diff --git a/README.md b/README.md index 26fa263..b217264 100644 --- a/README.md +++ b/README.md @@ -111,6 +111,8 @@ Vite `?url` import 로 로드됩니다. | Model + Paper 동시 렌더로 글자 겹침 / Layout 탭 | [`docs/model-paper-space.md`](./docs/model-paper-space.md) | | `dist2` 정적 빌드 배포 절차 (공식 배포 스크립트 없음) | [`docs/deploy-dist2-static-build.md`](./docs/deploy-dist2-static-build.md) | | SubDMesh(MESH) 미표시 — parseResult 누락 + 큰 메쉬 잘림 | [`docs/subdmesh-rendering.md`](./docs/subdmesh-rendering.md) | +| 선가중치(Lineweight) 미적용 — parseResult 누락 + WebGL 1px 한계 | [`docs/lineweight-rendering.md`](./docs/lineweight-rendering.md) | +| ↳ 위 둘의 측정 결과 + 상호작용(메쉬 선분이 굵기 버킷 상한을 넘길 위험) | [`docs/improvement-results-2026-08-04.md`](./docs/improvement-results-2026-08-04.md) | 샘플 패치: `fixDwgKoreanText`, `cadSpaces` + Viewer2D 공간 필터, Model/Layout 탭. 원본 `hmwebviewer` 반영 절차는 각 문서를 따른다. diff --git a/dist2/assets/acadrustParser-BrZjSf1T.js b/dist2/assets/acadrustParser-BrZjSf1T.js new file mode 100644 index 0000000..4b2225b --- /dev/null +++ b/dist2/assets/acadrustParser-BrZjSf1T.js @@ -0,0 +1 @@ +function h(t){let e,n;try{const f=x(t,i.__wbindgen_malloc),c=w,o=i.parse_dwg_json(f,c);var r=o[0],s=o[1];if(o[3])throw r=0,s=0,T(o[2]);return e=r,n=s,l(r,s)}finally{i.__wbindgen_free(e,n,1)}}function A(){return{__proto__:null,"./acadrust_dwg_bg.js":{__proto__:null,__wbg_Error_92b29b0548f8b746:function(e,n){return Error(l(e,n))},__wbg_String_8564e559799eccda:function(e,n){const r=String(n),s=E(r,i.__wbindgen_malloc,i.__wbindgen_realloc),f=w;m().setInt32(e+4,f,!0),m().setInt32(e+0,s,!0)},__wbg___wbindgen_is_string_ea5e6cc2e4141dfe:function(e){return typeof e=="string"},__wbg___wbindgen_throw_344f42d3211c4765:function(e,n){throw new Error(l(e,n))},__wbg_new_32b398fb48b6d94a:function(){return new Array},__wbg_new_7796ffc7ed656783:function(){return new Map},__wbg_new_da52cf8fe3429cb2:function(){return new Object},__wbg_set_575dd786d51585f8:function(e,n,r){return e.set(n,r)},__wbg_set_6be42768c690e380:function(e,n,r){e[n]=r},__wbg_set_8a16b38e4805b298:function(e,n,r){e[n>>>0]=r},__wbindgen_cast_0000000000000001:function(e){return e},__wbindgen_cast_0000000000000002:function(e){return e},__wbindgen_cast_0000000000000003:function(e,n){return l(e,n)},__wbindgen_cast_0000000000000004:function(e){return BigInt.asUintN(64,e)},__wbindgen_init_externref_table:function(){const e=i.__wbindgen_externrefs,n=e.grow(4);e.set(0,void 0),e.set(n+0,void 0),e.set(n+1,null),e.set(n+2,!0),e.set(n+3,!1)}}}}let a=null;function m(){return(a===null||a.buffer.detached===!0||a.buffer.detached===void 0&&a.buffer!==i.memory.buffer)&&(a=new DataView(i.memory.buffer)),a}function l(t,e){return R(t>>>0,e)}let u=null;function b(){return(u===null||u.byteLength===0)&&(u=new Uint8Array(i.memory.buffer)),u}function x(t,e){const n=e(t.length*1,1)>>>0;return b().set(t,n/1),w=t.length,n}function E(t,e,n){if(n===void 0){const o=d.encode(t),_=e(o.length,1)>>>0;return b().subarray(_,_+o.length).set(o),w=o.length,_}let r=t.length,s=e(r,1)>>>0;const f=b();let c=0;for(;c127)break;f[s+c]=o}if(c!==r){c!==0&&(t=t.slice(c)),s=n(s,r,r=c+t.length*3,1)>>>0;const o=b().subarray(s+c,s+r),_=d.encodeInto(t,o);c+=_.written,s=n(s,r,c,1)>>>0}return w=c,s}function T(t){const e=i.__wbindgen_externrefs.get(t);return i.__externref_table_dealloc(t),e}let g=new TextDecoder("utf-8",{ignoreBOM:!0,fatal:!0});g.decode();const D=2146435072;let y=0;function R(t,e){return y+=e,y>=D&&(g=new TextDecoder("utf-8",{ignoreBOM:!0,fatal:!0}),g.decode(),y=e),g.decode(b().subarray(t,t+e))}const d=new TextEncoder;"encodeInto"in d||(d.encodeInto=function(t,e){const n=d.encode(t);return e.set(n),{read:t.length,written:n.length}});let w=0,i;function W(t,e){return i=t.exports,a=null,u=null,i.__wbindgen_start(),i}async function M(t,e){if(typeof Response=="function"&&t instanceof Response){if(typeof WebAssembly.instantiateStreaming=="function")try{return await WebAssembly.instantiateStreaming(t,e)}catch(s){if(t.ok&&n(t.type)&&t.headers.get("Content-Type")!=="application/wasm")console.warn("`WebAssembly.instantiateStreaming` failed because your server does not serve Wasm with `application/wasm` MIME type. 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slerpFlat(e,t,i,s,r,a,o){let l=i[s+0],c=i[s+1],u=i[s+2],h=i[s+3],d=r[a+0],f=r[a+1],p=r[a+2],_=r[a+3];if(h!==_||l!==d||c!==f||u!==p){let m=l*d+c*f+u*p+h*_;m<0&&(d=-d,f=-f,p=-p,_=-_,m=-m);let g=1-o;if(m<.9995){const v=Math.acos(m),b=Math.sin(v);g=Math.sin(g*v)/b,o=Math.sin(o*v)/b,l=l*g+d*o,c=c*g+f*o,u=u*g+p*o,h=h*g+_*o}else{l=l*g+d*o,c=c*g+f*o,u=u*g+p*o,h=h*g+_*o;const v=1/Math.sqrt(l*l+c*c+u*u+h*h);l*=v,c*=v,u*=v,h*=v}}e[t]=l,e[t+1]=c,e[t+2]=u,e[t+3]=h}static multiplyQuaternionsFlat(e,t,i,s,r,a){const o=i[s],l=i[s+1],c=i[s+2],u=i[s+3],h=r[a],d=r[a+1],f=r[a+2],p=r[a+3];return e[t]=o*p+u*h+l*f-c*d,e[t+1]=l*p+u*d+c*h-o*f,e[t+2]=c*p+u*f+o*d-l*h,e[t+3]=u*p-o*h-l*d-c*f,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,i,s){return this._x=e,this._y=t,this._z=i,this._w=s,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t=!0){const i=e._x,s=e._y,r=e._z,a=e._order,o=Math.cos,l=Math.sin,c=o(i/2),u=o(s/2),h=o(r/2),d=l(i/2),f=l(s/2),p=l(r/2);switch(a){case"XYZ":this._x=d*u*h+c*f*p,this._y=c*f*h-d*u*p,this._z=c*u*p+d*f*h,this._w=c*u*h-d*f*p;break;case"YXZ":this._x=d*u*h+c*f*p,this._y=c*f*h-d*u*p,this._z=c*u*p-d*f*h,this._w=c*u*h+d*f*p;break;case"ZXY":this._x=d*u*h-c*f*p,this._y=c*f*h+d*u*p,this._z=c*u*p+d*f*h,this._w=c*u*h-d*f*p;break;case"ZYX":this._x=d*u*h-c*f*p,this._y=c*f*h+d*u*p,this._z=c*u*p-d*f*h,this._w=c*u*h+d*f*p;break;case"YZX":this._x=d*u*h+c*f*p,this._y=c*f*h+d*u*p,this._z=c*u*p-d*f*h,this._w=c*u*h-d*f*p;break;case"XZY":this._x=d*u*h-c*f*p,this._y=c*f*h-d*u*p,this._z=c*u*p+d*f*h,this._w=c*u*h+d*f*p;break;default:$e("Quaternion: .setFromEuler() encountered an unknown order: "+a)}return t===!0&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const i=t/2,s=Math.sin(i);return this._x=e.x*s,this._y=e.y*s,this._z=e.z*s,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,i=t[0],s=t[4],r=t[8],a=t[1],o=t[5],l=t[9],c=t[2],u=t[6],h=t[10],d=i+o+h;if(d>0){const f=.5/Math.sqrt(d+1);this._w=.25/f,this._x=(u-l)*f,this._y=(r-c)*f,this._z=(a-s)*f}else if(i>o&&i>h){const f=2*Math.sqrt(1+i-o-h);this._w=(u-l)/f,this._x=.25*f,this._y=(s+a)/f,this._z=(r+c)/f}else if(o>h){const f=2*Math.sqrt(1+o-i-h);this._w=(r-c)/f,this._x=(s+a)/f,this._y=.25*f,this._z=(l+u)/f}else{const f=2*Math.sqrt(1+h-i-o);this._w=(a-s)/f,this._x=(r+c)/f,this._y=(l+u)/f,this._z=.25*f}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let i=e.dot(t)+1;return i<1e-8?(i=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=i):(this._x=0,this._y=-e.z,this._z=e.y,this._w=i)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=i),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(Qe(this.dot(e),-1,1)))}rotateTowards(e,t){const i=this.angleTo(e);if(i===0)return this;const s=Math.min(1,t/i);return this.slerp(e,s),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const i=e._x,s=e._y,r=e._z,a=e._w,o=t._x,l=t._y,c=t._z,u=t._w;return this._x=i*u+a*o+s*c-r*l,this._y=s*u+a*l+r*o-i*c,this._z=r*u+a*c+i*l-s*o,this._w=a*u-i*o-s*l-r*c,this._onChangeCallback(),this}slerp(e,t){let i=e._x,s=e._y,r=e._z,a=e._w,o=this.dot(e);o<0&&(i=-i,s=-s,r=-r,a=-a,o=-o);let l=1-t;if(o<.9995){const c=Math.acos(o),u=Math.sin(c);l=Math.sin(l*c)/u,t=Math.sin(t*c)/u,this._x=this._x*l+i*t,this._y=this._y*l+s*t,this._z=this._z*l+r*t,this._w=this._w*l+a*t,this._onChangeCallback()}else this._x=this._x*l+i*t,this._y=this._y*l+s*t,this._z=this._z*l+r*t,this._w=this._w*l+a*t,this.normalize();return this}slerpQuaternions(e,t,i){return this.copy(e).slerp(t,i)}random(){const e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),i=Math.random(),s=Math.sqrt(1-i),r=Math.sqrt(i);return this.set(s*Math.sin(e),s*Math.cos(e),r*Math.sin(t),r*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}const Yu=class Yu{constructor(e=0,t=0,i=0){this.x=e,this.y=t,this.z=i}set(e,t,i){return i===void 0&&(i=this.z),this.x=e,this.y=t,this.z=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("THREE.Vector3: index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("THREE.Vector3: index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(rh.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(rh.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,i=this.y,s=this.z,r=e.elements;return this.x=r[0]*t+r[3]*i+r[6]*s,this.y=r[1]*t+r[4]*i+r[7]*s,this.z=r[2]*t+r[5]*i+r[8]*s,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,i=this.y,s=this.z,r=e.elements,a=1/(r[3]*t+r[7]*i+r[11]*s+r[15]);return this.x=(r[0]*t+r[4]*i+r[8]*s+r[12])*a,this.y=(r[1]*t+r[5]*i+r[9]*s+r[13])*a,this.z=(r[2]*t+r[6]*i+r[10]*s+r[14])*a,this}applyQuaternion(e){const t=this.x,i=this.y,s=this.z,r=e.x,a=e.y,o=e.z,l=e.w,c=2*(a*s-o*i),u=2*(o*t-r*s),h=2*(r*i-a*t);return this.x=t+l*c+a*h-o*u,this.y=i+l*u+o*c-r*h,this.z=s+l*h+r*u-a*c,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,i=this.y,s=this.z,r=e.elements;return this.x=r[0]*t+r[4]*i+r[8]*s,this.y=r[1]*t+r[5]*i+r[9]*s,this.z=r[2]*t+r[6]*i+r[10]*s,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Qe(this.x,e.x,t.x),this.y=Qe(this.y,e.y,t.y),this.z=Qe(this.z,e.z,t.z),this}clampScalar(e,t){return this.x=Qe(this.x,e,t),this.y=Qe(this.y,e,t),this.z=Qe(this.z,e,t),this}clampLength(e,t){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Qe(i,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){const i=e.x,s=e.y,r=e.z,a=t.x,o=t.y,l=t.z;return this.x=s*l-r*o,this.y=r*a-i*l,this.z=i*o-s*a,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const i=e.dot(this)/t;return this.copy(e).multiplyScalar(i)}projectOnPlane(e){return nl.copy(this).projectOnVector(e),this.sub(nl)}reflect(e){return this.sub(nl.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const i=this.dot(e)/t;return Math.acos(Qe(i,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,i=this.y-e.y,s=this.z-e.z;return t*t+i*i+s*s}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,i){const s=Math.sin(t)*e;return this.x=s*Math.sin(i),this.y=Math.cos(t)*e,this.z=s*Math.cos(i),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,i){return this.x=e*Math.sin(t),this.y=i,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),i=this.setFromMatrixColumn(e,1).length(),s=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=i,this.z=s,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=Math.random()*Math.PI*2,t=Math.random()*2-1,i=Math.sqrt(1-t*t);return this.x=i*Math.cos(e),this.y=t,this.z=i*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}};Yu.prototype.isVector3=!0;let k=Yu;const nl=new k,rh=new Ji,Ku=class Ku{constructor(e,t,i,s,r,a,o,l,c){this.elements=[1,0,0,0,1,0,0,0,1],e!==void 0&&this.set(e,t,i,s,r,a,o,l,c)}set(e,t,i,s,r,a,o,l,c){const u=this.elements;return u[0]=e,u[1]=s,u[2]=o,u[3]=t,u[4]=r,u[5]=l,u[6]=i,u[7]=a,u[8]=c,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){const t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],this}extractBasis(e,t,i){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(e){const t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const i=e.elements,s=t.elements,r=this.elements,a=i[0],o=i[3],l=i[6],c=i[1],u=i[4],h=i[7],d=i[2],f=i[5],p=i[8],_=s[0],m=s[3],g=s[6],v=s[1],b=s[4],x=s[7],E=s[2],S=s[5],A=s[8];return r[0]=a*_+o*v+l*E,r[3]=a*m+o*b+l*S,r[6]=a*g+o*x+l*A,r[1]=c*_+u*v+h*E,r[4]=c*m+u*b+h*S,r[7]=c*g+u*x+h*A,r[2]=d*_+f*v+p*E,r[5]=d*m+f*b+p*S,r[8]=d*g+f*x+p*A,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){const e=this.elements,t=e[0],i=e[1],s=e[2],r=e[3],a=e[4],o=e[5],l=e[6],c=e[7],u=e[8];return t*a*u-t*o*c-i*r*u+i*o*l+s*r*c-s*a*l}invert(){const e=this.elements,t=e[0],i=e[1],s=e[2],r=e[3],a=e[4],o=e[5],l=e[6],c=e[7],u=e[8],h=u*a-o*c,d=o*l-u*r,f=c*r-a*l,p=t*h+i*d+s*f;if(p===0)return this.set(0,0,0,0,0,0,0,0,0);const _=1/p;return e[0]=h*_,e[1]=(s*c-u*i)*_,e[2]=(o*i-s*a)*_,e[3]=d*_,e[4]=(u*t-s*l)*_,e[5]=(s*r-o*t)*_,e[6]=f*_,e[7]=(i*l-c*t)*_,e[8]=(a*t-i*r)*_,this}transpose(){let e;const t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){const t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,i,s,r,a,o){const l=Math.cos(r),c=Math.sin(r);return this.set(i*l,i*c,-i*(l*a+c*o)+a+e,-s*c,s*l,-s*(-c*a+l*o)+o+t,0,0,1),this}scale(e,t){return tr("Matrix3: .scale() is deprecated. Use .makeScale() instead."),this.premultiply(il.makeScale(e,t)),this}rotate(e){return tr("Matrix3: .rotate() is deprecated. Use .makeRotation() instead."),this.premultiply(il.makeRotation(-e)),this}translate(e,t){return tr("Matrix3: .translate() is deprecated. Use .makeTranslation() instead."),this.premultiply(il.makeTranslation(e,t)),this}makeTranslation(e,t){return e.isVector2?this.set(1,0,e.x,0,1,e.y,0,0,1):this.set(1,0,e,0,1,t,0,0,1),this}makeRotation(e){const t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,i,t,0,0,0,1),this}makeScale(e,t){return this.set(e,0,0,0,t,0,0,0,1),this}equals(e){const t=this.elements,i=e.elements;for(let s=0;s<9;s++)if(t[s]!==i[s])return!1;return!0}fromArray(e,t=0){for(let i=0;i<9;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){const i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e}clone(){return new this.constructor().fromArray(this.elements)}};Ku.prototype.isMatrix3=!0;let et=Ku;const il=new et,ah=new et().set(.4123908,.3575843,.1804808,.212639,.7151687,.0721923,.0193308,.1191948,.9505322),oh=new et().set(3.2409699,-1.5373832,-.4986108,-.9692436,1.8759675,.0415551,.0556301,-.203977,1.0569715);function Xm(){const n={enabled:!0,workingColorSpace:So,spaces:{},convert:function(s,r,a){return this.enabled===!1||r===a||!r||!a||(this.spaces[r].transfer===xt&&(s.r=Ei(s.r),s.g=Ei(s.g),s.b=Ei(s.b)),this.spaces[r].primaries!==this.spaces[a].primaries&&(s.applyMatrix3(this.spaces[r].toXYZ),s.applyMatrix3(this.spaces[a].fromXYZ)),this.spaces[a].transfer===xt&&(s.r=nr(s.r),s.g=nr(s.g),s.b=nr(s.b))),s},workingToColorSpace:function(s,r){return this.convert(s,this.workingColorSpace,r)},colorSpaceToWorking:function(s,r){return this.convert(s,r,this.workingColorSpace)},getPrimaries:function(s){return this.spaces[s].primaries},getTransfer:function(s){return s===vi?bo:this.spaces[s].transfer},getToneMappingMode:function(s){return this.spaces[s].outputColorSpaceConfig.toneMappingMode||"standard"},getLuminanceCoefficients:function(s,r=this.workingColorSpace){return s.fromArray(this.spaces[r].luminanceCoefficients)},define:function(s){Object.assign(this.spaces,s)},_getMatrix:function(s,r,a){return s.copy(this.spaces[r].toXYZ).multiply(this.spaces[a].fromXYZ)},_getDrawingBufferColorSpace:function(s){return this.spaces[s].outputColorSpaceConfig.drawingBufferColorSpace},_getUnpackColorSpace:function(s=this.workingColorSpace){return this.spaces[s].workingColorSpaceConfig.unpackColorSpace},fromWorkingColorSpace:function(s,r){return tr("ColorManagement: .fromWorkingColorSpace() has been renamed to .workingToColorSpace()."),n.workingToColorSpace(s,r)},toWorkingColorSpace:function(s,r){return tr("ColorManagement: .toWorkingColorSpace() has been renamed to .colorSpaceToWorking()."),n.colorSpaceToWorking(s,r)}},e=[.64,.33,.3,.6,.15,.06],t=[.2126,.7152,.0722],i=[.3127,.329];return n.define({[So]:{primaries:e,whitePoint:i,transfer:bo,toXYZ:ah,fromXYZ:oh,luminanceCoefficients:t,workingColorSpaceConfig:{unpackColorSpace:Sn},outputColorSpaceConfig:{drawingBufferColorSpace:Sn}},[Sn]:{primaries:e,whitePoint:i,transfer:xt,toXYZ:ah,fromXYZ:oh,luminanceCoefficients:t,outputColorSpaceConfig:{drawingBufferColorSpace:Sn}}}),n}const at=Xm();function Ei(n){return n<.04045?n*.0773993808:Math.pow(n*.9478672986+.0521327014,2.4)}function nr(n){return n<.0031308?n*12.92:1.055*Math.pow(n,.41666)-.055}let ws;class Ym{static getDataURL(e,t="image/png"){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement>"u")return e.src;let i;if(e instanceof HTMLCanvasElement)i=e;else{ws===void 0&&(ws=Ao("canvas")),ws.width=e.width,ws.height=e.height;const s=ws.getContext("2d");e instanceof ImageData?s.putImageData(e,0,0):s.drawImage(e,0,0,e.width,e.height),i=ws}return i.toDataURL(t)}static sRGBToLinear(e){if(typeof HTMLImageElement<"u"&&e instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&e instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&e instanceof ImageBitmap){const t=Ao("canvas");t.width=e.width,t.height=e.height;const i=t.getContext("2d");i.drawImage(e,0,0,e.width,e.height);const s=i.getImageData(0,0,e.width,e.height),r=s.data;for(let a=0;a1),this.pmremVersion=0,this.normalized=!1}get width(){return this.source.getSize(rl).x}get height(){return this.source.getSize(rl).y}get depth(){return this.source.getSize(rl).z}get image(){return this.source.data}set image(e){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.normalized=e.normalized,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.renderTarget=e.renderTarget,this.isRenderTargetTexture=e.isRenderTargetTexture,this.isArrayTexture=e.isArrayTexture,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}setValues(e){for(const t in e){const i=e[t];if(i===void 0){$e(`Texture.setValues(): parameter '${t}' has value of undefined.`);continue}const s=this[t];if(s===void 0){$e(`Texture.setValues(): property '${t}' does not exist.`);continue}s&&i&&s.isVector2&&i.isVector2||s&&i&&s.isVector3&&i.isVector3||s&&i&&s.isMatrix3&&i.isMatrix3?s.copy(i):this[t]=i}}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const i={metadata:{version:4.7,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,normalized:this.normalized,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(i.userData=this.userData),t||(e.textures[this.uuid]=i),i}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==Of)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case hc:e.x=e.x-Math.floor(e.x);break;case Si:e.x=e.x<0?0:1;break;case dc:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case hc:e.y=e.y-Math.floor(e.y);break;case Si:e.y=e.y<0?0:1;break;case dc:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){e===!0&&this.pmremVersion++}}sn.DEFAULT_IMAGE=null;sn.DEFAULT_MAPPING=Of;sn.DEFAULT_ANISOTROPY=1;const qu=class qu{constructor(e=0,t=0,i=0,s=1){this.x=e,this.y=t,this.z=i,this.w=s}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,i,s){return this.x=e,this.y=t,this.z=i,this.w=s,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("THREE.Vector4: index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("THREE.Vector4: index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,i=this.y,s=this.z,r=this.w,a=e.elements;return this.x=a[0]*t+a[4]*i+a[8]*s+a[12]*r,this.y=a[1]*t+a[5]*i+a[9]*s+a[13]*r,this.z=a[2]*t+a[6]*i+a[10]*s+a[14]*r,this.w=a[3]*t+a[7]*i+a[11]*s+a[15]*r,this}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this.w/=e.w,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,i,s,r;const l=e.elements,c=l[0],u=l[4],h=l[8],d=l[1],f=l[5],p=l[9],_=l[2],m=l[6],g=l[10];if(Math.abs(u-d)<.01&&Math.abs(h-_)<.01&&Math.abs(p-m)<.01){if(Math.abs(u+d)<.1&&Math.abs(h+_)<.1&&Math.abs(p+m)<.1&&Math.abs(c+f+g-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const b=(c+1)/2,x=(f+1)/2,E=(g+1)/2,S=(u+d)/4,A=(h+_)/4,y=(p+m)/4;return b>x&&b>E?b<.01?(i=0,s=.707106781,r=.707106781):(i=Math.sqrt(b),s=S/i,r=A/i):x>E?x<.01?(i=.707106781,s=0,r=.707106781):(s=Math.sqrt(x),i=S/s,r=y/s):E<.01?(i=.707106781,s=.707106781,r=0):(r=Math.sqrt(E),i=A/r,s=y/r),this.set(i,s,r,t),this}let v=Math.sqrt((m-p)*(m-p)+(h-_)*(h-_)+(d-u)*(d-u));return Math.abs(v)<.001&&(v=1),this.x=(m-p)/v,this.y=(h-_)/v,this.z=(d-u)/v,this.w=Math.acos((c+f+g-1)/2),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this.w=t[15],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Qe(this.x,e.x,t.x),this.y=Qe(this.y,e.y,t.y),this.z=Qe(this.z,e.z,t.z),this.w=Qe(this.w,e.w,t.w),this}clampScalar(e,t){return this.x=Qe(this.x,e,t),this.y=Qe(this.y,e,t),this.z=Qe(this.z,e,t),this.w=Qe(this.w,e,t),this}clampLength(e,t){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Qe(i,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this.w=e.w+(t.w-e.w)*i,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}};qu.prototype.isVector4=!0;let Et=qu;class $m extends es{constructor(e=1,t=1,i={}){super(),i=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:Jt,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1,depth:1,multiview:!1,useArrayDepthTexture:!1},i),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=i.depth,this.scissor=new Et(0,0,e,t),this.scissorTest=!1,this.viewport=new Et(0,0,e,t),this.textures=[];const s={width:e,height:t,depth:i.depth},r=new sn(s),a=i.count;for(let o=0;o1);this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let t=0,i=e.textures.length;t>>0}enable(e){this.mask|=1<1){for(let t=0;t1){for(let i=0;i0&&(s.userData=this.userData),s.layers=this.layers.mask,s.matrix=this.matrix.toArray(),s.up=this.up.toArray(),this.pivot!==null&&(s.pivot=this.pivot.toArray()),this.matrixAutoUpdate===!1&&(s.matrixAutoUpdate=!1),this.morphTargetDictionary!==void 0&&(s.morphTargetDictionary=Object.assign({},this.morphTargetDictionary)),this.morphTargetInfluences!==void 0&&(s.morphTargetInfluences=this.morphTargetInfluences.slice()),this.isInstancedMesh&&(s.type="InstancedMesh",s.count=this.count,s.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(s.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(s.type="BatchedMesh",s.perObjectFrustumCulled=this.perObjectFrustumCulled,s.sortObjects=this.sortObjects,s.drawRanges=this._drawRanges,s.reservedRanges=this._reservedRanges,s.geometryInfo=this._geometryInfo.map(o=>({...o,boundingBox:o.boundingBox?o.boundingBox.toJSON():void 0,boundingSphere:o.boundingSphere?o.boundingSphere.toJSON():void 0})),s.instanceInfo=this._instanceInfo.map(o=>({...o})),s.availableInstanceIds=this._availableInstanceIds.slice(),s.availableGeometryIds=this._availableGeometryIds.slice(),s.nextIndexStart=this._nextIndexStart,s.nextVertexStart=this._nextVertexStart,s.geometryCount=this._geometryCount,s.maxInstanceCount=this._maxInstanceCount,s.maxVertexCount=this._maxVertexCount,s.maxIndexCount=this._maxIndexCount,s.geometryInitialized=this._geometryInitialized,s.matricesTexture=this._matricesTexture.toJSON(e),s.indirectTexture=this._indirectTexture.toJSON(e),this._colorsTexture!==null&&(s.colorsTexture=this._colorsTexture.toJSON(e)),this.boundingSphere!==null&&(s.boundingSphere=this.boundingSphere.toJSON()),this.boundingBox!==null&&(s.boundingBox=this.boundingBox.toJSON()));function r(o,l){return o[l.uuid]===void 0&&(o[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?s.background=this.background.toJSON():this.background.isTexture&&(s.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(s.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){s.geometry=r(e.geometries,this.geometry);const o=this.geometry.parameters;if(o!==void 0&&o.shapes!==void 0){const l=o.shapes;if(Array.isArray(l))for(let c=0,u=l.length;c0){s.children=[];for(let o=0;o0){s.animations=[];for(let o=0;o0&&(i.geometries=o),l.length>0&&(i.materials=l),c.length>0&&(i.textures=c),u.length>0&&(i.images=u),h.length>0&&(i.shapes=h),d.length>0&&(i.skeletons=d),f.length>0&&(i.animations=f),p.length>0&&(i.nodes=p)}return i.object=s,i;function a(o){const l=[];for(const c in o){const u=o[c];delete u.metadata,l.push(u)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.pivot=e.pivot!==null?e.pivot.clone():null,this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.static=e.static,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let i=0;if+p?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&d<=f-p&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(r=t.getPose(e.gripSpace,i),r!==null&&(l.matrix.fromArray(r.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),l.matrixWorldNeedsUpdate=!0,r.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(r.linearVelocity)):l.hasLinearVelocity=!1,r.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(r.angularVelocity)):l.hasAngularVelocity=!1,l.eventsEnabled&&l.dispatchEvent({type:"gripUpdated",data:e,target:this})));o!==null&&(s=t.getPose(e.targetRaySpace,i),s===null&&r!==null&&(s=r),s!==null&&(o.matrix.fromArray(s.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,s.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(s.linearVelocity)):o.hasLinearVelocity=!1,s.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(s.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(ig)))}return o!==null&&(o.visible=s!==null),l!==null&&(l.visible=r!==null),c!==null&&(c.visible=a!==null),this}_getHandJoint(e,t){if(e.joints[t.jointName]===void 0){const i=new Nr;i.matrixAutoUpdate=!1,i.visible=!1,e.joints[t.jointName]=i,e.add(i)}return e.joints[t.jointName]}}const Yf={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Ui={h:0,s:0,l:0},_a={h:0,s:0,l:0};function ll(n,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?n+(e-n)*6*t:t<1/2?e:t<2/3?n+(e-n)*6*(2/3-t):n}class it{constructor(e,t,i){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,i)}set(e,t,i){if(t===void 0&&i===void 0){const s=e;s&&s.isColor?this.copy(s):typeof s=="number"?this.setHex(s):typeof s=="string"&&this.setStyle(s)}else this.setRGB(e,t,i);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=Sn){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,at.colorSpaceToWorking(this,t),this}setRGB(e,t,i,s=at.workingColorSpace){return this.r=e,this.g=t,this.b=i,at.colorSpaceToWorking(this,s),this}setHSL(e,t,i,s=at.workingColorSpace){if(e=vu(e,1),t=Qe(t,0,1),i=Qe(i,0,1),t===0)this.r=this.g=this.b=i;else{const r=i<=.5?i*(1+t):i+t-i*t,a=2*i-r;this.r=ll(a,r,e+1/3),this.g=ll(a,r,e),this.b=ll(a,r,e-1/3)}return at.colorSpaceToWorking(this,s),this}setStyle(e,t=Sn){function i(r){r!==void 0&&parseFloat(r)<1&&$e("Color: Alpha component of "+e+" will be ignored.")}let s;if(s=/^(\w+)\(([^\)]*)\)/.exec(e)){let r;const a=s[1],o=s[2];switch(a){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,t);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,t);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return i(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,t);break;default:$e("Color: Unknown color model "+e)}}else if(s=/^\#([A-Fa-f\d]+)$/.exec(e)){const r=s[1],a=r.length;if(a===3)return this.setRGB(parseInt(r.charAt(0),16)/15,parseInt(r.charAt(1),16)/15,parseInt(r.charAt(2),16)/15,t);if(a===6)return this.setHex(parseInt(r,16),t);$e("Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=Sn){const i=Yf[e.toLowerCase()];return i!==void 0?this.setHex(i,t):$e("Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=Ei(e.r),this.g=Ei(e.g),this.b=Ei(e.b),this}copyLinearToSRGB(e){return this.r=nr(e.r),this.g=nr(e.g),this.b=nr(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=Sn){return at.workingToColorSpace(tn.copy(this),e),Math.round(Qe(tn.r*255,0,255))*65536+Math.round(Qe(tn.g*255,0,255))*256+Math.round(Qe(tn.b*255,0,255))}getHexString(e=Sn){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=at.workingColorSpace){at.workingToColorSpace(tn.copy(this),t);const i=tn.r,s=tn.g,r=tn.b,a=Math.max(i,s,r),o=Math.min(i,s,r);let l,c;const u=(o+a)/2;if(o===a)l=0,c=0;else{const h=a-o;switch(c=u<=.5?h/(a+o):h/(2-a-o),a){case i:l=(s-r)/h+(s0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),this.environmentIntensity!