fix(viewer2d): correct Slug GPU text scale to match DWG cap-height
SlugTextBatch.add() scaled em-unit glyph outlines by the raw DWG `height` value, but glyph ink only reaches capHeightEm (~0.74 em) of the em box. Rendered cap height ended up ~26% short of spec (e.g. a 3.6-height TABLE cell text rendered at ~2.68), while the canvas-sprite fallback already corrected for this via measured ascent. Divide by capHeightEm so both paths agree. Rebuilds dist2 (was stale since before the Entity selection/Property Inspector/Layer panel work landed).
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