + struct PointLightShadow { + float shadowIntensity; + float shadowBias; + float shadowNormalBias; + float shadowRadius; + vec2 shadowMapSize; + float shadowCameraNear; + float shadowCameraFar; + }; + uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; + #endif +#endif`,qx=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 ) + #ifdef HAS_NORMAL + vec3 shadowWorldNormal = transformNormalByInverseViewMatrix( transformedNormal, viewMatrix ); + #else + vec3 shadowWorldNormal = vec3( 0.0 ); + #endif + vec4 shadowWorldPosition; +#endif +#if defined( USE_SHADOWMAP ) + #if NUM_DIR_LIGHT_SHADOWS > 0 + #pragma unroll_loop_start + for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { + shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 ); + vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition; + } + #pragma unroll_loop_end + #endif + #if NUM_POINT_LIGHT_SHADOWS > 0 + #pragma unroll_loop_start + for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { + shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 ); + vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition; + } + #pragma unroll_loop_end + #endif +#endif +#if NUM_SPOT_LIGHT_COORDS > 0 + #pragma unroll_loop_start + for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) { + shadowWorldPosition = worldPosition; + #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) + shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias; + #endif + vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition; + } + #pragma unroll_loop_end +#endif`,$x=`float getShadowMask() { + float shadow = 1.0; + #ifdef USE_SHADOWMAP + #if NUM_DIR_LIGHT_SHADOWS > 0 + DirectionalLightShadow directionalLight; + #pragma unroll_loop_start + for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { + directionalLight = directionalLightShadows[ i ]; + shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; + } + #pragma unroll_loop_end + #endif + #if NUM_SPOT_LIGHT_SHADOWS > 0 + SpotLightShadow spotLight; + #pragma unroll_loop_start + for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) { + spotLight = spotLightShadows[ i ]; + shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; + } + #pragma unroll_loop_end + #endif + #if NUM_POINT_LIGHT_SHADOWS > 0 && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) ) + PointLightShadow pointLight; + #pragma unroll_loop_start + for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { + pointLight = pointLightShadows[ i ]; + shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0; + } + #pragma unroll_loop_end + #endif + #endif + return shadow; +}`,Zx=`#ifdef USE_SKINNING + mat4 boneMatX = getBoneMatrix( skinIndex.x ); + mat4 boneMatY = getBoneMatrix( skinIndex.y ); + mat4 boneMatZ = getBoneMatrix( skinIndex.z ); + mat4 boneMatW = getBoneMatrix( skinIndex.w ); +#endif`,Jx=`#ifdef USE_SKINNING + uniform mat4 bindMatrix; + uniform mat4 bindMatrixInverse; + uniform highp sampler2D boneTexture; + mat4 getBoneMatrix( const in float i ) { + int size = textureSize( boneTexture, 0 ).x; + int j = int( i ) * 4; + int x = j % size; + int y = j / size; + vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 ); + vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 ); + vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 ); + vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 ); + return mat4( v1, v2, v3, v4 ); + } +#endif`,jx=`#ifdef USE_SKINNING + vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 ); + vec4 skinned = vec4( 0.0 ); + skinned += boneMatX * skinVertex * skinWeight.x; + skinned += boneMatY * skinVertex * skinWeight.y; + skinned += boneMatZ * skinVertex * skinWeight.z; + skinned += boneMatW * skinVertex * skinWeight.w; + transformed = ( bindMatrixInverse * skinned ).xyz; +#endif`,Qx=`#ifdef USE_SKINNING + mat4 skinMatrix = mat4( 0.0 ); + skinMatrix += skinWeight.x * boneMatX; + skinMatrix += skinWeight.y * boneMatY; + skinMatrix += skinWeight.z * boneMatZ; + skinMatrix += skinWeight.w * boneMatW; + skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix; + objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz; + #ifdef USE_TANGENT + objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz; + #endif +#endif`,e1=`float specularStrength; +#ifdef USE_SPECULARMAP + vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv ); + specularStrength = texelSpecular.r; +#else + specularStrength = 1.0; +#endif`,t1=`#ifdef USE_SPECULARMAP + uniform sampler2D specularMap; +#endif`,n1=`#if defined( TONE_MAPPING ) + gl_FragColor.rgb = toneMapping( gl_FragColor.rgb ); +#endif`,i1=`#ifndef saturate +#define saturate( a ) clamp( a, 0.0, 1.0 ) +#endif +uniform float toneMappingExposure; +vec3 LinearToneMapping( vec3 color ) { + return saturate( toneMappingExposure * color ); +} +vec3 ReinhardToneMapping( vec3 color ) { + color *= toneMappingExposure; + return saturate( color / ( vec3( 1.0 ) + color ) ); +} +vec3 CineonToneMapping( vec3 color ) { + color *= toneMappingExposure; + color = max( vec3( 0.0 ), color - 0.004 ); + return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) ); +} +vec3 RRTAndODTFit( vec3 v ) { + vec3 a = v * ( v + 0.0245786 ) - 0.000090537; + vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081; + return a / b; +} +vec3 ACESFilmicToneMapping( vec3 color ) { + const mat3 ACESInputMat = mat3( + vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ), + vec3( 0.04823, 0.01566, 0.83777 ) + ); + const mat3 ACESOutputMat = mat3( + vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ), + vec3( -0.07367, -0.00605, 1.07602 ) + ); + color *= toneMappingExposure / 0.6; + color = ACESInputMat * color; + color = RRTAndODTFit( color ); + color = ACESOutputMat * color; + return saturate( color ); +} +const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3( + vec3( 1.6605, - 0.1246, - 0.0182 ), + vec3( - 0.5876, 1.1329, - 0.1006 ), + vec3( - 0.0728, - 0.0083, 1.1187 ) +); +const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3( + vec3( 0.6274, 0.0691, 0.0164 ), + vec3( 0.3293, 0.9195, 0.0880 ), + vec3( 0.0433, 0.0113, 0.8956 ) +); +vec3 agxDefaultContrastApprox( vec3 x ) { + vec3 x2 = x * x; + vec3 x4 = x2 * x2; + return + 15.5 * x4 * x2 + - 40.14 * x4 * x + + 31.96 * x4 + - 6.868 * x2 * x + + 0.4298 * x2 + + 0.1191 * x + - 0.00232; +} +vec3 AgXToneMapping( vec3 color ) { + const mat3 AgXInsetMatrix = mat3( + vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ), + vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ), + vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 ) + ); + const mat3 AgXOutsetMatrix = mat3( + vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ), + vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ), + vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 ) + ); + const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069; + color *= toneMappingExposure; + color = LINEAR_SRGB_TO_LINEAR_REC2020 * color; + color = AgXInsetMatrix * color; + color = max( color, 1e-10 ); color = log2( color ); + color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv ); + color = clamp( color, 0.0, 1.0 ); + color = agxDefaultContrastApprox( color ); + color = AgXOutsetMatrix * color; + color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) ); + color = LINEAR_REC2020_TO_LINEAR_SRGB * color; + color = clamp( color, 0.0, 1.0 ); + return color; +} +vec3 NeutralToneMapping( vec3 color ) { + const float StartCompression = 0.8 - 0.04; + const float Desaturation = 0.15; + color *= toneMappingExposure; + float x = min( color.r, min( color.g, color.b ) ); + float offset = x < 0.08 ? x - 6.25 * x * x : 0.04; + color -= offset; + float peak = max( color.r, max( color.g, color.b ) ); + if ( peak < StartCompression ) return color; + float d = 1. - StartCompression; + float newPeak = 1. - d * d / ( peak + d - StartCompression ); + color *= newPeak / peak; + float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. ); + return mix( color, vec3( newPeak ), g ); +} +vec3 CustomToneMapping( vec3 color ) { return color; }`,s1=`#ifdef USE_TRANSMISSION + material.transmission = transmission; + material.transmissionAlpha = 1.0; + material.thickness = thickness; + material.attenuationDistance = attenuationDistance; + material.attenuationColor = attenuationColor; + #ifdef USE_TRANSMISSIONMAP + material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r; + #endif + #ifdef USE_THICKNESSMAP + material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g; + #endif + vec3 pos = vWorldPosition; + vec3 v = normalize( cameraPosition - pos ); + vec3 n = transformNormalByInverseViewMatrix( normal, viewMatrix ); + vec4 transmitted = getIBLVolumeRefraction( + n, v, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90, + pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness, + material.attenuationColor, material.attenuationDistance ); + material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission ); + totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission ); +#endif`,r1=`#ifdef USE_TRANSMISSION + uniform float transmission; + uniform float thickness; + uniform float attenuationDistance; + uniform vec3 attenuationColor; + #ifdef USE_TRANSMISSIONMAP + uniform sampler2D transmissionMap; + #endif + #ifdef USE_THICKNESSMAP + uniform sampler2D thicknessMap; + #endif + uniform vec2 transmissionSamplerSize; + uniform sampler2D transmissionSamplerMap; + uniform mat4 modelMatrix; + uniform mat4 projectionMatrix; + varying vec3 vWorldPosition; + float w0( float a ) { + return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 ); + } + float w1( float a ) { + return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 ); + } + float w2( float a ){ + return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 ); + } + float w3( float a ) { + return ( 1.0 / 6.0 ) * ( a * a * a ); + } + float g0( float a ) { + return w0( a ) + w1( a ); + } + float g1( float a ) { + return w2( a ) + w3( a ); + } + float h0( float a ) { + return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) ); + } + float h1( float a ) { + return 1.0 + w3( a ) / ( w2( a ) + w3( a ) ); + } + vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) { + uv = uv * texelSize.zw + 0.5; + vec2 iuv = floor( uv ); + vec2 fuv = fract( uv ); + float g0x = g0( fuv.x ); + float g1x = g1( fuv.x ); + float h0x = h0( fuv.x ); + float h1x = h1( fuv.x ); + float h0y = h0( fuv.y ); + float h1y = h1( fuv.y ); + vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; + vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; + vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; + vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; + return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) + + g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) ); + } + vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) { + vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) ); + vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) ); + vec2 fLodSizeInv = 1.0 / fLodSize; + vec2 cLodSizeInv = 1.0 / cLodSize; + vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) ); + vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) ); + return mix( fSample, cSample, fract( lod ) ); + } + vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) { + vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior ); + vec3 modelScale; + modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) ); + modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) ); + modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) ); + return normalize( refractionVector ) * thickness * modelScale; + } + float applyIorToRoughness( const in float roughness, const in float ior ) { + return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 ); + } + vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) { + float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior ); + return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod ); + } + vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) { + if ( isinf( attenuationDistance ) ) { + return vec3( 1.0 ); + } else { + vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance; + vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance; + } + } + vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor, + const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix, + const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness, + const in vec3 attenuationColor, const in float attenuationDistance ) { + vec4 transmittedLight; + vec3 transmittance; + #ifdef USE_DISPERSION + float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion; + vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread ); + for ( int i = 0; i < 3; i ++ ) { + vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix ); + vec3 refractedRayExit = position + transmissionRay; + vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 ); + vec2 refractionCoords = ndcPos.xy / ndcPos.w; + refractionCoords += 1.0; + refractionCoords /= 2.0; + vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] ); + transmittedLight[ i ] = transmissionSample[ i ]; + transmittedLight.a += transmissionSample.a; + transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ]; + } + transmittedLight.a /= 3.0; + #else + vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix ); + vec3 refractedRayExit = position + transmissionRay; + vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 ); + vec2 refractionCoords = ndcPos.xy / ndcPos.w; + refractionCoords += 1.0; + refractionCoords /= 2.0; + transmittedLight = getTransmissionSample( refractionCoords, roughness, ior ); + transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ); + #endif + vec3 attenuatedColor = transmittance * transmittedLight.rgb; + vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness ); + float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0; + return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor ); + } +#endif`,a1=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) + varying vec2 vUv; +#endif +#ifdef USE_MAP + varying vec2 vMapUv; +#endif +#ifdef USE_ALPHAMAP + varying vec2 vAlphaMapUv; +#endif +#ifdef USE_LIGHTMAP + varying vec2 vLightMapUv; +#endif +#ifdef USE_AOMAP + varying vec2 vAoMapUv; +#endif +#ifdef USE_BUMPMAP + varying vec2 vBumpMapUv; +#endif +#ifdef USE_NORMALMAP + varying vec2 vNormalMapUv; +#endif +#ifdef USE_EMISSIVEMAP + varying vec2 vEmissiveMapUv; +#endif +#ifdef USE_METALNESSMAP + varying vec2 vMetalnessMapUv; +#endif +#ifdef USE_ROUGHNESSMAP + varying vec2 vRoughnessMapUv; +#endif +#ifdef USE_ANISOTROPYMAP + varying vec2 vAnisotropyMapUv; +#endif +#ifdef USE_CLEARCOATMAP + varying vec2 vClearcoatMapUv; +#endif +#ifdef USE_CLEARCOAT_NORMALMAP + varying vec2 vClearcoatNormalMapUv; +#endif +#ifdef USE_CLEARCOAT_ROUGHNESSMAP + varying vec2 vClearcoatRoughnessMapUv; +#endif +#ifdef USE_IRIDESCENCEMAP + varying vec2 vIridescenceMapUv; +#endif +#ifdef USE_IRIDESCENCE_THICKNESSMAP + varying vec2 vIridescenceThicknessMapUv; +#endif +#ifdef USE_SHEEN_COLORMAP + varying vec2 vSheenColorMapUv; +#endif +#ifdef USE_SHEEN_ROUGHNESSMAP + varying vec2 vSheenRoughnessMapUv; +#endif +#ifdef USE_SPECULARMAP + varying vec2 vSpecularMapUv; +#endif +#ifdef USE_SPECULAR_COLORMAP + varying vec2 vSpecularColorMapUv; +#endif +#ifdef USE_SPECULAR_INTENSITYMAP + varying vec2 vSpecularIntensityMapUv; +#endif +#ifdef USE_TRANSMISSIONMAP + uniform mat3 transmissionMapTransform; + varying vec2 vTransmissionMapUv; +#endif +#ifdef USE_THICKNESSMAP + uniform mat3 thicknessMapTransform; + varying vec2 vThicknessMapUv; +#endif`,o1=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) + varying vec2 vUv; +#endif +#ifdef USE_MAP + uniform mat3 mapTransform; + varying vec2 vMapUv; +#endif +#ifdef USE_ALPHAMAP + uniform mat3 alphaMapTransform; + varying vec2 vAlphaMapUv; +#endif +#ifdef USE_LIGHTMAP + uniform mat3 lightMapTransform; + varying vec2 vLightMapUv; +#endif +#ifdef USE_AOMAP + uniform mat3 aoMapTransform; + varying vec2 vAoMapUv; +#endif +#ifdef USE_BUMPMAP + uniform mat3 bumpMapTransform; + varying vec2 vBumpMapUv; +#endif +#ifdef USE_NORMALMAP + uniform mat3 normalMapTransform; + varying vec2 vNormalMapUv; +#endif +#ifdef USE_DISPLACEMENTMAP + uniform mat3 displacementMapTransform; + varying vec2 vDisplacementMapUv; +#endif +#ifdef USE_EMISSIVEMAP + uniform mat3 emissiveMapTransform; + varying vec2 vEmissiveMapUv; +#endif +#ifdef USE_METALNESSMAP + uniform mat3 metalnessMapTransform; + varying vec2 vMetalnessMapUv; +#endif +#ifdef USE_ROUGHNESSMAP + uniform mat3 roughnessMapTransform; + varying vec2 vRoughnessMapUv; +#endif +#ifdef USE_ANISOTROPYMAP + uniform mat3 anisotropyMapTransform; + varying vec2 vAnisotropyMapUv; +#endif +#ifdef USE_CLEARCOATMAP + uniform mat3 clearcoatMapTransform; + varying vec2 vClearcoatMapUv; +#endif +#ifdef USE_CLEARCOAT_NORMALMAP + uniform mat3 clearcoatNormalMapTransform; + varying vec2 vClearcoatNormalMapUv; +#endif +#ifdef USE_CLEARCOAT_ROUGHNESSMAP + uniform mat3 clearcoatRoughnessMapTransform; + varying vec2 vClearcoatRoughnessMapUv; +#endif +#ifdef USE_SHEEN_COLORMAP + uniform mat3 sheenColorMapTransform; + varying vec2 vSheenColorMapUv; +#endif +#ifdef USE_SHEEN_ROUGHNESSMAP + uniform mat3 sheenRoughnessMapTransform; + varying vec2 vSheenRoughnessMapUv; +#endif +#ifdef USE_IRIDESCENCEMAP + uniform mat3 iridescenceMapTransform; + varying vec2 vIridescenceMapUv; +#endif +#ifdef USE_IRIDESCENCE_THICKNESSMAP + uniform mat3 iridescenceThicknessMapTransform; + varying vec2 vIridescenceThicknessMapUv; +#endif +#ifdef USE_SPECULARMAP + uniform mat3 specularMapTransform; + varying vec2 vSpecularMapUv; +#endif +#ifdef USE_SPECULAR_COLORMAP + uniform mat3 specularColorMapTransform; + varying vec2 vSpecularColorMapUv; +#endif +#ifdef USE_SPECULAR_INTENSITYMAP + uniform mat3 specularIntensityMapTransform; + varying vec2 vSpecularIntensityMapUv; +#endif +#ifdef USE_TRANSMISSIONMAP + uniform mat3 transmissionMapTransform; + varying vec2 vTransmissionMapUv; +#endif +#ifdef USE_THICKNESSMAP + uniform mat3 thicknessMapTransform; + varying vec2 vThicknessMapUv; +#endif`,l1=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) + vUv = vec3( uv, 1 ).xy; +#endif +#ifdef USE_MAP + vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy; +#endif +#ifdef USE_ALPHAMAP + vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_LIGHTMAP + vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_AOMAP + vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_BUMPMAP + vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_NORMALMAP + vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_DISPLACEMENTMAP + vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_EMISSIVEMAP + vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_METALNESSMAP + vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_ROUGHNESSMAP + vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_ANISOTROPYMAP + vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_CLEARCOATMAP + vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_CLEARCOAT_NORMALMAP + vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_CLEARCOAT_ROUGHNESSMAP + vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_IRIDESCENCEMAP + vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_IRIDESCENCE_THICKNESSMAP + vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SHEEN_COLORMAP + vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SHEEN_ROUGHNESSMAP + vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SPECULARMAP + vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SPECULAR_COLORMAP + vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SPECULAR_INTENSITYMAP + vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_TRANSMISSIONMAP + vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_THICKNESSMAP + vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy; +#endif`,c1=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0 + vec4 worldPosition = vec4( transformed, 1.0 ); + #ifdef USE_BATCHING + worldPosition = batchingMatrix * worldPosition; + #endif + #ifdef USE_INSTANCING + worldPosition = instanceMatrix * worldPosition; + #endif + worldPosition = modelMatrix * worldPosition; +#endif`;const u1=`varying vec2 vUv; +uniform mat3 uvTransform; +void main() { + vUv = ( uvTransform * vec3( uv, 1 ) ).xy; + gl_Position = vec4( position.xy, 1.0, 1.0 ); +}`,h1=`uniform sampler2D t2D; +uniform float backgroundIntensity; +varying vec2 vUv; +void main() { + vec4 texColor = texture2D( t2D, vUv ); + #ifdef DECODE_VIDEO_TEXTURE + texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w ); + #endif + texColor.rgb *= backgroundIntensity; + gl_FragColor = texColor; + #include + #include +}`,d1=`varying vec3 vWorldDirection; +#include +void main() { + vWorldDirection = transformDirection( position, modelMatrix ); + #include + #include + gl_Position.z = gl_Position.w; +}`,f1=`#ifdef ENVMAP_TYPE_CUBE + uniform samplerCube envMap; +#elif defined( ENVMAP_TYPE_CUBE_UV ) + uniform sampler2D envMap; +#endif +uniform float backgroundBlurriness; +uniform float backgroundIntensity; +uniform mat3 backgroundRotation; +varying vec3 vWorldDirection; +#include +void main() { + #ifdef ENVMAP_TYPE_CUBE + vec4 texColor = textureCube( envMap, backgroundRotation * vWorldDirection ); + #elif defined( ENVMAP_TYPE_CUBE_UV ) + vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness ); + #else + vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 ); + #endif + texColor.rgb *= backgroundIntensity; + gl_FragColor = texColor; + #include + #include +}`,p1=`varying vec3 vWorldDirection; +#include +void main() { + vWorldDirection = transformDirection( position, modelMatrix ); + #include + #include + gl_Position.z = gl_Position.w; +}`,m1=`uniform samplerCube tCube; +uniform float tFlip; +uniform float opacity; +varying vec3 vWorldDirection; +void main() { + vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) ); + gl_FragColor = texColor; + gl_FragColor.a *= opacity; + #include + #include +}`,g1=`#include +#include +#include +#include +#include +#include +#include +#include +varying vec2 vHighPrecisionZW; +void main() { + #include + #include + #include + #include + #ifdef USE_DISPLACEMENTMAP + #include + #include + #include + #endif + #include + #include + #include + #include + #include + #include + #include + vHighPrecisionZW = gl_Position.zw; +}`,_1=`#if DEPTH_PACKING == 3200 + uniform float opacity; +#endif +#include +#include +#include +#include +#include +#include +#include +#include +#include +varying vec2 vHighPrecisionZW; +void main() { + vec4 diffuseColor = vec4( 1.0 ); + #include + #if DEPTH_PACKING == 3200 + diffuseColor.a = opacity; + #endif + #include + #include + #include + #include + #include + #ifdef USE_REVERSED_DEPTH_BUFFER + float fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ]; + #else + float fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5; + #endif + #if DEPTH_PACKING == 3200 + gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity ); + #elif DEPTH_PACKING == 3201 + gl_FragColor = packDepthToRGBA( fragCoordZ ); + #elif DEPTH_PACKING == 3202 + gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 ); + #elif DEPTH_PACKING == 3203 + gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 ); + #endif +}`,x1=`#define DISTANCE +varying vec3 vWorldPosition; +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #ifdef USE_DISPLACEMENTMAP + #include + #include + #include + #endif + #include + #include + #include + #include + #include + #include + #include + vWorldPosition = worldPosition.xyz; +}`,y1=`#define DISTANCE +uniform vec3 referencePosition; +uniform float nearDistance; +uniform float farDistance; +varying vec3 vWorldPosition; +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( 1.0 ); + #include + #include + #include + #include + #include + float dist = length( vWorldPosition - referencePosition ); + dist = ( dist - nearDistance ) / ( farDistance - nearDistance ); + dist = saturate( dist ); + gl_FragColor = vec4( dist, 0.0, 0.0, 1.0 ); +}`,v1=`varying vec3 vWorldDirection; +#include +void main() { + vWorldDirection = transformDirection( position, modelMatrix ); + #include + #include +}`,S1=`uniform sampler2D tEquirect; +varying vec3 vWorldDirection; +#include +void main() { + vec3 direction = normalize( vWorldDirection ); + vec2 sampleUV = equirectUv( direction ); + gl_FragColor = texture2D( tEquirect, sampleUV ); + #include + #include +}`,b1=`uniform float scale; +attribute float lineDistance; +varying float vLineDistance; +#include +#include +#include +#include +#include +#include +#include +void main() { + vLineDistance = scale * lineDistance; + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include +}`,M1=`uniform vec3 diffuse; +uniform float opacity; +uniform float dashSize; +uniform float totalSize; +varying float vLineDistance; +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + if ( mod( vLineDistance, totalSize ) > dashSize ) { + discard; + } + vec3 outgoingLight = vec3( 0.0 ); + #include + #include + #include + outgoingLight = diffuseColor.rgb; + #include + #include + #include + #include + #include +}`,A1=`#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING ) + #include + #include + #include + #include + #include + #endif + #include + #include + #include + #include + #include + #include + #include + #include + #include +}`,E1=`uniform vec3 diffuse; +uniform float opacity; +#ifndef FLAT_SHADED + varying vec3 vNormal; +#endif +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + #include + #include + #include + #include + #include + #include + #include + ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); + #ifdef USE_LIGHTMAP + vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); + reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI; + #else + reflectedLight.indirectDiffuse += vec3( 1.0 ); + #endif + #include + reflectedLight.indirectDiffuse *= diffuseColor.rgb; + vec3 outgoingLight = reflectedLight.indirectDiffuse; + #include + #include + #include + #include + #include + #include + #include +}`,T1=`#define LAMBERT +varying vec3 vViewPosition; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vViewPosition = - mvPosition.xyz; + #include + #include + #include + #include +}`,C1=`#define LAMBERT +uniform vec3 diffuse; +uniform vec3 emissive; +uniform float opacity; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); + vec3 totalEmissiveRadiance = emissive; + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; + #include + #include + #include + #include + #include + #include + #include +}`,w1=`#define MATCAP +varying vec3 vViewPosition; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vViewPosition = - mvPosition.xyz; +}`,R1=`#define MATCAP +uniform vec3 diffuse; +uniform float opacity; +uniform sampler2D matcap; +varying vec3 vViewPosition; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + #include + #include + #include + #include + #include + #include + #include + #include + vec3 viewDir = normalize( vViewPosition ); + vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) ); + vec3 y = cross( viewDir, x ); + vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; + #ifdef USE_MATCAP + vec4 matcapColor = texture2D( matcap, uv ); + #else + vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 ); + #endif + vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb; + #include + #include + #include + #include + #include + #include +}`,L1=`#define NORMAL +#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) + varying vec3 vViewPosition; +#endif +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include +#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) + vViewPosition = - mvPosition.xyz; +#endif +}`,D1=`#define NORMAL +uniform float opacity; +#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) + varying vec3 vViewPosition; +#endif +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity ); + #include + #include + #include + #include + gl_FragColor = vec4( normalize( normal ) * 0.5 + 0.5, diffuseColor.a ); + #ifdef OPAQUE + gl_FragColor.a = 1.0; + #endif +}`,I1=`#define PHONG +varying vec3 vViewPosition; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vViewPosition = - mvPosition.xyz; + #include + #include + #include + #include +}`,P1=`#define PHONG +uniform vec3 diffuse; +uniform vec3 emissive; +uniform vec3 specular; +uniform float shininess; +uniform float opacity; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); + vec3 totalEmissiveRadiance = emissive; + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance; + #include + #include + #include + #include + #include + #include + #include +}`,O1=`#define STANDARD +varying vec3 vViewPosition; +#ifdef USE_TRANSMISSION + varying vec3 vWorldPosition; +#endif +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vViewPosition = - mvPosition.xyz; + #include + #include + #include +#ifdef USE_TRANSMISSION + vWorldPosition = worldPosition.xyz; +#endif +}`,U1=`#define STANDARD +#ifdef PHYSICAL + #define IOR + #define USE_SPECULAR +#endif +uniform vec3 diffuse; +uniform vec3 emissive; +uniform float roughness; +uniform float metalness; +uniform float opacity; +#ifdef IOR + uniform float ior; +#endif +#ifdef USE_SPECULAR + uniform float specularIntensity; + uniform vec3 specularColor; + #ifdef USE_SPECULAR_COLORMAP + uniform sampler2D specularColorMap; + #endif + #ifdef USE_SPECULAR_INTENSITYMAP + uniform sampler2D specularIntensityMap; + #endif +#endif +#ifdef USE_CLEARCOAT + uniform float clearcoat; + uniform float clearcoatRoughness; +#endif +#ifdef USE_DISPERSION + uniform float dispersion; +#endif +#ifdef USE_IRIDESCENCE + uniform float iridescence; + uniform float iridescenceIOR; + uniform float iridescenceThicknessMinimum; + uniform float iridescenceThicknessMaximum; +#endif +#ifdef USE_SHEEN + uniform vec3 sheenColor; + uniform float sheenRoughness; + #ifdef USE_SHEEN_COLORMAP + uniform sampler2D sheenColorMap; + #endif + #ifdef USE_SHEEN_ROUGHNESSMAP + uniform sampler2D sheenRoughnessMap; + #endif +#endif +#ifdef USE_ANISOTROPY + uniform vec2 anisotropyVector; + #ifdef USE_ANISOTROPYMAP + uniform sampler2D anisotropyMap; + #endif +#endif +varying vec3 vViewPosition; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); + vec3 totalEmissiveRadiance = emissive; + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse; + vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular; + #include + vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance; + #ifdef USE_SHEEN + + outgoingLight = outgoingLight + sheenSpecularDirect + sheenSpecularIndirect; + + #endif + #ifdef USE_CLEARCOAT + float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) ); + vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc ); + outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat; + #endif + #include + #include + #include + #include + #include + #include +}`,N1=`#define TOON +varying vec3 vViewPosition; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vViewPosition = - mvPosition.xyz; + #include + #include + #include +}`,k1=`#define TOON +uniform vec3 diffuse; +uniform vec3 emissive; +uniform float opacity; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); + vec3 totalEmissiveRadiance = emissive; + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; + #include + #include + #include + #include + #include + #include +}`,F1=`uniform float size; +uniform float scale; +#include +#include +#include +#include +#include +#include +#ifdef USE_POINTS_UV + varying vec2 vUv; + uniform mat3 uvTransform; +#endif +void main() { + #ifdef USE_POINTS_UV + vUv = ( uvTransform * vec3( uv, 1 ) ).xy; + #endif + #include + #include + #include + #include + #include + #include + gl_PointSize = size; + #ifdef USE_SIZEATTENUATION + bool isPerspective = isPerspectiveMatrix( projectionMatrix ); + if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z ); + #endif + #include + #include + #include + #include +}`,B1=`uniform vec3 diffuse; +uniform float opacity; +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + vec3 outgoingLight = vec3( 0.0 ); + #include + #include + #include + #include + #include + outgoingLight = diffuseColor.rgb; + #include + #include + #include + #include + #include +}`,H1=`#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include +}`,z1=`uniform vec3 color; +uniform float opacity; +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) ); + #include + #include + #include + #include +}`,V1=`uniform float rotation; +uniform vec2 center; +#include +#include +#include +#include +#include +void main() { + #include + vec4 mvPosition = modelViewMatrix[ 3 ]; + vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) ); + #ifndef USE_SIZEATTENUATION + bool isPerspective = isPerspectiveMatrix( projectionMatrix ); + if ( isPerspective ) scale *= - mvPosition.z; + #endif + vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale; + vec2 rotatedPosition; + rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y; + rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y; + mvPosition.xy += rotatedPosition; + gl_Position = projectionMatrix * mvPosition; + #include + #include + #include +}`,G1=`uniform vec3 diffuse; +uniform float opacity; +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + vec3 outgoingLight = vec3( 0.0 ); + #include + #include + #include + #include + #include + outgoingLight = diffuseColor.rgb; + #include + #include + #include + #include 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Fallback to default depth buffer.");const f=n.getParameter(n.MAX_TEXTURE_IMAGE_UNITS),p=n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS),_=n.getParameter(n.MAX_TEXTURE_SIZE),m=n.getParameter(n.MAX_CUBE_MAP_TEXTURE_SIZE),g=n.getParameter(n.MAX_VERTEX_ATTRIBS),v=n.getParameter(n.MAX_VERTEX_UNIFORM_VECTORS),b=n.getParameter(n.MAX_VARYING_VECTORS),x=n.getParameter(n.MAX_FRAGMENT_UNIFORM_VECTORS),E=n.getParameter(n.MAX_SAMPLES),S=n.getParameter(n.SAMPLES);return{isWebGL2:!0,getMaxAnisotropy:r,getMaxPrecision:l,textureFormatReadable:a,textureTypeReadable:o,precision:c,logarithmicDepthBuffer:h,reversedDepthBuffer:d,maxTextures:f,maxVertexTextures:p,maxTextureSize:_,maxCubemapSize:m,maxAttributes:g,maxVertexUniforms:v,maxVaryings:b,maxFragmentUniforms:x,maxSamples:E,samples:S}}function $1(n){const e=this;let t=null,i=0,s=!1,r=!1;const a=new Vi,o=new et,l={value:null,needsUpdate:!1};this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(h,d){const f=h.length!