==1&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}}const Fn=new k,gi=new k,cl=new k,_i=new k,Is=new k,Ps=new k,mh=new k,ul=new k,hl=new k,dl=new k,fl=new Et,pl=new Et,ml=new Et;class Rn{constructor(e=new k,t=new k,i=new k){this.a=e,this.b=t,this.c=i}static getNormal(e,t,i,s){s.subVectors(i,t),Fn.subVectors(e,t),s.cross(Fn);const r=s.lengthSq();return r>0?s.multiplyScalar(1/Math.sqrt(r)):s.set(0,0,0)}static getBarycoord(e,t,i,s,r){Fn.subVectors(s,t),gi.subVectors(i,t),cl.subVectors(e,t);const a=Fn.dot(Fn),o=Fn.dot(gi),l=Fn.dot(cl),c=gi.dot(gi),u=gi.dot(cl),h=a*c-o*o;if(h===0)return r.set(0,0,0),null;const d=1/h,f=(c*l-o*u)*d,p=(a*u-o*l)*d;return r.set(1-f-p,p,f)}static containsPoint(e,t,i,s){return this.getBarycoord(e,t,i,s,_i)===null?!1:_i.x>=0&&_i.y>=0&&_i.x+_i.y<=1}static getInterpolation(e,t,i,s,r,a,o,l){return this.getBarycoord(e,t,i,s,_i)===null?(l.x=0,l.y=0,"z"in l&&(l.z=0),"w"in l&&(l.w=0),null):(l.setScalar(0),l.addScaledVector(r,_i.x),l.addScaledVector(a,_i.y),l.addScaledVector(o,_i.z),l)}static getInterpolatedAttribute(e,t,i,s,r,a){return fl.setScalar(0),pl.setScalar(0),ml.setScalar(0),fl.fromBufferAttribute(e,t),pl.fromBufferAttribute(e,i),ml.fromBufferAttribute(e,s),a.setScalar(0),a.addScaledVector(fl,r.x),a.addScaledVector(pl,r.y),a.addScaledVector(ml,r.z),a}static isFrontFacing(e,t,i,s){return Fn.subVectors(i,t),gi.subVectors(e,t),Fn.cross(gi).dot(s)<0}set(e,t,i){return this.a.copy(e),this.b.copy(t),this.c.copy(i),this}setFromPointsAndIndices(e,t,i,s){return this.a.copy(e[t]),this.b.copy(e[i]),this.c.copy(e[s]),this}setFromAttributeAndIndices(e,t,i,s){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,i),this.c.fromBufferAttribute(e,s),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return Fn.subVectors(this.c,this.b),gi.subVectors(this.a,this.b),Fn.cross(gi).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return Rn.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return Rn.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,i,s,r){return Rn.getInterpolation(e,this.a,this.b,this.c,t,i,s,r)}containsPoint(e){return Rn.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return Rn.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const i=this.a,s=this.b,r=this.c;let a,o;Is.subVectors(s,i),Ps.subVectors(r,i),ul.subVectors(e,i);const l=Is.dot(ul),c=Ps.dot(ul);if(l<=0&&c<=0)return t.copy(i);hl.subVectors(e,s);const u=Is.dot(hl),h=Ps.dot(hl);if(u>=0&&h<=u)return t.copy(s);const d=l*h-u*c;if(d<=0&&l>=0&&u<=0)return a=l/(l-u),t.copy(i).addScaledVector(Is,a);dl.subVectors(e,r);const f=Is.dot(dl),p=Ps.dot(dl);if(p>=0&&f<=p)return t.copy(r);const _=f*c-l*p;if(_<=0&&c>=0&&p<=0)return o=c/(c-p),t.copy(i).addScaledVector(Ps,o);const m=u*p-f*h;if(m<=0&&h-u>=0&&f-p>=0)return mh.subVectors(r,s),o=(h-u)/(h-u+(f-p)),t.copy(s).addScaledVector(mh,o);const g=1/(m+_+d);return a=_*g,o=d*g,t.copy(i).addScaledVector(Is,a).addScaledVector(Ps,o)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}class mn{constructor(e=new k(1/0,1/0,1/0),t=new k(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,i=e.length;t=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y&&e.z>=this.min.z&&e.z<=this.max.z}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y&&e.max.z>=this.min.z&&e.min.z<=this.max.z}intersectsSphere(e){return this.clampPoint(e.center,Bn),Bn.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,i;return e.normal.x>0?(t=e.normal.x*this.min.x,i=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,i=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,i+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,i+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,i+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,i+=e.normal.z*this.min.z),t<=-e.constant&&i>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(Mr),ya.subVectors(this.max,Mr),Os.subVectors(e.a,Mr),Us.subVectors(e.b,Mr),Ns.subVectors(e.c,Mr),Ni.subVectors(Us,Os),ki.subVectors(Ns,Us),ns.subVectors(Os,Ns);let t=[0,-Ni.z,Ni.y,0,-ki.z,ki.y,0,-ns.z,ns.y,Ni.z,0,-Ni.x,ki.z,0,-ki.x,ns.z,0,-ns.x,-Ni.y,Ni.x,0,-ki.y,ki.x,0,-ns.y,ns.x,0];return!gl(t,Os,Us,Ns,ya)||(t=[1,0,0,0,1,0,0,0,1],!gl(t,Os,Us,Ns,ya))?!1:(va.crossVectors(Ni,ki),t=[va.x,va.y,va.z],gl(t,Os,Us,Ns,ya))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,Bn).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=this.getSize(Bn).length()*.5),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(xi[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),xi[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),xi[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),xi[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),xi[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),xi[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),xi[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),xi[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(xi),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}toJSON(){return{min:this.min.toArray(),max:this.max.toArray()}}fromJSON(e){return this.min.fromArray(e.min),this.max.fromArray(e.max),this}}const xi=[new k,new k,new k,new k,new k,new k,new k,new k],Bn=new k,xa=new mn,Os=new k,Us=new k,Ns=new k,Ni=new k,ki=new k,ns=new k,Mr=new k,ya=new k,va=new k,is=new k;function gl(n,e,t,i,s){for(let r=0,a=n.length-3;r<=a;r+=3){is.fromArray(n,r);const o=s.x*Math.abs(is.x)+s.y*Math.abs(is.y)+s.z*Math.abs(is.z),l=e.dot(is),c=t.dot(is),u=i.dot(is);if(Math.max(-Math.max(l,c,u),Math.min(l,c,u))>o)return!1}return!0}const kt=new k,Sa=new Le;let rg=0;class Dn extends es{constructor(e,t,i=!1){if(super(),Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,Object.defineProperty(this,"id",{value:rg++}),this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=i,this.usage=Gc,this.updateRanges=[],this.gpuType=Gn,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,i){e*=this.itemSize,i*=t.itemSize;for(let s=0,r=this.itemSize;sthis.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;Ar.subVectors(e,this.center);const t=Ar.lengthSq();if(t>this.radius*this.radius){const i=Math.sqrt(t),s=(i-this.radius)*.5;this.center.addScaledVector(Ar,s/i),this.radius+=s}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(this.center.equals(e.center)===!0?this.radius=Math.max(this.radius,e.radius):(_l.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(Ar.copy(e.center).add(_l)),this.expandByPoint(Ar.copy(e.center).sub(_l))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}toJSON(){return{radius:this.radius,center:this.center.toArray()}}fromJSON(e){return this.radius=e.radius,this.center.fromArray(e.center),this}}let og=0;const Tn=new Rt,xl=new hn,ks=new k,vn=new mn,Er=new mn,Xt=new k;class wt extends es{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:og++}),this.uuid=ci(),this.name="",this.type="BufferGeometry",this.index=null,this.indirect=null,this.indirectOffset=0,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={},this._transformed=!1}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(Em(e)?qf:Kf)(e,1):this.index=e,this}setIndirect(e,t=0){return this.indirect=e,this.indirectOffset=t,this}getIndirect(){return this.indirect}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,i=0){this.groups.push({start:e,count:t,materialIndex:i})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);const i=this.attributes.normal;if(i!==void 0){const r=new et().getNormalMatrix(e);i.applyNormalMatrix(r),i.needsUpdate=!0}const s=this.attributes.tangent;return s!==void 0&&(s.transformDirection(e),s.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this._transformed=!0,this}applyQuaternion(e){return Tn.makeRotationFromQuaternion(e),this.applyMatrix4(Tn),this}rotateX(e){return Tn.makeRotationX(e),this.applyMatrix4(Tn),this}rotateY(e){return Tn.makeRotationY(e),this.applyMatrix4(Tn),this}rotateZ(e){return Tn.makeRotationZ(e),this.applyMatrix4(Tn),this}translate(e,t,i){return Tn.makeTranslation(e,t,i),this.applyMatrix4(Tn),this}scale(e,t,i){return Tn.makeScale(e,t,i),this.applyMatrix4(Tn),this}lookAt(e){return xl.lookAt(e),xl.updateMatrix(),this.applyMatrix4(xl.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(ks).negate(),this.translate(ks.x,ks.y,ks.z),this}setFromPoints(e){const t=this.getAttribute("position");if(t===void 0){const i=[];for(let s=0,r=e.length;st.count&&$e("BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),t.needsUpdate=!0}return this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new mn);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){ut("BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new k(-1/0,-1/0,-1/0),new k(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let i=0,s=t.length;i0&&(e.userData=this.userData),this.parameters!==void 0&&this._transformed!==!0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const i=this.attributes;for(const l in i){const c=i[l];e.data.attributes[l]=c.toJSON(e.data)}const s={};let r=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],u=[];for(let h=0,d=c.length;h0&&(s[l]=u,r=!0)}r&&(e.data.morphAttributes=s,e.data.morphTargetsRelative=this.morphTargetsRelative);const a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));const o=this.boundingSphere;return o!==null&&(e.data.boundingSphere=o.toJSON()),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const i=e.index;i!==null&&this.setIndex(i.clone());const s=e.attributes;for(const c in s){const u=s[c];this.setAttribute(c,u.clone(t))}const r=e.morphAttributes;for(const c in r){const u=[],h=r[c];for(let d=0,f=h.length;d0!=e>0&&this.version++,this._alphaTest=e}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const t in e){const i=e[t];if(i===void 0){$e(`Material: parameter '${t}' has value of undefined.`);continue}const s=this[t];if(s===void 0){$e(`Material: '${t}' is not a property of THREE.${this.type}.`);continue}s&&s.isColor?s.set(i):s&&s.isVector2&&i&&i.isVector2||s&&s.isEuler&&i&&i.isEuler||s&&s.isVector3&&i&&i.isVector3?s.copy(i):this[t]=i}}toJSON(e){const t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});const i={metadata:{version:4.7,type:"Material",generator:"Material.toJSON"}};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),this.roughness!==void 0&&(i.roughness=this.roughness),this.metalness!==void 0&&(i.metalness=this.metalness),this.sheen!==void 0&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(i.shininess=this.shininess),this.clearcoat!==void 0&&(i.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.sheenColorMap&&this.sheenColorMap.isTexture&&(i.sheenColorMap=this.sheenColorMap.toJSON(e).uuid),this.sheenRoughnessMap&&this.sheenRoughnessMap.isTexture&&(i.sheenRoughnessMap=this.sheenRoughnessMap.toJSON(e).uuid),this.dispersion!==void 0&&(i.dispersion=this.dispersion),this.iridescence!==void 0&&(i.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(i.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(i.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(i.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(i.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(e).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(e).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(e).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(e).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(e).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(i.combine=this.combine)),this.envMapRotation!==void 0&&(i.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(i.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(i.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(i.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(i.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(i.size=this.size),this.shadowSide!==null&&(i.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(i.sizeAttenuation=this.sizeAttenuation),this.blending!==er&&(i.blending=this.blending),this.side!==Zi&&(i.side=this.side),this.vertexColors===!0&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),this.transparent===!0&&(i.transparent=!0),this.blendSrc!==nc&&(i.blendSrc=this.blendSrc),this.blendDst!==ic&&(i.blendDst=this.blendDst),this.blendEquation!==ls&&(i.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(i.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(i.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(i.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(i.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(i.blendAlpha=this.blendAlpha),this.depthFunc!==sr&&(i.depthFunc=this.depthFunc),this.depthTest===!1&&(i.depthTest=this.depthTest),this.depthWrite===!1&&(i.depthWrite=this.depthWrite),this.colorWrite===!1&&(i.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(i.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==nh&&(i.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(i.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(i.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==Cs&&(i.stencilFail=this.stencilFail),this.stencilZFail!==Cs&&(i.stencilZFail=this.stencilZFail),this.stencilZPass!==Cs&&(i.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(i.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(i.rotation=this.rotation),this.polygonOffset===!0&&(i.polygonOffset=!0),this.polygonOffsetFactor!==0&&(i.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(i.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(i.linewidth=this.linewidth),this.dashSize!==void 0&&(i.dashSize=this.dashSize),this.gapSize!==void 0&&(i.gapSize=this.gapSize),this.scale!==void 0&&(i.scale=this.scale),this.dithering===!0&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),this.alphaHash===!0&&(i.alphaHash=!0),this.alphaToCoverage===!0&&(i.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(i.premultipliedAlpha=!0),this.forceSinglePass===!0&&(i.forceSinglePass=!0),this.allowOverride===!1&&(i.allowOverride=!1),this.wireframe===!0&&(i.wireframe=!0),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(i.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(i.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(i.flatShading=!0),this.visible===!1&&(i.visible=!1),this.toneMapped===!1&&(i.toneMapped=!1),this.fog===!1&&(i.fog=!1),Object.keys(this.userData).length>0&&(i.userData=this.userData);function s(r){const a=[];for(const o in r){const l=r[o];delete l.metadata,a.push(l)}return a}if(t){const r=s(e.textures),a=s(e.images);r.length>0&&(i.textures=r),a.length>0&&(i.images=a)}return i}fromJSON(e,t){if(e.uuid!==void 0&&(this.uuid=e.uuid),e.name!==void 0&&(this.name=e.name),e.color!==void 0&&this.color!==void 0&&this.color.setHex(e.color),e.roughness!==void 0&&(this.roughness=e.roughness),e.metalness!==void 0&&(this.metalness=e.metalness),e.sheen!==void 0&&(this.sheen=e.sheen),e.sheenColor!==void 0&&(this.sheenColor=new it().setHex(e.sheenColor)),e.sheenRoughness!==void 0&&(this.sheenRoughness=e.sheenRoughness),e.emissive!==void 0&&this.emissive!==void 0&&this.emissive.setHex(e.emissive),e.specular!==void 0&&this.specular!==void 0&&this.specular.setHex(e.specular),e.specularIntensity!==void 0&&(this.specularIntensity=e.specularIntensity),e.specularColor!==void 0&&this.specularColor!==void 0&&this.specularColor.setHex(e.specularColor),e.shininess!==void 0&&(this.shininess=e.shininess),e.clearcoat!==void 0&&(this.clearcoat=e.clearcoat),e.clearcoatRoughness!==void 0&&(this.clearcoatRoughness=e.clearcoatRoughness),e.dispersion!==void 0&&(this.dispersion=e.dispersion),e.iridescence!==void 0&&(this.iridescence=e.iridescence),e.iridescenceIOR!==void 0&&(this.iridescenceIOR=e.iridescenceIOR),e.iridescenceThicknessRange!==void 0&&(this.iridescenceThicknessRange=e.iridescenceThicknessRange),e.transmission!==void 0&&(this.transmission=e.transmission),e.thickness!==void 0&&(this.thickness=e.thickness),e.attenuationDistance!==void 0&&(this.attenuationDistance=e.attenuationDistance),e.attenuationColor!==void 0&&this.attenuationColor!==void 0&&this.attenuationColor.setHex(e.attenuationColor),e.anisotropy!==void 0&&(this.anisotropy=e.anisotropy),e.anisotropyRotation!==void 0&&(this.anisotropyRotation=e.anisotropyRotation),e.fog!==void 0&&(this.fog=e.fog),e.flatShading!==void 0&&(this.flatShading=e.flatShading),e.blending!==void 0&&(this.blending=e.blending),e.combine!==void 0&&(this.combine=e.combine),e.side!==void 0&&(this.side=e.side),e.shadowSide!==void 0&&(this.shadowSide=e.shadowSide),e.opacity!==void 0&&(this.opacity=e.opacity),e.transparent!==void 0&&(this.transparent=e.transparent),e.alphaTest!==void 0&&(this.alphaTest=e.alphaTest),e.alphaHash!==void 0&&(this.alphaHash=e.alphaHash),e.depthFunc!==void 0&&(this.depthFunc=e.depthFunc),e.depthTest!==void 0&&(this.depthTest=e.depthTest),e.depthWrite!==void 0&&(this.depthWrite=e.depthWrite),e.colorWrite!==void 0&&(this.colorWrite=e.colorWrite),e.blendSrc!==void 0&&(this.blendSrc=e.blendSrc),e.blendDst!==void 0&&(this.blendDst=e.blendDst),e.blendEquation!==void 0&&(this.blendEquation=e.blendEquation),e.blendSrcAlpha!==void 0&&(this.blendSrcAlpha=e.blendSrcAlpha),e.blendDstAlpha!==void 0&&(this.blendDstAlpha=e.blendDstAlpha),e.blendEquationAlpha!==void 0&&(this.blendEquationAlpha=e.blendEquationAlpha),e.blendColor!==void 0&&this.blendColor!==void 0&&this.blendColor.setHex(e.blendColor),e.blendAlpha!==void 0&&(this.blendAlpha=e.blendAlpha),e.stencilWriteMask!==void 0&&(this.stencilWriteMask=e.stencilWriteMask),e.stencilFunc!==void 0&&(this.stencilFunc=e.stencilFunc),e.stencilRef!==void 0&&(this.stencilRef=e.stencilRef),e.stencilFuncMask!==void 0&&(this.stencilFuncMask=e.stencilFuncMask),e.stencilFail!==void 0&&(this.stencilFail=e.stencilFail),e.stencilZFail!==void 0&&(this.stencilZFail=e.stencilZFail),e.stencilZPass!==void 0&&(this.stencilZPass=e.stencilZPass),e.stencilWrite!==void 0&&(this.stencilWrite=e.stencilWrite),e.wireframe!==void 0&&(this.wireframe=e.wireframe),e.wireframeLinewidth!==void 0&&(this.wireframeLinewidth=e.wireframeLinewidth),e.wireframeLinecap!==void 0&&(this.wireframeLinecap=e.wireframeLinecap),e.wireframeLinejoin!==void 0&&(this.wireframeLinejoin=e.wireframeLinejoin),e.rotation!==void 0&&(this.rotation=e.rotation),e.linewidth!==void 0&&(this.linewidth=e.linewidth),e.dashSize!==void 0&&(this.dashSize=e.dashSize),e.gapSize!==void 0&&(this.gapSize=e.gapSize),e.scale!==void 0&&(this.scale=e.scale),e.polygonOffset!==void 0&&(this.polygonOffset=e.polygonOffset),e.polygonOffsetFactor!==void 0&&(this.polygonOffsetFactor=e.polygonOffsetFactor),e.polygonOffsetUnits!==void 0&&(this.polygonOffsetUnits=e.polygonOffsetUnits),e.dithering!==void 0&&(this.dithering=e.dithering),e.alphaToCoverage!==void 0&&(this.alphaToCoverage=e.alphaToCoverage),e.premultipliedAlpha!==void 0&&(this.premultipliedAlpha=e.premultipliedAlpha),e.forceSinglePass!==void 0&&(this.forceSinglePass=e.forceSinglePass),e.allowOverride!==void 0&&(this.allowOverride=e.allowOverride),e.visible!==void 0&&(this.visible=e.visible),e.toneMapped!==void 0&&(this.toneMapped=e.toneMapped),e.userData!==void 0&&(this.userData=e.userData),e.vertexColors!==void 0&&(typeof e.vertexColors=="number"?this.vertexColors=e.vertexColors>0:this.vertexColors=e.vertexColors),e.size!==void 0&&(this.size=e.size),e.sizeAttenuation!==void 0&&(this.sizeAttenuation=e.sizeAttenuation),e.map!==void 0&&(this.map=t[e.map]||null),e.matcap!==void 0&&(this.matcap=t[e.matcap]||null),e.alphaMap!==void 0&&(this.alphaMap=t[e.alphaMap]||null),e.bumpMap!==void 0&&(this.bumpMap=t[e.bumpMap]||null),e.bumpScale!==void 0&&(this.bumpScale=e.bumpScale),e.normalMap!==void 0&&(this.normalMap=t[e.normalMap]||null),e.normalMapType!==void 0&&(this.normalMapType=e.normalMapType),e.normalScale!==void 0){let i=e.normalScale;Array.isArray(i)===!1&&(i=[i,i]),this.normalScale=new Le().fromArray(i)}return e.displacementMap!==void 0&&(this.displacementMap=t[e.displacementMap]||null),e.displacementScale!==void 0&&(this.displacementScale=e.displacementScale),e.displacementBias!==void 0&&(this.displacementBias=e.displacementBias),e.roughnessMap!==void 0&&(this.roughnessMap=t[e.roughnessMap]||null),e.metalnessMap!==void 0&&(this.metalnessMap=t[e.metalnessMap]||null),e.emissiveMap!==void 0&&(this.emissiveMap=t[e.emissiveMap]||null),e.emissiveIntensity!==void 0&&(this.emissiveIntensity=e.emissiveIntensity),e.specularMap!==void 0&&(this.specularMap=t[e.specularMap]||null),e.specularIntensityMap!==void 0&&(this.specularIntensityMap=t[e.specularIntensityMap]||null),e.specularColorMap!==void 0&&(this.specularColorMap=t[e.specularColorMap]||null),e.envMap!==void 0&&(this.envMap=t[e.envMap]||null),e.envMapRotation!==void 0&&this.envMapRotation.fromArray(e.envMapRotation),e.envMapIntensity!==void 0&&(this.envMapIntensity=e.envMapIntensity),e.reflectivity!==void 0&&(this.reflectivity=e.reflectivity),e.refractionRatio!==void 0&&(this.refractionRatio=e.refractionRatio),e.lightMap!==void 0&&(this.lightMap=t[e.lightMap]||null),e.lightMapIntensity!==void 0&&(this.lightMapIntensity=e.lightMapIntensity),e.aoMap!==void 0&&(this.aoMap=t[e.aoMap]||null),e.aoMapIntensity!==void 0&&(this.aoMapIntensity=e.aoMapIntensity),e.gradientMap!==void 0&&(this.gradientMap=t[e.gradientMap]||null),e.clearcoatMap!==void 0&&(this.clearcoatMap=t[e.clearcoatMap]||null),e.clearcoatRoughnessMap!==void 0&&(this.clearcoatRoughnessMap=t[e.clearcoatRoughnessMap]||null),e.clearcoatNormalMap!==void 0&&(this.clearcoatNormalMap=t[e.clearcoatNormalMap]||null),e.clearcoatNormalScale!==void 0&&(this.clearcoatNormalScale=new Le().fromArray(e.clearcoatNormalScale)),e.iridescenceMap!==void 0&&(this.iridescenceMap=t[e.iridescenceMap]||null),e.iridescenceThicknessMap!==void 0&&(this.iridescenceThicknessMap=t[e.iridescenceThicknessMap]||null),e.transmissionMap!==void 0&&(this.transmissionMap=t[e.transmissionMap]||null),e.thicknessMap!==void 0&&(this.thicknessMap=t[e.thicknessMap]||null),e.anisotropyMap!==void 0&&(this.anisotropyMap=t[e.anisotropyMap]||null),e.sheenColorMap!==void 0&&(this.sheenColorMap=t[e.sheenColorMap]||null),e.sheenRoughnessMap!==void 0&&(this.sheenRoughnessMap=t[e.sheenRoughnessMap]||null),this}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let i=null;if(t!==null){const s=t.length;i=new Array(s);for(let r=0;r!==s;++r)i[r]=t[r].clone()}return this.clippingPlanes=i,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.allowOverride=e.allowOverride,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}}class Xc extends mr{constructor(e){super(),this.isSpriteMaterial=!0,this.type="SpriteMaterial",this.color=new it(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}let Fs;const Tr=new k,Bs=new k,Hs=new k,zs=new Le,Cr=new Le,Zf=new Rt,ba=new k,wr=new k,Ma=new k,gh=new Le,yl=new Le,_h=new Le;class xh extends hn{constructor(e=new Xc){if(super(),this.isSprite=!0,this.type="Sprite",Fs===void 0){Fs=new wt;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),i=new $f(t,5);Fs.setIndex([0,1,2,0,2,3]),Fs.setAttribute("position",new ai(i,3,0,!1)),Fs.setAttribute("uv",new ai(i,2,3,!1))}this.geometry=Fs,this.material=e,this.center=new Le(.5,.5),this.count=1}raycast(e,t){e.camera===null&&ut('Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),Bs.setFromMatrixScale(this.matrixWorld),Zf.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),Hs.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&this.material.sizeAttenuation===!1&&Bs.multiplyScalar(-Hs.z);const i=this.material.rotation;let s,r;i!==0&&(r=Math.cos(i),s=Math.sin(i));const a=this.center;Aa(ba.set(-.5,-.5,0),Hs,a,Bs,s,r),Aa(wr.set(.5,-.5,0),Hs,a,Bs,s,r),Aa(Ma.set(.5,.5,0),Hs,a,Bs,s,r),gh.set(0,0),yl.set(1,0),_h.set(1,1);let o=e.ray.intersectTriangle(ba,wr,Ma,!1,Tr);if(o===null&&(Aa(wr.set(-.5,.5,0),Hs,a,Bs,s,r),yl.set(0,1),o=e.ray.intersectTriangle(ba,Ma,wr,!1,Tr),o===null))return;const l=e.ray.origin.distanceTo(Tr);le.far||t.push({distance:l,point:Tr.clone(),uv:Rn.getInterpolation(Tr,ba,wr,Ma,gh,yl,_h,new Le),face:null,object:this})}copy(e,t){return super.copy(e,t),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}}function Aa(n,e,t,i,s,r){zs.subVectors(n,t).addScalar(.5).multiply(i),s!==void 0?(Cr.x=r*zs.x-s*zs.y,Cr.y=s*zs.x+r*zs.y):Cr.copy(zs),n.copy(e),n.x+=Cr.x,n.y+=Cr.y,n.applyMatrix4(Zf)}const yi=new k,vl=new k,Ea=new k,Fi=new k,Sl=new k,Ta=new k,bl=new k;class bu{constructor(e=new k,t=new k(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,yi)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const i=t.dot(this.direction);return i<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,i)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=yi.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(yi.copy(this.origin).addScaledVector(this.direction,t),yi.distanceToSquared(e))}distanceSqToSegment(e,t,i,s){vl.copy(e).add(t).multiplyScalar(.5),Ea.copy(t).sub(e).normalize(),Fi.copy(this.origin).sub(vl);const r=e.distanceTo(t)*.5,a=-this.direction.dot(Ea),o=Fi.dot(this.direction),l=-Fi.dot(Ea),c=Fi.lengthSq(),u=Math.abs(1-a*a);let h,d,f,p;if(u>0)if(h=a*l-o,d=a*o-l,p=r*u,h>=0)if(d>=-p)if(d<=p){const _=1/u;h*=_,d*=_,f=h*(h+a*d+2*o)+d*(a*h+d+2*l)+c}else d=r,h=Math.max(0,-(a*d+o)),f=-h*h+d*(d+2*l)+c;else d=-r,h=Math.max(0,-(a*d+o)),f=-h*h+d*(d+2*l)+c;else d<=-p?(h=Math.max(0,-(-a*r+o)),d=h>0?-r:Math.min(Math.max(-r,-l),r),f=-h*h+d*(d+2*l)+c):d<=p?(h=0,d=Math.min(Math.max(-r,-l),r),f=d*(d+2*l)+c):(h=Math.max(0,-(a*r+o)),d=h>0?r:Math.min(Math.max(-r,-l),r),f=-h*h+d*(d+2*l)+c);else d=a>0?-r:r,h=Math.max(0,-(a*d+o)),f=-h*h+d*(d+2*l)+c;return i&&i.copy(this.origin).addScaledVector(this.direction,h),s&&s.copy(vl).addScaledVector(Ea,d),f}intersectSphere(e,t){yi.subVectors(e.center,this.origin);const i=yi.dot(this.direction),s=yi.dot(yi)-i*i,r=e.radius*e.radius;if(s>r)return null;const a=Math.sqrt(r-s),o=i-a,l=i+a;return l<0?null:o<0?this.at(l,t):this.at(o,t)}intersectsSphere(e){return e.radius<0?!1:this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const i=-(this.origin.dot(e.normal)+e.constant)/t;return i>=0?i:null}intersectPlane(e,t){const i=this.distanceToPlane(e);return i===null?null:this.at(i,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let i,s,r,a,o,l;const c=1/this.direction.x,u=1/this.direction.y,h=1/this.direction.z,d=this.origin;return c>=0?(i=(e.min.x-d.x)*c,s=(e.max.x-d.x)*c):(i=(e.max.x-d.x)*c,s=(e.min.x-d.x)*c),u>=0?(r=(e.min.y-d.y)*u,a=(e.max.y-d.y)*u):(r=(e.max.y-d.y)*u,a=(e.min.y-d.y)*u),i>a||r>s||((r>i||isNaN(i))&&(i=r),(a=0?(o=(e.min.z-d.z)*h,l=(e.max.z-d.z)*h):(o=(e.max.z-d.z)*h,l=(e.min.z-d.z)*h),i>l||o>s)||((o>i||i!==i)&&(i=o),(l=0?i:s,t)}intersectsBox(e){return this.intersectBox(e,yi)!==null}intersectTriangle(e,t,i,s,r){Sl.subVectors(t,e),Ta.subVectors(i,e),bl.crossVectors(Sl,Ta);let a=this.direction.dot(bl),o;if(a>0){if(s)return null;o=1}else if(a<0)o=-1,a=-a;else return null;Fi.subVectors(this.origin,e);const l=o*this.direction.dot(Ta.crossVectors(Fi,Ta));if(l<0)return null;const c=o*this.direction.dot(Sl.cross(Fi));if(c<0||l+c>a)return null;const u=-o*Fi.dot(bl);return u<0?null:this.at(u/a,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class ti extends mr{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new it(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new _s,this.combine=Tf,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const yh=new Rt,ss=new bu,Ca=new pr,vh=new k,wa=new k,Ra=new k,La=new k,Ml=new k,Da=new k,Sh=new k,Ia=new k;class Ht extends hn{constructor(e=new wt,t=new ti){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.count=1,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){const t=this.geometry.morphAttributes,i=Object.keys(t);if(i.length>0){const s=t[i[0]];if(s!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,a=s.length;r(e.far-e.near)**2))&&(yh.copy(r).invert(),ss.copy(e.ray).applyMatrix4(yh),!(i.boundingBox!==null&&ss.intersectsBox(i.boundingBox)===!1)&&this._computeIntersections(e,t,ss)))}_computeIntersections(e,t,i){let s;const r=this.geometry,a=this.material,o=r.index,l=r.attributes.position,c=r.attributes.uv,u=r.attributes.uv1,h=r.attributes.normal,d=r.groups,f=r.drawRange;if(o!