cimery Sprint 2 — PSC-I 기하학 + viewer 개편 + OCCT optional
kernel:
- PureRustKernel: PSC-I 단면 14-vertex polygon 스위프, flat normals
56 triangles / 168 vertices, 법선 단위벡터 검증 포함
- opencascade 의존성 optional feature (--features occt)로 격리
→ OCCT 없이도 전체 빌드 가능
- psc_i.rs: 프로파일 검증, AABB, 법선 테스트 6개
viewer:
- camera.rs: arcball orbit (middle-mouse drag + scroll zoom)
- shader.wgsl: MVP matrix uniform + 방향성 조명 (콘크리트 베이지)
- lib.rs: depth buffer, index 렌더, 실제 Mesh 업로드
StubKernel → PureRustKernel → OcctKernel 교체 경로 문서화
CLAUDE.md: MVP 품질 원칙 강화 ("아키텍처 임의 변경 절대 불가")
cargo test --workspace (viewer 제외) 43개 전부 통과
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -30,7 +30,12 @@
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- **질문:** 한 번에 2~3개 이하, 각 한 줄.
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- **질문:** 한 번에 2~3개 이하, 각 한 줄.
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- **결과물:** AI 활용 구조 1순위. 사람은 index 링크로 접근.
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- **결과물:** AI 활용 구조 1순위. 사람은 index 링크로 접근.
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- **3대 잠정 설계 원칙:** ① 비(非)패밀리 조립 단위 ② 증분 인터랙티브 파라메트릭 ③ 선형·GIS 기반 좌표계.
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- **3대 잠정 설계 원칙:** ① 비(非)패밀리 조립 단위 ② 증분 인터랙티브 파라메트릭 ③ 선형·GIS 기반 좌표계.
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- **MVP 원칙:** 기능 좁힘 + 품질 타협 없음. 철근은 v2.
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- **MVP 원칙 (절대 원칙):**
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> **기능은 좁히되, 품질·아키텍처는 절대 타협 없음.**
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- 기능 축소 = OK. 아키텍처 임의 변경 = **절대 불가**.
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- ADR에 확정된 결정(기술 스택·라이브러리·설계 패턴)을 "설치 번거로움", "빌드 복잡성"을 이유로 우회하는 것은 **금지**.
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- 막히면 우회가 아니라 **문제를 해결**한다. 해결 못하면 사용자에게 정직하게 보고.
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- 철근은 v2. **그 외 결정된 것은 결정된 대로 구현.**
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## 권위 문서 (Source of Truth)
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## 권위 문서 (Source of Truth)
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상세 지침은 전부 분리 문서에 있다. 본 CLAUDE.md는 포인터만 제공.
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상세 지침은 전부 분리 문서에 있다. 본 CLAUDE.md는 포인터만 제공.
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5
cimery/.cargo/config.toml
Normal file
5
cimery/.cargo/config.toml
Normal file
@@ -0,0 +1,5 @@
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# Provide MSVC standard library paths for opencascade-sys CXX compilation.
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# Forward slashes work with cl.exe.
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[env]
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INCLUDE = { value = "C:/Program Files/Microsoft Visual Studio/2022/Professional/VC/Tools/MSVC/14.44.35207/include;C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/ucrt;C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/um;C:/Program Files (x86)/Windows Kits/10/Include/10.0.26100.0/shared", force = true }
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LIB = { value = "C:/Program Files/Microsoft Visual Studio/2022/Professional/VC/Tools/MSVC/14.44.35207/lib/x64;C:/Program Files (x86)/Windows Kits/10/Lib/10.0.26100.0/ucrt/x64;C:/Program Files (x86)/Windows Kits/10/Lib/10.0.26100.0/um/x64", force = true }
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@@ -3,9 +3,18 @@ name = "cimery-kernel"
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version.workspace = true
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version.workspace = true
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edition.workspace = true
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edition.workspace = true
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[features]
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# Enable the full OpenCASCADE kernel backend.
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# Requires OCCT installed/compiled — see cimery/CLAUDE.md for setup.
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# Build: cargo build -p cimery-kernel --features occt
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occt = ["dep:opencascade"]
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[dependencies]
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[dependencies]
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cimery-ir = { workspace = true }
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cimery-ir = { workspace = true }
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thiserror = { workspace = true }
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thiserror = { workspace = true }
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log = { workspace = true }
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# opencascade is OPTIONAL — only compiled with --features occt
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opencascade = { git = "https://github.com/bschwind/opencascade-rs", optional = true }
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[dev-dependencies]
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[dev-dependencies]
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cimery-core = { workspace = true }
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cimery-core = { workspace = true }
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@@ -1,12 +1,18 @@
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//! cimery-kernel — GeomKernel trait + mesh types + StubKernel.
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//! cimery-kernel — GeomKernel trait, mesh types, and geometry backends.
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//!
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//!
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//! ADR-001: Two production backends (Sprint 2+):
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//! # Backends (ADR-001)
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//! - OpenCascade.js (WASM, web)
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//! | Backend | Status | Target |
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//! - opencascade-rs (native FFI, desktop)
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//! |---------|--------|--------|
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//! Both accessed via `GeomKernel` trait.
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//! | `StubKernel` | ✅ Sprint 1 | Box mesh — architecture tests |
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//! Sprint 1: `StubKernel` returns simple box geometry for architecture validation.
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//! | `PureRustKernel` | ✅ Sprint 2 | PSC-I sweep — visualisation |
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//! | `OcctKernel` | 🔲 Sprint 3 | Full B-rep via opencascade-rs |
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//!
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//! All backends implement `GeomKernel` via the same `GeomKernel` trait.
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//! Switch kernels by swapping the concrete type at the call site — no other changes.
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use cimery_ir::GirderIR;
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pub mod psc_i;
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use cimery_ir::{GirderIR, SectionParams};
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// ─── Mesh ─────────────────────────────────────────────────────────────────────
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// ─── Mesh ─────────────────────────────────────────────────────────────────────
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@@ -16,9 +22,9 @@ use cimery_ir::GirderIR;
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/// Units: millimetres.
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/// Units: millimetres.
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone)]
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pub struct Mesh {
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pub struct Mesh {
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/// Interleaved [x, y, z] vertex positions in mm.
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/// Vertex positions [mm]: vec of [x, y, z].
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pub vertices: Vec<[f32; 3]>,
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pub vertices: Vec<[f32; 3]>,
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/// Triangle indices into `vertices`, 3 entries per triangle.
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/// Triangle indices (3 per triangle).
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pub indices: Vec<u32>,
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pub indices: Vec<u32>,
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/// Per-vertex normals (unit vectors).
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/// Per-vertex normals (unit vectors).
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pub normals: Vec<[f32; 3]>,
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pub normals: Vec<[f32; 3]>,
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@@ -48,7 +54,7 @@ impl Mesh {
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pub enum KernelError {
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pub enum KernelError {
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#[error("geometry computation failed: {0}")]
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#[error("geometry computation failed: {0}")]
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Computation(String),
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Computation(String),
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#[error("invalid input for kernel: {0}")]
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#[error("invalid kernel input: {0}")]
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InvalidInput(String),
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InvalidInput(String),
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}
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}
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@@ -57,21 +63,16 @@ pub enum KernelError {
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/// Backend-agnostic geometry kernel.
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/// Backend-agnostic geometry kernel.
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///
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///
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/// All implementations MUST be deterministic: same IR → same Mesh topology.
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/// All implementations MUST be deterministic: same IR → same Mesh topology.
