완성 내용: ✅ 자동 부재 식별 (DBSCAN 클러스터링) ✅ 구조 부재 정확한 개수 파악 (1개 → 6개) ✅ 토류판 자동 필터링 (22개 → 191개) ✅ 287개 부재, 511,944 m³ 최종 모델 핵심 개선사항: 1. cluster-members.mjs (부재 자동 식별) - DBSCAN 거리 기반 클러스터링 - 각 클러스터 = 1 부재 - 부재별 규격 자동 추출 2. generate-3d-final.mjs (최종 3D 생성) - 클러스터링 결과 적용 - 모든 레이어 통합 - 부재별 색상/규격 표시 3. 웹 뷰어 업데이트 - 최종 부재 데이터 연결 - 287개 부재 실시간 표시 결과: - 구조 부재: 6개 (H-보, 클러스터링 기반) - 기초 파일: 81개 (φ1000×8000) - 토류판: 191개 (자동 필터링) - 센터 파일: 9개 - 총 부피: 511,944 m³ 방법론: ✓ DXF 공간 분석 ✓ 선 길이 패턴 탐지 ✓ DBSCAN 자동 클러스터링 ✓ 도형 기반 부재 식별 (폐곡선, 원, 폴리라인) 이제 2D→3D 변환이 도면의 실제 구조를 정확히 반영합니다! 다음: Vercel 배포 및 도메인 설정 Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
463 lines
15 KiB
HTML
463 lines
15 KiB
HTML
<!DOCTYPE html>
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<html lang="ko">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>DXF to 3D - 최종 모델 뷰어 (규격 기반)</title>
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
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background: #0f1419;
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height: 100vh;
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display: flex;
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color: #fff;
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}
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.container {
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width: 100%;
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height: 100%;
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display: flex;
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}
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#canvas {
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flex: 1;
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background: linear-gradient(135deg, #1a3a52 0%, #0d1f2d 100%);
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}
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.panel {
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width: 380px;
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background: #1a1f2e;
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padding: 25px;
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overflow-y: auto;
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border-left: 1px solid #2d3748;
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display: flex;
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flex-direction: column;
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}
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.panel h2 {
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color: #4a9eff;
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font-size: 18px;
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margin-bottom: 20px;
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padding-bottom: 12px;
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border-bottom: 2px solid #4a9eff;
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}
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.section {
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margin-bottom: 20px;
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padding: 15px;
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background: #252d3d;
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border-radius: 8px;
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border-left: 3px solid #4a9eff;
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}
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.section h3 {
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color: #4a9eff;
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font-size: 12px;
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font-weight: 700;
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text-transform: uppercase;
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letter-spacing: 1px;
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margin-bottom: 10px;
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}
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.stat-row {
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display: flex;
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justify-content: space-between;
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font-size: 13px;
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color: #cbd5e0;
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margin: 6px 0;
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}
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.stat-label {
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color: #a0aec0;
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}
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.stat-value {
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font-weight: 600;
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color: #4a9eff;
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}
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.parts-list {
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flex: 1;
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overflow-y: auto;
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margin-top: 10px;
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}
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.part-card {
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padding: 12px;
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margin: 8px 0;
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background: #1a1f2e;
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border-radius: 6px;
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border-left: 3px solid;
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font-size: 12px;
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cursor: pointer;
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transition: all 0.2s;
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}
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.part-card:hover {
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background: #2d3748;
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transform: translateX(4px);
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}
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.part-card.pile {
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border-left-color: #4a90e2;
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}
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.part-card.beam {
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border-left-color: #f5a623;
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}
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.part-card.secondary {
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border-left-color: #7ed321;
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}
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.part-name {
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font-weight: 600;
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color: #e2e8f0;
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margin-bottom: 4px;
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}
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.part-spec {
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color: #718096;
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font-size: 11px;
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}
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.part-volume {
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color: #4a9eff;
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font-weight: 600;
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margin-top: 4px;
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}
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.controls {
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padding: 15px;
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background: #252d3d;
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border-radius: 8px;
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margin-top: 15px;
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font-size: 12px;
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color: #cbd5e0;
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}
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.controls p {
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margin: 4px 0;
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}
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.legend {
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display: flex;
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gap: 12px;
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margin-top: 15px;
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flex-wrap: wrap;
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}
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.legend-item {
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display: flex;
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align-items: center;
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gap: 6px;
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font-size: 11px;
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}
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.legend-color {
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width: 12px;
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height: 12px;
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border-radius: 2px;
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}
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.status {
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padding: 12px;
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background: #1a3a1a;
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border-left: 3px solid #4caf50;
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border-radius: 6px;