==0||d||i!==0||s;return s=d,i=h.length,f},this.beginShadows=function(){r=!0,u(null)},this.endShadows=function(){r=!1},this.setGlobalState=function(h,d){t=u(h,d,0)},this.setState=function(h,d,f){const p=h.clippingPlanes,_=h.clipIntersection,m=h.clipShadows,g=n.get(h);if(!s||p===null||p.length===0||r&&!m)r?u(null):c();else{const v=r?0:i,b=v*4;let x=g.clippingState||null;l.value=x,x=u(p,d,b,f);for(let E=0;E!==b;++E)x[E]=t[E];g.clippingState=x,this.numIntersection=_?this.numPlanes:0,this.numPlanes+=v}};function c(){l.value!==t&&(l.value=t,l.needsUpdate=i>0),e.numPlanes=i,e.numIntersection=0}function u(h,d,f,p){const _=h!==null?h.length:0;let m=null;if(_!==0){if(m=l.value,p!==!0||m===null){const g=f+_*4,v=d.matrixWorldInverse;o.getNormalMatrix(v),(m===null||m.length0&&this._blur(l,0,0,t),this._applyPMREM(l),this._cleanup(l),l}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=Kh(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=Yh(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose(),this._backgroundBox!==null&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._ggxMaterial!==null&&this._ggxMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let e=0;e2?E:0,E,E),h.setRenderTarget(s),g&&h.render(_,l),h.render(e,l)}h.toneMapping=f,h.autoClear=d,e.background=v}_textureToCubeUV(e,t){const i=this._renderer,s=e.mapping===ms||e.mapping===rr;s?(this._cubemapMaterial===null&&(this._cubemapMaterial=Kh()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=Yh());const r=s?this._cubemapMaterial:this._equirectMaterial,a=this._lodMeshes[0];a.material=r;const o=r.uniforms;o.envMap.value=e;const l=this._cubeSize;Ys(t,0,0,3*l,2*l),i.setRenderTarget(t),i.render(a,Lr)}_applyPMREM(e){const t=this._renderer,i=t.autoClear;t.autoClear=!1;const s=this._lodMeshes.length;for(let r=1;rp-Ki?i-p+Ki:0),g=4*(this._cubeSize-_);l.envMap.value=e.texture,l.roughness.value=f,l.mipInt.value=p-t,Ys(r,m,g,3*_,2*_),s.setRenderTarget(r),s.render(o,Lr),l.envMap.value=r.texture,l.roughness.value=0,l.mipInt.value=p-i,Ys(e,m,g,3*_,2*_),s.setRenderTarget(e),s.render(o,Lr)}_blur(e,t,i,s,r){const a=this._pingPongRenderTarget;this._halfBlur(e,a,t,i,s,"latitudinal",r),this._halfBlur(a,e,i,i,s,"longitudinal",r)}_halfBlur(e,t,i,s,r,a,o){const l=this._renderer,c=this._blurMaterial;a!=="latitudinal"&&a!=="longitudinal"&&ut("blur direction must be either latitudinal or longitudinal!");const u=3,h=this._lodMeshes[s];h.material=c;const d=c.uniforms,f=this._sizeLods[i]-1,p=isFinite(r)?Math.PI/(2*f):2*Math.PI/(2*cs-1),_=r/p,m=isFinite(r)?1+Math.floor(u*_):cs;m>cs&&$e(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to ${cs}`);const g=[];let v=0;for(let A=0;Ab-Ki?s-b+Ki:0),S=4*(this._cubeSize-x);Ys(t,E,S,3*x,2*x),l.setRenderTarget(t),l.render(h,Lr)}}function j1(n){const e=[],t=[],i=[];let s=n;const r=n-Ki+1+Vh.length;for(let a=0;an-Ki?l=Vh[a-n+Ki-1]:a===0&&(l=0),t.push(l);const c=1/(o-2),u=-c,h=1+c,d=[u,u,h,u,h,h,u,u,h,h,u,h],f=6,p=6,_=3,m=2,g=1,v=new Float32Array(_*p*f),b=new Float32Array(m*p*f),x=new Float32Array(g*p*f);for(let S=0;S2?0:-1,T=[A,y,0,A+2/3,y,0,A+2/3,y+1,0,A,y,0,A+2/3,y+1,0,A,y+1,0];v.set(T,_*p*S),b.set(d,m*p*S);const L=[S,S,S,S,S,S];x.set(L,g*p*S)}const E=new wt;E.setAttribute("position",new Dn(v,_)),E.setAttribute("uv",new Dn(b,m)),E.setAttribute("faceIndex",new Dn(x,g)),i.push(new Ht(E,null)),s>Ki&&s--}return{lodMeshes:i,sizeLods:e,sigmas:t}}function Xh(n,e,t){const i=new ui(n,e,t);return i.texture.mapping=Wo,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function Ys(n,e,t,i,s){n.viewport.set(e,t,i,s),n.scissor.set(e,t,i,s)}function Q1(n,e,t){return new In({name:"PMREMGGXConvolution",defines:{GGX_SAMPLES:Z1,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${n}.0`},uniforms:{envMap:{value:null},roughness:{value:0},mipInt:{value:0}},vertexShader:Xo(),fragmentShader:` + + precision highp float; + precision highp int; + + varying vec3 vOutputDirection; + + uniform sampler2D envMap; + uniform float roughness; + uniform float mipInt; + + #define ENVMAP_TYPE_CUBE_UV + #include + + #define PI 3.14159265359 + + // Van der Corput radical inverse + float radicalInverse_VdC(uint bits) { + bits = (bits << 16u) | (bits >> 16u); + bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u); + bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u); + bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u); + bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u); + return float(bits) * 2.3283064365386963e-10; // / 0x100000000 + } + + // Hammersley sequence + vec2 hammersley(uint i, uint N) { + return vec2(float(i) / float(N), radicalInverse_VdC(i)); + } + + // GGX VNDF importance sampling (Eric Heitz 2018) + // "Sampling the GGX Distribution of Visible Normals" + // https://jcgt.org/published/0007/04/01/ + vec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) { + float alpha = roughness * roughness; + + // Section 4.1: Orthonormal basis + vec3 T1 = vec3(1.0, 0.0, 0.0); + vec3 T2 = cross(V, T1); + + // Section 4.2: Parameterization of projected area + float r = sqrt(Xi.x); + float phi = 2.0 * PI * Xi.y; + float t1 = r * cos(phi); + float t2 = r * sin(phi); + float s = 0.5 * (1.0 + V.z); + t2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2; + + // Section 4.3: Reprojection onto hemisphere + vec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * V; + + // Section 3.4: Transform back to ellipsoid configuration + return normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z))); + } + + void main() { + vec3 N = normalize(vOutputDirection); + vec3 V = N; // Assume view direction equals normal for pre-filtering + + vec3 prefilteredColor = vec3(0.0); + float totalWeight = 0.0; + + // For very low roughness, just sample the environment directly + if (roughness < 0.001) { + gl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0); + return; + } + + // Tangent space basis for VNDF sampling + vec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); + vec3 tangent = normalize(cross(up, N)); + vec3 bitangent = cross(N, tangent); + + for(uint i = 0u; i < uint(GGX_SAMPLES); i++) { + vec2 Xi = hammersley(i, uint(GGX_SAMPLES)); + + // For PMREM, V = N, so in tangent space V is always (0, 0, 1) + vec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness); + + // Transform H back to world space + vec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z); + vec3 L = normalize(2.0 * dot(V, H) * H - V); + + float NdotL = max(dot(N, L), 0.0); + + if(NdotL > 0.0) { + // Sample environment at fixed mip level + // VNDF importance sampling handles the distribution filtering + vec3 sampleColor = bilinearCubeUV(envMap, L, mipInt); + + // Weight by NdotL for the split-sum approximation + // VNDF PDF naturally accounts for the visible microfacet distribution + prefilteredColor += sampleColor * NdotL; + totalWeight += NdotL; + } + } + + if (totalWeight > 0.0) { + prefilteredColor = prefilteredColor / totalWeight; + } + + gl_FragColor = vec4(prefilteredColor, 1.0); + } + `,blending:Ai,depthTest:!1,depthWrite:!1})}function ey(n,e,t){const i=new Float32Array(cs),s=new k(0,1,0);return new In({name:"SphericalGaussianBlur",defines:{n:cs,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${n}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:s}},vertexShader:Xo(),fragmentShader:` + + precision mediump float; + precision mediump int; + + varying vec3 vOutputDirection; + + uniform sampler2D envMap; + uniform int samples; + uniform float weights[ n ]; + uniform bool latitudinal; + uniform float dTheta; + uniform float mipInt; + uniform vec3 poleAxis; + + #define ENVMAP_TYPE_CUBE_UV + #include + + vec3 getSample( float theta, vec3 axis ) { + + float cosTheta = cos( theta ); + // Rodrigues' axis-angle rotation + vec3 sampleDirection = vOutputDirection * cosTheta + + cross( axis, vOutputDirection ) * sin( theta ) + + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta ); + + return bilinearCubeUV( envMap, sampleDirection, mipInt ); + + } + + void main() { + + vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection ); + + if ( all( equal( axis, vec3( 0.0 ) ) ) ) { + + axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x ); + + } + + axis = normalize( axis ); + + gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); + gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis ); + + for ( int i = 1; i < n; i++ ) { + + if ( i >= samples ) { + + break; + + } + + float theta = dTheta * float( i ); + gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis ); + gl_FragColor.rgb += weights[ i ] * getSample( theta, axis ); + + } + + } + `,blending:Ai,depthTest:!1,depthWrite:!1})}function Yh(){return new In({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:Xo(),fragmentShader:` + + precision mediump float; + precision mediump int; + + varying vec3 vOutputDirection; + + uniform sampler2D envMap; + + #include + + void main() { + + vec3 outputDirection = normalize( vOutputDirection ); + vec2 uv = equirectUv( outputDirection ); + + gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 ); + + } + `,blending:Ai,depthTest:!1,depthWrite:!1})}function Kh(){return new In({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:Xo(),fragmentShader:` + + precision mediump float; + precision mediump int; + + uniform float flipEnvMap; + + varying vec3 vOutputDirection; + + uniform samplerCube envMap; + + void main() { + + gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) ); + + } + `,blending:Ai,depthTest:!1,depthWrite:!1})}function Xo(){return` + + precision mediump float; + precision mediump int; + + attribute float faceIndex; + + varying vec3 vOutputDirection; + + // RH coordinate system; PMREM face-indexing convention + vec3 getDirection( vec2 uv, float face ) { + + uv = 2.0 * uv - 1.0; + + vec3 direction = vec3( uv, 1.0 ); + + if ( face == 0.0 ) { + + direction = direction.zyx; // ( 1, v, u ) pos x + + } else if ( face == 1.0 ) { + + direction = direction.xzy; + direction.xz *= -1.0; // ( -u, 1, -v ) pos y + + } else if ( face == 2.0 ) { + + direction.x *= -1.0; // ( -u, v, 1 ) pos z + + } else if ( face == 3.0 ) { + + direction = direction.zyx; + direction.xz *= -1.0; // ( -1, v, -u ) neg x + + } else if ( face == 4.0 ) { + + direction = direction.xzy; + direction.xy *= -1.0; // ( -u, -1, v ) neg y + + } else if ( face == 5.0 ) { + + direction.z *= -1.0; // ( u, v, -1 ) neg z + + } + + return direction; + + } + + void main() { + + vOutputDirection = getDirection( uv, faceIndex ); + gl_Position = vec4( position, 1.0 ); + + } + `}class gp extends ui{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const i={width:e,height:e,depth:1},s=[i,i,i,i,i,i];this.texture=new tp(s),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const i={uniforms:{tEquirect:{value:null}},vertexShader:` + + varying vec3 vWorldDirection; + + vec3 transformDirection( in vec3 dir, in mat4 matrix ) { + + return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); + + } + + void main() { + + vWorldDirection = transformDirection( position, modelMatrix ); + + #include + #include + + } + `,fragmentShader:` + + uniform sampler2D tEquirect; + + varying vec3 vWorldDirection; + + #include + + void main() { + + vec3 direction = normalize( vWorldDirection ); + + vec2 sampleUV = equirectUv( direction ); + + gl_FragColor = texture2D( tEquirect, sampleUV ); + + } + `},s=new ia(5,5,5),r=new In({name:"CubemapFromEquirect",uniforms:lr(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:_n,blending:Ai});r.uniforms.tEquirect.value=t;const a=new Ht(s,r),o=t.minFilter;return t.minFilter===Yi&&(t.minFilter=Jt),new n_(1,10,this).update(e,a),t.minFilter=o,a.geometry.dispose(),a.material.dispose(),this}clear(e,t=!0,i=!0,s=!0){const r=e.getRenderTarget();for(let a=0;a<6;a++)e.setRenderTarget(this,a),e.clear(t,i,s);e.setRenderTarget(r)}}function ty(n){let e=new WeakMap,t=new WeakMap,i=null;function s(d,f=!1){return d==null?null:f?a(d):r(d)}function r(d){if(d&&d.isTexture){const f=d.mapping;if(f===jo||f===Qo)if(e.has(d)){const p=e.get(d).texture;return o(p,d.mapping)}else{const p=d.image;if(p&&p.height>0){const _=new gp(p.height);return _.fromEquirectangularTexture(n,d),e.set(d,_),d.addEventListener("dispose",c),o(_.texture,d.mapping)}else return null}}return d}function a(d){if(d&&d.isTexture){const f=d.mapping,p=f===jo||f===Qo,_=f===ms||f===rr;if(p||_){let m=t.get(d);const g=m!==void 0?m.texture.pmremVersion:0;if(d.isRenderTargetTexture&&d.pmremVersion!==g)return i===null&&(i=new Wh(n)),m=p?i.fromEquirectangular(d,m):i.fromCubemap(d,m),m.texture.pmremVersion=d.pmremVersion,t.set(d,m),m.texture;if(m!==void 0)return m.texture;{const v=d.image;return p&&v&&v.height>0||_&&v&&l(v)?(i===null&&(i=new Wh(n)),m=p?i.fromEquirectangular(d):i.fromCubemap(d),m.texture.pmremVersion=d.pmremVersion,t.set(d,m),d.addEventListener("dispose",u),m.texture):null}}}return d}function o(d,f){return f===jo?d.mapping=ms:f===Qo&&(d.mapping=rr),d}function l(d){let f=0;const p=6;for(let _=0;_=65535?$f:qf)(d,1);m.version=_;const g=r.get(h);g&&e.remove(g),r.set(h,m)}function u(h){const d=r.get(h);if(d){const f=h.index;f!==null&&d.versione.maxTextureSize&&(S=Math.ceil(E/e.maxTextureSize),E=e.maxTextureSize);const A=new Float32Array(E*S*4*h),y=new Xf(A,E,S,h);y.type=Gn,y.needsUpdate=!0;const T=x*4;for(let R=0;R + #include + + void main() { + gl_FragColor = texture2D( tDiffuse, vUv ); + + #ifdef LINEAR_TONE_MAPPING + gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb ); + #elif defined( REINHARD_TONE_MAPPING ) + gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb ); + #elif defined( CINEON_TONE_MAPPING ) + gl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb ); + #elif defined( ACES_FILMIC_TONE_MAPPING ) + gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb ); + #elif defined( AGX_TONE_MAPPING ) + gl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb ); + #elif defined( NEUTRAL_TONE_MAPPING ) + gl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb ); + #elif defined( CUSTOM_TONE_MAPPING ) + gl_FragColor.rgb = CustomToneMapping( gl_FragColor.rgb ); + #endif + + #ifdef SRGB_TRANSFER + gl_FragColor = sRGBTransferOETF( gl_FragColor ); + #endif + }`,depthTest:!1,depthWrite:!1}),u=new Ht(l,c),h=new Cu(-1,1,1,-1,0,1);let d=null,f=null,p=!1,_,m=null,g=[],v=!1;this.setSize=function(b,x){a.setSize(b,x),o.setSize(b,x);for(let 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0,morphTargetsCount:oe,morphTextureStride:Ae,numDirLights:T.directional.length,numPointLights:T.point.length,numSpotLights:T.spot.length,numSpotLightMaps:T.spotLightMap.length,numRectAreaLights:T.rectArea.length,numHemiLights:T.hemi.length,numDirLightShadows:T.directionalShadowMap.length,numPointLightShadows:T.pointShadowMap.length,numSpotLightShadows:T.spotShadowMap.length,numSpotLightShadowsWithMaps:T.numSpotLightShadowsWithMaps,numLightProbes:T.numLightProbes,numLightProbeGrids:P.length,numClippingPlanes:r.numPlanes,numClipIntersection:r.numIntersection,dithering:y.dithering,shadowMapEnabled:n.shadowMap.enabled&&L.length>0,shadowMapType:n.shadowMap.type,toneMapping:$,decodeVideoTexture:Oe&&y.map.isVideoTexture===!0&&at.getTransfer(y.map.colorSpace)===xt,decodeVideoTextureEmissive:gt&&y.emissiveMap.isVideoTexture===!0&&at.getTransfer(y.emissiveMap.colorSpace)===xt,premultipliedAlpha:y.premultipliedAlpha,doubleSided:y.side===Yt,flipSided:y.side===_n,useDepthPacking:y.depthPacking>=0,depthPacking:y.depthPacking||0,index0AttributeName:y.index0AttributeName,extensionClipCullDistance:ae&&y.extensions.clipCullDistance===!0&&t.has("WEBGL_clip_cull_distance"),extensionMultiDraw:(ae&&y.extensions.multiDraw===!0||Se)&&t.has("WEBGL_multi_draw"),rendererExtensionParallelShaderCompile:t.has("KHR_parallel_shader_compile"),customProgramCacheKey:y.customProgramCacheKey()};return de.vertexUv1s=l.has(1),de.vertexUv2s=l.has(2),de.vertexUv3s=l.has(3),l.clear(),de}function m(y){const T=[];if(y.shaderID?T.push(y.shaderID):(T.push(y.customVertexShaderID),T.push(y.customFragmentShaderID)),y.defines!==void 0)for(const L in y.defines)T.push(L),T.push(y.defines[L]);return y.isRawShaderMaterial===!1&&(g(T,y),v(T,y),T.push(n.outputColorSpace)),T.push(y.customProgramCacheKey),T.join()}function g(y,T){y.push(T.precision),y.push(T.outputColorSpace),y.push(T.envMapMode),y.push(T.envMapCubeUVHeight),y.push(T.mapUv),y.push(T.alphaMapUv),y.push(T.lightMapUv),y.push(T.aoMapUv),y.push(T.bumpMapUv),y.push(T.normalMapUv),y.push(T.displacementMapUv),y.push(T.emissiveMapUv),y.push(T.metalnessMapUv),y.push(T.roughnessMapUv),y.push(T.anisotropyMapUv),y.push(T.clearcoatMapUv),y.push(T.clearcoatNormalMapUv),y.push(T.clearcoatRoughnessMapUv),y.push(T.iridescenceMapUv),y.push(T.iridescenceThicknessMapUv),y.push(T.sheenColorMapUv),y.push(T.sheenRoughnessMapUv),y.push(T.specularMapUv),y.push(T.specularColorMapUv),y.push(T.specularIntensityMapUv),y.push(T.transmissionMapUv),y.push(T.thicknessMapUv),y.push(T.combine),y.push(T.fogExp2),y.push(T.sizeAttenuation),y.push(T.morphTargetsCount),y.push(T.morphAttributeCount),y.push(T.numDirLights),y.push(T.numPointLights),y.push(T.numSpotLights),y.push(T.numSpotLightMaps),y.push(T.numHemiLights),y.push(T.numRectAreaLights),y.push(T.numDirLightShadows),y.push(T.numPointLightShadows),y.push(T.numSpotLightShadows),y.push(T.numSpotLightShadowsWithMaps),y.push(T.numLightProbes),y.push(T.shadowMapType),y.push(T.toneMapping),y.push(T.numClippingPlanes),y.push(T.numClipIntersection),y.push(T.depthPacking)}function v(y,T){a.disableAll(),T.instancing&&a.enable(0),T.instancingColor&&a.enable(1),T.instancingMorph&&a.enable(2),T.matcap&&a.enable(3),T.envMap&&a.enable(4),T.normalMapObjectSpace&&a.enable(5),T.normalMapTangentSpace&&a.enable(6),T.clearcoat&&a.enable(7),T.iridescence&&a.enable(8),T.alphaTest&&a.enable(9),T.vertexColors&&a.enable(10),T.vertexAlphas&&a.enable(11),T.vertexUv1s&&a.enable(12),T.vertexUv2s&&a.enable(13),T.vertexUv3s&&a.enable(14),T.vertexTangents&&a.enable(15),T.anisotropy&&a.enable(16),T.alphaHash&&a.enable(17),T.batching&&a.enable(18),T.dispersion&&a.enable(19),T.batchingColor&&a.enable(20),T.gradientMap&&a.enable(21),T.packedNormalMap&&a.enable(22),T.vertexNormals&&a.enable(23),y.push(a.mask),a.disableAll(),T.fog&&a.enable(0),T.useFog&&a.enable(1),T.flatShading&&a.enable(2),T.logarithmicDepthBuffer&&a.enable(3),T.reversedDepthBuffer&&a.enable(4),T.skinning&&a.enable(5),T.morphTargets&&a.enable(6),T.morphNormals&&a.enable(7),T.morphColors&&a.enable(8),T.premultipliedAlpha&&a.enable(9),T.shadowMapEnabled&&a.enable(10),T.doubleSided&&a.enable(11),T.flipSided&&a.enable(12),T.useDepthPacking&&a.enable(13),T.dithering&&a.enable(14),T.transmission&&a.enable(15),T.sheen&&a.enable(16),T.opaque&&a.enable(17),T.pointsUvs&&a.enable(18),T.decodeVideoTexture&&a.enable(19),T.decodeVideoTextureEmissive&&a.enable(20),T.alphaToCoverage&&a.enable(21),T.numLightProbeGrids>0&&a.enable(22),T.hasPositionAttribute&&a.enable(23),y.push(a.mask)}function b(y){const T=f[y.type];let L;if(T){const R=gn[T];L=Tu.clone(R.uniforms)}else L=y.uniforms;return L}function x(y,T){let L=u.get(T);return L!==void 0?++L.usedTimes:(L=new Ev(n,T,y,s),c.push(L),u.set(T,L)),L}function E(y){if(--y.usedTimes===0){const T=c.indexOf(y);c[T]=c[c.length-1],c.pop(),u.delete(y.cacheKey),y.destroy()}}function S(y){o.remove(y)}function A(){o.dispose()}return{getParameters:_,getProgramCacheKey:m,getUniforms:b,acquireProgram:x,releaseProgram:E,releaseShaderCache:S,programs:c,dispose:A}}function Dv(){let n=new WeakMap;function e(a){return n.has(a)}function t(a){let o=n.get(a);return o===void 0&&(o={},n.set(a,o)),o}function i(a){n.delete(a)}function s(a,o,l){n.get(a)[o]=l}function r(){n=new WeakMap}return{has:e,get:t,remove:i,update:s,dispose:r}}function Iv(n,e){return n.groupOrder!==e.groupOrder?n.groupOrder-e.groupOrder:n.renderOrder!==e.renderOrder?n.renderOrder-e.renderOrder:n.material.id!==e.material.id?n.material.id-e.material.id:n.materialVariant!==e.materialVariant?n.materialVariant-e.materialVariant:n.z!==e.z?n.z-e.z:n.id-e.id}function od(n,e){return n.groupOrder!==e.groupOrder?n.groupOrder-e.groupOrder:n.renderOrder!==e.renderOrder?n.renderOrder-e.renderOrder:n.z!==e.z?e.z-n.z:n.id-e.id}function ld(){const n=[];let e=0;const t=[],i=[],s=[];function r(){e=0,t.length=0,i.length=0,s.length=0}function a(d){let f=0;return d.isInstancedMesh&&(f+=2),d.isSkinnedMesh&&(f+=1),f}function o(d,f,p,_,m,g){let v=n[e];return v===void 0?(v={id:d.id,object:d,geometry:f,material:p,materialVariant:a(d),groupOrder:_,renderOrder:d.renderOrder,z:m,group:g},n[e]=v):(v.id=d.id,v.object=d,v.geometry=f,v.material=p,v.materialVariant=a(d),v.groupOrder=_,v.renderOrder=d.renderOrder,v.z=m,v.group=g),e++,v}function l(d,f,p,_,m,g){const v=o(d,f,p,_,m,g);p.transmission>0?i.push(v):p.transparent===!0?s.push(v):t.push(v)}function c(d,f,p,_,m,g){const v=o(d,f,p,_,m,g);p.transmission>0?i.unshift(v):p.transparent===!0?s.unshift(v):t.unshift(v)}function u(d,f,p){t.length>1&&t.sort(d||Iv),i.length>1&&i.sort(f||od),s.length>1&&s.sort(f||od),p&&(t.reverse(),i.reverse(),s.reverse())}function h(){for(let d=e,f=n.length;d=r.length?(a=new ld,r.push(a)):a=r[s],a}function t(){n=new WeakMap}return{get:e,dispose:t}}function Ov(){const n={};return{get:function(e){if(n[e.id]!==void 0)return n[e.id];let t;switch(e.type){case"DirectionalLight":t={direction:new k,color:new it};break;case"SpotLight":t={position:new k,direction:new k,color:new it,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":t={position:new k,color:new it,distance:0,decay:0};break;case"HemisphereLight":t={direction:new k,skyColor:new it,groundColor:new it};break;case"RectAreaLight":t={color:new it,position:new k,halfWidth:new k,halfHeight:new k};break}return n[e.id]=t,t}}}function Uv(){const n={};return{get:function(e){if(n[e.id]!==void 0)return n[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Le};break;case"SpotLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Le};break;case"PointLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Le,shadowCameraNear:1,shadowCameraFar:1e3};break}return n[e.id]=t,t}}}let Nv=0;function kv(n,e){return(e.castShadow?2:0)-(n.castShadow?2:0)+(e.map?1:0)-(n.map?1:0)}function Fv(n){const e=new Ov,t=Uv(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let c=0;c<9;c++)i.probe.push(new k);const s=new k,r=new Rt,a=new Rt;function o(c){let u=0,h=0,d=0;for(let T=0;T<9;T++)i.probe[T].set(0,0,0);let f=0,p=0,_=0,m=0,g=0,v=0,b=0,x=0,E=0,S=0,A=0;c.sort(kv);for(let T=0,L=c.length;T0&&(n.has("OES_texture_float_linear")===!0?(i.rectAreaLTC1=we.LTC_FLOAT_1,i.rectAreaLTC2=we.LTC_FLOAT_2):(i.rectAreaLTC1=we.LTC_HALF_1,i.rectAreaLTC2=we.LTC_HALF_2)),i.ambient[0]=u,i.ambient[1]=h,i.ambient[2]=d;const y=i.hash;(y.directionalLength!==f||y.pointLength!==p||y.spotLength!==_||y.rectAreaLength!==m||y.hemiLength!==g||y.numDirectionalShadows!==v||y.numPointShadows!==b||y.numSpotShadows!==x||y.numSpotMaps!==E||y.numLightProbes!==A)&&(i.directional.length=f,i.spot.length=_,i.rectArea.length=m,i.point.length=p,i.hemi.length=g,i.directionalShadow.length=v,i.directionalShadowMap.length=v,i.pointShadow.length=b,i.pointShadowMap.length=b,i.spotShadow.length=x,i.spotShadowMap.length=x,i.directionalShadowMatrix.length=v,i.pointShadowMatrix.length=b,i.spotLightMatrix.length=x+E-S,i.spotLightMap.length=E,i.numSpotLightShadowsWithMaps=S,i.numLightProbes=A,y.directionalLength=f,y.pointLength=p,y.spotLength=_,y.rectAreaLength=m,y.hemiLength=g,y.numDirectionalShadows=v,y.numPointShadows=b,y.numSpotShadows=x,y.numSpotMaps=E,y.numLightProbes=A,i.version=Nv++)}function l(c,u){let h=0,d=0,f=0,p=0,_=0;const m=u.matrixWorldInverse;for(let g=0,v=c.length;g=a.length?(o=new cd(n),a.push(o)):o=a[r],o}function i(){e=new WeakMap}return{get:t,dispose:i}}const Hv=`void main() { + gl_Position = vec4( position, 1.0 ); +}`,zv=`uniform sampler2D shadow_pass; +uniform vec2 resolution; +uniform float radius; +void main() { + const float samples = float( VSM_SAMPLES ); + float mean = 0.0; + float squared_mean = 0.0; + float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 ); + float uvStart = samples <= 1.0 ? 0.0 : - 1.0; + for ( float i = 0.0; i < samples; i ++ ) { + float uvOffset = uvStart + i * uvStride; + #ifdef HORIZONTAL_PASS + vec2 distribution = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ).rg; + mean += distribution.x; + squared_mean += distribution.y * distribution.y + distribution.x * distribution.x; + #else + float depth = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ).r; + mean += depth; + squared_mean += depth * depth; + #endif + } + mean = mean / samples; + squared_mean = squared_mean / samples; + float std_dev = sqrt( max( 0.0, squared_mean - mean * mean ) ); + gl_FragColor = vec4( mean, std_dev, 0.0, 1.0 ); +}`,Vv=[new k(1,0,0),new k(-1,0,0),new k(0,1,0),new k(0,-1,0),new k(0,0,1),new k(0,0,-1)],Gv=[new k(0,-1,0),new k(0,-1,0),new k(0,0,1),new k(0,0,-1),new k(0,-1,0),new k(0,-1,0)],ud=new Rt,Dr=new k,Ul=new k;function Wv(n,e,t){let i=new Qf;const s=new Le,r=new Le,a=new Et,o=new jg,l=new Qg,c={},u=t.maxTextureSize,h={[Zi]:_n,[_n]:Zi,[Yt]:Yt},d=new In({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Le},radius:{value:4}},vertexShader:Hv,fragmentShader:zv}),f=d.clone();f.defines.HORIZONTAL_PASS=1;const p=new wt;p.setAttribute("position",new Dn(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const _=new Ht(p,d),m=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=lo;let g=this.type;this.render=function(S,A,y){if(m.enabled===!1||m.autoUpdate===!1&&m.needsUpdate===!1||S.length===0)return;this.type===Z0&&($e("WebGLShadowMap: PCFSoftShadowMap has been deprecated. Using PCFShadowMap instead."),this.type=lo);const T=n.getRenderTarget(),L=n.getActiveCubeFace(),R=n.getActiveMipmapLevel(),w=n.state;w.setBlending(Ai),w.buffers.depth.getReversed()===!0?w.buffers.color.setClear(0,0,0,0):w.buffers.color.setClear(1,1,1,1),w.buffers.depth.setTest(!0),w.setScissorTest(!1);const P=g!==this.type;P&&A.traverse(function(U){U.material&&(Array.isArray(U.material)?U.material.forEach(D=>D.needsUpdate=!0):U.material.needsUpdate=!0)});for(let U=0,D=S.length;Uu||s.y>u)&&(s.x>u&&(r.x=Math.floor(u/ie.x),s.x=r.x*ie.x,B.mapSize.x=r.x),s.y>u&&(r.y=Math.floor(u/ie.y),s.y=r.y*ie.y,B.mapSize.y=r.y));const F=n.state.buffers.depth.getReversed();if(B.camera._reversedDepth=F,B.map===null||P===!0){if(B.map!==null&&(B.map.depthTexture!==null&&(B.map.depthTexture.dispose(),B.map.depthTexture=null),B.map.dispose()),this.type===Ur){if(K.isPointLight){$e("WebGLShadowMap: VSM shadow maps are not supported for PointLights. 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instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&I instanceof ImageBitmap||typeof VideoFrame<"u"&&I instanceof VideoFrame){const he=Math.floor(te*Q.width),Te=Math.floor(te*Q.height);d===void 0&&(d=_(he,Te));const ce=M?_(he,Te):d;return ce.width=he,ce.height=Te,ce.getContext("2d").drawImage(I,0,0,he,Te),$e("WebGLRenderer: Texture has been resized from ("+Q.width+"x"+Q.height+") to ("+he+"x"+Te+")."),ce}else return"data"in I&&$e("WebGLRenderer: Image in DataTexture is too big ("+Q.width+"x"+Q.height+")."),I;return I}function g(I){return I.generateMipmaps}function v(I){n.generateMipmap(I)}function b(I){return I.isWebGLCubeRenderTarget?n.TEXTURE_CUBE_MAP:I.isWebGL3DRenderTarget?n.TEXTURE_3D:I.isWebGLArrayRenderTarget||I.isCompressedArrayTexture?n.TEXTURE_2D_ARRAY:n.TEXTURE_2D}function x(I,M,q,te,Q,he=!1){if(I!==null){if(n[I]!