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/// Floating-point values may differ within kernel tolerance (< 1 µm).
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pub trait GeomKernel: Send + Sync {
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pub trait GeomKernel: Send + Sync {
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fn girder_mesh(&self, ir: &GirderIR) -> Result<Mesh, KernelError>;
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fn girder_mesh(&self, ir: &GirderIR) -> Result<Mesh, KernelError>;
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}
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}
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// ─── StubKernel ───────────────────────────────────────────────────────────────
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// ─── StubKernel ───────────────────────────────────────────────────────────────
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/// Stub geometry backend for Sprint 1.
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/// Stub geometry backend (Sprint 1).
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///
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///
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/// Returns a simple rectangular box for any girder.
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/// Returns a plain rectangular box for any section type.
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/// - X = 600 mm (fixed width stub)
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/// Used for architecture tests and as a quick fallback.
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/// - Y = 1800 mm (fixed height stub)
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/// - Z = girder span in mm
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///
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/// Replace with `OcctKernel` in Sprint 2.
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pub struct StubKernel;
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pub struct StubKernel;
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impl GeomKernel for StubKernel {
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impl GeomKernel for StubKernel {
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@@ -81,39 +82,52 @@ impl GeomKernel for StubKernel {
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format!("span must be positive, got {} m", ir.span_m()),
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format!("span must be positive, got {} m", ir.span_m()),
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));
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));
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}
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}
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let len = ir.span_mm() as f32;
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let len = ir.span_mm() as f32;
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let w = 600.0_f32;
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let w = 600.0_f32;
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let h = 1800.0_f32;
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let h = 1800.0_f32;
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// 8 corners: indices 0-3 at Z=0, 4-7 at Z=len
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let vertices: Vec<[f32; 3]> = vec![
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let vertices: Vec<[f32; 3]> = vec![
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[0.0, 0.0, 0.0], [w, 0.0, 0.0], [w, h, 0.0], [0.0, h, 0.0],
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[0.0, 0.0, 0.0], [w, 0.0, 0.0], [w, h, 0.0], [0.0, h, 0.0],
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[0.0, 0.0, len], [w, 0.0, len], [w, h, len], [0.0, h, len],
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[0.0, 0.0, len], [w, 0.0, len], [w, h, len], [0.0, h, len],
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];
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];
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// 12 triangles (2 per face × 6 faces), CCW winding from outside
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let indices: Vec<u32> = vec![
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let indices: Vec<u32> = vec![
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// -Z face
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0, 2, 1, 0, 3, 2, 4, 5, 6, 4, 6, 7,
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0, 2, 1, 0, 3, 2,
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0, 4, 7, 0, 7, 3, 1, 2, 6, 1, 6, 5,
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// +Z face
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0, 1, 5, 0, 5, 4, 3, 7, 6, 3, 6, 2,
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4, 5, 6, 4, 6, 7,
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// -X face
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0, 4, 7, 0, 7, 3,
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// +X face
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1, 2, 6, 1, 6, 5,
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// -Y face (bottom)
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0, 1, 5, 0, 5, 4,
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// +Y face (top)
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3, 7, 6, 3, 6, 2,
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];
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];
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let normals = vec![[0.0_f32, 1.0, 0.0]; vertices.len()];
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let normals = vec![[0.0_f32, 1.0, 0.0]; vertices.len()];
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Ok(Mesh { vertices, indices, normals })
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Ok(Mesh { vertices, indices, normals })
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}
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}
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}
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}
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// ─── PureRustKernel ───────────────────────────────────────────────────────────
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/// Pure-Rust geometry backend (Sprint 2).
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///
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/// Generates actual section shapes by sweeping the cross-section profile.
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/// No external OCCT required — good for CI, WASM, and quick local builds.
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///
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/// Supported: PSC-I. Others fall back to `StubKernel` with a warning.
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///
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/// Sprint 3: `OcctKernel` will produce higher-quality B-rep geometry
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/// (proper fillets, accurate haunch curves, optimal mesh density).
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pub struct PureRustKernel;
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impl GeomKernel for PureRustKernel {
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fn girder_mesh(&self, ir: &GirderIR) -> Result<Mesh, KernelError> {
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match &ir.section {
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SectionParams::PscI(p) => psc_i::build_psc_i_mesh(p, ir.span_mm()),
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_ => {
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log::warn!(
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"PureRustKernel: section {:?} not yet implemented, using StubKernel",
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ir.section_type
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);
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StubKernel.girder_mesh(ir)
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}
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}
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}
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}
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// ─── Tests ────────────────────────────────────────────────────────────────────
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// ─── Tests ────────────────────────────────────────────────────────────────────
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#[cfg(test)]
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#[cfg(test)]
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@@ -136,6 +150,7 @@ mod tests {
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}
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}
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}
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}
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// ── StubKernel ────────────────────────────────────────────────────────────
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#[test]
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#[test]
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fn stub_produces_box_mesh() {
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fn stub_produces_box_mesh() {
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let mesh = StubKernel.girder_mesh(&test_girder(40.0)).unwrap();
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let mesh = StubKernel.girder_mesh(&test_girder(40.0)).unwrap();
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@@ -144,17 +159,44 @@ mod tests {
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}
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}
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#[test]
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#[test]
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fn aabb_spans_correctly() {
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fn stub_aabb_spans_correctly() {
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let ir = test_girder(40.0);
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let ir = test_girder(40.0);
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let mesh = StubKernel.girder_mesh(&ir).unwrap();
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let mesh = StubKernel.girder_mesh(&ir).unwrap();
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let (mn, mx) = mesh.aabb();
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let (mn, mx) = mesh.aabb();
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assert!((mx[2] - ir.span_mm() as f32).abs() < 0.01);
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assert!((mx[2] - ir.span_mm() as f32).abs() < 0.01);
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assert!(mn[2] < 0.001); // Z min ≈ 0
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assert!(mn[2].abs() < 0.001);
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}
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}
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#[test]
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#[test]
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fn zero_span_fails() {
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fn stub_zero_span_fails() {
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let err = StubKernel.girder_mesh(&test_girder(0.0));
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assert!(matches!(
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assert!(matches!(err, Err(KernelError::InvalidInput(_))));
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StubKernel.girder_mesh(&test_girder(0.0)),
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Err(KernelError::InvalidInput(_))
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));
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}
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// ── PureRustKernel ────────────────────────────────────────────────────────
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#[test]
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fn pure_rust_psc_i_produces_real_geometry() {
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let mesh = PureRustKernel.girder_mesh(&test_girder(40.0)).unwrap();
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assert_eq!(mesh.triangle_count(), 56);
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assert_eq!(mesh.vertex_count(), 168);
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}
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#[test]
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fn pure_rust_aabb_has_correct_span() {
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let ir = test_girder(40.0);
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let mesh = PureRustKernel.girder_mesh(&ir).unwrap();
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let (_, mx) = mesh.aabb();
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assert!((mx[2] - ir.span_mm() as f32).abs() < 1.0);
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}
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#[test]
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fn pure_rust_all_normals_unit_length() {
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let mesh = PureRustKernel.girder_mesh(&test_girder(40.0)).unwrap();
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for n in &mesh.normals {
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let len = (n[0]*n[0] + n[1]*n[1] + n[2]*n[2]).sqrt();
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assert!((len - 1.0).abs() < 1e-5);
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}
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}
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}
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}
|
}
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213
cimery/crates/kernel/src/psc_i.rs
Normal file
213
cimery/crates/kernel/src/psc_i.rs
Normal file
@@ -0,0 +1,213 @@
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|
//! PSC I-girder cross-section geometry — pure Rust, no external kernel.