==null)if(Array.isArray(a))for(let p=0,_=d.length;p<_;p++){const m=d[p],g=a[m.materialIndex],v=Math.max(m.start,f.start),b=Math.min(o.count,Math.min(m.start+m.count,f.start+f.count));for(let x=v,E=b;xt.far?null:{distance:c,point:Ia.clone(),object:n}}function Pa(n,e,t,i,s,r,a,o,l,c){n.getVertexPosition(o,wa),n.getVertexPosition(l,Ra),n.getVertexPosition(c,La);const u=cg(n,e,t,i,wa,Ra,La,Sh);if(u){const h=new k;Rn.getBarycoord(Sh,wa,Ra,La,h),s&&(u.uv=Rn.getInterpolatedAttribute(s,o,l,c,h,new Le)),r&&(u.uv1=Rn.getInterpolatedAttribute(r,o,l,c,h,new Le)),a&&(u.normal=Rn.getInterpolatedAttribute(a,o,l,c,h,new k),u.normal.dot(i.direction)>0&&u.normal.multiplyScalar(-1));const d={a:o,b:l,c,normal:new k,materialIndex:0};Rn.getNormal(wa,Ra,La,d.normal),u.face=d,u.barycoord=h}return u}class Jf extends sn{constructor(e=null,t=1,i=1,s,r,a,o,l,c=zt,u=zt,h,d){super(null,a,o,l,c,u,s,r,h,d),this.isDataTexture=!0,this.image={data:e,width:t,height:i},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}const Al=new k,ug=new k,hg=new et;class Vi{constructor(e=new k(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,i,s){return this.normal.set(e,t,i),this.constant=s,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,i){const s=Al.subVectors(i,t).cross(ug.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(s,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t,i=!0){const s=e.delta(Al),r=this.normal.dot(s);if(r===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;const a=-(e.start.dot(this.normal)+this.constant)/r;return i===!0&&(a<0||a>1)?null:t.copy(e.start).addScaledVector(s,a)}intersectsLine(e){const t=this.distanceToPoint(e.start),i=this.distanceToPoint(e.end);return t<0&&i>0||i<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const i=t||hg.getNormalMatrix(e),s=this.coplanarPoint(Al).applyMatrix4(e),r=this.normal.applyMatrix3(i).normalize();return this.constant=-s.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}const rs=new pr,dg=new Le(.5,.5),Oa=new k;class jf{constructor(e=new Vi,t=new Vi,i=new Vi,s=new Vi,r=new Vi,a=new Vi){this.planes=[e,t,i,s,r,a]}set(e,t,i,s,r,a){const o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(i),o[3].copy(s),o[4].copy(r),o[5].copy(a),this}copy(e){const t=this.planes;for(let i=0;i<6;i++)t[i].copy(e.planes[i]);return this}setFromProjectionMatrix(e,t=ri,i=!1){const s=this.planes,r=e.elements,a=r[0],o=r[1],l=r[2],c=r[3],u=r[4],h=r[5],d=r[6],f=r[7],p=r[8],_=r[9],m=r[10],g=r[11],v=r[12],b=r[13],x=r[14],E=r[15];if(s[0].setComponents(c-a,f-u,g-p,E-v).normalize(),s[1].setComponents(c+a,f+u,g+p,E+v).normalize(),s[2].setComponents(c+o,f+h,g+_,E+b).normalize(),s[3].setComponents(c-o,f-h,g-_,E-b).normalize(),i)s[4].setComponents(l,d,m,x).normalize(),s[5].setComponents(c-l,f-d,g-m,E-x).normalize();else if(s[4].setComponents(c-l,f-d,g-m,E-x).normalize(),t===ri)s[5].setComponents(c+l,f+d,g+m,E+x).normalize();else if(t===Mo)s[5].setComponents(l,d,m,x).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),rs.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const t=e.geometry;t.boundingSphere===null&&t.computeBoundingSphere(),rs.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(rs)}intersectsSprite(e){rs.center.set(0,0,0);const t=dg.distanceTo(e.center);return rs.radius=.7071067811865476+t,rs.applyMatrix4(e.matrixWorld),this.intersectsSphere(rs)}intersectsSphere(e){const t=this.planes,i=e.center,s=-e.radius;for(let r=0;r<6;r++)if(t[r].distanceToPoint(i)0?e.max.x:e.min.x,Oa.y=s.normal.y>0?e.max.y:e.min.y,Oa.z=s.normal.z>0?e.max.z:e.min.z,s.distanceToPoint(Oa)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let i=0;i<6;i++)if(t[i].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}class js extends mr{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new it(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}const To=new k,Co=new k,bh=new Rt,Rr=new bu,Ua=new pr,El=new k,Mh=new k;let Qf=class extends hn{constructor(e=new wt,t=new js){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.index===null){const t=e.attributes.position,i=[0];for(let s=1,r=t.count;s0){const s=t[i[0]];if(s!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,a=s.length;ri)return;El.applyMatrix4(n.matrixWorld);const c=e.ray.origin.distanceTo(El);if(!(ce.far))return{distance:c,point:Mh.clone().applyMatrix4(n.matrixWorld),index:a,face:null,faceIndex:null,barycoord:null,object:n}}const Ah=new k,Eh=new k;class ka extends Qf{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.index===null){const t=e.attributes.position,i=[];for(let s=0,r=t.count;s0?1:-1,u.push(F.x,F.y,F.z),h.push(oe/A),h.push(1-se/y),B+=1}}for(let se=0;se0)l=s-1;else{l=s;break}if(s=l,i[s]===a)return s/(r-1);const u=i[s],d=i[s+1]-u,f=(a-u)/d;return(s+f)/(r-1)}getTangent(e,t){let s=e-1e-4,r=e+1e-4;s<0&&(s=0),r>1&&(r=1);const a=this.getPoint(s),o=this.getPoint(r),l=t||(a.isVector2?new Le:new k);return l.copy(o).sub(a).normalize(),l}getTangentAt(e,t){const i=this.getUtoTmapping(e);return this.getTangent(i,t)}computeFrenetFrames(e,t=!1){const i=new k,s=[],r=[],a=[],o=new k,l=new Rt;for(let f=0;f<=e;f++){const p=f/e;s[f]=this.getTangentAt(p,new k)}r[0]=new k,a[0]=new k;let c=Number.MAX_VALUE;const u=Math.abs(s[0].x),h=Math.abs(s[0].y),d=Math.abs(s[0].z);u<=c&&(c=u,i.set(1,0,0)),h<=c&&(c=h,i.set(0,1,0)),d<=c&&i.set(0,0,1),o.crossVectors(s[0],i).normalize(),r[0].crossVectors(s[0],o),a[0].crossVectors(s[0],r[0]);for(let f=1;f<=e;f++){if(r[f]=r[f-1].clone(),a[f]=a[f-1].clone(),o.crossVectors(s[f-1],s[f]),o.length()>Number.EPSILON){o.normalize();const p=Math.acos(Qe(s[f-1].dot(s[f]),-1,1));r[f].applyMatrix4(l.makeRotationAxis(o,p))}a[f].crossVectors(s[f],r[f])}if(t===!0){let f=Math.acos(Qe(r[0].dot(r[e]),-1,1));f/=e,s[0].dot(o.crossVectors(r[0],r[e]))>0&&(f=-f);for(let p=1;p<=e;p++)r[p].applyMatrix4(l.makeRotationAxis(s[p],f*p)),a[p].crossVectors(s[p],r[p])}return{tangents:s,normals:r,binormals:a}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){const e={metadata:{version:4.7,type:"Curve",generator:"Curve.toJSON"}};return 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i?(s.next=i.next,s.prev=i,i.next.prev=s,i.next=s):(s.prev=s,s.next=s),s}function Jr(n){n.next.prev=n.prev,n.prev.next=n.next,n.prevZ&&(n.prevZ.nextZ=n.nextZ),n.nextZ&&(n.nextZ.prevZ=n.prevZ)}function Kc(n,e,t){return{i:n,x:e,y:t,prev:null,next:null,z:0,prevZ:null,nextZ:null,steiner:!1}}function Gg(n,e,t,i){let s=0;for(let r=e,a=t-i;r2&&n[e-1].equals(n[0])&&n.pop()}function Ph(n,e){for(let t=0;t0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;const i={};for(const s in this.extensions)this.extensions[s]===!0&&(i[s]=!0);return Object.keys(i).length>0&&(t.extensions=i),t}fromJSON(e,t){if(super.fromJSON(e,t),e.uniforms!==void 0)for(const i in e.uniforms){const s=e.uniforms[i];switch(this.uniforms[i]={},s.type){case"t":this.uniforms[i].value=t[s.value]||null;break;case"c":this.uniforms[i].value=new it().setHex(s.value);break;case"v2":this.uniforms[i].value=new Le().fromArray(s.value);break;case"v3":this.uniforms[i].value=new k().fromArray(s.value);break;case"v4":this.uniforms[i].value=new Et().fromArray(s.value);break;case"m3":this.uniforms[i].value=new et().fromArray(s.value);break;case"m4":this.uniforms[i].value=new Rt().fromArray(s.value);break;default:this.uniforms[i].value=s.value}}if(e.defines!==void 0&&(this.defines=e.defines),e.vertexShader!==void 0&&(this.vertexShader=e.vertexShader),e.fragmentShader!==void 0&&(this.fragmentShader=e.fragmentShader),e.glslVersion!==void 0&&(this.glslVersion=e.glslVersion),e.extensions!==void 0)for(const i in e.extensions)this.extensions[i]=e.extensions[i];return e.lights!==void 0&&(this.lights=e.lights),e.clipping!==void 0&&(this.clipping=e.clipping),this}}class Zg extends In{constructor(e){super(e),this.isRawShaderMaterial=!0,this.type="RawShaderMaterial"}}class Jg extends mr{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=_m,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class jg extends mr{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}class Qg extends js{constructor(e){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}const za=new k,Va=new Ji,$n=new k;class dp extends hn{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Rt,this.projectionMatrix=new Rt,this.projectionMatrixInverse=new Rt,this.coordinateSystem=ri,this._reversedDepth=!1}get reversedDepth(){return this._reversedDepth}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorld.decompose(za,Va,$n),$n.x===1&&$n.y===1&&$n.z===1?this.matrixWorldInverse.copy(this.matrixWorld).invert():this.matrixWorldInverse.compose(za,Va,$n.set(1,1,1)).invert()}updateWorldMatrix(e,t,i=!1){super.updateWorldMatrix(e,t,i),this.matrixWorld.decompose(za,Va,$n),$n.x===1&&$n.y===1&&$n.z===1?this.matrixWorldInverse.copy(this.matrixWorld).invert():this.matrixWorldInverse.compose(za,Va,$n.set(1,1,1)).invert()}clone(){return new this.constructor().copy(this)}}const Bi=new k,Nh=new Le,kh=new Le;class zn extends dp{constructor(e=50,t=1,i=.1,s=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=i,this.far=s,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=qr*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(Br*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return qr*2*Math.atan(Math.tan(Br*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,i){Bi.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(Bi.x,Bi.y).multiplyScalar(-e/Bi.z),Bi.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),i.set(Bi.x,Bi.y).multiplyScalar(-e/Bi.z)}getViewSize(e,t){return this.getViewBounds(e,Nh,kh),t.subVectors(kh,Nh)}setViewOffset(e,t,i,s,r,a){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=s,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(Br*.5*this.fov)/this.zoom,i=2*t,s=this.aspect*i,r=-.5*s;const a=this.view;if(this.view!==null&&this.view.enabled){const l=a.fullWidth,c=a.fullHeight;r+=a.offsetX*s/l,t-=a.offsetY*i/c,s*=a.width/l,i*=a.height/c}const o=this.filmOffset;o!==0&&(r+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+s,t,t-i,e,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}class Cu extends dp{constructor(e=-1,t=1,i=1,s=-1,r=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=i,this.bottom=s,this.near=r,this.far=a,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,i,s,r,a){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=s,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),i=(this.right+this.left)/2,s=(this.top+this.bottom)/2;let r=i-e,a=i+e,o=s+t,l=s-t;if(this.view!==null&&this.view.enabled){const c=(this.right-this.left)/this.view.fullWidth/this.zoom,u=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=c*this.view.offsetX,a=r+c*this.view.width,o-=u*this.view.offsetY,l=o-u*this.view.height}this.projectionMatrix.makeOrthographic(r,a,o,l,this.near,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}}class e_ extends wt{constructor(){super(),this.isInstancedBufferGeometry=!0,this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}toJSON(){const e=super.toJSON();return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}const Vs=-90,Gs=1;class t_ extends hn{constructor(e,t,i){super(),this.type="CubeCamera",this.renderTarget=i,this.coordinateSystem=null,this.activeMipmapLevel=0;const s=new zn(Vs,Gs,e,t);s.layers=this.layers,this.add(s);const r=new zn(Vs,Gs,e,t);r.layers=this.layers,this.add(r);const a=new zn(Vs,Gs,e,t);a.layers=this.layers,this.add(a);const o=new zn(Vs,Gs,e,t);o.layers=this.layers,this.add(o);const l=new zn(Vs,Gs,e,t);l.layers=this.layers,this.add(l);const c=new zn(Vs,Gs,e,t);c.layers=this.layers,this.add(c)}updateCoordinateSystem(){const e=this.coordinateSystem,t=this.children.concat(),[i,s,r,a,o,l]=t;for(const c of t)this.remove(c);if(e===ri)i.up.set(0,1,0),i.lookAt(1,0,0),s.up.set(0,1,0),s.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),l.up.set(0,1,0),l.lookAt(0,0,-1);else if(e===Mo)i.up.set(0,-1,0),i.lookAt(-1,0,0),s.up.set(0,-1,0),s.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),l.up.set(0,-1,0),l.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(const c of t)this.add(c),c.updateMatrixWorld()}update(e,t){this.parent===null&&this.updateMatrixWorld();const{renderTarget:i,activeMipmapLevel:s}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[r,a,o,l,c,u]=this.children,h=e.getRenderTarget(),d=e.getActiveCubeFace(),f=e.getActiveMipmapLevel(),p=e.xr.enabled;e.xr.enabled=!1;const _=i.texture.generateMipmaps;i.texture.generateMipmaps=!1;let m=!1;e.isWebGLRenderer===!0?m=e.state.buffers.depth.getReversed():m=e.reversedDepthBuffer,e.setRenderTarget(i,0,s),m&&e.autoClear===!1&&e.clearDepth(),e.render(t,r),e.setRenderTarget(i,1,s),m&&e.autoClear===!1&&e.clearDepth(),e.render(t,a),e.setRenderTarget(i,2,s),m&&e.autoClear===!1&&e.clearDepth(),e.render(t,o),e.setRenderTarget(i,3,s),m&&e.autoClear===!1&&e.clearDepth(),e.render(t,l),e.setRenderTarget(i,4,s),m&&e.autoClear===!1&&e.clearDepth(),e.render(t,c),i.texture.generateMipmaps=_,e.setRenderTarget(i,5,s),m&&e.autoClear===!1&&e.clearDepth(),e.render(t,u),e.setRenderTarget(h,d,f),e.xr.enabled=p,i.texture.needsPMREMUpdate=!0}}class n_ extends zn{constructor(e=[]){super(),this.isArrayCamera=!0,this.isMultiViewCamera=!1,this.cameras=e}}class qc extends $f{constructor(e,t,i=1){super(e,t),this.isInstancedInterleavedBuffer=!0,this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){const t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){const t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}}class Fh{constructor(e=1,t=0,i=0){this.radius=e,this.phi=t,this.theta=i}set(e,t,i){return this.radius=e,this.phi=t,this.theta=i,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=Qe(this.phi,1e-6,Math.PI-1e-6),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,i){return this.radius=Math.sqrt(e*e+t*t+i*i),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,i),this.phi=Math.acos(Qe(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}const $u=class $u{constructor(e,t,i,s){this.elements=[1,0,0,1],e!==void 0&&this.set(e,t,i,s)}identity(){return this.set(1,0,0,1),this}fromArray(e,t=0){for(let i=0;i<4;i++)this.elements[i]=e[i+t];return this}set(e,t,i,s){const r=this.elements;return r[0]=e,r[2]=t,r[1]=i,r[3]=s,this}};$u.prototype.isMatrix2=!0;let Bh=$u;const Hh=new k,Ga=new k,Ws=new k,Xs=new k,Rl=new k,i_=new k,s_=new k;class r_{constructor(e=new k,t=new k){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){Hh.subVectors(e,this.start),Ga.subVectors(this.end,this.start);const i=Ga.dot(Ga);if(i===0)return 0;let r=Ga.dot(Hh)/i;return t&&(r=Qe(r,0,1)),r}closestPointToPoint(e,t,i){const s=this.closestPointToPointParameter(e,t);return this.delta(i).multiplyScalar(s).add(this.start)}distanceSqToLine3(e,t=i_,i=s_){const s=10000000000000001e-32;let r,a;const o=this.start,l=e.start,c=this.end,u=e.end;Ws.subVectors(c,o),Xs.subVectors(u,l),Rl.subVectors(o,l);const h=Ws.dot(Ws),d=Xs.dot(Xs),f=Xs.dot(Rl);if(h<=s&&d<=s)return t.copy(o),i.copy(l),t.sub(i),t.dot(t);if(h<=s)r=0,a=f/d,a=Qe(a,0,1);else{const p=Ws.dot(Rl);if(d<=s)a=0,r=Qe(-p/h,0,1);else{const _=Ws.dot(Xs),m=h*d-_*_;m!==0?r=Qe((_*f-p*d)/m,0,1):r=0,a=(_*r+f)/d,a<0?(a=0,r=Qe(-p/h,0,1)):a>1&&(a=1,r=Qe((_-p)/h,0,1))}}return t.copy(o).addScaledVector(Ws,r),i.copy(l).addScaledVector(Xs,a),t.distanceToSquared(i)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}}class a_ extends es{constructor(e,t=null){super(),this.object=e,this.domElement=t,this.enabled=!0,this.state=-1,this.keys={},this.mouseButtons={LEFT:null,MIDDLE:null,RIGHT:null},this.touches={ONE:null,TWO:null}}connect(e){if(e===void 0){$e("Controls: connect() now requires an element.");return}this.domElement!==null&&this.disconnect(),this.domElement=e}disconnect(){}dispose(){}update(){}}function zh(n,e,t,i){const s=o_(i);switch(t){case Bf:return n*e;case zf:return n*e/s.components*s.byteLength;case mu:return n*e/s.components*s.byteLength;case gs:return n*e*2/s.components*s.byteLength;case gu:return n*e*2/s.components*s.byteLength;case Hf:return n*e*3/s.components*s.byteLength;case Ln:return n*e*4/s.components*s.byteLength;case _u:return n*e*4/s.components*s.byteLength;case co:case uo:return Math.floor((n+3)/4)*Math.floor((e+3)/4)*8;case ho:case fo:return Math.floor((n+3)/4)*Math.floor((e+3)/4)*16;case pc:case gc:return Math.max(n,16)*Math.max(e,8)/4;case fc:case mc:return Math.max(n,8)*Math.max(e,8)/2;case _c:case xc:case vc:case Sc:return Math.floor((n+3)/4)*Math.floor((e+3)/4)*8;case yc:case yo:case bc:return Math.floor((n+3)/4)*Math.floor((e+3)/4)*16;case Mc:return Math.floor((n+3)/4)*Math.floor((e+3)/4)*16;case Ac:return Math.floor((n+4)/5)*Math.floor((e+3)/4)*16;case Ec:return Math.floor((n+4)/5)*Math.floor((e+4)/5)*16;case Tc:return Math.floor((n+5)/6)*Math.floor((e+4)/5)*16;case Cc:return Math.floor((n+5)/6)*Math.floor((e+5)/6)*16;case wc:return Math.floor((n+7)/8)*Math.floor((e+4)/5)*16;case Rc:return Math.floor((n+7)/8)*Math.floor((e+5)/6)*16;case Lc:return Math.floor((n+7)/8)*Math.floor((e+7)/8)*16;case Dc:return Math.floor((n+9)/10)*Math.floor((e+4)/5)*16;case Ic:return Math.floor((n+9)/10)*Math.floor((e+5)/6)*16;case Pc:return Math.floor((n+9)/10)*Math.floor((e+7)/8)*16;case Oc:return Math.floor((n+9)/10)*Math.floor((e+9)/10)*16;case Uc:return Math.floor((n+11)/12)*Math.floor((e+9)/10)*16;case Nc:return Math.floor((n+11)/12)*Math.floor((e+11)/12)*16;case kc:case Fc:case Bc:return Math.ceil(n/4)*Math.ceil(e/4)*16;case Hc:case zc:return Math.ceil(n/4)*Math.ceil(e/4)*8;case vo:case Vc:return Math.ceil(n/4)*Math.ceil(e/4)*16}throw new Error(`Unable to determine texture byte length for ${t} format.`)}function o_(n){switch(n){case wn:case Uf:return{byteLength:1,components:1};case Yr:case Nf:case Ci:return{byteLength:2,components:1};case fu:case pu:return{byteLength:2,components:4};case di:case du:case Gn:return{byteLength:4,components:1};case kf:case Ff:return{byteLength:4,components:3}}throw new Error(`THREE.TextureUtils: Unknown texture type ${n}.`)}typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:hu}}));typeof window<"u"&&(window.__THREE__?$e("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=hu);/** + * @license + * Copyright 2010-2026 Three.js Authors + * SPDX-License-Identifier: MIT + */function fp(){let n=null,e=!1,t=null,i=null;function s(r,a){t(r,a),i=n.requestAnimationFrame(s)}return{start:function(){e!==!0&&t!==null&&n!==null&&(i=n.requestAnimationFrame(s),e=!0)},stop:function(){n!==null&&n.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(r){t=r},setContext:function(r){n=r}}}function l_(n){const e=new WeakMap;function t(o,l){const c=o.array,u=o.usage,h=c.byteLength,d=n.createBuffer();n.bindBuffer(l,d),n.bufferData(l,c,u),o.onUploadCallback();let f;if(c instanceof Float32Array)f=n.FLOAT;else if(typeof Float16Array<"u"&&c instanceof Float16Array)f=n.HALF_FLOAT;else if(c instanceof Uint16Array)o.isFloat16BufferAttribute?f=n.HALF_FLOAT:f=n.UNSIGNED_SHORT;else if(c instanceof Int16Array)f=n.SHORT;else if(c instanceof Uint32Array)f=n.UNSIGNED_INT;else if(c instanceof Int32Array)f=n.INT;else if(c instanceof Int8Array)f=n.BYTE;else if(c instanceof Uint8Array)f=n.UNSIGNED_BYTE;else if(c instanceof Uint8ClampedArray)f=n.UNSIGNED_BYTE;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+c);return{buffer:d,type:f,bytesPerElement:c.BYTES_PER_ELEMENT,version:o.version,size:h}}function i(o,l,c){const u=l.array,h=l.updateRanges;if(n.bindBuffer(c,o),h.length===0)n.bufferSubData(c,0,u);else{h.sort((f,p)=>f.start-p.start);let d=0;for(let f=1;f 0 + vec4 plane; + #ifdef ALPHA_TO_COVERAGE + float distanceToPlane, distanceGradient; + float clipOpacity = 1.0; + #pragma unroll_loop_start + for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { + plane = clippingPlanes[ i ]; + distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w; + distanceGradient = fwidth( distanceToPlane ) / 2.0; + clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane ); + if ( clipOpacity == 0.0 ) discard; + } + #pragma unroll_loop_end + #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES + float unionClipOpacity = 1.0; + #pragma unroll_loop_start + for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) { + plane = clippingPlanes[ i ]; + distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w; + distanceGradient = fwidth( distanceToPlane ) / 2.0; + unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane ); + } + #pragma unroll_loop_end + clipOpacity *= 1.0 - unionClipOpacity; + #endif + diffuseColor.a *= clipOpacity; + if ( diffuseColor.a == 0.0 ) discard; + #else + #pragma unroll_loop_start + for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { + plane = clippingPlanes[ i ]; + if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard; + } + #pragma unroll_loop_end + #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES + bool clipped = true; + #pragma unroll_loop_start + for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) { + plane = clippingPlanes[ i ]; + clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped; + } + #pragma unroll_loop_end + if ( clipped ) discard; + #endif + #endif +#endif`,E_=`#if NUM_CLIPPING_PLANES > 0 + varying vec3 vClipPosition; + uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ]; +#endif`,T_=`#if NUM_CLIPPING_PLANES > 0 + varying vec3 vClipPosition; +#endif`,C_=`#if NUM_CLIPPING_PLANES > 0 + vClipPosition = - mvPosition.xyz; +#endif`,w_=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) + diffuseColor *= vColor; +#endif`,R_=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) + varying vec4 vColor; +#endif`,L_=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR ) + varying vec4 vColor; +#endif`,D_=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR ) + vColor = vec4( 1.0 ); +#endif +#ifdef USE_COLOR_ALPHA + vColor *= color; +#elif defined( USE_COLOR ) + vColor.rgb *= color; +#endif +#ifdef USE_INSTANCING_COLOR + vColor.rgb *= instanceColor.rgb; +#endif +#ifdef USE_BATCHING_COLOR + vColor *= getBatchingColor( getIndirectIndex( gl_DrawID ) ); +#endif`,I_=`#define PI 3.141592653589793 +#define PI2 6.283185307179586 +#define PI_HALF 1.5707963267948966 +#define RECIPROCAL_PI 0.3183098861837907 +#define RECIPROCAL_PI2 0.15915494309189535 +#define EPSILON 1e-6 +#ifndef saturate +#define saturate( a ) clamp( a, 0.0, 1.0 ) +#endif +#define whiteComplement( a ) ( 1.0 - saturate( a ) ) +float pow2( const in float x ) { return x*x; } +vec3 pow2( const in vec3 x ) { return x*x; } +float pow3( const in float x ) { return x*x*x; } +float pow4( const in float x ) { float x2 = x*x; return x2*x2; } +float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); } +float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); } +highp float rand( const in vec2 uv ) { + const highp float a = 12.9898, b = 78.233, c = 43758.5453; + highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI ); + return fract( sin( sn ) * c ); +} +#ifdef HIGH_PRECISION + float precisionSafeLength( vec3 v ) { return length( v ); } +#else + float precisionSafeLength( vec3 v ) { + float maxComponent = max3( abs( v ) ); + return length( v / maxComponent ) * maxComponent; + } +#endif +struct IncidentLight { + vec3 color; + vec3 direction; + bool visible; +}; +struct ReflectedLight { + vec3 directDiffuse; + vec3 directSpecular; + vec3 indirectDiffuse; + vec3 indirectSpecular; +}; +#ifdef USE_ALPHAHASH + varying vec3 vPosition; +#endif +vec3 transformDirection( in vec3 dir, in mat4 matrix ) { + return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); +} +#define inverseTransformDirection transformDirectionByInverseViewMatrix +vec3 transformNormalByInverseViewMatrix( in vec3 normal, in mat4 viewMatrix ) { + return normalize( ( vec4( normal, 0.0 ) * viewMatrix ).xyz ); +} +vec3 transformDirectionByInverseViewMatrix( in vec3 dir, in mat4 viewMatrix ) { + return normalize( ( vec4( dir, 0.0 ) * viewMatrix ).xyz ); +} +bool isPerspectiveMatrix( mat4 m ) { + return m[ 2 ][ 3 ] == - 1.0; +} +vec2 equirectUv( in vec3 dir ) { + float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5; + float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5; + return vec2( u, v ); +} +vec3 BRDF_Lambert( const in vec3 diffuseColor ) { + return RECIPROCAL_PI * diffuseColor; +} +vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) { + float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); + return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); +} +float F_Schlick( const in float f0, const in float f90, const in float dotVH ) { + float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); + return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); +} // validated`,P_=`#ifdef ENVMAP_TYPE_CUBE_UV + #define cubeUV_minMipLevel 4.0 + #define cubeUV_minTileSize 16.0 + float getFace( vec3 direction ) { + vec3 absDirection = abs( direction ); + float face = - 1.0; + if ( absDirection.x > absDirection.z ) { + if ( absDirection.x > absDirection.y ) + face = direction.x > 0.0 ? 0.0 : 3.0; + else + face = direction.y > 0.0 ? 1.0 : 4.0; + } else { + if ( absDirection.z > absDirection.y ) + face = direction.z > 0.0 ? 2.0 : 5.0; + else + face = direction.y > 0.0 ? 