--- name: threejs-viewer description: > Domain knowledge for building the hmwebviewer Three.js 3D viewer. Load when working on src/viewer, src/dnd, src/ui, the asset pipeline, or hydration. Covers the locked technical decisions, loader setup, Draco/KTX2, Blob URL lifecycle, and SSR hydration patterns specific to this project. --- # hmwebviewer — Three.js 3D viewer domain guide Source spec: `3d_viewer_architecture_spec.pdf`. Always also read `CLAUDE.md` + `PLAN.md`. ## Locked stack - Three.js + Vite + TypeScript. - Loaders: `GLTFLoader` + `DRACOLoader` + `KTX2Loader`. - Compression: Draco (geometry) + KTX2/Basis Universal (textures). ## Critical patterns (do not deviate without approval) ### Single shared loader instances Multiple simultaneous `DRACOLoader` instances crash (three.js #22445). KTX2 same risk. Build a singleton: ```ts // src/viewer/loaders.ts import * as THREE from 'three'; import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'; import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js'; import { KTX2Loader } from 'three/examples/jsm/loaders/KTX2Loader.js'; let _gltf: GLTFLoader | null = null; export function getLoaders(renderer: THREE.WebGLRenderer) { if (!_gltf) { const draco = new DRACOLoader().setDecoderPath('/draco/'); const ktx2 = new KTX2Loader().setTranscoderPath('/basis/').detectSupport(renderer); _gltf = new GLTFLoader().setDRACOLoader(draco).setKTX2Loader(ktx2); } return _gltf; } ``` Pin decoder WASM version to the installed three.js version. Mismatch → silent decode failures. ### Local file load (Blob URL lifecycle) ```ts const url = URL.createObjectURL(file); loader.load(url, (gltf) => { scene.add(gltf.scene); URL.revokeObjectURL(url); // success → revoke }, undefined, (err) => { URL.revokeObjectURL(url); // error → also revoke throw err; }); ``` For repeat/cached loads: `FileReader` → `ArrayBuffer` → `GLTFLoader.parse()` enables IndexedDB caching and avoids URL overhead. ### Server asset (SSR + CSR + hydration) 1. SSR ships HTML/CSS skeleton + pre-rendered 360° animated WebP placeholder. 2. CSR background: `GLTFLoader.load(serverUrl, onLoad, onProgress)`. 3. Hydration: gate the fade on BOTH `webglReady` AND `modelLoaded` (Promise.all). Fade CSS `opacity 0.5s ease` → `display:none` after 500ms. Race → empty canvas flash. ### Drag & drop ```ts dropzone.addEventListener('dragover', (e) => { e.preventDefault(); }); dropzone.addEventListener('drop', (e) => { e.preventDefault(); const file = e.dataTransfer?.files?.[0]; if (!file) return; if (!/\.gl[bt]f$/i.test(file.name)) return showError('GLB/GLTF only'); loadLocalFile(file); // viewer-core, handles createObjectURL/revoke }); ``` Also wire click→`` for accessibility. ### Disposal On teardown / model swap: `geometry.dispose()`, `material.dispose()` (and material maps), `texture.dispose()`. Revoke any lingering object URLs. ## Offline asset pipeline - Compress: `gltf-transform` CLI or programmatic functions — Draco + KTX2 in one pass. - KTX2 encoder binary `toktx` must be on PATH (gltf-transform fetches via `@ktx2/basis-transcoder`/platform binaries — confirm available). - Pre-render 360°: Blender headless `blender -b scene.blend -o //frame_### -f 1..N -F PNG` → ffmpeg → animated WebP. Fallback: Puppeteer + headless three.js screenshot per rotation. ## Common pitfalls - `setDecoderPath` wrong → worker fetch 404 in console. Verify `/draco/` resolves under `public/`. - Forgetting `e.preventDefault()` on dragover → browser opens the file. - Decoder version mismatch → model fails to decode with no obvious error. - Creating loaders per load → intermittent crashes + memory growth. References in user memory `reference-threejs-resources.md`.