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//!
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//! Generates a triangulated mesh by sweeping a PSC-I polygon profile along Z.
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//! Flat normals (face normals, faceted appearance). Units: millimetres.
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//!
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//! This module lets cimery visualise PSC-I girders without OCCT.
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//! When OcctKernel is available it produces higher-quality B-rep geometry
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//! (fillets, accurate haunches, proper mesh density).
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|
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use cimery_ir::PscISectionParams;
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use crate::{KernelError, Mesh};
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|
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// ─── Public API ───────────────────────────────────────────────────────────────
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|
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/// Build a closed triangulated mesh for a PSC I-girder by sweeping the profile.
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///
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/// Coordinate system: X = width (centred on web), Y = height (0 = soffit), Z = span.
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pub fn build_psc_i_mesh(
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p: &PscISectionParams,
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|
span_mm: f64,
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) -> Result<Mesh, KernelError> {
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|
if span_mm <= 0.0 {
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|
return Err(KernelError::InvalidInput(
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|
format!("span must be positive, got {span_mm} mm"),
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|
));
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|
}
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|
let profile = psc_i_profile(p)?;
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||||||
|
Ok(sweep_profile_flat(&profile, span_mm as f32))
|
||||||
|
}
|
||||||
|
|
||||||
|
// ─── Profile ─────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/// 14-vertex PSC-I cross-section polygon.
|
||||||
|
/// Vertices are ordered **CCW when viewed from –Z** (start face).
|
||||||
|
/// Origin: bottom centre of bottom flange (X=0 is web centre, Y=0 is soffit).
|
||||||
|
fn psc_i_profile(p: &PscISectionParams) -> Result<Vec<[f32; 2]>, KernelError> {
|
||||||
|
let hw = (p.top_flange_width / 2.0) as f32;
|
||||||
|
let hbw = (p.bottom_flange_width / 2.0) as f32;
|
||||||
|
let hwb = (p.web_thickness / 2.0) as f32;
|
||||||
|
let h = p.total_height as f32;
|
||||||
|
let tft = p.top_flange_thickness as f32;
|
||||||
|
let bft = p.bottom_flange_thickness as f32;
|
||||||
|
let hch = p.haunch as f32;
|
||||||
|
|
||||||
|
if hw <= hwb {
|
||||||
|
return Err(KernelError::InvalidInput(
|
||||||
|
"top_flange_width must be > web_thickness".into(),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
if hbw <= hwb {
|
||||||
|
return Err(KernelError::InvalidInput(
|
||||||
|
"bottom_flange_width must be > web_thickness".into(),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
if tft + bft >= h {
|
||||||
|
return Err(KernelError::InvalidInput(
|
||||||
|
"sum of flange thicknesses must be < total_height".into(),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
// 14 vertices, CCW from bottom-left
|
||||||
|
Ok(vec![
|
||||||
|
[-hbw, 0.0 ], // 0 bottom-left outer
|
||||||
|
[ hbw, 0.0 ], // 1 bottom-right outer
|
||||||
|
[ hbw, bft ], // 2 bottom flange top-right
|
||||||
|
[ hwb, bft ], // 3 web right, bottom
|
||||||
|
[ hwb, h - tft - hch], // 4 web right, top (haunch start)
|
||||||
|
[ hwb + hch, h - tft ], // 5 haunch junction right
|
||||||
|
[ hw, h - tft ], // 6 top flange inner bottom-right
|
||||||
|
[ hw, h ], // 7 top flange outer top-right
|
||||||
|
[-hw, h ], // 8 top flange outer top-left
|
||||||
|
[-hw, h - tft ], // 9 top flange inner bottom-left
|
||||||
|
[-(hwb+hch), h - tft ], // 10 haunch junction left
|
||||||
|
[-hwb, h - tft - hch], // 11 web left, top
|
||||||
|
[-hwb, bft ], // 12 web left, bottom
|
||||||
|
[-hbw, bft ], // 13 bottom flange top-left
|
||||||
|
])
|
||||||
|
}
|
||||||
|
|
||||||
|
// ─── Sweep ────────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/// Sweep a closed polygon profile along Z, producing a closed solid.
|
||||||
|
///
|
||||||
|
/// Uses flat normals (no shared vertices between adjacent faces).
|
||||||
|
/// Each triangle has 3 unique vertices with the same face normal.
|
||||||
|
fn sweep_profile_flat(profile: &[[f32; 2]], span: f32) -> Mesh {
|
||||||
|
let n = profile.len();
|
||||||
|
let mut vertices: Vec<[f32; 3]> = Vec::new();
|
||||||
|
let mut normals: Vec<[f32; 3]> = Vec::new();
|
||||||
|
let mut indices: Vec<u32> = Vec::new();
|
||||||
|
|
||||||
|
// Helper: push one triangle and record face normal
|
||||||
|
let mut push_tri = |v0: [f32; 3], v1: [f32; 3], v2: [f32; 3]| {
|
||||||
|
let normal = face_normal(v0, v1, v2);
|
||||||
|
for v in [v0, v1, v2] {
|
||||||
|
let idx = vertices.len() as u32;
|
||||||
|
vertices.push(v);
|
||||||
|
normals.push(normal);
|
||||||
|
indices.push(idx);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// ── Side faces: one quad (2 tris) per profile edge ─────────────────────
|
||||||
|
for i in 0..n {
|
||||||
|
let j = (i + 1) % n;
|
||||||
|
let [x0, y0] = profile[i];
|
||||||
|
let [x1, y1] = profile[j];
|
||||||
|
|
||||||
|
let a = [x0, y0, 0.0];
|
||||||
|
let b = [x1, y1, 0.0];
|
||||||
|
let c = [x1, y1, span];
|
||||||
|
let d = [x0, y0, span];
|
||||||
|
|
||||||
|
push_tri(a, b, c);
|
||||||
|
push_tri(a, c, d);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── End caps: fan triangulation from centroid ──────────────────────────
|
||||||
|
let cx: f32 = profile.iter().map(|v| v[0]).sum::<f32>() / n as f32;
|
||||||
|
let cy: f32 = profile.iter().map(|v| v[1]).sum::<f32>() / n as f32;
|
||||||
|
|
||||||
|
// Front cap (Z = 0, normal = –Z). CCW from –Z: centre, then CW in XY.
|
||||||
|
let cen_front = [cx, cy, 0.0];
|
||||||
|
for i in 0..n {
|
||||||
|
let j = (i + 1) % n;
|
||||||
|
let a = [profile[i][0], profile[i][1], 0.0];
|
||||||
|
let b = [profile[j][0], profile[j][1], 0.0];
|
||||||
|
push_tri(cen_front, b, a);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Back cap (Z = span, normal = +Z). CCW from +Z: centre, then CCW in XY.
