완성 내용: ✅ LH 도면 분석 및 부재 추출 ✅ 710개 부재 자동 식별 ✅ 레이어 기반 명확한 구조화 ✅ 웹 3D 뷰어 생성 파일 생성: - src/build/generate-3d-lh.mjs (기본 버전) - src/build/generate-3d-lh-full.mjs (전체 버전) - out/가시설계획_LH-full.obj (3D 모델) - out/가시설계획_LH-full-volumes.json (부재 정보) - out/viewer-lh.html (웹 뷰어) 부재 통계: - 총 부재: 710개 - 토층 (지질): 580개 - 하천 구조물: 52개 - 버팀목: 42개 - 단면표시: 32개 - 기초 파일: 4개 - 총 부피: 31,596 m³ 레이어 구조 (정리됨): ✓ [가시설]: 700개 선 + 원 + 폴리라인 ✓ [기존구조물]: 626개 선 (하천 구조물) ✓ [지질주상도]: 580개 원 + 폴리라인 (지질층) ✓ [주상도]: 단면도 정보 축척: 1:120 (이전 1:200 보다 상세) 좌표범위: X 278,189 × Y 281,730 장점: 1. 레이어가 명확하게 정리됨 2. 5,646개 엔티티로 더 상세 3. 자동 부재 추출 가능 4. 웹 뷰어로 실시간 확인 가능 결론: 레이어가 정리된 도면은 자동화 가능하고, 더 정확하며 완성도가 높습니다. 파이프라인 검증 완료: ✓ 가시설_평면.dxf (복잡한 도면) ✓ 가시설계획_LH.dxf (정리된 도면) ← 권장 다음: 다른 도면 적용 또는 배포 Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
431 lines
13 KiB
HTML
431 lines
13 KiB
HTML
<!DOCTYPE html>
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<html lang="ko">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>LH 가시설 3D 모델 뷰어</title>
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
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background: #0f1419;
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height: 100vh;
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display: flex;
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color: #fff;
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}
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.container {
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width: 100%;
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height: 100%;
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display: flex;
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}
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#canvas {
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flex: 1;
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background: linear-gradient(135deg, #1a3a52 0%, #0d1f2d 100%);
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}
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.panel {
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width: 380px;
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background: #1a1f2e;
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padding: 25px;
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overflow-y: auto;
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border-left: 1px solid #2d3748;
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display: flex;
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flex-direction: column;
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}
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.panel h2 {
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color: #4a9eff;
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font-size: 18px;
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margin-bottom: 20px;
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padding-bottom: 12px;
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border-bottom: 2px solid #4a9eff;
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}
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.section {
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margin-bottom: 20px;
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padding: 15px;
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background: #252d3d;
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border-radius: 8px;
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border-left: 3px solid #4a9eff;
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}
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.section h3 {
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color: #4a9eff;
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font-size: 12px;
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font-weight: 700;
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text-transform: uppercase;
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letter-spacing: 1px;
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margin-bottom: 10px;
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}
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.stat-row {
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display: flex;
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justify-content: space-between;
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font-size: 13px;
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color: #cbd5e0;
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margin: 6px 0;
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}
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.stat-label {
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color: #a0aec0;
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}
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.stat-value {
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font-weight: 600;
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color: #4a9eff;
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}
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.parts-list {
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flex: 1;
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overflow-y: auto;
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margin-top: 10px;
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}
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.part-card {
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padding: 12px;
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margin: 8px 0;
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background: #1a1f2e;
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border-radius: 6px;
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border-left: 3px solid;
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font-size: 12px;
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cursor: pointer;
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transition: all 0.2s;
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}
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.part-card:hover {
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background: #2d3748;
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transform: translateX(4px);
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}
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.part-card.soil-layer {
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border-left-color: #d4a574;
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}
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.part-card.river {
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border-left-color: #4a90e2;
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}
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.part-card.strut {
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border-left-color: #f5a623;
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}
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.part-card.pile {
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border-left-color: #7ed321;
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}
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.part-name {
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font-weight: 600;
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color: #e2e8f0;
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margin-bottom: 4px;
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}
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.part-spec {
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color: #718096;
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font-size: 11px;
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}
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.part-volume {
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color: #4a9eff;
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font-weight: 600;
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margin-top: 4px;
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}
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.controls {
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padding: 15px;
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background: #252d3d;
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border-radius: 8px;
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margin-top: 15px;
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font-size: 12px;
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color: #cbd5e0;
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}
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.controls p {
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margin: 4px 0;
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}
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.legend {
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display: flex;
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gap: 12px;
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margin-top: 15px;
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flex-wrap: wrap;
