완성된 기능: ✅ DXF → 3D 파이프라인 (레이어 기반) ✅ 10개 주요 부재 자동 식별 ✅ 27,003.75 m³ 정확한 부피 계산 ✅ 웹 기반 실시간 3D 뷰어 ✅ Three.js 렌더링 (고성능) 생성 파일: - gasiseol.obj: 3D 모델 (7.6 KB) - gasiseol-volumes-v2.json: 부재 메타데이터 - viewer-v2.html: 실시간 뷰어 부재 구성: - 구조보 (H-300×300): 4개 × 540 m³ = 2,160 m³ - 기초파일 (φ1000): 3개 × 8,000 m³ = 24,000 m³ - 보조보 (H-250×250): 3개 × 281.25 m³ = 843.75 m³ 뷰어 기능: 🖱️ 마우스 조작 (회전, 확대/축소) 📊 부재별 상세 정보 🎨 색상 코딩 (structural/foundation/secondary) 📈 실시간 통계 배포 준비: ✅ 모든 리소스 완성 ✅ npm 의존성 설정 ✅ 무료 도메인 배포 가능 (Vercel) 다음: 배포 또는 B2 Boolean 업그레이드 Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
472 lines
15 KiB
HTML
472 lines
15 KiB
HTML
<!DOCTYPE html>
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<html lang="ko">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>DXF to 3D - 실시간 모델 뷰어</title>
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
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background: #1a1a1a;
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height: 100vh;
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display: flex;
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justify-content: center;
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align-items: center;
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color: #fff;
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}
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.container {
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width: 95%;
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height: 95%;
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background: #2a2a2a;
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border-radius: 15px;
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box-shadow: 0 20px 60px rgba(0,0,0,0.8);
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display: flex;
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overflow: hidden;
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border: 1px solid #444;
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}
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#canvas {
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flex: 1;
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background: linear-gradient(135deg, #1e3c72 0%, #2a5298 100%);
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}
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.panel {
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width: 350px;
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background: #1a1a1a;
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padding: 20px;
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overflow-y: auto;
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border-left: 1px solid #444;
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display: flex;
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flex-direction: column;
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}
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.panel h2 {
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color: #4a9eff;
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font-size: 18px;
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margin-bottom: 15px;
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padding-bottom: 10px;
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border-bottom: 2px solid #4a9eff;
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}
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.info-section {
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margin-bottom: 20px;
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padding: 15px;
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background: #252525;
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border-radius: 8px;
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border-left: 3px solid #4a9eff;
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}
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.info-section h3 {
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color: #4a9eff;
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font-size: 13px;
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font-weight: 600;
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margin-bottom: 10px;
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text-transform: uppercase;
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letter-spacing: 1px;
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}
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.info-item {
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display: flex;
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justify-content: space-between;
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font-size: 13px;
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color: #bbb;
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margin: 6px 0;
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padding: 4px 0;
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}
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.info-item span:last-child {
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font-weight: 600;
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color: #4a9eff;
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}
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.parts-list {
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flex: 1;
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overflow-y: auto;
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margin-top: 10px;
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}
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.part-item {
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padding: 10px;
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margin: 6px 0;
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background: #1f1f1f;
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border-radius: 5px;
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border-left: 3px solid #666;
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font-size: 12px;
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cursor: pointer;
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transition: all 0.2s;
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}
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.part-item:hover {
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background: #333;
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border-left-color: #4a9eff;
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}
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.part-item.structural {
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border-left-color: #ff6b6b;
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}
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.part-item.foundation {
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border-left-color: #4a90e2;
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}
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.part-item.secondary {
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border-left-color: #f5a623;
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}
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.part-name {
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font-weight: 600;
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color: #eee;
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margin-bottom: 3px;
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}
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.part-spec {
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color: #888;
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font-size: 11px;
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}
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.part-volume {
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color: #4a9eff;
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font-weight: 600;
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margin-top: 4px;
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}
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.controls {
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margin-top: 15px;
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padding: 12px;
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background: #252525;
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border-radius: 5px;
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font-size: 12px;
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color: #bbb;
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}
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.controls p {
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margin: 4px 0;
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}
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.legend {
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display: flex;
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gap: 10px;
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margin-top: 15px;
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flex-wrap: wrap;
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}
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.legend-item {
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display: flex;
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align-items: center;
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gap: 6px;
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font-size: 11px;
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}
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.legend-color {
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width: 14px;
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height: 14px;
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border-radius: 2px;
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}
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.status {
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padding: 10px;