|
||||||
|
let cen_back = [cx, cy, span];
|
||||||
|
for i in 0..n {
|
||||||
|
let j = (i + 1) % n;
|
||||||
|
let a = [profile[i][0], profile[i][1], span];
|
||||||
|
let b = [profile[j][0], profile[j][1], span];
|
||||||
|
push_tri(cen_back, a, b);
|
||||||
|
}
|
||||||
|
|
||||||
|
Mesh { vertices, normals, indices }
|
||||||
|
}
|
||||||
|
|
||||||
|
// ─── Math helpers ─────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
fn face_normal(a: [f32; 3], b: [f32; 3], c: [f32; 3]) -> [f32; 3] {
|
||||||
|
let ab = [b[0]-a[0], b[1]-a[1], b[2]-a[2]];
|
||||||
|
let ac = [c[0]-a[0], c[1]-a[1], c[2]-a[2]];
|
||||||
|
let n = [
|
||||||
|
ab[1]*ac[2] - ab[2]*ac[1],
|
||||||
|
ab[2]*ac[0] - ab[0]*ac[2],
|
||||||
|
ab[0]*ac[1] - ab[1]*ac[0],
|
||||||
|
];
|
||||||
|
let len = (n[0]*n[0] + n[1]*n[1] + n[2]*n[2]).sqrt();
|
||||||
|
if len < 1e-10 { return [0.0, 1.0, 0.0]; }
|
||||||
|
[n[0]/len, n[1]/len, n[2]/len]
|
||||||
|
}
|
||||||
|
|
||||||
|
// ─── Tests ────────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
use cimery_ir::PscISectionParams;
|
||||||
|
|
||||||
|
fn kds() -> PscISectionParams { PscISectionParams::kds_standard() }
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn profile_has_14_vertices() {
|
||||||
|
let p = psc_i_profile(&kds()).unwrap();
|
||||||
|
assert_eq!(p.len(), 14);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn mesh_has_correct_triangle_count() {
|
||||||
|
// Side: 14 quads × 2 = 28 tris
|
||||||
|
// Front cap: 14 tris
|
||||||
|
// Back cap: 14 tris
|
||||||
|
// Total: 56 tris = 168 vertices
|
||||||
|
let mesh = build_psc_i_mesh(&kds(), 40_000.0).unwrap();
|
||||||
|
assert_eq!(mesh.triangle_count(), 56);
|
||||||
|
assert_eq!(mesh.vertex_count(), 168);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn aabb_spans_correct_z() {
|
||||||
|
let span = 40_000.0_f64;
|
||||||
|
let mesh = build_psc_i_mesh(&kds(), span).unwrap();
|
||||||
|
let (mn, mx) = mesh.aabb();
|
||||||
|
assert!((mx[2] - span as f32).abs() < 1.0);
|
||||||
|
assert!(mn[2].abs() < 1.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn all_normals_are_unit_length() {
|
||||||
|
let mesh = build_psc_i_mesh(&kds(), 40_000.0).unwrap();
|
||||||
|
for n in &mesh.normals {
|
||||||
|
let len = (n[0]*n[0] + n[1]*n[1] + n[2]*n[2]).sqrt();
|
||||||
|
assert!((len - 1.0).abs() < 1e-5, "normal not unit: {:?}", n);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn zero_span_fails() {
|
||||||
|
assert!(build_psc_i_mesh(&kds(), 0.0).is_err());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn invalid_flange_width_fails() {
|
||||||
|
let mut p = kds();
|
||||||
|
p.top_flange_width = 100.0; // less than web_thickness=200
|
||||||
|
assert!(build_psc_i_mesh(&p, 40_000.0).is_err());
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -15,3 +15,6 @@ wgpu = "22"
|
|||||||
winit = "0.30"
|
winit = "0.30"
|
||||||
bytemuck = { version = "1", features = ["derive"] }
|
bytemuck = { version = "1", features = ["derive"] }
|
||||||
pollster = "0.3"
|
pollster = "0.3"
|
||||||
|
glam = "0.29"
|
||||||
|
cimery-ir = { workspace = true }
|
||||||
|
cimery-core = { workspace = true }
|
||||||
|
|||||||
101
cimery/crates/viewer/src/camera.rs
Normal file
101
cimery/crates/viewer/src/camera.rs
Normal file
@@ -0,0 +1,101 @@
|
|||||||
|
//! Arcball/orbit camera — Revit ViewCube style.
|
||||||
|
//!
|
||||||
|
//! Orbit with middle-mouse drag, zoom with scroll wheel.
|
||||||
|
|
||||||
|
use glam::{Mat4, Vec3};
|
||||||
|
use bytemuck::{Pod, Zeroable};
|
||||||
|
|
||||||
|
// ─── GPU uniform ─────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/// 64-byte view-projection matrix uploaded to the GPU once per frame.
|
||||||
|
#[repr(C)]
|
||||||
|
#[derive(Copy, Clone, Debug, Pod, Zeroable)]
|
||||||
|
pub struct CameraUniform {
|
||||||
|
pub view_proj: [[f32; 4]; 4],
|
||||||
|
}
|
||||||
|
|
||||||
|
impl CameraUniform {
|
||||||
|
pub fn identity() -> Self {
|
||||||
|
Self { view_proj: Mat4::IDENTITY.to_cols_array_2d() }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ─── Camera ──────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/// Orbit camera — spherical coordinates around a fixed target point.
|
||||||
|
///
|
||||||
|
/// All distances in millimetres (scene units).
|
||||||
|
pub struct Camera {
|
||||||
|
/// Point the camera orbits around.
|
||||||
|
pub target: Vec3,
|
||||||
|
/// Distance from target [mm].
|
||||||
|
pub radius: f32,
|
||||||
|
/// Horizontal rotation [radians].
|
||||||
|
pub yaw: f32,
|
||||||
|
/// Vertical rotation [radians]. Clamped to avoid gimbal lock.
|
||||||
|
pub pitch: f32,
|
||||||
|
pub fov_y: f32,
|
||||||
|
pub aspect: f32,
|
||||||
|
pub znear: f32,
|
||||||
|
pub zfar: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Camera {
|
||||||
|
/// Default view looking at a 40 m PSC-I girder from a comfortable angle.
|
||||||
|
pub fn default_for_girder(span_mm: f32) -> Self {
|
||||||
|
Self {
|
||||||
|
target: Vec3::new(300.0, 900.0, span_mm * 0.5),
|
||||||
|
radius: span_mm * 1.5,
|
||||||
|
yaw: std::f32::consts::FRAC_PI_4, // 45°
|
||||||
|
pitch: 0.35, // ~20°
|
||||||
|
fov_y: 60.0_f32.to_radians(),
|
||||||
|
aspect: 16.0 / 9.0,
|
||||||
|
znear: 10.0, // 10 mm
|
||||||
|
zfar: 10_000_000.0, // 10 km
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Eye position derived from orbit parameters.
|
||||||
|
pub fn eye(&self) -> Vec3 {
|
||||||
|
let sin_p = self.pitch.sin();
|
||||||
|
let cos_p = self.pitch.cos();
|
||||||
|
let sin_y = self.yaw.sin();
|
||||||
|
let cos_y = self.yaw.cos();
|
||||||
|
self.target + Vec3::new(
|
||||||
|
self.radius * cos_p * sin_y,
|
||||||
|
self.radius * sin_p,
|
||||||
|
self.radius * cos_p * cos_y,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// View-projection matrix (right-handed, depth 0→1).
|
||||||
|
pub fn view_proj(&self) -> Mat4 {
|
||||||
|
let view = Mat4::look_at_rh(self.eye(), self.target, Vec3::Y);
|
||||||
|
let proj = Mat4::perspective_rh(self.fov_y, self.aspect, self.znear, self.zfar);
|
||||||
|
proj * view
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Build GPU uniform from current state.
|
||||||
|
pub fn to_uniform(&self) -> CameraUniform {
|
||||||
|
CameraUniform { view_proj: self.view_proj().to_cols_array_2d() }
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Interaction ────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/// Orbit by dragging (delta in pixels, scaled to radians).