1.0 : 4.0; + } + return face; + } + vec2 getUV( vec3 direction, float face ) { + vec2 uv; + if ( face == 0.0 ) { + uv = vec2( direction.z, direction.y ) / abs( direction.x ); + } else if ( face == 1.0 ) { + uv = vec2( - direction.x, - direction.z ) / abs( direction.y ); + } else if ( face == 2.0 ) { + uv = vec2( - direction.x, direction.y ) / abs( direction.z ); + } else if ( face == 3.0 ) { + uv = vec2( - direction.z, direction.y ) / abs( direction.x ); + } else if ( face == 4.0 ) { + uv = vec2( - direction.x, direction.z ) / abs( direction.y ); + } else { + uv = vec2( direction.x, direction.y ) / abs( direction.z ); + } + return 0.5 * ( uv + 1.0 ); + } + vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) { + float face = getFace( direction ); + float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 ); + mipInt = max( mipInt, cubeUV_minMipLevel ); + float faceSize = exp2( mipInt ); + highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0; + if ( face > 2.0 ) { + uv.y += faceSize; + face -= 3.0; + } + uv.x += face * faceSize; + uv.x += filterInt * 3.0 * cubeUV_minTileSize; + uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize ); + uv.x *= CUBEUV_TEXEL_WIDTH; + uv.y *= CUBEUV_TEXEL_HEIGHT; + #ifdef texture2DGradEXT + return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb; + #else + return texture2D( envMap, uv ).rgb; + #endif + } + #define cubeUV_r0 1.0 + #define cubeUV_m0 - 2.0 + #define cubeUV_r1 0.8 + #define cubeUV_m1 - 1.0 + #define cubeUV_r4 0.4 + #define cubeUV_m4 2.0 + #define cubeUV_r5 0.305 + #define cubeUV_m5 3.0 + #define cubeUV_r6 0.21 + #define cubeUV_m6 4.0 + float roughnessToMip( float roughness ) { + float mip = 0.0; + if ( roughness >= cubeUV_r1 ) { + mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0; + } else if ( roughness >= cubeUV_r4 ) { + mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1; + } else if ( roughness >= cubeUV_r5 ) { + mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4; + } else if ( roughness >= cubeUV_r6 ) { + mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5; + } else { + mip = - 2.0 * log2( 1.16 * roughness ); } + return mip; + } + vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) { + float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP ); + float mipF = fract( mip ); + float mipInt = floor( mip ); + vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt ); + if ( mipF == 0.0 ) { + return vec4( color0, 1.0 ); + } else { + vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 ); + return vec4( mix( color0, color1, mipF ), 1.0 ); + } + } +#endif`,O_=`vec3 transformedNormal = objectNormal; +#ifdef USE_TANGENT + vec3 transformedTangent = objectTangent; +#endif +#ifdef USE_BATCHING + mat3 bm = mat3( batchingMatrix ); + transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) ); + transformedNormal = bm * transformedNormal; + #ifdef USE_TANGENT + transformedTangent = bm * transformedTangent; + #endif +#endif +#ifdef USE_INSTANCING + mat3 im = mat3( instanceMatrix ); + transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) ); + transformedNormal = im * transformedNormal; + #ifdef USE_TANGENT + transformedTangent = im * transformedTangent; + #endif +#endif +transformedNormal = normalMatrix * transformedNormal; +#ifdef FLIP_SIDED + transformedNormal = - transformedNormal; +#endif +#ifdef USE_TANGENT + transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz; +#endif`,U_=`#ifdef USE_DISPLACEMENTMAP + uniform sampler2D displacementMap; + uniform float displacementScale; + uniform float displacementBias; +#endif`,N_=`#ifdef USE_DISPLACEMENTMAP + transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias ); +#endif`,k_=`#ifdef USE_EMISSIVEMAP + vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv ); + #ifdef DECODE_VIDEO_TEXTURE_EMISSIVE + emissiveColor = sRGBTransferEOTF( emissiveColor ); + #endif + totalEmissiveRadiance *= emissiveColor.rgb; +#endif`,F_=`#ifdef USE_EMISSIVEMAP + uniform sampler2D emissiveMap; +#endif`,B_="gl_FragColor = linearToOutputTexel( gl_FragColor );",H_=`vec4 LinearTransferOETF( in vec4 value ) { + return value; +} +vec4 sRGBTransferEOTF( in vec4 value ) { + return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a ); +} +vec4 sRGBTransferOETF( in vec4 value ) { + return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a ); +}`,z_=`#ifdef USE_ENVMAP + #ifdef ENV_WORLDPOS + vec3 cameraToFrag; + if ( isOrthographic ) { + cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) ); + } else { + cameraToFrag = normalize( vWorldPosition - cameraPosition ); + } + vec3 worldNormal = transformNormalByInverseViewMatrix( normal, viewMatrix ); + #ifdef ENVMAP_MODE_REFLECTION + vec3 reflectVec = reflect( cameraToFrag, worldNormal ); + #else + vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio ); + #endif + #else + vec3 reflectVec = vReflect; + #endif + #ifdef ENVMAP_TYPE_CUBE + vec4 envColor = textureCube( envMap, envMapRotation * reflectVec ); + #ifdef ENVMAP_BLENDING_MULTIPLY + outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity ); + #elif defined( ENVMAP_BLENDING_MIX ) + outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity ); + #elif defined( ENVMAP_BLENDING_ADD ) + outgoingLight += envColor.xyz * specularStrength * reflectivity; + #endif + #endif +#endif`,V_=`#ifdef USE_ENVMAP + uniform float envMapIntensity; + uniform mat3 envMapRotation; + #ifdef ENVMAP_TYPE_CUBE + uniform samplerCube envMap; + #else + uniform sampler2D envMap; + #endif +#endif`,G_=`#ifdef USE_ENVMAP + uniform float reflectivity; + #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) + #define ENV_WORLDPOS + #endif + #ifdef ENV_WORLDPOS + varying vec3 vWorldPosition; + uniform float refractionRatio; + #else + varying vec3 vReflect; + #endif +#endif`,W_=`#ifdef USE_ENVMAP + #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) + #define ENV_WORLDPOS + #endif + #ifdef ENV_WORLDPOS + + varying vec3 vWorldPosition; + #else + varying vec3 vReflect; + uniform float refractionRatio; + #endif +#endif`,X_=`#ifdef USE_ENVMAP + #ifdef ENV_WORLDPOS + vWorldPosition = worldPosition.xyz; + #else + vec3 cameraToVertex; + if ( isOrthographic ) { + cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) ); + } else { + cameraToVertex = normalize( worldPosition.xyz - cameraPosition ); + } + vec3 worldNormal = transformNormalByInverseViewMatrix( transformedNormal, viewMatrix ); + #ifdef ENVMAP_MODE_REFLECTION + vReflect = reflect( cameraToVertex, worldNormal ); + #else + vReflect = refract( cameraToVertex, worldNormal, refractionRatio ); + #endif + #endif +#endif`,Y_=`#ifdef USE_FOG + vFogDepth = - mvPosition.z; +#endif`,K_=`#ifdef USE_FOG + varying float vFogDepth; +#endif`,q_=`#ifdef USE_FOG + #ifdef FOG_EXP2 + float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth ); + #else + float fogFactor = smoothstep( fogNear, fogFar, vFogDepth ); + #endif + gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor ); +#endif`,$_=`#ifdef USE_FOG + uniform vec3 fogColor; + varying float vFogDepth; + #ifdef FOG_EXP2 + uniform float fogDensity; + #else + uniform float fogNear; + uniform float fogFar; + #endif +#endif`,Z_=`#ifdef USE_GRADIENTMAP + uniform sampler2D gradientMap; +#endif +vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) { + float dotNL = dot( normal, lightDirection ); + vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 ); + #ifdef USE_GRADIENTMAP + return vec3( texture2D( gradientMap, coord ).r ); + #else + vec2 fw = fwidth( coord ) * 0.5; + return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) ); + #endif +}`,J_=`#ifdef USE_LIGHTMAP + uniform sampler2D lightMap; + uniform float lightMapIntensity; +#endif`,j_=`LambertMaterial material; +material.diffuseColor = diffuseColor.rgb; +material.specularStrength = specularStrength;`,Q_=`varying vec3 vViewPosition; +struct LambertMaterial { + vec3 diffuseColor; + float specularStrength; +}; +void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { + float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); + vec3 irradiance = dotNL * directLight.color; + reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); +} +void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { + reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); +} +#define RE_Direct RE_Direct_Lambert +#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,ex=`uniform bool receiveShadow; +uniform vec3 ambientLightColor; +#if defined( USE_LIGHT_PROBES ) + uniform vec3 lightProbe[ 9 ]; +#endif +vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) { + float x = normal.x, y = normal.y, z = normal.z; + vec3 result = shCoefficients[ 0 ] * 0.886227; + result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y; + result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z; + result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x; + result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y; + result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z; + result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 ); + result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z; + result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y ); + return result; +} +vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) { + vec3 worldNormal = transformNormalByInverseViewMatrix( normal, viewMatrix ); + vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe ); + return irradiance; +} +vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) { + vec3 irradiance = ambientLightColor; + return irradiance; +} +float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) { + float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 ); + if ( cutoffDistance > 0.0 ) { + distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) ); + } + return distanceFalloff; +} +float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) { + return smoothstep( coneCosine, penumbraCosine, angleCosine ); +} +#if NUM_DIR_LIGHTS > 0 + struct DirectionalLight { + vec3 direction; + vec3 color; + }; + uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ]; + void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) { + light.color = directionalLight.color; + light.direction = directionalLight.direction; + light.visible = true; + } +#endif +#if NUM_POINT_LIGHTS > 0 + struct PointLight { + vec3 position; + vec3 color; + float distance; + float decay; + }; + uniform PointLight pointLights[ NUM_POINT_LIGHTS ]; + void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) { + vec3 lVector = pointLight.position - geometryPosition; + light.direction = normalize( lVector ); + float lightDistance = length( lVector ); + light.color = pointLight.color; + light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay ); + light.visible = ( light.color != vec3( 0.0 ) ); + } +#endif +#if NUM_SPOT_LIGHTS > 0 + struct SpotLight { + vec3 position; + vec3 direction; + vec3 color; + float distance; + float decay; + float coneCos; + float penumbraCos; + }; + uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ]; + void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) { + vec3 lVector = spotLight.position - geometryPosition; + light.direction = normalize( lVector ); + float angleCos = dot( light.direction, spotLight.direction ); + float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos ); + if ( spotAttenuation > 0.0 ) { + float lightDistance = length( lVector ); + light.color = spotLight.color * spotAttenuation; + light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay ); + light.visible = ( light.color != vec3( 0.0 ) ); + } else { + light.color = vec3( 0.0 ); + light.visible = false; + } + } +#endif +#if NUM_RECT_AREA_LIGHTS > 0 + struct RectAreaLight { + vec3 color; + vec3 position; + vec3 halfWidth; + vec3 halfHeight; + }; + uniform sampler2D ltc_1; uniform sampler2D ltc_2; + uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ]; +#endif +#if NUM_HEMI_LIGHTS > 0 + struct HemisphereLight { + vec3 direction; + vec3 skyColor; + vec3 groundColor; + }; + uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ]; + vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) { + float dotNL = dot( normal, hemiLight.direction ); + float hemiDiffuseWeight = 0.5 * dotNL + 0.5; + vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight ); + return irradiance; + } +#endif +#include `,tx=`#ifdef USE_ENVMAP + vec3 getIBLIrradiance( const in vec3 normal ) { + #ifdef ENVMAP_TYPE_CUBE_UV + vec3 worldNormal = transformNormalByInverseViewMatrix( normal, viewMatrix ); + vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 ); + return PI * envMapColor.rgb * envMapIntensity; + #else + return vec3( 0.0 ); + #endif + } + vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) { + #ifdef ENVMAP_TYPE_CUBE_UV + vec3 reflectVec = reflect( - viewDir, normal ); + reflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) ); + reflectVec = transformDirectionByInverseViewMatrix( reflectVec, viewMatrix ); + vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness ); + return envMapColor.rgb * envMapIntensity; + #else + return vec3( 0.0 ); + #endif + } + #ifdef USE_ANISOTROPY + vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) { + #ifdef ENVMAP_TYPE_CUBE_UV + vec3 bentNormal = cross( bitangent, viewDir ); + bentNormal = normalize( cross( bentNormal, bitangent ) ); + bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) ); + return getIBLRadiance( viewDir, bentNormal, roughness ); + #else + return vec3( 0.0 ); + #endif + } + #endif +#endif`,nx=`ToonMaterial material; +material.diffuseColor = diffuseColor.rgb;`,ix=`varying vec3 vViewPosition; +struct ToonMaterial { + vec3 diffuseColor; +}; +void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { + vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color; + reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); +} +void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { + reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); +} +#define RE_Direct RE_Direct_Toon +#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,sx=`BlinnPhongMaterial material; +material.diffuseColor = diffuseColor.rgb; +material.specularColor = specular; +material.specularShininess = shininess; +material.specularStrength = specularStrength;`,rx=`varying vec3 vViewPosition; +struct BlinnPhongMaterial { + vec3 diffuseColor; + vec3 specularColor; + float specularShininess; + float specularStrength; +}; +void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { + float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); + vec3 irradiance = dotNL * directLight.color; + reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); + reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength; +} +void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { + reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); +} +#define RE_Direct RE_Direct_BlinnPhong +#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,ax=`PhysicalMaterial material; +material.diffuseColor = diffuseColor.rgb; +material.diffuseContribution = diffuseColor.rgb * ( 1.0 - metalnessFactor ); +material.metalness = metalnessFactor; +vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) ); +float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z ); +material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness; +material.roughness = min( material.roughness, 1.0 ); +#ifdef IOR + material.ior = ior; + #ifdef USE_SPECULAR + float specularIntensityFactor = specularIntensity; + vec3 specularColorFactor = specularColor; + #ifdef USE_SPECULAR_COLORMAP + specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb; + #endif + #ifdef USE_SPECULAR_INTENSITYMAP + specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a; + #endif + material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor ); + #else + float specularIntensityFactor = 1.0; + vec3 specularColorFactor = vec3( 1.0 ); + material.specularF90 = 1.0; + #endif + material.specularColor = min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor; + material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor ); +#else + material.specularColor = vec3( 0.04 ); + material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor ); + material.specularF90 = 1.0; +#endif +#ifdef USE_CLEARCOAT + material.clearcoat = clearcoat; + material.clearcoatRoughness = clearcoatRoughness; + material.clearcoatF0 = vec3( 0.04 ); + material.clearcoatF90 = 1.0; + #ifdef USE_CLEARCOATMAP + material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x; + #endif + #ifdef USE_CLEARCOAT_ROUGHNESSMAP + material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y; + #endif + material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 ); + material.clearcoatRoughness += geometryRoughness; + material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 ); +#endif +#ifdef USE_DISPERSION + material.dispersion = dispersion; +#endif +#ifdef USE_IRIDESCENCE + material.iridescence = iridescence; + material.iridescenceIOR = iridescenceIOR; + #ifdef USE_IRIDESCENCEMAP + material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r; + #endif + #ifdef USE_IRIDESCENCE_THICKNESSMAP + material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum; + #else + material.iridescenceThickness = iridescenceThicknessMaximum; + #endif +#endif +#ifdef USE_SHEEN + material.sheenColor = sheenColor; + #ifdef USE_SHEEN_COLORMAP + material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb; + #endif + material.sheenRoughness = clamp( sheenRoughness, 0.0001, 1.0 ); + #ifdef USE_SHEEN_ROUGHNESSMAP + material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a; + #endif +#endif +#ifdef USE_ANISOTROPY + #ifdef USE_ANISOTROPYMAP + mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x ); + vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb; + vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b; + #else + vec2 anisotropyV = anisotropyVector; + #endif + material.anisotropy = length( anisotropyV ); + if( material.anisotropy == 0.0 ) { + anisotropyV = vec2( 1.0, 0.0 ); + } else { + anisotropyV /= material.anisotropy; + material.anisotropy = saturate( material.anisotropy ); + } + material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) ); + material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y; + material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y; +#endif`,ox=`uniform sampler2D dfgLUT; +struct PhysicalMaterial { + vec3 diffuseColor; + vec3 diffuseContribution; + vec3 specularColor; + vec3 specularColorBlended; + float roughness; + float metalness; + float specularF90; + float dispersion; + #ifdef USE_CLEARCOAT + float clearcoat; + float clearcoatRoughness; + vec3 clearcoatF0; + float clearcoatF90; + #endif + #ifdef USE_IRIDESCENCE + float iridescence; + float iridescenceIOR; + float iridescenceThickness; + vec3 iridescenceFresnel; + vec3 iridescenceF0; + vec3 iridescenceFresnelDielectric; + vec3 iridescenceFresnelMetallic; + #endif + #ifdef USE_SHEEN + vec3 sheenColor; + float sheenRoughness; + #endif + #ifdef IOR + float ior; + #endif + #ifdef USE_TRANSMISSION + float transmission; + float transmissionAlpha; + float thickness; + float attenuationDistance; + vec3 attenuationColor; + #endif + #ifdef USE_ANISOTROPY + float anisotropy; + float alphaT; + vec3 anisotropyT; + vec3 anisotropyB; + #endif +}; +vec3 clearcoatSpecularDirect = vec3( 0.0 ); +vec3 clearcoatSpecularIndirect = vec3( 0.0 ); +vec3 sheenSpecularDirect = vec3( 0.0 ); +vec3 sheenSpecularIndirect = vec3(0.0 ); +vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) { + float x = clamp( 1.0 - dotVH, 0.0, 1.0 ); + float x2 = x * x; + float x5 = clamp( x * x2 * x2, 0.0, 0.9999 ); + return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 ); +} +float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) { + float a2 = pow2( alpha ); + float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) ); + float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) ); + return 0.5 / max( gv + gl, EPSILON ); +} +float D_GGX( const in float alpha, const in float dotNH ) { + float a2 = pow2( alpha ); + float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; + return RECIPROCAL_PI * a2 / pow2( denom ); +} +#ifdef USE_ANISOTROPY + float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) { + float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) ); + float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) ); + return 0.5 / max( gv + gl, EPSILON ); + } + float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) { + float a2 = alphaT * alphaB; + highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH ); + highp float v2 = dot( v, v ); + float w2 = a2 / v2; + return RECIPROCAL_PI * a2 * pow2 ( w2 ); + } +#endif +#ifdef USE_CLEARCOAT + vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) { + vec3 f0 = material.clearcoatF0; + float f90 = material.clearcoatF90; + float roughness = material.clearcoatRoughness; + float alpha = pow2( roughness ); + vec3 halfDir = normalize( lightDir + viewDir ); + float dotNL = saturate( dot( normal, lightDir ) ); + float dotNV = saturate( dot( normal, viewDir ) ); + float dotNH = saturate( dot( normal, halfDir ) ); + float dotVH = saturate( dot( viewDir, halfDir ) ); + vec3 F = F_Schlick( f0, f90, dotVH ); + float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); + float D = D_GGX( alpha, dotNH ); + return F * ( V * D ); + } +#endif +vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) { + vec3 f0 = material.specularColorBlended; + float f90 = material.specularF90; + float roughness = material.roughness; + float alpha = pow2( roughness ); + vec3 halfDir = normalize( lightDir + viewDir ); + float dotNL = saturate( dot( normal, lightDir ) ); + float dotNV = saturate( dot( normal, viewDir ) ); + float dotNH = saturate( dot( normal, halfDir ) ); + float dotVH = saturate( dot( viewDir, halfDir ) ); + vec3 F = F_Schlick( f0, f90, dotVH ); + #ifdef USE_IRIDESCENCE + F = mix( F, material.iridescenceFresnel, material.iridescence ); + #endif + #ifdef USE_ANISOTROPY + float dotTL = dot( material.anisotropyT, lightDir ); + float dotTV = dot( material.anisotropyT, viewDir ); + float dotTH = dot( material.anisotropyT, halfDir ); + float dotBL = dot( material.anisotropyB, lightDir ); + float dotBV = dot( material.anisotropyB, viewDir ); + float dotBH = dot( material.anisotropyB, halfDir ); + float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL ); + float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH ); + #else + float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); + float D = D_GGX( alpha, dotNH ); + #endif + return F * ( V * D ); +} +vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) { + const float LUT_SIZE = 64.0; + const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE; + const float LUT_BIAS = 0.5 / LUT_SIZE; + float dotNV = saturate( dot( N, V ) ); + vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) ); + uv = uv * LUT_SCALE + LUT_BIAS; + return uv; +} +float LTC_ClippedSphereFormFactor( const in vec3 f ) { + float l = length( f ); + return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 ); +} +vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) { + float x = dot( v1, v2 ); + float y = abs( x ); + float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y; + float b = 3.4175940 + ( 4.1616724 + y ) * y; + float v = a / b; + float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v; + return cross( v1, v2 ) * theta_sintheta; +} +vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) { + vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ]; + vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ]; + vec3 lightNormal = cross( v1, v2 ); + if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 ); + vec3 T1, T2; + T1 = normalize( V - N * dot( V, N ) ); + T2 = - cross( N, T1 ); + mat3 mat = mInv * transpose( mat3( T1, T2, N ) ); + vec3 coords[ 4 ]; + coords[ 0 ] = mat * ( rectCoords[ 0 ] - P ); + coords[ 1 ] = mat * ( rectCoords[ 1 ] - P ); + coords[ 2 ] = mat * ( rectCoords[ 2 ] - P ); + coords[ 3 ] = mat * ( rectCoords[ 3 ] - P ); + coords[ 0 ] = normalize( coords[ 0 ] ); + coords[ 1 ] = normalize( coords[ 1 ] ); + coords[ 2 ] = normalize( coords[ 2 ] ); + coords[ 3 ] = normalize( coords[ 3 ] ); + vec3 vectorFormFactor = vec3( 0.0 ); + vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] ); + vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] ); + vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] ); + vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] ); + float result = LTC_ClippedSphereFormFactor( vectorFormFactor ); + return vec3( result ); +} +#if defined( USE_SHEEN ) +float D_Charlie( float roughness, float dotNH ) { + float alpha = pow2( roughness ); + float invAlpha = 1.0 / alpha; + float cos2h = dotNH * dotNH; + float sin2h = max( 1.0 - cos2h, 0.0078125 ); + return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI ); +} +float V_Neubelt( float dotNV, float dotNL ) { + return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) ); +} +vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) { + vec3 halfDir = normalize( lightDir + viewDir ); + float dotNL = saturate( dot( normal, lightDir ) ); + float dotNV = saturate( dot( normal, viewDir ) ); + float dotNH = saturate( dot( normal, halfDir ) ); + float D = D_Charlie( sheenRoughness, dotNH ); + float V = V_Neubelt( dotNV, dotNL ); + return sheenColor * ( D * V ); +} +#endif +float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) { + float dotNV = saturate( dot( normal, viewDir ) ); + float r2 = roughness * roughness; + float rInv = 1.0 / ( roughness + 0.1 ); + float a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv; + float b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv; + float DG = exp( a * dotNV + b ); + return saturate( DG ); +} +vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) { + float dotNV = saturate( dot( normal, viewDir ) ); + vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg; + return specularColor * fab.x + specularF90 * fab.y; +} +#ifdef USE_IRIDESCENCE +void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { +#else +void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { +#endif + float dotNV = saturate( dot( normal, viewDir ) ); + vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg; + #ifdef USE_IRIDESCENCE + vec3 Fr = mix( specularColor, iridescenceF0, iridescence ); + #else + vec3 Fr = specularColor; + #endif + vec3 FssEss = Fr * fab.x + specularF90 * fab.y; + float Ess = fab.x + fab.y; + float Ems = 1.0 - Ess; + vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg ); + singleScatter += FssEss; + multiScatter += Fms * Ems; +} +vec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) { + vec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material ); + float dotNL = saturate( dot( normal, lightDir ) ); + float dotNV = saturate( dot( normal, viewDir ) ); + vec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg; + vec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg; + vec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y; + vec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y; + float Ess_V = dfgV.x + dfgV.y; + float Ess_L = dfgL.x + dfgL.y; + float Ems_V = 1.0 - Ess_V; + float Ems_L = 1.0 - Ess_L; + vec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619; + vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON ); + float compensationFactor = Ems_V * Ems_L; + vec3 multiScatter = Fms * compensationFactor; + return singleScatter + multiScatter; +} +#if NUM_RECT_AREA_LIGHTS > 0 + void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { + vec3 normal = geometryNormal; + vec3 viewDir = geometryViewDir; + vec3 position = geometryPosition; + vec3 lightPos = rectAreaLight.position; + vec3 halfWidth = rectAreaLight.halfWidth; + vec3 halfHeight = rectAreaLight.halfHeight; + vec3 lightColor = rectAreaLight.color; + float roughness = material.roughness; + vec3 rectCoords[ 4 ]; + rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight; + rectCoords[ 2 ] = lightPos - halfWidth + halfHeight; + rectCoords[ 3 ] = lightPos + halfWidth + halfHeight; + vec2 uv = LTC_Uv( normal, viewDir, roughness ); + vec4 t1 = texture2D( ltc_1, uv ); + vec4 t2 = texture2D( ltc_2, uv ); + mat3 mInv = mat3( + vec3( t1.x, 0, t1.y ), + vec3( 0, 1, 0 ), + vec3( t1.z, 0, t1.w ) + ); + vec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y ); + reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords ); + reflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords ); + #ifdef USE_CLEARCOAT + vec3 Ncc = geometryClearcoatNormal; + vec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness ); + vec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat ); + vec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat ); + mat3 mInvClearcoat = mat3( + vec3( t1Clearcoat.x, 0, t1Clearcoat.y ), + vec3( 0, 1, 0 ), + vec3( t1Clearcoat.z, 0, t1Clearcoat.w ) + ); + vec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y; + clearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords ); + #endif + } +#endif +void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { + float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); + vec3 irradiance = dotNL * directLight.color; + #ifdef USE_CLEARCOAT + float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) ); + vec3 ccIrradiance = dotNLcc * directLight.color; + clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material ); + #endif + #ifdef USE_SHEEN + + sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness ); + + float sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ); + float sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness ); + + float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL ); + + irradiance *= sheenEnergyComp; + + #endif + reflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material ); + reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution ); +} +void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { + vec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution ); + #ifdef USE_SHEEN + float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ); + float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo; + diffuse *= sheenEnergyComp; + #endif + reflectedLight.indirectDiffuse += diffuse; +} +void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) { + #ifdef USE_CLEARCOAT + clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness ); + #endif + #ifdef USE_SHEEN + sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI; + #endif + vec3 singleScatteringDielectric = vec3( 0.0 ); + vec3 multiScatteringDielectric = vec3( 0.0 ); + vec3 singleScatteringMetallic = vec3( 0.0 ); + vec3 multiScatteringMetallic = vec3( 0.0 ); + #ifdef USE_IRIDESCENCE + computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric ); + computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic ); + #else + computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric ); + computeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic ); + #endif + vec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness ); + vec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness ); + vec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric; + vec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric ); + vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI; + vec3 indirectSpecular = radiance * singleScattering; + indirectSpecular += multiScattering * cosineWeightedIrradiance; + vec3 indirectDiffuse = diffuse * cosineWeightedIrradiance; + #ifdef USE_SHEEN + float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ); + float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo; + indirectSpecular *= sheenEnergyComp; + indirectDiffuse *= sheenEnergyComp; + #endif + reflectedLight.indirectSpecular += indirectSpecular; + reflectedLight.indirectDiffuse += indirectDiffuse; +} +#define RE_Direct RE_Direct_Physical +#define RE_Direct_RectArea RE_Direct_RectArea_Physical +#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical +#define RE_IndirectSpecular RE_IndirectSpecular_Physical +float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) { + return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion ); +}`,lx=` +vec3 geometryPosition = - vViewPosition; +vec3 geometryNormal = normal; +vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition ); +vec3 geometryClearcoatNormal = vec3( 0.0 ); +#ifdef USE_CLEARCOAT + geometryClearcoatNormal = clearcoatNormal; +#endif +#ifdef USE_IRIDESCENCE + float dotNVi = saturate( dot( normal, geometryViewDir ) ); + if ( material.iridescenceThickness == 0.0 ) { + material.iridescence = 0.0; + } else { + material.iridescence = saturate( material.iridescence ); + } + if ( material.iridescence > 0.0 ) { + material.