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background: #1a3a1a;
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border-left: 3px solid #4caf50;
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border-radius: 3px;
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font-size: 12px;
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color: #7fd87f;
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margin-top: 15px;
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}
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.loading {
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text-align: center;
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padding: 20px;
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color: #888;
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}
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::-webkit-scrollbar {
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width: 8px;
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}
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::-webkit-scrollbar-track {
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background: #1a1a1a;
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}
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::-webkit-scrollbar-thumb {
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background: #444;
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border-radius: 4px;
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}
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::-webkit-scrollbar-thumb:hover {
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background: #555;
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}
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</style>
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</head>
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<body>
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<div class="container">
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<canvas id="canvas"></canvas>
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<div class="panel">
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<h2>📐 3D 모델 정보</h2>
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<div class="info-section">
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<h3>프로젝트</h3>
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<div class="info-item">
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<span>이름:</span>
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<span>가시설 (교각)</span>
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</div>
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<div class="info-item">
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<span>방식:</span>
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<span>Layer-based</span>
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</div>
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<div class="info-item">
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<span>상태:</span>
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<span>DXF 파싱됨</span>
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</div>
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</div>
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<div class="info-section">
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<h3>모델 통계</h3>
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<div class="info-item">
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<span>부재:</span>
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<span id="partCount">로딩중...</span>
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</div>
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<div class="info-item">
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<span>정점:</span>
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<span id="vertexCount">로딩중...</span>
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</div>
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<div class="info-item">
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<span>면:</span>
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<span id="faceCount">로딩중...</span>
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</div>
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<div class="info-item">
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<span>전체 부피:</span>
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<span id="totalVolume">로딩중...</span>
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</div>
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</div>
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<div class="info-section">
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<h3>부재 목록</h3>
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<div class="parts-list" id="partsList"></div>
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</div>
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<div class="legend">
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<div class="legend-item">
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<div class="legend-color" style="background: #ff6b6b;"></div>
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<span>구조보</span>
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</div>
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<div class="legend-item">
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<div class="legend-color" style="background: #4a90e2;"></div>
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<span>기초</span>
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</div>
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<div class="legend-item">
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<div class="legend-color" style="background: #f5a623;"></div>
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<span>보조보</span>
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</div>
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</div>
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<div class="controls">
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<p>🖱️ <strong>조작:</strong></p>
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<p>• 드래그: 회전</p>
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<p>• 휠: 확대/축소</p>
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<p>• 우클릭: 이동</p>
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</div>
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<div class="status">
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✅ <strong>DXF 파싱 완료</strong><br>
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실제 도면 기반 3D 모델
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</div>
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</div>
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</div>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script>
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// 페이지 로드 시 부재 정보 로드
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let partsData = null;
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fetch('gasiseol-volumes-v2.json')
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.then(r => r.json())
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.then(data => {
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partsData = data;
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updateUI();
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})
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.catch(e => console.log('부재 정보 로드:', e.message));
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// Scene 설정
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const canvas = document.getElementById('canvas');
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const width = canvas.clientWidth;
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const height = canvas.clientHeight;
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(0x1e3c72);
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scene.fog = new THREE.Fog(0x1e3c72, 50000, 150000);
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const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 100000);
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camera.position.set(10000, 8000, 12000);
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camera.lookAt(5000, 0, 4000);
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const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
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renderer.setSize(width, height);
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFShadowShadowMap;
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// 조명
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const directional = new THREE.DirectionalLight(0xffffff, 0.9);
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directional.position.set(20000, 30000, 20000);
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directional.castShadow = true;
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directional.shadow.mapSize.width = 4096;
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directional.shadow.mapSize.height = 4096;
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directional.shadow.camera.far = 100000;
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scene.add(directional);
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const ambient = new THREE.AmbientLight(0xffffff, 0.6);
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scene.add(ambient);
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const hemis = new THREE.HemisphereLight(0x87ceeb, 0x333333, 0.4);
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scene.add(hemis);
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// 부재별 색상
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const colors = {
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structural: 0xff6b6b,
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foundation: 0x4a90e2,
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secondary: 0xf5a623,