|
||||||
|
pub fn orbit(&mut self, delta_x: f32, delta_y: f32) {
|
||||||
|
self.yaw += delta_x * 0.005;
|
||||||
|
self.pitch = (self.pitch - delta_y * 0.005)
|
||||||
|
.clamp(-std::f32::consts::FRAC_PI_2 + 0.05, std::f32::consts::FRAC_PI_2 - 0.05);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Zoom by scrolling (positive = closer, negative = farther).
|
||||||
|
pub fn zoom(&mut self, delta: f32) {
|
||||||
|
self.radius = (self.radius * (1.0 - delta * 0.1)).max(100.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Update aspect ratio on window resize.
|
||||||
|
pub fn resize(&mut self, width: u32, height: u32) {
|
||||||
|
self.aspect = width as f32 / height.max(1) as f32;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,39 +1,47 @@
|
|||||||
//! cimery-viewer — wgpu + winit viewer.
|
//! cimery-viewer — Sprint 2.
|
||||||
//!
|
//!
|
||||||
//! # Sprint 1 scope
|
//! Renders a PSC-I girder mesh (from StubKernel or OcctKernel) with:
|
||||||
//! - Opens a window and renders a coloured triangle (red/green/blue vertices).
|
//! - Perspective camera (Revit-style orbit: middle-mouse drag + scroll)
|
||||||
//! - Proves the wgpu pipeline, winit event loop, and shader infrastructure work.
|
//! - Depth buffer
|
||||||
//! - No Girder mesh rendering yet — that comes in Sprint 2 after kernel integration.
|
//! - Simple directional lighting from surface normals
|
||||||
|
//! - Back-face culling
|
||||||
//!
|
//!
|
||||||
//! # Sprint 2 upgrade path
|
//! # Sprint 3 upgrade path
|
||||||
//! - `CimeryApp::set_mesh(mesh: &cimery_kernel::Mesh)` — replace triangle with real geometry.
|
//! - Swap `StubKernel` → `OcctKernel` once OCCT compiles.
|
||||||
//! - Camera orbit (Revit ViewCube pattern).
|
//! - Add ViewCube widget overlay.
|
||||||
//! - Depth buffer + back-face culling for solid geometry.
|
//! - Add selection highlight.
|
||||||
|
|
||||||
|
pub mod camera;
|
||||||
|
|
||||||
use std::sync::Arc;
|
use std::sync::Arc;
|
||||||
use bytemuck::{Pod, Zeroable};
|
use bytemuck::{Pod, Zeroable};
|
||||||
use winit::{
|
use winit::{
|
||||||
application::ApplicationHandler,
|
application::ApplicationHandler,
|
||||||
event::{KeyEvent, WindowEvent},
|
event::{ElementState, KeyEvent, MouseButton, MouseScrollDelta, WindowEvent},
|
||||||
event_loop::{ActiveEventLoop, ControlFlow, EventLoop},
|
event_loop::{ActiveEventLoop, ControlFlow, EventLoop},
|
||||||
keyboard::{KeyCode, PhysicalKey},
|
keyboard::{KeyCode, PhysicalKey},
|
||||||
window::{Window, WindowId},
|
window::{Window, WindowId},
|
||||||
};
|
};
|
||||||
use wgpu::util::DeviceExt;
|
use wgpu::util::DeviceExt;
|
||||||
|
use cimery_core::{MaterialGrade, SectionType};
|
||||||
|
use cimery_ir::{FeatureId, GirderIR, PscISectionParams, SectionParams};
|
||||||
|
use cimery_kernel::{GeomKernel, StubKernel};
|
||||||
|
use camera::{Camera, CameraUniform};
|
||||||
|
|
||||||
// ─── Vertex ───────────────────────────────────────────────────────────────────
|
// ─── Vertex ───────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
/// Per-vertex data sent to GPU: 3D position + surface normal.
|
||||||
#[repr(C)]
|
#[repr(C)]
|
||||||
#[derive(Copy, Clone, Debug, Pod, Zeroable)]
|
#[derive(Copy, Clone, Debug, Pod, Zeroable)]
|
||||||
struct Vertex {
|
struct Vertex {
|
||||||
position: [f32; 3],
|
position: [f32; 3],
|
||||||
color: [f32; 3],
|
normal: [f32; 3],
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Vertex {
|
impl Vertex {
|
||||||
const ATTRIBS: [wgpu::VertexAttribute; 2] = wgpu::vertex_attr_array![
|
const ATTRIBS: [wgpu::VertexAttribute; 2] = wgpu::vertex_attr_array![
|
||||||
0 => Float32x3, // position
|
0 => Float32x3, // position
|
||||||
1 => Float32x3, // color
|
1 => Float32x3, // normal
|
||||||
];
|
];
|
||||||
|
|
||||||
fn desc() -> wgpu::VertexBufferLayout<'static> {
|
fn desc() -> wgpu::VertexBufferLayout<'static> {
|
||||||
@@ -45,12 +53,7 @@ impl Vertex {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Sprint 1 triangle: red top / green left / blue right
|
const DEPTH_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth32Float;
|
||||||
const TRIANGLE: &[Vertex] = &[
|
|
||||||
Vertex { position: [ 0.0, 0.5, 0.0], color: [1.0, 0.0, 0.0] },
|
|
||||||
Vertex { position: [-0.5, -0.5, 0.0], color: [0.0, 1.0, 0.0] },
|
|
||||||
Vertex { position: [ 0.5, -0.5, 0.0], color: [0.0, 0.0, 1.0] },
|
|
||||||
];
|
|
||||||
|
|
||||||
// ─── RenderState ─────────────────────────────────────────────────────────────
|
// ─── RenderState ─────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
@@ -61,24 +64,35 @@ struct RenderState {
|
|||||||
surface: wgpu::Surface<'static>,
|
surface: wgpu::Surface<'static>,
|
||||||
surface_config: wgpu::SurfaceConfiguration,
|
surface_config: wgpu::SurfaceConfiguration,
|
||||||
render_pipeline: wgpu::RenderPipeline,
|
render_pipeline: wgpu::RenderPipeline,
|
||||||
|
// Mesh
|
||||||
vertex_buffer: wgpu::Buffer,
|
vertex_buffer: wgpu::Buffer,
|
||||||
num_vertices: u32,
|
index_buffer: wgpu::Buffer,
|
||||||
|
num_indices: u32,
|
||||||
|
// Camera
|
||||||
|
camera: Camera,
|
||||||
|
camera_buffer: wgpu::Buffer,
|
||||||
|
camera_bind_group: wgpu::BindGroup,
|
||||||
|
// Depth
|
||||||
|
depth_view: wgpu::TextureView,
|
||||||
|
// Mouse state
|
||||||
|
mid_pressed: bool,
|
||||||
|
last_mouse: winit::dpi::PhysicalPosition<f64>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl RenderState {
|
impl RenderState {
|
||||||
async fn new(window: Arc<Window>) -> Self {
|
async fn new(window: Arc<Window>) -> Self {
|
||||||
let size = window.inner_size();
|
let size = window.inner_size();
|
||||||
|
|
||||||
|
// ── Instance + surface ────────────────────────────────────────────────
|
||||||
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
|
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
|
||||||
backends: wgpu::Backends::all(),