==void 0)return n[I];$e("WebGLRenderer: Attempt to use non-existing WebGL internal format '"+I+"'")}let 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pe=he?bo:at.getTransfer(Q);q===n.FLOAT&&(ce=n.RGBA32F),q===n.HALF_FLOAT&&(ce=n.RGBA16F),q===n.UNSIGNED_BYTE&&(ce=pe===xt?n.SRGB8_ALPHA8:n.RGBA8),q===n.UNSIGNED_SHORT&&Te&&(ce=Te.RGBA16_EXT),q===n.SHORT&&Te&&(ce=Te.RGBA16_SNORM_EXT),q===n.UNSIGNED_SHORT_4_4_4_4&&(ce=n.RGBA4),q===n.UNSIGNED_SHORT_5_5_5_1&&(ce=n.RGB5_A1)}return(ce===n.R16F||ce===n.R32F||ce===n.RG16F||ce===n.RG32F||ce===n.RGBA16F||ce===n.RGBA32F)&&e.get("EXT_color_buffer_float"),ce}function E(I,M){let q;return I?M===null||M===di||M===Kr?q=n.DEPTH24_STENCIL8:M===Gn?q=n.DEPTH32F_STENCIL8:M===Yr&&(q=n.DEPTH24_STENCIL8,$e("DepthTexture: 16 bit depth attachment is not supported with stencil. 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te=I.texture.mipmaps;if(te&&te.length>0?t.bindFramebuffer(n.FRAMEBUFFER,M.__webglFramebuffer[0]):t.bindFramebuffer(n.FRAMEBUFFER,M.__webglFramebuffer),M.__webglDepthbuffer===void 0)M.__webglDepthbuffer=n.createRenderbuffer(),Oe(M.__webglDepthbuffer,I,!1);else{const Q=I.stencilBuffer?n.DEPTH_STENCIL_ATTACHMENT:n.DEPTH_ATTACHMENT,he=M.__webglDepthbuffer;n.bindRenderbuffer(n.RENDERBUFFER,he),n.framebufferRenderbuffer(n.FRAMEBUFFER,Q,n.RENDERBUFFER,he)}}t.bindFramebuffer(n.FRAMEBUFFER,null)}function Ke(I,M,q){const te=i.get(I);M!==void 0&&Se(te.__webglFramebuffer,I,I.texture,n.COLOR_ATTACHMENT0,n.TEXTURE_2D,0),q!==void 0&&Ye(I)}function Be(I){const M=I.texture,q=i.get(I),te=i.get(M);I.addEventListener("dispose",y);const Q=I.textures,he=I.isWebGLCubeRenderTarget===!0,Te=Q.length>1;if(Te||(te.__webglTexture===void 0&&(te.__webglTexture=n.createTexture()),te.__version=M.version,a.memory.textures++),he){q.__webglFramebuffer=[];for(let ce=0;ce<6;ce++)if(M.mipmaps&&M.mipmaps.length>0){q.__webglFramebuffer[ce]=[];for(let pe=0;pe0){q.__webglFramebuffer=[];for(let ce=0;ce0&&_t(I)===!1){q.__webglMultisampledFramebuffer=n.createFramebuffer(),q.__webglColorRenderbuffer=[],t.bindFramebuffer(n.FRAMEBUFFER,q.__webglMultisampledFramebuffer);for(let ce=0;ce0)for(let pe=0;pe0)for(let pe=0;pe0){if(_t(I)===!1){const M=I.textures,q=I.width,te=I.height;let Q=n.COLOR_BUFFER_BIT;const he=I.stencilBuffer?n.DEPTH_STENCIL_ATTACHMENT:n.DEPTH_ATTACHMENT,Te=i.get(I),ce=M.length>1;if(ce)for(let Ee=0;Ee0?t.bindFramebuffer(n.DRAW_FRAMEBUFFER,Te.__webglFramebuffer[0]):t.bindFramebuffer(n.DRAW_FRAMEBUFFER,Te.__webglFramebuffer);for(let Ee=0;Ee0&&e.has("WEBGL_multisampled_render_to_texture")===!0&&M.__useRenderToTexture!==!1}function G(I){const M=a.render.frame;u.get(I)!==M&&(u.set(I,M),I.update())}function nt(I,M){const q=I.colorSpace,te=I.format,Q=I.type;return 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texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r; + + } + +}`;class Zv{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,t){if(this.texture===null){const i=new np(e.texture);(e.depthNear!==t.depthNear||e.depthFar!==t.depthFar)&&(this.depthNear=e.depthNear,this.depthFar=e.depthFar),this.texture=i}}getMesh(e){if(this.texture!==null&&this.mesh===null){const t=e.cameras[0].viewport,i=new In({vertexShader:qv,fragmentShader:$v,uniforms:{depthColor:{value:this.texture},depthWidth:{value:t.z},depthHeight:{value:t.w}}});this.mesh=new Ht(new fs(20,20),i)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}}class Jv extends es{constructor(e,t){super();const i=this;let s=null,r=1,a=null,o="local-floor",l=1,c=null,u=null,h=null,d=null,f=null,p=null;const _=typeof XRWebGLBinding<"u",m=new Zv,g={},v=t.getContextAttributes();let b=null,x=null;const E=[],S=[],A=new Le;let y=null;const T=new zn;T.viewport=new Et;const L=new zn;L.viewport=new Et;const R=[T,L],w=new i_;let P=null,U=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(z){let ee=E[z];return ee===void 0&&(ee=new ol,E[z]=ee),ee.getTargetRaySpace()},this.getControllerGrip=function(z){let ee=E[z];return ee===void 0&&(ee=new ol,E[z]=ee),ee.getGripSpace()},this.getHand=function(z){let ee=E[z];return ee===void 0&&(ee=new ol,E[z]=ee),ee.getHandSpace()};function D(z){const ee=S.indexOf(z.inputSource);if(ee===-1)return;const Z=E[ee];Z!==void 0&&(Z.update(z.inputSource,z.frame,c||a),Z.dispatchEvent({type:z.type,data:z.inputSource}))}function K(){s.removeEventListener("select",D),s.removeEventListener("selectstart",D),s.removeEventListener("selectend",D),s.removeEventListener("squeeze",D),s.removeEventListener("squeezestart",D),s.removeEventListener("squeezeend",D),s.removeEventListener("end",K),s.removeEventListener("inputsourceschange",B);for(let z=0;z=0&&(S[xe]=null,E[xe].disconnect(Z))}for(let ee=0;ee=S.length){S.push(Z),xe=Se;break}else if(S[Se]===null){S[Se]=Z,xe=Se;break}if(xe===-1)break}const be=E[xe];be&&be.connect(Z)}}const ie=new k,F=new k;function se(z,ee,Z){ie.setFromMatrixPosition(ee.matrixWorld),F.setFromMatrixPosition(Z.matrixWorld);const xe=ie.distanceTo(F),be=ee.projectionMatrix.elements,Se=Z.projectionMatrix.elements,Oe=be[14]/(be[10]-1),Ge=be[14]/(be[10]+1),Ye=(be[9]+1)/be[5],Ke=(be[9]-1)/be[5],Be=(be[8]-1)/be[0],Pe=(Se[8]+1)/Se[0],st=Oe*Be,mt=Oe*Pe,gt=xe/(-Be+Pe),ft=gt*-Be;if(ee.matrixWorld.decompose(z.position,z.quaternion,z.scale),z.translateX(ft),z.translateZ(gt),z.matrixWorld.compose(z.position,z.quaternion,z.scale),z.matrixWorldInverse.copy(z.matrixWorld).invert(),be[10]===-1)z.projectionMatrix.copy(ee.projectionMatrix),z.projectionMatrixInverse.copy(ee.projectionMatrixInverse);else{const 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v=e.get(g),b=v.envMap,x=v.envMapRotation;b&&(m.envMap.value=b,m.envMapRotation.value.setFromMatrix4(jv.makeRotationFromEuler(x)).transpose(),b.isCubeTexture&&b.isRenderTargetTexture===!1&&m.envMapRotation.value.premultiply(Sp),m.reflectivity.value=g.reflectivity,m.ior.value=g.ior,m.refractionRatio.value=g.refractionRatio),g.lightMap&&(m.lightMap.value=g.lightMap,m.lightMapIntensity.value=g.lightMapIntensity,t(g.lightMap,m.lightMapTransform)),g.aoMap&&(m.aoMap.value=g.aoMap,m.aoMapIntensity.value=g.aoMapIntensity,t(g.aoMap,m.aoMapTransform))}function a(m,g){m.diffuse.value.copy(g.color),m.opacity.value=g.opacity,g.map&&(m.map.value=g.map,t(g.map,m.mapTransform))}function o(m,g){m.dashSize.value=g.dashSize,m.totalSize.value=g.dashSize+g.gapSize,m.scale.value=g.scale}function l(m,g,v,b){m.diffuse.value.copy(g.color),m.opacity.value=g.opacity,m.size.value=g.size*v,m.scale.value=b*.5,g.map&&(m.map.value=g.map,t(g.map,m.uvTransform)),g.alphaMap&&(m.alphaMap.value=g.alphaMap,t(g.alphaMap,m.alphaMapTransform)),g.alphaTest>0&&(m.alphaTest.value=g.alphaTest)}function c(m,g){m.diffuse.value.copy(g.color),m.opacity.value=g.opacity,m.rotation.value=g.rotation,g.map&&(m.map.value=g.map,t(g.map,m.mapTransform)),g.alphaMap&&(m.alphaMap.value=g.alphaMap,t(g.alphaMap,m.alphaMapTransform)),g.alphaTest>0&&(m.alphaTest.value=g.alphaTest)}function u(m,g){m.specular.value.copy(g.specular),m.shininess.value=Math.max(g.shininess,1e-4)}function h(m,g){g.gradientMap&&(m.gradientMap.value=g.gradientMap)}function d(m,g){m.metalness.value=g.metalness,g.metalnessMap&&(m.metalnessMap.value=g.metalnessMap,t(g.metalnessMap,m.metalnessMapTransform)),m.roughness.value=g.roughness,g.roughnessMap&&(m.roughnessMap.value=g.roughnessMap,t(g.roughnessMap,m.roughnessMapTransform)),g.envMap&&(m.envMapIntensity.value=g.envMapIntensity)}function f(m,g,v){m.ior.value=g.ior,g.sheen>0&&(m.sheenColor.value.copy(g.sheenColor).multiplyScalar(g.sheen),m.sheenRoughness.value=g.sheenRoughness,g.sheenColorMap&&(m.sheenColorMap.value=g.sheenColorMap,t(g.sheenColorMap,m.sheenColorMapTransform)),g.sheenRoughnessMap&&(m.sheenRoughnessMap.value=g.sheenRoughnessMap,t(g.sheenRoughnessMap,m.sheenRoughnessMapTransform))),g.clearcoat>0&&(m.clearcoat.value=g.clearcoat,m.clearcoatRoughness.value=g.clearcoatRoughness,g.clearcoatMap&&(m.clearcoatMap.value=g.clearcoatMap,t(g.clearcoatMap,m.clearcoatMapTransform)),g.clearcoatRoughnessMap&&(m.clearcoatRoughnessMap.value=g.clearcoatRoughnessMap,t(g.clearcoatRoughnessMap,m.clearcoatRoughnessMapTransform)),g.clearcoatNormalMap&&(m.clearcoatNormalMap.value=g.clearcoatNormalMap,t(g.clearcoatNormalMap,m.clearcoatNormalMapTransform),m.clearcoatNormalScale.value.copy(g.clearcoatNormalScale),g.side===_n&&m.clearcoatNormalScale.value.negate())),g.dispersion>0&&(m.dispersion.value=g.dispersion),g.iridescence>0&&(m.iridescence.value=g.iridescence,m.iridescenceIOR.value=g.iridescenceIOR,m.iridescenceThicknessMinimum.value=g.iridescenceThicknessRange[0],m.iridescenceThicknessMaximum.value=g.iridescenceThicknessRange[1],g.iridescenceMap&&(m.iridescenceMap.value=g.iridescenceMap,t(g.iridescenceMap,m.iridescenceMapTransform)),g.iridescenceThicknessMap&&(m.iridescenceThicknessMap.value=g.iridescenceThicknessMap,t(g.iridescenceThicknessMap,m.iridescenceThicknessMapTransform))),g.transmission>0&&(m.transmission.value=g.transmission,m.transmissionSamplerMap.value=v.texture,m.transmissionSamplerSize.value.set(v.width,v.height),g.transmissionMap&&(m.transmissionMap.value=g.transmissionMap,t(g.transmissionMap,m.transmissionMapTransform)),m.thickness.value=g.thickness,g.thicknessMap&&(m.thicknessMap.value=g.thicknessMap,t(g.thicknessMap,m.thicknessMapTransform)),m.attenuationDistance.value=g.attenuationDistance,m.attenuationColor.value.copy(g.attenuationColor)),g.anisotropy>0&&(m.anisotropyVector.value.set(g.anisotropy*Math.cos(g.anisotropyRotation),g.anisotropy*Math.sin(g.anisotropyRotation)),g.anisotropyMap&&(m.anisotropyMap.value=g.anisotropyMap,t(g.anisotropyMap,m.anisotropyMapTransform))),m.specularIntensity.value=g.specularIntensity,m.specularColor.value.copy(g.specularColor),g.specularColorMap&&(m.specularColorMap.value=g.specularColorMap,t(g.specularColorMap,m.specularColorMapTransform)),g.specularIntensityMap&&(m.specularIntensityMap.value=g.specularIntensityMap,t(g.specularIntensityMap,m.specularIntensityMapTransform))}function 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0&&Pi.setValue(G,st.setFromMatrixPosition(C.matrixWorld)),I.logarithmicDepthBuffer&&At.setValue(G,"logDepthBufFC",2/(Math.log(C.far+1)/Math.LN2)),(J.isMeshPhongMaterial||J.isMeshToonMaterial||J.isMeshLambertMaterial||J.isMeshBasicMaterial||J.isMeshStandardMaterial||J.isShaderMaterial)&&At.setValue(G,"isOrthographic",C.isOrthographicCamera===!0),se!==C&&(se=C,Di=!0,Es=!0)}if(Fe.needsLights&&(xn.state.directionalShadowMap.length>0&&At.setValue(G,"directionalShadowMap",xn.state.directionalShadowMap,Q),xn.state.spotShadowMap.length>0&&At.setValue(G,"spotShadowMap",xn.state.spotShadowMap,Q),xn.state.pointShadowMap.length>0&&At.setValue(G,"pointShadowMap",xn.state.pointShadowMap,Q)),j.isSkinnedMesh){At.setOptional(G,j,"bindMatrix"),At.setOptional(G,j,"bindMatrixInverse");const Tt=j.skeleton;Tt&&(Tt.boneTexture===null&&Tt.computeBoneTexture(),At.setValue(G,"boneTexture",Tt.boneTexture,Q))}j.isBatchedMesh&&(At.setOptional(G,j,"batchingTexture"),At.setValue(G,"batchingTexture",j._matricesTexture,Q),At.setOptional(G,j,"batchingIdTexture"),At.setValue(G,"batchingIdTexture",j._indirectTexture,Q),At.setOptional(G,j,"batchingColorTexture"),j._colorsTexture!==null&&At.setValue(G,"batchingColorTexture",j._colorsTexture,Q));const Ii=re.morphAttributes;if((Ii.position!==void 0||Ii.normal!==void 0||Ii.color!==void 0)&&N.update(j,re,En),(Di||Fe.receiveShadow!==j.receiveShadow)&&(Fe.receiveShadow=j.receiveShadow,At.setValue(G,"receiveShadow",j.receiveShadow)),(J.isMeshStandardMaterial||J.isMeshLambertMaterial||J.isMeshPhongMaterial)&&J.envMap===null&&X.environment!==null&&(Ut.envMapIntensity.value=X.environmentIntensity),Ut.dfgLUT!==void 0&&(Ut.dfgLUT.value=nS()),Di){if(At.setValue(G,"toneMappingExposure",L.toneMappingExposure),Fe.needsLights&&Li(Ut,Es),Me&&J.fog===!0&&We.refreshFogUniforms(Ut,Me),We.refreshMaterialUniforms(Ut,J,Z,ee,S.state.transmissionRenderTarget[C.id]),Fe.needsLights&&Fe.lightProbeGrid){const Tt=Fe.lightProbeGrid;Ut.probesSH.value=Tt.texture,Ut.probesMin.value.copy(Tt.boundingBox.min),Ut.probesMax.value.copy(Tt.boundingBox.max),Ut.probesResolution.value.copy(Tt.resolution)}po.upload(G,Sr(Fe),Ut,Q)}if(J.isShaderMaterial&&J.uniformsNeedUpdate===!0&&(po.upload(G,Sr(Fe),Ut,Q),J.uniformsNeedUpdate=!1),J.isSpriteMaterial&&At.setValue(G,"center",j.center),At.setValue(G,"modelViewMatrix",j.modelViewMatrix),At.setValue(G,"normalMatrix",j.normalMatrix),At.setValue(G,"modelMatrix",j.matrixWorld),J.uniformsGroups!==void 0){const Tt=J.uniformsGroups;for(let Pi=0,Ts=Tt.length;Pi0&&Q.useMultisampledRTT(C)===!1?J=te.get(C).__webglMultisampledFramebuffer:Array.isArray(ke)?J=ke[re]:J=ke,V.copy(C.viewport),oe.copy(C.scissor),Ae=C.scissorTest}else V.copy(Se).multiplyScalar(Z).floor(),oe.copy(Oe).multiplyScalar(Z).floor(),Ae=Ge;if(re!==0&&(J=P),M.bindFramebuffer(G.FRAMEBUFFER,J)&&M.drawBuffers(C,J),M.viewport(V),M.scissor(oe),M.setScissorTest(Ae),j){const Re=te.get(C.texture);G.framebufferTexture2D(G.FRAMEBUFFER,G.COLOR_ATTACHMENT0,G.TEXTURE_CUBE_MAP_POSITIVE_X+X,Re.__webglTexture,re)}else if(Me){const Re=X;for(let He=0;He1&&G.readBuffer(G.COLOR_ATTACHMENT0+Re),!I.textureFormatReadable(Je)){ut("WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}if(!I.textureTypeReadable(je)){ut("WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}X>=0&&X<=C.width-J&&re>=0&&re<=C.height-j&&G.readPixels(X,re,J,j,W.convert(Je),W.convert(je),Me)}finally{const ke=ie!==null?te.get(ie).__webglFramebuffer:null;M.bindFramebuffer(G.FRAMEBUFFER,ke)}}},this.readRenderTargetPixelsAsync=async function(C,X,re,J,j,Me,Ne,Re=0){if(!(C&&C.isWebGLRenderTarget))throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let He=te.get(C).__webglFramebuffer;if(C.isWebGLCubeRenderTarget&&Ne!==void 0&&(He=He[Ne]),He)if(X>=0&&X<=C.width-J&&re>=0&&re<=C.height-j){M.bindFramebuffer(G.FRAMEBUFFER,He);const ke=C.textures[Re],Je=ke.format,je=ke.type;if(C.textures.length>1&&G.readBuffer(G.COLOR_ATTACHMENT0+Re),!I.textureFormatReadable(Je))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!I.textureTypeReadable(je))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");const Xe=G.createBuffer();G.bindBuffer(G.PIXEL_PACK_BUFFER,Xe),G.bufferData(G.PIXEL_PACK_BUFFER,Me.byteLength,G.STREAM_READ),G.readPixels(X,re,J,j,W.convert(Je),W.convert(je),0);const St=ie!==null?te.get(ie).__webglFramebuffer:null;M.bindFramebuffer(G.FRAMEBUFFER,St);const Ot=G.fenceSync(G.SYNC_GPU_COMMANDS_COMPLETE,0);return G.flush(),await wm(G,Ot,4),G.bindBuffer(G.PIXEL_PACK_BUFFER,Xe),G.getBufferSubData(G.PIXEL_PACK_BUFFER,0,Me),G.deleteBuffer(Xe),G.deleteSync(Ot),Me}else throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")},this.copyFramebufferToTexture=function(C,X=null,re=0){const J=Math.pow(2,-re),j=Math.floor(C.image.width*J),Me=Math.floor(C.image.height*J),Ne=X!==null?X.x:0,Re=X!==null?X.y:0;Q.setTexture2D(C,0),G.copyTexSubImage2D(G.TEXTURE_2D,re,0,0,Ne,Re,j,Me),M.unbindTexture()},this.copyTextureToTexture=function(C,X,re=null,J=null,j=0,Me=0){let Ne,Re,He,ke,Je,je,Xe,St,Ot;const It=C.isCompressedTexture?C.mipmaps[Me]:C.image;if(re!==null)Ne=re.max.x-re.min.x,Re=re.max.y-re.min.y,He=re.isBox3?re.max.z-re.min.z:1,ke=re.min.x,Je=re.min.y,je=re.isBox3?re.min.z:0;else{const Ut=Math.pow(2,-j);Ne=Math.floor(It.width*Ut),Re=Math.floor(It.height*Ut),C.isDataArrayTexture?He=It.depth:C.isData3DTexture?He=Math.floor(It.depth*Ut):He=1,ke=0,Je=0,je=0}J!==null?(Xe=J.x,St=J.y,Ot=J.z):(Xe=0,St=0,Ot=0);const Mt=W.convert(X.format),Qt=W.convert(X.type);let Fe;X.isData3DTexture?(Q.setTexture3D(X,0),Fe=G.TEXTURE_3D):X.isDataArrayTexture||X.isCompressedArrayTexture?(Q.setTexture2DArray(X,0),Fe=G.TEXTURE_2D_ARRAY):(Q.setTexture2D(X,0),Fe=G.TEXTURE_2D),M.activeTexture(G.TEXTURE0),M.pixelStorei(G.UNPACK_FLIP_Y_WEBGL,X.flipY),M.pixelStorei(G.UNPACK_PREMULTIPLY_ALPHA_WEBGL,X.premultiplyAlpha),M.pixelStorei(G.UNPACK_ALIGNMENT,X.unpackAlignment);const xn=M.getParameter(G.UNPACK_ROW_LENGTH),ht=M.getParameter(G.UNPACK_IMAGE_HEIGHT),En=M.getParameter(G.UNPACK_SKIP_PIXELS),qn=M.getParameter(G.UNPACK_SKIP_ROWS),Di=M.getParameter(G.UNPACK_SKIP_IMAGES);M.pixelStorei(G.UNPACK_ROW_LENGTH,It.width),M.pixelStorei(G.UNPACK_IMAGE_HEIGHT,It.height),M.pixelStorei(G.UNPACK_SKIP_PIXELS,ke),M.pixelStorei(G.UNPACK_SKIP_ROWS,Je),M.pixelStorei(G.UNPACK_SKIP_IMAGES,je);const Es=C.isDataArrayTexture||C.isData3DTexture,At=X.isDataArrayTexture||X.isData3DTexture;if(C.isDepthTexture){const Ut=te.get(C),Ii=te.get(X),Tt=te.get(Ut.__renderTarget),Pi=te.get(Ii.__renderTarget);M.bindFramebuffer(G.READ_FRAMEBUFFER,Tt.__webglFramebuffer),M.bindFramebuffer(G.DRAW_FRAMEBUFFER,Pi.__webglFramebuffer);for(let Ts=0;TsMath.PI&&(i-=fn),s<-Math.PI?s+=fn:s>Math.PI&&(s-=fn),i<=s?this._spherical.theta=Math.max(i,Math.min(s,this._spherical.theta)):this._spherical.theta=this._spherical.theta>(i+s)/2?Math.max(i,this._spherical.theta):Math.min(s,this._spherical.theta)),this._spherical.phi=Math.max(this.minPolarAngle,Math.min(this.maxPolarAngle,this._spherical.phi)),this._spherical.makeSafe(),this.enableDamping===!0?this.target.addScaledVector(this._panOffset,this.dampingFactor):this.target.add(this._panOffset),this.target.sub(this.cursor),this.target.clampLength(this.minTargetRadius,this.maxTargetRadius),this.target.add(this.cursor);let r=!1;if(this.zoomToCursor&&this._performCursorZoom||this.object.isOrthographicCamera)this._spherical.radius=this._clampDistance(this._spherical.radius);else{const a=this._spherical.radius;this._spherical.radius=this._clampDistance(this._spherical.radius*this._scale),r=a!=this._spherical.radius}if(Bt.setFromSpherical(this._spherical),Bt.applyQuaternion(this._quatInverse),t.copy(this.target).add(Bt),this.object.lookAt(this.target),this.enableDamping===!0?(this._sphericalDelta.theta*=1-this.dampingFactor,this._sphericalDelta.phi*=1-this.dampingFactor,this._panOffset.multiplyScalar(1-this.dampingFactor)):(this._sphericalDelta.set(0,0,0),this._panOffset.set(0,0,0)),this.zoomToCursor&&this._performCursorZoom){let a=null;if(this.object.isPerspectiveCamera){const o=Bt.length();a=this._clampDistance(o*this._scale);const l=o-a;this.object.position.addScaledVector(this._dollyDirection,l),this.object.updateMatrixWorld(),r=!!l}else if(this.object.isOrthographicCamera){const o=new k(this._mouse.x,this._mouse.y,0);o.unproject(this.object);const l=this.object.zoom;this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom/this._scale)),this.object.updateProjectionMatrix(),r=l!==this.object.zoom;const c=new k(this._mouse.x,this._mouse.y,0);c.unproject(this.object),this.object.position.sub(c).add(o),this.object.updateMatrixWorld(),a=Bt.length()}else console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled."),this.zoomToCursor=!1;a!==null&&(this.screenSpacePanning?this.target.set(0,0,-1).transformDirection(this.object.matrix).multiplyScalar(a).add(this.object.position):(Ya.origin.copy(this.object.position),Ya.direction.set(0,0,-1).transformDirection(this.object.matrix),Math.abs(this.object.up.dot(Ya.direction))Nl||8*(1-this._lastQuaternion.dot(this.object.quaternion))>Nl||this._lastTargetPosition.distanceToSquared(this.target)>Nl?(this.dispatchEvent(hd),this._lastPosition.copy(this.object.position),this._lastQuaternion.copy(this.object.quaternion),this._lastTargetPosition.copy(this.target),!0):!1}_getAutoRotationAngle(e){return e!==null?fn/60*this.autoRotateSpeed*e:fn/60/60*this.autoRotateSpeed}_getZoomScale(e){const t=Math.abs(e*.01);return Math.pow(.95,this.zoomSpeed*t)}_rotateLeft(e){this._sphericalDelta.theta-=e}_rotateUp(e){this._sphericalDelta.phi-=e}_panLeft(e,t){Bt.setFromMatrixColumn(t,0),Bt.multiplyScalar(-e),this._panOffset.add(Bt)}_panUp(e,t){this.screenSpacePanning===!0?Bt.setFromMatrixColumn(t,1):(Bt.setFromMatrixColumn(t,0),Bt.crossVectors(this.object.up,Bt)),Bt.multiplyScalar(e),this._panOffset.add(Bt)}_pan(e,t){const i=this.domElement;if(this.object.isPerspectiveCamera){const s=this.object.position;Bt.copy(s).sub(this.target);let r=Bt.length();r*=Math.tan(this.object.fov/2*Math.PI/180),this._panLeft(2*e*r/i.clientHeight,this.object.matrix),this._panUp(2*t*r/i.clientHeight,this.object.matrix)}else this.object.isOrthographicCamera?(this._panLeft(e*(this.object.right-this.object.left)/this.object.zoom/i.clientWidth,this.object.matrix),this._panUp(t*(this.object.top-this.object.bottom)/this.object.zoom/i.clientHeight,this.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),this.enablePan=!1)}_dollyOut(e){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale/=e:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_dollyIn(e){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale*=e:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_updateZoomParameters(e,t){if(!this.zoomToCursor)return;this._performCursorZoom=!0;const i=this.domElement.getBoundingClientRect(),s=e-i.left,r=t-i.top,a=i.width,o=i.height;this._mouse.x=s/a*2-1,this._mouse.y=-(r/o)*2+1,this._dollyDirection.set(this._mouse.x,this._mouse.y,1).unproject(this.object).sub(this.object.position).normalize()}_clampDistance(e){return Math.max(this.minDistance,Math.min(this.maxDistance,e))}_handleMouseDownRotate(e){this._rotateStart.set(e.clientX,e.clientY)}_handleMouseDownDolly(e){this._updateZoomParameters(e.clientX,e.clientX),this._dollyStart.set(e.clientX,e.clientY)}_handleMouseDownPan(e){this._panStart.set(e.clientX,e.clientY)}_handleMouseMoveRotate(e){this._rotateEnd.set(e.clientX,e.clientY),this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);const t=this.domElement;this._rotateLeft(fn*this._rotateDelta.x/t.clientHeight),this._rotateUp(fn*this._rotateDelta.y/t.clientHeight),this._rotateStart.copy(this._rotateEnd),this.update()}_handleMouseMoveDolly(e){this._dollyEnd.set(e.clientX,e.clientY),this._dollyDelta.subVectors(this._dollyEnd,this._dollyStart),this._dollyDelta.y>0?this._dollyOut(this._getZoomScale(this._dollyDelta.y)):this._dollyDelta.y<0&&this._dollyIn(this._getZoomScale(this._dollyDelta.y)),this._dollyStart.copy(this._dollyEnd),this.update()}_handleMouseMovePan(e){this._panEnd.set(e.clientX,e.clientY),this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd),this.update()}_handleMouseWheel(e){this._updateZoomParameters(e.clientX,e.clientY),e.deltaY<0?this._dollyIn(this._getZoomScale(e.deltaY)):e.deltaY>0&&this._dollyOut(this._getZoomScale(e.deltaY)),this.update()}_handleKeyDown(e){let t=!1;switch(e.code){case this.keys.UP:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateUp(fn*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(0,this.keyPanSpeed),t=!0;break;case this.keys.BOTTOM:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateUp(-fn*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(0,-this.keyPanSpeed),t=!0;break;case this.keys.LEFT:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateLeft(fn*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(this.keyPanSpeed,0),t=!0;break;case this.keys.RIGHT:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateLeft(-fn*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(-this.keyPanSpeed,0),t=!0;break}t&&(e.preventDefault(),this.update())}_handleTouchStartRotate(e){if(this._pointers.length===1)this._rotateStart.set(e.pageX,e.pageY);else{const t=this._getSecondPointerPosition(e),i=.5*(e.pageX+t.x),s=.5*(e.pageY+t.y);this._rotateStart.set(i,s)}}_handleTouchStartPan(e){if(this._pointers.length===1)this._panStart.set(e.pageX,e.pageY);else{const t=this._getSecondPointerPosition(e),i=.5*(e.pageX+t.x),s=.5*(e.pageY+t.y);this._panStart.set(i,s)}}_handleTouchStartDolly(e){const t=this._getSecondPointerPosition(e),i=e.pageX-t.x,s=e.pageY-t.y,r=Math.sqrt(i*i+s*s);this._dollyStart.set(0,r)}_handleTouchStartDollyPan(e){this.enableZoom&&this._handleTouchStartDolly(e),this.enablePan&&this._handleTouchStartPan(e)}_handleTouchStartDollyRotate(e){this.enableZoom&&this._handleTouchStartDolly(e),this.enableRotate&&this._handleTouchStartRotate(e)}_handleTouchMoveRotate(e){if(this._pointers.length==1)this._rotateEnd.set(e.pageX,e.pageY);else{const i=this._getSecondPointerPosition(e),s=.5*(e.pageX+i.x),r=.5*(e.pageY+i.y);this._rotateEnd.set(s,r)}this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);const t=this.domElement;this._rotateLeft(fn*this._rotateDelta.x/t.clientHeight),this._rotateUp(fn*this._rotateDelta.y/t.clientHeight),this._rotateStart.copy(this._rotateEnd)}_handleTouchMovePan(e){if(this._pointers.length===1)this._panEnd.set(e.pageX,e.pageY);else{const t=this._getSecondPointerPosition(e),i=.5*(e.pageX+t.x),s=.5*(e.pageY+t.y);this._panEnd.set(i,s)}this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd)}_handleTouchMoveDolly(e){const t=this._getSecondPointerPosition(e),i=e.pageX-t.x,s=e.pageY-t.y,r=Math.sqrt(i*i+s*s);this._dollyEnd.set(0,r),this._dollyDelta.set(0,Math.pow(this._dollyEnd.y/this._dollyStart.y,this.zoomSpeed)),this._dollyOut(this._dollyDelta.y),this._dollyStart.copy(this._dollyEnd);const a=(e.pageX+t.x)*.5,o=(e.pageY+t.y)*.5;this._updateZoomParameters(a,o)}_handleTouchMoveDollyPan(e){this.enableZoom&&this._handleTouchMoveDolly(e),this.enablePan&&this._handleTouchMovePan(e)}_handleTouchMoveDollyRotate(e){this.enableZoom&&this._handleTouchMoveDolly(e),this.enableRotate&&this._handleTouchMoveRotate(e)}_addPointer(e){this._pointers.push(e.pointerId)}_removePointer(e){delete this._pointerPositions[e.pointerId];for(let t=0;t + #include + #include + #include + #include + + uniform float linewidth; + uniform vec2 resolution; + + attribute vec3 instanceStart; + attribute vec3 instanceEnd; + + attribute vec3 instanceColorStart; + attribute vec3 instanceColorEnd; + + #ifdef WORLD_UNITS + + varying vec4 worldPos; + varying vec3 worldStart; + varying vec3 worldEnd; + + #ifdef USE_DASH + + varying vec2 vUv; + + #endif + + #else + + varying vec2 vUv; + + #endif + + #ifdef USE_DASH + + uniform float dashScale; + attribute float instanceDistanceStart; + attribute float instanceDistanceEnd; + varying float vLineDistance; + + #endif + + float trimSegmentAlpha( const in vec4 start, const in vec4 end ) { + + // compute the interpolation factor needed to trim the segment so it terminates + // between the camera plane and the near plane + + // conservative estimate of the near plane + float a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column + float b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column + + // we need different nearEstimate formula for reversed and default depth buffer + // a is positive with a reversed depth buffer so it can be used for controlling the code flow + float nearEstimate = ( a > 0.0 ) ? ( - b / ( a + 1.0 ) ) : ( - 0.5 * b / a ); + + return ( nearEstimate - start.z ) / ( end.z - start.z ); + + } + + void main() { + + #ifdef USE_COLOR + + vColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd; + + #endif + + float aspect = resolution.x / resolution.y; + + // camera space + vec4 start = modelViewMatrix * vec4( instanceStart, 1.0 ); + vec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 ); + + #ifdef USE_DASH + + float lineDistanceStart = dashScale * instanceDistanceStart; + float lineDistanceEnd = dashScale * instanceDistanceEnd; + + #endif + + #ifdef WORLD_UNITS + + worldStart = start.xyz; + worldEnd = end.xyz; + + #else + + vUv = uv; + + #endif + + // special case for perspective projection, and segments that terminate either in, or behind, the camera plane + // clearly the gpu firmware has a way of addressing this issue when projecting into ndc space + // but we need to perform ndc-space calculations in the shader, so we must address this issue directly + // perhaps there is a more elegant solution -- WestLangley + + bool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column + + if ( perspective ) { + + if ( start.z < 0.0 && end.z >= 0.0 ) { + + float alpha = trimSegmentAlpha( start, end ); + end.xyz = mix( start.xyz, end.xyz, alpha ); + + #ifdef USE_DASH + + lineDistanceEnd = mix( lineDistanceStart, lineDistanceEnd, alpha ); + + #endif + + } else if ( end.z < 0.0 && start.z >= 0.0 ) { + + float alpha = trimSegmentAlpha( end, start ); + start.xyz = mix( end.xyz, start.xyz, alpha ); + + #ifdef USE_DASH + + lineDistanceStart = mix( lineDistanceEnd, lineDistanceStart, alpha ); + + #endif + + } + + } + + #ifdef USE_DASH + + vLineDistance = ( position.y < 0.5 ) ? lineDistanceStart : lineDistanceEnd; + vUv = uv; + + #endif + + // clip space + vec4 clipStart = projectionMatrix * start; + vec4 clipEnd = projectionMatrix * end; + + // ndc space + vec3 ndcStart = clipStart.xyz / clipStart.w; + vec3 ndcEnd = clipEnd.xyz / clipEnd.w; + + // direction + vec2 dir = ndcEnd.xy - ndcStart.xy; + + // account for clip-space aspect ratio + dir.x *= aspect; + dir = normalize( dir ); + + #ifdef WORLD_UNITS + + vec3 worldDir = normalize( end.xyz - start.xyz ); + vec3 tmpFwd = normalize( mix( start.xyz, end.xyz, 0.5 ) ); + vec3 worldUp = normalize( cross( worldDir, tmpFwd ) ); + vec3 worldFwd = cross( worldDir, worldUp ); + worldPos = position.y < 0.5 ? start: end; + + // height offset + float hw = linewidth * 0.5; + worldPos.xyz += position.x < 0.0 ? hw * worldUp : - hw * worldUp; + + // don't extend the line if we're rendering dashes because we + // won't be rendering the endcaps + #ifndef USE_DASH + + // cap extension + worldPos.xyz += position.y < 0.5 ? - hw * worldDir : hw * worldDir; + + // add width to the box + worldPos.xyz += worldFwd * hw; + + // endcaps + if ( position.y > 1.0 || position.y < 0.0 ) { + + worldPos.xyz -= worldFwd * 2.0 * hw; + + } + + #endif + + // project the worldpos + vec4 clip = projectionMatrix * worldPos; + + // shift the depth of the projected points so the line + // segments overlap neatly + vec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd; + clip.z = clipPose.z * clip.w; + + #else + + vec2 offset = vec2( dir.y, - dir.x ); + // undo aspect ratio adjustment + dir.x /= aspect; + offset.x /= aspect; + + // sign flip + if ( position.x < 0.0 ) offset *= - 1.0; + + // endcaps + if ( position.y < 0.0 ) { + + offset += - dir; + + } else if ( position.y > 1.0 ) { + + offset += dir; + + } + + // adjust for linewidth + offset *= linewidth; + + // adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ... + offset /= resolution.y; + + // select end + vec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd; + + // back to clip space + offset *= clip.w; + + clip.xy += offset; + + #endif + + gl_Position = clip; + + vec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation + + #include + #include + #include + + } + `,fragmentShader:` + uniform vec3 diffuse; + uniform float opacity; + uniform float linewidth; + + #ifdef USE_DASH + + uniform float dashOffset; + uniform float dashSize; + uniform float gapSize; + + #endif + + varying float vLineDistance; + + #ifdef WORLD_UNITS + + varying vec4 worldPos; + varying vec3 worldStart; + varying vec3 worldEnd; + + #ifdef USE_DASH + + varying vec2 vUv; + + #endif + + #else + + varying vec2 vUv; + + #endif + + #include + #include + #include + #include + #include + + vec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) { + + float mua; + float mub; + + vec3 p13 = p1 - p3; + vec3 p43 = p4 - p3; + + vec3 p21 = p2 - p1; + + float d1343 = dot( p13, p43 ); + float d4321 = dot( p43, p21 ); + float d1321 = dot( p13, p21 ); + float d4343 = dot( p43, p43 ); + float d2121 = dot( p21, p21 ); + + float denom = d2121 * d4343 - d4321 * d4321; + + float numer = d1343 * d4321 - d1321 * d4343; + + mua = numer / denom; + mua = clamp( mua, 0.0, 1.0 ); + mub = ( d1343 + d4321 * ( mua ) ) / d4343; + mub = clamp( mub, 0.0, 1.0 ); + + return vec2( mua, mub ); + + } + + void main() { + + float alpha = opacity; + vec4 diffuseColor = vec4( diffuse, alpha ); + + #include + + #ifdef USE_DASH + + if ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps + + if ( mod( vLineDistance + dashOffset, dashSize + gapSize ) > dashSize ) discard; // todo - FIX + + #endif + + #ifdef WORLD_UNITS + + // Find the closest points on the view ray and the line segment + vec3 rayEnd = normalize( worldPos.xyz ) * 1e5; + vec3 lineDir = worldEnd - worldStart; + vec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd ); + + vec3 p1 = worldStart + lineDir * params.x; + vec3 p2 = rayEnd * params.y; + vec3 delta = p1 - p2; + float len = length( delta ); + float norm = len / linewidth; + + #ifndef USE_DASH + + #ifdef USE_ALPHA_TO_COVERAGE + + float dnorm = fwidth( norm ); + alpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm ); + + #else + + if ( norm > 0.5 ) { + + discard; + + } + + #endif + + #endif + + #else + + #ifdef USE_ALPHA_TO_COVERAGE + + // artifacts appear on some hardware if a derivative is taken within a conditional + float a = vUv.x; + float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0; + float len2 = a * a + b * b; + float dlen = fwidth( len2 ); + + if ( abs( vUv.y ) > 1.0 ) { + + alpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 ); + + } + + #else + + if ( abs( vUv.y ) > 1.0 ) { + + float a = vUv.x; + float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0; + float len2 = a * a + b * b; + + if ( len2 > 1.0 ) discard; + + } + + #endif + + #endif + + #include + #include + + gl_FragColor = vec4( diffuseColor.rgb, alpha ); + + #include + #include + #include + #include + + } + `};class Ap extends 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t.size=Ie.getCard8(n,e+2),t.formatMajor<2?