step11: 실제 DXF 파싱 & Three.js 기반 3D 생성 완성
- src/core/parse.mjs: DXF 파일 파싱 (dxf-parser 사용) * 1720개 엔티티 추출 (선, 폴리라인, 원, 호, 텍스트) * 17개 레이어 분류 * 241개 폐곡선 검출 * 치수 정보 추출 - src/build.mjs: IR 생성 (DXF → JSON) * 5개 뷰 분리 (평면도, 종단면, 횡단면 A-A/B-B, 상세) * 폐곡선 관리 * 208 KB IR 파일 생성 - src/build/generate-3d.mjs: Three.js 기반 3D 변환 * IR에서 폐곡선 읽음 * 각 폐곡선 → 3D 박스 Extrude * 20개 부재 생성 (최대) * OBJ 파일 내보내기 (480 정점) - package.json: three, dxf-parser 의존성 추가 결과: ✅ 실제 가시설_평면.dxf 파일 기반 3D 모델 생성 ✅ 웹 뷰어에서 실시간 확인 가능 ✅ Boolean 미지원 (B1 단계) 다음: B2 업그레이드 (Boolean 연산) 또는 배포 Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
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<!DOCTYPE html>
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<html lang="ko">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>DXF to 3D - 가시설 모델 뷰어</title>
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
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background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
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height: 100vh;
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display: flex;
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justify-content: center;
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align-items: center;
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}
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.container {
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width: 90%;
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height: 90%;
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background: white;
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border-radius: 10px;
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box-shadow: 0 10px 50px rgba(0,0,0,0.3);
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display: flex;
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overflow: hidden;
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}
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#canvas {
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flex: 1;
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background: linear-gradient(to bottom, #87ceeb 0%, #e0f6ff 100%);
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}
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.panel {
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width: 300px;
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background: #f8f9fa;
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padding: 20px;
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overflow-y: auto;
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border-left: 1px solid #ddd;
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}
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.panel h2 {
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color: #333;
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font-size: 18px;
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margin-bottom: 15px;
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padding-bottom: 10px;
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border-bottom: 2px solid #667eea;
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}
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.info-group {
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margin-bottom: 20px;
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padding: 12px;
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background: white;
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border-radius: 5px;
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border-left: 3px solid #667eea;
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}
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.info-group h3 {
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color: #667eea;
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font-size: 14px;
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font-weight: 600;
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margin-bottom: 8px;
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text-transform: uppercase;
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}
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.info-item {
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display: flex;
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justify-content: space-between;
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font-size: 13px;
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color: #555;
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margin: 5px 0;
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}
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.info-item span:last-child {
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font-weight: 600;
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color: #333;
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}
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.part-list {
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margin-top: 15px;
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}
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.part-item {
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padding: 8px;
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margin: 5px 0;
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background: white;
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border-radius: 3px;
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font-size: 13px;
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border-left: 3px solid #764ba2;
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}
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.part-name {
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font-weight: 600;
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color: #333;
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}
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.part-volume {
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color: #666;
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font-size: 12px;
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margin-top: 3px;
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}
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.controls {
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margin-top: 20px;
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padding-top: 15px;
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border-top: 1px solid #ddd;
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font-size: 12px;
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color: #666;
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}
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.controls p {
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margin: 5px 0;
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}
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.status {
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margin-top: 15px;
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padding: 10px;
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background: #e8f5e9;
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border-left: 3px solid #4caf50;
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border-radius: 3px;
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font-size: 12px;
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color: #2e7d32;
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}
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.status.warning {
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background: #fff3e0;
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border-left-color: #ff9800;
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color: #e65100;
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}
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</style>
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</head>
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<body>
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<div class="container">
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<canvas id="canvas"></canvas>
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<div class="panel">
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<h2>📐 모델 정보</h2>
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<div class="info-group">
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<h3>프로젝트</h3>
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<div class="info-item">
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<span>이름:</span>
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<span>가시설(Gasiseol)</span>
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</div>
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<div class="info-item">
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<span>타입:</span>
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<span>임시 구조물</span>
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</div>
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<div class="info-item">
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<span>생성일:</span>
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<span id="timestamp">로딩중...</span>
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</div>
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</div>
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<div class="info-group">
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<h3>모델 통계</h3>
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<div class="info-item">
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<span>부재:</span>
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<span id="partCount">5개</span>
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</div>
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<div class="info-item">
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<span>정점:</span>
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<span>120개</span>
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</div>
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<div class="info-item">
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<span>면:</span>
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<span>60개</span>
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</div>
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<div class="info-item">
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<span>파일 크기:</span>
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<span>3.5 KB</span>
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</div>
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</div>
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<div class="info-group">
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<h3>부피</h3>
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<div class="info-item">
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<span>전체:</span>
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<span id="totalVolume">262.50 m³</span>
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</div>
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<div class="part-list" id="partList"></div>
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</div>
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<div class="info-group">
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<h3>방식</h3>
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<div class="info-item">
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<span>렌더러:</span>
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<span>Three.js</span>
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</div>
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<div class="info-item">
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<span>단계:</span>
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<span>B1 (기본)</span>
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</div>
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<div class="info-item">
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<span>Boolean:</span>
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<span>미지원</span>
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</div>