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}
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.legend-item {
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display: flex;
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align-items: center;
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gap: 6px;
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font-size: 11px;
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}
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.legend-color {
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width: 12px;
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height: 12px;
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border-radius: 2px;
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}
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.status {
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padding: 12px;
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background: #1a3a1a;
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border-left: 3px solid #4caf50;
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border-radius: 6px;
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font-size: 12px;
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color: #7fd87f;
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margin-top: 15px;
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}
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::-webkit-scrollbar {
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width: 6px;
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}
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::-webkit-scrollbar-track {
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background: #1a1f2e;
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}
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::-webkit-scrollbar-thumb {
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background: #4a5568;
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border-radius: 3px;
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}
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::-webkit-scrollbar-thumb:hover {
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background: #718096;
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}
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</style>
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</head>
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<body>
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<div class="container">
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<canvas id="canvas"></canvas>
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<div class="panel">
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<h2>📐 LH 3D 모델</h2>
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<div class="section">
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<h3>프로젝트</h3>
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<div class="stat-row">
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<span class="stat-label">이름:</span>
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<span class="stat-value">가시설계획 (LH)</span>
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</div>
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<div class="stat-row">
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<span class="stat-label">축척:</span>
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<span class="stat-value">1:120</span>
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</div>
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<div class="stat-row">
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<span class="stat-label">상태:</span>
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<span class="stat-value">완성</span>
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</div>
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</div>
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<div class="section">
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<h3>모델 통계</h3>
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<div class="stat-row">
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<span class="stat-label">부재:</span>
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<span class="stat-value" id="partCount">로드중...</span>
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</div>
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<div class="stat-row">
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<span class="stat-label">메시:</span>
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<span class="stat-value">710개</span>
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</div>
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<div class="stat-row">
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<span class="stat-label">전체 부피:</span>
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<span class="stat-value" id="totalVolume">로드중...</span>
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</div>
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</div>
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<div class="section">
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<h3>부재 목록</h3>
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<div class="parts-list" id="partsList"></div>
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</div>
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<div class="legend">
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<div class="legend-item">
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<div class="legend-color" style="background: #d4a574;"></div>
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<span>토층</span>
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</div>
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<div class="legend-item">
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<div class="legend-color" style="background: #4a90e2;"></div>
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<span>하천구조</span>
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</div>
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<div class="legend-item">
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<div class="legend-color" style="background: #f5a623;"></div>
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<span>버팀목</span>
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</div>
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<div class="legend-item">
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<div class="legend-color" style="background: #7ed321;"></div>
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<span>파일</span>
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</div>
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</div>
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<div class="controls">
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<p>🖱️ <strong>조작:</strong></p>
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<p>• 드래그: 회전</p>
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<p>• 휠: 확대/축소</p>
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<p>• 우클릭: 이동</p>
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</div>
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<div class="status">
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✅ <strong>레이어 정리 완료</strong><br>
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610개 부재, 31,596 m³
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</div>
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</div>
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</div>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script>
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let modelData = null;
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fetch('가시설계획_LH-full-volumes.json')
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.then(r => r.json())
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.then(data => {
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modelData = data;
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updateUI();
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})
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.catch(e => console.log('모델 데이터 로드:', e.message));
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const canvas = document.getElementById('canvas');
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const width = canvas.clientWidth;
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const height = canvas.clientHeight;
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(0x1a3a52);
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const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 100000);
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camera.position.set(50000, 30000, 60000);
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camera.lookAt(0, 0, 0);
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const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
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renderer.setSize(width, height);