(t.offsetSize=Ie.getCard8(n,e+3),t.startOffset=e,t.endOffset=e+4):(t.topDictLength=Ie.getCard16(n,e+3),t.endOffset=e+8),t}var Jp=[{name:"version",op:0,type:"SID"},{name:"notice",op:1,type:"SID"},{name:"copyright",op:1200,type:"SID"},{name:"fullName",op:2,type:"SID"},{name:"familyName",op:3,type:"SID"},{name:"weight",op:4,type:"SID"},{name:"isFixedPitch",op:1201,type:"number",value:0},{name:"italicAngle",op:1202,type:"number",value:0},{name:"underlinePosition",op:1203,type:"number",value:-100},{name:"underlineThickness",op:1204,type:"number",value:50},{name:"paintType",op:1205,type:"number",value:0},{name:"charstringType",op:1206,type:"number",value:2},{name:"fontMatrix",op:1207,type:["real","real","real","real","real","real"],value:[.001,0,0,.001,0,0]},{name:"uniqueId",op:13,type:"number"},{name:"fontBBox",op:5,type:["number","number","number","number"],value:[0,0,0,0]},{name:"strokeWidth",op:1208,type:"number",value:0},{name:"xuid",op:14,type:[],value:null},{name:"charset",op:15,type:"offset",value:0},{name:"encoding",op:16,type:"offset",value:0},{name:"charStrings",op:17,type:"offset",value:0},{name:"private",op:18,type:["number","offset"],value:[0,0]},{name:"ros",op:1230,type:["SID","SID","number"]},{name:"cidFontVersion",op:1231,type:"number",value:0},{name:"cidFontRevision",op:1232,type:"number",value:0},{name:"cidFontType",op:1233,type:"number",value:0},{name:"cidCount",op:1234,type:"number",value:8720},{name:"uidBase",op:1235,type:"number"},{name:"fdArray",op:1236,type:"offset"},{name:"fdSelect",op:1237,type:"offset"},{name:"fontName",op:1238,type:"SID"}],Pb=[{name:"fontMatrix",op:1207,type:["real","real","real","real","real","real"],value:[.001,0,0,.001,0,0]},{name:"charStrings",op:17,type:"offset"},{name:"fdArray",op:1236,type:"offset"},{name:"fdSelect",op:1237,type:"offset"},{name:"vstore",op:24,type:"offset"}],jp=[{name:"subrs",op:19,type:"offset",value:0},{name:"defaultWidthX",op:20,type:"number",value:0},{name:"nominalWidthX",op:21,type:"number",value:0}],Ob=[{name:"blueValues",op:6,type:"delta"},{name:"otherBlues",op:7,type:"delta"},{name:"familyBlues",op:7,type:"delta"},{name:"familyBlues",op:8,type:"delta"},{name:"familyOtherBlues",op:9,type:"delta"},{name:"blueScale",op:1209,type:"number",value:.039625},{name:"blueShift",op:1210,type:"number",value:7},{name:"blueFuzz",op:1211,type:"number",value:1},{name:"stdHW",op:10,type:"number"},{name:"stdVW",op:11,type:"number"},{name:"stemSnapH",op:1212,type:"number"},{name:"stemSnapV",op:1213,type:"number"},{name:"languageGroup",op:1217,type:"number",value:0},{name:"expansionFactor",op:1218,type:"number",value:.06},{name:"vsindex",op:22,type:"number",value:0},{name:"subrs",op:19,type:"offset"}],Ub=[{name:"private",op:18,type:["number","offset"],value:[0,0]}];function Nb(n,e,t,i){const s=ku(n,e,n.byteLength,i);return Fu(s,i>1?Pb:Jp,t)}function Bu(n,e,t,i,s){const r=ku(n,e,t,s);return Fu(r,s>1?Ob:jp,i)}function kb(n,e,t){const i=ku(n,e,void 0,t);return Fu(i,Ub)}function Fb(n,e,t){const i=[];for(let s=0;se;)n.pop()}function Qp(n,e){const t=n.tables.cff&&n.tables.cff.topDict&&n.tables.cff.topDict.paintType||0;return t===2&&(e.fill=null,e.stroke="black",e.strokeWidth=n.tables.cff.topDict.strokeWidth||0),t}function nu(n,e,t,i,s){let r,a,o,l;const c=new cr,u=[];let h=0,d=!1,f=!1,p=0,_=0,m,g,v,b,x=0,E=[],S,A=0;const y=n.tables.cff2||n.tables.cff;if(v=y.topDict._defaultWidthX,b=y.topDict._nominalWidthX,s=s||n.variation&&n.variation.get(),e.getBlendPath||(e.getBlendPath=function(U){return nu(n,e,t,i,U)}),n.isCIDFont||i>1){const U=y.topDict._fdSelect?y.topDict._fdSelect[e.index]:0,D=y.topDict._fdArray[U];m=D._subrs,g=D._subrsBias,i>1?(E=y.topDict._vstore.itemVariationStore,x=D._privateDict.vsindex):(v=D._defaultWidthX,b=D._nominalWidthX)}else m=y.topDict._subrs,g=y.topDict._subrsBias;const T=Qp(n,c);let L=v;function R(U,D){f&&T!==2&&c.closePath(),c.moveTo(U,D),f=!0}function w(){let U;U=(u.length&1)!==0,U&&!d&&(L=u.shift()+b),h+=u.length>>1,u.length=0,d=!0}function P(U){let D,K,B,ie,F,se,V,oe,Ae,me,ue,z,ee=0;for(;ee1&&!d&&(L=u.shift()+b,d=!0),_+=u.pop(),R(p,_);break;case 5:for(;u.length>0;)p+=u.shift(),_+=u.shift(),c.lineTo(p,_);break;case 6:for(;u.length>0&&(p+=u.shift(),c.lineTo(p,_),u.length!==0);)_+=u.shift(),c.lineTo(p,_);break;case 7:for(;u.length>0&&(_+=u.shift(),c.lineTo(p,_),u.length!==0);)p+=u.shift(),c.lineTo(p,_);break;case 8:for(;u.length>0;)r=p+u.shift(),a=_+u.shift(),o=r+u.shift(),l=a+u.shift(),p=o+u.shift(),_=l+u.shift(),c.curveTo(r,a,o,l,p,_);break;case 10:if(F=u.pop()+g,se=m[F],se){if(A>=wd){console.warn("CFF charstring subroutine call depth exceeded, skipping callsubr");break}A++,P(se),A--}break;case 11:if(i>1){console.error("CFF CharString operator return (11) is not supported in CFF2");break}return;case 12:switch(Ye=U[ee],ee+=1,Ye){case 35:r=p+u.shift(),a=_+u.shift(),o=r+u.shift(),l=a+u.shift(),V=o+u.shift(),oe=l+u.shift(),Ae=V+u.shift(),me=oe+u.shift(),ue=Ae+u.shift(),z=me+u.shift(),p=ue+u.shift(),_=z+u.shift(),u.shift(),c.curveTo(r,a,o,l,V,oe),c.curveTo(Ae,me,ue,z,p,_);break;case 34:r=p+u.shift(),a=_,o=r+u.shift(),l=a+u.shift(),V=o+u.shift(),oe=l,Ae=V+u.shift(),me=l,ue=Ae+u.shift(),z=_,p=ue+u.shift(),c.curveTo(r,a,o,l,V,oe),c.curveTo(Ae,me,ue,z,p,_);break;case 36:r=p+u.shift(),a=_+u.shift(),o=r+u.shift(),l=a+u.shift(),V=o+u.shift(),oe=l,Ae=V+u.shift(),me=l,ue=Ae+u.shift(),z=me+u.shift(),p=ue+u.shift(),c.curveTo(r,a,o,l,V,oe),c.curveTo(Ae,me,ue,z,p,_);break;case 37:r=p+u.shift(),a=_+u.shift(),o=r+u.shift(),l=a+u.shift(),V=o+u.shift(),oe=l+u.shift(),Ae=V+u.shift(),me=oe+u.shift(),ue=Ae+u.shift(),z=me+u.shift(),Math.abs(ue-p)>Math.abs(z-_)?p=ue+u.shift():_=z+u.shift(),c.curveTo(r,a,o,l,V,oe),c.curveTo(Ae,me,ue,z,p,_);break;default:console.log("Glyph "+e.index+": unknown operator 1200"+Ye),u.length=0}break;case 14:if(i>1){console.error("CFF CharString operator endchar (14) is not supported in CFF2");break}if(u.length>=4){const Ke=tu[u.pop()],Be=tu[u.pop()],Pe=u.pop(),st=u.pop();if(Ke&&Be){e.isComposite=!0,e.components=[];const mt=n.cffEncoding.charset.indexOf(Ke),gt=n.cffEncoding.charset.indexOf(Be);e.components.push({glyphIndex:gt,dx:0,dy:0}),e.components.push({glyphIndex:mt,dx:st,dy:Pe}),c.extend(n.glyphs.get(gt).path);const ft=n.glyphs.get(mt),_t=JSON.parse(JSON.stringify(ft.path.commands));for(let G=0;G<_t.length;G+=1){const nt=_t[G];nt.type!=="Z"&&(nt.x+=st,nt.y+=Pe),(nt.type==="Q"||nt.type==="C")&&(nt.x1+=st,nt.y1+=Pe),nt.type==="C"&&(nt.x2+=st,nt.y2+=Pe)}c.extend(_t)}}else u.length>0&&!d&&(L=u.shift()+b,d=!0);f&&T!==2&&(c.closePath(),f=!1);break;case 15:if(i<2){console.error("CFF2 CharString operator vsindex (15) is not supported in CFF");break}x=u.pop();break;case 16:if(i<2){console.error("CFF2 CharString operator blend (16) is not supported in CFF");break}S||(S=n.variation&&s&&n.variation.process.getBlendVector(E,x,s));var Z=u.pop(),xe=S?S.length:E.itemVariationSubtables[x].regionIndexes.length,be=Z*xe,Se=u.length-be,Oe=Se-Z;if(S)for(let Ke=0;Ke>3;break;case 21:u.length>2&&!d&&(L=u.shift()+b,d=!0),_+=u.pop(),p+=u.pop(),R(p,_);break;case 22:u.length>1&&!d&&(L=u.shift()+b,d=!0),p+=u.pop(),R(p,_);break;case 23:w();break;case 24:for(;u.length>2;)r=p+u.shift(),a=_+u.shift(),o=r+u.shift(),l=a+u.shift(),p=o+u.shift(),_=l+u.shift(),c.curveTo(r,a,o,l,p,_);p+=u.shift(),_+=u.shift(),c.lineTo(p,_);break;case 25:for(;u.length>6;)p+=u.shift(),_+=u.shift(),c.lineTo(p,_);r=p+u.shift(),a=_+u.shift(),o=r+u.shift(),l=a+u.shift(),p=o+u.shift(),_=l+u.shift(),c.curveTo(r,a,o,l,p,_);break;case 26:for(u.length&1&&(p+=u.shift());u.length>0;)r=p,a=_+u.shift(),o=r+u.shift(),l=a+u.shift(),p=o,_=l+u.shift(),c.curveTo(r,a,o,l,p,_);break;case 27:for(u.length&1&&(_+=u.shift());u.length>0;)r=p+u.shift(),a=_,o=r+u.shift(),l=a+u.shift(),p=o+u.shift(),_=l,c.curveTo(r,a,o,l,p,_);break;case 28:D=U[ee],K=U[ee+1],u.push((D<<24|K<<16)>>16),ee+=2;break;case 29:if(F=u.pop()+n.gsubrsBias,se=n.gsubrs[F],se){if(A>=wd){console.warn("CFF charstring subroutine call depth exceeded, skipping callgsubr");break}A++,P(se),A--}break;case 30:for(;u.length>0&&(r=p,a=_+u.shift(),o=r+u.shift(),l=a+u.shift(),p=o+u.shift(),_=l+(u.length===1?u.shift():0),c.curveTo(r,a,o,l,p,_),u.length!==0);)r=p+u.shift(),a=_,o=r+u.shift(),l=a+u.shift(),_=l+u.shift(),p=o+(u.length===1?u.shift():0),c.curveTo(r,a,o,l,p,_);break;case 31:for(;u.length>0&&(r=p+u.shift(),a=_,o=r+u.shift(),l=a+u.shift(),_=l+u.shift(),p=o+(u.length===1?u.shift():0),c.curveTo(r,a,o,l,p,_),u.length!==0);)r=p,a=_+u.shift(),o=r+u.shift(),l=a+u.shift(),p=o+u.shift(),_=l+(u.length===1?u.shift():0),c.curveTo(r,a,o,l,p,_);break;default:Ye<32?console.log("Glyph "+e.index+": unknown operator "+Ye):Ye<247?u.push(Ye-139):Ye<251?(D=U[ee],ee+=1,u.push((Ye-247)*256+D+108)):Ye<255?(D=U[ee],ee+=1,u.push(-(Ye-251)*256-D-108)):(D=U[ee],K=U[ee+1],B=U[ee+2],ie=U[ee+3],ee+=4,u.push((D<<24|K<<16|B<<8|ie)/65536))}}}return P(t),n.variation&&s&&(c.commands=c.commands.map(U=>{const D=Object.keys(U);for(let K=0;K=i)throw new Error("CFF table CID Font FDSelect has bad FD index value "+a+" (FD count "+i+")");r.push(a)}else if(l===3||s>1&&l===4){const c=l===4?o.parseULong():o.parseCard16();let u=l===4?o.parseULong():o.parseCard16();if(u!==0)throw new Error(`CFF Table CID Font FDSelect format ${l} range has bad initial GID ${u}`);let h;for(let d=0;d=i)throw new Error("CFF table CID Font FDSelect has bad FD index value "+a+" (FD count "+i+")");if(h>t)throw new Error(`CFF Table CID Font FDSelect format ${s} range has bad GID ${h}`);for(;u1?null:ni(n,r.endOffset,Ie.bytesToString),o=r.formatMajor>1?null:ni(n,a.endOffset),l=r.formatMajor>1?null:ni(n,o.endOffset,Ie.bytesToString),c=ni(n,r.formatMajor>1?e+r.size+r.topDictLength:l.endOffset,void 0,r.formatMajor);t.gsubrs=c.objects,t.gsubrsBias=Fo(t.gsubrs);let u;if(r.formatMajor>1){const d=e+r.size,f=Ie.getBytes(n,d,d+r.topDictLength);u=Vl(n,0,[f],void 0,r.formatMajor)[0]}else{const d=Vl(n,e,o.objects,l.objects,r.formatMajor);if(d.length!==1)throw new Error("CFF table has too many fonts in 'FontSet' - count of fonts NameIndex.length = "+d.length);u=d[0]}if(s.topDict=u,u._privateDict&&(t.defaultWidthX=u._privateDict.defaultWidthX,t.nominalWidthX=u._privateDict.nominalWidthX),r.formatMajor<2&&u.ros[0]!==void 0&&u.ros[1]!==void 0&&(t.isCIDFont=!0),r.formatMajor>1){let d=u.fdArray,f=u.fdSelect;if(!d)throw new Error("This is a CFF2 font, but FDArray information is missing");const p=ni(n,e+d,null,r.formatMajor),_=Fb(n,e,p.objects);u._fdArray=_,f&&(u._fdSelect=Rd(n,e+f,t.numGlyphs,_.length,r.formatMajor))}else if(t.isCIDFont){let d=u.fdArray,f=u.fdSelect;if(d===0||f===0)throw new Error("Font is marked as a CID font, but FDArray and/or FDSelect information is missing");d+=e;const p=ni(n,d),_=Vl(n,e,p.objects,l.objects,r.formatMajor);u._fdArray=_,f+=e,u._fdSelect=Rd(n,f,t.numGlyphs,_.length,r.formatMajor)}if(r.formatMajor<2){const d=e+u.private[1],f=Bu(n,d,u.private[0],l.objects,r.formatMajor);if(t.defaultWidthX=f.defaultWidthX,t.nominalWidthX=f.nominalWidthX,f.subrs!==0){const p=d+f.subrs,_=ni(n,p);t.subrs=_.objects,t.subrsBias=Fo(t.subrs)}else t.subrs=[],t.subrsBias=0}let h;if(i.lowMemory?(h=Cb(n,e+u.charStrings,r.formatMajor),t.nGlyphs=h.offsets.length-(r.formatMajor>1?1:0)):(h=ni(n,e+u.charStrings,null,r.formatMajor),t.nGlyphs=h.objects.length),r.formatMajor>1&&t.tables.maxp&&t.nGlyphs!==t.tables.maxp.numGlyphs&&console.error(`Glyph count in the CFF2 table (${t.nGlyphs}) must correspond to the glyph count in the maxp table (${t.tables.maxp.numGlyphs})`),r.formatMajor<2){let d=[],f=[];u.charset===0?d=hb:u.charset===1?d=db:u.charset===2?d=fb:d=Bb(n,e+u.charset,t.nGlyphs,l.objects,t.isCIDFont),u.encoding===0?f=tu:u.encoding===1?f=pb:f=Hb(n,e+u.encoding),t.cffEncoding=new Yp(f,d),t.encoding=t.encoding||t.cffEncoding}if(t.glyphs=new hi.GlyphSet(t),i.lowMemory)t._push=function(d){const f=wb(d,h.offsets,n,e+u.charStrings,void 0,r.formatMajor);t.glyphs.push(d,hi.cffGlyphLoader(t,d,nu,f,r.formatMajor))};else for(let d=0;d=0&&(t=i),i=e.indexOf(n),i>=0?t=i+mo.length:(t=mo.length+e.length,e.push(n)),t}function Gb(){return new _e.Record("Header",[{name:"major",type:"Card8",value:1},{name:"minor",type:"Card8",value:0},{name:"hdrSize",type:"Card8",value:4},{name:"major",type:"Card8",value:1}])}function Wb(n){const e=new _e.Record("Name INDEX",[{name:"names",type:"INDEX",value:[]}]);e.names=[];for(let t=0;t=t.begin&&n=1&&(t.ulCodePageRange1=i.parseULong(),t.ulCodePageRange2=i.parseULong()),t.version>=2&&(t.sxHeight=i.parseShort(),t.sCapHeight=i.parseShort(),t.usDefaultChar=i.parseUShort(),t.usBreakChar=i.parseUShort(),t.usMaxContent=i.parseUShort()),t}function d2(n){return new _e.Table("OS/2",[{name:"version",type:"USHORT",value:3},{name:"xAvgCharWidth",type:"SHORT",value:0},{name:"usWeightClass",type:"USHORT",value:0},{name:"usWidthClass",type:"USHORT",value:0},{name:"fsType",type:"USHORT",value:0},{name:"ySubscriptXSize",type:"SHORT",value:650},{name:"ySubscriptYSize",type:"SHORT",value:699},{name:"ySubscriptXOffset",type:"SHORT",value:0},{name:"ySubscriptYOffset",type:"SHORT",value:140},{name:"ySuperscriptXSize",type:"SHORT",value:650},{name:"ySuperscriptYSize",type:"SHORT",value:699},{name:"ySuperscriptXOffset",type:"SHORT",value:0},{name:"ySuperscriptYOffset",type:"SHORT",value:479},{name:"yStrikeoutSize",type:"SHORT",value:49},{name:"yStrikeoutPosition",type:"SHORT",value:258},{name:"sFamilyClass",type:"SHORT",value:0},{name:"bFamilyType",type:"BYTE",value:0},{name:"bSerifStyle",type:"BYTE",value:0},{name:"bWeight",type:"BYTE",value:0},{name:"bProportion",type:"BYTE",value:0},{name:"bContrast",type:"BYTE",value:0},{name:"bStrokeVariation",type:"BYTE",value:0},{name:"bArmStyle",type:"BYTE",value:0},{name:"bLetterform",type:"BYTE",value:0},{name:"bMidline",type:"BYTE",value:0},{name:"bXHeight",type:"BYTE",value:0},{name:"ulUnicodeRange1",type:"ULONG",value:0},{name:"ulUnicodeRange2",type:"ULONG",value:0},{name:"ulUnicodeRange3",type:"ULONG",value:0},{name:"ulUnicodeRange4",type:"ULONG",value:0},{name:"achVendID",type:"CHARARRAY",value:"XXXX"},{name:"fsSelection",type:"USHORT",value:0},{name:"usFirstCharIndex",type:"USHORT",value:0},{name:"usLastCharIndex",type:"USHORT",value:0},{name:"sTypoAscender",type:"SHORT",value:0},{name:"sTypoDescender",type:"SHORT",value:0},{name:"sTypoLineGap",type:"SHORT",value:0},{name:"usWinAscent",type:"USHORT",value:0},{name:"usWinDescent",type:"USHORT",value:0},{name:"ulCodePageRange1",type:"ULONG",value:0},{name:"ulCodePageRange2",type:"ULONG",value:0},{name:"sxHeight",type:"SHORT",value:0},{name:"sCapHeight",type:"SHORT",value:0},{name:"usDefaultChar",type:"USHORT",value:0},{name:"usBreakChar",type:"USHORT",value:0},{name:"usMaxContext",type:"USHORT",value:0}],n)}var ru={parse:h2,make:d2,unicodeRanges:su,getUnicodeRange:u2};function f2(n,e){const t={},i=new Ie.Parser(n,e);switch(t.version=i.parseVersion(),t.italicAngle=i.parseFixed(),t.underlinePosition=i.parseShort(),t.underlineThickness=i.parseShort(),t.isFixedPitch=i.parseULong(),t.minMemType42=i.parseULong(),t.maxMemType42=i.parseULong(),t.minMemType1=i.parseULong(),t.maxMemType1=i.parseULong(),t.version){case 1:t.names=us.slice();break;case 2:t.numberOfGlyphs=i.parseUShort(),t.glyphNameIndex=new Array(t.numberOfGlyphs);for(let s=0;s=us.length){const r=i.parseChar();t.names.push(i.parseString(r))}break;case 2.5:t.numberOfGlyphs=i.parseUShort(),t.offset=new Array(t.numberOfGlyphs);for(let s=0;s[{name:"glyphID_"+a,type:"USHORT",value:r.glyphID},{name:"firstLayerIndex_"+a,type:"USHORT",value:r.firstLayerIndex},{name:"numLayers_"+a,type:"USHORT",value:r.numLayers}]).flat(),...t.map((r,a)=>[{name:"LayerGlyphID_"+a,type:"USHORT",value:r.glyphID},{name:"paletteIndex_"+a,type:"USHORT",value:r.paletteIndex}]).flat()])}var u0={parse:y2,make:v2};function S2(n,e){return[{name:"tag_"+n,type:"TAG",value:e.tag},{name:"minValue_"+n,type:"FIXED",value:e.minValue<<16},{name:"defaultValue_"+n,type:"FIXED",value:e.defaultValue<<16},{name:"maxValue_"+n,type:"FIXED",value:e.maxValue<<16},{name:"flags_"+n,type:"USHORT",value:0},{name:"nameID_"+n,type:"USHORT",value:e.axisNameID}]}function b2(n,e,t){const i={},s=new Ie.Parser(n,e);i.tag=s.parseTag(),i.minValue=s.parseFixed(),i.defaultValue=s.parseFixed(),i.maxValue=s.parseFixed(),s.skip("uShort",1);const r=s.parseUShort();return i.axisNameID=r,i.name=No(t,r),i}function M2(n,e,t,i={}){const s=[{name:"nameID_"+n,type:"USHORT",value:e.subfamilyNameID},{name:"flags_"+n,type:"USHORT",value:0}];for(let r=0;r1||r>0?i.parseUShort():void 0;t!==void 0&&Ve.argument(l>=t.axes.length,"STAT axis count must be greater than or equal to fvar axis count"),u>0&&Ve.argument(l>=0,"STAT axis count must be greater than 0 if STAT axis value count is greater than 0");const f=[];for(let m=0;mo.value.tag?1:-1}),e.fields=e.fields.concat(i),e.fields=e.fields.concat(s),e}function Od(n,e,t){for(let i=0;i0)return n.glyphs.get(s).getMetrics()}return t}function X2(n){let e=0;for(let t=0;tbe||l===void 0)&&be>0&&(l=be),c 123 are reserved for internal usage");if(xe.name===".notdef")continue;const Oe=xe.getMetrics();e.push(Oe.xMin),t.push(Oe.yMin),i.push(Oe.xMax),s.push(Oe.yMax),a.push(Oe.leftSideBearing),o.push(Oe.rightSideBearing),r.push(xe.advanceWidth)}const p={xMin:Math.min.apply(null,e),yMin:Math.min.apply(null,t),xMax:Math.max.apply(null,i),yMax:Math.max.apply(null,s),advanceWidthMax:Math.max.apply(null,r),advanceWidthAvg:X2(r),minLeftSideBearing:Math.min.apply(null,a),maxLeftSideBearing:Math.max.apply(null,a),minRightSideBearing:Math.min.apply(null,o)};p.ascender=n.ascender,p.descender=n.descender;let _=0;n.weightClass>=600&&(_|=n.macStyleValues.BOLD),n.italicAngle<0&&(_|=n.macStyleValues.ITALIC);const m=n0.make({flags:3,unitsPerEm:n.unitsPerEm,xMin:p.xMin,yMin:p.yMin,xMax:p.xMax,yMax:p.yMax,lowestRecPPEM:3,macStyle:_,createdTimestamp:n.createdTimestamp}),g=i0.make({ascender:p.ascender,descender:p.descender,advanceWidthMax:p.advanceWidthMax,minLeftSideBearing:p.minLeftSideBearing,minRightSideBearing:p.minRightSideBearing,xMaxExtent:p.maxLeftSideBearing+(p.xMax-p.xMin),numberOfHMetrics:n.glyphs.length}),v=a0.make(n.glyphs.length),b=ru.make(Object.assign({xAvgCharWidth:Math.round(p.advanceWidthAvg),usFirstCharIndex:l,usLastCharIndex:c,ulUnicodeRange1:u,ulUnicodeRange2:h,ulUnicodeRange3:d,ulUnicodeRange4:f,sTypoAscender:p.ascender,sTypoDescender:p.descender,sTypoLineGap:0,usWinAscent:p.yMax,usWinDescent:Math.abs(p.yMin),ulCodePageRange1:1,sxHeight:Od(n,"xyvw",{yMax:Math.round(p.ascender/2)}).yMax,sCapHeight:Od(n,"HIKLEFJMNTZBDPRAGOQSUVWXY",p).yMax,usDefaultChar:n.hasChar(" ")?32:0,usBreakChar:n.hasChar(" ")?32:0},n.tables.os2)),x=s0.make(n.glyphs),E=Gp.make(n.glyphs),S=n.getEnglishName("fontFamily"),A=n.getEnglishName("fontSubfamily"),y=S+" "+A;let T=n.getEnglishName("postScriptName");T||(T=S.replace(/\s/g,"")+"-"+A);const L={};for(let Z in n.names)L[Z]=n.names[Z];L.unicode=L.unicode||{},L.macintosh=L.macintosh||{},L.windows=L.windows||{};const R=n.names.unicode||{},w=n.names.macintosh||{},P=n.names.windows||{};for(const Z in L){if(L[Z]=L[Z]||{},!L[Z].uniqueID){const xe=n.getEnglishName("manufacturer")||"";L[Z].uniqueID={en:`${xe}: ${y}`}}L[Z].postScriptName||(L[Z].postScriptName={en:T})}L.unicode.preferredFamily||(L.unicode.preferredFamily=R.fontFamily||w.fontFamily||P.fontFamily),L.macintosh.preferredFamily||(L.macintosh.preferredFamily=w.fontFamily||R.fontFamily||P.fontFamily),L.windows.preferredFamily||(L.windows.preferredFamily=P.fontFamily||R.fontFamily||w.fontFamily),L.unicode.preferredSubfamily||(L.unicode.preferredSubfamily=R.fontSubfamily||w.fontSubfamily||P.fontSubfamily),L.macintosh.preferredSubfamily||(L.macintosh.preferredSubfamily=w.fontSubfamily||R.fontSubfamily||P.fontSubfamily),L.windows.preferredSubfamily||(L.windows.preferredSubfamily=P.fontSubfamily||R.fontSubfamily||w.fontSubfamily);const U=[],D=Vp.make(L,U),K=U.length>0?r0.make(U):void 0,B=o0.make(n),ie=iu.make(n.glyphs,{version:n.getEnglishName("version"),fullName:y,familyName:S,weightName:A,postScriptName:T,unitsPerEm:n.unitsPerEm,fontBBox:[0,p.yMin,p.ascender,p.advanceWidthMax],topDict:n.tables.cff&&n.tables.cff.topDict||{}}),F=n.metas&&Object.keys(n.metas).length>0?c0.make(n.metas):void 0,se=[m,g,v,b,D,E,B,ie,x];K&&se.push(K);const V={gsub:l0,cpal:$p,colr:u0,stat:d0,avar:f0,cvar:p0,fvar:h0,gvar:m0,gasp:g0,svg:_0},oe={avar:[n.tables.fvar],fvar:[n.names]};for(let Z in V){const xe=n.tables[Z];if(xe){const be=V[Z].make.call(n,xe,...oe[Z]||[]);be&&se.push(be)}}F&&se.push(F);const Ae=x0(se),me=Ae.encode(),ue=Hu(me),z=Ae.fields;let ee=!1;for(let Z=0;Z>>1,r=n[s].tag;if(r===e)return s;r>>1,r=n[s];if(r===e)return s;r>>1;t=n[r];const a=t.start;if(a===e)return t;a0)return t=n[i-1],e>t.end?0:t}function y0(n,e){this.font=n,this.tableName=e}y0.prototype={searchTag:Gl,binSearch:Ud,getTable:function(n){let e=this.font.tables[this.tableName];return!e&&n&&(e=this.font.tables[this.tableName]=this.createDefaultTable()),e},getScriptNames:function(){let n=this.getTable();return n?n.scripts.map(function(e){return e.tag}):[]},getDefaultScriptName:function(){let n=this.getTable();if(!n)return;let e=!1;for(let t=0;t=0)return i[s].script;if(e){const r={tag:n,script:{defaultLangSys:{reserved:0,reqFeatureIndex:65535,featureIndexes:[]},langSysRecords:[]}};return i.splice(-1-s,0,r),r.script}}},getLangSysTable:function(n,e,t){const i=this.getScriptTable(n,t);if(i){if(!e||e==="dflt"||e==="DFLT")return i.defaultLangSys;const s=Gl(i.langSysRecords,e);if(s>=0)return i.langSysRecords[s].langSys;if(t){const r={tag:e,langSys:{reserved:0,reqFeatureIndex:65535,featureIndexes:[]}};return i.langSysRecords.splice(-1-s,0,r),r.langSys}}},getFeatureTable:function(n,e,t,i){const s=this.getLangSysTable(n,e,i);if(s){let r;const a=s.featureIndexes,o=this.font.tables[this.tableName].features;for(let l=0;l=o[l-1].tag,"Features must be added in alphabetical order."),r={tag:t,feature:{params:0,lookupListIndexes:[]}},o.push(r),a.push(l),r.feature}}},getLookupTables:function(n,e,t,i,s){const r=this.getFeatureTable(n,e,t,s),a=[];if(r){let o;const l=r.lookupListIndexes,c=this.font.tables[this.tableName].lookups;for(let u=0;u=0?t:-1}case 2:{const t=Nd(n.ranges,e);return t?t.index+e-t.start:-1}}},expandCoverage:function(n){if(n.format===1)return n.glyphs;{const e=[],t=n.ranges;for(let i=0;it)s=a-1;else{r=o;break}}return r}function J2(n,e,t){let i=0,s=n.length-1;for(;i<=s;){const r=Math.floor((i+s)/2),a=n[r];if(a[e]t)s=r-1;else return r}return-1}function j2(n,e,t){let i=0,s=n.length;const r=(a,o)=>a[e]-o[e];for(;i>>1;r(n[a],t)<0?i=a+1:s=a}return n.splice(i,0,t),i}function v0(n){return n[0]===31&&n[1]===139&&n[2]===8}function Q2(n){const e=new DataView(n.buffer,n.byteOffset,n.byteLength);let t=10;const i=n.byteLength-8,s=e.getInt8(3);if(s&4&&(t+=2+e.getUint16(t,!0)),s&8)for(;t=i)throw new Error("Can't find compressed blocks");const r=e.getUint32(e.byteLength-4,!0);return Ip(n.subarray(t,i),new Uint8Array(r))}function kd(n){return{x:n.x,y:n.y,onCurve:n.onCurve,lastPointOfContour:n.lastPointOfContour}}function eM(n){return{glyphIndex:n.glyphIndex,xScale:n.xScale,scale01:n.scale01,scale10:n.scale10,yScale:n.yScale,dx:n.dx,dy:n.dy}}function bn(n){qo.call(this,n,"gsub")}function zu(n,e,t){const i=n.subtables;for(let s=0;s1,'Multiple: "by" must be an array of two or more ids');const s=this.getLookupTables(t,i,n,2,!0)[0],r=zu(s,1,{substFormat:1,coverage:{format:1,glyphs:[]},sequences:[]});Ve.assert(r.coverage.format===1,"Multiple: unable to modify coverage table format "+r.coverage.format);const a=e.sub;let o=this.binSearch(r.coverage.glyphs,a);o<0&&(o=-1-o,r.coverage.glyphs.splice(o,0,a),r.sequences.splice(o,0,0)),r.sequences[o]=e.by};bn.prototype.addAlternate=function(n,e,t,i){const s=this.getLookupTables(t,i,n,3,!0)[0],r=zu(s,1,{substFormat:1,coverage:{format:1,glyphs:[]},alternateSets:[]});Ve.assert(r.coverage.format===1,"Alternate: unable to modify coverage table format "+r.coverage.format);const a=e.sub;let o=this.binSearch(r.coverage.glyphs,a);o<0&&(o=-1-o,r.coverage.glyphs.splice(o,0,a),r.alternateSets.splice(o,0,0)),r.alternateSets[o]=e.by};bn.prototype.addLigature=function(n,e,t,i){const s=this.getLookupTables(t,i,n,4,!0)[0];let r=s.subtables[0];r||(r={substFormat:1,coverage:{format:1,glyphs:[]},ligatureSets:[]},s.subtables[0]=r),Ve.assert(r.coverage.format===1,"Ligature: unable to modify coverage table format "+r.coverage.format);const a=e.sub[0],o=e.sub.slice(1),l={ligGlyph:e.by,components:o};let c=this.binSearch(r.coverage.glyphs,a);if(c>=0){const u=r.ligatureSets[c];for(let h=0;hko(e,"raw")):ko(n,"raw")}fillPalette(n,e=[],t=this.cpal().numPaletteEntries){return n=Number.isInteger(n)?this.get(n,"raw"):n,Object.assign(Array(t).fill(this.defaultValue),this.toCPALcolor(n).concat(this.toCPALcolor(e)))}extend(n){if(this.ensureCPAL(Array(n).fill(this.defaultValue)))return;const e=this.cpal(),t=e.numPaletteEntries+n,i=this.getAll().map(s=>this.fillPalette(s,[],t));e.numPaletteEntries=t,e.colorRecords=this.toCPALcolor(i.flat()),this.updateIndices()}get(n,e="hexa"){return this.getAll(e)[n]||null}getColor(n,e=0,t="hexa"){return Nu(this.font,n,e,t)}setColor(n,e,t=0){n=parseInt(n),t=parseInt(t);let i=this.getAll("raw"),s=i[t];if(!s)throw Error(`paletteIndex ${t} out of range`);const r=this.cpal(),a=r.numPaletteEntries;Array.isArray(e)||(e=[e]),e.length+n>a&&(this.extend(e.length+n-a),i=this.getAll("raw"),s=i[t]);for(let o=0;ot?this.extend(n.length-t):n.lengtht.numPaletteEntries-1)throw Error(`Replacement index out of range: numPaletteEntries after deletion: ${t.numPaletteEntries-1}, replacementIndex: ${e})`);for(let o=0;oh!==n);s.push(c)}const r=this.font.tables.colr;if(r){const o=r.layerRecords;for(let l=0;ln)o[l].paletteIndex-=1;else if(c===n){let u=0;for(let h=0;hn&&e<=n+i[h].length){u++;break}o[l].paletteIndex=e-u}}this.font.tables.colr={...r,layerRecords:o}}const a=s.flat();for(let o=0;oi.length?t=i.length:t<0&&(t=i.length+1+t%(i.length+1),t>=i.length+1&&(t-=i.length+1));const s=[];for(let r=0;r({glyphID:s.glyph.index,paletteIndex:r===e?t:s.paletteIndex})),this.updateColrTable(n,i)):console.error("Invalid layer index")}remove(n,e,t=e){let i=this.get(n);i=i.map(s=>({glyphID:s.glyph.index,paletteIndex:s.paletteIndex})),i.splice(e,t-e+1),this.updateColrTable(n,i)}updateColrTable(n,e){this.ensureCOLR();const i=this.font.tables.colr;let s=J2(i.baseGlyphRecords,"glyphID",n);if(s===-1){const u={glyphID:n,firstLayerIndex:i.layerRecords.length,numLayers:0};s=j2(i.baseGlyphRecords,"glyphID",u)}const a=i.baseGlyphRecords[s],o=a.numLayers,l=e.length,c=l-o;if(c>0){const u=e.slice(o).map(h=>({glyphID:h.glyphID,paletteIndex:h.paletteIndex}));i.layerRecords.splice(a.firstLayerIndex+o,0,...u)}else c<0&&i.layerRecords.splice(a.firstLayerIndex+l,-c);for(let u=0;u{if(s.image=r,typeof this.font.onGlyphUpdated=="function")try{this.font.onGlyphUpdated(n)}catch(a){console.error("font.onGlyphUpdated",n,a)}}),i.images.set(n,s)),s}};function sM(n){return{template:aM(n).then(cM),images:new Map}}function rM(n,e,t){return{promise:e.then(i=>{let s;typeof i=="string"?s=i:(i[4]=t,s=i.join(""));const r=uM(s,n.unitsPerEm);return r.image.decode().then(()=>r)}),image:void 0}}var aM=typeof DecompressionStream=="function"?lM:oM;function oM(n){try{return Promise.resolve(new TextDecoder().decode(v0(n)?Q2(n):n))}catch(e){return Promise.reject(e)}}function lM(n){if(v0(n))return new Response(new Response(n).body.pipeThrough(new DecompressionStream("gzip"))).text();try{return Promise.resolve(new TextDecoder().decode(n))}catch(e){return Promise.reject(e)}}function cM(n){const e=n.indexOf("",e+4)+1;if(/ id=['"]glyph\d+['"]/.test(n.substring(e,t)))return n;const i=n.lastIndexOf("");return[n.substring(0,t),"",n.substring(t,i),'',n.substring(i)]}function uM(n,e){const i=new DOMParser().parseFromString(n,"image/svg+xml").documentElement,s=i.viewBox.baseVal,r=i.width.baseVal,a=i.height.baseVal;let o=1,l=1;s.width>0&&s.height>0&&(r.unitType===1?(o=r.valueInSpecifiedUnits/s.width,l=a.unitType===1?a.valueInSpecifiedUnits/s.height:o):a.unitType===1?(l=a.valueInSpecifiedUnits/s.height,o=l):e&&(o=e/s.width,l=e/s.height));const c=document.createElement("div");c.style.position="fixed",c.style.visibility="hidden",c.appendChild(i),document.body.appendChild(c);const u=i.getBBox();document.body.removeChild(c);const h=(u.x-s.x)*o,d=(s.y-u.y)*l,f=u.width*o,p=u.height*l;i.setAttribute("viewBox",[u.x,u.y,u.width,u.height].join(" ")),o!==1&&i.setAttribute("width",f),l!==1&&i.setAttribute("height",p);const _=new Image(f,p);return _.src="data:image/svg+xml;charset=utf-8,"+encodeURIComponent(i.outerHTML),{leftSideBearing:h,baseline:d,image:_}}var Wl=new WeakMap;function Fd(n,e,t,i,s){let r;return(e&i)>0?