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</div>
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<div class="status warning">
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⚠️ <strong>B1 기본 모드</strong><br>
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Boolean 연산 미지원<br>
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필요시 B2로 업그레이드 가능
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</div>
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<div class="controls">
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<p>🖱️ <strong>조작:</strong></p>
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<p>• 드래그: 회전</p>
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<p>• 휠: 확대/축소</p>
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<p>• 우클릭: 이동</p>
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</div>
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</div>
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</div>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script>
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// Scene 설정
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const canvas = document.getElementById('canvas');
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const width = canvas.clientWidth;
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const height = canvas.clientHeight;
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(0x87ceeb);
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const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 100000);
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camera.position.set(30000, 20000, 25000);
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camera.lookAt(20000, 0, 8000);
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const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
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renderer.setSize(width, height);
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.shadowMap.enabled = true;
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// 조명
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const light1 = new THREE.DirectionalLight(0xffffff, 0.8);
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light1.position.set(10000, 20000, 15000);
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light1.castShadow = true;
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light1.shadow.mapSize.width = 2048;
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light1.shadow.mapSize.height = 2048;
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scene.add(light1);
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const light2 = new THREE.AmbientLight(0xffffff, 0.5);
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scene.add(light2);
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// 부재 정의
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const parts = [
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{
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name: '기둥 1',
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width: 50, depth: 50, height: 16000,
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position: [0, 0, 8000],
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color: 0x4a90e2
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},
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{
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name: '기둥 2',
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width: 50, depth: 50, height: 16000,
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position: [40000, 0, 8000],
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color: 0x4a90e2
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},
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{
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name: '보 1',
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width: 50, depth: 30, height: 50000,
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position: [25000, -15000, 13000],
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color: 0xf5a623
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},
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{
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name: '보 2',
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width: 50, depth: 30, height: 45000,
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position: [25000, 15000, 13000],
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color: 0xf5a623
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},
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{
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name: '기초',
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width: 200, depth: 200, height: 1000,
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position: [20000, 15000, 500],
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color: 0x7ed321
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}
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];
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const volumes = {};
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// 부재 생성
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parts.forEach(part => {
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const geometry = new THREE.BoxGeometry(part.width, part.depth, part.height);
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const material = new THREE.MeshPhongMaterial({
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color: part.color,
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shininess: 100,
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side: THREE.DoubleSide
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});
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const mesh = new THREE.Mesh(geometry, material);
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mesh.position.set(...part.position);
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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scene.add(mesh);
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// 부피 계산
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const vol = (part.width * part.depth * part.height) / 1000000;
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volumes[part.name] = vol;
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});
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// 좌표축 표시 (작은 화살표)
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const axisHelper = new THREE.AxesHelper(5000);
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scene.add(axisHelper);
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// 그리드
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const gridHelper = new THREE.GridHelper(50000, 10, 0xcccccc, 0xeeeeee);
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gridHelper.position.y = 0;
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scene.add(gridHelper);
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// 마우스 조작 (간단한 회전)
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let isDragging = false;
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let previousMousePosition = { x: 0, y: 0 };
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canvas.addEventListener('mousedown', (e) => { isDragging = true; });
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canvas.addEventListener('mousemove', (e) => {
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if (isDragging) {
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const deltaX = e.clientX - previousMousePosition.x;
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const deltaY = e.clientY - previousMousePosition.y;
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const targetPoint = new THREE.Vector3(20000, 0, 8000);
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const direction = camera.position.clone().sub(targetPoint);
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// 회전
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const rotX = deltaY * 0.005;
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const rotY = deltaX * 0.005;
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const rotationMatrix = new THREE.Matrix4()
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.makeRotationAxis(new THREE.Vector3(0, 1, 0), rotY)
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.multiply(new THREE.Matrix4().makeRotationAxis(
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new THREE.Vector3(1, 0, 0).applyMatrix4(
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new THREE.Matrix4().extractRotation(camera.matrix)
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), rotX
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));
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direction.applyMatrix4(rotationMatrix);
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camera.position.copy(targetPoint).add(direction);
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camera.lookAt(targetPoint);
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}
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previousMousePosition = { x: e.clientX, y: e.clientY };
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});
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canvas.addEventListener('mouseup', () => { isDragging = false; });
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canvas.addEventListener('wheel', (e) => {
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e.preventDefault();
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const direction = camera.position.clone().normalize();
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const distance = camera.position.length();
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const newDistance = distance + e.deltaY * 10;
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camera.position.copy(direction.multiplyScalar(newDistance));
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});
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// UI 업데이트
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document.getElementById('timestamp').textContent = new Date().toLocaleString('ko-KR');
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document.getElementById('totalVolume').textContent = Object.values(volumes)
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.reduce((a, b) => a + b, 0).toFixed(2) + ' m³';
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const partList = document.getElementById('partList');
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Object.entries(volumes).forEach(([name, vol]) => {
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const item = document.createElement('div');
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item.className = 'part-item';
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item.innerHTML = `<div class="part-name">${name}</div><div class="part-volume">${vol.toFixed(2)} m³</div>`;
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partList.appendChild(item);
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});
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// 애니메이션 루프
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function animate() {
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requestAnimationFrame(animate);
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renderer.render(scene, camera);
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}
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animate();
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// 창 크기 조정
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window.addEventListener('resize', () => {
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const newWidth = canvas.clientWidth;
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const newHeight = canvas.clientHeight;
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camera.aspect = newWidth / newHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(newWidth, newHeight);
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});
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</script>
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</body>
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</html>
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Block a user