Sprint 23/24 — Tauri v2 앱 래핑 + salsa 0.16 증분 쿼리 백엔드
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Sprint 23: cimery-app을 Tauri v2 앱으로 전환.
- tauri.conf.json, capabilities/default.json, frontend/index.html 추가
- src/commands.rs: 7개 IPC 커맨드 (launch_viewer, 프로젝트 관리, USD/CSV 익스포트)
- 뷰어 사이드카: std::process::Command 방식 (PATH + exe-dir 탐색)
- release.yml: 3단계 멀티플랫폼 릴리스 워크플로로 교체

Sprint 24: cimery-incremental에 salsa 0.16 백엔드 추가.
- salsa_db.rs: BridgeQueryGroup + SalsaIncrementalDb<K>
- --features salsa-backend 로 활성화 (기본값: 수동 tracking, WASM 안전)
- IR 전 구조체 + Mesh + KernelError에 PartialEq/Eq 추가
- 테스트 20개 전부 통과 (수동 12 + salsa 8)
- cargo check --workspace 0 errors/warnings

기타: viewer/dsl 컴파일 경고 제거, wiki 실행 가이드 추가

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
minsung
2026-04-15 09:09:47 +09:00
parent 1f9ca3a00f
commit 824c18610b
24 changed files with 1743 additions and 138 deletions

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@@ -54,9 +54,8 @@ impl AlignmentTransform {
let up = tangent.cross(right).normalize_or(Vec3::Y);
// Build 4×4 matrix: columns = [right, up, tangent, origin]
let origin = Vec3::new(pos[0] as f32, pos[2] as f32, pos[1] as f32);
// Note: AlignmentIR uses [x, y, z] where z is elevation;
// bridge coordinate system: Y = up, so we remap y_align → Y_world.
// AlignmentIR uses [x, y, z] where z is elevation;
// bridge coordinate system: Y = up, so we remap: y_align → Y_world.
let origin = Vec3::new(pos[0] as f32, pos[2] as f32, pos[1] as f32);
let matrix = Mat4::from_cols(

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@@ -53,7 +53,7 @@ impl<K: GeomKernel + Clone + 'static> IncrementalBridge<K> {
for i in 0..n {
let x = (i as f64 - (n as f64 - 1.0) * 0.5) * spacing as f64;
let mut ir = GirderIR {
let ir = GirderIR {
id: self.girder_ids[i],
station_start: 0.0,
station_end: span_m,

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@@ -8,6 +8,7 @@ use super::bridge_scene::{GirderSectionType, SceneParams};
// ─── Serialisable form of SceneParams ────────────────────────────────────────
#[allow(dead_code)]
#[derive(Serialize, Deserialize)]
struct SectionTypeStr(String);