Three.js viewer supporting glb/gltf/obj/fbx/dae/ifc/ply via both server (SSR) and drag&drop (CSR) paths. - Streaming OBJ parser (src/viewer/objStream.ts) for files past the V8 max string length (>~1GB text) that OBJLoader can't handle; indexed geometry, per-vertex color from MTL Kd, float64 recenter baked in. - In-viewer float64 recenter (objRecenter.ts) for huge CAD/survey coordinates (~1e8) so float32 vertex buffers keep precision (no cracked faces). - Z-up right-handed world; Y-up formats rotated on load. - OBJ+MTL+texture drag&drop (LoadingManager URL-modifier maps dropped images). - OrbitControls ground-plane panning (road/rail alignment workflow). - UI: Zoom Fit, perspective/orthographic toggle, feature-edge outline. - DoubleSide for CAD OBJ; PLY mesh + point-cloud support. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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description
| description |
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| Read PLAN.md + PROGRESS.md and pick the next ready task. Claims it and tells you (or an agent) what to do. |
Read PLAN.md and PROGRESS.md. Find the first todo task whose depends_on are all done.
- If found: print the task ID, name, file scope, acceptance criteria, and which specialist agent should own it. Recommend spawning that agent (or doing it inline if small).
- If a candidate is
blocked: surface the blocker and the task it waits on. - If none ready: say so explicitly and list what must complete first.
Do not start implementing — this command only selects and reports. (Use /bootstrap for Phase 0, or delegate to the owning agent for the task.)
Arguments: $ARGUMENTS (optional — restrict to a phase, e.g. phase 1).