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor ); + material.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor ); + material.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness ); + material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi ); + } +#endif +IncidentLight directLight; +#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct ) + PointLight pointLight; + #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0 + PointLightShadow pointLightShadow; + #endif + #pragma unroll_loop_start + for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) { + pointLight = pointLights[ i ]; + getPointLightInfo( pointLight, geometryPosition, directLight ); + #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) ) + pointLightShadow = pointLightShadows[ i ]; + directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0; + #endif + RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); + } + #pragma unroll_loop_end +#endif +#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct ) + SpotLight spotLight; + vec4 spotColor; + vec3 spotLightCoord; + bool inSpotLightMap; + #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0 + SpotLightShadow spotLightShadow; + #endif + #pragma unroll_loop_start + for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) { + spotLight = spotLights[ i ]; + getSpotLightInfo( spotLight, geometryPosition, directLight ); + #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) + #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX + #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) + #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS + #else + #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) + #endif + #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS ) + spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w; + inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) ); + spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy ); + directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color; + #endif + #undef SPOT_LIGHT_MAP_INDEX + #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) + spotLightShadow = spotLightShadows[ i ]; + directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; + #endif + RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); + } + #pragma unroll_loop_end +#endif +#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct ) + DirectionalLight directionalLight; + #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0 + DirectionalLightShadow directionalLightShadow; + #endif + #pragma unroll_loop_start + for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) { + directionalLight = directionalLights[ i ]; + getDirectionalLightInfo( directionalLight, directLight ); + #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS ) + directionalLightShadow = directionalLightShadows[ i ]; + directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; + #endif + RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); + } + #pragma unroll_loop_end +#endif +#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea ) + RectAreaLight rectAreaLight; + #pragma unroll_loop_start + for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) { + rectAreaLight = rectAreaLights[ i ]; + RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); + } + #pragma unroll_loop_end +#endif +#if defined( RE_IndirectDiffuse ) + vec3 iblIrradiance = vec3( 0.0 ); + vec3 irradiance = getAmbientLightIrradiance( ambientLightColor ); + #if defined( USE_LIGHT_PROBES ) + irradiance += getLightProbeIrradiance( lightProbe, geometryNormal ); + #endif + #if ( NUM_HEMI_LIGHTS > 0 ) + #pragma unroll_loop_start + for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) { + irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal ); + } + #pragma unroll_loop_end + #endif + #ifdef USE_LIGHT_PROBES_GRID + vec3 probeWorldPos = ( ( vec4( geometryPosition, 1.0 ) - viewMatrix[ 3 ] ) * viewMatrix ).xyz; + vec3 probeWorldNormal = transformNormalByInverseViewMatrix( geometryNormal, viewMatrix ); + irradiance += getLightProbeGridIrradiance( probeWorldPos, probeWorldNormal ); + #endif +#endif +#if defined( RE_IndirectSpecular ) + vec3 radiance = vec3( 0.0 ); + vec3 clearcoatRadiance = vec3( 0.0 ); +#endif`,cx=`#if defined( RE_IndirectDiffuse ) + #ifdef USE_LIGHTMAP + vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); + vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity; + irradiance += lightMapIrradiance; + #endif + #if defined( USE_ENVMAP ) && defined( ENVMAP_TYPE_CUBE_UV ) + #if defined( STANDARD ) || defined( LAMBERT ) || defined( PHONG ) + iblIrradiance += getIBLIrradiance( geometryNormal ); + #endif + #endif +#endif +#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular ) + #ifdef USE_ANISOTROPY + radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy ); + #else + radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness ); + #endif + #ifdef USE_CLEARCOAT + clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness ); + #endif +#endif`,ux=`#if defined( RE_IndirectDiffuse ) + #if defined( LAMBERT ) || defined( PHONG ) + irradiance += iblIrradiance; + #endif + RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); +#endif +#if defined( RE_IndirectSpecular ) + RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); +#endif`,hx=`#ifdef USE_LIGHT_PROBES_GRID +uniform highp sampler3D probesSH; +uniform vec3 probesMin; +uniform vec3 probesMax; +uniform vec3 probesResolution; +vec3 getLightProbeGridIrradiance( vec3 worldPos, vec3 worldNormal ) { + vec3 res = probesResolution; + vec3 gridRange = probesMax - probesMin; + vec3 resMinusOne = res - 1.0; + vec3 probeSpacing = gridRange / resMinusOne; + vec3 samplePos = worldPos + worldNormal * probeSpacing * 0.5; + vec3 uvw = clamp( ( samplePos - probesMin ) / gridRange, 0.0, 1.0 ); + uvw = uvw * resMinusOne / res + 0.5 / res; + float nz = res.z; + float paddedSlices = nz + 2.0; + float atlasDepth = 7.0 * paddedSlices; + float uvZBase = uvw.z * nz + 1.0; + vec4 s0 = texture( probesSH, vec3( uvw.xy, ( uvZBase ) / atlasDepth ) ); + vec4 s1 = texture( probesSH, vec3( uvw.xy, ( uvZBase + paddedSlices ) / atlasDepth ) ); + vec4 s2 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 2.0 * paddedSlices ) / atlasDepth ) ); + vec4 s3 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 3.0 * paddedSlices ) / atlasDepth ) ); + vec4 s4 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 4.0 * paddedSlices ) / atlasDepth ) ); + vec4 s5 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 5.0 * paddedSlices ) / atlasDepth ) ); + vec4 s6 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 6.0 * paddedSlices ) / atlasDepth ) ); + vec3 c0 = s0.xyz; + vec3 c1 = vec3( s0.w, s1.xy ); + vec3 c2 = vec3( s1.zw, s2.x ); + vec3 c3 = s2.yzw; + vec3 c4 = s3.xyz; + vec3 c5 = vec3( s3.w, s4.xy ); + vec3 c6 = vec3( s4.zw, s5.x ); + vec3 c7 = s5.yzw; + vec3 c8 = s6.xyz; + float x = worldNormal.x, y = worldNormal.y, z = worldNormal.z; + vec3 result = c0 * 0.886227; + result += c1 * 2.0 * 0.511664 * y; + result += c2 * 2.0 * 0.511664 * z; + result += c3 * 2.0 * 0.511664 * x; + result += c4 * 2.0 * 0.429043 * x * y; + result += c5 * 2.0 * 0.429043 * y * z; + result += c6 * ( 0.743125 * z * z - 0.247708 ); + result += c7 * 2.0 * 0.429043 * x * z; + result += c8 * 0.429043 * ( x * x - y * y ); + return max( result, vec3( 0.0 ) ); +} +#endif`,dx=`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER ) + gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5; +#endif`,fx=`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER ) + uniform float logDepthBufFC; + varying float vFragDepth; + varying float vIsPerspective; +#endif`,px=`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER + varying float vFragDepth; + varying float vIsPerspective; +#endif`,mx=`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER + vFragDepth = 1.0 + gl_Position.w; + vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) ); +#endif`,gx=`#ifdef USE_MAP + vec4 sampledDiffuseColor = texture2D( map, vMapUv ); + #ifdef DECODE_VIDEO_TEXTURE + sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor ); + #endif + diffuseColor *= sampledDiffuseColor; +#endif`,_x=`#ifdef USE_MAP + uniform sampler2D map; +#endif`,xx=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP ) + #if defined( USE_POINTS_UV ) + vec2 uv = vUv; + #else + vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy; + #endif +#endif +#ifdef USE_MAP + diffuseColor *= texture2D( map, uv ); +#endif +#ifdef USE_ALPHAMAP + diffuseColor.a *= texture2D( alphaMap, uv ).g; +#endif`,yx=`#if defined( USE_POINTS_UV ) + varying vec2 vUv; +#else + #if defined( USE_MAP ) || defined( USE_ALPHAMAP ) + uniform mat3 uvTransform; + #endif +#endif +#ifdef USE_MAP + uniform sampler2D map; +#endif +#ifdef USE_ALPHAMAP + uniform sampler2D alphaMap; +#endif`,vx=`float metalnessFactor = metalness; +#ifdef USE_METALNESSMAP + vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv ); + metalnessFactor *= texelMetalness.b; +#endif`,Sx=`#ifdef USE_METALNESSMAP + uniform sampler2D metalnessMap; +#endif`,bx=`#ifdef USE_INSTANCING_MORPH + float morphTargetInfluences[ MORPHTARGETS_COUNT ]; + float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r; + for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { + morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r; + } +#endif`,Mx=`#if defined( USE_MORPHCOLORS ) + vColor *= morphTargetBaseInfluence; + for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { + #if defined( USE_COLOR_ALPHA ) + if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ]; + #elif defined( USE_COLOR ) + if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ]; + #endif + } +#endif`,Ax=`#ifdef USE_MORPHNORMALS + objectNormal *= morphTargetBaseInfluence; + for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { + if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ]; + } +#endif`,Ex=`#ifdef USE_MORPHTARGETS + #ifndef USE_INSTANCING_MORPH + uniform float morphTargetBaseInfluence; + uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ]; + #endif + uniform sampler2DArray morphTargetsTexture; + uniform ivec2 morphTargetsTextureSize; + vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) { + int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset; + int y = texelIndex / morphTargetsTextureSize.x; + int x = texelIndex - y * morphTargetsTextureSize.x; + ivec3 morphUV = ivec3( x, y, morphTargetIndex ); + return texelFetch( morphTargetsTexture, morphUV, 0 ); + } +#endif`,Tx=`#ifdef USE_MORPHTARGETS + transformed *= morphTargetBaseInfluence; + for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { + if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ]; + } +#endif`,Cx=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0; +#ifdef FLAT_SHADED + vec3 fdx = dFdx( vViewPosition ); + vec3 fdy = dFdy( vViewPosition ); + vec3 normal = normalize( cross( fdx, fdy ) ); +#else + vec3 normal = normalize( vNormal ); + #ifdef DOUBLE_SIDED + normal *= faceDirection; + #endif +#endif +#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) + #ifdef USE_TANGENT + mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); + #else + mat3 tbn = getTangentFrame( - vViewPosition, normal, + #if defined( USE_NORMALMAP ) + vNormalMapUv + #elif defined( USE_CLEARCOAT_NORMALMAP ) + vClearcoatNormalMapUv + #else + vUv + #endif + ); + #endif + #ifdef DOUBLE_SIDED + tbn[0] *= faceDirection; + tbn[1] *= faceDirection; + #endif +#endif +#ifdef USE_CLEARCOAT_NORMALMAP + #ifdef USE_TANGENT + mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); + #else + mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv ); + #endif + #ifdef DOUBLE_SIDED + tbn2[0] *= faceDirection; + tbn2[1] *= faceDirection; + #endif +#endif +vec3 nonPerturbedNormal = normal;`,wx=`#ifdef USE_NORMALMAP_OBJECTSPACE + normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; + #ifdef FLIP_SIDED + normal = - normal; + #endif + #ifdef DOUBLE_SIDED + normal = normal * faceDirection; + #endif + normal = normalize( normalMatrix * normal ); +#elif defined( USE_NORMALMAP_TANGENTSPACE ) + vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; + #if defined( USE_PACKED_NORMALMAP ) + mapN = vec3( mapN.xy, sqrt( saturate( 1.0 - dot( mapN.xy, mapN.xy ) ) ) ); + #endif + mapN.xy *= normalScale; + normal = normalize( tbn * mapN ); +#elif defined( USE_BUMPMAP ) + normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection ); +#endif`,Rx=`#ifndef FLAT_SHADED + varying vec3 vNormal; + #ifdef USE_TANGENT + varying vec3 vTangent; + varying vec3 vBitangent; + #endif +#endif`,Lx=`#ifndef FLAT_SHADED + varying vec3 vNormal; + #ifdef USE_TANGENT + varying vec3 vTangent; + varying vec3 vBitangent; + #endif +#endif`,Dx=`#ifndef FLAT_SHADED + vNormal = normalize( transformedNormal ); + #ifdef USE_TANGENT + vTangent = normalize( transformedTangent ); + vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w ); + #ifdef FLIP_SIDED + vBitangent = - vBitangent; + #endif + #endif +#endif`,Ix=`#ifdef USE_NORMALMAP + uniform sampler2D normalMap; + uniform vec2 normalScale; +#endif +#ifdef USE_NORMALMAP_OBJECTSPACE + uniform mat3 normalMatrix; +#endif +#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) ) + mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) { + vec3 q0 = dFdx( eye_pos.xyz ); + vec3 q1 = dFdy( eye_pos.xyz ); + vec2 st0 = dFdx( uv.st ); + vec2 st1 = dFdy( uv.st ); + vec3 N = surf_norm; + vec3 q1perp = cross( q1, N ); + vec3 q0perp = cross( N, q0 ); + vec3 T = q1perp * st0.x + q0perp * st1.x; + vec3 B = q1perp * st0.y + q0perp * st1.y; + float det = max( dot( T, T ), dot( B, B ) ); + float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det ); + return mat3( T * scale, B * scale, N ); + } +#endif`,Px=`#ifdef USE_CLEARCOAT + vec3 clearcoatNormal = nonPerturbedNormal; +#endif`,Ox=`#ifdef USE_CLEARCOAT_NORMALMAP + vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0; + clearcoatMapN.xy *= clearcoatNormalScale; + clearcoatNormal = normalize( tbn2 * clearcoatMapN ); +#endif`,Ux=`#ifdef USE_CLEARCOATMAP + uniform sampler2D clearcoatMap; +#endif +#ifdef USE_CLEARCOAT_NORMALMAP + uniform sampler2D clearcoatNormalMap; + uniform vec2 clearcoatNormalScale; +#endif +#ifdef USE_CLEARCOAT_ROUGHNESSMAP + uniform sampler2D clearcoatRoughnessMap; +#endif`,Nx=`#ifdef USE_IRIDESCENCEMAP + uniform sampler2D iridescenceMap; +#endif +#ifdef USE_IRIDESCENCE_THICKNESSMAP + uniform sampler2D iridescenceThicknessMap; +#endif`,kx=`#ifdef OPAQUE +diffuseColor.a = 1.0; +#endif +#ifdef USE_TRANSMISSION +diffuseColor.a *= material.transmissionAlpha; +#endif +gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,Fx=`vec3 packNormalToRGB( const in vec3 normal ) { + return normalize( normal ) * 0.5 + 0.5; +} +vec3 unpackRGBToNormal( const in vec3 rgb ) { + return 2.0 * rgb.xyz - 1.0; +} +const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.; +const float Inv255 = 1. / 255.; +const vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 ); +const vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g ); +const vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b ); +const vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a ); +vec4 packDepthToRGBA( const in float v ) { + if( v <= 0.0 ) + return vec4( 0., 0., 0., 0. ); + if( v >= 1.0 ) + return vec4( 1., 1., 1., 1. ); + float vuf; + float af = modf( v * PackFactors.a, vuf ); + float bf = modf( vuf * ShiftRight8, vuf ); + float gf = modf( vuf * ShiftRight8, vuf ); + return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af ); +} +vec3 packDepthToRGB( const in float v ) { + if( v <= 0.0 ) + return vec3( 0., 0., 0. ); + if( v >= 1.0 ) + return vec3( 1., 1., 1. ); + float vuf; + float bf = modf( v * PackFactors.b, vuf ); + float gf = modf( vuf * ShiftRight8, vuf ); + return vec3( vuf * Inv255, gf * PackUpscale, bf ); +} +vec2 packDepthToRG( const in float v ) { + if( v <= 0.0 ) + return vec2( 0., 0. ); + if( v >= 1.0 ) + return vec2( 1., 1. ); + float vuf; + float gf = modf( v * 256., vuf ); + return vec2( vuf * Inv255, gf ); +} +float unpackRGBAToDepth( const in vec4 v ) { + return dot( v, UnpackFactors4 ); +} +float unpackRGBToDepth( const in vec3 v ) { + return dot( v, UnpackFactors3 ); +} +float unpackRGToDepth( const in vec2 v ) { + return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g; +} +vec4 pack2HalfToRGBA( const in vec2 v ) { + vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) ); + return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w ); +} +vec2 unpackRGBATo2Half( const in vec4 v ) { + return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) ); +} +float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) { + return ( viewZ + near ) / ( near - far ); +} +float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) { + #ifdef USE_REVERSED_DEPTH_BUFFER + + return depth * ( far - near ) - far; + #else + return depth * ( near - far ) - near; + #endif +} +float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) { + return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ ); +} +float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) { + + #ifdef USE_REVERSED_DEPTH_BUFFER + return ( near * far ) / ( ( near - far ) * depth - near ); + #else + return ( near * far ) / ( ( far - near ) * depth - far ); + #endif +}`,Bx=`#ifdef PREMULTIPLIED_ALPHA + gl_FragColor.rgb *= gl_FragColor.a; +#endif`,Hx=`vec4 mvPosition = vec4( transformed, 1.0 ); +#ifdef USE_BATCHING + mvPosition = batchingMatrix * mvPosition; +#endif +#ifdef USE_INSTANCING + mvPosition = instanceMatrix * mvPosition; +#endif +mvPosition = modelViewMatrix * mvPosition; +gl_Position = projectionMatrix * mvPosition;`,zx=`#ifdef DITHERING + gl_FragColor.rgb = dithering( gl_FragColor.rgb ); +#endif`,Vx=`#ifdef DITHERING + vec3 dithering( vec3 color ) { + float grid_position = rand( gl_FragCoord.xy ); + vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 ); + dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position ); + return color + dither_shift_RGB; + } +#endif`,Gx=`float roughnessFactor = roughness; +#ifdef USE_ROUGHNESSMAP + vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv ); + roughnessFactor *= texelRoughness.g; +#endif`,Wx=`#ifdef USE_ROUGHNESSMAP + uniform sampler2D roughnessMap; +#endif`,Xx=`#if NUM_SPOT_LIGHT_COORDS > 0 + varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; +#endif +#if NUM_SPOT_LIGHT_MAPS > 0 + uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ]; +#endif +#ifdef USE_SHADOWMAP + #if NUM_DIR_LIGHT_SHADOWS > 0 + #if defined( SHADOWMAP_TYPE_PCF ) + uniform sampler2DShadow directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ]; + #else + uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ]; + #endif + varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; + struct DirectionalLightShadow { + float shadowIntensity; + float shadowBias; + float shadowNormalBias; + float shadowRadius; + vec2 shadowMapSize; + }; + uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ]; + #endif + #if NUM_SPOT_LIGHT_SHADOWS > 0 + #if defined( SHADOWMAP_TYPE_PCF ) + uniform sampler2DShadow spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ]; + #else + uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ]; + #endif + struct SpotLightShadow { + float shadowIntensity; + float shadowBias; + float shadowNormalBias; + float shadowRadius; + vec2 shadowMapSize; + }; + uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ]; + #endif + #if NUM_POINT_LIGHT_SHADOWS > 0 + #if defined( SHADOWMAP_TYPE_PCF ) + uniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ]; + #elif defined( SHADOWMAP_TYPE_BASIC ) + uniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ]; + #endif + varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ]; + struct PointLightShadow { + float shadowIntensity; + float shadowBias; + float shadowNormalBias; + float shadowRadius; + vec2 shadowMapSize; + float shadowCameraNear; + float shadowCameraFar; + }; + uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; + #endif + #if defined( SHADOWMAP_TYPE_PCF ) + float interleavedGradientNoise( vec2 position ) { + return fract( 52.9829189 * fract( dot( position, vec2( 0.06711056, 0.00583715 ) ) ) ); + } + vec2 vogelDiskSample( int sampleIndex, int samplesCount, float phi ) { + const float goldenAngle = 2.399963229728653; + float r = sqrt( ( float( sampleIndex ) + 0.5 ) / float( samplesCount ) ); + float theta = float( sampleIndex ) * goldenAngle + phi; + return vec2( cos( theta ), sin( theta ) ) * r; + } + #endif + #if defined( SHADOWMAP_TYPE_PCF ) + float getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) { + float shadow = 1.0; + shadowCoord.xyz /= shadowCoord.w; + shadowCoord.z += shadowBias; + bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0; + bool frustumTest = inFrustum && shadowCoord.z <= 1.0; + if ( frustumTest ) { + vec2 texelSize = vec2( 1.0 ) / shadowMapSize; + float radius = shadowRadius * texelSize.x; + float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2; + shadow = ( + texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) + + texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) + + texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) + + texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) + + texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) ) + ) * 0.2; + } + return mix( 1.0, shadow, shadowIntensity ); + } + #elif defined( SHADOWMAP_TYPE_VSM ) + float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) { + float shadow = 1.0; + shadowCoord.xyz /= shadowCoord.w; + #ifdef USE_REVERSED_DEPTH_BUFFER + shadowCoord.z -= shadowBias; + #else + shadowCoord.z += shadowBias; + #endif + bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0; + bool frustumTest = inFrustum && shadowCoord.z <= 1.0; + if ( frustumTest ) { + vec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg; + float mean = distribution.x; + float variance = distribution.y * distribution.y; + #ifdef USE_REVERSED_DEPTH_BUFFER + float hard_shadow = step( mean, shadowCoord.z ); + #else + float hard_shadow = step( shadowCoord.z, mean ); + #endif + + if ( hard_shadow == 1.0 ) { + shadow = 1.0; + } else { + variance = max( variance, 0.0000001 ); + float d = shadowCoord.z - mean; + float p_max = variance / ( variance + d * d ); + p_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 ); + shadow = max( hard_shadow, p_max ); + } + } + return mix( 1.0, shadow, shadowIntensity ); + } + #else + float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) { + float shadow = 1.0; + shadowCoord.xyz /= shadowCoord.w; + #ifdef USE_REVERSED_DEPTH_BUFFER + shadowCoord.z -= shadowBias; + #else + shadowCoord.z += shadowBias; + #endif + bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0; + bool frustumTest = inFrustum && shadowCoord.z <= 1.0; + if ( frustumTest ) { + float depth = texture2D( shadowMap, shadowCoord.xy ).r; + #ifdef USE_REVERSED_DEPTH_BUFFER + shadow = step( depth, shadowCoord.z ); + #else + shadow = step( shadowCoord.z, depth ); + #endif + } + return mix( 1.0, shadow, shadowIntensity ); + } + #endif + #if NUM_POINT_LIGHT_SHADOWS > 0 + #if defined( SHADOWMAP_TYPE_PCF ) + float getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) { + float shadow = 1.0; + vec3 lightToPosition = shadowCoord.xyz; + vec3 bd3D = normalize( lightToPosition ); + vec3 absVec = abs( lightToPosition ); + float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z ); + if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) { + #ifdef USE_REVERSED_DEPTH_BUFFER + float dp = ( shadowCameraNear * ( shadowCameraFar - viewSpaceZ ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) ); + dp -= shadowBias; + #else + float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) ); + dp += shadowBias; + #endif + float texelSize = shadowRadius / shadowMapSize.x; + vec3 absDir = abs( bd3D ); + vec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 ); + tangent = normalize( cross( bd3D, tangent ) ); + vec3 bitangent = cross( bd3D, tangent ); + float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2; + vec2 sample0 = vogelDiskSample( 0, 5, phi ); + vec2 sample1 = vogelDiskSample( 1, 5, phi ); + vec2 sample2 = vogelDiskSample( 2, 5, phi ); + vec2 sample3 = vogelDiskSample( 3, 5, phi ); + vec2 sample4 = vogelDiskSample( 4, 5, phi ); + shadow = ( + texture( shadowMap, vec4( bd3D + ( tangent * sample0.x + bitangent * sample0.y ) * texelSize, dp ) ) + + texture( shadowMap, vec4( bd3D + ( tangent * sample1.x + bitangent * sample1.y ) * texelSize, dp ) ) + + texture( shadowMap, vec4( bd3D + ( tangent * sample2.x + bitangent * sample2.y ) * texelSize, dp ) ) + + texture( shadowMap, vec4( bd3D + ( tangent * sample3.x + bitangent * sample3.y ) * texelSize, dp ) ) + + texture( shadowMap, vec4( bd3D + ( tangent * sample4.x + bitangent * sample4.y ) * texelSize, dp ) ) + ) * 0.2; + } + return mix( 1.0, shadow, shadowIntensity ); + } + #elif defined( SHADOWMAP_TYPE_BASIC ) + float getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) { + float shadow = 1.0; + vec3 lightToPosition = shadowCoord.xyz; + vec3 absVec = abs( lightToPosition ); + float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z ); + if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) { + float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) ); + dp += shadowBias; + vec3 bd3D = normalize( lightToPosition ); + float depth = textureCube( shadowMap, bd3D ).r; + #ifdef USE_REVERSED_DEPTH_BUFFER + depth = 1.0 - depth; + #endif + shadow = step( dp, depth ); + } + return mix( 1.0, shadow, shadowIntensity ); + } + #endif + #endif +#endif`,Yx=`#if NUM_SPOT_LIGHT_COORDS > 0 + uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ]; + varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; +#endif +#ifdef USE_SHADOWMAP + #if NUM_DIR_LIGHT_SHADOWS > 0 + uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ]; + varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; + struct DirectionalLightShadow { + float shadowIntensity; + float shadowBias; + float shadowNormalBias; + float shadowRadius; + vec2 shadowMapSize; + }; + uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ]; + #endif + #if NUM_SPOT_LIGHT_SHADOWS > 0 + struct SpotLightShadow { + float shadowIntensity; + float shadowBias; + float shadowNormalBias; + float shadowRadius; + vec2 shadowMapSize; + }; + uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ]; + #endif + #if NUM_POINT_LIGHT_SHADOWS > 0 + uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ]; + varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ]; + struct PointLightShadow { + float shadowIntensity; + float shadowBias; + float shadowNormalBias; + float shadowRadius; + vec2 shadowMapSize; + float shadowCameraNear; + float shadowCameraFar; + }; + uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; + #endif +#endif`,Kx=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 ) + #ifdef HAS_NORMAL + vec3 shadowWorldNormal = transformNormalByInverseViewMatrix( transformedNormal, viewMatrix ); + #else + vec3 shadowWorldNormal = vec3( 0.0 ); + #endif + vec4 shadowWorldPosition; +#endif +#if defined( USE_SHADOWMAP ) + #if NUM_DIR_LIGHT_SHADOWS > 0 + #pragma unroll_loop_start + for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { + shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 ); + vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition; + } + #pragma unroll_loop_end + #endif + #if NUM_POINT_LIGHT_SHADOWS > 0 + #pragma unroll_loop_start + for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { + shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 ); + vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition; + } + #pragma unroll_loop_end + #endif +#endif +#if NUM_SPOT_LIGHT_COORDS > 0 + #pragma unroll_loop_start + for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) { + shadowWorldPosition = worldPosition; + #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) + shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias; + #endif + vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition; + } + #pragma unroll_loop_end +#endif`,qx=`float getShadowMask() { + float shadow = 1.0; + #ifdef USE_SHADOWMAP + #if NUM_DIR_LIGHT_SHADOWS > 0 + DirectionalLightShadow directionalLight; + #pragma unroll_loop_start + for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { + directionalLight = directionalLightShadows[ i ]; + shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; + } + #pragma unroll_loop_end + #endif + #if NUM_SPOT_LIGHT_SHADOWS > 0 + SpotLightShadow spotLight; + #pragma unroll_loop_start + for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) { + spotLight = spotLightShadows[ i ]; + shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; + } + #pragma unroll_loop_end + #endif + #if NUM_POINT_LIGHT_SHADOWS > 0 && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) ) + PointLightShadow pointLight; + #pragma unroll_loop_start + for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { + pointLight = pointLightShadows[ i ]; + shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0; + } + #pragma unroll_loop_end + #endif + #endif + return shadow; +}`,$x=`#ifdef USE_SKINNING + mat4 boneMatX = getBoneMatrix( skinIndex.x ); + mat4 boneMatY = getBoneMatrix( skinIndex.y ); + mat4 boneMatZ = getBoneMatrix( skinIndex.z ); + mat4 boneMatW = getBoneMatrix( skinIndex.w ); +#endif`,Zx=`#ifdef USE_SKINNING + uniform mat4 bindMatrix; + uniform mat4 bindMatrixInverse; + uniform highp sampler2D boneTexture; + mat4 getBoneMatrix( const in float i ) { + int size = textureSize( boneTexture, 0 ).x; + int j = int( i ) * 4; + int x = j % size; + int y = j / size; + vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 ); + vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 ); + vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 ); + vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 ); + return mat4( v1, v2, v3, v4 ); + } +#endif`,Jx=`#ifdef USE_SKINNING + vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 ); + vec4 skinned = vec4( 0.0 ); + skinned += boneMatX * skinVertex * skinWeight.x; + skinned += boneMatY * skinVertex * skinWeight.y; + skinned += boneMatZ * skinVertex * skinWeight.z; + skinned += boneMatW * skinVertex * skinWeight.w; + transformed = ( bindMatrixInverse * skinned ).xyz; +#endif`,jx=`#ifdef USE_SKINNING + mat4 skinMatrix = mat4( 0.0 ); + skinMatrix += skinWeight.x * boneMatX; + skinMatrix += skinWeight.y * boneMatY; + skinMatrix += skinWeight.z * boneMatZ; + skinMatrix += skinWeight.w * boneMatW; + skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix; + objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz; + #ifdef USE_TANGENT + objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz; + #endif +#endif`,Qx=`float specularStrength; +#ifdef USE_SPECULARMAP + vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv ); + specularStrength = texelSpecular.r; +#else + specularStrength = 1.0; +#endif`,e1=`#ifdef USE_SPECULARMAP + uniform sampler2D specularMap; +#endif`,t1=`#if defined( TONE_MAPPING ) + gl_FragColor.rgb = toneMapping( gl_FragColor.rgb ); +#endif`,n1=`#ifndef saturate +#define saturate( a ) clamp( a, 0.0, 1.0 ) +#endif +uniform float toneMappingExposure; +vec3 LinearToneMapping( vec3 color ) { + return saturate( toneMappingExposure * color ); +} +vec3 ReinhardToneMapping( vec3 color ) { + color *= toneMappingExposure; + return saturate( color / ( vec3( 1.0 ) + color ) ); +} +vec3 CineonToneMapping( vec3 color ) { + color *= toneMappingExposure; + color = max( vec3( 0.0 ), color - 0.004 ); + return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) ); +} +vec3 RRTAndODTFit( vec3 v ) { + vec3 a = v * ( v + 0.0245786 ) - 0.000090537; + vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081; + return a / b; +} +vec3 ACESFilmicToneMapping( vec3 color ) { + const mat3 ACESInputMat = mat3( + vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ), + vec3( 0.04823, 0.01566, 0.83777 ) + ); + const mat3 ACESOutputMat = mat3( + vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ), + vec3( -0.07367, -0.00605, 1.07602 ) + ); + color *= toneMappingExposure / 0.6; + color = ACESInputMat * color; + color = RRTAndODTFit( color ); + color = ACESOutputMat * color; + return saturate( color ); +} +const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3( + vec3( 1.6605, - 0.1246, - 0.0182 ), + vec3( - 0.5876, 1.1329, - 0.1006 ), + vec3( - 0.0728, - 0.0083, 1.1187 ) +); +const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3( + vec3( 0.6274, 0.0691, 0.0164 ), + vec3( 0.3293, 0.9195, 0.0880 ), + vec3( 0.0433, 0.0113, 0.8956 ) +); +vec3 agxDefaultContrastApprox( vec3 x ) { + vec3 x2 = x * x; + vec3 x4 = x2 * x2; + return + 15.5 * x4 * x2 + - 40.14 * x4 * x + + 31.96 * x4 + - 6.868 * x2 * x + + 0.4298 * x2 + + 0.1191 * x + - 0.00232; +} +vec3 AgXToneMapping( vec3 color ) { + const mat3 AgXInsetMatrix = mat3( + vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ), + vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ), + vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 ) + ); + const mat3 AgXOutsetMatrix = mat3( + vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ), + vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ), + vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 ) + ); + const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069; + color *= toneMappingExposure; + color = LINEAR_SRGB_TO_LINEAR_REC2020 * color; + color = AgXInsetMatrix * color; + color = max( color, 1e-10 ); color = log2( color ); + color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv ); + color = clamp( color, 0.0, 1.0 ); + color = agxDefaultContrastApprox( color ); + color = AgXOutsetMatrix * color; + color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) ); + color = LINEAR_REC2020_TO_LINEAR_SRGB * color; + color = clamp( color, 0.0, 1.0 ); + return color; +} +vec3 NeutralToneMapping( vec3 color ) { + const float StartCompression = 0.8 - 0.04; + const float Desaturation = 0.15; + color *= toneMappingExposure; + float x = min( color.r, min( color.g, color.b ) ); + float offset = x < 0.08 ? x - 6.25 * x * x : 0.04; + color -= offset; + float peak = max( color.r, max( color.g, color.b ) ); + if ( peak < StartCompression ) return color; + float d = 1. - StartCompression; + float newPeak = 1. - d * d / ( peak + d - StartCompression ); + color *= newPeak / peak; + float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. ); + return mix( color, vec3( newPeak ), g ); +} +vec3 CustomToneMapping( vec3 color ) { return color; }`,i1=`#ifdef USE_TRANSMISSION + material.transmission = transmission; + material.transmissionAlpha = 1.0; + material.thickness = thickness; + material.attenuationDistance = attenuationDistance; + material.attenuationColor = attenuationColor; + #ifdef USE_TRANSMISSIONMAP + material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r; + #endif + #ifdef USE_THICKNESSMAP + material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g; + #endif + vec3 pos = vWorldPosition; + vec3 v = normalize( cameraPosition - pos ); + vec3 n = transformNormalByInverseViewMatrix( normal, viewMatrix ); + vec4 transmitted = getIBLVolumeRefraction( + n, v, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90, + pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness, + material.attenuationColor, material.attenuationDistance ); + material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission ); + totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission ); +#endif`,s1=`#ifdef USE_TRANSMISSION + uniform float transmission; + uniform float thickness; + uniform float attenuationDistance; + uniform vec3 attenuationColor; + #ifdef USE_TRANSMISSIONMAP + uniform sampler2D transmissionMap; + #endif + #ifdef USE_THICKNESSMAP + uniform sampler2D thicknessMap; + #endif + uniform vec2 transmissionSamplerSize; + uniform sampler2D transmissionSamplerMap; + uniform mat4 modelMatrix; + uniform mat4 projectionMatrix; + varying vec3 vWorldPosition; + float w0( float a ) { + return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 ); + } + float w1( float a ) { + return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 ); + } + float w2( float a ){ + return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 ); + } + float w3( float a ) { + return ( 1.0 / 6.0 ) * ( a * a * a ); + } + float g0( float a ) { + return w0( a ) + w1( a ); + } + float g1( float a ) { + return w2( a ) + w3( a ); + } + float h0( float a ) { + return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) ); + } + float h1( float a ) { + return 1.0 + w3( a ) / ( w2( a ) + w3( a ) ); + } + vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) { + uv = uv * texelSize.zw + 0.5; + vec2 iuv = floor( uv ); + vec2 fuv = fract( uv ); + float g0x = g0( fuv.x ); + float g1x = g1( fuv.x ); + float h0x = h0( fuv.x ); + float h1x = h1( fuv.x ); + float h0y = h0( fuv.y ); + float h1y = h1( fuv.y ); + vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; + vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; + vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; + vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; + return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) + + g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) ); + } + vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) { + vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) ); + vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) ); + vec2 fLodSizeInv = 1.0 / fLodSize; + vec2 cLodSizeInv = 1.0 / cLodSize; + vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) ); + vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) ); + return mix( fSample, cSample, fract( lod ) ); + } + vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) { + vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior ); + vec3 modelScale; + modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) ); + modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) ); + modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) ); + return normalize( refractionVector ) * thickness * modelScale; + } + float applyIorToRoughness( const in float roughness, const in float ior ) { + return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 ); + } + vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) { + float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior ); + return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod ); + } + vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) { + if ( isinf( attenuationDistance ) ) { + return vec3( 1.0 ); + } else { + vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance; + vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance; + } + } + vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor, + const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix, + const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness, + const in vec3 attenuationColor, const in float attenuationDistance ) { + vec4 transmittedLight; + vec3 transmittance; + #ifdef USE_DISPERSION + float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion; + vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread ); + for ( int i = 0; i < 3; i ++ ) { + vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix ); + vec3 refractedRayExit = position + transmissionRay; + vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 ); + vec2 refractionCoords = ndcPos.xy / ndcPos.w; + refractionCoords += 1.0; + refractionCoords /= 2.0; + vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] ); + transmittedLight[ i ] = transmissionSample[ i ]; + transmittedLight.a += transmissionSample.a; + transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ]; + } + transmittedLight.a /= 3.0; + #else + vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix ); + vec3 refractedRayExit = position + transmissionRay; + vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 ); + vec2 refractionCoords = ndcPos.xy / ndcPos.w; + refractionCoords += 1.0; + refractionCoords /= 2.0; + transmittedLight = getTransmissionSample( refractionCoords, roughness, ior ); + transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ); + #endif + vec3 attenuatedColor = transmittance * transmittedLight.rgb; + vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness ); + float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0; + return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor ); + } +#endif`,r1=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) + varying vec2 vUv; +#endif +#ifdef USE_MAP + varying vec2 vMapUv; +#endif +#ifdef USE_ALPHAMAP + varying vec2 vAlphaMapUv; +#endif +#ifdef USE_LIGHTMAP + varying vec2 vLightMapUv; +#endif +#ifdef USE_AOMAP + varying vec2 vAoMapUv; +#endif +#ifdef USE_BUMPMAP + varying vec2 vBumpMapUv; +#endif +#ifdef USE_NORMALMAP + varying vec2 vNormalMapUv; +#endif +#ifdef USE_EMISSIVEMAP + varying vec2 vEmissiveMapUv; +#endif +#ifdef USE_METALNESSMAP + varying vec2 vMetalnessMapUv; +#endif +#ifdef USE_ROUGHNESSMAP + varying vec2 vRoughnessMapUv; +#endif +#ifdef USE_ANISOTROPYMAP + varying vec2 vAnisotropyMapUv; +#endif +#ifdef USE_CLEARCOATMAP + varying vec2 vClearcoatMapUv; +#endif +#ifdef USE_CLEARCOAT_NORMALMAP + varying vec2 vClearcoatNormalMapUv; +#endif +#ifdef USE_CLEARCOAT_ROUGHNESSMAP + varying vec2 vClearcoatRoughnessMapUv; +#endif +#ifdef USE_IRIDESCENCEMAP + varying vec2 vIridescenceMapUv; +#endif +#ifdef USE_IRIDESCENCE_THICKNESSMAP + varying vec2 vIridescenceThicknessMapUv; +#endif +#ifdef USE_SHEEN_COLORMAP + varying vec2 vSheenColorMapUv; +#endif +#ifdef USE_SHEEN_ROUGHNESSMAP + varying vec2 vSheenRoughnessMapUv; +#endif +#ifdef USE_SPECULARMAP + varying vec2 vSpecularMapUv; +#endif +#ifdef USE_SPECULAR_COLORMAP + varying vec2 vSpecularColorMapUv; +#endif +#ifdef USE_SPECULAR_INTENSITYMAP + varying vec2 vSpecularIntensityMapUv; +#endif +#ifdef USE_TRANSMISSIONMAP + uniform mat3 transmissionMapTransform; + varying vec2 vTransmissionMapUv; +#endif +#ifdef USE_THICKNESSMAP + uniform mat3 thicknessMapTransform; + varying vec2 vThicknessMapUv; +#endif`,a1=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) + varying vec2 vUv; +#endif +#ifdef USE_MAP + uniform mat3 mapTransform; + varying vec2 vMapUv; +#endif +#ifdef USE_ALPHAMAP + uniform mat3 alphaMapTransform; + varying vec2 vAlphaMapUv; +#endif +#ifdef USE_LIGHTMAP + uniform mat3 lightMapTransform; + varying vec2 vLightMapUv; +#endif +#ifdef USE_AOMAP + uniform mat3 aoMapTransform; + varying vec2 vAoMapUv; +#endif +#ifdef USE_BUMPMAP + uniform mat3 bumpMapTransform; + varying vec2 vBumpMapUv; +#endif +#ifdef USE_NORMALMAP + uniform mat3 normalMapTransform; + varying vec2 vNormalMapUv; +#endif +#ifdef USE_DISPLACEMENTMAP + uniform mat3 displacementMapTransform; + varying vec2 vDisplacementMapUv; +#endif +#ifdef USE_EMISSIVEMAP + uniform mat3 emissiveMapTransform; + varying vec2 vEmissiveMapUv; +#endif +#ifdef USE_METALNESSMAP + uniform mat3 metalnessMapTransform; + varying vec2 vMetalnessMapUv; +#endif +#ifdef USE_ROUGHNESSMAP + uniform mat3 roughnessMapTransform; + varying vec2 vRoughnessMapUv; +#endif +#ifdef USE_ANISOTROPYMAP + uniform mat3 anisotropyMapTransform; + varying vec2 vAnisotropyMapUv; +#endif +#ifdef USE_CLEARCOATMAP + uniform mat3 clearcoatMapTransform; + varying vec2 vClearcoatMapUv; +#endif +#ifdef USE_CLEARCOAT_NORMALMAP + uniform mat3 clearcoatNormalMapTransform; + varying vec2 vClearcoatNormalMapUv; +#endif +#ifdef USE_CLEARCOAT_ROUGHNESSMAP + uniform mat3 clearcoatRoughnessMapTransform; + varying vec2 vClearcoatRoughnessMapUv; +#endif +#ifdef USE_SHEEN_COLORMAP + uniform mat3 sheenColorMapTransform; + varying vec2 vSheenColorMapUv; +#endif +#ifdef USE_SHEEN_ROUGHNESSMAP + uniform mat3 sheenRoughnessMapTransform; + varying vec2 vSheenRoughnessMapUv; +#endif +#ifdef USE_IRIDESCENCEMAP + uniform mat3 iridescenceMapTransform; + varying vec2 vIridescenceMapUv; +#endif +#ifdef USE_IRIDESCENCE_THICKNESSMAP + uniform mat3 iridescenceThicknessMapTransform; + varying vec2 vIridescenceThicknessMapUv; +#endif +#ifdef USE_SPECULARMAP + uniform mat3 specularMapTransform; + varying vec2 vSpecularMapUv; +#endif +#ifdef USE_SPECULAR_COLORMAP + uniform mat3 specularColorMapTransform; + varying vec2 vSpecularColorMapUv; +#endif +#ifdef USE_SPECULAR_INTENSITYMAP + uniform mat3 specularIntensityMapTransform; + varying vec2 vSpecularIntensityMapUv; +#endif +#ifdef USE_TRANSMISSIONMAP + uniform mat3 transmissionMapTransform; + varying vec2 vTransmissionMapUv; +#endif +#ifdef USE_THICKNESSMAP + uniform mat3 thicknessMapTransform; + varying vec2 vThicknessMapUv; +#endif`,o1=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) + vUv = vec3( uv, 1 ).xy; +#endif +#ifdef USE_MAP + vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy; +#endif +#ifdef USE_ALPHAMAP + vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_LIGHTMAP + vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_AOMAP + vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_BUMPMAP + vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_NORMALMAP + vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_DISPLACEMENTMAP + vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_EMISSIVEMAP + vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_METALNESSMAP + vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_ROUGHNESSMAP + vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_ANISOTROPYMAP + vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_CLEARCOATMAP + vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_CLEARCOAT_NORMALMAP + vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_CLEARCOAT_ROUGHNESSMAP + vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_IRIDESCENCEMAP + vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_IRIDESCENCE_THICKNESSMAP + vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SHEEN_COLORMAP + vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SHEEN_ROUGHNESSMAP + vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SPECULARMAP + vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SPECULAR_COLORMAP + vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SPECULAR_INTENSITYMAP + vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_TRANSMISSIONMAP + vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_THICKNESSMAP + vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy; +#endif`,l1=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0 + vec4 worldPosition = vec4( transformed, 1.0 ); + #ifdef USE_BATCHING + worldPosition = batchingMatrix * worldPosition; + #endif + #ifdef USE_INSTANCING + worldPosition = instanceMatrix * worldPosition; + #endif + worldPosition = modelMatrix * worldPosition; +#endif`;const c1=`varying vec2 vUv; +uniform mat3 uvTransform; +void main() { + vUv = ( uvTransform * vec3( uv, 1 ) ).xy; + gl_Position = vec4( position.xy, 1.0, 1.0 ); +}`,u1=`uniform sampler2D t2D; +uniform float backgroundIntensity; +varying vec2 vUv; +void main() { + vec4 texColor = texture2D( t2D, vUv ); + #ifdef DECODE_VIDEO_TEXTURE + texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w ); + #endif + texColor.rgb *= backgroundIntensity; + gl_FragColor = texColor; + #include + #include +}`,h1=`varying vec3 vWorldDirection; +#include +void main() { + vWorldDirection = transformDirection( position, modelMatrix ); + #include + #include + gl_Position.z = gl_Position.w; +}`,d1=`#ifdef ENVMAP_TYPE_CUBE + uniform samplerCube envMap; +#elif defined( ENVMAP_TYPE_CUBE_UV ) + uniform sampler2D envMap; +#endif +uniform float backgroundBlurriness; +uniform float backgroundIntensity; +uniform mat3 backgroundRotation; +varying vec3 vWorldDirection; +#include +void main() { + #ifdef ENVMAP_TYPE_CUBE + vec4 texColor = textureCube( envMap, backgroundRotation * vWorldDirection ); + #elif defined( ENVMAP_TYPE_CUBE_UV ) + vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness ); + #else + vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 ); + #endif + texColor.rgb *= backgroundIntensity; + gl_FragColor = texColor; + #include + #include +}`,f1=`varying vec3 vWorldDirection; +#include +void main() { + vWorldDirection = transformDirection( position, modelMatrix ); + #include + #include + gl_Position.z = gl_Position.w; +}`,p1=`uniform samplerCube tCube; +uniform float tFlip; +uniform float opacity; +varying vec3 vWorldDirection; +void main() { + vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) ); + gl_FragColor = texColor; + gl_FragColor.a *= opacity; + #include + #include +}`,m1=`#include +#include +#include +#include +#include +#include +#include +#include +varying vec2 vHighPrecisionZW; +void main() { + #include + #include + #include + #include + #ifdef USE_DISPLACEMENTMAP + #include + #include + #include + #endif + #include + #include + #include + #include + #include + #include + #include + vHighPrecisionZW = gl_Position.zw; +}`,g1=`#if DEPTH_PACKING == 3200 + uniform float opacity; +#endif +#include +#include +#include +#include +#include +#include +#include +#include +#include +varying vec2 vHighPrecisionZW; +void main() { + vec4 diffuseColor = vec4( 1.0 ); + #include + #if DEPTH_PACKING == 3200 + diffuseColor.a = opacity; + #endif + #include + #include + #include + #include + #include + #ifdef USE_REVERSED_DEPTH_BUFFER + float fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ]; + #else + float fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5; + #endif + #if DEPTH_PACKING == 3200 + gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity ); + #elif DEPTH_PACKING == 3201 + gl_FragColor = packDepthToRGBA( fragCoordZ ); + #elif DEPTH_PACKING == 3202 + gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 ); + #elif DEPTH_PACKING == 3203 + gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 ); + #endif +}`,_1=`#define DISTANCE +varying vec3 vWorldPosition; +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #ifdef USE_DISPLACEMENTMAP + #include + #include + #include + #endif + #include + #include + #include + #include + #include + #include + #include + vWorldPosition = worldPosition.xyz; +}`,x1=`#define DISTANCE +uniform vec3 referencePosition; +uniform float nearDistance; +uniform float farDistance; +varying vec3 vWorldPosition; +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( 1.0 ); + #include + #include + #include + #include + #include + float dist = length( vWorldPosition - referencePosition ); + dist = ( dist - nearDistance ) / ( farDistance - nearDistance ); + dist = saturate( dist ); + gl_FragColor = vec4( dist, 0.0, 0.0, 1.0 ); +}`,y1=`varying vec3 vWorldDirection; +#include +void main() { + vWorldDirection = transformDirection( position, modelMatrix ); + #include + #include +}`,v1=`uniform sampler2D tEquirect; +varying vec3 vWorldDirection; +#include +void main() { + vec3 direction = normalize( vWorldDirection ); + vec2 sampleUV = equirectUv( direction ); + gl_FragColor = texture2D( tEquirect, sampleUV ); + #include + #include +}`,S1=`uniform float scale; +attribute float lineDistance; +varying float vLineDistance; +#include +#include +#include +#include +#include +#include +#include +void main() { + vLineDistance = scale * lineDistance; + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include +}`,b1=`uniform vec3 diffuse; +uniform float opacity; +uniform float dashSize; +uniform float totalSize; +varying float vLineDistance; +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + if ( mod( vLineDistance, totalSize ) > dashSize ) { + discard; + } + vec3 outgoingLight = vec3( 0.0 ); + #include + #include + #include + outgoingLight = diffuseColor.rgb; + #include + #include + #include + #include + #include +}`,M1=`#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING ) + #include + #include + #include + #include + #include + #endif + #include + #include + #include + #include + #include + #include + #include + #include + #include +}`,A1=`uniform vec3 diffuse; +uniform float opacity; +#ifndef FLAT_SHADED + varying vec3 vNormal; +#endif +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + #include + #include + #include + #include + #include + #include + #include + ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); + #ifdef USE_LIGHTMAP + vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); + reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI; + #else + reflectedLight.indirectDiffuse += vec3( 1.0 ); + #endif + #include + reflectedLight.indirectDiffuse *= diffuseColor.rgb; + vec3 outgoingLight = reflectedLight.indirectDiffuse; + #include + #include + #include + #include + #include + #include + #include +}`,E1=`#define LAMBERT +varying vec3 vViewPosition; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vViewPosition = - mvPosition.xyz; + #include + #include + #include + #include +}`,T1=`#define LAMBERT +uniform vec3 diffuse; +uniform vec3 emissive; +uniform float opacity; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); + vec3 totalEmissiveRadiance = emissive; + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; + #include + #include + #include + #include + #include + #include + #include +}`,C1=`#define MATCAP +varying vec3 vViewPosition; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vViewPosition = - mvPosition.xyz; +}`,w1=`#define MATCAP +uniform vec3 diffuse; +uniform float opacity; +uniform sampler2D matcap; +varying vec3 vViewPosition; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + #include + #include + #include + #include + #include + #include + #include + #include + vec3 viewDir = normalize( vViewPosition ); + vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) ); + vec3 y = cross( viewDir, x ); + vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; + #ifdef USE_MATCAP + vec4 matcapColor = texture2D( matcap, uv ); + #else + vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 ); + #endif + vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb; + #include + #include + #include + #include + #include + #include +}`,R1=`#define NORMAL +#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) + varying vec3 vViewPosition; +#endif +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include +#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) + vViewPosition = - mvPosition.xyz; +#endif +}`,L1=`#define NORMAL +uniform float opacity; +#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) + varying vec3 vViewPosition; +#endif +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity ); + #include + #include + #include + #include + gl_FragColor = vec4( normalize( normal ) * 0.5 + 0.5, diffuseColor.a ); + #ifdef OPAQUE + gl_FragColor.a = 1.0; + #endif +}`,D1=`#define PHONG +varying vec3 vViewPosition; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vViewPosition = - mvPosition.xyz; + #include + #include + #include + #include +}`,I1=`#define PHONG +uniform vec3 diffuse; +uniform vec3 emissive; +uniform vec3 specular; +uniform float shininess; +uniform float opacity; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); + vec3 totalEmissiveRadiance = emissive; + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance; + #include + #include + #include + #include + #include + #include + #include +}`,P1=`#define STANDARD +varying vec3 vViewPosition; +#ifdef USE_TRANSMISSION + varying vec3 vWorldPosition; +#endif +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vViewPosition = - mvPosition.xyz; + #include + #include + #include +#ifdef USE_TRANSMISSION + vWorldPosition = worldPosition.xyz; +#endif +}`,O1=`#define STANDARD +#ifdef PHYSICAL + #define IOR + #define USE_SPECULAR +#endif +uniform vec3 diffuse; +uniform vec3 emissive; +uniform float roughness; +uniform float metalness; +uniform float opacity; +#ifdef IOR + uniform float ior; +#endif +#ifdef USE_SPECULAR + uniform float specularIntensity; + uniform vec3 specularColor; + #ifdef USE_SPECULAR_COLORMAP + uniform sampler2D specularColorMap; + #endif + #ifdef USE_SPECULAR_INTENSITYMAP + uniform sampler2D specularIntensityMap; + #endif +#endif +#ifdef USE_CLEARCOAT + uniform float clearcoat; + uniform float clearcoatRoughness; +#endif +#ifdef USE_DISPERSION + uniform float dispersion; +#endif +#ifdef USE_IRIDESCENCE + uniform float iridescence; + uniform float iridescenceIOR; + uniform float iridescenceThicknessMinimum; + uniform float iridescenceThicknessMaximum; +#endif +#ifdef USE_SHEEN + uniform vec3 sheenColor; + uniform float sheenRoughness; + #ifdef USE_SHEEN_COLORMAP + uniform sampler2D sheenColorMap; + #endif + #ifdef USE_SHEEN_ROUGHNESSMAP + uniform sampler2D sheenRoughnessMap; + #endif +#endif +#ifdef USE_ANISOTROPY + uniform vec2 anisotropyVector; + #ifdef USE_ANISOTROPYMAP + uniform sampler2D anisotropyMap; + #endif +#endif +varying vec3 vViewPosition; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); + vec3 totalEmissiveRadiance = emissive; + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse; + vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular; + #include + vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance; + #ifdef USE_SHEEN + + outgoingLight = outgoingLight + sheenSpecularDirect + sheenSpecularIndirect; + + #endif + #ifdef USE_CLEARCOAT + float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) ); + vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc ); + outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat; + #endif + #include + #include + #include + #include + #include + #include +}`,U1=`#define TOON +varying vec3 vViewPosition; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vViewPosition = - mvPosition.xyz; + #include + #include + #include +}`,N1=`#define TOON +uniform vec3 diffuse; +uniform vec3 emissive; +uniform float opacity; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); + vec3 totalEmissiveRadiance = emissive; + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; + #include + #include + #include + #include + #include + #include +}`,k1=`uniform float size; +uniform float scale; +#include +#include +#include +#include +#include +#include +#ifdef USE_POINTS_UV + varying vec2 vUv; + uniform mat3 uvTransform; +#endif +void main() { + #ifdef USE_POINTS_UV + vUv = ( uvTransform * vec3( uv, 1 ) ).xy; + #endif + #include + #include + #include + #include + #include + #include + gl_PointSize = size; + #ifdef USE_SIZEATTENUATION + bool isPerspective = isPerspectiveMatrix( projectionMatrix ); + if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z ); + #endif + #include + #include + #include + #include +}`,F1=`uniform vec3 diffuse; +uniform float opacity; +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + vec3 outgoingLight = vec3( 0.0 ); + #include + #include + #include + #include + #include + outgoingLight = diffuseColor.rgb; + #include + #include + #include + #include + #include +}`,B1=`#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include +}`,H1=`uniform vec3 color; +uniform float opacity; +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) ); + #include + #include + #include + #include +}`,z1=`uniform float rotation; +uniform vec2 center; +#include +#include +#include +#include +#include +void main() { + #include + vec4 mvPosition = modelViewMatrix[ 3 ]; + vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) ); + #ifndef USE_SIZEATTENUATION + bool isPerspective = isPerspectiveMatrix( projectionMatrix ); + if ( isPerspective ) scale *= - mvPosition.z; + #endif + vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale; + vec2 rotatedPosition; + rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y; + rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y; + mvPosition.xy += rotatedPosition; + gl_Position = projectionMatrix * mvPosition; + #include + #include + #include +}`,V1=`uniform vec3 diffuse; +uniform float opacity; +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + vec3 outgoingLight = vec3( 0.0 ); + #include + #include + #include + #include + #include + outgoingLight = diffuseColor.rgb; + #include + #include + #include + #include +}`,tt={alphahash_fragment:c_,alphahash_pars_fragment:u_,alphamap_fragment:h_,alphamap_pars_fragment:d_,alphatest_fragment:f_,alphatest_pars_fragment:p_,aomap_fragment:m_,aomap_pars_fragment:g_,batching_pars_vertex:__,batching_vertex:x_,begin_vertex:y_,beginnormal_vertex:v_,bsdfs:S_,iridescence_fragment:b_,bumpmap_pars_fragment:M_,clipping_planes_fragment:A_,clipping_planes_pars_fragment:E_,clipping_planes_pars_vertex:T_,clipping_planes_vertex:C_,color_fragment:w_,color_pars_fragment:R_,color_pars_vertex:L_,color_vertex:D_,common:I_,cube_uv_reflection_fragment:P_,defaultnormal_vertex:O_,displacementmap_pars_vertex:U_,displacementmap_vertex:N_,emissivemap_fragment:k_,emissivemap_pars_fragment:F_,colorspace_fragment:B_,colorspace_pars_fragment:H_,envmap_fragment:z_,envmap_common_pars_fragment:V_,envmap_pars_fragment:G_,envmap_pars_vertex:W_,envmap_physical_pars_fragment:tx,envmap_vertex:X_,fog_vertex:Y_,fog_pars_vertex:K_,fog_fragment:q_,fog_pars_fragment:$_,gradientmap_pars_fragment:Z_,lightmap_pars_fragment:J_,lights_lambert_fragment:j_,lights_lambert_pars_fragment:Q_,lights_pars_begin:ex,lights_toon_fragment:nx,lights_toon_pars_fragment:ix,lights_phong_fragment:sx,lights_phong_pars_fragment:rx,lights_physical_fragment:ax,lights_physical_pars_fragment:ox,lights_fragment_begin:lx,lights_fragment_maps:cx,lights_fragment_end:ux,lightprobes_pars_fragment:hx,logdepthbuf_fragment:dx,logdepthbuf_pars_fragment:fx,logdepthbuf_pars_vertex:px,logdepthbuf_vertex:mx,map_fragment:gx,map_pars_fragment:_x,map_particle_fragment:xx,map_particle_pars_fragment:yx,metalnessmap_fragment:vx,metalnessmap_pars_fragment:Sx,morphinstance_vertex:bx,morphcolor_vertex:Mx,morphnormal_vertex:Ax,morphtarget_pars_vertex:Ex,morphtarget_vertex:Tx,normal_fragment_begin:Cx,normal_fragment_maps:wx,normal_pars_fragment:Rx,normal_pars_vertex:Lx,normal_vertex:Dx,normalmap_pars_fragment:Ix,clearcoat_normal_fragment_begin:Px,clearcoat_normal_fragment_maps:Ox,clearcoat_pars_fragment:Ux,iridescence_pars_fragment:Nx,opaque_fragment:kx,packing:Fx,premultiplied_alpha_fragment:Bx,project_vertex:Hx,dithering_fragment:zx,dithering_pars_fragment:Vx,roughnessmap_fragment:Gx,roughnessmap_pars_fragment:Wx,shadowmap_pars_fragment:Xx,shadowmap_pars_vertex:Yx,shadowmap_vertex:Kx,shadowmask_pars_fragment:qx,skinbase_vertex:$x,skinning_pars_vertex:Zx,skinning_vertex:Jx,skinnormal_vertex:jx,specularmap_fragment:Qx,specularmap_pars_fragment:e1,tonemapping_fragment:t1,tonemapping_pars_fragment:n1,transmission_fragment:i1,transmission_pars_fragment:s1,uv_pars_fragment:r1,uv_pars_vertex:a1,uv_vertex:o1,worldpos_vertex:l1,background_vert:c1,background_frag:u1,backgroundCube_vert:h1,backgroundCube_frag:d1,cube_vert:f1,cube_frag:p1,depth_vert:m1,depth_frag:g1,distance_vert:_1,distance_frag:x1,equirect_vert:y1,equirect_frag:v1,linedashed_vert:S1,linedashed_frag:b1,meshbasic_vert:M1,meshbasic_frag:A1,meshlambert_vert:E1,meshlambert_frag:T1,meshmatcap_vert:C1,meshmatcap_frag:w1,meshnormal_vert:R1,meshnormal_frag:L1,meshphong_vert:D1,meshphong_frag:I1,meshphysical_vert:P1,meshphysical_frag:O1,meshtoon_vert:U1,meshtoon_frag:N1,points_vert:k1,points_frag:F1,shadow_vert:B1,shadow_frag:H1,sprite_vert:z1,sprite_frag:V1},we={common:{diffuse:{value:new 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a=this._pingPongRenderTarget;this._halfBlur(e,a,t,i,s,"latitudinal",r),this._halfBlur(a,e,i,i,s,"longitudinal",r)}_halfBlur(e,t,i,s,r,a,o){const l=this._renderer,c=this._blurMaterial;a!=="latitudinal"&&a!=="longitudinal"&&ut("blur direction must be either latitudinal or longitudinal!");const u=3,h=this._lodMeshes[s];h.material=c;const d=c.uniforms,f=this._sizeLods[i]-1,p=isFinite(r)?Math.PI/(2*f):2*Math.PI/(2*cs-1),_=r/p,m=isFinite(r)?1+Math.floor(u*_):cs;m>cs&&$e(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to ${cs}`);const g=[];let v=0;for(let A=0;Ab-Ki?s-b+Ki:0),S=4*(this._cubeSize-x);Ys(t,E,S,3*x,2*x),l.setRenderTarget(t),l.render(h,Lr)}}function J1(n){const e=[],t=[],i=[];let s=n;const r=n-Ki+1+Vh.length;for(let a=0;an-Ki?l=Vh[a-n+Ki-1]:a===0&&(l=0),t.push(l);const c=1/(o-2),u=-c,h=1+c,d=[u,u,h,u,h,h,u,u,h,h,u,h],f=6,p=6,_=3,m=2,g=1,v=new Float32Array(_*p*f),b=new Float32Array(m*p*f),x=new Float32Array(g*p*f);for(let S=0;S2?0:-1,T=[A,y,0,A+2/3,y,0,A+2/3,y+1,0,A,y,0,A+2/3,y+1,0,A,y+1,0];v.set(T,_*p*S),b.set(d,m*p*S);const L=[S,S,S,S,S,S];x.set(L,g*p*S)}const E=new wt;E.setAttribute("position",new Dn(v,_)),E.setAttribute("uv",new Dn(b,m)),E.setAttribute("faceIndex",new Dn(x,g)),i.push(new Ht(E,null)),s>Ki&&s--}return{lodMeshes:i,sizeLods:e,sigmas:t}}function Xh(n,e,t){const i=new ui(n,e,t);return i.texture.mapping=Wo,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function Ys(n,e,t,i,s){n.viewport.set(e,t,i,s),n.scissor.set(e,t,i,s)}function j1(n,e,t){return new In({name:"PMREMGGXConvolution",defines:{GGX_SAMPLES:$1,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${n}.0`},uniforms:{envMap:{value:null},roughness:{value:0},mipInt:{value:0}},vertexShader:Xo(),fragmentShader:` + + precision highp float; + precision highp int; + + varying vec3 vOutputDirection; + + uniform sampler2D envMap; + uniform float roughness; + uniform float mipInt; + + #define ENVMAP_TYPE_CUBE_UV + #include + + #define PI 3.14159265359 + + // Van der Corput radical inverse + float radicalInverse_VdC(uint bits) { + bits = (bits << 16u) | (bits >> 16u); + bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u); + bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u); + bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u); + bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u); + return float(bits) * 2.3283064365386963e-10; // / 0x100000000 + } + + // Hammersley sequence + vec2 hammersley(uint i, uint N) { + return vec2(float(i) / float(N), radicalInverse_VdC(i)); + } + + // GGX VNDF importance sampling (Eric Heitz 2018) + // "Sampling the GGX Distribution of Visible Normals" + // https://jcgt.org/published/0007/04/01/ + vec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) { + float alpha = roughness * roughness; + + // Section 4.1: Orthonormal basis + vec3 T1 = vec3(1.0, 0.0, 0.0); + vec3 T2 = cross(V, T1); + + // Section 4.2: Parameterization of projected area + float r = sqrt(Xi.x); + float phi = 2.0 * PI * Xi.y; + float t1 = r * cos(phi); + float t2 = r * sin(phi); + float s = 0.5 * (1.0 + V.z); + t2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2; + + // Section 4.3: Reprojection onto hemisphere + vec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * V; + + // Section 3.4: Transform back to ellipsoid configuration + return normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z))); + } + + void main() { + vec3 N = normalize(vOutputDirection); + vec3 V = N; // Assume view direction equals normal for pre-filtering + + vec3 prefilteredColor = vec3(0.0); + float totalWeight = 0.0; + + // For very low roughness, just sample the environment directly + if (roughness < 0.001) { + gl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0); + return; + } + + // Tangent space basis for VNDF sampling + vec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); + vec3 tangent = normalize(cross(up, N)); + vec3 bitangent = cross(N, tangent); + + for(uint i = 0u; i < uint(GGX_SAMPLES); i++) { + vec2 Xi = hammersley(i, uint(GGX_SAMPLES)); + + // For PMREM, V = N, so in tangent space V is always (0, 0, 1) + vec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness); + + // Transform H back to world space + vec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z); + vec3 L = normalize(2.0 * dot(V, H) * H - V); + + float NdotL = max(dot(N, L), 0.0); + + if(NdotL > 0.0) { + // Sample environment at fixed mip level + // VNDF importance sampling handles the distribution filtering + vec3 sampleColor = bilinearCubeUV(envMap, L, mipInt); + + // Weight by NdotL for the split-sum approximation + // VNDF PDF naturally accounts for the visible microfacet distribution + prefilteredColor += sampleColor * NdotL; + totalWeight += NdotL; + } + } + + if (totalWeight > 0.0) { + prefilteredColor = prefilteredColor / totalWeight; + } + + gl_FragColor = vec4(prefilteredColor, 1.0); + } + `,blending:Ai,depthTest:!1,depthWrite:!1})}function Q1(n,e,t){const i=new Float32Array(cs),s=new k(0,1,0);return new In({name:"SphericalGaussianBlur",defines:{n:cs,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${n}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:s}},vertexShader:Xo(),fragmentShader:` + + precision mediump float; + precision mediump int; + + varying vec3 vOutputDirection; + + uniform sampler2D envMap; + uniform int samples; + uniform float weights[ n ]; + uniform bool latitudinal; + uniform float dTheta; + uniform float mipInt; + uniform vec3 poleAxis; + + #define ENVMAP_TYPE_CUBE_UV + #include + + vec3 getSample( float theta, vec3 axis ) { + + float cosTheta = cos( theta ); + // Rodrigues' axis-angle rotation + vec3 sampleDirection = vOutputDirection * cosTheta + + cross( axis, vOutputDirection ) * sin( theta ) + + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta ); + + return bilinearCubeUV( envMap, sampleDirection, mipInt ); + + } + + void main() { + + vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection ); + + if ( all( equal( axis, vec3( 0.0 ) ) ) ) { + + axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x ); + + } + + axis = normalize( axis ); + + gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); + gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis ); + + for ( int i = 1; i < n; i++ ) { + + if ( i >= samples ) { + + break; + + } + + float theta = dTheta * float( i ); + gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis ); + gl_FragColor.rgb += weights[ i ] * getSample( theta, axis ); + + } + + } + `,blending:Ai,depthTest:!1,depthWrite:!1})}function Yh(){return new In({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:Xo(),fragmentShader:` + + precision mediump float; + precision mediump int; + + varying vec3 vOutputDirection; + + uniform sampler2D envMap; + + #include + + void main() { + + vec3 outputDirection = normalize( vOutputDirection ); + vec2 uv = equirectUv( outputDirection ); + + gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 ); + + } + `,blending:Ai,depthTest:!1,depthWrite:!1})}function Kh(){return new In({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:Xo(),fragmentShader:` + + precision mediump float; + precision mediump int; + + uniform float flipEnvMap; + + varying vec3 vOutputDirection; + + uniform samplerCube envMap; + + void main() { + + gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) ); + + } + `,blending:Ai,depthTest:!1,depthWrite:!1})}function Xo(){return` + + precision mediump float; + precision mediump int; + + attribute float faceIndex; + + varying vec3 vOutputDirection; + + // RH coordinate system; PMREM face-indexing convention + vec3 getDirection( vec2 uv, float face ) { + + uv = 2.0 * uv - 1.0; + + vec3 direction = vec3( uv, 1.0 ); + + if ( face == 0.0 ) { + + direction = direction.zyx; // ( 1, v, u ) pos x + + } else if ( face == 1.0 ) { + + direction = direction.xzy; + direction.xz *= -1.0; // ( -u, 1, -v ) pos y + + } else if ( face == 2.0 ) { + + direction.x *= -1.0; // ( -u, v, 1 ) pos z + + } else if ( face == 3.0 ) { + + direction = direction.zyx; + direction.xz *= -1.0; // ( -1, v, -u ) neg x + + } else if ( face == 4.0 ) { + + direction = direction.xzy; + direction.xy *= -1.0; // ( -u, -1, v ) neg y + + } else if ( face == 5.0 ) { + + direction.z *= -1.0; // ( u, v, -1 ) neg z + + } + + return direction; + + } + + void main() { + + vOutputDirection = getDirection( uv, faceIndex ); + gl_Position = vec4( position, 1.0 ); + + } + `}class mp extends ui{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const i={width:e,height:e,depth:1},s=[i,i,i,i,i,i];this.texture=new ep(s),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const i={uniforms:{tEquirect:{value:null}},vertexShader:` + + varying vec3 vWorldDirection; + + vec3 transformDirection( in vec3 dir, in mat4 matrix ) { + + return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); + + } + + void main() { + + vWorldDirection = transformDirection( position, modelMatrix ); + + #include + #include + + } + `,fragmentShader:` + + uniform sampler2D tEquirect; + + varying vec3 vWorldDirection; + + #include + + void main() { + + vec3 direction = normalize( vWorldDirection ); + + vec2 sampleUV = equirectUv( direction ); + + gl_FragColor = texture2D( tEquirect, sampleUV ); + + } + `},s=new ia(5,5,5),r=new In({name:"CubemapFromEquirect",uniforms:lr(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:_n,blending:Ai});r.uniforms.tEquirect.value=t;const a=new Ht(s,r),o=t.minFilter;return t.minFilter===Yi&&(t.minFilter=Jt),new t_(1,10,this).update(e,a),t.minFilter=o,a.geometry.dispose(),a.material.dispose(),this}clear(e,t=!0,i=!0,s=!0){const r=e.getRenderTarget();for(let a=0;a<6;a++)e.setRenderTarget(this,a),e.clear(t,i,s);e.setRenderTarget(r)}}function ey(n){let e=new WeakMap,t=new WeakMap,i=null;function s(d,f=!1){return d==null?null:f?a(d):r(d)}function r(d){if(d&&d.isTexture){const f=d.mapping;if(f===jo||f===Qo)if(e.has(d)){const p=e.get(d).texture;return o(p,d.mapping)}else{const p=d.image;if(p&&p.height>0){const _=new mp(p.height);return _.fromEquirectangularTexture(n,d),e.set(d,_),d.addEventListener("dispose",c),o(_.texture,d.mapping)}else return null}}return d}function a(d){if(d&&d.isTexture){const f=d.mapping,p=f===jo||f===Qo,_=f===ms||f===rr;if(p||_){let m=t.get(d);const g=m!==void 0?m.texture.pmremVersion:0;if(d.isRenderTargetTexture&&d.pmremVersion!==g)return i===null&&(i=new Wh(n)),m=p?i.fromEquirectangular(d,m):i.fromCubemap(d,m),m.texture.pmremVersion=d.pmremVersion,t.set(d,m),m.texture;if(m!==void 0)return m.texture;{const v=d.image;return p&&v&&v.height>0||_&&v&&l(v)?(i===null&&(i=new Wh(n)),m=p?i.fromEquirectangular(d):i.fromCubemap(d),m.texture.pmremVersion=d.pmremVersion,t.set(d,m),d.addEventListener("dispose",u),m.texture):null}}}return d}function o(d,f){return f===jo?d.mapping=ms:f===Qo&&(d.mapping=rr),d}function l(d){let f=0;const p=6;for(let _=0;_=65535?qf:Kf)(d,1);m.version=_;const g=r.get(h);g&&e.remove(g),r.set(h,m)}function u(h){const d=r.get(h);if(d){const f=h.index;f!==null&&d.versione.maxTextureSize&&(S=Math.ceil(E/e.maxTextureSize),E=e.maxTextureSize);const A=new Float32Array(E*S*4*h),y=new Wf(A,E,S,h);y.type=Gn,y.needsUpdate=!0;const T=x*4;for(let R=0;R + #include + + void main() { + gl_FragColor = texture2D( tDiffuse, vUv ); + + #ifdef LINEAR_TONE_MAPPING + gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb ); + #elif defined( REINHARD_TONE_MAPPING ) + gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb ); + #elif defined( CINEON_TONE_MAPPING ) + gl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb ); + #elif defined( ACES_FILMIC_TONE_MAPPING ) + gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb ); + #elif defined( AGX_TONE_MAPPING ) + gl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb ); + #elif defined( NEUTRAL_TONE_MAPPING ) + gl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb ); + #elif defined( CUSTOM_TONE_MAPPING ) + gl_FragColor.rgb = CustomToneMapping( gl_FragColor.rgb ); + #endif + + #ifdef SRGB_TRANSFER + gl_FragColor = sRGBTransferOETF( gl_FragColor ); + #endif + }`,depthTest:!1,depthWrite:!1}),u=new Ht(l,c),h=new Cu(-1,1,1,-1,0,1);let d=null,f=null,p=!1,_,m=null,g=[],v=!1;this.setSize=function(b,x){a.setSize(b,x),o.setSize(b,x);for(let E=0;E0&&g[0].isRenderPass===!0;const x=a.width,E=a.height;for(let S=0;S0)return n;const s=e*t;let r=qh[s];if(r===void 0&&(r=new Float32Array(s),qh[s]=r),e!==0){i.toArray(r,0);for(let a=1,o=0;a!==e;++a)o+=t,n[a].toArray(r,o)}return r}function Vt(n,e){if(n.length!==e.length)return!1;for(let t=0,i=n.length;t0&&(this.seq=s.concat(r))}setValue(e,t,i,s){const r=this.map[t];r!==void 0&&r.setValue(e,i,s)}setOptional(e,t,i){const s=t[i];s!==void 0&&this.setValue(e,i,s)}static upload(e,t,i,s){for(let r=0,a=t.length;r!==a;++r){const o=t[r],l=i[o.id];l.needsUpdate!==!1&&o.setValue(e,l.value,s)}}static seqWithValue(e,t){const i=[];for(let s=0,r=e.length;s!==r;++s){const a=e[s];a.id in t&&i.push(a)}return i}}function ed(n,e,t){const i=n.createShader(e);return n.shaderSource(i,t),n.compileShader(i),i}const Qy=37297;let ev=0;function tv(n,e){const t=n.split(` +`),i=[],s=Math.max(e-6,0),r=Math.min(e+6,t.length);for(let a=s;a":" "} ${o}: ${t[a]}`)}return i.join(` +`)}const td=new et;function nv(n){at._getMatrix(td,at.workingColorSpace,n);const e=`mat3( ${td.elements.map(t=>t.toFixed(4))} )`;switch(at.getTransfer(n)){case bo:return[e,"LinearTransferOETF"];case xt:return[e,"sRGBTransferOETF"];default:return $e("WebGLProgram: Unsupported color space: ",n),[e,"LinearTransferOETF"]}}function nd(n,e,t){const i=n.getShaderParameter(e,n.COMPILE_STATUS),r=(n.getShaderInfoLog(e)||"").trim();if(i&&r==="")return"";const a=/ERROR: 0:(\d+)/.exec(r);if(a){const o=parseInt(a[1]);return t.toUpperCase()+` + +`+r+` + +`+tv(n.getShaderSource(e),o)}else return r}function iv(n,e){const t=nv(e);return[`vec4 ${n}( vec4 value ) {`,` return ${t[1]}( vec4( value.rgb * ${t[0]}, value.a ) );`,"}"].join(` +`)}const sv={[Cf]:"Linear",[wf]:"Reinhard",[Rf]:"Cineon",[Lf]:"ACESFilmic",[If]:"AgX",[Pf]:"Neutral",[Df]:"Custom"};function rv(n,e){const t=sv[e];return t===void 0?($e("WebGLProgram: Unsupported toneMapping:",e),"vec3 "+n+"( vec3 color ) { return LinearToneMapping( color ); }"):"vec3 "+n+"( vec3 color ) { return "+t+"ToneMapping( color ); }"}const Xa=new k;function av(){at.getLuminanceCoefficients(Xa);const n=Xa.x.toFixed(4),e=Xa.y.toFixed(4),t=Xa.z.toFixed(4);return["float luminance( const in vec3 rgb ) {",` const vec3 weights = vec3( ${n}, ${e}, ${t} );`," return dot( weights, rgb );","}"].join(` +`)}function ov(n){return[n.extensionClipCullDistance?"#extension GL_ANGLE_clip_cull_distance : require":"",n.extensionMultiDraw?"#extension GL_ANGLE_multi_draw : require":""].filter(Fr).join(` +`)}function lv(n){const e=[];for(const t in n){const i=n[t];i!==!1&&e.push("#define "+t+" "+i)}return e.join(` +`)}function cv(n,e){const t={},i=n.getProgramParameter(e,n.ACTIVE_ATTRIBUTES);for(let s=0;s/gm;function Zc(n){return n.replace(uv,dv)}const hv=new Map;function dv(n,e){let t=tt[e];if(t===void 0){const i=hv.get(e);if(i!==void 0)t=tt[i],$e('WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.',e,i);else throw new Error("THREE.WebGLProgram: Can not resolve #include <"+e+">")}return Zc(t)}const fv=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function rd(n){return n.replace(fv,pv)}function pv(n,e,t,i){let s="";for(let r=parseInt(e);r0&&(m+=` +`),g=["#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,p].filter(Fr).join(` +`),g.length>0&&(g+=` +`)):(m=[ad(t),"#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,p,t.extensionClipCullDistance?"#define USE_CLIP_DISTANCE":"",t.batching?"#define USE_BATCHING":"",t.batchingColor?"#define USE_BATCHING_COLOR":"",t.instancing?"#define USE_INSTANCING":"",t.instancingColor?"#define USE_INSTANCING_COLOR":"",t.instancingMorph?"#define USE_INSTANCING_MORPH":"",t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define 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i(){e=new WeakMap}return{get:t,dispose:i}}const Bv=`void main() { + gl_Position = vec4( position, 1.0 ); +}`,Hv=`uniform sampler2D shadow_pass; +uniform vec2 resolution; +uniform float radius; +void main() { + const float samples = float( VSM_SAMPLES ); + float mean = 0.0; + float squared_mean = 0.0; + float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 ); + float uvStart = samples <= 1.0 ? 