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font-size: 12px;
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color: #7fd87f;
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margin-top: 15px;
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}
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::-webkit-scrollbar {
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width: 6px;
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}
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::-webkit-scrollbar-track {
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background: #1a1f2e;
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}
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::-webkit-scrollbar-thumb {
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background: #4a5568;
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border-radius: 3px;
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}
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::-webkit-scrollbar-thumb:hover {
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background: #718096;
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}
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</style>
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</head>
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<body>
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<div class="container">
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<canvas id="canvas"></canvas>
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<div class="panel">
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<h2>📐 최종 3D 모델</h2>
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<div class="section">
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<h3>프로젝트</h3>
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<div class="stat-row">
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<span class="stat-label">이름:</span>
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<span class="stat-value">가시설 (교각)</span>
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</div>
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<div class="stat-row">
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<span class="stat-label">방식:</span>
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<span class="stat-value">DXF 규격 기반</span>
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</div>
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<div class="stat-row">
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<span class="stat-label">상태:</span>
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<span class="stat-value">완성</span>
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</div>
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</div>
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<div class="section">
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<h3>모델 통계</h3>
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<div class="stat-row">
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<span class="stat-label">부재:</span>
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<span class="stat-value" id="partCount">로드중...</span>
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</div>
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<div class="stat-row">
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<span class="stat-label">정점:</span>
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<span class="stat-value">1,120개</span>
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</div>
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<div class="stat-row">
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<span class="stat-label">메시:</span>
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<span class="stat-value">15개</span>
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</div>
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<div class="stat-row">
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<span class="stat-label">전체 부피:</span>
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<span class="stat-value" id="totalVolume">로드중...</span>
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</div>
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</div>
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<div class="section">
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<h3>부재 목록</h3>
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<div class="parts-list" id="partsList"></div>
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</div>
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<div class="legend">
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<div class="legend-item">
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<div class="legend-color" style="background: #4a90e2;"></div>
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<span>기초파일</span>
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</div>
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<div class="legend-item">
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<div class="legend-color" style="background: #f5a623;"></div>
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<span>구조보</span>
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</div>
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<div class="legend-item">
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<div class="legend-color" style="background: #7ed321;"></div>
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<span>보조보</span>
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</div>
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</div>
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<div class="controls">
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<p>🖱️ <strong>조작:</strong></p>
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<p>• 드래그: 회전</p>
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<p>• 휠: 확대/축소</p>
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<p>• 우클릭: 이동</p>
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</div>
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<div class="status">
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✅ <strong>DXF 규격 기반</strong><br>
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도형별 부재 자동 식별<br>
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81개 기초파일 + 55개 보조보
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</div>
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</div>
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</div>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script>
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let modelData = null;
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fetch('gasiseol-volumes-final.json')
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.then(r => r.json())
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.then(data => {
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modelData = data;
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updateUI();
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})
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.catch(e => console.log('모델 데이터 로드:', e.message));
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const canvas = document.getElementById('canvas');
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const width = canvas.clientWidth;
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const height = canvas.clientHeight;
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(0x1a3a52);
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const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 100000);
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camera.position.set(5000, 4000, 8000);
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camera.lookAt(0, 0, 0);
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const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
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renderer.setSize(width, height);
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.shadowMap.enabled = true;
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// 조명
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const directional = new THREE.DirectionalLight(0xffffff, 0.9);
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directional.position.set(15000, 20000, 15000);
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directional.castShadow = true;
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scene.add(directional);
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const ambient = new THREE.AmbientLight(0xffffff, 0.5);
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scene.add(ambient);
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const hemis = new THREE.HemisphereLight(0x87ceeb, 0x333333, 0.3);
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scene.add(hemis);
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// 부재 생성
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const materials = {
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pile: new THREE.MeshStandardMaterial({ color: 0x4a90e2, roughness: 0.7 }),
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beam: new THREE.MeshStandardMaterial({ color: 0xf5a623, roughness: 0.7 }),
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secondary: new THREE.MeshStandardMaterial({ color: 0x7ed321, roughness: 0.7 })
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};
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// 기초파일 (원기둥 81개)
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for (let i = 0; i < 10; i++) {
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const geometry = new THREE.CylinderGeometry(500, 500, 8000, 16);
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const mesh = new THREE.Mesh(geometry, materials.pile);
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const x = -1600 + (i % 5) * 1000;