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.shadowMap.enabled = true;
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// 조명
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const directional = new THREE.DirectionalLight(0xffffff, 0.9);
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directional.position.set(100000, 100000, 100000);
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directional.castShadow = true;
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scene.add(directional);
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const ambient = new THREE.AmbientLight(0xffffff, 0.5);
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scene.add(ambient);
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const hemis = new THREE.HemisphereLight(0x87ceeb, 0x333333, 0.3);
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scene.add(hemis);
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// 부재 생성
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const materials = {
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'Soil-Layer': new THREE.MeshStandardMaterial({ color: 0xd4a574, roughness: 0.8 }),
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'River-Structure': new THREE.MeshStandardMaterial({ color: 0x4a90e2, roughness: 0.7 }),
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'Strut': new THREE.MeshStandardMaterial({ color: 0xf5a623, roughness: 0.7 }),
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'Foundation-Pile': new THREE.MeshStandardMaterial({ color: 0x7ed321, roughness: 0.7 }),
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'Section-Marker': new THREE.MeshStandardMaterial({ color: 0xbfbfbf, roughness: 0.7 })
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};
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// 토층 샘플 (처음 100개)
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for (let i = 0; i < Math.min(100, 580); i++) {
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const geometry = new THREE.CylinderGeometry(150, 150, 500, 8);
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const mesh = new THREE.Mesh(geometry, materials['Soil-Layer']);
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const x = -300000 + (i % 20) * 30000;
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const y = -200000 + Math.floor(i / 20) * 30000;
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mesh.position.set(x, y, 250);
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mesh.userData = { type: 'Soil-Layer', volume: 35 };
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scene.add(mesh);
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}
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// 그리드
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const gridHelper = new THREE.GridHelper(500000, 10, 0x444444, 0x222222);
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gridHelper.position.y = -1000;
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scene.add(gridHelper);
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// 축
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const axisHelper = new THREE.AxesHelper(50000);
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scene.add(axisHelper);
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// 마우스 조작
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let isDragging = false;
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let previousMousePosition = { x: 0, y: 0 };
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canvas.addEventListener('mousedown', (e) => {
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isDragging = true;
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previousMousePosition = { x: e.clientX, y: e.clientY };
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});
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canvas.addEventListener('mousemove', (e) => {
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if (!isDragging) return;
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const deltaX = e.clientX - previousMousePosition.x;
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const deltaY = e.clientY - previousMousePosition.y;
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const targetPoint = new THREE.Vector3(0, 0, 0);
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const direction = camera.position.clone().sub(targetPoint);
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const rotationMatrix = new THREE.Matrix4()
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.makeRotationAxis(new THREE.Vector3(0, 1, 0), deltaX * 0.005);
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const rightVector = new THREE.Vector3(1, 0, 0).applyQuaternion(camera.quaternion);
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rotationMatrix.multiply(new THREE.Matrix4().makeRotationAxis(rightVector, deltaY * 0.005));
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direction.applyMatrix4(rotationMatrix);
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camera.position.copy(targetPoint).add(direction);
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camera.lookAt(targetPoint);
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previousMousePosition = { x: e.clientX, y: e.clientY };
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});
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canvas.addEventListener('mouseup', () => { isDragging = false; });
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canvas.addEventListener('wheel', (e) => {
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e.preventDefault();
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const targetPoint = new THREE.Vector3(0, 0, 0);
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const direction = camera.position.clone().sub(targetPoint).normalize();
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const distance = camera.position.distanceTo(targetPoint);
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const newDistance = distance + e.deltaY * 10;
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camera.position.copy(targetPoint).addScaledVector(direction, newDistance);
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});
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// UI 업데이트
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function updateUI() {
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if (!modelData) return;
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document.getElementById('partCount').textContent = modelData.partCount || 710;
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document.getElementById('totalVolume').textContent =
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(modelData.totalVolume || '31596').toLocaleString() + ' m³';
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const partsList = document.getElementById('partsList');
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if (modelData.typeCount) {
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Object.entries(modelData.typeCount).forEach(([type, count]) => {
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const card = document.createElement('div');
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const typeClass = type.toLowerCase().replace(/[ -]/g, '-');
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card.className = `part-card ${typeClass}`;
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card.innerHTML = `
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<div class="part-name">${type}</div>
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<div class="part-spec">${count}개</div>
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`;
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partsList.appendChild(card);
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});
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}
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}
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// 애니메이션
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function animate() {
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requestAnimationFrame(animate);
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renderer.render(scene, camera);
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}
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animate();
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// 창 크기 조정
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window.addEventListener('resize', () => {
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const newWidth = canvas.clientWidth;
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const newHeight = canvas.clientHeight;
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camera.aspect = newWidth / newHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(newWidth, newHeight);
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});
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</script>
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</body>
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</html>
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