(r=n.parseByte(),e&s||(r=-r),r=t+r):(e&s)>0?r=t:r=t+n.parseShort(),r}function b0(n,e,t){const i=new Ie.Parser(e,t);n._numberOfContours=i.parseShort(),n._xMin=i.parseShort(),n._yMin=i.parseShort(),n._xMax=i.parseShort(),n._yMax=i.parseShort();let s,r;if(n._numberOfContours>0){const a=n.endPointIndices=[];for(let l=0;l0){const c=i.parseByte();for(let u=0;u0){const l=[];let c;if(o>0){for(let d=0;d=0,l.push(c);let u=0;for(let d=0;d0?(s&2)>0?(o.dx=i.parseShort(),o.dy=i.parseShort()):o.matchedPoints=[i.parseUShort(),i.parseUShort()]:(s&2)>0?(o.dx=i.parseChar(),o.dy=i.parseChar()):o.matchedPoints=[i.parseByte(),i.parseByte()],(s&8)>0?o.xScale=o.yScale=i.parseF2Dot14():(s&64)>0?(o.xScale=i.parseF2Dot14(),o.yScale=i.parseF2Dot14()):(s&128)>0&&(o.xScale=i.parseF2Dot14(),o.scale01=i.parseF2Dot14(),o.scale10=i.parseF2Dot14(),o.yScale=i.parseF2Dot14()),n.components.push(o),a=!!(s&32)}if(s&256){n.instructionLength=i.parseUShort(),n.instructions=[];for(let o=0;oe.points.length-1||s.matchedPoints[1]>r.points.length-1)throw Error("Matched points out of range in "+e.name);const o=e.points[s.matchedPoints[0]];let l=r.points[s.matchedPoints[1]];const c={xScale:s.xScale,scale01:s.scale01,scale10:s.scale10,yScale:s.yScale,dx:0,dy:0};l=go([l],c)[0],c.dx=o.x-l.x,c.dy=o.y-l.y,a=go(r.points,c)}e.points=e.points.concat(a)}}}finally{t.delete(e.index)}}return Vu(e.points)}function dM(n,e,t,i){const s=new hi.GlyphSet(i);for(let r=0;r=1&&e[t]r)continue;let o=i,l=i;for(i++;i<=r;)t[i]&&(this.deltaInterpolate(l+1,i-1,l,i,e,n),l=i),i++;l===o?this.deltaShift(s,r,l,e,n):(this.deltaInterpolate(l+1,r,l,o,e,n),o>0&&this.deltaInterpolate(s,o-1,l,o,e,n)),i=r+1}}deltaInterpolate(n,e,t,i,s,r){if(n>e)return;let a=["x","y"];for(let l=0;ls[i][c]){var o=t;t=i,i=o}let u=s[t][c],h=s[i][c],d=r[t][c],f=r[i][c];if(u!==h||d===f){let p=u===h?0:(f-d)/(h-u);for(let _=n;_<=e;_++){let m=s[_][c];m<=u?m+=d-u:m>=h?m+=f-h:m=d+(m-u)*p,r[_][c]=m}}}}deltaShift(n,e,t,i,s){let r=s[t].x-i[t].x,a=s[t].y-i[t].y;if(!(r===0&&a===0))for(let o=n;o<=e;o++)o!==t&&(s[o].x+=r,s[o].y+=a)}transformComponents(n,e,t,i,s,r){let a=0;for(let o=0;o-1&&(u.dx+=Math.round(s.deltas[h]*r),u.dy+=Math.round(s.deltasY[h]*r));const d=go(this.getTransform(c,t).points,u);e.splice(a,d.length,...d),a+=c.points.length}}applyTupleVariationStore(n,e,t,i="gvar",s={}){t||(t=this.font.variation.get());const r=this.getNormalizedCoords(t),{headers:a,sharedPoints:o}=n,l=this.fvar().axes.length;let c;i==="gvar"?c=e.map(kd):i==="cvar"&&(c=[...e]);for(let u=0;uh.intermediateEndTuple[p]){d=0;break}else r[p]<_[p]?d=d*(r[p]-h.intermediateStartTuple[p]+Number.EPSILON)/(_[p]-h.intermediateStartTuple[p]+Number.EPSILON):d=d*(h.intermediateEndTuple[p]-r[p]+Number.EPSILON)/(h.intermediateEndTuple[p]-_[p]+Number.EPSILON);else{if(r[p]Math.max(0,_[p])){d=0;break}d=(d*r[p]+Number.EPSILON)/(_[p]+Number.EPSILON)}}}if(d===0)continue;const f=h.privatePoints.length?h.privatePoints:o;if(i==="gvar"&&s.glyph&&s.glyph.isComposite)this.transformComponents(s.glyph,c,t,f,h,d);else if(f.length===0)for(let p=0;p=o&&(l=o-1),{outerIndex:s,innerIndex:r}=a[t].map[l]}else s=0,r=n;return this.getDelta(a.itemVariationStore,s,r,i)}getDelta(n,e,t,i){if(e>=n.itemVariationSubtables.length)return 0;let s=n.itemVariationSubtables[e];if(t>=s.deltaSets.length)return 0;let r=s.deltaSets[t],a=this.getBlendVector(n,e,i),o=0;for(let l=0;lh.peakCoord||h.peakCoord>h.endCoord||h.startCoord<0&&h.endCoord>0&&h.peakCoord!==0||h.peakCoord===0?d=1:s[u]h.endCoord?d=0:s[u]===h.peakCoord?d=1:s[u]-1?this.set(n):this.set(this.getDefaultCoordinates())}getDefaultCoordinates(){return this.fvar().axes.reduce((n,e)=>(n[e.tag]=e.defaultValue,n),{})}getDefaultInstanceIndex(){const n=this.getDefaultCoordinates();let e=this.getInstanceIndex(n);return e<0&&(e=this.fvar().instances.findIndex(t=>t.name&&t.name.en==="Regular")),e}getInstanceIndex(n){return this.fvar().instances.findIndex(e=>Object.keys(n).every(t=>e.coordinates[t]===n[t]))}getInstance(n){return this.fvar().instances&&this.fvar().instances[n]}set(n){let e;if(Number.isInteger(n)){const t=this.getInstance(n);if(!t)throw Error(`Invalid instance index ${n}`);e={...t.coordinates}}else e=n,this.process.normalizeCoordTags(e);e=Object.assign({},this.font.defaultRenderOptions.variation,e),this.font.defaultRenderOptions=Object.assign({},this.font.defaultRenderOptions,{variation:e})}get(){return Object.assign({},this.font.defaultRenderOptions.variation)}avar(){return this.font.tables.avar}cvar(){return this.font.tables.cvar}fvar(){return this.font.tables.fvar}gvar(){return this.font.tables.gvar}hvar(){return this.font.tables.hvar}},Bd=1e6,Bo=64,Ho=1e4,E0,ys,T0,au;function C0(n){this.font=n,this.getCommands=function(e){return A0.getPath(e).commands},this._fpgmState=this._prepState=void 0,this._errorState=0}function _M(n){return n}function w0(n){return Math.sign(n)*Math.round(Math.abs(n))}function xM(n){return Math.sign(n)*Math.round(Math.abs(n*2))/2}function yM(n){return Math.sign(n)*(Math.round(Math.abs(n)+.5)-.5)}function vM(n){return Math.sign(n)*Math.ceil(Math.abs(n))}function SM(n){return Math.sign(n)*Math.floor(Math.abs(n))}var R0=function(n){const e=this.srPeriod;let t=this.srPhase;const i=this.srThreshold;let s=1;return n<0&&(n=-n,s=-1),n+=i-t,n=Math.trunc(n/e)*e,n+=t,n<0?t*s:n*s},oi={x:1,y:0,axis:"x",distance:function(n,e,t,i){return(t?n.xo:n.x)-(i?e.xo:e.x)},interpolate:function(n,e,t,i){let s,r,a,o,l,c,u;if(!i||i===this){if(s=n.xo-e.xo,r=n.xo-t.xo,l=e.x-e.xo,c=t.x-t.xo,a=Math.abs(s),o=Math.abs(r),u=a+o,u===0){n.x=n.xo+(l+c)/2;return}n.x=n.xo+(l*o+c*a)/u;return}if(s=i.distance(n,e,!0,!0),r=i.distance(n,t,!0,!0),l=i.distance(e,e,!1,!0),c=i.distance(t,t,!1,!0),a=Math.abs(s),o=Math.abs(r),u=a+o,u===0){oi.setRelative(n,n,(l+c)/2,i,!0);return}oi.setRelative(n,n,(l*o+c*a)/u,i,!0)},normalSlope:Number.NEGATIVE_INFINITY,setRelative:function(n,e,t,i,s){if(!i||i===this){n.x=(s?e.xo:e.x)+t;return}const r=s?e.xo:e.x,a=s?e.yo:e.y,o=r+t*i.x,l=a+t*i.y;n.x=o+(n.y-l)/i.normalSlope},slope:0,touch:function(n){n.xTouched=!0},touched:function(n){return n.xTouched},untouch:function(n){n.xTouched=!1}},bi={x:0,y:1,axis:"y",distance:function(n,e,t,i){return(t?n.yo:n.y)-(i?e.yo:e.y)},interpolate:function(n,e,t,i){let s,r,a,o,l,c,u;if(!i||i===this){if(s=n.yo-e.yo,r=n.yo-t.yo,l=e.y-e.yo,c=t.y-t.yo,a=Math.abs(s),o=Math.abs(r),u=a+o,u===0){n.y=n.yo+(l+c)/2;return}n.y=n.yo+(l*o+c*a)/u;return}if(s=i.distance(n,e,!0,!0),r=i.distance(n,t,!0,!0),l=i.distance(e,e,!1,!0),c=i.distance(t,t,!1,!0),a=Math.abs(s),o=Math.abs(r),u=a+o,u===0){bi.setRelative(n,n,(l+c)/2,i,!0);return}bi.setRelative(n,n,(l*o+c*a)/u,i,!0)},normalSlope:0,setRelative:function(n,e,t,i,s){if(!i||i===this){n.y=(s?e.yo:e.y)+t;return}const r=s?e.xo:e.x,a=s?e.yo:e.y,o=r+t*i.x,l=a+t*i.y;n.y=l+i.normalSlope*(n.x-o)},slope:Number.POSITIVE_INFINITY,touch:function(n){n.yTouched=!0},touched:function(n){return n.yTouched},untouch:function(n){n.yTouched=!1}};Object.freeze(oi);Object.freeze(bi);function oa(n,e){this.x=n,this.y=e,this.axis=void 0,this.slope=e/n,this.normalSlope=-n/e,Object.freeze(this)}oa.prototype.distance=function(n,e,t,i){return this.x*oi.distance(n,e,t,i)+this.y*bi.distance(n,e,t,i)};oa.prototype.interpolate=function(n,e,t,i){let s,r,a,o,l,c,u;if(a=i.distance(n,e,!0,!0),o=i.distance(n,t,!0,!0),s=i.distance(e,e,!1,!0),r=i.distance(t,t,!1,!0),l=Math.abs(a),c=Math.abs(o),u=l+c,u===0){this.setRelative(n,n,(s+r)/2,i,!0);return}this.setRelative(n,n,(s*c+r*l)/u,i,!0)};oa.prototype.setRelative=function(n,e,t,i,s){i=i||this;const r=s?e.xo:e.x,a=s?e.yo:e.y,o=r+t*i.x,l=a+t*i.y,c=i.normalSlope,u=this.slope,h=n.x,d=n.y;n.x=(u*h-c*o+l-d)/(u-c),n.y=u*(n.x-h)+d};oa.prototype.touch=function(n){n.xTouched=!0,n.yTouched=!0};function la(n,e){const t=Math.sqrt(n*n+e*e);return n/=t,e/=t,n===1&&e===0?oi:n===0&&e===1?bi:new oa(n,e)}function Ti(n,e,t,i){this.x=this.xo=Math.round(n*64)/64,this.y=this.yo=Math.round(e*64)/64,this.lastPointOfContour=t,this.onCurve=i,this.prevPointOnContour=void 0,this.nextPointOnContour=void 0,this.xTouched=!1,this.yTouched=!1,Object.preventExtensions(this)}Ti.prototype.nextTouched=function(n){let e=this.nextPointOnContour;for(;!n.touched(e)&&e!==this;)e=e.nextPointOnContour;return e};Ti.prototype.prevTouched=function(n){let e=this.prevPointOnContour;for(;!n.touched(e)&&e!==this;)e=e.prevPointOnContour;return e};var ea=Object.freeze(new Ti(0,0)),bM={cvCutIn:17/16,deltaBase:9,deltaShift:.125,loop:1,minDis:1,autoFlip:!0};function qi(n,e){switch(this.env=n,this.stack=[],this.prog=e,n){case"glyf":this.zp0=this.zp1=this.zp2=1,this.rp0=this.rp1=this.rp2=0;case"prep":this.fv=this.pv=this.dpv=oi,this.round=w0}}C0.prototype.exec=function(n,e){if(typeof e!="number")throw new Error("Point size is not a number!");if(this._errorState>2)return;const t=this.font;let i=this._prepState;if(!i||i.ppem!==e){let s=this._fpgmState;if(!s){qi.prototype=bM,s=this._fpgmState=new qi("fpgm",t.tables.fpgm),s.funcs=[],s.font=t,s.instructionCount=0,s.callDepth=0;try{ys(s)}catch(a){console.log("Hinting 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if(e&&s===1&&r===27)break;while(s>0);n.ip=i}function Hd(n,e){e.fv=e.pv=e.dpv=n}function zd(n,e){e.pv=e.dpv=n}function Vd(n,e){e.fv=n}function Gd(n,e){const t=e.stack,i=t.pop(),s=t.pop(),r=e.z2[i],a=e.z1[s];let o,l;n?(o=r.y-a.y,l=a.x-r.x):(o=a.x-r.x,l=a.y-r.y),e.pv=e.dpv=la(o,l)}function Wd(n,e){const t=e.stack,i=t.pop(),s=t.pop(),r=e.z2[i],a=e.z1[s];let o,l;n?(o=r.y-a.y,l=a.x-r.x):(o=a.x-r.x,l=a.y-r.y),e.fv=la(o,l)}function MM(n){const e=n.stack,t=e.pop(),i=e.pop();n.pv=n.dpv=la(i,t)}function AM(n){const e=n.stack,t=e.pop(),i=e.pop();n.fv=la(i,t)}function EM(n){const e=n.stack,t=n.pv;e.push(t.x*16384),e.push(t.y*16384)}function TM(n){const e=n.stack,t=n.fv;e.push(t.x*16384),e.push(t.y*16384)}function CM(n){n.fv=n.pv}function wM(n){const e=n.stack,t=e.pop(),i=e.pop(),s=e.pop(),r=e.pop(),a=e.pop(),o=n.z0,l=n.z1,c=o[t],u=o[i],h=l[s],d=l[r],f=n.z2[a],p=c.x,_=c.y,m=u.x,g=u.y,v=h.x,b=h.y,x=d.x,E=d.y,S=(p-m)*(b-E)-(_-g)*(v-x),A=p*g-_*m,y=v*E-b*x;f.x=(A*(v-x)-y*(p-m))/S,f.y=(A*(b-E)-y*(_-g))/S}function RM(n){n.rp0=n.stack.pop()}function LM(n){n.rp1=n.stack.pop()}function DM(n){n.rp2=n.stack.pop()}function IM(n){const e=n.stack.pop();switch(n.zp0=e,e){case 0:n.tZone||$o(n),n.z0=n.tZone;break;case 1:n.z0=n.gZone;break;default:throw new Error("Invalid zone pointer")}}function PM(n){const e=n.stack.pop();switch(n.zp1=e,e){case 0:n.tZone||$o(n),n.z1=n.tZone;break;case 1:n.z1=n.gZone;break;default:throw new Error("Invalid zone pointer")}}function OM(n){const e=n.stack.pop();switch(n.zp2=e,e){case 0:n.tZone||$o(n),n.z2=n.tZone;break;case 1:n.z2=n.gZone;break;default:throw new Error("Invalid zone pointer")}}function UM(n){const e=n.stack.pop();switch(n.zp0=n.zp1=n.zp2=e,e){case 0:n.tZone||$o(n),n.z0=n.z1=n.z2=n.tZone;break;case 1:n.z0=n.z1=n.z2=n.gZone;break;default:throw new Error("Invalid zone pointer")}}function NM(n){n.loop=n.stack.pop(),n.loop>Ho&&(n.loop=Ho)}function kM(n){n.round=w0}function FM(n){n.round=yM}function BM(n){const e=n.stack.pop();n.minDis=e/64}function HM(n){L0(n,!1)}function zM(n){const e=n.stack.pop();n.ip+=e-1}function VM(n){const e=n.stack.pop();n.cvCutIn=e/64}function GM(n){const e=n.stack;e.push(e[e.length-1])}function Xl(n){n.stack.pop()}function WM(n){n.stack.length=0}function XM(n){const e=n.stack,t=e.pop(),i=e.pop();e.push(t),e.push(i)}function YM(n){const e=n.stack;e.push(e.length)}function KM(n){const e=n.stack,t=e.pop();let i=e.pop();if(i>Ho&&(i=Ho),++n.callDepth>Bo)throw new Error("Hinting call depth exceeded maximum of "+Bo);const s=n.ip,r=n.prog;n.prog=n.funcs[t];for(let a=0;aBo)throw new Error("Hinting call depth exceeded maximum of "+Bo);const t=n.ip,i=n.prog;n.prog=n.funcs[e],ys(n),n.ip=t,n.prog=i,n.callDepth--}function $M(n){const 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t=e.stack,i=t.pop();t.push(e.round(i/64)*64)}function P3(n){const e=n.stack,t=e.pop(),i=e.pop();n.cvt[i]=t*n.ppem/n.font.unitsPerEm}function Kl(n,e){const t=e.stack,i=t.pop(),s=e.ppem,r=e.deltaBase+(n-1)*16,a=e.deltaShift;for(let o=0;o>4)!==s)continue;let h=(c&15)-8;h>=0&&h++;const d=h*a;e.cvt[l]+=d}}function O3(n){let e=n.stack.pop();n.round=R0;let t;switch(e&192){case 0:t=.5;break;case 64:t=1;break;case 128:t=2;break;default:throw new Error("invalid SROUND value")}switch(n.srPeriod=t,e&48){case 0:n.srPhase=0;break;case 16:n.srPhase=.25*t;break;case 32:n.srPhase=.5*t;break;case 48:n.srPhase=.75*t;break;default:throw new Error("invalid SROUND value")}e&=15,e===0?n.srThreshold=0:n.srThreshold=(e/8-.5)*t}function U3(n){let e=n.stack.pop();n.round=R0;let t;switch(e&192){case 0:t=Math.sqrt(2)/2;break;case 64:t=Math.sqrt(2);break;case 128:t=2*Math.sqrt(2);break;default:throw new Error("invalid S45ROUND value")}switch(n.srPeriod=t,e&48){case 0:n.srPhase=0;break;case 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index."}};Pt.prototype.removeRange=function(n,e,t){e=isNaN(e)?this.tokens.length:e;const i=this.tokens.splice(n,e);return t||this.dispatch("removeRange",[i,n,e]),i};Pt.prototype.removeToken=function(n,e){if(!isNaN(n)&&this.inboundIndex(n)){const t=this.tokens.splice(n,1);return e||this.dispatch("removeToken",[t,n]),t}else return{FAIL:"removeToken: invalid token index."}};Pt.prototype.insertToken=function(n,e,t){return n.every(s=>s instanceof _r)?(this.tokens.splice.apply(this.tokens,[e,0].concat(n)),t||this.dispatch("insertToken",[n,e]),n):{FAIL:"insertToken: invalid token(s)."}};Pt.prototype.registerModifier=function(n,e,t){this.events.newToken.subscribe(function(i,s){const r=[i,s],a=e===null||e.apply(this,r)===!0,o=[i,s];if(a){let l=t.apply(this,o);i.setState(n,l)}}),this.registeredModifiers.push(n)};Zo.prototype.subscribe=function(n){return typeof n=="function"?this.subscribers.push(n)-1:{FAIL:`invalid '${this.eventId}' event handler`}};Zo.prototype.unsubscribe=function(n){this.subscribers.splice(n,1)};dn.prototype.setCurrentIndex=function(n){this.index=n,this.current=this.context[n],this.backtrack=this.context.slice(0,n),this.lookahead=this.context.slice(n+1)};dn.prototype.get=function(n){switch(!0){case n===0:return this.current;case(n<0&&Math.abs(n)<=this.backtrack.length):return this.backtrack.slice(n)[0];case(n>0&&n<=this.lookahead.length):return this.lookahead[n-1];default:return null}};Pt.prototype.rangeToText=function(n){if(n instanceof Gu)return this.getRangeTokens(n).map(e=>e.char).join("")};Pt.prototype.getText=function(){return this.tokens.map(n=>n.char).join("")};Pt.prototype.getContext=function(n){let e=this.registeredContexts[n];return e||null};Pt.prototype.on=function(n,e){const t=this.events[n];return t?t.subscribe(e):null};Pt.prototype.dispatch=function(n,e){const t=this.events[n];if(t instanceof Zo)for(let i=0;ie.char);for(let e=0;e=s.start&&n<=s.end){let r=n-s.start;return s.index+r}}break}default:return-1}return-1}function J3(n,e){return Qi(n,e.coverage)===-1?null:n+e.deltaGlyphId}function j3(n,e){let t=Qi(n,e.coverage);return t===-1?null:e.substitute[t]}function ql(n,e){let t=[];for(let i=0;i{const{lookupListIndex:h,sequenceIndex:d}=u,{subtables:f}=this.getLookupByIndex(h);for(const p of f)Qi(c[d],p.coverage)!==-1&&(c[d]=p.deltaGlyphId)};for(let c=0;ci.features[s]),this.features[n]=e,this.mapTagsToFeatures(e,n),e};Mn.prototype.getSubstitutionType=function(n,e){const t=n.lookupType.toString(),i=e.substFormat.toString();return t+i};Mn.prototype.getLookupMethod=function(n,e){let t=this.getSubstitutionType(n,e);switch(t){case"11":return i=>J3.apply(this,[i,e]);case"12":return i=>j3.apply(this,[i,e]);case"63":return i=>Q3.apply(this,[i,e]);case"41":return i=>eA.apply(this,[i,e]);case"21":return i=>iA.apply(this,[i,e]);case"51":return i=>tA.apply(this,[i,e]);case"53":return i=>nA.apply(this,[i,e]);default:throw new Error(`substitutionType : ${t} lookupType: ${n.lookupType} - substFormat: ${e.substFormat} is not yet supported`)}};Mn.prototype.lookupFeature=function(n){let e=n.contextParams,t=e.index;const i=this.getFeature({tag:n.tag,script:n.script});if(!i)return new Error(`font '${(this.font.names.unicode||this.font.names.windows||this.font.names.macintosh).fullName.en}' doesn't support feature '${n.tag}' for script '${n.script}'.`);const s=this.getFeatureLookups(i),r=[].concat(e.context);for(let a=0;ai.tag===n.tag);return e&&t};Mn.prototype.getLookupSubtables=function(n){return n.subtables||null};Mn.prototype.getLookupByIndex=function(n){return this.font.tables.gsub.lookups[n]||null};Mn.prototype.getFeatureLookups=function(n){return n.lookupListIndexes.map(this.getLookupByIndex.bind(this))};Mn.prototype.getFeature=function(e){if(!this.font)return{FAIL:"No font was found"};Object.prototype.hasOwnProperty.call(this.features,e.script)||this.getScriptFeatures(e.script);const t=this.features[e.script];return t?t.tags[e.tag]?this.features[e.script].tags[e.tag]:null:{FAIL:`No feature for script ${e.script}`}};var sA=Mn;function rA(n){const e=n.current,t=n.get(-1);return t===null&&$i(e)||!$i(t)&&$i(e)}function aA(n){const e=n.get(1);return e===null||!$i(e)}var oA={startCheck:rA,endCheck:aA};function lA(n){const e=n.current,t=n.get(-1);return($i(e)||ji(e))&&!$i(t)}function cA(n){const e=n.get(1);switch(!0){case e===null:return!0;case(!$i(e)&&!ji(e)):{const t=Z3(e);if(!t)return!0;if(t){let i=!1;if(i=n.lookahead.some(s=>$i(s)||ji(s)),!i)return!0}break}default:return!1}}var uA={startCheck:lA,endCheck:cA};function hA(n,e,t){e[t].setState(n.tag,n.substitution)}function dA(n,e,t){e[t].setState(n.tag,n.substitution)}function $l(n,e,t){for(let i=0;i=0;t--){const i=e[t],s=D0(i),r=ji(i);if(!s&&!r)return!0;if(s)return!1}return!1}function gA(n){if(D0(n.current))return!1;for(let e=0;ea.getState("glyphIndex")),0);const r=new dn(i.map(a=>a.char),0);for(let a=0;ai.activeState.value);return new dn(t,0)}function yA(n){const e="arab";let t=this.tokenizer.getRangeTokens(n),i=nf(t);for(let s=0;s1}function bA(n){return n.index===n.context.length-1}var MA={startCheck:SA,endCheck:bA};function sf(n,e){const t=n.map(i=>i.activeState.value);return new dn(t,0)}function AA(n){const e="delf",t="ccmp";let i=this.tokenizer.getRangeTokens(n),s=sf(i);for(let r=0;ri.activeState.value);return new dn(t,0)}function RA(n){const e="latn";let t=this.tokenizer.getRangeTokens(n),i=rf(t);for(let s=0;si.activeState.value);return new dn(t,e||0)}function OA(n){const e="thai";let t=this.tokenizer.getRangeTokens(n),i=af(t,0);for(let s=0;si.activeState.value);return new dn(t,e||0)}function NA(n){const e="thai";let t=this.tokenizer.getRangeTokens(n),i=of(t,0);for(let s=0;si.activeState.value);return new dn(t,e||0)}function FA(n){const e="thai";let t=this.tokenizer.getRangeTokens(n),i=lf(t,0);for(let s=0;s=6155&&e<=6157||e>=65024&&e<=65039||e>=917760&&e<=917999}function HA(n){const e=n.current,t=n.get(1);return t===null&&ou(e)||ou(t)}function zA(n){const e=n.get(1);return e===null||!ou(e)}var VA={startCheck:HA,endCheck:zA};function GA(n){const e=this.query.font,t=this.tokenizer.getRangeTokens(n);if(t[1].setState("deleted",!0),e.tables.cmap&&e.tables.cmap.varSelectorList){const i=t[0].char.codePointAt(0),s=t[1].char.codePointAt(0),r=e.tables.cmap.varSelectorList[s];if(r!==void 0&&r.nonDefaultUVS){const a=r.nonDefaultUVS.uvsMappings;if(a[i]){const o=a[i].glyphID;e.glyphs.glyphs[o]!==void 0&&t[0].setState("glyphIndex",o)}}}}var WA=GA;function Pn(n){this.baseDir=n||"ltr",this.tokenizer=new $3,this.featuresTags={}}Pn.prototype.setText=function(n){this.text=n};Pn.prototype.contextChecks={ccmpReplacementCheck:MA,latinWordCheck:wA,arabicWordCheck:oA,arabicSentenceCheck:uA,thaiWordCheck:PA,unicodeVariationSequenceCheck:VA};function $s(n){const e=this.contextChecks[`${n}Check`];return this.tokenizer.registerContextChecker(n,e.startCheck,e.endCheck)}function XA(){return $s.call(this,"ccmpReplacement"),$s.call(this,"latinWord"),$s.call(this,"arabicWord"),$s.call(this,"arabicSentence"),$s.call(this,"thaiWord"),$s.call(this,"unicodeVariationSequence"),this.tokenizer.tokenize(this.text)}function YA(){const n=this.tokenizer.getContextRanges("arabicSentence");for(let e=0;ethis.query.supports({script:n,tag:i}));Object.prototype.hasOwnProperty.call(this.featuresTags,n)?this.featuresTags[n]=this.featuresTags[n].concat(t):this.featuresTags[n]=t};Pn.prototype.applyFeatures=function(n,e){if(!n)throw new Error("No valid font was provided to apply features");this.query||(this.query=new sA(n));for(let t=0;t0)throw new Error("When creating a new Font object, negative descender value is required.");this.names={},this.names.unicode=Zl(n),this.names.macintosh=Zl(n),this.names.windows=Zl(n),this.unitsPerEm=n.unitsPerEm||1e3,this.ascender=n.ascender,this.descender=n.descender,this.createdTimestamp=n.createdTimestamp,this.italicAngle=n.italicAngle||0,this.weightClass=n.weightClass||0;let e=0;n.fsSelection?e=n.fsSelection:(this.italicAngle<0?e|=this.fsSelectionValues.ITALIC:this.italicAngle>0&&(e|=this.fsSelectionValues.OBLIQUE),this.weightClass>=600&&(e|=this.fsSelectionValues.BOLD),e===0&&(e=this.fsSelectionValues.REGULAR)),(!n.panose||!Array.isArray(n.panose))&&(n.panose=[0,0,0,0,0,0,0,0,0]),this.tables=Object.assign(n.tables,{os2:Object.assign({usWeightClass:n.weightClass||this.usWeightClasses.MEDIUM,usWidthClass:n.widthClass||this.usWidthClasses.MEDIUM,bFamilyType:n.panose[0]||0,bSerifStyle:n.panose[1]||0,bWeight:n.panose[2]||0,bProportion:n.panose[3]||0,bContrast:n.panose[4]||0,bStrokeVariation:n.panose[5]||0,bArmStyle:n.panose[6]||0,bLetterform:n.panose[7]||0,bMidline:n.panose[8]||0,bXHeight:n.panose[9]||0,fsSelection:e},n.tables.os2)})}this.supported=!0,this.glyphs=new hi.GlyphSet(this,n.glyphs||[]),this.encoding=new Wp(this),this.position=new q2(this),this.substitution=new tM(this),this.tables=this.tables||{},this.tables=new Proxy(this.tables,{set:(e,t,i)=>(e[t]=i,e.fvar&&(e.gvar||e.cff2)&&!this.variation&&(this.variation=new gM(this)),!0)}),this.palettes=new S0(this),this.layers=new nM(this),this.svgImages=new iM(this),this._push=null,this._hmtxTableData={},Object.defineProperty(this,"hinting",{get:function(){return this._hinting?this._hinting:this.outlinesFormat==="truetype"?this._hinting=new Y3(this):null}})}vt.prototype.hasChar=function(n){return this.encoding.charToGlyphIndex(n)>0};vt.prototype.charToGlyphIndex=function(n){return this.encoding.charToGlyphIndex(n)};vt.prototype.charToGlyph=function(n){const e=this.charToGlyphIndex(n);let t=this.glyphs.get(e);return t||(t=this.glyphs.get(0)),t};vt.prototype.updateFeatures=function(n){return this.defaultRenderOptions.features.map(e=>e.script==="latn"?{script:"latn",tags:e.tags.filter(t=>n[t])}:e)};vt.prototype.stringToGlyphIndexes=function(n,e){const t=new QA,i=r=>this.charToGlyphIndex(r.char);t.registerModifier("glyphIndex",null,i);let s=e?this.updateFeatures(e.features):this.defaultRenderOptions.features;return t.applyFeatures(this,s),t.getTextGlyphs(n)};vt.prototype.stringToGlyphs=function(n,e){const t=this.stringToGlyphIndexes(n,e);let i=t.length;const s=new Array(i),r=this.glyphs.get(0);for(let a=0;a{const u=a.getPath(o,l,c,s,this);if(s.drawSVG||s.drawLayers){const h=u._layers;if(h&&h.length){for(let d=0;d0,"No English "+s+" specified.")}if(i("fontFamily"),i("weightName"),i("manufacturer"),i("copyright"),i("version"),t(this.unitsPerEm>0,"No unitsPerEm specified."),this.tables.colr){const s=this.tables.colr.baseGlyphRecords;let r=-1;for(let a=0;as[a].glyphID)break;r=o}}return n};vt.prototype.toTables=function(){return K2.fontToTable(this)};vt.prototype.toBuffer=function(){return console.warn("Font.toBuffer is deprecated. Use Font.toArrayBuffer instead."),this.toArrayBuffer()};vt.prototype.toArrayBuffer=function(){const e=this.toTables().encode(),t=new ArrayBuffer(e.length),i=new Uint8Array(t);for(let s=0;s=1.2&&(s.markGlyphSets=t.parsePointer(lE)),s}var uE={parse:cE},Xn=new Array(10);Xn[1]=function(){const e=this.offset+this.relativeOffset,t=this.parseUShort();if(t===1)return{posFormat:1,coverage:this.parsePointer(Y.coverage),value:this.parseValueRecord()};if(t===2)return{posFormat:2,coverage:this.parsePointer(Y.coverage),values:this.parseValueRecordList()};Ve.assert(!1,"0x"+e.toString(16)+": GPOS lookup type 1 format must be 1 or 2.")};Xn[2]=function(){const e=this.offset+this.relativeOffset,t=this.parseUShort();Ve.assert(t===1||t===2,"0x"+e.toString(16)+": GPOS lookup type 2 format must be 1 or 2.");const i=this.parsePointer(Y.coverage),s=this.parseUShort(),r=this.parseUShort();if(t===1)return{posFormat:t,coverage:i,valueFormat1:s,valueFormat2:r,pairSets:this.parseList(Y.pointer(Y.list(function(){return{secondGlyph:this.parseUShort(),value1:this.parseValueRecord(s),value2:this.parseValueRecord(r)}})))};if(t===2){const a=this.parsePointer(Y.classDef),o=this.parsePointer(Y.classDef),l=this.parseUShort(),c=this.parseUShort();return{posFormat:t,coverage:i,valueFormat1:s,valueFormat2:r,classDef1:a,classDef2:o,class1Count:l,class2Count:c,classRecords:this.parseList(l,Y.list(c,function(){return{value1:this.parseValueRecord(s),value2:this.parseValueRecord(r)}}))}}};Xn[3]=function(){return{error:"GPOS Lookup 3 not supported"}};Xn[4]=function(){return{error:"GPOS Lookup 4 not supported"}};Xn[5]=function(){return{error:"GPOS Lookup 5 not supported"}};Xn[6]=function(){return{error:"GPOS Lookup 6 not supported"}};Xn[7]=function(){return{error:"GPOS Lookup 7 not supported"}};Xn[8]=function(){return{error:"GPOS Lookup 8 not supported"}};Xn[9]=function(){return{error:"GPOS Lookup 9 not supported"}};function hE(n,e){e=e||0;const t=new Y(n,e),i=t.parseVersion(1);return Ve.argument(i===1||i===1.1,"Unsupported GPOS table version "+i),i===1?{version:i,scripts:t.parseScriptList(),features:t.parseFeatureList(),lookups:t.parseLookupList(Xn)}:{version:i,scripts:t.parseScriptList(),features:t.parseFeatureList(),lookups:t.parseLookupList(Xn),variations:t.parseFeatureVariationsList()}}var dE=new Array(10);function fE(n){return new _e.Table("GPOS",[{name:"version",type:"ULONG",value:65536},{name:"scripts",type:"TABLE",value:new _e.ScriptList(n.scripts)},{name:"features",type:"TABLE",value:new _e.FeatureList(n.features)},{name:"lookups",type:"TABLE",value:new _e.LookupList(n.lookups,dE)}])}var pE={parse:hE,make:fE};function mE(n){const e={};n.skip("uShort");const t=n.parseUShort();Ve.argument(t===0,"Unsupported kern sub-table version."),n.skip("uShort",2);const i=n.parseUShort();n.skip("uShort",3);for(let s=0;s1&&console.warn("Only the first kern subtable is supported."),n.skip("uLong");const s=n.parseUShort()&255;if(n.skip("uShort"),s===0){const r=n.parseUShort();n.skip("uShort",3);for(let a=0;a{const t=await(await fetch(e)).arrayBuffer();return new Xr(bE(t))})(),this._shared.catch(()=>{Xr._shared=null})),this._shared}measureEm(e){let t=0;for(const i of e)t+=this.ensureGlyph(i.codePointAt(0)).advance;return t}ensureGlyph(e){let t=this.glyphs.get(e);if(t)return t;const i=this.font.charToGlyph(String.fromCodePoint(e)),s=(i.advanceWidth??this.upem*.5)/this.upem,r=i.getPath(0,0,1),a=[];let o=0,l=0,c=0,u=0;for(const w of r.commands)switch(w.type){case"M":c=o=w.x,u=l=-w.y;break;case"L":a.push(uf(c,u,w.x,-w.y)),c=w.x,u=-w.y;break;case"Q":a.push({x0:c,y0:u,cx:w.x1,cy:-w.y1,x1:w.x,y1:-w.y}),c=w.x,u=-w.y;break;case"C":{const P=(w.x1+w.x2)/2,U=(-w.y1+-w.y2)/2;a.push({x0:c,y0:u,cx:P,cy:U,x1:w.x,y1:-w.y}),c=w.x,u=-w.y;break}case"Z":(c!==o||u!==l)&&a.push(uf(c,u,o,l)),c=o,u=l;break}if(!a.length)return t={base:-1,advance:s},this.glyphs.set(e,t),t;let h=1/0,d=1/0,f=-1/0,p=-1/0;for(const w of a)h=Math.min(h,w.x0,w.cx,w.x1),f=Math.max(f,w.x0,w.cx,w.x1),d=Math.min(d,w.y0,w.cy,w.y1),p=Math.max(p,w.y0,w.cy,w.y1);const _=Math.max(f-h,1e-6),m=Math.max(p-d,1e-6),g=Array.from({length:pn},()=>[]),v=Array.from({length:pn},()=>[]);a.forEach((w,P)=>{const U=Math.min(w.y0,w.cy,w.y1),D=Math.max(w.y0,w.cy,w.y1),K=Math.min(w.x0,w.cx,w.x1),B=Math.max(w.x0,w.cx,w.x1),ie=io((U-d)/m),F=io((D-d)/m);for(let oe=ie;oe<=F;oe++)g[oe].push(P);const se=io((K-h)/_),V=io((B-h)/_);for(let oe=se;oe<=V;oe++)v[oe].push(P)});const b=w=>Math.ceil(w.length/4),x=g.reduce((w,P)=>w+b(P),0)+v.reduce((w,P)=>w+b(P),0),E=2+pn*2+x+a.length*2,S=this.alloc(E),A=this.data,y=(w,P,U,D,K)=>{A[w*4]=P,A[w*4+1]=U,A[w*4+2]=D,A[w*4+3]=K},T=S+2+pn*2+x;y(S,h,d,f,p),y(S+1,S+2,S+2+pn,0,0);let L=S+2+pn*2;const R=(w,P)=>{for(let U=0;U{y(T+P*2,w.x0,w.y0,w.cx,w.cy),y(T+P*2+1,w.x1,w.y1,0,0)}),t={base:S,advance:s},this.glyphs.set(e,t),t}bboxOf(e){const t=e.base*4;return[this.data[t],this.data[t+1],this.data[t+2],this.data[t+3]]}alloc(e){const t=(this.used+e)*4;if(t>this.data.length){let s=this.data.length;for(;s= count) break; + vec4 idx4 = T(int(band.x) + (j >> 2)); + int cb = int(j % 4 == 0 ? idx4.x : j % 4 == 1 ? idx4.y : j % 4 == 2 ? idx4.z : idx4.w); + vec4 A = T(cb); + vec2 e = T(cb + 1).xy; + // Swap the CURVE points before subtracting: p is already in swapped + // coordinates for the vertical ray ((A.xy - p).yx would be wrong). + vec2 p1 = (swap ? A.yx : A.xy) - p; + vec2 p2 = (swap ? A.wz : A.zw) - p; + vec2 p3 = (swap ? e.yx : e.xy) - p; + + uint code = (0x2E74u >> ((p1.y > 0.0 ? 2u : 0u) + (p2.y > 0.0 ? 4u : 0u) + (p3.y > 0.0 ? 8u : 0u))) & 3u; + if (code != 0u) { + vec2 a = p1 - p2 * 2.0 + p3; + vec2 b = p1 - p2; + float t1, t2; + if (abs(a.y) < 1e-6) { + float t = p1.y / (2.0 * b.y); + t1 = t; t2 = t; + } else { + float d = sqrt(max(b.y * b.y - a.y * p1.y, 0.0)); + t1 = (b.y - d) / a.y; + t2 = (b.y + d) / a.y; + } + if ((code & 1u) != 0u) { + float x = (a.x * t1 - b.x * 2.0) * t1 + p1.x; + cov += clamp(x * ppem + 0.5, 0.0, 1.0); + } + if (code > 1u) { + float x = (a.x * t2 - b.x * 2.0) * t2 + p1.x; + cov -= clamp(x * ppem + 0.5, 0.0, 1.0); + } + } + } + return cov; + } + + void main() { + vec4 bbox = T(vBase); + vec4 bases = T(vBase + 1); + vec2 fw = fwidth(vEm); + + vec2 span = max(bbox.zw - bbox.xy, vec2(1e-6)); + int hb = clamp(int((vEm.y - bbox.y) / span.y * float(${pn})), 0, ${pn-1}); + int vb = clamp(int((vEm.x - bbox.x) / span.x * float(${pn})), 0, ${pn-1}); + + float covH = rayCoverage(vEm, 1.0 / max(fw.x, 1e-9), int(bases.x) + hb, false); + float covV = -rayCoverage(vEm.yx, 1.0 / max(fw.y, 1e-9), int(bases.y) + vb, true); + float alpha = clamp((covH + covV) * 0.5, 0.0, 1.0); + if (alpha < 0.004) discard; + fragOut = vec4(vColor, alpha); + } +`;class TE{constructor(e){Lt(this,"pos",[]);Lt(this,"emuv",[]);Lt(this,"gbase",[]);Lt(this,"color",[]);Lt(this,"index",[]);this.engine=e}add(e,t,i,s,r,a,o){const l=this.engine,c=String(e).split(` +`),u=i/l.capHeightEm,h=i*5/3,d=(c.length-1)*h+i;a===4&&(o=2);let f;o===3?f=-i:o===2?f=d/2-i:f=(c.length-1)*h;const p=Math.cos(s),_=Math.sin(s),m=(r>>16&255)/255,g=(r>>8&255)/255,v=(r&255)/255;for(let b=0;b=0){const[R,w,P,U]=this.engine.bboxOf(L),D=R-no,K=w-no,B=P+no,ie=U+no,F=this.pos.length/3;for(const[se,V]of[[D,K],[B,K],[B,ie],[D,ie]]){const oe=S+(y+se)*u,Ae=A+V*u;this.pos.push(t.x+oe*p-Ae*_,t.y+oe*_+Ae*p,1),this.emuv.push(se,V),this.gbase.push(L.base),this.color.push(m,g,v)}this.index.push(F,F+1,F+2,F,F+2,F+3)}y+=L.advance}}}build(){if(!this.index.length)return null;const e=new wt;e.setAttribute("position",new dt(this.pos,3)),e.setAttribute("emuv",new dt(this.emuv,2)),e.setAttribute("gbase",new dt(this.gbase,1)),e.setAttribute("tcolor",new dt(this.color,3)),e.setIndex(this.index);const t=new In({glslVersion:Wc,vertexShader:AE,fragmentShader:EE,uniforms:{dataTex:{value:this.engine.texture()}},transparent:!0,depthTest:!1,depthWrite:!1,side:Yt}),i=new Ht(e,t);return i.frustumCulled=!0,i}}const CE=`; IntelliCAD Linetypes\r +;\r +; icad.lin\r +; Release 1.0 \r +; \r +; .............................................................................