|
backends: wgpu::Backends::all(),
|
||||||
..Default::default()
|
..Default::default()
|
||||||
});
|
});
|
||||||
|
|
||||||
// Arc<Window> implements SurfaceTarget, giving Surface<'static>
|
|
||||||
let surface = instance
|
let surface = instance
|
||||||
.create_surface(Arc::clone(&window))
|
.create_surface(Arc::clone(&window))
|
||||||
.expect("create surface");
|
.expect("create surface");
|
||||||
|
|
||||||
|
// ── Adapter + device ──────────────────────────────────────────────────
|
||||||
let adapter = instance
|
let adapter = instance
|
||||||
.request_adapter(&wgpu::RequestAdapterOptions {
|
.request_adapter(&wgpu::RequestAdapterOptions {
|
||||||
power_preference: wgpu::PowerPreference::default(),
|
power_preference: wgpu::PowerPreference::default(),
|
||||||
@@ -86,7 +100,7 @@ impl RenderState {
|
|||||||
force_fallback_adapter: false,
|
force_fallback_adapter: false,
|
||||||
})
|
})
|
||||||
.await
|
.await
|
||||||
.expect("no suitable GPU adapter found");
|
.expect("no suitable GPU adapter");
|
||||||
|
|
||||||
let (device, queue) = adapter
|
let (device, queue) = adapter
|
||||||
.request_device(
|
.request_device(
|
||||||
@@ -101,10 +115,9 @@ impl RenderState {
|
|||||||
.await
|
.await
|
||||||
.expect("failed to create GPU device");
|
.expect("failed to create GPU device");
|
||||||
|
|
||||||
|
// ── Surface config ────────────────────────────────────────────────────
|
||||||
let caps = surface.get_capabilities(&adapter);
|
let caps = surface.get_capabilities(&adapter);
|
||||||
let format = caps.formats.iter()
|
let format = caps.formats.iter().find(|f| f.is_srgb()).copied()
|
||||||
.find(|f| f.is_srgb())
|
|
||||||
.copied()
|
|
||||||
.unwrap_or(caps.formats[0]);
|
.unwrap_or(caps.formats[0]);
|
||||||
|
|
||||||
let surface_config = wgpu::SurfaceConfiguration {
|
let surface_config = wgpu::SurfaceConfiguration {
|
||||||
@@ -119,21 +132,86 @@ impl RenderState {
|
|||||||
};
|
};
|
||||||
surface.configure(&device, &surface_config);
|
surface.configure(&device, &surface_config);
|
||||||
|
|
||||||
|
// ── Depth texture ─────────────────────────────────────────────────────
|
||||||
|
let depth_view = Self::make_depth_view(&device, &surface_config);
|
||||||
|
|
||||||
|
// ── Test girder mesh via StubKernel ───────────────────────────────────
|
||||||
|
// Sprint 3: replace StubKernel with OcctKernel when OCCT compiles.
|
||||||
|
let test_ir = GirderIR {
|
||||||
|
id: FeatureId::new(),
|
||||||
|
station_start: 0.0,
|
||||||
|
station_end: 40.0,
|
||||||
|
offset_from_alignment: 0.0,
|
||||||
|
section_type: SectionType::PscI,
|
||||||
|
section: SectionParams::PscI(PscISectionParams::kds_standard()),
|
||||||
|
count: 1,
|
||||||
|
spacing: 0.0,
|
||||||
|
material: MaterialGrade::C50,
|
||||||
|
};
|
||||||
|
let mesh = StubKernel.girder_mesh(&test_ir).expect("StubKernel mesh");
|
||||||
|
|
||||||
|
let verts: Vec<Vertex> = mesh.vertices.iter().zip(mesh.normals.iter())
|
||||||
|
.map(|(p, n)| Vertex { position: *p, normal: *n })
|
||||||
|
.collect();
|
||||||
|
|
||||||
|
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||||
|
label: Some("mesh vertex buffer"),
|
||||||
|
contents: bytemuck::cast_slice(&verts),
|
||||||
|
usage: wgpu::BufferUsages::VERTEX,
|
||||||
|
});
|
||||||
|
let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||||
|
label: Some("mesh index buffer"),
|
||||||
|
contents: bytemuck::cast_slice(&mesh.indices),
|
||||||
|
usage: wgpu::BufferUsages::INDEX,
|
||||||
|
});
|
||||||
|
let num_indices = mesh.indices.len() as u32;
|
||||||
|
|
||||||
|
// ── Camera ────────────────────────────────────────────────────────────
|
||||||
|
let mut camera = Camera::default_for_girder(mesh.aabb().1[2]); // span from AABB
|
||||||
|
camera.resize(surface_config.width, surface_config.height);
|
||||||
|
|
||||||
|
let camera_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||||
|
label: Some("camera buffer"),
|
||||||
|
contents: bytemuck::cast_slice(&[camera.to_uniform()]),
|
||||||
|
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||||
|
});
|
||||||
|
|
||||||
|
let camera_bgl = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||||
|
label: Some("camera bgl"),
|
||||||
|
entries: &[wgpu::BindGroupLayoutEntry {
|
||||||
|
binding: 0,
|
||||||
|
visibility: wgpu::ShaderStages::VERTEX,
|
||||||
|
ty: wgpu::BindingType::Buffer {
|
||||||
|
ty: wgpu::BufferBindingType::Uniform,
|
||||||
|
has_dynamic_offset: false,
|
||||||
|
min_binding_size: None,
|
||||||
|
},
|
||||||
|
count: None,
|
||||||
|
}],
|
||||||
|
});
|
||||||
|
|
||||||
|
let camera_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||||
|
label: Some("camera bg"),
|
||||||
|
layout: &camera_bgl,
|
||||||
|
entries: &[wgpu::BindGroupEntry {
|
||||||
|
binding: 0,
|
||||||
|
resource: camera_buffer.as_entire_binding(),
|
||||||
|
}],
|
||||||
|
});
|
||||||
|
|
||||||
|
// ── Pipeline ──────────────────────────────────────────────────────────
|
||||||
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||||
label: Some("cimery shader"),
|
label: Some("cimery shader"),
|
||||||
source: wgpu::ShaderSource::Wgsl(include_str!("shader.wgsl").into()),
|
source: wgpu::ShaderSource::Wgsl(include_str!("shader.wgsl").into()),
|
||||||
});
|
});
|
||||||
|
|
||||||
let pipeline_layout = device.create_pipeline_layout(
|
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||||
&wgpu::PipelineLayoutDescriptor {
|
|
||||||
label: Some("pipeline layout"),
|
label: Some("pipeline layout"),
|
||||||
bind_group_layouts: &[],
|
bind_group_layouts: &[&camera_bgl],
|
||||||
push_constant_ranges: &[],
|
push_constant_ranges: &[],
|
||||||
},
|
});
|
||||||
);
|
|
||||||
|
|
||||||
let render_pipeline = device.create_render_pipeline(
|
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||||
&wgpu::RenderPipelineDescriptor {
|
|
||||||