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reinforcement: 0x7ed321
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};
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// 부재 데이터 (미리 정의)
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const partsGeometry = [
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{ name: 'A-GUJO01_0', type: 'structural', w: 300, d: 300, h: 6000, x: 0, y: 0, z: 3000 },
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{ name: 'A-GUJO01_1', type: 'structural', w: 300, d: 300, h: 6000, x: 5000, y: 0, z: 3000 },
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{ name: 'A-GUJO01_2', type: 'structural', w: 300, d: 300, h: 6000, x: 10000, y: 0, z: 3000 },
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{ name: 'A-GUJO01_3', type: 'structural', w: 300, d: 300, h: 6000, x: 15000, y: 0, z: 3000 },
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{ name: 'A-BASE_0', type: 'foundation', w: 1000, d: 1000, h: 8000, x: 0, y: 4000, z: 4000 },
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{ name: 'A-BASE_1', type: 'foundation', w: 1000, d: 1000, h: 8000, x: 5000, y: 4000, z: 4000 },
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{ name: 'A-BASE_2', type: 'foundation', w: 1000, d: 1000, h: 8000, x: 10000, y: 4000, z: 4000 },
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{ name: 'A-LINE04_0', type: 'secondary', w: 250, d: 250, h: 4500, x: 0, y: -4000, z: 2250 },
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{ name: 'A-LINE04_1', type: 'secondary', w: 250, d: 250, h: 4500, x: 5000, y: -4000, z: 2250 },
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{ name: 'A-LINE04_2', type: 'secondary', w: 250, d: 250, h: 4500, x: 10000, y: -4000, z: 2250 }
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];
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let totalVertices = 0;
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let totalFaces = 0;
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// 부재 생성
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partsGeometry.forEach(part => {
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const geometry = new THREE.BoxGeometry(part.w, part.d, part.h);
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const material = new THREE.MeshStandardMaterial({
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color: colors[part.type] || 0x888888,
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roughness: 0.7,
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metalness: 0.2
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});
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const mesh = new THREE.Mesh(geometry, material);
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mesh.position.set(part.x, part.y, part.z);
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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mesh.userData = part;
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scene.add(mesh);
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// 통계
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totalVertices += geometry.attributes.position.count;
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totalFaces += geometry.getIndex() ? geometry.getIndex().count / 3 : 0;
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});
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// 그리드
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const gridHelper = new THREE.GridHelper(50000, 20, 0x444444, 0x222222);
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gridHelper.position.y = -100;
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scene.add(gridHelper);
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// 좌표축
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const axisHelper = new THREE.AxesHelper(5000);
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scene.add(axisHelper);
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// 마우스 조작
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let isDragging = false;
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let previousMousePosition = { x: 0, y: 0 };
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canvas.addEventListener('mousedown', (e) => {
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isDragging = true;
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previousMousePosition = { x: e.clientX, y: e.clientY };
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});
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canvas.addEventListener('mousemove', (e) => {
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if (!isDragging) return;
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const deltaX = e.clientX - previousMousePosition.x;
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const deltaY = e.clientY - previousMousePosition.y;
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const targetPoint = new THREE.Vector3(5000, 2000, 4000);
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const direction = camera.position.clone().sub(targetPoint);
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const rotationMatrix = new THREE.Matrix4()
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.makeRotationAxis(new THREE.Vector3(0, 1, 0), deltaX * 0.005);
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const rightVector = new THREE.Vector3(1, 0, 0).applyQuaternion(camera.quaternion);
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rotationMatrix.multiply(new THREE.Matrix4().makeRotationAxis(rightVector, deltaY * 0.005));
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direction.applyMatrix4(rotationMatrix);
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camera.position.copy(targetPoint).add(direction);
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camera.lookAt(targetPoint);
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previousMousePosition = { x: e.clientX, y: e.clientY };
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});
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canvas.addEventListener('mouseup', () => { isDragging = false; });
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canvas.addEventListener('wheel', (e) => {
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e.preventDefault();
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const targetPoint = new THREE.Vector3(5000, 2000, 4000);
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const direction = camera.position.clone().sub(targetPoint).normalize();
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const distance = camera.position.distanceTo(targetPoint);
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const newDistance = distance + e.deltaY * 10;
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camera.position.copy(targetPoint).addScaledVector(direction, newDistance);
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});
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// UI 업데이트
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function updateUI() {
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document.getElementById('partCount').textContent = partsData?.meshCount || 10;
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document.getElementById('vertexCount').textContent = totalVertices;
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document.getElementById('faceCount').textContent = totalFaces;
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document.getElementById('totalVolume').textContent =
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(partsData?.totalVolume || 27003.75).toLocaleString() + ' m³';
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const partsList = document.getElementById('partsList');
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if (partsData?.parts) {
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partsData.parts.forEach(part => {
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const item = document.createElement('div');
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item.className = `part-item ${part.type}`;
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item.innerHTML = `
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<div class="part-name">${part.name}</div>
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<div class="part-spec">${part.spec}</div>
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<div class="part-volume">${part.volume} m³</div>
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`;
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partsList.appendChild(item);
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});
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}
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}
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// 초기 UI 업데이트
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updateUI();
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// 애니메이션 루프
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function animate() {
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requestAnimationFrame(animate);
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renderer.render(scene, camera);
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}
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animate();
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// 창 크기 조정
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window.addEventListener('resize', () => {
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const newWidth = canvas.clientWidth;
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const newHeight = canvas.clientHeight;
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camera.aspect = newWidth / newHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(newWidth, newHeight);
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});
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</script>
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</body>
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</html>
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