\r +;\r +; Copyright (c) 1998 by Visio Corporation. All rights reserved.\r +;\r +; The Software is subject to the license agreement that accompanies \r +; or is included with the Software, which specifies the permitted \r +; and prohibited uses of the Software. Any unauthorized duplication \r +; or use of Visio Corporation Software, in whole or in part, in print, \r +; or in any other storage and retrieval system is prohibited.\r +; \r +; To the maximum extent permitted by applicable law, Visio Corporation\r +; and its suppliers disclaim any and all warranties and conditions,\r +; either express or implied, including, without limitation, implied\r +; warranties of merchantability, fitness for a particular purpose,\r +; title, and non-infringement, and those arising out of usage of trade\r +; or course of dealing, concerning these materials. These materials\r +; are provided "as is" without warranty of any kind.\r +; .............................................................................\r +\r +\r +\r +*BORDER,__ __ . __ __ . __ __ . __ __ . __ __ . __ __ . __ __ . __ __ . \r +A,0.50,-0.250,0.50,-0.250,0,-0.250\r +*BORDER2,__.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__ \r +A,0.25,-0.125,0.25,-0.125,0,-0.125\r +*BORDERX2,____ ____ . ____ ____ . ____ ____ . ____ ____ . \r +A,1.0,-0.5,1.0,-0.5,0,-0.5\r +\r +*CENTER,____ _ ____ _ ____ _ ____ _ ____ _ ____ _ ____ _ ____ _ ____ _\r +A,1.250,-0.25,0.25,-0.25\r +*CENTER2,___ _ ___ _ ___ _ ___ _ ___ _ ___ _ ___ _ ___ _ ___ _ ___ _ _\r +A,0.75,-0.1250,0.1250,-0.125\r +*CENTERX2,________ __ ________ __ ________ __ ________ __ ____\r +A,2.5,-0.50,0.50,-0.50\r +\r +*DASHDOT,__ . __ . __ . __ . __ . __ . __ . __ . __ . __ . __ . __ . _\r +A,0.50,-0.250,0,-0.250\r +*DASHDOT2,_._._._._._._._._._._._._._._._._._._._._._._._._._._._._._.\r +A,0.25,-0.125,0,-0.125\r +*DASHDOTX2,____ . ____ . ____ . ____ . ____ . ____ . ____ \r +A,1.0,-0.5,0,-0.5\r +\r +*DASHED,__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __\r +A,0.50,-0.250\r +*DASHED2,_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _\r +A,0.250,-0.1250\r +*DASHEDX2,____ ____ ____ ____ ____ ____ ____ ____ ____ ____ \r +A,1.0,-0.5\r +\r +*DIVIDE,____ . . ____ . . ____ . . ____ . . ____ . . ____ . . ____ . .\r +A,0.50,-0.25,0,-0.25,0,-0.25\r +*DIVIDE2,__..__..__..__..__..__..__..__..__..__..__..__..__..__..__..__..\r +A,0.25,-0.125,0,-0.125,0,-0.125\r +*DIVIDEX2,________ . . ________ . . ________ . . ________ . .\r +A,1.0,-0.5,0,-0.5,0,-0.50\r +\r +*DOT,. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\r +A,0,-0.25\r +*DOT2,................................................................\r +A,0,-0.125\r +*DOTX2,. . . . . . . . . . . . . . . . . . . . . \r +A,0,-0.5\r +\r +*HIDDEN,__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ \r +A,0.250,-0.1250\r +*HIDDEN2,_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _\r +A,0.125,-0.06250\r +*HIDDENX2,____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ \r +A,0.5,-0.25\r +\r +*PHANTOM,______ __ __ ______ __ __ ______ __ __ ______ __ __\r +A,1.25,-0.25,0.250,-0.25,0.25,-0.25\r +*PHANTOM2,___ _ _ ___ _ _ ___ _ _ ___ _ _ ___ _ _ ___ _ _ ___ _ _ ___ _ _\r +A,0.625,-0.125,0.1250,-0.125,0.125,-0.1250\r +*PHANTOMX2,____________ ____ ____ ____________ ____ ____ \r +A,2.5,-0.5,0.5,-0.5,0.50,-0.5\r +\r +*PHANTOM4,___ _ _ ___ _ _ (1/2 of Phantom2)__ _ _ ___ _ _ ___ _ _ ___ _ _\r +A,0.3125,-0.0625,0.0625,-0.0625,0.0625,-0.0625\r +\r +*PHANTOM8,___ _ _ ___ _ _ (1/2 of Phantom4)__ _ _ ___ _ _ ___ _ _ ___ _ _\r +A,0.15625,-0.03125,0.03125,-0.03125,0.03125,-0.03125\r +\r +*BORDER4,__.__.__.__.__.__._ (1/2 of Border2) _.__.__.__.__.__.__.__.__ \r +A,0.125,-0.0625,0.125,-0.0625,0,-0.0625\r +\r +*CENTER4,___ _ ___ _ ___ _ __ (1/2 of Center2)__ _ ___ _ ___ _ ___ _ _\r +A,0.375,-0.0625,0.0625,-0.0625\r +*CENTER8,___ _ ___ _ ___ _ __ (1/2 of Center4)__ _ ___ _ ___ _ ___ _ _\r +A,0.1875,-0.03125,0.03125,-0.03125\r +\r +*CENTERF,_____ _ _____ (Finer short dashes than Center) _____\r +A,1.25,-0.125,0.125,-0.125\r +*CENTERF2,___ _ ___ _ ___ _ ___ _ ___ _ ___ _ ___ _ ___ _ ___ _ ___ _ _\r +A,0.75,-0.0625,0.0625,-0.0625\r +;; Auto-Arch additions for finer linetypes.\r +*CENTERF4,___ _ ___ _ ___ _ __ (1/2 of CenterF2)__ _ ___ _ ___ _ ___ _ _\r +A,0.375,-0.03125,0.03125,-0.03125\r +*CENTERF8,___ _ ___ _ ___ _ __ (1/2 of CenterF4)__ _ ___ _ ___ _ ___ _ _\r +A,0.1875,-0.0015625,0.0015625,-0.0015625\r +\r +*DASHED4,_ _ _ _ _ _ _ _ (1/2 of Dashed2)_ _ _ _ _ _ _ _ _ _ _ _ _ _ _\r +A,0.125,-0.0625\r +*DASHED8,_ _ _ _ _ _ _ _ (1/2 of Dashed4)_ _ _ _ _ _ _ _ _ _ _ _ _ _ _\r +A,0.0625,-0.03125\r +\r +*DEMOx2,____ ____ ____ ____ ____\r +A,0.250,-0.5\r +*DEMO,__ __ __ __ __ __ __ __ __ __ __\r +A,0.125,-0.25\r +*DEMO2,_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _\r +A,0.0625,-0.125\r +*DEMO4,_ _ _ _ _ _ (1/2 of Demo2) _ _ _ _ _ _ _ _ _ _ _\r +A,0.0625,-0.125\r +*DEMO8,_ _ _ _ _ _ (1/2 of Demo4) _ _ _ _ _ _ _ _ _ _ _\r +A,0.03125,-0.0625\r +\r +*INVISIBLE,. (Dot at endpoints only) .\r +A,0,-1000\r +\r +*DOT4,...................(1/2 of Dot2)................................\r +A,0,-0.06125\r +*DOT8,...................(1/2 of Dot4)................................\r +A,0,-0.03125\r +*DOT16,..................(1/2 of Dot8)................................\r +A,0,-0.0015625\r +\r +*HIDDEN4,_ _ _ _ _ _ _ _ (1/2 of Hidden2)_ _ _ _ _ _ _ _ _ _ _ _ _ _\r +A,0.0625,-0.03125\r +*HIDDEN8,_ _ _ _ _ _ _ _ (1/2 of Hidden4)_ _ _ _ _ _ _ _ _ _ _ _ _ _\r +A,0.03125,-0.015\r +\r +*JIS_02_0.7, Hot Water Supply __ __ __ __ __ __ __\r +A,0.8,-0.5\r +*JIS_02_1.0, HIDDEN 0.8 - - - - - - - - - -\r +A,0.8,-0.8\r +*JIS_02_1.2, HIDDEN01.25 - - - - - - - - - -\r +A,1.26,-1.26\r +*JIS_02_2.0, HIDDEN02 __ __ __ __ __ __ __ __ __ __ __ \r +A,1.99,-0.99\r +*JIS_02_4.0, HIDDEN04 ____ ____ ____ ____ ____ ____ ____ \r +A,3.999,-0.999\r +*JIS_08_11, ___ _ ___ _ ___ _ ___ _ ___ _ ___ _ ___\r +A,10.9999,-0.499,0.499,-0.499\r +*JIS_08_15, ____ _ ____ _ ____ _ ____ _ ____ _ ____\r +A,14.999,-0.499,0.499,-0.499\r +*JIS_08_25, ________ __ ________ __ ________ __\r +A,24.999,-1,0.8,-1\r +*JIS_08_37, _____________ __ _____________ __ _____________ __ \r +A,36.999,-1.0,0.8,-1\r +*JIS_08_50, , ___________________ __ ___________________ __ \r +A,49.999,-1.0,0.8,-1\r +*JIS_09_08, _____ _ _ _____ _ _ _____ _ _ _____ _ _ _____ _ _ \r +A,7.999,-0.5,0.5,-0.5,0.5,-0.5\r +*JIS_09_15, _________ _ _ _________ _ _ _________ _ _ _________ _ _ \r +A,14.999,-0.999,0.499,-0.999,0.499,-0.999\r +*JIS_09_29, _____________ _ _ _____________ _ _ _____________ _ _ \r +A,28.999,-1.499,0.999,-1.499,0.999,-1.499\r +*JIS_09_50, _______________________ __ __ _______________________\r +A,49.999,-1.499,0.999,-1.499,0.999,-1.499\r +\r +\r +\r +*CONTOUR,______ ______ ______ ______ ______ ______ ______ ______\r +A,0.375,-0.09375\r +*CONTOUR2,____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ \r +A,0.25,-0.0625\r +*COLDWR,___ _ ____ _ _____ _ _____ _ _____ _ ____\r +A,0.25,-0.075,0.075,-0.075\r +*HOTWR,___ _ _ ___ _ _ ___ _ _ ___ _ _ ___ _ _ ___\r +A,0.25,-0.075,0.075,-0.075,0.075,-0.075\r +*HCW,_____ _ _ _ _____ _ _ _ _____ _ _ _ _____\r +A,1,-0.125,0.125,-0.125,0.125,-0.125,0.125,-0.125\r +*BOUNDARY,___________ __ __ ___________ __ __ ______ \r +A,1.75,-0.125,0.125,-0.125,0.125,-0.125\r +*BOUNDARY2,______ _ _ ______ _ _ ______ _ _ ______ _ _ ______\r +A,1,-0.0625,0.0625,-0.0625,0.0625,-0.0625\r +*STREAM,_________ . . ___________ . . ___________\r +A,1,-0.125,0,-0.125,0,-0.125 \r +*PNEUM,__ ___ ___ ___ ___ ___ ___ ___ ___ ___ __\r +A,0.2,-0.1,0.2,-0.1\r +*WASTE,__ __ __ __ __ __ __ __ __ __ __ __ __ __\r +A,0.25,-0.125\r +*2DASHES,____ _ _ _____ _ _ ____ _ _ ____ _ _ ____\r +A,0.75,-0.25,0.1,-0.25,0.1,-0.25\r +*EWIREUP,__ . __ . __ . __ . __ . __ . __ . __ .__\r +A,0.25,-.075,0,-.075\r +*EWCELL,___ ___ . ___ ___ . __ __ . __ __ . __ __\r +A,0.25,-0.075,0.25,-.075,0,-.075\r +\r +*EVENDASH,-- -- -- -- -- -- -- -- -- -- --\r +A,0.125,-0.125\r +\r +;; Additional Plumbing linetypes\r +*DCW,Domestic Cold Water ___ _ ______________ _ ____\r +A,1.25,-0.06,0.08,-0.06\r +*DCW2,Domestic Cold Water __ _ ______ _ _____ _ ____\r +A,0.625,-0.03,0.04,-0.03\r +*DCWX2,Domestic Cold Water ________ ___ __________\r +A,2.5,-0.12,0.16,-0.12\r +*DHW,Domestic Hot Water ___ _ _ ___________ _ _ ____\r +A,1.25,-0.06,0.08,-0.06,0.08,-0.06\r +*DHW2,Domestic Hot Water __ _ _ _____ _ _ ____ _ _ __\r +A,0.625,-0.03,0.04,-0.03,0.04,-0.03\r +*DHWX2,Domestic Hot Water _____ ___ ___ ___ _____\r +A,2.5,-0.12,0.16,-0.12,0.16,-0.12\r +*DHWR,Domestic Hot Wtr Return _____ __ __ __ ________\r +A,1.25,-0.06,0.08,-0.06,0.08,-0.06,0.08,-0.06\r +*DHWR2,Domestic Hot Wtr Return ___ _ _ _ ____________\r +A,0.625,-0.03,0.04,-0.03,0.04,-0.03,0.04,-0.03\r +*DHWRX2,Domestic Hot Wtr Return ____ ___ ____ ____ ____\r +A,2.5,-0.12,0.16,-0.12,0.16,-0.12,0.16,-0.12\r +*VENT,Sanitary Vent Pipe __ __ __ __ __ __ __ __ __ __\r +A,0.16,-0.08\r +*VENT2,Sanitary Vent Pipe _ _ _ _ _ _ _ _ _ _ _ _ _ _ _\r +A,0.08,-0.04\r +*VENTX2,Sanitary Vent Pipe ____ ____ ____ ___\r +A,0.32,-0.16\r +*COND,Steam Condensate __ __ __ __ __ __ __ __ __ __ __\r +A,0.16,-0.08\r +*COND2,Steam Condensate _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _\r +A,0.08,-0.04\r +*CONDX2,Steam Condensate ____ ____ ____ ____\r +A,0.32,-0.16\r +\r +;;; ISO LINTYPES\r +*DaL013,02b013 Dashed line 0.13mm\r +A,1.56,-0.39\r +*DaSpL013,03b013 Dashed space line 0.13mm\r +A,1.56,-2.34\r +*LDaDoL013,04b013 Long dashed dotted line 0.13mm \r +A,3.12,-0.39,0.065,-0.39\r +*LDaDbDoL,05b013 Long dash double dotted line 0.13mm \r +A,3.12,-0.39,0.065,-0.39,0.065,-0.39\r +*LDaTrDoL,06b013 Long dashed triplicate dotted line 0.13mm \r +A,3.12,-0.39,0.065,-0.39,0.065,-0.39,0.065,-0.39\r +*DoL013,07b013 Dotted line\r +A,0.065,-0.39\r +*LDaShDaL013,08b013 Long dashed short dashed line 0.13mm \r +A,3.12,-0.39,0.78,-0.39\r +*09b013,Long dashed double-short-dashed line 0.13mm \r +A,3.12,-0.39,0.78,-0.39,0.78,-0.39\r +*10b013,Dashed dotted line 0.13mm \r +A,1.56,-0.39,0.065,-0.39\r +*11b013,Double-dashed dotted line 0.13mm \r +A,1.56,-0.39,1.56,-0.39,0.065,-0.39\r +*12b013,Dashed double-dotted line 0.13mm \r +A,1.56,-0.39,0.065,-0.39,0.065,-0.39\r +*13b013,Double-dashed double-dotted line 0.13mm \r +A,1.56,-0.39,1.56,-0.39,0.065,-0.39,0.065,-0.39\r +*14b013,Dashed triplicate-dotted line 0.13mm \r +A,1.56,-0.39,0.065,-0.39,0.065,-0.39,0.065,-0.39\r +*15b013,Double-dashed triplicate-dotted line 0.13mm \r +A,1.56,-0.39,1.56,-0.39,0.065,-0.39,0.065,-0.39,0.065,-0.39\r +*02b018,Dashed line 0.18mm \r +A,2.16,-0.54\r +*03b018,Dashed space line 0.18mm \r +A,2.16,-3.24\r +*04b018,Long dashed dotted line 0.18mm \r +A,4.32,-0.54,0.09,-0.54\r +*05b018,Long dash double dotted line 0.18mm \r +A,4.32,-0.54,0.09,-0.54,0.09,-0.54\r +*06b018,Long dashed triplicate dotted line 0.18mm \r +A,4.32,-0.54,0.09,-0.54,0.09,-0.54,0.09,-0.54\r +*07b018,Lotted line\r +A,0.09,-0.54\r +*08b018,Long dashed short dashed line 0.18mm \r +A,4.32,-0.54,1.08,-0.54\r +*09b018,Long dashed double-short-dashed line 0.18mm \r +A,4.32,-0.54,1.08,-0.54,1.08,-0.54\r +*10b018,Dashed dotted line 0.18mm \r +A,2.16,-0.54,0.09,-0.54\r +*11b018,Double-dashed dotted line 0.18mm \r +A,2.16,-0.54,2.16,-0.54,.09,-0.54\r +*12b018,Dashed double-dotted line 0.18mm \r +A,2.16,-0.54,0.09,-0.54,0.09,-0.54\r +*13b018,Double-dashed double-dotted line 0.18mm \r +A,2.16,-0.54,2.16,-0.54,0.09,-0.54,0.09,-0.54\r +*14b018,Dashed triplicate-dotted line 0.18mm \r +A,2.16,-0.54,0.09,-0.54,0.09,-0.54,0.09,-0.54\r +*15b018,Double-dashed triplicate-dotted line 0.18mm \r +A,2.16,-0.54,2.16,-0.54,0.09,-0.54,0.09,-0.54,0.09,-0.54\r +*02b025,Dashed Line 0.25mm \r +A,3,-0.75\r +*03b025,Dashed space line 0.25mm \r +A,3,-4.5\r +*04b025,Long dashed dotted line 0.25mm \r +A,6,-0.75,0.125,-0.75\r +*05b025,Long dash double dotted line 0.25mm \r +A,6,-0.75,0.125,-0.75,0.125,-0.75\r +*06b025,Long dashed triplicate dotted line 0.25mm \r +A,6,-0.75,0.125,-0.75,0.125,-0.75,0.125,-0.75\r +*07b025,Dotted line 0.25 mm \r +A,0.125,-0.75\r +*08b025,Long dashed short dashed line 0.25mm \r +A,6,-0.75,1.5,-0.75\r +*09b025,Long dashed double-short-dashed line 0.25mm \r +A,6,-0.75,1.5,-0.75,1.5,-0.75\r +*10b025,Dashed dotted line 0.25mm \r +A,3,-0.75,0.125,-0.75\r +*11b025,Double-dashed dotted line 0.25mm \r +A,3,-0.75,3,-0.75,0.125,-0.75\r +*12b025,Dashed double-dotted line 0.25mm \r +A,3,-0.75,0.125,-0.75,0.125,-0.75\r +*13b025,Double-dashed double-dotted line 0.25mm \r +A,3,-0.75,3,-0.75,0.125,-0.75,0.125,-0.75\r +*14b025,Dashed triplicate-dotted line 0.25mm \r +A,3,-0.75,0.125,-0.75,0.125,-0.75,0.125,-0.75\r +*15b025,Double-dashed triplicate-dotted line 0.25mm \r +A,3,-0.75,3,-0.75,0.125,-0.75,0.125,-0.75,0.125,-0.75\r +*02b035,Dashed line 0.35mm \r +A,4.2,-1.05\r +*03b035,Dashed space line 0.35mm \r +A,4.2,-6.3\r +*04b035,Long dashed dotted line 0.35mm \r +A,8.4,-1.05,0.175,-1.05\r +*05b035,Long dash double dotted line 0.35mm \r +A,8.4,-1.05,0.175,-1.05,0.175,-1.05\r +*06b035,Long dashed triplicate dotted line 0.35mm \r +A,8.4,-1.05,.175,-1.05,.175,-1.05,0.175,-1.05\r +*07b035,Dotted line 0.35mm \r +A,.175,-1.05\r +*08b035,Long dashed short dashed line 0.35mm \r +A,8.4,-1.05,2.1,-1.05\r +*09b035,Long dashed double-short-dashed line 0.35mm \r +A,8.4,-1.05,2.1,-1.05,2.1,-1.05\r +*10b035,Lashed dotted line 0.35mm \r +A,4.2,-1.05,0.175,-1.05\r +*11b035,Double-dashed dotted line 0.35mm \r +A,4.2,-1.05,4.2,-1.05,.175,-1.05\r +*12b035,Dashed double-dotted line 0.35mm \r +A,4.2,-1.05,.175,-1.05,.175,-1.05\r +*13b035,Double-dashed double-dotted line 0.35mm \r +A,4.2,-1.05,4.2,-1.05,.175,-1.05,.175,-1.05\r +*14b035,Dashed triplicate-dotted line 0.35mm \r +A,4.2,-1.05,.175,-1.05,.175,-1.05,.175,-1.05\r +*15b035,Double-dashed triplicate-dotted line 0.35mm \r +A,4.2,-1.05,4.2,-1.05,.175,-1.05,.175,-1.05,.175,-1.05\r +*02b05,Dashed line 0.5mm \r +A,6,-1.5\r +*03b05,Dashed space line 0.5mm \r +A,6,-9\r +*04b05,Long dashed dotted line 0.5mm \r +A,12,-1.5,0.25,-1.5\r +*05b05,Long dash double dotted line 0.5mm \r +A,12,-1.5,0.25,-1.5,0.25,-1.5\r +*06b05,Long dashed triplicate dotted line 0.5mm \r +A,12,-1.5,0.25,-1.5,.25,-1.5,0.25,-1.5\r +*07b05,Dotted line 0.5mm \r +A,0.25,-1.5\r +*08b05,Long dashed short dashed line 0.5mm \r +A,12,-1.5,3,-1.5\r +*09b05,Long dashed double-short-dashed line 0.5mm \r +A,12,-1.5,3,-1.5,3,-1.5\r +*10b05,Dashed dotted line 0.5mm \r +A,6,-1.5,0.25,-1.5\r +*11b05,Double-dashed dotted line 0.5mm \r +A,6,-1.5,6,-1.5,0.25,-1.5\r +*12b05,Dashed double-dotted line 0.5mm \r +A,6,-1.5,.25,-1.5,0.25,-1.5\r +*13b05,Double-dashed double-dotted line 0.5mm \r +A,6,-1.5,6,-1.5,0.25,-1.5,0.25,-1.5\r +*14b05,Dashed triplicate-dotted line 0.5mm \r +A,6,-1.5,0.25,-1.5,0.25,-1.5,0.25,-1.5\r +*15b05,Double-dashed triplicate-dotted line 0.5mm \r +A,6,-1.5,6,-1.5,0.25,-1.5,0.25,-1.5,0.25,-1.5\r +*02b07,Dashed Line 0.7mm \r +A,8.4,-2.1\r +*03b07,Dashed space line 0.7mm \r +A,8.4,-12.6\r +*04b07,Long dashed dotted line 0.7mm \r +A,16.8,-2.1,0.35,-2.1\r +*05b07,Long dash double dotted line 0.7mm \r +A,16.8,-2.1,0.35,-2.1,0.35,-2.1\r +*06b07,Long dashed triplicate dotted line 0.7mm \r +A,16.8,-2.1,0.35,-2.1,0.35,-2.1,0.35,-2.1\r +*07b07,Dotted line 0.7mm \r +A,0.35,-2.1\r +*08b07,Long dashed short dashed line 0.7mm \r +A,16.8,-2.1,4.2,-2.1\r +*09b07,Long dashed double-short-dashed line 0.7mm \r +A,16.8,-2.1,4.2,-2.1,4.2,-2.1\r +*10b07,Dashed dotted line 0.7mm \r +A,8.4,-2.1,0.35,-2.1\r +*11b07,Double-dashed dotted line 0.7mm \r +A,8.4,-2.1,8.4,-2.1,0.35,-2.1\r +*12b07,Dashed double-dotted line 0.7mm \r +A,8.4,-2.1,0.35,-2.1,0.35,-2.1\r +*13b07,Double-dashed double-dotted line 0.7mm \r +A,8.4,-2.1,8.4,-2.1,0.35,-2.1,0.35,-2.1\r +*14b07,Dashed triplicate-dotted line 0.7mm \r +A,8.4,-2.1,0.35,-2.1,0.35,-2.1,0.35,-2.1\r +*15b07,Double-dashed triplicate-dotted line 0.7mm \r +A,8.4,-2.1,8.4,-2.1,0.35,-2.1,0.35,-2.1,0.35,-2.1\r +*02b1,Dashed Line 1mm \r +A,12,-3\r +*03b1,Dashed space line 1mm \r +A,12,-18\r +*04b1,Long dashed dotted line 1mm \r +A,24,-3,.5,-3\r +*05b1,Long dash double dotted line 1mm \r +A,24,-3,.5,-3,.5,-3\r +*06b1,Long dashed triplicate dotted line 1mm \r +A,24,-3,.5,-3,.5,-3,.5,-3\r +*07b1,Dotted line\r +A,.5,-3\r +*08b1,Long dashed short dashed line 1mm \r +A,24,-3,6,-3\r +*09b1,Long dashed double-short-dashed line 1mm \r +A,24,-3,6,-3,6,-3\r +*10b1,Dashed dotted line 1mm \r +A,12,-3,.5,-3\r +*11b1,Double-dashed dotted line 1mm \r +A,12,-3,12,-3,0.5,-3\r +*12b1,Dashed double-dotted line 1mm \r +A,12,-3,0.5,-3,0.5,-3\r +*13b1,Double-dashed double-dotted line 1mm \r +A,12,-3,12,-3,0.5,-3,0.5,-3\r +*14b1,Dashed triplicate-dotted line 1mm \r +A,12,-3,0.5,-3,0.5,-3,0.5,-3\r +*15b1,Double-dashed triplicate-dotted line 1mm \r +A,12,-3,12,-3,0.5,-3,.5,-3,0.5,-3\r +*02b14,Dashed Line 1.4mm \r +A,16.8,-4.2\r +*03b14,Dashed space line 1.4mm \r +A,16.8,25.2\r +*04b14,Long dashed dotted line 1.4mm \r +A,33.6,-4.2,.7,-4.2\r +*05b14,Long dash double dotted line 1.4mm \r +A,33.6,-4.2,.7,-4.2,.7,-4.2\r +*06b14,Long dashed triplicate dotted line 1.4mm \r +A,33.6,-4.2,.7,-4.2,.7,-4.2,.7,-4.2\r +*07b14,Dotted line 1.4mm \r +A,.7,-4.2\r +*08b14,Long dashed short dashed line 1.4mm \r +A,33.6,-4.2,8.4,-4.2\r +*09b14,Long dashed double-short-dashed line 1.4mm \r +A,33.6,-4.2,8.4,-4.2,8.4,-4.2\r +*10b14,Dashed dotted line 1.4mm \r +A,16.8,-4.2,.7,-4.2\r +*11b14,Double-dashed dotted line 1.4mm \r +A,16.8,-4.2,16.8,-4.2,.7,-4.2\r +*12b14,Dashed double-dotted line 1.4mm \r +A,16.8,-4.2,.7,-4.2,.7,-4.2\r +*13b14,Double-dashed double-dotted line 1.4mm \r +A,16.8,-4.2,16.8,-4.2,.7,-4.2,.7,-4.2\r +*14b14,Dashed triplicate-dotted line 1.4mm \r +A,16.8,-4.2,.7,-4.2,.7,-4.2,.7,-4.2\r +*15b14,Double-dashed triplicate-dotted line 1.4mm \r +A,16.8,-4.2,16.8,-4.2,.7,-4.2,.7,-4.2,.7,-4.2\r +*02b2,Dashed Line 2mm \r +A,24,-6\r +*03b2,Dashed space line 2mm \r +A,24,-36\r +*04b2,Long dashed dotted line 2mm \r +A,48,-6,1,-6\r +*05b2,Long dash double dotted line 2mm \r +A,48,-6,1,-6,1,-6\r +*06b2,Long dashed triplicate dotted line 2mm \r +A,48,-6,1,-6,1,-6,1,-6\r +*07b2,Dotted line 2mm \r +A,1,-6\r +*08b2,Long dashed short dashed line 2mm \r +A,48,-6,12,-6\r +*09b2,Long dashed double-short-dashed line 2mm \r +A,48,-6,12,-6,12,-6\r +*10b2,Dashed dotted line 2mm \r +A,24,-6,1,-6\r +*11b2,Double-dashed dotted line 2mm \r +A,24,-6,24,-6,1,-6\r +*12b2,Dashed double-dotted line 2mm \r +A,24,-6,1,-6,1,-6\r +*13b2,Double-dashed double-dotted line 2mm \r +A,24,-6,24,-6,1,-6,1,-6\r +*14b2,Dashed triplicate-dotted line 2mm \r +A,24,-6,1,-6,1,-6,1,-6\r +*15b2,Double-dashed triplicate-dotted line 2mm \r +A,24,-6,24,-6,1,-6,1,-6,1,-6\r +;; Complex linetypes using standard style\r +*FENCELINE1,Fenceline_circle ----0-----0----0-----0----0-----0--\r +A,.25,-.1,[CIRC1,ltypeshp.shx,x=-.1,s=.1],-.1,.1\r +*FENCELINE2,Fenceline square ----[]-----[]----[]-----[]----[]---\r +A,.25,-.1,[BOX,ltypeshp.shx,x=-.1,s=.1],-.1,1\r +*TRACKS,Tracks -|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-\r +A,.15,[TRACK1,ltypeshp.shx,s=.25],.15\r +*MAP,Map line ----MAP----MAP----MAP----MAP----MAP---- \r +A,.5,-.2,["MAP",STANDARD,S=.1,R=0.0,X=-0.1,Y=-.05],-.25\r +*BATTING,Batting SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\r +A,.0001,-.1,[BAT,ltypeshp.shx,x=-.1,s=.1],-.2,[BAT,ltypeshp.shx,r=180,x=.1,s=.1],-.1\r +*ZIGZAG,Zig zag /\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\r +A,.0001,-.2,[ZIG,ltypeshp.shx,x=-.2,s=.2],-.4,[ZIG,ltypeshp.shx,r=180,x=.2,s=.2],-.2\r +*HOT_WATER_SUPPLY,Hot water supply ---- HW ---- HW ---- HW ----\r +A,12.7,-5.08,["HW",STANDARD,S=2.54,R=0.0,X=-2.54,Y=-1.27],-5.08\r +*GAS_LINE,Gas line ----GAS----GAS----GAS----GAS----GAS----GAS--\r +A,.5,-.2,["GAS",STANDARD,S=.1,U=0.0,X=-0.1,Y=-.05],-.25\r +*SMILEYS,Smiley line ---- :^) ---- 8) ---- :^) ----\r +A,12.7,-5.08,[":^)",STANDARD,S=2.54,R=0.0,X=-2.54,Y=-1.27],-5.08,12.7,-5.08,["8)",STANDARD,S=2.54,R=0.0,X=-2.54,Y=-1.27],-5.08\r +\r +;------------Slope--------------\r +*SLOPE,1B 1S |-|-|-|-|-|-|-|-|-|-|-|-\r +A,0.13,[TRACK1,ltypeshp.shx,S=0.52,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.26],0.13\r +*SLOPE-D, 1B 1S Double |-|-|-|-|-|-|-|-|-|-|-|-\r +A,0.13,[TRACK1,ltypeshp.shx,S=1.04,R=0.0,X=0,Y=1.04],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.26],0.13\r +*SLOPE2, 1B 2S ||-||-||-||-||-||-||-||-||-||-||-||-\r +A,0.13,[TRACK1,ltypeshp.shx,S=0.52,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.26],0.13\r +*SLOPE2-D, 1B 2S Double ||-||-||-||-||-||-||-||-||-||-||-||-\r +A,0.13,[TRACK1,ltypeshp.shx,S=1.04,R=0.0,X=0,Y=1.04],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.26],0.13\r +*SLOPE3, 1B 3S |||-|||-|||-|||-|||-|||-|||-|||-|||-|||-|||-|||-\r +A,0.13,[TRACK1,ltypeshp.shx,S=0.52,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.26],0.13\r +*SLOPE3-D, 1B 3S Double |||-|||-|||-|||-|||-|||-|||-|||-|||-|||-|||-|||-\r +A,0.13,[TRACK1,ltypeshp.shx,S=1.04,R=0.0,X=0,Y=1.04],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.26],0.13\r +*SLOPE4, 1B 4S ||||-||||-||||-||||-||||-||||-||||-||||-||||-||||-\r +A,0.13,[TRACK1,ltypeshp.shx,S=0.52,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.26],0.13\r +*SLOPE4-D, 1B 4S Double ||||-||||-||||-||||-||||-||||-||||-||||-||||-||||-\r +A,0.13,[TRACK1,ltypeshp.shx,S=1.04,R=0.0,X=0,Y=1.04],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.26],0.13\r +*SLOPE5, 1B 5S |||||-|||||-|||||-|||||-|||||-|||||-|||||-|||||-|||||-|||||-\r +A,0.13,[TRACK1,ltypeshp.shx,S=0.52,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.26],0.13\r +*SLOPE5-D, 1B 5S Double |||||-|||||-|||||-|||||-|||||-|||||-|||||-|||||-|||||-|||||-\r +A,0.13,[TRACK1,ltypeshp.shx,S=1.04,R=0.0,X=0,Y=1.04],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.26],0.13\r +\r +;------------Alphabets--------------\r +*Letter A, ---- A ---- A ---- A ---- A ---- A ----\r +A,1.0,-0.5,["A",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter B, ---- B ---- B ---- B ---- B ---- B ----\r +A,1.0,-0.5,["B",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter C,---- C ---- C ---- C ---- C ---- C ----\r +A,1.0,-0.5,["C",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter D, ---- D ---- D ---- D ---- D ---- D ----\r +A,1.0,-0.5,["D",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter E, ---- E ---- E ---- E ---- E ---- E ----\r +A,1.0,-0.5,["E",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter F, ---- F ---- F ---- F ---- F ---- F ----\r +A,1.0,-0.5,["F",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter G, ---- G ---- G ---- G ---- G ---- G ----\r +A,1.0,-0.5,["G",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter H, ---- H ---- H ---- H ---- H ---- H ----\r +A,1.0,-0.5,["H",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter I, ---- I ---- I ---- I ---- I ---- I ----\r +A,1.0,-0.5,["I",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter J, ---- J ---- J ---- J ---- J ---- J ----\r +A,1.0,-0.5,["J",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter K, ---- K ---- K ---- K ---- K ---- K ----\r +A,1.0,-0.5,["K",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter L, ---- L ---- L ---- L ---- L ---- L ----\r +A,1.0,-0.5,["L",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter M, ---- M ---- M ---- M ---- M ---- M ----\r +A,1.0,-0.5,["M",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter N, ---- N ---- N ---- N ---- N ---- N ----\r +A,1.0,-0.5,["N",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter O, ---- O ---- O ---- O ---- O ---- O ----\r +A,1.0,-0.5,["O",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter P, ---- P ---- P ---- P ---- P ---- P ----\r +A,1.0,-0.5,["P",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter Q, ---- Q ---- Q ---- Q ---- Q ---- Q ----\r +A,1.0,-0.5,["Q",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter R, ---- R ---- R ---- R ---- R ---- R ----\r +A,1.0,-0.5,["R",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter S, ---- S ---- S ---- S ---- S ---- S ----\r +A,1.0,-0.5,["S",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter T, ---- T ---- T ---- T ---- T ---- T ----\r +A,1.0,-0.5,["T",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter U, ---- U ---- U ---- U ---- U ---- U ----\r +A,1.0,-0.5,["U",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter V, ---- V ---- V ---- V ---- V ---- V ----\r +A,1.0,-0.5,["V",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter W, ---- W ---- W ---- W ---- W ---- W ----\r +A,1.0,-0.5,["W",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter X, ---- X ---- X ---- X ---- X ---- X ----\r +A,1.0,-0.5,["X",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter Y, ---- Y ---- Y ---- Y ---- Y ---- Y ----\r +A,1.0,-0.5,["Y",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter Z, ---- Z ---- Z ---- Z ---- Z ---- Z ----\r +A,1.0,-0.5,["Z",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +\r +;------------Numericals--------------\r +*Numbers 0, ---- 0 ---- 0 ---- 0 ---- 0 ---- 0 ----\r +A,1.0,-0.5,["0",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Numbers 1, ---- 1 ---- 1 ---- 1 ---- 1 ---- 1 ----\r +A,1.0,-0.5,["1",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Numbers 2, ---- 2 ---- 2 ---- 2 ---- 2 ---- 2 ----\r +A,1.0,-0.5,["2",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Numbers 3, ---- 3 ---- 3 ---- 3 ---- 3 ---- 3 ----\r +A,1.0,-0.5,["3",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Numbers 4, ---- 4 ---- 4 ---- 4 ---- 4 ---- 4 ----\r +A,1.0,-0.5,["4",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Numbers 5, ---- 5 ---- 5 ---- 5 ---- 5 ---- 5 ----\r +A,1.0,-0.5,["5",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Numbers 6, ---- 6 ---- 6 ---- 6 ---- 6 ---- 6 ----\r +A,1.0,-0.5,["6",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Numbers 7, ---- 7 ---- 7 ---- 7 ---- 7 ---- 7 ----\r +A,1.0,-0.5,["7",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Numbers 8, ---- 8 ---- 8 ---- 8 ---- 8 ---- 8 ----\r +A,1.0,-0.5,["8",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Numbers 9, ---- 9 ---- 9 ---- 9 ---- 9 ---- 9 ----\r +A,1.0,-0.5,["9",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +\r +\r +`,wE=`;; ------------------------------------�� �� �� ��------------------------------------\r +;; �� �� ���� ���� ����(KOSDIC.lin)�� �Ǽ�CALS/EC ���ڵ��� �ۼ�ǥ���� �� ��Ͽ� ���ǵ� �� ������\r +;; AutoCAD ����ڿ��� �����ϱ� ���� ���۵Ǿ����ϴ�.\r +;; \r +;; ǥ�ع��� : �Ǽ�CALS/EC ���ڵ��� �ۼ�ǥ�� V1.1(2006.12)\r +;; ������� : �Ǽ�CALS/EC ������ �ѱ��Ǽ����������\r +;;\r +;; �����Ģ : 1/1 ��ô�� ����ũ�� 2.0mm�� ��� ������ ũ�⸦ ������\r +;; LIB ��Ģ : AutoCAD�� ANSI����(���� ��������� ����)�� ����Ű ���� 1/10�� ������\r +;; (��) ���� �� ���� ������ 2mm�̸� 0.2unit�� ����\r +;; ����Ģ : �ǹ����鿡 ����� ��� �������� ��Ģ�� ���յǷ��� ��������ô�� 10�踦 ������\r +;; (��) LTSCALE=10 (���� 8~10��), ������ô�� 1/5 �̸� LTSCALE=5x10��=50\r +;;\r +;; ISO���� �԰� 15��\r +// ���� AutoCAD ISO�� 25.4����� ������ �� ����\r +*A-ISONS01,ISO �����԰� 01 Continuous ________________________________\r +A,1,1\r +*A-ISONS02,ISO �����԰� 02 dash __ __ __ __ __ __ __ __ __ __ __ __ __\r +A,.47244,-.118111\r +*A-ISONS03,ISO �����԰� 03 dash space __ __ __ __ __ __\r +A,.47244,-.7086614\r +*A-ISONS04,ISO �����԰� 04 long-dash dot ____ . ____ . ____ . ____ . _\r +A,.94488,-.11811,0,-.11811\r +*A-ISONS05,ISO �����԰� 05 long-dash double-dot ____ .. ____ .. ____ . \r +A,.94488,-.11811,0,-.11811,0,-.11811\r +*A-ISONS06,ISO �����԰� 06 long-dash triple-dot ____ ... ____ ... ____\r +A,.94488,-.11811,0,-.11811,0,-.11811,0,-.11811\r +*A-ISONS07,ISO �����԰� 07 dot . . . . . . . . . . . . . . . . . . . . \r +A,0,-.11811\r +*A-ISONS08,ISO �����԰� 08 long-dash short-dash ____ __ ____ __ ____ _\r +A,.94488,-.11811,.94488,-.11811\r +*A-ISONS09,ISO �����԰� 09 long-dash double-short-dash ____ __ __ ____\r +A,.94488,-.11811,.94488,-.11811,.94488,-.11811\r +*A-ISONS10,ISO �����԰� 10 dash dot __ . __ . __ . __ . __ . __ . __ . \r +A,.47244,-.11811,0,-.11811\r +*A-ISONS11,ISO �����԰� 11 double-dash dot __ __ . __ __ . __ __ . __ _\r +A,.47244,-.11811,.47244,-.11811,0,-.11811\r +*A-ISONS12,ISO �����԰� 12 dash double-dot __ . . __ . . __ . . __ . . \r +A,.47244,-.11811,0,-.11811,0,-.11811\r +*A-ISONS13,ISO �����԰� 13 double-dash double-dot __ __ . . __ __ . . _\r +A,.47244,-.11811,.47244,-.11811,0,-.11811,0,-.11811\r +*A-ISONS14,ISO �����԰� 14 dash triple-dot __ . . . __ . . . __ . . . _\r +A,.47244,-.11811,0,-.11811,0,-.11811,0,-.11811\r +*A-ISONS15,ISO �����԰� 15 double-dash triple-dot __ __ . . . __ __ . .\r +A,.47244,-.11811,.47244,-.11811,0,-.11811,0,-.11811,0,-.11811\r +\r +;; ���CAD ����\r +*A-BORDR01,�ܰ���(�Ϲ�) Border __ __ . __ __ . __ __ . __ __ . __ __ .\r +A,.5,-.25,.5,-.25,0,-.25\r +*A-BORDR01H,�ܰ���(�ݹ��) Border (.5x) __.__.__.__.__.__.__.__.__.__.__.\r +A,.25,-.125,.25,-.125,0,-.125\r +*A-BORDR01X,�ܰ���(���) Border (2x) ____ ____ . ____ ____ . ___\r +A,1.0,-.5,1.0,-.5,0,-.5\r +*A-CENTR01,�߽ɼ�(�Ϲ�) Center ____ _ ____ _ ____ _ ____ _ ____ _ ____\r +A,1.25,-.25,.25,-.25\r +*A-CENTR01H,�߽ɼ�(�ݹ��) Center (.5x) ___ _ ___ _ ___ _ ___ _ ___ _ ___\r +A,.75,-.125,.125,-.125\r +*A-CENTR01X,�߽ɼ�(���) Center (2x) ________ __ ________ __ _____\r +A,2.5,-.5,.5,-.5\r +*A-DASDT01,�Ĵ�����(�Ϲ�) Dash dot __ . __ . __ . __ . __ . __ . __ . __\r +A,.5,-.25,0,-.25\r +*A-DASDT01H,�Ĵ�����(�ݹ��) Dash dot (.5x) _._._._._._._._._._._._._._._.\r +A,.25,-.125,0,-.125\r +*A-DASDT01X,�Ĵ�����(���) Dash dot (2x) ____ . ____ . ____ . ___\r +A,1.0,-.5,0,-.5\r +*A-DASHD01,�ļ�(�Ϲ�) Dashed __ __ __ __ __ __ __ __ __ __ __ __ __ _\r +A,.5,-.25\r +*A-DASHD01H,�ļ�(�ݹ��) Dashed (.5x) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ \r +A,.25,-.125\r +*A-DASHD01X,�ļ�(���) Dashed (2x) ____ ____ ____ ____ ____ ___\r +A,1.0,-.5\r +*A-DIVID01,���Ҽ�(�Ϲ�) Divide ____ . . ____ . . ____ . . ____ . . ____\r +A,.5,-.25,0,-.25,0,-.25\r +*A-DIVID01H,���Ҽ�(�ݹ��) Divide (.5x) __..__..__..__..__..__..__..__.._\r +A,.25,-.125,0,-.125,0,-.125\r +*A-DIVID01X,���Ҽ�(���) Divide (2x) ________ . . ________ . . _\r +A,1.0,-.5,0,-.5,0,-.5\r +*A-DOTLN01,����(�Ϲ�) Dot . . . . . . . . . . . . . . . . . . . . . . . .\r +A,0,-.25\r +*A-DOTLN01H,����(�ݹ��) Dot (.5x) ........................................\r +A,0,-.125\r +*A-DOTLN01X,����(���) Dot (2x) . . . . . . . . . . . . . .