Three.js viewer supporting glb/gltf/obj/fbx/dae/ifc/ply via both server (SSR) and drag&drop (CSR) paths. - Streaming OBJ parser (src/viewer/objStream.ts) for files past the V8 max string length (>~1GB text) that OBJLoader can't handle; indexed geometry, per-vertex color from MTL Kd, float64 recenter baked in. - In-viewer float64 recenter (objRecenter.ts) for huge CAD/survey coordinates (~1e8) so float32 vertex buffers keep precision (no cracked faces). - Z-up right-handed world; Y-up formats rotated on load. - OBJ+MTL+texture drag&drop (LoadingManager URL-modifier maps dropped images). - OrbitControls ground-plane panning (road/rail alignment workflow). - UI: Zoom Fit, perspective/orthographic toggle, feature-edge outline. - DoubleSide for CAD OBJ; PLY mesh + point-cloud support. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
39 lines
1.2 KiB
TypeScript
39 lines
1.2 KiB
TypeScript
/**
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* Minimal progress-bar helper for the load lifecycle.
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*
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* The #progress container holds a single inner .bar element whose width is
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* driven as a percentage. show/hide just toggle the `hidden` class so CSS
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* controls visibility (see src/style.css). Kept dependency-free so both the
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* dropzone wiring and ThreeDViewer.loadServerAsset can use it.
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*/
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/**
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* Reveal the progress container by removing the `hidden` class.
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* `el` is the #progress element.
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*/
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export function showProgress(el: HTMLElement): void {
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el.classList.remove("hidden");
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}
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/**
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* Hide the progress container by adding the `hidden` class.
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*/
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export function hideProgress(el: HTMLElement): void {
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el.classList.add("hidden");
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}
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/**
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* Set the inner `.bar` width to `percent` (clamped to 0..100).
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* `el` is the #progress element; its first `.bar` descendant is resized.
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*/
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export function setProgress(el: HTMLElement, percent: number): void {
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const clamped = Math.max(0, Math.min(100, percent));
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const bar = el.querySelector<HTMLElement>(".bar");
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if (bar) bar.style.width = `${clamped}%`;
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}
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/** Write a user-facing status/error message into the #status element. */
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export function setStatus(el: HTMLElement, msg: string): void {
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el.textContent = msg;
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}
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