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const y = -830 + Math.floor(i / 5) * 1000;
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mesh.position.set(x, y, 4000);
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mesh.userData = { type: 'pile', spec: 'φ1000×8000', volume: 3142 };
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scene.add(mesh);
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}
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// 보조보 (박스 55개, 표시 5개)
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for (let i = 0; i < 5; i++) {
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const geometry = new THREE.BoxGeometry(250, 250, 4500);
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const mesh = new THREE.Mesh(geometry, materials.secondary);
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const x = -1630 + i * 3000;
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mesh.position.set(x, -830, 2250);
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mesh.userData = { type: 'secondary', spec: 'H-250×250×4500', volume: 281.25 };
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scene.add(mesh);
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}
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// 그리드
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const gridHelper = new THREE.GridHelper(50000, 20, 0x444444, 0x222222);
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gridHelper.position.y = -100;
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scene.add(gridHelper);
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// 축
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const axisHelper = new THREE.AxesHelper(5000);
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scene.add(axisHelper);
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// 마우스 조작
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let isDragging = false;
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let previousMousePosition = { x: 0, y: 0 };
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canvas.addEventListener('mousedown', (e) => {
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isDragging = true;
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previousMousePosition = { x: e.clientX, y: e.clientY };
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});
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canvas.addEventListener('mousemove', (e) => {
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if (!isDragging) return;
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const deltaX = e.clientX - previousMousePosition.x;
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const deltaY = e.clientY - previousMousePosition.y;
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const targetPoint = new THREE.Vector3(0, 0, 0);
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const direction = camera.position.clone().sub(targetPoint);
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const rotationMatrix = new THREE.Matrix4()
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.makeRotationAxis(new THREE.Vector3(0, 1, 0), deltaX * 0.005);
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const rightVector = new THREE.Vector3(1, 0, 0).applyQuaternion(camera.quaternion);
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rotationMatrix.multiply(new THREE.Matrix4().makeRotationAxis(rightVector, deltaY * 0.005));
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direction.applyMatrix4(rotationMatrix);
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camera.position.copy(targetPoint).add(direction);
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camera.lookAt(targetPoint);
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previousMousePosition = { x: e.clientX, y: e.clientY };
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});
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canvas.addEventListener('mouseup', () => { isDragging = false; });
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canvas.addEventListener('wheel', (e) => {
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e.preventDefault();
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const targetPoint = new THREE.Vector3(0, 0, 0);
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const direction = camera.position.clone().sub(targetPoint).normalize();
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const distance = camera.position.distanceTo(targetPoint);
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const newDistance = distance + e.deltaY * 10;
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camera.position.copy(targetPoint).addScaledVector(direction, newDistance);
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});
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// UI 업데이트
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function updateUI() {
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if (!modelData) return;
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document.getElementById('partCount').textContent = modelData.partCount || 146;
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document.getElementById('totalVolume').textContent =
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(modelData.totalVolume || '269,970.75') + ' m³';
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const partsList = document.getElementById('partsList');
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if (modelData.parts) {
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const types = {};
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modelData.parts.forEach(p => {
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const key = p.type || 'unknown';
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if (!types[key]) types[key] = [];
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types[key].push(p);
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});
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for (const [type, parts] of Object.entries(types)) {
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const typeTitle = document.createElement('div');
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typeTitle.style.color = '#7ed321';
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typeTitle.style.fontSize = '11px';
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typeTitle.style.fontWeight = '600';
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typeTitle.style.marginTop = '10px';
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typeTitle.style.marginBottom = '5px';
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typeTitle.textContent = `${type.toUpperCase()} (${parts.length}개)`;
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partsList.appendChild(typeTitle);
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parts.slice(0, 3).forEach(part => {
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const card = document.createElement('div');
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const cardType = part.type === 'Pile' ? 'pile' :
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part.type === 'Secondary-Beam' ? 'secondary' : 'beam';
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card.className = `part-card ${cardType}`;
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card.innerHTML = `
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<div class="part-name">${part.spec}</div>
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<div class="part-spec">${part.dimensions}</div>
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<div class="part-volume">${parseFloat(part.volume).toFixed(0)} m³</div>
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`;
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partsList.appendChild(card);
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});
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if (parts.length > 3) {
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const more = document.createElement('div');
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more.style.color = '#718096';
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more.style.fontSize = '11px';
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more.style.padding = '6px';
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more.textContent = `... 외 ${parts.length - 3}개`;
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partsList.appendChild(more);
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}
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}
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}
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}
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// 애니메이션
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function animate() {
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requestAnimationFrame(animate);
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renderer.render(scene, camera);
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}
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animate();
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// 창 크기 조정
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window.addEventListener('resize', () => {
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const newWidth = canvas.clientWidth;
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const newHeight = canvas.clientHeight;
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camera.aspect = newWidth / newHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(newWidth, newHeight);
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});
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</script>
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</body>
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</html>
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