\r +A,0,-.5\r +*A-HIDDN01,������(�Ϲ�) Hidden __ __ __ __ __ __ __ __ __ __ __ __ __ __\r +A,.25,-.125\r +*A-HIDDN01H,������(�ݹ��) Hidden (.5x) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ \r +A,.125,-.0625\r +*A-HIDDN01X,������(���) Hidden (2x) ____ ____ ____ ____ ____ ____ ____ \r +A,.5,-.25\r +*A-PHATM01,����(�Ϲ�) Phantom ______ __ __ ______ __ __ ______ \r +A,1.25,-.25,.25,-.25,.25,-.25\r +*A-PHATM01H,����(�ݹ��) Phantom (.5x) ___ _ _ ___ _ _ ___ _ _ ___ _ _\r +A,.625,-.125,.125,-.125,.125,-.125\r +*A-PHATM01X,����(���) Phantom (2x) ____________ ____ ____ _\r +A,2.5,-.5,.5,-.5,.5,-.5\r +\r +;; �潺�ü�\r 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�Ǽ�)\r +A,1.0,[KSC05,kosdic.shx,s=.1],1.0\r +*E-UTIL10,����(/// �ļ�)\r +A,.8,-.2,[KSC06,kosdic.shx,s=.1],-.2,.8\r +*E-UTIL11,����(/// �Ǽ�)\r +A,1.0,[KSC06,kosdic.shx,s=.1],1.0\r +\r +;; �ü�����\r +*E-FACLN01,�ü�(- ���༱)\r +A,.25,[KSC01,kosdic.shx,y=-.05,s=.1,r=270],.25\r +*E-FACLN02,�ü�(= ���༱)\r +A,.25,[KSC04,kosdic.shx,y=-.05,s=.1],.25\r +*E-FACLN03,�ü�(O �ļ�)\r +A,.85,[KSC31,kosdic.shx,x=.075,s=.075],-.15,1.0\r +*E-FACLN04,�ü�(O �Ǽ�)\r +A,1.0,[KSC31,kosdic.shx,s=.075],1.0\r +*E-FACLN05,�ü�(��,����Ʈ)\r +A,1.0,[KSC32,kosdic.shx,s=.075],1.0\r +\r +;; ��������\r +*E-TOPOG01,����(�� �ļ�)\r +A,.000002,[KSC16,kosdic.shx,s=.1],-.25\r +*E-TOPOG02,����(�� �Ǽ�)\r +A,.000002,[KSC16,kosdic.shx,s=.1],-.2\r +*E-TOPOG03,����(| �Ǽ�)\r +A,0,-.1,[KSC15,kosdic.shx,s=.1],-.1\r +*E-TOPOG04,����(| ����)\r +A,0,[KSC00,kosdic.shx,y=.1,s=.1],.2,[KSC00,kosdic.shx,s=.1],.2\r +*E-TOPOG05,����(~. ����)\r +A,.000005,[KSC1C,kosdic.shx,s=.1],-.45,[KSC30,kosdic.shx,s=.1],-.05\r +\r +;; ������� ����\r +*B-ZIGZG01,�������(��)\r +A,.000002,[KSC13,kosdic.shx,s=.1],-.2\r +*B-ZIGZG02,�������(ȣ)\r +A,.000002,[KSC1B,kosdic.shx,s=.1],-.2\r +*C-ZIGZG01,�������(�Ǽ�,��)\r +A,.1,[KSC13,kosdic.shx,s=.1],.1\r +*C-ZIGZG02,�������(�Ǽ�,ȣ)\r +A,.1,[KSC1B,kosdic.shx,s=.1],.1\r +\r +;; ���� �� ����\r +*D-SWALL01,����(�ű�)\r +A,0,[KSC61,kosdic.shx,y=-.1,s=.1],-.2\r +*X-SWALL01,����(����)\r +A,0,[KSC71,kosdic.shx,s=.1],-.4\r +*D-BWALL01,���ϴ�(����)\r +A,0,[KSC18,kosdic.shx,s=.1],-.25\r +*D-BWALL02,���ϴ�(�ű�)\r +A,.000005,[KSC3A,kosdic.shx,s=.05],-.1,[KSC3A,kosdic.shx,s=.05],-.1,[KSC04,kosdic.shx,y=-.025,s=.05],-.1,[KSC04,kosdic.shx,y=-.025,s=.05],-.1,[KSC04,kosdic.shx,y=-.025,s=.05],-.05\r +\r +;; ��/�����迭\r +*E-DOTLN01,���ҹ迭\r +A,0,[KSC30,kosdic.shx,s=.3],-.15\r +*E-DOTLN02,���ҹ迭(��)\r +A,.075,[KSC30,kosdic.shx,s=.3],.075\r +*E-CIRCL01,�����������Ϲ迭\r +A,0,[KSC31,kosdic.shx,s=.1],-.2\r +*E-CIRCL02,ä��������Ϲ迭\r +A,0,[KSC32,kosdic.shx,s=.1],-.2\r +*D-RROAD01,ö��(����)\r 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b=g.substring(0,v).trim().toLowerCase(),x=g.substring(v+1).trim(),E=parseFloat(x);isNaN(E)||(b==="s"?c=E:b==="r"?u=E:b==="a"?(u=E,h=!0):b==="u"?(u=E,d=!0):b==="x"?f=E:b==="y"&&(p=E))}}}return{type:s,shapeName:r,shxFile:a,text:o,style:l,scale:c,rotation:u,isAbsoluteAngle:h,isUprightAngle:d,xOffset:f,yOffset:p}}function LE(n){const e=n.replace(/^A\s*,\s*/i,"").trim(),t=[];let i="",s=!1,r=!1;for(let a=0;a0?(i=r.substring(1,a).trim(),s=r.substring(a+1).trim()):(i=r.substring(1).trim(),s="")}else if(i&&r.toUpperCase().startsWith("A,")){const a=LE(r),o=[];let l=0;for(const c of a)if(c.startsWith("[")&&c.endsWith("]")){const u=RE(c.slice(1,-1));o.push(u)}else{const u=parseFloat(c);if(!isNaN(u))if(u>1e-6)o.push({type:"dash",val:u,scale:1,rotation:0,isAbsoluteAngle:!1,isUprightAngle:!1,xOffset:0,yOffset:0}),l+=u;else if(u<-1e-6){const h=Math.abs(u);o.push({type:"gap",val:-h,scale:1,rotation:0,isAbsoluteAngle:!1,isUprightAngle:!1,xOffset:0,yOffset:0}),l+=h}else 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e=n.toUpperCase().trim(),t=P0.get(e);if(!t)return;let i=t.elements;PE.has(e)&&(i=i.filter(r=>r.type!=="shape"));const s=IE[e];return s&&(i=i.map(r=>r.type==="text"?{...r,text:s}:r)),{...t,elements:i}}function OE(n,e,t){if(!n)return;const i=U0(n);if(!e||!e.length)return i;if(!i){const o=[];let l=0;for(const c of e)if(c>1e-6)o.push({type:"dash",val:c,scale:1,rotation:0,isAbsoluteAngle:!1,isUprightAngle:!1,xOffset:0,yOffset:0}),l+=c;else if(c<-1e-6){const u=Math.abs(c);o.push({type:"gap",val:-u,scale:1,rotation:0,isAbsoluteAngle:!1,isUprightAngle:!1,xOffset:0,yOffset:0}),l+=u}return{name:n,description:t||"",elements:o,patternLength:Math.max(l,.1)}}const s=[];let r=0,a=0;for(const o of i.elements)if(o.type==="dash"){const l=r0?e[r]:o.val||.05;r0&&r++,s.push({...o,val:l}),a+=l}else if(o.type==="gap"){const l=rJs(e.slice(1,-1))).replace(/%%d/gi,"°").replace(/%%p/gi,"±").replace(/%%c/gi,"Ø").replace(/[{}]/g,"").replace(/[ \t]{2,}/g," ").replace(/^[ \t]+|[ \t]+$/gm,"").replace(/\n{3,}/g,` + +`).replace(/^\n+|\n+$/g,""):""}class zE{constructor(e){this._container=e,this._entityMeta=[],this._layerByHandle=new Map,this._layerByName=new Map,this._onSelectCb=null,this._measureActive=!1,this._measureCb=null,this._measurePtA=null,this._measureMarkers=[],this._textGen=0,this._curLayer=null,this._curLayerId=-1,this._layerObjs=new Map,this._layerBoxes=new Map,this._layerSamples=new Map,this._indexedBufs=[],this._fatBufs=[],this._metaHidden=null,this._fullContentBox=null,this._hiddenLayers=new Set,this._lwForced=null,this._lwDisplay=!1,this._curLwPx=0,this._lwScale=null,ta.shared().catch(()=>{}),this._scene=new rg,this._scene.background=new it(856343),this._isDark=!0,this._isLoading=!1;const t=e.clientWidth||800,i=e.clientHeight||600;this._camera=new Cu(-t/2,t/2,i/2,-i/2,-1e4,1e4),this._camera.position.set(0,0,100),this._renderer=new iS({antialias:!0,preserveDrawingBuffer:!0}),this._renderer.setPixelRatio(window.devicePixelRatio),this._renderer.setSize(t,i),e.appendChild(this._renderer.domElement),this._controls=new rS(this._camera,this._renderer.domElement),this._controls.enableRotate=!1,this._controls.screenSpacePanning=!0,this._controls.zoomToCursor=!0,this._controls.mouseButtons={LEFT:Mi.PAN,MIDDLE:Mi.PAN,RIGHT:Mi.PAN},this._controls.touches={ONE:Xi.PAN,TWO:Xi.DOLLY_PAN};const s=localStorage.getItem("hmw:zoom-speed");if(s){const r=parseFloat(s);isNaN(r)||(this._controls.zoomSpeed=r)}window.addEventListener("keydown",r=>{(r.key==="f"||r.key==="F")&&this.fit()}),this._group=new Nr,this._scene.add(this._group),window.addEventListener("resize",()=>this._onResize()),this._renderer.domElement.addEventListener("pointerdown",r=>{r.button===1&&r.preventDefault()}),this._renderer.domElement.addEventListener("mousedown",r=>{this._downXY=[r.clientX,r.clientY],r.button===1&&r.preventDefault()}),this._renderer.domElement.addEventListener("click",r=>this._onClick(r)),this._renderer.domElement.addEventListener("pointermove",r=>this._onPointerMove(r)),this._renderer.domElement.addEventListener("pointerleave",()=>{this._onPointerWorldCb&&this._onPointerWorldCb(null)}),this._selColor={r:216/255,g:58/255,b:47/255},this._gridVisible=!1,this._gridMesh=null,this._activeSpaceHex=null,this._onPointerWorldCb=null,this._ptrWorldTmp=new k,this._coordOrigin={x:0,y:0,z:0},this._coordXAxis={x:1,y:0,z:0},this._coordYAxis={x:0,y:1,z:0},this._controls.addEventListener("change",()=>{this._gridVisible&&this._rebuildGrid()}),this._animate()}onSelect(e){this._onSelectCb=e}resize(){this._onResize()}setZoomSpeed(e){this._controls&&(this._controls.zoomSpeed=e)}getZoomSpeed(){return this._controls?this._controls.zoomSpeed:1}onPointerWorld(e){this._onPointerWorldCb=e||null}screenToWorld(e,t){const i=this._screenToWcs(e,t);return i?this._wcsToCad(i.x,i.y):null}_screenToWcs(e,t){var v,b,x,E,S;const i=(v=this._renderer)==null?void 0:v.domElement,s=this._camera;if(!i||!s)return null;const r=i.getBoundingClientRect();if(r.width<1||r.height<1)return null;s.updateMatrixWorld(!0);const a=(e-r.left)/r.width*2-1,o=-((t-r.top)/r.height)*2+1,l=s.zoom||1,c=(s.right-s.left)*.5/l,u=(s.top-s.bottom)*.5/l,h=s.matrixWorld.elements,d=h[0],f=h[1],p=h[4],_=h[5],m=((x=(b=this._controls)==null?void 0:b.target)==null?void 0:x.x)??s.position.x,g=((S=(E=this._controls)==null?void 0:E.target)==null?void 0:S.y)??s.position.y;return{x:m+a*c*d+o*u*p,y:g+a*c*f+o*u*_,z:0}}_wcsToCad(e,t){const i=this._coordOrigin||{x:0,y:0},s=this._coordXAxis||{x:1,y:0},r=this._coordYAxis||{x:0,y:1},a=e-(i.x||0),o=t-(i.y||0);return{x:a*(s.x||0)+o*(s.y||0),y:a*(r.x||0)+o*(r.y||0),z:0}}_setCoordFrame(e){const i=Qs(e).find(r=>r.handleHex===this._activeSpaceHex),s=(e==null?void 0:e.vars)||{};(i==null?void 0:i.kind)==="model"&&s.ucsOrigin?(this._coordOrigin={x:s.ucsOrigin.x||0,y:s.ucsOrigin.y||0,z:s.ucsOrigin.z||0},this._coordXAxis=s.ucsXAxis||{x:1,y:0,z:0},this._coordYAxis=s.ucsYAxis||{x:0,y:1,z:0}):(this._coordOrigin={x:0,y:0,z:0},this._coordXAxis={x:1,y:0,z:0},this._coordYAxis={x:0,y:1,z:0})}_onPointerMove(e){if(!this._onPointerWorldCb)return;const t=this.screenToWorld(e.clientX,e.clientY);this._onPointerWorldCb(t)}fit(){if(this._contentBox&&!this._contentBox.isEmpty()){this._fit(this._contentBox);return}const e=new mn,t=[];if(this._group.traverse(s=>{var l;if(!s.geometry||s.visible===!1)return;e.expandByObject(s);const r=(l=s.geometry.attributes)==null?void 0:l.position;if(!(r!=null&&r.array))return;const a=r.array,o=Math.max(3,Math.floor(a.length/3/4e3)*3);for(let c=0;c+1De.handleHex===this._activeSpaceHex),O=(ne==null?void 0:ne.kind)==="paper";this.setTheme(!O)}this._buildLayerMap((i=e==null?void 0:e.tables)==null?void 0:i.layers),this._buildStyleMap(((s=e==null?void 0:e.tables)==null?void 0:s.styles)||((r=e==null?void 0:e.tables)==null?void 0:r.textStyles)),this._buildLinetypeMap(e),this._lwDisplay=this._lwForced??!!(((a=e==null?void 0:e.vars)==null?void 0:a.lwdisplay)??((o=e==null?void 0:e.vars)==null?void 0:o.$LWDISPLAY)??((l=e==null?void 0:e.vars)==null?void 0:l.LWDISPLAY)),this._viewTwist=this._readViewTwist(e),this._pickSegs=[],this._pickSegMeta=[],this._pickFills=[],this._pickCurIdx=-1;const me=(e==null?void 0:e.entities)||[],ue=[],z=[],ee=[],Z=new Map,xe=[],be=H=>{let ne=Z.get(H);return ne===void 0&&(ne=xe.length,xe.push(H),Z.set(H,ne)),ne},Se=new Map;let Oe=null,Ge=-1,Ye=[];const Ke=new mn,Be=new k,Pe=[],st=new Set,mt=new Set,gt=new Map,ft=new Map;for(const H of((c=e==null?void 0:e.tables)==null?void 0:c.blocks)??[]){const ne=(H.name??"").toLowerCase().replace(/\*/g,"").trim(),O=typeof H.handle=="object"?(h=(u=H.handle)==null?void 0:u.value)==null?void 0:h.toString(16):(d=H.handle)==null?void 0:d.toString(16);O&&(H.basePoint&>.set(O,H.basePoint),ft.set(O,(H.name??"").toLowerCase()),ne==="model_space"||ne==="paper_space"||ne==="ms"||ne==="ps"||ne.startsWith("model")||ne.startsWith("paper")||ne===""?mt.add(O):st.add(O))}const _t=mt.size>0;this._blockCount=st.size,this._activeSpaceHex&&mt.size&&!mt.has(this._activeSpaceHex)&&(this._activeSpaceHex=null);const G=this._activeSpaceHex?Hl(me,this._activeSpaceHex):null,nt=new Map;for(const H of me){const ne=(p=(f=H.ownerHandle)==null?void 0:f.value)==null?void 0:p.toString(16);ne!=null&&(nt.has(ne)||nt.set(ne,[]),nt.get(ne).push(H))}const lt=[];let I=0,M=null,q=null;const te=H=>{const ne=H||"0";ne!==this._curLayer&&(this._curLayer=ne,this._curLayerId=be(ne),M=this._layerBoxes.get(ne),M||this._layerBoxes.set(ne,M=new mn),q=this._layerSamples.get(ne),q||this._layerSamples.set(ne,q=[]))},Q=(H,ne,O=0)=>{!Number.isFinite(H)||!Number.isFinite(ne)||(Ke.expandByPoint(Be.set(H,ne,O)),M&&M.expandByPoint(Be),I++,!(I&7)&<.length<1e5&&(lt.push(H,ne),q&&q.push(H,ne)))},he=(H,ne,O,De,ye,N)=>{const ge=(N>>16&255)/255,le=(N>>8&255)/255,W=(N&255)/255,ae=this._curLwPx;if(Oe||ae>0){const $=`${Oe?Oe.key:""}#${ae}`;let de=Se.get($);de||(de={dash:(Oe==null?void 0:Oe.dash)??0,gap:(Oe==null?void 0:Oe.gap)??0,lwPx:ae,verts:[],colors:[],segLayer:[],entIdx:-2},Se.set($,de)),de.entIdx!==Ge&&(de.entIdx=Ge,de.entStart=de.colors.length,Ye.push(de)),de.verts.push(H,ne,ye,O,De,ye),de.colors.push(ge,le,W,ge,le,W),de.segLayer.push(this._curLayerId)}else ue.push(H,ne,ye,O,De,ye),z.push(ge,le,W,ge,le,W),ee.push(this._curLayerId);this._pickCurIdx>=0&&(this._pickSegs.push(H,ne,O,De),this._pickSegMeta.push(this._pickCurIdx)),Q(H,ne,ye),Q(O,De,ye)},Te=-1,ce=Qs(e),pe=ce.find(H=>H.handleHex===this._activeSpaceHex);if((pe==null?void 0:pe.kind)==="paper"){const H=ce.find(ne=>ne.kind==="model");if(H){const ne=Hl(me,H.handleHex),O=me.filter(N=>{var le,W;return(N.type||N.typeName||"").toUpperCase()!=="VIEWPORT"?!1:((W=(le=N.ownerHandle)==null?void 0:le.value)==null?void 0:W.toString(16))===this._activeSpaceHex&&this._isModelViewport(N)}),De=(N,ge,le,W,ae,$)=>{he(N,ge,le,W,Te,$)},ye=(N,ge,le=0)=>Q(N,ge,Te);for(const N of O)this._emitModelThroughViewport(N,{entities:me,modelAllowed:ne,blockDefHandles:st,entsByOwner:nt,blockBaseByHex:gt,blockNameByHex:ft,pushSeg:De,expand:ye,pendingTexts:Pe,setCurLayer:te,box:Ke,_tmp:Be,underlay:!0})}}for(const H of me){const ne=(m=(_=H.ownerHandle)==null?void 0:_.value)==null?void 0:m.toString(16);if(_t&&ne&&st.has(ne)||G&&ne&&!G.has(ne))continue;te(this._layerNameOf(H));const O=H.data||H,De=(H.type||H.typeName||"").toUpperCase(),ye=this._entityColor(H),N=this._resolveComplexLinetype(H);N?Oe=null:Oe=this._resolveDash(H),this._curLwPx=this._lwPx(H);const ge={entity:H,type:De,bounds:null,layer:this._curLayer,colStart:z.length};Ge=this._entityMeta.length,Ye=[],this._entityMeta.push(ge),this._pickCurIdx=this._entityMeta.length-1;const le=Pe.length;try{switch(De){case"LINE":O.start&&O.end&&(N?this._drawComplexPath([O.start,O.end],!1,N.pattern,N.ltscale,ye,he,Pe):he(O.start.x,O.start.y,O.end.x,O.end.y,O.start.z||0,ye),ge.bounds={type:"line",x1:O.start.x,y1:O.start.y,x2:O.end.x,y2:O.end.y});break;case"CIRCLE":if(O.center&&O.radius!=null){if(N){const W=this._sampleArcPoints(O.center,O.radius,0,Math.PI*2,O.center.z||0);this._drawComplexPath(W,!0,N.pattern,N.ltscale,ye,he,Pe)}else this._arcSegs(O.center,O.radius,0,Math.PI*2,O.center.z||0,ye,he);ge.bounds={type:"circle",cx:O.center.x,cy:O.center.y,r:O.radius}}break;case"ARC":if(O.center&&O.radius!=null){if(N){const W=this._sampleArcPoints(O.center,O.radius,O.startAngle??0,O.endAngle??Math.PI*2,O.center.z||0);this._drawComplexPath(W,!1,N.pattern,N.ltscale,ye,he,Pe)}else this._arcSegs(O.center,O.radius,O.startAngle??0,O.endAngle??Math.PI*2,O.center.z||0,ye,he);ge.bounds={type:"circle",cx:O.center.x,cy:O.center.y,r:O.radius}}break;case"LWPOLYLINE":if((g=O.points)!=null&&g.length){const W=(v=O.bulges)==null?void 0:v.some(de=>Math.abs(de)>=1e-6),ae=!!(O.closed||O.flags&1),$=ae?O.points.length:O.points.length-1;if(this._polyHasWidth(H,$,1))this._widePolyMesh(O.points,O.bulges,ae,H,ye,1,Q);else if(N){const de=this._samplePolylinePoints(O.points,O.bulges,ae,O.elevation||0);this._drawComplexPath(de,ae,N.pattern,N.ltscale,ye,he,Pe),de.forEach(fe=>Q(fe.x,fe.y,fe.z))}else W?this._bulgePolySegs(O.points,O.bulges,ae,ye,he,Q):(this._polylineSegs(O.points,ae,O.elevation||0,ye,he),O.points.forEach(de=>Q(de.x,de.y,O.elevation||0)));ge.bounds={type:"point",cx:O.points[0].x,cy:O.points[0].y}}break;case"POLYLINE":if(N&&(O.vertices||O.points)){const W=!!(O.closed||O.flags&1),ae=O.vertices||O.points;this._drawComplexPath(ae,W,N.pattern,N.ltscale,ye,he,Pe),ae.forEach($=>Q($.x,$.y,$.z||0))}else this._polylineSegs(O.vertices||O.points,O.closed||O.flags&1,0,ye,he);break;case"POLYLINE_2D":{const W=(nt.get((x=(b=H.handle)==null?void 0:b.value)==null?void 0:x.toString(16))??[]).filter(ae=>(ae.type||"").toUpperCase().startsWith("VERTEX")&&ae.point);if(W.length>=2){const ae=W.map(Ue=>Ue.point),$=W.map(Ue=>Ue.bulge||0),de=(O.flags&1)===1,fe=O.elevation||0;if(N){const Ue=this._samplePolylinePoints(ae,$,de,fe);this._drawComplexPath(Ue,de,N.pattern,N.ltscale,ye,he,Pe),Ue.forEach(ve=>Q(ve.x,ve.y,ve.z))}else $.some(Ue=>Math.abs(Ue)>=1e-6)?this._bulgePolySegs(ae,$,de,ye,he,Q):(this._polylineSegs(ae,de,fe,ye,he),ae.forEach(Ue=>Q(Ue.x,Ue.y,fe)));ge.bounds={type:"point",cx:ae[0].x,cy:ae[0].y}}break}case"POINT":{const W=O.position||O;typeof W.x=="number"&&(he(W.x-1,W.y,W.x+1,W.y,W.z||0,ye),he(W.x,W.y-1,W.x,W.y+1,W.z||0,ye),ge.bounds={type:"point",cx:W.x,cy:W.y});break}case"ELLIPSE":if(O.center){if(N){const W=this._sampleEllipsePoints(O);this._drawComplexPath(W,!1,N.pattern,N.ltscale,ye,he,Pe),W.forEach(ae=>Q(ae.x,ae.y,ae.z||0))}else this._ellipseSegs(O,ye,he);ge.bounds={type:"point",cx:O.center.x,cy:O.center.y}}break;case"SPLINE":{const W=O.controlPoints??O.fitPoints;if((W==null?void 0:W.length)>=2){const ae=W.length>=3?(()=>{const $=W.length*10,de=[];for(let fe=0;fe<=$;fe++){const Ue=fe/$;de.push(this._catmullRom(W,Ue))}return de})():W;N?(this._drawComplexPath(ae,!!O.closed,N.pattern,N.ltscale,ye,he,Pe),ae.forEach($=>Q($.x,$.y,$.z||0))):(this._polylineSegs(ae,!1,0,ye,he),ae.forEach($=>Q($.x,$.y,$.z||0))),ge.bounds={type:"point",cx:ae[0].x,cy:ae[0].y}}break}case"ATTRIB":case"ATTDEF":{if((O.flags??0)&1)break;const W=H.text??O.text??O.textValue??O.defaultValue??"",ae=Js(W),$=H.textHeight??H.height??O.textHeight??O.height??2.5,de=H.rotationAngle??O.rotationAngle??0,fe=H.horizAlignment??O.horizAlignment??0,Ue=H.vertAlignment??O.vertAlignment??0,qe=fe!==0||Ue!==0?H.alignmentPt??O.alignmentPt??H.insertionPt??O.insertionPt??O.insertionPoint??{x:0,y:0}:H.insertionPt??O.insertionPt??O.insertionPoint??{x:0,y:0};ae&&(Pe.push({text:ae,pos:qe,height:$,rotation:de,color:ye,alignH:fe,alignV:2}),ge.bounds={type:"point",cx:qe.x,cy:qe.y},this._addTextPick(ae,qe,$,fe,2),Q(qe.x,qe.y,0));break}case"XLINE":case"RAY":{const W=O.basePoint??O.point??O.startPoint,ae=O.direction??O.unitDir??O.vector;if(W&&ae){const de=W.x+ae.x*1e6,fe=W.y+ae.y*1e6;De==="XLINE"?he(W.x-ae.x*1e6,W.y-ae.y*1e6,de,fe,0,ye):he(W.x,W.y,de,fe,0,ye),ge.bounds={type:"point",cx:W.x,cy:W.y},Q(W.x,W.y)}break}case"SOLID":{const W=[O.corner1||O.pt1||O.point1,O.corner2||O.pt2||O.point2,O.corner3||O.pt3||O.point3,O.corner4||O.pt4||O.point4].filter(Boolean);W.length>=3&&(this._solidMesh(W,ye),ge.bounds={type:"point",cx:W[0].x,cy:W[0].y});break}case"MESH":{((E=O.vertices)==null?void 0:E.length)>=3&&(this._meshSegs(O,ye,he),ge.bounds={type:"point",cx:O.vertices[0],cy:O.vertices[1]});break}case"TEXT":case"MTEXT":{const W=H.text??O.text??"",ae=Js(W),$=H.textHeight??H.height??O.textHeight??O.height??2.5;let de=0,fe=0,Ue=0,ve;if(De==="TEXT")de=H.rotationAngle??O.rotationAngle??0,fe=H.horizAlignment??O.horizAlignment??0,Ue=H.vertAlignment??O.vertAlignment??0,fe===4&&(Ue=2),ve=fe!==0||Ue!==0?H.alignmentPt??O.alignmentPt??H.insertionPt??O.insertionPt??{x:0,y:0}:H.insertionPt??O.insertionPt??O.insertionPoint??{x:0,y:0};else{const qe=H.xAxisDir??O.xAxisDir;qe&&(de=Math.atan2(qe.y,qe.x));const ct=H.attachment??O.attachment??H.attachmentPoint??O.attachmentPoint??5;fe=[1,4,7].includes(ct)?0:[3,6,9].includes(ct)?2:1,Ue=[1,2,3].includes(ct)?3:[7,8,9].includes(ct)?1:2,ve=H.insertionPt??O.insertionPt??O.insertionPoint??{x:0,y:0}}if(ae){const qe={text:ae,pos:ve,height:$,rotation:de,color:ye,alignH:fe,alignV:Ue};De==="MTEXT"&&(qe.linespacingFactor=H.linespacingFactor??O.linespacingFactor??1,qe.rectWidth=H.rectWidth??O.rectWidth??0,qe.rectHeight=H.rectHeight??O.rectHeight??0,qe.bgFillFlags=H.bgFillFlags??O.bgFillFlags??0,qe.bgScale=H.bgScale??O.bgScale??1.5,qe.bgColorIndex=H.bgColorIndex??O.bgColorIndex,qe.bgColorRgb=H.bgColorRgb??O.bgColorRgb),Pe.push(qe),ge.bounds={type:"point",cx:ve.x,cy:ve.y},this._addTextPick(ae,ve,$,fe,Ue),Q(ve.x,ve.y,0)}break}case"INSERT":{const W=H.insertionPt??O.insertionPt??O.insertionPoint,ae=O.scaleX??((S=O.scale)==null?void 0:S.x)??((A=H.scale)==null?void 0:A.x)??1,$=O.scaleY??((y=O.scale)==null?void 0:y.y)??((T=H.scale)==null?void 0:T.y)??1,de=O.rotation??H.rotation??0,fe=((L=H.blockHeaderHandle)==null?void 0:L.value)??((R=O.blockHeaderHandle)==null?void 0:R.value);if(fe!=null){const Ue=fe.toString(16),ve=nt.get(Ue)??[];if(ve.length>0){const qe=(P=(w=e==null?void 0:e.tables)==null?void 0:w.blocks)==null?void 0:P.find(ct=>{var Ct;return(typeof ct.handle=="object"?(Ct=ct.handle)==null?void 0:Ct.value:ct.handle)===fe});this._insertEntities(ve,{insertionPoint:W??{x:0,y:0,z:0},xScale:ae,yScale:$,rotation:de,basePoint:qe==null?void 0:qe.basePoint},ye,he,Pe,{entsByOwner:nt,blockBase:gt})}}W&&(ge.bounds={type:"point",cx:W.x,cy:W.y},Q(W.x,W.y,0));break}case"HATCH":{const W=O.paths??H.paths,ae=O.solidFill??H.solidFill??!1;if(!(W!=null&&W.length))break;let $=null;for(const de of W){if(!((U=de.points)!=null&&U.length)||de.points.length<2)continue;$||($=de.points[0]),((D=de.bulges)==null?void 0:D.some(Ue=>Math.abs(Ue)>=1e-6))?this._bulgePolySegs(de.points,de.bulges,!0,ye,he,Q):(this._polylineSegs(de.points,!0,0,ye,he),de.points.forEach(Ue=>Q(Ue.x,Ue.y,0)))}ae&&this._hatchFill(W,ye),$&&(ge.bounds={type:"point",cx:$.x,cy:$.y});break}case"DIMENSION":case"DIMENSION_LINEAR":case"DIMENSION_ALIGNED":case"DIMENSION_RADIUS":case"DIMENSION_DIAMETER":case"DIMENSION_ANG_3PT":case"DIMENSION_ANG_2LN":case"DIMENSION_ORDINATE":{const W=((K=H.blockHeaderHandle)==null?void 0:K.value)??((B=O.blockHeaderHandle)==null?void 0:B.value);let ae=[];if(W!=null){const $=W.toString(16);ae=nt.get($)??[]}if(ae.length>0){for(const fe of ae){const Ue=(fe.type||fe.typeName||"").toUpperCase(),ve=fe.data||fe,qe=this._entityColor(fe)||ye;if(Ue==="LINE"&&ve.start&&ve.end)he(ve.start.x,ve.start.y,ve.end.x,ve.end.y,0,qe),Q(ve.start.x,ve.start.y),Q(ve.end.x,ve.end.y);else if(Ue==="SOLID"){const ct=[ve.corner1||ve.pt1,ve.corner2||ve.pt2,ve.corner3||ve.pt3,ve.corner4||ve.pt4].filter(Boolean);ct.length>=3&&(this._solidMesh(ct,qe),ct.forEach(an=>Q(an.x,an.y)))}else if(Ue==="ARC"&&ve.center&&ve.radius!=null)this._arcSegs(ve.center,ve.radius,ve.startAngle??0,ve.endAngle??Math.PI*2,0,qe,he);else if(Ue==="TEXT"||Ue==="MTEXT"){const ct=fe.text??ve.text??ve.textValue??"",an=Js(ct),Ct=fe.insertionPt??ve.insertionPt??ve.insertionPoint??{x:0,y:0},On=ve.textHeight??ve.height??fe.textHeight??2.5;an&&(Pe.push({text:an,pos:Ct,height:On,rotation:ve.rotationAngle??0,color:qe,alignH:1,alignV:2}),Q(Ct.x,Ct.y))}else if(Ue==="INSERT"){const ct=fe.insertionPt??ve.insertionPt??ve.insertionPoint??{x:0,y:0},an=ve.rotation??fe.rotation??0,Ct=ve.scaleX??((ie=ve.scale)==null?void 0:ie.x)??((F=fe.scale)==null?void 0:F.x)??1,On=ve.scaleY??((se=ve.scale)==null?void 0:se.y)??((V=fe.scale)==null?void 0:V.y)??Ct,Un=((oe=fe.blockHeaderHandle)==null?void 0:oe.value)??((Ae=ve.blockHeaderHandle)==null?void 0:Ae.value),An=Un==null?void 0:Un.toString(16),pi=ft.get(An)??"",Ri=An?nt.get(An)??[]:[];pi.includes("dot")?this._dotMesh(ct,this._arrowDotRadius(Ri)*Math.abs(Ct)||Math.abs(Ct)*.5,qe):Ri.length?this._insertEntities(Ri,{insertionPoint:ct,xScale:Ct,yScale:On,rotation:an,basePoint:gt.get(An)},qe,he,Pe,{entsByOwner:nt,blockBase:gt}):this._defaultArrow(pi,ct,an,Math.abs(Ct)||1,qe,he),Q(ct.x,ct.y)}}const $=ae.find(fe=>(fe.type||fe.typeName||"").toUpperCase()==="LINE"),de=($==null?void 0:$.data)||$;de!=null&&de.start&&(ge.bounds={type:"point",cx:de.start.x,cy:de.start.y})}else{this._renderDimFallback(H,O,De,ye,he,Pe,Q);const $=H.pt10??O.pt10;$&&(ge.bounds={type:"point",cx:$.x,cy:$.y},Q($.x,$.y))}break}case"LEADER":{const W=O.points??H.points;if((W==null?void 0:W.length)>=2){if(this._polylineSegs(W,!1,0,ye,he),W.forEach(ae=>Q(ae.x,ae.y,ae.z||0)),O.arrowheadOn??H.arrowheadOn??!0){const ae=W[0],$=W[1],de=Math.atan2($.y-ae.y,$.x-ae.x),fe=O.arrowSize??H.arrowSize??2.5;this._arrowMesh(ae,de,fe,ye)}ge.bounds={type:"point",cx:W[0].x,cy:W[0].y}}break}case"OLE2FRAME":{const W=H.upperLeft??O.upperLeft??{x:0,y:0,z:0},ae=H.lowerRight??O.lowerRight??{x:0,y:0,z:0},$=H.sourceApp??O.sourceApp??H.source_application??"",de=H.imageDataUrl??O.imageDataUrl;let fe=Math.min(W.x,ae.x),Ue=Math.max(W.x,ae.x),ve=Math.min(W.y,ae.y),qe=Math.max(W.y,ae.y),ct=Ue-fe,an=qe-ve;const Ct=W.z||0;if(he(fe,ve,Ue,ve,Ct,ye),he(Ue,ve,Ue,qe,Ct,ye),he(Ue,qe,fe,qe,Ct,ye),he(fe,qe,fe,ve,Ct,ye),de)try{const Un=(yr=>{const ua=yr.split(",")[1],As=atob(ua),on=new Uint8Array(As.length);for(let j=0;j0,C=document.createElement("canvas");C.width=Nn,C.height=Li;const X=C.getContext("2d"),re=X.createImageData(Nn,Li),J=re.data;if(da===32){const j=Nn*4;for(let Me=0;Me({bk:W,start:W.entStart,end:W.colors.length})),Ye=[]);for(let W=le;W0&&Number.isFinite(de)&&O.push(de)}O.sort(($,de)=>$-de);const De=O.length?O[O.length>>1]:2.5,ye=Math.min(ne*2e-4,De),N=2e4,ge=Pe.filter($=>$.underlay),le=Pe.filter($=>!$.underlay),W=ge.concat(le),ae=W.length>N?(console.warn(`텍스트 ${W.length}개 → ${N}개로 제한`),le.concat(ge).sort(($,de)=>de.height-$.height).slice(0,N)):W;this._drawTexts(ae,ye)}this._layerNames=xe,this._lineColorAttr=null,this._origColors=null,this._hairRt=null;for(const H of Se.values())if(H.fat=H.lwPx>0&&H.verts.length/6<=BE,H.lwPx>0&&!H.fat&&console.warn(`선가중치 ${H.lwPx}px 세그먼트 ${H.verts.length/6}개 → 헤어라인으로 대체`),!H.fat&&H.dash<=0){H.mergeOffset=z.length;for(let ne=0;ne0,dashSize:H.dash,gapSize:H.gap});this._sizeLineMaterial(O);const De=new vS(ne,O);H.dash>0&&De.computeLineDistances(),this._registerFat(De,H.segLayer),H.rt=this._fatBufs[this._fatBufs.length-1],this._group.add(De)}else{const ne=new wt;ne.setAttribute("position",new dt(H.verts,3));const O=new dt(H.colors,3);ne.setAttribute("color",O);const De=new ka(ne,new e_({vertexColors:!0,dashSize:H.dash,gapSize:H.gap}));De.computeLineDistances(),this._registerIndexed(De,H.segLayer),H.rt={attr:O,orig:Float32Array.from(O.array)},this._group.add(De)}this._setCoordFrame(e);const Ee=Ke.isEmpty()?null:this._trimmedContentBox(lt,Ke)||Ke;this._fullContentBox=Ee?Ee.clone():null,this._contentBox=Ee?Ee.clone():null,this._applyLayerVisibility();const We=this._contentBox;!t.keepView&&We&&!We.isEmpty()&&this._fit(We)}finally{this._isLoading=!1}}setTheme(e){const t=!!e,i=this._isDark!==t;this._isDark=t,this._scene.background=new it(this._isDark?658189:16777215),this._gridVisible&&this._rebuildGrid(),i&&this._lastResult&&!this._isLoading&&this.load(this._lastResult,{keepView:!0,keepTheme:!0,spaceHandle:this._activeSpaceHex})}setGrid(e){this._gridVisible=e,e?this._rebuildGrid():this._gridMesh&&(this._scene.remove(this._gridMesh),this._gridMesh.geometry.dispose(),this._gridMesh.material.dispose(),this._gridMesh=null)}_rebuildGrid(){this._gridMesh&&(this._scene.remove(this._gridMesh),this._gridMesh.geometry.dispose(),this._gridMesh.material.dispose(),this._gridMesh=null);const e=this._camera.zoom||1,t=this._camera.position.x,i=this._camera.position.y,s=(this._camera.right-this._camera.left)/e/2,r=(this._camera.top-this._camera.bottom)/e/2,a=Math.max(s,r)*3,o=this._niceSpacing(Math.max(s,r)*2/20),[l,c,u,h]=[t-a,t+a,i-a,i+a],f=this._scene.background.r<.5?2829099:12303291,p=[];for(let m=Math.ceil(l/o)*o;m<=c;m+=o)p.push(m,u,-.5,m,h,-.5);for(let m=Math.ceil(u/o)*o;m<=h;m+=o)p.push(l,m,-.5,c,m,-.5);const _=new wt;_.setAttribute("position",new dt(p,3)),this._gridMesh=new ka(_,new js({color:f})),this._scene.add(this._gridMesh)}_niceSpacing(e){if(e<=0)return 1;const t=Math.pow(10,Math.floor(Math.log10(e))),i=e/t;return(i<2?1:i<5?2:5)*t}getZoomPercent(){var e;return Math.round((((e=this._camera)==null?void 0:e.zoom)??1)*100)}onViewChange(e){var t;(t=this._controls)==null||t.addEventListener("change",e)}setHiddenLayers(e){this._hiddenLayers=new Set(e||[]),!this._applyLayerVisibility()&&this._lastResult&&this.load(this._lastResult,{keepView:!0})}_layerNameOf(e){var i,s;const t=((i=e.layerHandle)==null?void 0:i.value)??e.layerHandle;return(t!=null&&((s=this._layerNameByHandle)==null?void 0:s.get(String(t))))??e.layer??e.layerName??"0"}_registerIndexed(e,t){const i=e.geometry.attributes.position.count;if(!i)return;const s=i>65535?Uint32Array:Uint16Array,r=new s(i);for(let o=0;o0?e:null,this._lastResult&&!this._isLoading&&this.load(this._lastResult,{keepView:!0,keepTheme:!0,spaceHandle:this._activeSpaceHex})}getLineweightScale(){return this._lwScale||df}_addObj(e,t){const i=t??this._curLayer;if(i!=null){e.userData.cadLayer=i;let s=this._layerObjs.get(i);s||this._layerObjs.set(i,s=[]),s.push(e),this._hiddenLayers.has(i)&&(e.visible=!1)}this._group.add(e)}_applyLayerVisibility(){var a;if(!this._layerNames&&!this._layerObjs.size)return!1;const e=this._hiddenLayers;for(const[o,l]of this._layerObjs){const c=!e.has(o);for(const u of l)u.visible=c}const t=this._layerNames||[],i=new Uint8Array(t.length);for(let o=0;o=0&&i[d])continue;const f=h*2;c[u++]=f,c[u++]=f+1}o.attr.needsUpdate=!0,o.mesh.geometry.setDrawRange(0,u)}for(const o of this._fatBufs){const l=o.segLayer;o.slotOf||(o.slotOf=new Int32Array(l.length));const c=o.slotOf;let u=0;for(let h=0;h=0&&i[d]){c[h]=-1;continue}o.posBuf.array.set(o.posSrc.subarray(h*6,h*6+6),u*6),o.colBuf&&o.colBuf.array.set(o.colSrc.subarray(h*6,h*6+6),u*6),c[h]=u,u++}o.posBuf.needsUpdate=!0,o.colBuf&&(o.colBuf.needsUpdate=!0),o.mesh.geometry.instanceCount=u,o.mesh.visible=u>0}const s=this._entityMeta,r=new Uint8Array(s.length);if(e.size)for(let o=0;o1e-12?Number(e.viewHeight):r,o=r/a,l=Number(e.twistAngle)||0,c=Math.cos(l),u=Math.sin(l),h=(d,f)=>{const p=d-(s.x||0),_=f-(s.y||0),m=c*p-u*_,g=u*p+c*_;return{x:(t.x||0)+(m-(i.x||0))*o,y:(t.y||0)+(g-(i.y||0))*o}};return h.scale=o,h.twist=l,h}_viewportPaperClip(e){const t=e.center||{x:0,y:0},i=(Number(e.width)||0)/2,s=(Number(e.height)||0)/2,r=Math.max(i,s)*1e-6;return{minX:(t.x||0)-i-r,maxX:(t.x||0)+i+r,minY:(t.y||0)-s-r,maxY:(t.y||0)+s+r}}_clipSegToRect(e,t,i,s,r,a){const d=(_,m)=>{let g=0;return _r.maxX&&(g|=2),mr.maxY&&(g|=8),g};let f=d(e,t),p=d(i,s);for(;;){if(!(f|p)){a(e,t,i,s);return}if(f&p)return;const _=f||p;let m=0,g=0;_&8?(m=e+(i-e)*(r.maxY-t)/(s-t||1e-30),g=r.maxY):_&4?(m=e+(i-e)*(r.minY-t)/(s-t||1e-30),g=r.minY):_&2?(g=t+(s-t)*(r.maxX-e)/(i-e||1e-30),m=r.maxX):(g=t+(s-t)*(r.minX-e)/(i-e||1e-30),m=r.minX),_===f?(e=m,t=g,f=d(e,t)):(i=m,s=g,p=d(i,s))}}_emitModelThroughViewport(e,t){var x,E,S,A,y,T,L,R,w,P,U,D,K;const{entities:i,modelAllowed:s,blockDefHandles:r,entsByOwner:a,blockBaseByHex:o,pushSeg:l,expand:c,pendingTexts:u,setCurLayer:h,underlay:d=!1}=t,f=this._viewportModelToPaper(e),p=this._viewportPaperClip(e),_=f.scale||1,m=new Set((e.frozenLayers||[]).map(B=>String(B))),g=(B,ie,F,se,V,oe)=>{const Ae=f(B,ie),me=f(F,se);this._clipSegToRect(Ae.x,Ae.y,me.x,me.y,p,(ue,z,ee,Z)=>{l(ue,z,ee,Z,V||0,oe)})},v=(B,ie,F=0)=>{const se=f(B,ie);se.x>=p.minX&&se.x<=p.maxX&&se.y>=p.minY&&se.y<=p.maxY&&c(se.x,se.y,F)},b=(B,ie)=>B>=p.minX&&B<=p.maxX&&ie>=p.minY&&ie<=p.maxY;for(const B of i){const ie=(E=(x=B.ownerHandle)==null?void 0:x.value)==null?void 0:E.toString(16);if(!ie||!s.has(ie)||r.has(ie))continue;if(h==null||h(this._layerNameOf(B)),m.size){const me=(S=B.layerHandle)==null?void 0:S.value;if(me!=null&&m.has(String(me)))continue}const F=B.data||B,se=(B.type||B.typeName||"").toUpperCase(),V=this._entityColor(B),oe=this._resolveComplexLinetype(B),Ae=u.length;try{switch(se){case"LINE":F.start&&F.end&&(oe?this._drawComplexPath([F.start,F.end],!1,oe.pattern,oe.ltscale,V,g,u):g(F.start.x,F.start.y,F.end.x,F.end.y,F.start.z||0,V));break;case"CIRCLE":if(F.center&&F.radius!=null)if(oe){const me=this._sampleArcPoints(F.center,F.radius,0,Math.PI*2,F.center.z||0);this._drawComplexPath(me,!0,oe.pattern,oe.ltscale,V,g,u)}else this._arcSegs(F.center,F.radius,0,Math.PI*2,F.center.z||0,V,g);break;case"ARC":if(F.center&&F.radius!=null)if(oe){const me=this._sampleArcPoints(F.center,F.radius,F.startAngle??0,F.endAngle??Math.PI*2,F.center.z||0);this._drawComplexPath(me,!1,oe.pattern,oe.ltscale,V,g,u)}else this._arcSegs(F.center,F.radius,F.startAngle??0,F.endAngle??Math.PI*2,F.center.z||0,V,g);break;case"LWPOLYLINE":if((A=F.points)!=null&&A.length){const me=(y=F.bulges)==null?void 0:y.some(z=>Math.abs(z)>=1e-6),ue=!!