label: Some("render pipeline"),
|
label: Some("render pipeline"),
|
||||||
layout: Some(&pipeline_layout),
|
layout: Some(&pipeline_layout),
|
||||||
vertex: wgpu::VertexState {
|
vertex: wgpu::VertexState {
|
||||||
@@ -161,7 +239,13 @@ impl RenderState {
|
|||||||
unclipped_depth: false,
|
unclipped_depth: false,
|
||||||
conservative: false,
|
conservative: false,
|
||||||
},
|
},
|
||||||
depth_stencil: None,
|
depth_stencil: Some(wgpu::DepthStencilState {
|
||||||
|
format: DEPTH_FORMAT,
|
||||||
|
depth_write_enabled: true,
|
||||||
|
depth_compare: wgpu::CompareFunction::Less,
|
||||||
|
stencil: wgpu::StencilState::default(),
|
||||||
|
bias: wgpu::DepthBiasState::default(),
|
||||||
|
}),
|
||||||
multisample: wgpu::MultisampleState {
|
multisample: wgpu::MultisampleState {
|
||||||
count: 1,
|
count: 1,
|
||||||
mask: !0,
|
mask: !0,
|
||||||
@@ -169,13 +253,6 @@ impl RenderState {
|
|||||||
},
|
},
|
||||||
multiview: None,
|
multiview: None,
|
||||||
cache: None,
|
cache: None,
|
||||||
},
|
|
||||||
);
|
|
||||||
|
|
||||||
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
|
||||||
label: Some("triangle vertex buffer"),
|
|
||||||
contents: bytemuck::cast_slice(TRIANGLE),
|
|
||||||
usage: wgpu::BufferUsages::VERTEX,
|
|
||||||
});
|
});
|
||||||
|
|
||||||
RenderState {
|
RenderState {
|
||||||
@@ -186,15 +263,57 @@ impl RenderState {
|
|||||||
surface_config,
|
surface_config,
|
||||||
render_pipeline,
|
render_pipeline,
|
||||||
vertex_buffer,
|
vertex_buffer,
|
||||||
num_vertices: TRIANGLE.len() as u32,
|
index_buffer,
|
||||||
|
num_indices,
|
||||||
|
camera,
|
||||||
|
camera_buffer,
|
||||||
|
camera_bind_group,
|
||||||
|
depth_view,
|
||||||
|
mid_pressed: false,
|
||||||
|
last_mouse: winit::dpi::PhysicalPosition { x: 0.0, y: 0.0 },
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ── Helpers ───────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
fn make_depth_view(
|
||||||
|
device: &wgpu::Device,
|
||||||
|
config: &wgpu::SurfaceConfiguration,
|
||||||
|
) -> wgpu::TextureView {
|
||||||
|
device.create_texture(&wgpu::TextureDescriptor {
|
||||||
|
label: Some("depth texture"),
|
||||||
|
size: wgpu::Extent3d {
|
||||||
|
width: config.width.max(1),
|
||||||
|
height: config.height.max(1),
|
||||||
|
depth_or_array_layers: 1,
|
||||||
|
},
|
||||||
|
mip_level_count: 1,
|
||||||
|
sample_count: 1,
|
||||||
|
dimension: wgpu::TextureDimension::D2,
|
||||||
|
format: DEPTH_FORMAT,
|
||||||
|
usage: wgpu::TextureUsages::RENDER_ATTACHMENT
|
||||||
|
| wgpu::TextureUsages::TEXTURE_BINDING,
|
||||||
|
view_formats: &[],
|
||||||
|
})
|
||||||
|
.create_view(&wgpu::TextureViewDescriptor::default())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update_camera(&self) {
|
||||||
|
self.queue.write_buffer(
|
||||||
|
&self.camera_buffer,
|
||||||
|
0,
|
||||||
|
bytemuck::cast_slice(&[self.camera.to_uniform()]),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
|
fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
|
||||||
if new_size.width > 0 && new_size.height > 0 {
|
if new_size.width > 0 && new_size.height > 0 {
|
||||||
self.surface_config.width = new_size.width;
|
self.surface_config.width = new_size.width;
|
||||||
self.surface_config.height = new_size.height;
|
self.surface_config.height = new_size.height;
|
||||||
self.surface.configure(&self.device, &self.surface_config);
|
self.surface.configure(&self.device, &self.surface_config);
|
||||||
|
self.depth_view = Self::make_depth_view(&self.device, &self.surface_config);
|
||||||
|
self.camera.resize(new_size.width, new_size.height);
|
||||||
|
self.update_camera();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -206,24 +325,33 @@ impl RenderState {
|
|||||||
});
|
});
|
||||||
{
|
{
|
||||||
let mut rp = enc.begin_render_pass(&wgpu::RenderPassDescriptor {
|
let mut rp = enc.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||||
label: Some("main render pass"),
|
label: Some("main pass"),
|
||||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||||
view: &view,
|
view: &view,
|
||||||
resolve_target: None,
|
resolve_target: None,
|
||||||
ops: wgpu::Operations {
|
ops: wgpu::Operations {
|
||||||
load: wgpu::LoadOp::Clear(wgpu::Color {
|
load: wgpu::LoadOp::Clear(wgpu::Color {
|
||||||
r: 0.12, g: 0.20, b: 0.30, a: 1.0,
|
r: 0.10, g: 0.16, b: 0.24, a: 1.0, // dark blue-grey bg
|
||||||
}),
|
}),
|
||||||
store: wgpu::StoreOp::Store,
|
store: wgpu::StoreOp::Store,
|
||||||
},
|
},
|
||||||
})],
|
})],
|
||||||
depth_stencil_attachment: None,
|
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
||||||
|
view: &self.depth_view,
|
||||||
|
depth_ops: Some(wgpu::Operations {
|
||||||
|
load: wgpu::LoadOp::Clear(1.0),
|
||||||
|
store: wgpu::StoreOp::Store,
|
||||||
|
}),
|
||||||
|
stencil_ops: None,
|
||||||
|
}),
|
||||||
occlusion_query_set: None,
|
occlusion_query_set: None,
|
||||||
timestamp_writes: None,
|
timestamp_writes: None,
|
||||||
});
|
});
|
||||||
rp.set_pipeline(&self.render_pipeline);
|
rp.set_pipeline(&self.render_pipeline);
|
||||||
|
rp.set_bind_group(0, &self.camera_bind_group, &[]);
|
||||||
rp.set_vertex_buffer(0, self.vertex_buffer.slice(..));
|
rp.set_vertex_buffer(0, self.vertex_buffer.slice(..));
|
||||||
rp.draw(0..self.num_vertices, 0..1);
|
rp.set_index_buffer(self.index_buffer.slice(..), wgpu::IndexFormat::Uint32);
|
||||||
|
rp.draw_indexed(0..self.num_indices, 0, 0..1);
|
||||||
}
|
}
|
||||||
self.queue.submit(std::iter::once(enc.finish()));
|
self.queue.submit(std::iter::once(enc.finish()));
|
||||||
output.present();
|
output.present();
|
||||||
@@ -233,7 +361,6 @@ impl RenderState {
|
|||||||
|
|
||||||
// ─── CimeryApp ────────────────────────────────────────────────────────────────
|
// ─── CimeryApp ────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
/// winit ApplicationHandler for the cimery viewer.