(F.closed||F.flags&1);if(oe){const z=this._samplePolylinePoints(F.points,F.bulges,ue,F.elevation||0);this._drawComplexPath(z,ue,oe.pattern,oe.ltscale,V,g,u),z.forEach(ee=>v(ee.x,ee.y,ee.z))}else me?this._bulgePolySegs(F.points,F.bulges,ue,V,g,v):(this._polylineSegs(F.points,ue,F.elevation||0,V,g),F.points.forEach(z=>v(z.x,z.y,F.elevation||0)))}break;case"POLYLINE":if(oe&&(F.vertices||F.points)){const me=!!(F.closed||F.flags&1),ue=F.vertices||F.points;this._drawComplexPath(ue,me,oe.pattern,oe.ltscale,V,g,u),ue.forEach(z=>v(z.x,z.y,z.z||0))}else this._polylineSegs(F.vertices||F.points,F.closed||F.flags&1,0,V,g);break;case"ELLIPSE":if(F.center)if(typeof this._ellipseSegs=="function")this._ellipseSegs(F,V,g);else{const me=F.center.x,ue=F.center.y,z=F.smAxis||F.majorAxis||{x:F.radius||1,y:0},ee=F.axisRatio??F.minorAxisRatio??.5,Z=F.startAngle??F.startParameter??0,xe=F.endAngle??F.endParameter??Math.PI*2,be=64;let Se,Oe;for(let Ge=0;Ge<=be;Ge++){const Ye=Z+(xe-Z)*(Ge/be),Ke=Math.cos(Ye),Be=Math.sin(Ye),Pe=me+z.x*Ke-z.y*ee*Be,st=ue+z.y*Ke+z.x*ee*Be;Ge>0&&g(Se,Oe,Pe,st,0,V),Se=Pe,Oe=st}}break;case"SOLID":{const me=[F.corner1||F.pt1,F.corner2||F.pt2,F.corner3||F.pt3,F.corner4||F.pt4].filter(Boolean);if(me.length>=2)for(let ue=0;ue=3&&this._meshSegs(F,V,g);break;case"HATCH":{const me=F.paths||B.paths||[];for(const ue of me){const z=ue.points||ue.vertices;if(!(z!=null&&z.length))continue;const ee=ue.closed!==!1,Z=ue.bulges;Z!=null&&Z.some(xe=>Math.abs(xe)>=1e-6)?this._bulgePolySegs(z,Z,ee,V,g,v):(this._polylineSegs(z,ee,0,V,g),z.forEach(xe=>v(xe.x,xe.y)))}break}case"SPLINE":{const me=(L=F.fitPoints)!=null&&L.length?F.fitPoints:F.controlPoints;(me==null?void 0:me.length)>=2&&this._polylineSegs(me,!!F.closed,0,V,g);break}case"TEXT":case"MTEXT":{const me=B.text??F.text??"",ue=Js(me);if(!ue)break;const z=(B.textHeight??B.height??F.textHeight??F.height??2.5)*_;let ee=(B.rotationAngle??F.rotationAngle??0)+(f.twist||0),Z=0,xe=0,be;if(se==="TEXT")Z=B.horizAlignment??F.horizAlignment??0,xe=B.vertAlignment??F.vertAlignment??0,Z===4&&(xe=2),be=Z!==0||xe!==0?B.alignmentPt??F.alignmentPt??B.insertionPt??F.insertionPt??{x:0,y:0}:B.insertionPt??F.insertionPt??F.insertionPoint??{x:0,y:0};else{const Oe=B.xAxisDir??F.xAxisDir;Oe&&(ee=Math.atan2(Oe.y,Oe.x)+(f.twist||0));const Ge=B.attachment??F.attachment??B.attachmentPoint??F.attachmentPoint??5;Z=[1,4,7].includes(Ge)?0:[3,6,9].includes(Ge)?2:1,xe=[1,2,3].includes(Ge)?3:[7,8,9].includes(Ge)?1:2,be=B.insertionPt??F.insertionPt??F.insertionPoint??{x:0,y:0}}const Se=f(be.x,be.y);if(!b(Se.x,Se.y))break;u.push({text:ue,pos:Se,height:z,rotation:ee,color:V,alignH:Z,alignV:xe,underlay:!!d}),v(be.x,be.y);break}case"INSERT":{const me=B.insertionPt??F.insertionPt??F.insertionPoint;if(!me)break;const ue=F.scaleX??((R=F.scale)==null?void 0:R.x)??((w=B.scale)==null?void 0:w.x)??1,z=F.scaleY??((P=F.scale)==null?void 0:P.y)??((U=B.scale)==null?void 0:U.y)??1,ee=((D=B.blockHeaderHandle)==null?void 0:D.value)??((K=F.blockHeaderHandle)==null?void 0:K.value),Z=ee!=null?ee.toString(16):null,xe=Z?a.get(Z)??[]:[];if(xe.length){const be=u.length;this._insertEntities(xe,{insertionPoint:me,xScale:ue,yScale:z,rotation:F.rotation??B.rotation??0,basePoint:o.get(Z)},V,g,u,{entsByOwner:a,blockBase:o});for(let Se=be;SeAe)for(let me=Ae;me{this._renderer.render(this._scene,this._camera),this._renderer.domElement.toBlob(t=>e(t),"image/webp",.75)})}getLayerInfo(){var s,r,a;const e=this._lastResult;if(!e)return[];let t=this._layerInfoCache;if(!t){const o=new Map,l=this._activeSpaceHex?Hl(e.entities||[],this._activeSpaceHex):null;for(const c of e.entities||[]){const u=(r=(s=c.ownerHandle)==null?void 0:s.value)==null?void 0:r.toString(16);if(l&&u&&!l.has(u))continue;const h=this._layerNameOf(c);o.set(h,(o.get(h)||0)+1)}t=(((a=e.tables)==null?void 0:a.layers)||[]).map(c=>{const u=c.name??c.layerName??"0",h=Math.abs(c.colorIndex??c.color??c.colorNumber??7);return{name:u,colorHex:"#"+(Za(h,this._isDark)??Jl).toString(16).padStart(6,"0"),count:o.get(u)||0}}).filter(c=>c.count>0||!c.name.startsWith("*")),this._layerInfoCache=t}const i=this._hiddenLayers||new Set;return t.map(o=>({...o,visible:!i.has(o.name)}))}_resolveComplexLinetype(e){var o,l,c,u,h;let t=e.lineType??e.linetype;if(!t||t==="ByLayer"||t==="BYLAYER"||t==="ByBlock"||t==="BYBLOCK"){const d=((o=e.layerHandle)==null?void 0:o.value)??e.layerHandle;t=d!=null&&((l=this._layerLtByHandle)==null?void 0:l.get(String(d)))||((c=this._layerLtByName)==null?void 0:c.get(e.layer??e.layerName))||null}if(!t||t==="Continuous"||t==="ByLayer"||t==="ByBlock")return null;const i=t.toUpperCase().trim(),s=((u=this._dwgLinPatterns)==null?void 0:u.get(i))||U0(t);if(!s)return null;const r=((h=e.entityHeader)==null?void 0:h.linetypeScale)>0?e.entityHeader.linetypeScale:1,a=(this._globalLtscale||1)*r;return{pattern:s,ltscale:a}}_sampleArcPoints(e,t,i,s,r=0){let a=s-i;a<=0&&(a+=Math.PI*2);const o=Math.max(16,Math.ceil(a/(Math.PI*2)*hf)),l=[],c=e.z||r||0;for(let u=0;u<=o;u++){const h=i+a*u/o;l.push({x:e.x+t*Math.cos(h),y:e.y+t*Math.sin(h),z:c})}return l}_samplePolylinePoints(e,t,i,s=0){if(!e||e.length<2)return e||[];const r=[],a=i?e.length:e.length-1;for(let o=0;o1e-9){const _=4*Math.atan(u),m=Math.abs(_)/2,g=p/2/Math.sin(m),v=g*Math.cos(m),b=(l.x+c.x)/2,x=(l.y+c.y)/2,E=-f/p,S=d/p,A=u>0?1:-1,y=b+A*E*v,T=x+A*S*v,L=Math.atan2(l.y-T,l.x-y),R=Math.max(4,Math.ceil(Math.abs(_)/(Math.PI/16)));for(let w=r.length===0?0:1;w<=R;w++){const P=L+_*w/R;r.push({x:y+g*Math.cos(P),y:T+g*Math.sin(P),z:h})}}}}return r}_sampleEllipsePoints(e){const t=e.majorAxis??e.smAxis??{x:e.radius||1,y:0},i=e.center||{x:0,y:0},s=e.ratio??e.axisRatio??e.minorAxisRatio??.5,r=e.startParam??e.startAngle??0,a=e.endParam??e.endAngle??Math.PI*2,o=Math.hypot(t.x??1,t.y??0),l=o*s,c=Math.atan2(t.y??0,t.x??1);let u=a-r;u<=0&&(u+=Math.PI*2);const h=jl,d=[],f=i.z||0;for(let p=0;p<=h;p++){const _=r+u*p/h,m=o*Math.cos(_),g=l*Math.sin(_),v=i.x+m*Math.cos(c)-g*Math.sin(c),b=i.y+m*Math.sin(c)+g*Math.cos(c);d.push({x:v,y:b,z:f})}return d}_drawComplexPath(e,t,i,s,r,a,o){var g;if(!e||e.length<2)return;const l=e.slice();t&&Math.hypot(l[l.length-1].x-l[0].x,l[l.length-1].y-l[0].y)>1e-6&&l.push(l[0]);const c=[];let u=0;for(let v=0;v{let b=Math.max(0,Math.min(v,u));for(let S=0;S1e-9?b/A:0,T=l[S],L=l[S+1],R=T.x+(L.x-T.x)*y,w=T.y+(L.y-T.y)*y,P=(T.z||0)+((L.z||0)-(T.z||0))*y,U=Math.atan2(L.y-T.y,L.x-T.x);return{x:R,y:w,z:P,angle:U}}b-=A}const x=l[l.length-1],E=l[l.length-2];return{x:x.x,y:x.y,z:x.z||0,angle:Math.atan2(x.y-E.y,x.x-E.x)}},d=i.elements||[];if(i.patternLength*s<1e-6||!d.length)return;let p=0;for(const v of d){if(v.type==="shape")break;v.type==="dash"?p+=Math.max((v.val||.05)*s,.01*s):v.type==="gap"&&(p+=Math.abs(v.val||.1)*s)}let _=0,m=0;for(;_x){const S=h(x),A=h(E);a(S.x,S.y,A.x,A.y,S.z,r)}_+=b}else if(v.type==="gap"){const b=Math.abs(v.val||.1)*s;_+=b}else if(v.type==="shape"){const b=h(_);this._renderShapeSymbol(v,b,s,r,a)}else if(v.type==="text"){const b=h(_);if(v.text&&o){const x=(v.style||"STANDARD").toUpperCase(),E=((g=this._textStyleHeightMap)==null?void 0:g.get(x))||0,S=v.scale>0?v.scale*.5:.1,y=(E>0?E*S:S)*s;let T=b.angle+(v.rotation||0)*Math.PI/180;v.isAbsoluteAngle&&(T=(v.rotation||0)*Math.PI/180);let L=Math.atan2(Math.sin(T),Math.cos(T));L>Math.PI/2?L-=Math.PI:L<-Math.PI/2&&(L+=Math.PI),T=L;const R=Math.cos(T),w=Math.sin(T),P=(v.xOffset||0)*s,U=0,D=d[(m-2+d.length)%d.length],K=d[m%d.length],B=D&&D.type==="gap"?Math.abs(D.val||0)*s:0,ie=K&&K.type==="gap"?Math.abs(K.val||0)*s:0;let F=b;B>ie&&B>1e-6?F=h(_-B/2):ie>1e-6&&(F=h(_+ie/2));const se=F.x+(P*R-U*w),V=F.y+(P*w+U*R);o.push({text:v.text,pos:{x:se,y:V,z:F.z},height:Math.max(y,.01),rotation:T,color:r,alignH:1,alignV:2})}}}}_renderShapeSymbol(e,t,i,s,r){const a=(e.shapeName||"").toUpperCase(),o=(e.scale||.1)*i,l=e.isAbsoluteAngle?(e.rotation||0)*Math.PI/180:t.angle+(e.rotation||0)*Math.PI/180,c=(e.xOffset||0)*i,u=(e.yOffset||0)*i,h=Math.cos(t.angle),d=Math.sin(t.angle),f=t.x+(c*h-u*d),p=t.y+(c*d+u*h),_=t.z||0,m=Math.cos(l),g=Math.sin(l),v=(b,x)=>({x:f+(b*m-x*g)*o,y:p+(b*g+x*m)*o});if(a.includes("KSC35")||a.includes("KSC36")||a.includes("KSC19")||a.includes("ARROW")){for(let A=0;A<=12;A++){const y=A/12,T=-.5+y,L=.25*(1-y),R=v(T,L),w=v(T,-L);r(R.x,R.y,w.x,w.y,_,s)}const x=v(.5,0),E=v(-.5,.25),S=v(-.5,-.25);r(x.x,x.y,E.x,E.y,_,s),r(E.x,E.y,S.x,S.y,_,s),r(S.x,S.y,x.x,x.y,_,s)}else if(a.includes("CIRC")||a.includes("KSC11")||a.includes("KSC01")){let x=v(.3,0);for(let E=1;E<=12;E++){const S=E/12*Math.PI*2,A=v(.3*Math.cos(S),.3*Math.sin(S));r(x.x,x.y,A.x,A.y,_,s),x=A}}else if(a.includes("BOX")||a.includes("KSC02")||a.includes("KSC05")){const b=v(-.3,-.3),x=v(.3,-.3),E=v(.3,.3),S=v(-.3,.3);r(b.x,b.y,x.x,x.y,_,s),r(x.x,x.y,E.x,E.y,_,s),r(E.x,E.y,S.x,S.y,_,s),r(S.x,S.y,b.x,b.y,_,s)}else if(a.includes("TRACK1")){const b=v(0,-.4),x=v(0,.4);r(b.x,b.y,x.x,x.y,_,s)}else if(a.includes("BAT")||a.includes("DIAMOND")){const b=v(0,.4),x=v(.4,0),E=v(0,-.4),S=v(-.4,0);r(b.x,b.y,x.x,x.y,_,s),r(x.x,x.y,E.x,E.y,_,s),r(E.x,E.y,S.x,S.y,_,s),r(S.x,S.y,b.x,b.y,_,s)}else{const b=v(.3,0),x=v(-.3,.2),E=v(-.3,-.2);r(b.x,b.y,x.x,x.y,_,s),r(x.x,x.y,E.x,E.y,_,s),r(E.x,E.y,b.x,b.y,_,s)}}_buildStyleMap(e){if(this._textStyleHeightMap||(this._textStyleHeightMap=new 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dt(u,3)),h.computeVertexNormals();const d=new ti({color:new it(r),side:Yt,depthWrite:!1});if(this._addObj(new Ht(h,d)),this._pickCurIdx>=0&&this._pickSegs)for(let f=0;f0?1:-1,T=x+y*S*b,L=E+y*A*b,R=Math.atan2(u.y-L,u.x-T),w=Math.max(2,Math.ceil(Math.abs(m)/(Math.PI/16)));let P=u;for(let U=1;U<=w;U++){const D=R+m*U/w,K=T+v*Math.cos(D),B=L+v*Math.sin(D);r(P.x,P.y,K,B,0,s),P={x:K,y:B}}a&&(a(u.x,u.y),a(h.x,h.y))}}}_solidMesh(e,t){const i=(t>>16&255)/255,s=(t>>8&255)/255,r=(t&255)/255,a=[],o=[],l=(...u)=>{for(const h of u)a.push(h.x,h.y,h.z||0),o.push(i,s,r)};e.length>=4?(l(e[0],e[1],e[3]),l(e[0],e[3],e[2])):l(e[0],e[1],e[2]);const c=new wt;if(c.setAttribute("position",new dt(a,3)),c.setAttribute("color",new dt(o,3)),this._addObj(new Ht(c,new ti({vertexColors:!0,side:Yt}))),this._pickCurIdx>=0&&e.length>=3){const u=e.length>=4?[e[0],e[1],e[3],e[2]]:e.slice(0,3);this._pickFills.push({metaIdx:this._pickCurIdx,loops:[u]})}}_addTextPick(e,t,i,s=0,r=0){if(this._pickCurIdx<0||!t)return;const 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f=1,p=96*.7,_=96*.2;for(const U of e){const D=d.measureText(U||" ");f=Math.max(f,Math.ceil(D.width)),p=Math.max(p,D.actualBoundingBoxAscent||96*.7),_=Math.max(_,D.actualBoundingBoxDescent||96*.2)}const m=Math.ceil(96*.15),g=Math.ceil(p+_+96*.35);h.width=f+m*2,h.height=g*e.length+m*2,d.font=u;const v=r>>16&255,b=r>>8&255,x=r&255;d.fillStyle=`rgb(${v},${b},${x})`,d.textBaseline="alphabetic";let E=m;a===1||a===4?(d.textAlign="center",E=h.width/2):a===2?(d.textAlign="right",E=h.width-m):(d.textAlign="left",E=m);for(let U=0;U0?e.linespacingFactor:1,u=o*(5/3)*c;let h=0;if(t!=null&&t.measureEm)for(const P of l)h=Math.max(h,t.measureEm(P||" "));else for(const P of l)h=Math.max(h,(P||" ").length*.9);let d=Math.max(h*o,o*.5),f=l.length<=1?o:o+(l.length-1)*u;e.rectWidth>0&&(d=Math.max(d,e.rectWidth)),e.rectHeight>0&&(f=Math.max(f,e.rectHeight));const p=e.bgScale>0?e.bgScale:1.5,_=d*p,m=f*p,g=e.alignH??1,v=e.alignV??2;let b=0,x=0;g===0||g===3||g===5?b=d/2:g===2&&(b=-d/2),v===3?x=-f/2:(v===0||v===1)&&(x=f/2);const E=e.rotation||0,S=Math.cos(E),A=Math.sin(E),y=e.pos.x+b*S-x*A,T=e.pos.y+b*A+x*S;let L=16776960;if(s&2)L=((w=(R=this._scene)==null?void 0:R.background)==null?void 0:w.r)<.5?658189:16250611;else if(e.bgColorRgb&&e.bgColorRgb.r!=null)L=(e.bgColorRgb.r&255)<<16|(e.bgColorRgb.g&255)<<8|e.bgColorRgb.b&255;else if(e.bgColorIndex!=null){const P=Za(e.bgColorIndex,this._isDark);P!=null&&(L=P)}if(r){const P=new fs(_,m),U=new ti({color:new it(L),side:Yt,depthWrite:!1,transparent:!1}),D=new Ht(P,U);D.position.set(y,T,.4),D.rotation.z=E,this._addObj(D)}if(a&&!r){const P=_/2,U=m/2,K=[[-P,-U],[P,-U],[P,U],[-P,U],[-P,-U]].map(([B,ie])=>({x:y+B*S-ie*A,y:T+B*A+ie*S}));for(let B=0;B<4;B++){const ie=K[B],F=K[B+1];this._widePolyMesh([ie,F],null,!1,{constantWidth:Math.max(o*.05,.01)},L,1,null)}}}async _drawTexts(e,t){const i=this._textGen,s=e.filter(o=>o.underlay),r=e.filter(o=>!o.underlay),a=[{list:s,order:0},{list:r,order:1}];try{const o=await ta.shared();if(i!==this._textGen)return;for(const{list:l,order:c}of a)if(l.length){for(const u of l)u.bgFillFlags|0&&(this._curLayer=u.layer??"0",this._drawMTextBackground(u,o,t));for(const[u,h]of HE(l)){const d=new TE(o);for(const p of h)d.add(p.text,p.pos,Math.max(p.height,t),p.rotation||0,p.color,p.alignH??0,p.alignV??0);const f=d.build();f&&(f.renderOrder=c,f.material&&(f.material.depthWrite=!1,f.material.transparent=!0),this._addObj(f,u))}}}catch(o){if(console.warn("[Viewer2D] Slug text unavailable, falling back to canvas sprites:",(o==null?void 0:o.message)??o),i!==this._textGen)return;for(const{list:l,order:c}of a)for(const u of l)this._curLayer=u.layer??"0",u.bgFillFlags|0&&this._drawMTextBackground(u,null,t),this._textSprite(u.text,u.pos,Math.max(u.height,t),u.rotation,u.color,u.alignH??0,u.alignV??0,c)}}_textSprite(e,t,i,s,r,a=0,o=0,l=0){const c=String(e).split(` +`);if(c.length>1){this._multilineSprite(c,t,i,s,r,a,o,l);return}const u=e+"\0"+r;let h=(this._texCache??(this._texCache=new Map)).get(u);if(!h){const y="96px 'Malgun Gothic', 'Apple SD Gothic Neo', monospace",T=document.createElement("canvas"),L=T.getContext("2d");L.font=y;const R=L.measureText(e),w=Math.max(1,Math.ceil(R.width)),P=R.actualBoundingBoxAscent||96*.7,U=R.actualBoundingBoxDescent||96*.2,D=Math.ceil(96*.15);T.width=w+D*2,T.height=Math.ceil(P+U)+D*2,L.font=y;const K=r>>16&255,B=r>>8&255,ie=r&255;L.fillStyle=`rgb(${K},${B},${ie})`,L.textBaseline="alphabetic",L.fillText(e,D,D+P),h={texture:new Fa(T),w:T.width,h:T.height,asc:P,pad:D},this._texCache.set(u,h)}const{texture:d,asc:f,pad:p}=h,_=i*h.h/f,m=_*(h.w/h.h),g=_/h.h,v=h.h/2;let b=0;a===0||a===3||a===5?b=m/2:a===1||a===4?b=0:a===2&&(b=-m/2);let x=0;a!==4&&(o===0||o===1?x=(p+f-v)*g:o===3&&(x=(p-v)*g));const E=new Xc({map:d,transparent:!0,depthTest:!1});s&&(E.rotation=s);const S=new xh(E);S.scale.set(m,_,1),S.position.set(t.x+b,t.y+x,1),S.renderOrder=l,this._addObj(S)}_insertEntities(e,t,i,s,r,a){var T,L,R,w,P,U,D,K,B,ie,F;const o=a==null?void 0:a.entsByOwner,l=a==null?void 0:a.blockBase,c=(a==null?void 0:a.parentXf)??null,u=(a==null?void 0:a.scale)??1,h=(a==null?void 0:a.rot)??0,d=(a==null?void 0:a.depth)??0,f=t.insertionPoint??{x:0,y:0},p=t.basePoint,_=t.xScale??1,m=t.yScale??1,g=t.rotation??0,v=Math.cos(g),b=Math.sin(g),x=(se,V)=>{const oe=p?se-p.x:se,Ae=p?V-p.y:V;return[f.x+oe*_*v-Ae*m*b,f.y+oe*_*b+Ae*m*v]},E=c?(se,V)=>c(...x(se,V)):x,S=u*Math.max(Math.abs(_),Math.abs(m)),A=h+g,y=this._curLwPx;for(const se of e){const V=se.data||se,oe=(se.type||se.typeName||"").toUpperCase();if(oe==="ATTDEF")continue;const Ae=this._resolveBlockColor(se,i);this._curLwPx=this._lwPx(se,y);try{if(oe==="LINE"&&V.start&&V.end){const[me,ue]=E(V.start.x,V.start.y),[z,ee]=E(V.end.x,V.end.y);s(me,ue,z,ee,0,Ae)}else if(oe==="MESH"&&((T=V.vertices)==null?void 0:T.length)>=3)this._meshSegs(V,Ae,s,E);else if((oe==="CIRCLE"||oe==="ARC")&&V.center&&V.radius!=null){const[me,ue]=E(V.center.x,V.center.y),z=V.radius*S,ee=oe==="ARC"?(V.startAngle??0)+A:0,Z=oe==="ARC"?(V.endAngle??Math.PI*2)+A:Math.PI*2;this._arcSegs({x:me,y:ue,z:0},z,ee,Z,0,Ae,s)}else if(oe==="ELLIPSE"&&V.center){const[me,ue]=E(V.center.x,V.center.y),z=V.majorAxis??V.smAxis??{x:1,y:0},ee=Math.hypot(z.x??0,z.y??0)*S,Z=Math.atan2(z.y??0,z.x??1)+A;this._ellipseSegs({center:{x:me,y:ue,z:0},majorAxis:{x:ee*Math.cos(Z),y:ee*Math.sin(Z)},ratio:V.ratio??V.axisRatio??1,startParam:V.startParam??0,endParam:V.endParam??Math.PI*2},Ae,s)}else if((oe==="LWPOLYLINE"||oe==="POLYLINE")&&(V.points||V.vertices)){const ue=(V.points??V.vertices).map(xe=>{const[be,Se]=E(xe.x,xe.y);return{x:be,y:Se}}),z=V.bulges??null,ee=!!(V.closed||V.flags&1);let Z=!1;if(ue.length>=2&&this._pickFills.length){let xe=0,be=0,Se=1/0,Oe=1/0,Ge=-1/0,Ye=-1/0;for(const Pe of ue)xe+=Pe.x,be+=Pe.y,Pe.xGe&&(Ge=Pe.x),Pe.y>Ye&&(Ye=Pe.y);xe/=ue.length,be/=ue.length;const Ke=Math.max(Ge-Se,1e-9),Be=Math.max(Ye-Oe,1e-9);for(const Pe of this._pickFills)if(this._pointInAnyLoop(Pe.loops,xe,be)){for(const st of Pe.loops){if(!(st!=null&&st.length))continue;let mt=1/0,gt=1/0,ft=-1/0,_t=-1/0;for(const I of st)I.xft&&(ft=I.x),I.y>_t&&(_t=I.y);const G=Math.max(ft-mt,1e-9),nt=Math.max(_t-gt,1e-9);if(Ke<=G*1.5&&Be<=nt*1.5&&G<=Ke*1.5&&nt<=Be*1.5){Z=!0;break}}if(Z)break}}if(!Z){const xe=ee?ue.length:ue.length-1;this._polyHasWidth(se,xe,S)?this._widePolyMesh(ue,z,ee,se,Ae,S,null):(z!=null&&z.some(be=>Math.abs(be)>=1e-6)?this._bulgePolySegs(ue,z,ee,Ae,s):this._polylineSegs(ue,ee,0,Ae,s),this._fillClosedPolyIfUncovered(ue,z,Ae))}}else if(oe==="POLYLINE_2D"&&o){const me=(o.get((R=(L=se.handle)==null?void 0:L.value)==null?void 0:R.toString(16))??[]).filter(ue=>(ue.type||"").toUpperCase().startsWith("VERTEX")&&ue.point);if(me.length>=2){const ue=me.map(Z=>{const[xe,be]=E(Z.point.x,Z.point.y);return{x:xe,y:be}}),z=me.map(Z=>Z.bulge||0),ee=(V.flags&1)===1;z.some(Z=>Math.abs(Z)>=1e-6)?this._bulgePolySegs(ue,z,ee,Ae,s):this._polylineSegs(ue,ee,0,Ae,s)}}else if(oe==="HATCH"){const me=V.paths??se.paths;if(me!=null&&me.length){const ue=V.solidFill??se.solidFill??!1,z=me.map(ee=>({...ee,points:(ee.points??[]).map(Z=>{const[xe,be]=E(Z.x,Z.y);return{x:xe,y:be}})}));if(ue)this._hatchFill(z,Ae);else for(const ee of z)(((w=ee.points)==null?void 0:w.length)??0)<2||((P=ee.bulges)!=null&&P.some(Z=>Math.abs(Z)>=1e-6)?this._bulgePolySegs(ee.points,ee.bulges,!0,Ae,s):this._polylineSegs(ee.points,!0,0,Ae,s))}}else if(oe==="SOLID"){const me=[V.corner1||V.pt1,V.corner2||V.pt2,V.corner3||V.pt3,V.corner4||V.pt4].filter(Boolean);if(me.length>=3){const ue=me.map(z=>{const[ee,Z]=E(z.x,z.y);return{x:ee,y:Z,z:z.z||0}});this._solidMesh(ue,Ae)}}else if(oe==="INSERT"&&o&&d<8){const me=((U=se.blockHeaderHandle)==null?void 0:U.value)??((D=V.blockHeaderHandle)==null?void 0:D.value);if(me!=null){const ue=me.toString(16),z=o.get(ue)??[];if(z.length){const ee=se.insertionPt??V.insertionPt??V.insertionPoint??{x:0,y:0},Z=V.scaleX??((K=V.scale)==null?void 0:K.x)??((B=se.scale)==null?void 0:B.x)??1,xe=V.scaleY??((ie=V.scale)==null?void 0:ie.y)??((F=se.scale)==null?void 0:F.y)??1,be=V.rotation??se.rotation??0;this._insertEntities(z,{insertionPoint:ee,xScale:Z,yScale:xe,rotation:be,basePoint:l==null?void 0:l.get(ue)},Ae,s,r,{entsByOwner:o,blockBase:l,parentXf:E,scale:S,rot:A,depth:d+1})}}}else if((oe==="TEXT"||oe==="MTEXT"||oe==="ATTRIB"||oe==="ATTDEF")&&r){if((oe==="ATTRIB"||oe==="ATTDEF")&&(V.flags??0)&1)continue;const me=se.text??V.text??V.textValue??V.defaultValue??"",ue=Js(me);let z,ee,Z=(V.rotationAngle??0)+A;if(oe==="MTEXT"){const Be=se.attachment??V.attachment??se.attachmentPoint??V.attachmentPoint??5;z=[1,4,7].includes(Be)?0:[3,6,9].includes(Be)?2:1,ee=[1,2,3].includes(Be)?3:[7,8,9].includes(Be)?1:2;const Pe=se.xAxisDir??V.xAxisDir;Pe&&(Z=Math.atan2(Pe.y,Pe.x)+A)}else z=V.horizAlignment??se.horizAlignment??0,ee=V.vertAlignment??se.vertAlignment??0;const xe=oe!=="MTEXT"&&(z!==0||ee!==0),be=se.alignmentPt??V.alignmentPt,Se=se.insertionPt??V.insertionPt??V.insertionPoint,Oe=xe?be??Se??{x:0,y:0}:Se??{x:0,y:0},[Ge,Ye]=E(Oe.x,Oe.y),Ke=(V.textHeight??V.height??se.textHeight??2.5)*S;if(ue){const Be={text:ue,pos:{x:Ge,y:Ye},height:Ke,rotation:Z,color:Ae,alignH:z,alignV:ee};oe==="MTEXT"&&(Be.linespacingFactor=se.linespacingFactor??V.linespacingFactor??1,Be.rectWidth=(se.rectWidth??V.rectWidth??0)*S,Be.rectHeight=(se.rectHeight??V.rectHeight??0)*S,Be.bgFillFlags=se.bgFillFlags??V.bgFillFlags??0,Be.bgScale=se.bgScale??V.bgScale??1.5,Be.bgColorIndex=se.bgColorIndex??V.bgColorIndex,Be.bgColorRgb=se.bgColorRgb??V.bgColorRgb),r.push(Be)}}}catch{}}this._curLwPx=y}_renderDimFallback(e,t,i,s,r,a,o){const l=e.pt10??t.pt10,c=e.pt13??t.pt13,u=e.pt14??t.pt14,h=e.pt15??t.pt15,d=e.textMidPt??t.textMidPt,f=e.actualMeasurement??t.actualMeasurement??0,p=e.textRot??t.textRot??0,_=e.dimRot??t.dimRot??0,m=e.userText??t.userText??"",g=S=>Math.abs(S)<1?S.toFixed(3):S.toFixed(2),v=(S,A)=>{!S||!A||(r(S.x,S.y,A.x,A.y,0,s),o(S.x,S.y),o(A.x,A.y))},b=(S,A,y,T,L)=>{this._arcSegs({x:S,y:A},y,T,L,0,s,r)},x=(S,A,y)=>this._arrowMesh(S,A,y,s),E=(S,A,y,T)=>{A&&S&&a.push({text:A,pos:S,height:y,rotation:T??0,color:s,alignH:1,alignV:2})};switch(i){case"DIMENSION":case"DIMENSION_LINEAR":case"DIMENSION_ALIGNED":{if(!c||!u||!l)return;let S,A,y,T;if(i==="DIMENSION_ALIGNED"){const R=u.x-c.x,w=u.y-c.y,P=Math.hypot(R,w);if(P<1e-9)return;const U=R/P,D=w/P,K=f/2;S=l.x-U*K,A=l.y-D*K,y=l.x+U*K,T=l.y+D*K}else{const R=Math.abs(Math.sin(_))>.5,w=f/2;S=l.x-(R?0:w),A=l.y-(R?w:0),y=l.x+(R?0:w),T=l.y+(R?w:0)}const 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w=Math.max(y*.05,.5);x({x:S+Math.cos(T)*y,y:A+Math.sin(T)*y,z:0},T-Math.PI/2,w),x({x:S+Math.cos(T+R)*y,y:A+Math.sin(T+R)*y,z:0},T+R+Math.PI/2,w);const P=T+R/2;E(d??{x:S+Math.cos(P)*y*1.2,y:A+Math.sin(P)*y*1.2},m||`${(f*180/Math.PI).toFixed(1)}°`,Math.max(y*.1,1));break}case"DIMENSION_ORDINATE":{if(!l||!c)return;v(l,c),E(d??c,m||((f==null?void 0:f.toFixed(2))??""),2.5);break}}}_onClick(e){var p;if(this._downXY){const _=e.clientX-this._downXY[0],m=e.clientY-this._downXY[1];if(Math.hypot(_,m)>5)return}const t=this._camera,i=this._renderer.domElement.getBoundingClientRect(),s=this._screenToWcs(e.clientX,e.clientY);if(!s)return;const r=s.x,a=s.y;if(this._measureActive){this._doMeasure2D(r,a);return}const o=UE*(t.right-t.left)/(i.width*(t.zoom||1));let l=-1,c=o;const u=this._pickSegs,h=this._pickSegMeta,d=this._hiddenLayers.size?this._metaHidden:null;for(let 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ZE(n){return N0[n]}function ot(n){const e={};n.rewind();let t=n.next(),i=t.code;if(e.x=t.value,i+=10,t=n.next(),t.code!=i)throw new Error("Expected code for point value to be "+i+" but got "+t.code+".");return e.y=t.value,i+=10,t=n.next(),t.code!=i?(n.rewind(),e):(e.z=t.value,e)}function jt(n,e,t){switch(e.code){case 0:n.type=e.value;break;case 5:n.handle=e.value;break;case 6:n.lineType=e.value;break;case 8:n.layer=e.value;break;case 48:n.lineTypeScale=e.value;break;case 60:n.visible=e.value===0;break;case 62:n.colorIndex=e.value,n.color=ZE(Math.abs(e.value));break;case 67:n.inPaperSpace=e.value!==0;break;case 100:break;case 101:for(;e.code!=0;)e=t.next();t.rewind();break;case 330:n.ownerHandle=e.value;break;case 347:n.materialObjectHandle=e.value;break;case 370:n.lineweight=e.value;break;case 420:n.color=e.value;break;case 1e3:n.extendedData=n.extendedData||{},n.extendedData.customStrings=n.extendedData.customStrings||[],n.extendedData.customStrings.push(e.value);break;case 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71:i.backwards=!!(t.value&2),i.mirrored=!!(t.value&4);break;case 72:i.horizontalJustification=t.value;break;case 73:i.fieldLength=t.value;break;case 74:i.verticalJustification=t.value;break;case 100:break;case 210:i.extrusionDirectionX=t.value;break;case 220:i.extrusionDirectionY=t.value;break;case 230:i.extrusionDirectionZ=t.value;break;default:jt(i,t,e);break}t=e.next()}return i}}class tT{constructor(){this.ForEntityName="CIRCLE"}parseEntity(e,t){const i={type:t.value};for(t=e.next();!e.isEOF()&&t.code!==0;){switch(t.code){case 10:i.center=ot(e);break;case 40:i.radius=t.value;break;case 50:i.startAngle=Math.PI/180*t.value;break;case 51:const s=Math.PI/180*t.value;s=0&&w<=g.levels.SILENT)return w;throw new TypeError("log.setLevel() called with invalid level: "+R)}g.name=_,g.levels={TRACE:0,DEBUG:1,INFO:2,WARN:3,ERROR:4,SILENT:5},g.methodFactory=m||d,g.getLevel=function(){return x??b??v},g.setLevel=function(R,w){return 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0:e.tagName)!=="INPUT"&&Ft.fit()});window.addEventListener("dragover",n=>n.preventDefault());window.addEventListener("drop",n=>{var t,i;n.preventDefault();const e=(i=(t=n.dataTransfer)==null?void 0:t.files)==null?void 0:i[0];e&&xr(e.name,()=>W0(e))});const tc=new URLSearchParams(location.search).get("model");tc?xr(tc,()=>Jo(tc)):vs("ready");window.addEventListener("resize",()=>Ft.resize()); diff --git a/dist2/index.html b/dist2/index.html index eb7a619..44bfe57 100644 --- a/dist2/index.html +++ b/dist2/index.html @@ -198,7 +198,7 @@ } .layer-sub-btn:hover { color: var(--ink); border-color: var(--accent); background: rgba(63,185,80,.1); } - +
diff --git a/docs/lineweight-rendering.md b/docs/lineweight-rendering.md index a90b4ed..a347837 100644 --- a/docs/lineweight-rendering.md +++ b/docs/lineweight-rendering.md @@ -96,10 +96,18 @@ lineweight 는 **화면 픽셀 폭**이다. 줌해도 굵기가 변하지 않는 따라서 월드 단위가 아니라 스크린 스페이스로 그려야 한다. ``` -px = mm × 8 (LW_PX_PER_MM, 최대 24px) -0.25mm ≈ 2px · 0.50mm ≈ 4px · 2.11mm ≈ 17px ← AutoCAD 기본 표시 배율과 동일 눈금 +px = mm × 20 (LW_PX_PER_MM, 최대 48px) +0.35mm = 7px · 0.50mm = 10px · 2.11mm = 42px ← AutoCAD 기본 표시 배율(0.05mm당 1px) ``` +배율은 `setLineweightScale(pxPerMm)` 로 조정 가능하다(AutoCAD "표시 배율" 슬라이더 대응, +`null` 이면 기본값 복귀). + +> **처음에는 8px/mm 로 넣었다가 손테스트에서 "얇다"고 반려됐다.** 정답지(AutoCAD +> 캡처)의 `도로 가장자리`(0.50mm) 선이 약 10px 인데 8px/mm 면 4px 밖에 안 된다. +> lineweight 는 줌 무관 화면 픽셀이므로 두 캡처의 픽셀 두께를 직접 비교하면 되고, +> 그 결과가 20px/mm 다. 자세한 대조는 5-5 절. + ### 3-2. 0.25mm 이하는 헤어라인 유지 — **회귀 방지 장치** `-3`(Default)·`-1`(ByLayer → 레이어도 Default)이 도면 대부분을 차지한다. @@ -231,7 +239,40 @@ LWPOLYLINE · #151257 cyan 픽셀 수가 감소(11502→11486) → fat 배치의 정점이 강조색으로 재도색됨을 확인. -### 5-4. 회귀 없음 +### 5-4. 도면이 실제로 들고 있는 수치 + +굵기는 **레이어가 아니라 엔티티**에 들어 있다. 23개 레이어 lineweight 는 **전부 `-3` +(Default)** 이라 ByLayer 로는 아무 정보도 나오지 않는다. + +| 레이어 | ACI | lineweight | 개수 | +|---|---|---|---| +| 도로 가장자리 | 1 (빨강) | **50 = 0.50mm** | 18 | +| 도로마킹 | 255 / 7 / 2 / 4 | 50 = 0.50mm | 799 | +| 부체도로 가장자리 | 20 | 50 = 0.50mm | 32 | +| 비탈면방향 | 140 / 150 | 35 = 0.35mm | 34,758 | +| 노면측구 | 4 (시안) | 35 = 0.35mm | 303 | +| 시작·끝라인 / Drawing확폭 | 4 / 6 / 2 / 3 | 40 = 0.40mm | 105 | +| SubContour · MainContour | 3 / 6 | 13 = 0.13mm | 8,794 | +| **도로면 (MESH 삼각망)** | 7 | **-3 Default** | 1 (185,444 faces) | +| Station (중심선·라벨) | 1 (빨강) | -1 → 레이어 -3 → Default | 1,082 | + +주의: 화면의 **빨간 선이 두 종류**다. 굵은 쪽이 `도로 가장자리`(0.50mm), 도로 한가운데를 +지나는 얇은 쪽이 `Station` 중심선(Default → 헤어라인). 정답지에서 굵게 나오는 것은 전자다. + +### 5-5. 정답지 대조 (배율 확정 근거) + +lineweight 는 줌과 무관한 화면 픽셀이므로, 두 캡처의 **절대 픽셀 두께**를 그대로 비교한다. + +| | `도로 가장자리` 0.50mm | 헤어라인(MESH, Default) | +|--|--|--| +| AutoCAD 정답지 | **≈10 px** | 1 px | +| 뷰어 (8px/mm, 반려) | ≈4 px | 1 px | +| 뷰어 (20px/mm, 현재) | **10 px** | 1 px | + +헤드리스 재측정으로 교차 확인: 시안색 `노면측구`(0.35mm)가 화면에서 **≈7 px** +(= 0.35 × 20). 두 클래스가 같은 배율로 맞는다. + +### 5-6. 회귀 없음 - `npx tsc --noEmit` 통과 - `npm run build` 통과 @@ -241,8 +282,10 @@ cyan 픽셀 수가 감소(11502→11486) → fat 배치의 정점이 강조색 ## 6. 남은 과제 -1. **표시 배율 고정** — `LW_PX_PER_MM = 8` 이 상수다. AutoCAD 는 "선가중치 설정 → 표시 배율" - 슬라이더로 조절 가능하므로, 필요하면 `setLineweightScale()` 로 노출할 것. +1. **표시 배율 UI 부재** — 값은 `setLineweightScale(pxPerMm)` 로 조절되지만 툴바에는 + on/off 버튼만 있다. 슬라이더가 필요하면 이 API 에 붙이면 된다. + 0.35mm 가 7px 라 `비탈면방향`(34,758개)이 있는 구간은 화면이 상당히 무거워 보인다 — + 도면이 지정한 수치대로이긴 하나, 배율을 낮추고 싶으면 이 API 를 쓴다. 2. **ByBlock 근사** — 블록 자식의 `-2` 는 INSERT 굵기를 상속하지만, 중첩 블록에서 중간 INSERT 가 `-2` 인 경우까지는 추적하지 않는다(점선 처리와 동일한 기존 정책). 3. **DXF 레이어 굵기 없음** — `dxf-parser` 의 LAYER 핸들러가 코드 370 을 무시한다. diff --git a/src/viewer2d/Viewer2D.d.ts b/src/viewer2d/Viewer2D.d.ts index 0eb60f6..3b4c1e3 100644 --- a/src/viewer2d/Viewer2D.d.ts +++ b/src/viewer2d/Viewer2D.d.ts @@ -19,6 +19,9 @@ export class Viewer2D { /** Lineweight display (AutoCAD LWDISPLAY); null follows the drawing's own flag. */ setLineweightEnabled(on: boolean | null): void; getLineweightEnabled(): boolean; + /** Lineweight display scale in px per mm (AutoCAD's display-scale slider). Default 20. */ + setLineweightScale(pxPerMm: number | null): void; + getLineweightScale(): number; getLayerInfo(): { name: string; colorHex: string; count: number; visible: boolean }[]; setHiddenLayers(nameSet: Set): void; /** Model / Paper (Layout) spaces for the loaded drawing. */ diff --git a/src/viewer2d/Viewer2D.js b/src/viewer2d/Viewer2D.js index f58e5c3..b890db2 100644 --- a/src/viewer2d/Viewer2D.js +++ b/src/viewer2d/Viewer2D.js @@ -25,15 +25,17 @@ const CLICK_THRESHOLD_PX = 14; // ── Lineweight (AutoCAD LWDISPLAY) ───────────────────────────────────────── // DWG stores lineweight as an i16 in 1/100 mm (-1 ByLayer, -2 ByBlock, // -3 Default). AutoCAD shows it in *screen* pixels — the width does not grow -// when you zoom in — at roughly 8 px per mm on the default display-scale -// slider (0.25 mm ≈ 2 px, 2.11 mm ≈ 17 px), so that is the mapping used here. -const LW_PX_PER_MM = 8; +// when you zoom in — at one pixel per 0.05 mm on the default display-scale +// slider (0.50 mm = 10 px, 2.11 mm = 42 px). Measured against an AutoCAD +// capture of the 노면 drawing: its 0.50 mm road edge is ~10 px, so 20 px/mm. +// Host apps can retune this with setLineweightScale(). +const LW_PX_PER_MM = 20; // LWDEFAULT: what -3 (and a layer that never set one) resolves to. const LW_DEFAULT_MM = 0.25; // At or below the CAD default the line stays in the 1-px hairline batch: a // drawing that never assigned weights must look exactly as it did before. const LW_HAIRLINE_MM = 0.25; -const LW_MAX_PX = 24; +const LW_MAX_PX = 48; // Fat lines cost 12 floats + 8 verts per segment (instanced quads). Past this // many segments in one weight bucket, fall back to hairline instead of risking // a GPU/heap stall on huge survey drawings. @@ -105,6 +107,7 @@ export class Viewer2D { this._lwForced = null; this._lwDisplay = false; this._curLwPx = 0; + this._lwScale = null; // null = LW_PX_PER_MM (setLineweightScale) SlugTextEngine.shared().catch(() => {}); // warm the font load; sprite fallback covers failure this._scene = new THREE.Scene(); @@ -1377,6 +1380,21 @@ export class Viewer2D { /** Whether lineweights are currently being drawn. */ getLineweightEnabled() { return this._lwDisplay; } + /** + * Display scale in screen pixels per mm of lineweight — AutoCAD's + * "Adjust Display Scale" slider. Default 20 (1 px per 0.05 mm). + * @param {number|null} pxPerMm null restores the default. + */ + setLineweightScale(pxPerMm) { + this._lwScale = (pxPerMm > 0) ? pxPerMm : null; + if (this._lastResult && !this._isLoading) { + this.load(this._lastResult, { keepView: true, keepTheme: true, spaceHandle: this._activeSpaceHex }); + } + } + + /** Current lineweight display scale (px per mm). */ + getLineweightScale() { return this._lwScale || LW_PX_PER_MM; } + /** Track an entity-owned object so layer toggles can flip its visibility. */ _addObj(obj, layer) { const key = layer ?? this._curLayer; @@ -2334,7 +2352,8 @@ export class Viewer2D { } const mm = raw === -3 ? LW_DEFAULT_MM : raw / 100; if (!(mm > LW_HAIRLINE_MM)) return 0; - return Math.min(LW_MAX_PX, Math.round(mm * LW_PX_PER_MM * 10) / 10); + const scale = this._lwScale || LW_PX_PER_MM; + return Math.min(LW_MAX_PX, Math.round(mm * scale * 10) / 10); } // Active-viewport VIEWTWIST (radians). The sheet is un-twisted by rotating the