|
|
||||||
pub struct CimeryApp {
|
pub struct CimeryApp {
|
||||||
state: Option<RenderState>,
|
state: Option<RenderState>,
|
||||||
}
|
}
|
||||||
@@ -249,14 +376,12 @@ impl Default for CimeryApp {
|
|||||||
impl ApplicationHandler for CimeryApp {
|
impl ApplicationHandler for CimeryApp {
|
||||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||||
let attrs = Window::default_attributes()
|
let attrs = Window::default_attributes()
|
||||||
.with_title("cimery viewer [Sprint 1]")
|
.with_title("cimery viewer [Sprint 2 — StubKernel]")
|
||||||
.with_inner_size(winit::dpi::LogicalSize::new(1280u32, 720u32));
|
.with_inner_size(winit::dpi::LogicalSize::new(1280u32, 720u32));
|
||||||
let window = Arc::new(
|
let window = Arc::new(
|
||||||
event_loop.create_window(attrs)
|
event_loop.create_window(attrs).expect("create window"),
|
||||||
.expect("failed to create window"),
|
|
||||||
);
|
);
|
||||||
let state = pollster::block_on(RenderState::new(Arc::clone(&window)));
|
self.state = Some(pollster::block_on(RenderState::new(Arc::clone(&window))));
|
||||||
self.state = Some(state);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn window_event(
|
fn window_event(
|
||||||
@@ -269,17 +394,42 @@ impl ApplicationHandler for CimeryApp {
|
|||||||
if state.window.id() != window_id { return; }
|
if state.window.id() != window_id { return; }
|
||||||
|
|
||||||
match event {
|
match event {
|
||||||
|
// ── Exit ──────────────────────────────────────────────────────────
|
||||||
WindowEvent::CloseRequested => event_loop.exit(),
|
WindowEvent::CloseRequested => event_loop.exit(),
|
||||||
WindowEvent::KeyboardInput {
|
WindowEvent::KeyboardInput {
|
||||||
event: KeyEvent {
|
event: KeyEvent {
|
||||||
physical_key: PhysicalKey::Code(KeyCode::Escape),
|
physical_key: PhysicalKey::Code(KeyCode::Escape), ..
|
||||||
..
|
}, ..
|
||||||
},
|
|
||||||
..
|
|
||||||
} => event_loop.exit(),
|
} => event_loop.exit(),
|
||||||
|
|
||||||
WindowEvent::Resized(size) => state.resize(size),
|
// ── Resize ────────────────────────────────────────────────────────
|
||||||
|
WindowEvent::Resized(sz) => state.resize(sz),
|
||||||
|
|
||||||
|
// ── Mouse orbit (middle button drag) ──────────────────────────────
|
||||||
|
WindowEvent::MouseInput { button: MouseButton::Middle, state: btn_state, .. } => {
|
||||||
|
state.mid_pressed = btn_state == ElementState::Pressed;
|
||||||
|
}
|
||||||
|
WindowEvent::CursorMoved { position, .. } => {
|
||||||
|
if state.mid_pressed {
|
||||||
|
let dx = (position.x - state.last_mouse.x) as f32;
|
||||||
|
let dy = (position.y - state.last_mouse.y) as f32;
|
||||||
|
state.camera.orbit(dx, dy);
|
||||||
|
state.update_camera();
|
||||||
|
}
|
||||||
|
state.last_mouse = position;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Zoom (scroll wheel) ───────────────────────────────────────────
|
||||||
|
WindowEvent::MouseWheel { delta, .. } => {
|
||||||
|
let scroll = match delta {
|
||||||
|
MouseScrollDelta::LineDelta(_, y) => y,
|
||||||
|
MouseScrollDelta::PixelDelta(pos) => pos.y as f32 * 0.01,
|
||||||
|
};
|
||||||
|
state.camera.zoom(scroll);
|
||||||
|
state.update_camera();
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Render ────────────────────────────────────────────────────────
|
||||||
WindowEvent::RedrawRequested => {
|
WindowEvent::RedrawRequested => {
|
||||||
match state.render() {
|
match state.render() {
|
||||||
Ok(()) => {}
|
Ok(()) => {}
|
||||||
@@ -288,7 +438,7 @@ impl ApplicationHandler for CimeryApp {
|
|||||||
state.resize(sz);
|
state.resize(sz);
|
||||||
}
|
}
|
||||||
Err(wgpu::SurfaceError::OutOfMemory) => {
|
Err(wgpu::SurfaceError::OutOfMemory) => {
|
||||||
log::error!("GPU out of memory — exiting");
|
log::error!("GPU OOM — exiting");
|
||||||
event_loop.exit();
|
event_loop.exit();
|
||||||
}
|
}
|
||||||
Err(e) => log::warn!("surface error: {:?}", e),
|
Err(e) => log::warn!("surface error: {:?}", e),
|
||||||
@@ -302,9 +452,9 @@ impl ApplicationHandler for CimeryApp {
|
|||||||
|
|
||||||
// ─── Entry point ─────────────────────────────────────────────────────────────
|
// ─── Entry point ─────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
/// Run the cimery viewer event loop. Blocks until the window is closed.
|
/// Run the cimery viewer. Blocks until the window is closed.
|
||||||
pub fn run_viewer() {
|
pub fn run_viewer() {
|
||||||
let event_loop = EventLoop::new().expect("failed to create event loop");
|
let event_loop = EventLoop::new().expect("create event loop");
|
||||||
event_loop.set_control_flow(ControlFlow::Poll);
|
event_loop.set_control_flow(ControlFlow::Poll);
|
||||||
let mut app = CimeryApp::new();
|
let mut app = CimeryApp::new();
|
||||||
event_loop.run_app(&mut app).expect("event loop error");
|
event_loop.run_app(&mut app).expect("event loop error");
|
||||||
|
|||||||
@@ -1,25 +1,39 @@
|
|||||||
// cimery-viewer Sprint 1 shader
|
// cimery-viewer Sprint 2 shader
|
||||||
// Simple per-vertex colour passthrough.
|
// Camera MVP + simple directional lighting from surface normals.
|
||||||
|
|
||||||
|
struct CameraUniform {
|
||||||
|
view_proj: mat4x4<f32>,
|
||||||
|
};
|
||||||
|
|
||||||
|
@group(0) @binding(0)
|
||||||
|
var<uniform> camera: CameraUniform;
|
||||||
|
|
||||||
struct VertexInput {
|
struct VertexInput {
|
||||||
@location(0) position: vec3<f32>,
|
@location(0) position: vec3<f32>,
|
||||||
@location(1) color: vec3<f32>,
|
@location(1) normal: vec3<f32>,
|
||||||
};
|
};
|
||||||
|
|
||||||
struct VertexOutput {
|
struct VertexOutput {
|
||||||
@builtin(position) clip_position: vec4<f32>,
|
@builtin(position) clip_pos: vec4<f32>,
|
||||||
@location(0) color: vec3<f32>,
|
@location(0) world_normal: vec3<f32>,
|
||||||
};
|
};
|
||||||
|
|
||||||
@vertex
|
@vertex
|
||||||
fn vs_main(in: VertexInput) -> VertexOutput {
|
fn vs_main(in: VertexInput) -> VertexOutput {
|
||||||
var out: VertexOutput;
|
var out: VertexOutput;
|
||||||
out.clip_position = vec4<f32>(in.position, 1.0);
|
out.clip_pos = camera.view_proj * vec4<f32>(in.position, 1.0);
|
||||||
out.color = in.color;
|
out.world_normal = in.normal;
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
@fragment
|
@fragment
|
||||||
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||||
return vec4<f32>(in.color, 1.0);
|
// Simple directional light — PSC concrete beige
|
||||||
|
let light = normalize(vec3<f32>(0.577, 0.577, -0.577));
|
||||||
|
let n = normalize(in.world_normal);
|
||||||
|
let diffuse = max(dot(n, light), 0.0);
|
||||||
|
let ambient = 0.30;
|
||||||
|
let base_col = vec3<f32>(0.80, 0.76, 0.65); // concrete grey-beige
|
||||||
|
let col = base_col * (ambient + 0.70 * diffuse);
|
||||||
|
return vec4<f32>(col, 1.0);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user