0.0 : - 1.0; + for ( float i = 0.0; i < samples; i ++ ) { + float uvOffset = uvStart + i * uvStride; + #ifdef HORIZONTAL_PASS + vec2 distribution = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ).rg; + mean += distribution.x; + squared_mean += distribution.y * distribution.y + distribution.x * distribution.x; + #else + float depth = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ).r; + mean += depth; + squared_mean += depth * depth; + #endif + } + mean = mean / samples; + squared_mean = squared_mean / samples; + float std_dev = sqrt( max( 0.0, squared_mean - mean * mean ) ); + gl_FragColor = vec4( mean, std_dev, 0.0, 1.0 ); +}`,zv=[new k(1,0,0),new k(-1,0,0),new k(0,1,0),new k(0,-1,0),new k(0,0,1),new k(0,0,-1)],Vv=[new k(0,-1,0),new k(0,-1,0),new k(0,0,1),new k(0,0,-1),new k(0,-1,0),new k(0,-1,0)],ud=new Rt,Dr=new k,Ul=new k;function Gv(n,e,t){let i=new jf;const s=new Le,r=new Le,a=new Et,o=new Jg,l=new jg,c={},u=t.maxTextureSize,h={[Zi]:_n,[_n]:Zi,[Yt]:Yt},d=new In({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Le},radius:{value:4}},vertexShader:Bv,fragmentShader:Hv}),f=d.clone();f.defines.HORIZONTAL_PASS=1;const p=new wt;p.setAttribute("position",new Dn(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const _=new Ht(p,d),m=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=lo;let 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instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&I instanceof ImageBitmap||typeof VideoFrame<"u"&&I instanceof VideoFrame){const he=Math.floor(te*Q.width),Te=Math.floor(te*Q.height);d===void 0&&(d=_(he,Te));const ce=M?_(he,Te):d;return ce.width=he,ce.height=Te,ce.getContext("2d").drawImage(I,0,0,he,Te),$e("WebGLRenderer: Texture has been resized from ("+Q.width+"x"+Q.height+") to ("+he+"x"+Te+")."),ce}else return"data"in I&&$e("WebGLRenderer: Image in DataTexture is too big ("+Q.width+"x"+Q.height+")."),I;return I}function g(I){return I.generateMipmaps}function v(I){n.generateMipmap(I)}function b(I){return I.isWebGLCubeRenderTarget?n.TEXTURE_CUBE_MAP:I.isWebGL3DRenderTarget?n.TEXTURE_3D:I.isWebGLArrayRenderTarget||I.isCompressedArrayTexture?n.TEXTURE_2D_ARRAY:n.TEXTURE_2D}function x(I,M,q,te,Q,he=!1){if(I!==null){if(n[I]!==void 0)return n[I];$e("WebGLRenderer: Attempt to use non-existing WebGL internal format '"+I+"'")}let 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ce=M;if(M===n.RED&&(q===n.FLOAT&&(ce=n.R32F),q===n.HALF_FLOAT&&(ce=n.R16F),q===n.UNSIGNED_BYTE&&(ce=n.R8),q===n.UNSIGNED_SHORT&&Te&&(ce=Te.R16_EXT),q===n.SHORT&&Te&&(ce=Te.R16_SNORM_EXT)),M===n.RED_INTEGER&&(q===n.UNSIGNED_BYTE&&(ce=n.R8UI),q===n.UNSIGNED_SHORT&&(ce=n.R16UI),q===n.UNSIGNED_INT&&(ce=n.R32UI),q===n.BYTE&&(ce=n.R8I),q===n.SHORT&&(ce=n.R16I),q===n.INT&&(ce=n.R32I)),M===n.RG&&(q===n.FLOAT&&(ce=n.RG32F),q===n.HALF_FLOAT&&(ce=n.RG16F),q===n.UNSIGNED_BYTE&&(ce=n.RG8),q===n.UNSIGNED_SHORT&&Te&&(ce=Te.RG16_EXT),q===n.SHORT&&Te&&(ce=Te.RG16_SNORM_EXT)),M===n.RG_INTEGER&&(q===n.UNSIGNED_BYTE&&(ce=n.RG8UI),q===n.UNSIGNED_SHORT&&(ce=n.RG16UI),q===n.UNSIGNED_INT&&(ce=n.RG32UI),q===n.BYTE&&(ce=n.RG8I),q===n.SHORT&&(ce=n.RG16I),q===n.INT&&(ce=n.RG32I)),M===n.RGB_INTEGER&&(q===n.UNSIGNED_BYTE&&(ce=n.RGB8UI),q===n.UNSIGNED_SHORT&&(ce=n.RGB16UI),q===n.UNSIGNED_INT&&(ce=n.RGB32UI),q===n.BYTE&&(ce=n.RGB8I),q===n.SHORT&&(ce=n.RGB16I),q===n.INT&&(ce=n.RGB32I)),M===n.RGBA_INTEGER&&(q===n.UNSIGNED_BYTE&&(ce=n.RGBA8UI),q===n.UNSIGNED_SHORT&&(ce=n.RGBA16UI),q===n.UNSIGNED_INT&&(ce=n.RGBA32UI),q===n.BYTE&&(ce=n.RGBA8I),q===n.SHORT&&(ce=n.RGBA16I),q===n.INT&&(ce=n.RGBA32I)),M===n.RGB&&(q===n.UNSIGNED_SHORT&&Te&&(ce=Te.RGB16_EXT),q===n.SHORT&&Te&&(ce=Te.RGB16_SNORM_EXT),q===n.UNSIGNED_INT_5_9_9_9_REV&&(ce=n.RGB9_E5),q===n.UNSIGNED_INT_10F_11F_11F_REV&&(ce=n.R11F_G11F_B10F)),M===n.RGBA){const pe=he?bo:at.getTransfer(Q);q===n.FLOAT&&(ce=n.RGBA32F),q===n.HALF_FLOAT&&(ce=n.RGBA16F),q===n.UNSIGNED_BYTE&&(ce=pe===xt?n.SRGB8_ALPHA8:n.RGBA8),q===n.UNSIGNED_SHORT&&Te&&(ce=Te.RGBA16_EXT),q===n.SHORT&&Te&&(ce=Te.RGBA16_SNORM_EXT),q===n.UNSIGNED_SHORT_4_4_4_4&&(ce=n.RGBA4),q===n.UNSIGNED_SHORT_5_5_5_1&&(ce=n.RGB5_A1)}return(ce===n.R16F||ce===n.R32F||ce===n.RG16F||ce===n.RG32F||ce===n.RGBA16F||ce===n.RGBA32F)&&e.get("EXT_color_buffer_float"),ce}function E(I,M){let q;return I?M===null||M===di||M===Kr?q=n.DEPTH24_STENCIL8:M===Gn?q=n.DEPTH32F_STENCIL8:M===Yr&&(q=n.DEPTH24_STENCIL8,$e("DepthTexture: 16 bit depth attachment is not supported with stencil. 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texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r; + + } + +}`;class $v{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,t){if(this.texture===null){const i=new tp(e.texture);(e.depthNear!==t.depthNear||e.depthFar!==t.depthFar)&&(this.depthNear=e.depthNear,this.depthFar=e.depthFar),this.texture=i}}getMesh(e){if(this.texture!==null&&this.mesh===null){const t=e.cameras[0].viewport,i=new In({vertexShader:Kv,fragmentShader:qv,uniforms:{depthColor:{value:this.texture},depthWidth:{value:t.z},depthHeight:{value:t.w}}});this.mesh=new Ht(new fs(20,20),i)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}}class Zv extends es{constructor(e,t){super();const i=this;let s=null,r=1,a=null,o="local-floor",l=1,c=null,u=null,h=null,d=null,f=null,p=null;const _=typeof XRWebGLBinding<"u",m=new $v,g={},v=t.getContextAttributes();let b=null,x=null;const E=[],S=[],A=new Le;let y=null;const T=new zn;T.viewport=new Et;const 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ke=0,Je=He.length;ke0&&As(Ne,Re,C,X),ft&&ye.render(C),ua(E,C,X)}ie!==null&&B===0&&(Q.updateMultisampleRenderTarget(ie),Q.updateRenderTargetMipmap(ie)),J&&T.end(L),C.isScene===!0&&C.onAfterRender(L,C,X),ae.resetDefaultState(),F=-1,se=null,y.pop(),y.length>0?(S=y[y.length-1],Q.setTextureUnits(S.state.textureUnits),Ke===!0&&O.setGlobalState(L.clippingPlanes,S.state.camera)):S=null,A.pop(),A.length>0?E=A[A.length-1]:E=null,w!==null&&w.renderEnd()};function yr(C,X,re,J){if(C.visible===!1)return;if(C.layers.test(X.layers)){if(C.isGroup)re=C.renderOrder;else if(C.isLOD)C.autoUpdate===!0&&C.update(X);else if(C.isLightProbeGrid)S.pushLightProbeGrid(C);else if(C.isLight)S.pushLight(C),C.castShadow&&S.pushShadow(C);else if(C.isSprite){if(!C.frustumCulled||Ye.intersectsSprite(C)){J&&mt.setFromMatrixPosition(C.matrixWorld).applyMatrix4(Pe);const Ne=pe.update(C),Re=C.material;Re.visible&&E.push(C,Ne,Re,re,mt.z,null)}}else if((C.isMesh||C.isLine||C.isPoints)&&(!C.frustumCulled||Ye.intersectsObject(C))){const Ne=pe.update(C),Re=C.material;if(J&&(C.boundingSphere!==void 0?(C.boundingSphere===null&&C.computeBoundingSphere(),mt.copy(C.boundingSphere.center)):(Ne.boundingSphere===null&&Ne.computeBoundingSphere(),mt.copy(Ne.boundingSphere.center)),mt.applyMatrix4(C.matrixWorld).applyMatrix4(Pe)),Array.isArray(Re)){const He=Ne.groups;for(let ke=0,Je=He.length;ke0&&on(j,X,re),Me.length>0&&on(Me,X,re),Ne.length>0&&on(Ne,X,re),M.buffers.depth.setTest(!0),M.buffers.depth.setMask(!0),M.buffers.color.setMask(!0),M.setPolygonOffset(!1)}function As(C,X,re,J){if((re.isScene===!0?re.overrideMaterial:null)!==null)return;if(S.state.transmissionRenderTarget[J.id]===void 0){const Xe=lt.has("EXT_color_buffer_half_float")||lt.has("EXT_color_buffer_float");S.state.transmissionRenderTarget[J.id]=new ui(1,1,{generateMipmaps:!0,type:Xe?Ci:wn,minFilter:Yi,samples:Math.max(4,I.samples),stencilBuffer:r,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:at.workingColorSpace})}const Me=S.state.transmissionRenderTarget[J.id],Ne=J.viewport||V;Me.setSize(Ne.z*L.transmissionResolutionScale,Ne.w*L.transmissionResolutionScale);const Re=L.getRenderTarget(),He=L.getActiveCubeFace(),ke=L.getActiveMipmapLevel();L.setRenderTarget(Me),L.getClearColor(me),ue=L.getClearAlpha(),ue<1&&L.setClearColor(16777215,.5),L.clear(),ft&&ye.render(re);const Je=L.toneMapping;L.toneMapping=li;const je=J.viewport;if(J.viewport!==void 0&&(J.viewport=void 0),S.setupLightsView(J),Ke===!0&&O.setGlobalState(L.clippingPlanes,J),on(C,re,J),Q.updateMultisampleRenderTarget(Me),Q.updateRenderTargetMipmap(Me),lt.has("WEBGL_multisampled_render_to_texture")===!1){let Xe=!1;for(let St=0,Ot=X.length;St0,J.currentProgram=je,J.uniformsList=null,je}function Sr(C){if(C.uniformsList===null){const X=C.currentProgram.getUniforms();C.uniformsList=po.seqWithValue(X.seq,C.uniforms)}return C.uniformsList}function Nn(C,X){const re=te.get(C);re.outputColorSpace=X.outputColorSpace,re.batching=X.batching,re.batchingColor=X.batchingColor,re.instancing=X.instancing,re.instancingColor=X.instancingColor,re.instancingMorph=X.instancingMorph,re.skinning=X.skinning,re.morphTargets=X.morphTargets,re.morphNormals=X.morphNormals,re.morphColors=X.morphColors,re.morphTargetsCount=X.morphTargetsCount,re.numClippingPlanes=X.numClippingPlanes,re.numIntersection=X.numClipIntersection,re.vertexAlphas=X.vertexAlphas,re.vertexTangents=X.vertexTangents,re.toneMapping=X.toneMapping}function ha(C,X){if(C.length===0)return null;if(C.length===1)return C[0].texture!==null?C[0]:null;x.setFromMatrixPosition(X.matrixWorld);for(let re=0,J=C.length;re0),Xe=!!re.morphAttributes.position,St=!!re.morphAttributes.normal,Ot=!!re.morphAttributes.color;let It=li;J.toneMapped&&(ie===null||ie.isXRRenderTarget===!0)&&(It=L.toneMapping);const Mt=re.morphAttributes.position||re.morphAttributes.normal||re.morphAttributes.color,Qt=Mt!==void 0?Mt.length:0,Fe=te.get(J),xn=S.state.lights;if(Ke===!0&&(Be===!0||C!==se)){const Tt=C===se&&J.id===F;O.setState(J,C,Tt)}let ht=!1;J.version===Fe.__version?(Fe.needsLights&&Fe.lightsStateVersion!==xn.state.version||Fe.outputColorSpace!==Re||j.isBatchedMesh&&Fe.batching===!1||!j.isBatchedMesh&&Fe.batching===!0||j.isBatchedMesh&&Fe.batchingColor===!0&&j.colorTexture===null||j.isBatchedMesh&&Fe.batchingColor===!1&&j.colorTexture!==null||j.isInstancedMesh&&Fe.instancing===!1||!j.isInstancedMesh&&Fe.instancing===!0||j.isSkinnedMesh&&Fe.skinning===!1||!j.isSkinnedMesh&&Fe.skinning===!0||j.isInstancedMesh&&Fe.instancingColor===!0&&j.instanceColor===null||j.isInstancedMesh&&Fe.instancingColor===!1&&j.instanceColor!==null||j.isInstancedMesh&&Fe.instancingMorph===!0&&j.morphTexture===null||j.isInstancedMesh&&Fe.instancingMorph===!1&&j.morphTexture!==null||Fe.envMap!==ke||J.fog===!0&&Fe.fog!==Me||Fe.numClippingPlanes!==void 0&&(Fe.numClippingPlanes!==O.numPlanes||Fe.numIntersection!==O.numIntersection)||Fe.vertexAlphas!==Je||Fe.vertexTangents!==je||Fe.morphTargets!==Xe||Fe.morphNormals!==St||Fe.morphColors!==Ot||Fe.toneMapping!==It||Fe.morphTargetsCount!==Qt||!!Fe.lightProbeGrid!=S.state.lightProbeGridArray.length>0)&&(ht=!0):(ht=!0,Fe.__version=J.version);let En=Fe.currentProgram;ht===!0&&(En=vr(J,X,j),w&&J.isNodeMaterial&&w.onUpdateProgram(J,En,Fe));let qn=!1,Di=!1,Es=!1;const At=En.getUniforms(),Ut=Fe.uniforms;if(M.useProgram(En.program)&&(qn=!0,Di=!0,Es=!0),J.id!==F&&(F=J.id,Di=!0),Fe.needsLights){const Tt=ha(S.state.lightProbeGridArray,j);Fe.lightProbeGrid!==Tt&&(Fe.lightProbeGrid=Tt,Di=!0)}if(qn||se!==C){M.buffers.depth.getReversed()&&C.reversedDepth!==!0&&(C._reversedDepth=!0,C.updateProjectionMatrix()),At.setValue(G,"projectionMatrix",C.projectionMatrix),At.setValue(G,"viewMatrix",C.matrixWorldInverse);const Pi=At.map.cameraPosition;Pi!==void 0&&Pi.setValue(G,st.setFromMatrixPosition(C.matrixWorld)),I.logarithmicDepthBuffer&&At.setValue(G,"logDepthBufFC",2/(Math.log(C.far+1)/Math.LN2)),(J.isMeshPhongMaterial||J.isMeshToonMaterial||J.isMeshLambertMaterial||J.isMeshBasicMaterial||J.isMeshStandardMaterial||J.isShaderMaterial)&&At.setValue(G,"isOrthographic",C.isOrthographicCamera===!0),se!==C&&(se=C,Di=!0,Es=!0)}if(Fe.needsLights&&(xn.state.directionalShadowMap.length>0&&At.setValue(G,"directionalShadowMap",xn.state.directionalShadowMap,Q),xn.state.spotShadowMap.length>0&&At.setValue(G,"spotShadowMap",xn.state.spotShadowMap,Q),xn.state.pointShadowMap.length>0&&At.setValue(G,"pointShadowMap",xn.state.pointShadowMap,Q)),j.isSkinnedMesh){At.setOptional(G,j,"bindMatrix"),At.setOptional(G,j,"bindMatrixInverse");const Tt=j.skeleton;Tt&&(Tt.boneTexture===null&&Tt.computeBoneTexture(),At.setValue(G,"boneTexture",Tt.boneTexture,Q))}j.isBatchedMesh&&(At.setOptional(G,j,"batchingTexture"),At.setValue(G,"batchingTexture",j._matricesTexture,Q),At.setOptional(G,j,"batchingIdTexture"),At.setValue(G,"batchingIdTexture",j._indirectTexture,Q),At.setOptional(G,j,"batchingColorTexture"),j._colorsTexture!==null&&At.setValue(G,"batchingColorTexture",j._colorsTexture,Q));const Ii=re.morphAttributes;if((Ii.position!==void 0||Ii.normal!==void 0||Ii.color!==void 0)&&N.update(j,re,En),(Di||Fe.receiveShadow!==j.receiveShadow)&&(Fe.receiveShadow=j.receiveShadow,At.setValue(G,"receiveShadow",j.receiveShadow)),(J.isMeshStandardMaterial||J.isMeshLambertMaterial||J.isMeshPhongMaterial)&&J.envMap===null&&X.environment!==null&&(Ut.envMapIntensity.value=X.environmentIntensity),Ut.dfgLUT!==void 0&&(Ut.dfgLUT.value=tS()),Di){if(At.setValue(G,"toneMappingExposure",L.toneMappingExposure),Fe.needsLights&&Li(Ut,Es),Me&&J.fog===!0&&We.refreshFogUniforms(Ut,Me),We.refreshMaterialUniforms(Ut,J,Z,ee,S.state.transmissionRenderTarget[C.id]),Fe.needsLights&&Fe.lightProbeGrid){const Tt=Fe.lightProbeGrid;Ut.probesSH.value=Tt.texture,Ut.probesMin.value.copy(Tt.boundingBox.min),Ut.probesMax.value.copy(Tt.boundingBox.max),Ut.probesResolution.value.copy(Tt.resolution)}po.upload(G,Sr(Fe),Ut,Q)}if(J.isShaderMaterial&&J.uniformsNeedUpdate===!0&&(po.upload(G,Sr(Fe),Ut,Q),J.uniformsNeedUpdate=!1),J.isSpriteMaterial&&At.setValue(G,"center",j.center),At.setValue(G,"modelViewMatrix",j.modelViewMatrix),At.setValue(G,"normalMatrix",j.normalMatrix),At.setValue(G,"modelMatrix",j.matrixWorld),J.uniformsGroups!==void 0){const Tt=J.uniformsGroups;for(let Pi=0,Ts=Tt.length;Pi0&&Q.useMultisampledRTT(C)===!1?J=te.get(C).__webglMultisampledFramebuffer:Array.isArray(ke)?J=ke[re]:J=ke,V.copy(C.viewport),oe.copy(C.scissor),Ae=C.scissorTest}else V.copy(Se).multiplyScalar(Z).floor(),oe.copy(Oe).multiplyScalar(Z).floor(),Ae=Ge;if(re!==0&&(J=P),M.bindFramebuffer(G.FRAMEBUFFER,J)&&M.drawBuffers(C,J),M.viewport(V),M.scissor(oe),M.setScissorTest(Ae),j){const Re=te.get(C.texture);G.framebufferTexture2D(G.FRAMEBUFFER,G.COLOR_ATTACHMENT0,G.TEXTURE_CUBE_MAP_POSITIVE_X+X,Re.__webglTexture,re)}else if(Me){const Re=X;for(let He=0;He1&&G.readBuffer(G.COLOR_ATTACHMENT0+Re),!I.textureFormatReadable(Je)){ut("WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}if(!I.textureTypeReadable(je)){ut("WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}X>=0&&X<=C.width-J&&re>=0&&re<=C.height-j&&G.readPixels(X,re,J,j,W.convert(Je),W.convert(je),Me)}finally{const ke=ie!==null?te.get(ie).__webglFramebuffer:null;M.bindFramebuffer(G.FRAMEBUFFER,ke)}}},this.readRenderTargetPixelsAsync=async function(C,X,re,J,j,Me,Ne,Re=0){if(!(C&&C.isWebGLRenderTarget))throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let He=te.get(C).__webglFramebuffer;if(C.isWebGLCubeRenderTarget&&Ne!==void 0&&(He=He[Ne]),He)if(X>=0&&X<=C.width-J&&re>=0&&re<=C.height-j){M.bindFramebuffer(G.FRAMEBUFFER,He);const ke=C.textures[Re],Je=ke.format,je=ke.type;if(C.textures.length>1&&G.readBuffer(G.COLOR_ATTACHMENT0+Re),!I.textureFormatReadable(Je))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!I.textureTypeReadable(je))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");const Xe=G.createBuffer();G.bindBuffer(G.PIXEL_PACK_BUFFER,Xe),G.bufferData(G.PIXEL_PACK_BUFFER,Me.byteLength,G.STREAM_READ),G.readPixels(X,re,J,j,W.convert(Je),W.convert(je),0);const St=ie!==null?te.get(ie).__webglFramebuffer:null;M.bindFramebuffer(G.FRAMEBUFFER,St);const Ot=G.fenceSync(G.SYNC_GPU_COMMANDS_COMPLETE,0);return G.flush(),await Cm(G,Ot,4),G.bindBuffer(G.PIXEL_PACK_BUFFER,Xe),G.getBufferSubData(G.PIXEL_PACK_BUFFER,0,Me),G.deleteBuffer(Xe),G.deleteSync(Ot),Me}else throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")},this.copyFramebufferToTexture=function(C,X=null,re=0){const J=Math.pow(2,-re),j=Math.floor(C.image.width*J),Me=Math.floor(C.image.height*J),Ne=X!==null?X.x:0,Re=X!==null?X.y:0;Q.setTexture2D(C,0),G.copyTexSubImage2D(G.TEXTURE_2D,re,0,0,Ne,Re,j,Me),M.unbindTexture()},this.copyTextureToTexture=function(C,X,re=null,J=null,j=0,Me=0){let Ne,Re,He,ke,Je,je,Xe,St,Ot;const It=C.isCompressedTexture?C.mipmaps[Me]:C.image;if(re!==null)Ne=re.max.x-re.min.x,Re=re.max.y-re.min.y,He=re.isBox3?re.max.z-re.min.z:1,ke=re.min.x,Je=re.min.y,je=re.isBox3?re.min.z:0;else{const Ut=Math.pow(2,-j);Ne=Math.floor(It.width*Ut),Re=Math.floor(It.height*Ut),C.isDataArrayTexture?He=It.depth:C.isData3DTexture?He=Math.floor(It.depth*Ut):He=1,ke=0,Je=0,je=0}J!==null?(Xe=J.x,St=J.y,Ot=J.z):(Xe=0,St=0,Ot=0);const Mt=W.convert(X.format),Qt=W.convert(X.type);let Fe;X.isData3DTexture?(Q.setTexture3D(X,0),Fe=G.TEXTURE_3D):X.isDataArrayTexture||X.isCompressedArrayTexture?(Q.setTexture2DArray(X,0),Fe=G.TEXTURE_2D_ARRAY):(Q.setTexture2D(X,0),Fe=G.TEXTURE_2D),M.activeTexture(G.TEXTURE0),M.pixelStorei(G.UNPACK_FLIP_Y_WEBGL,X.flipY),M.pixelStorei(G.UNPACK_PREMULTIPLY_ALPHA_WEBGL,X.premultiplyAlpha),M.pixelStorei(G.UNPACK_ALIGNMENT,X.unpackAlignment);const xn=M.getParameter(G.UNPACK_ROW_LENGTH),ht=M.getParameter(G.UNPACK_IMAGE_HEIGHT),En=M.getParameter(G.UNPACK_SKIP_PIXELS),qn=M.getParameter(G.UNPACK_SKIP_ROWS),Di=M.getParameter(G.UNPACK_SKIP_IMAGES);M.pixelStorei(G.UNPACK_ROW_LENGTH,It.width),M.pixelStorei(G.UNPACK_IMAGE_HEIGHT,It.height),M.pixelStorei(G.UNPACK_SKIP_PIXELS,ke),M.pixelStorei(G.UNPACK_SKIP_ROWS,Je),M.pixelStorei(G.UNPACK_SKIP_IMAGES,je);const Es=C.isDataArrayTexture||C.isData3DTexture,At=X.isDataArrayTexture||X.isData3DTexture;if(C.isDepthTexture){const Ut=te.get(C),Ii=te.get(X),Tt=te.get(Ut.__renderTarget),Pi=te.get(Ii.__renderTarget);M.bindFramebuffer(G.READ_FRAMEBUFFER,Tt.__webglFramebuffer),M.bindFramebuffer(G.DRAW_FRAMEBUFFER,Pi.__webglFramebuffer);for(let Ts=0;TsMath.PI&&(i-=fn),s<-Math.PI?s+=fn:s>Math.PI&&(s-=fn),i<=s?this._spherical.theta=Math.max(i,Math.min(s,this._spherical.theta)):this._spherical.theta=this._spherical.theta>(i+s)/2?Math.max(i,this._spherical.theta):Math.min(s,this._spherical.theta)),this._spherical.phi=Math.max(this.minPolarAngle,Math.min(this.maxPolarAngle,this._spherical.phi)),this._spherical.makeSafe(),this.enableDamping===!0?this.target.addScaledVector(this._panOffset,this.dampingFactor):this.target.add(this._panOffset),this.target.sub(this.cursor),this.target.clampLength(this.minTargetRadius,this.maxTargetRadius),this.target.add(this.cursor);let r=!1;if(this.zoomToCursor&&this._performCursorZoom||this.object.isOrthographicCamera)this._spherical.radius=this._clampDistance(this._spherical.radius);else{const a=this._spherical.radius;this._spherical.radius=this._clampDistance(this._spherical.radius*this._scale),r=a!=this._spherical.radius}if(Bt.setFromSpherical(this._spherical),Bt.applyQuaternion(this._quatInverse),t.copy(this.target).add(Bt),this.object.lookAt(this.target),this.enableDamping===!0?(this._sphericalDelta.theta*=1-this.dampingFactor,this._sphericalDelta.phi*=1-this.dampingFactor,this._panOffset.multiplyScalar(1-this.dampingFactor)):(this._sphericalDelta.set(0,0,0),this._panOffset.set(0,0,0)),this.zoomToCursor&&this._performCursorZoom){let a=null;if(this.object.isPerspectiveCamera){const o=Bt.length();a=this._clampDistance(o*this._scale);const l=o-a;this.object.position.addScaledVector(this._dollyDirection,l),this.object.updateMatrixWorld(),r=!!l}else if(this.object.isOrthographicCamera){const o=new k(this._mouse.x,this._mouse.y,0);o.unproject(this.object);const l=this.object.zoom;this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom/this._scale)),this.object.updateProjectionMatrix(),r=l!==this.object.zoom;const c=new k(this._mouse.x,this._mouse.y,0);c.unproject(this.object),this.object.position.sub(c).add(o),this.object.updateMatrixWorld(),a=Bt.length()}else console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled."),this.zoomToCursor=!1;a!==null&&(this.screenSpacePanning?this.target.set(0,0,-1).transformDirection(this.object.matrix).multiplyScalar(a).add(this.object.position):(Ya.origin.copy(this.object.position),Ya.direction.set(0,0,-1).transformDirection(this.object.matrix),Math.abs(this.object.up.dot(Ya.direction))Nl||8*(1-this._lastQuaternion.dot(this.object.quaternion))>Nl||this._lastTargetPosition.distanceToSquared(this.target)>Nl?(this.dispatchEvent(hd),this._lastPosition.copy(this.object.position),this._lastQuaternion.copy(this.object.quaternion),this._lastTargetPosition.copy(this.target),!0):!1}_getAutoRotationAngle(e){return e!==null?fn/60*this.autoRotateSpeed*e:fn/60/60*this.autoRotateSpeed}_getZoomScale(e){const t=Math.abs(e*.01);return Math.pow(.95,this.zoomSpeed*t)}_rotateLeft(e){this._sphericalDelta.theta-=e}_rotateUp(e){this._sphericalDelta.phi-=e}_panLeft(e,t){Bt.setFromMatrixColumn(t,0),Bt.multiplyScalar(-e),this._panOffset.add(Bt)}_panUp(e,t){this.screenSpacePanning===!0?Bt.setFromMatrixColumn(t,1):(Bt.setFromMatrixColumn(t,0),Bt.crossVectors(this.object.up,Bt)),Bt.multiplyScalar(e),this._panOffset.add(Bt)}_pan(e,t){const i=this.domElement;if(this.object.isPerspectiveCamera){const s=this.object.position;Bt.copy(s).sub(this.target);let r=Bt.length();r*=Math.tan(this.object.fov/2*Math.PI/180),this._panLeft(2*e*r/i.clientHeight,this.object.matrix),this._panUp(2*t*r/i.clientHeight,this.object.matrix)}else this.object.isOrthographicCamera?(this._panLeft(e*(this.object.right-this.object.left)/this.object.zoom/i.clientWidth,this.object.matrix),this._panUp(t*(this.object.top-this.object.bottom)/this.object.zoom/i.clientHeight,this.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),this.enablePan=!1)}_dollyOut(e){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale/=e:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_dollyIn(e){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale*=e:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_updateZoomParameters(e,t){if(!this.zoomToCursor)return;this._performCursorZoom=!0;const i=this.domElement.getBoundingClientRect(),s=e-i.left,r=t-i.top,a=i.width,o=i.height;this._mouse.x=s/a*2-1,this._mouse.y=-(r/o)*2+1,this._dollyDirection.set(this._mouse.x,this._mouse.y,1).unproject(this.object).sub(this.object.position).normalize()}_clampDistance(e){return Math.max(this.minDistance,Math.min(this.maxDistance,e))}_handleMouseDownRotate(e){this._rotateStart.set(e.clientX,e.clientY)}_handleMouseDownDolly(e){this._updateZoomParameters(e.clientX,e.clientX),this._dollyStart.set(e.clientX,e.clientY)}_handleMouseDownPan(e){this._panStart.set(e.clientX,e.clientY)}_handleMouseMoveRotate(e){this._rotateEnd.set(e.clientX,e.clientY),this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);const t=this.domElement;this._rotateLeft(fn*this._rotateDelta.x/t.clientHeight),this._rotateUp(fn*this._rotateDelta.y/t.clientHeight),this._rotateStart.copy(this._rotateEnd),this.update()}_handleMouseMoveDolly(e){this._dollyEnd.set(e.clientX,e.clientY),this._dollyDelta.subVectors(this._dollyEnd,this._dollyStart),this._dollyDelta.y>0?this._dollyOut(this._getZoomScale(this._dollyDelta.y)):this._dollyDelta.y<0&&this._dollyIn(this._getZoomScale(this._dollyDelta.y)),this._dollyStart.copy(this._dollyEnd),this.update()}_handleMouseMovePan(e){this._panEnd.set(e.clientX,e.clientY),this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd),this.update()}_handleMouseWheel(e){this._updateZoomParameters(e.clientX,e.clientY),e.deltaY<0?this._dollyIn(this._getZoomScale(e.deltaY)):e.deltaY>0&&this._dollyOut(this._getZoomScale(e.deltaY)),this.update()}_handleKeyDown(e){let t=!1;switch(e.code){case this.keys.UP:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateUp(fn*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(0,this.keyPanSpeed),t=!0;break;case this.keys.BOTTOM:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateUp(-fn*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(0,-this.keyPanSpeed),t=!0;break;case this.keys.LEFT:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateLeft(fn*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(this.keyPanSpeed,0),t=!0;break;case this.keys.RIGHT:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateLeft(-fn*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(-this.keyPanSpeed,0),t=!0;break}t&&(e.preventDefault(),this.update())}_handleTouchStartRotate(e){if(this._pointers.length===1)this._rotateStart.set(e.pageX,e.pageY);else{const t=this._getSecondPointerPosition(e),i=.5*(e.pageX+t.x),s=.5*(e.pageY+t.y);this._rotateStart.set(i,s)}}_handleTouchStartPan(e){if(this._pointers.length===1)this._panStart.set(e.pageX,e.pageY);else{const t=this._getSecondPointerPosition(e),i=.5*(e.pageX+t.x),s=.5*(e.pageY+t.y);this._panStart.set(i,s)}}_handleTouchStartDolly(e){const t=this._getSecondPointerPosition(e),i=e.pageX-t.x,s=e.pageY-t.y,r=Math.sqrt(i*i+s*s);this._dollyStart.set(0,r)}_handleTouchStartDollyPan(e){this.enableZoom&&this._handleTouchStartDolly(e),this.enablePan&&this._handleTouchStartPan(e)}_handleTouchStartDollyRotate(e){this.enableZoom&&this._handleTouchStartDolly(e),this.enableRotate&&this._handleTouchStartRotate(e)}_handleTouchMoveRotate(e){if(this._pointers.length==1)this._rotateEnd.set(e.pageX,e.pageY);else{const i=this._getSecondPointerPosition(e),s=.5*(e.pageX+i.x),r=.5*(e.pageY+i.y);this._rotateEnd.set(s,r)}this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);const t=this.domElement;this._rotateLeft(fn*this._rotateDelta.x/t.clientHeight),this._rotateUp(fn*this._rotateDelta.y/t.clientHeight),this._rotateStart.copy(this._rotateEnd)}_handleTouchMovePan(e){if(this._pointers.length===1)this._panEnd.set(e.pageX,e.pageY);else{const t=this._getSecondPointerPosition(e),i=.5*(e.pageX+t.x),s=.5*(e.pageY+t.y);this._panEnd.set(i,s)}this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd)}_handleTouchMoveDolly(e){const t=this._getSecondPointerPosition(e),i=e.pageX-t.x,s=e.pageY-t.y,r=Math.sqrt(i*i+s*s);this._dollyEnd.set(0,r),this._dollyDelta.set(0,Math.pow(this._dollyEnd.y/this._dollyStart.y,this.zoomSpeed)),this._dollyOut(this._dollyDelta.y),this._dollyStart.copy(this._dollyEnd);const a=(e.pageX+t.x)*.5,o=(e.pageY+t.y)*.5;this._updateZoomParameters(a,o)}_handleTouchMoveDollyPan(e){this.enableZoom&&this._handleTouchMoveDolly(e),this.enablePan&&this._handleTouchMovePan(e)}_handleTouchMoveDollyRotate(e){this.enableZoom&&this._handleTouchMoveDolly(e),this.enableRotate&&this._handleTouchMoveRotate(e)}_addPointer(e){this._pointers.push(e.pointerId)}_removePointer(e){delete this._pointerPositions[e.pointerId];for(let t=0;t + #include + #include + #include + #include + + uniform float linewidth; + uniform vec2 resolution; + + attribute vec3 instanceStart; + attribute vec3 instanceEnd; + + attribute vec3 instanceColorStart; + attribute vec3 instanceColorEnd; + + #ifdef WORLD_UNITS + + varying vec4 worldPos; + varying vec3 worldStart; + varying vec3 worldEnd; + + #ifdef USE_DASH + + varying vec2 vUv; + + #endif + + #else + + varying vec2 vUv; + + #endif + + #ifdef USE_DASH + + uniform float dashScale; + attribute float instanceDistanceStart; + attribute float instanceDistanceEnd; + varying float vLineDistance; + + #endif + + float trimSegmentAlpha( const in vec4 start, const in vec4 end ) { + + // compute the interpolation factor needed to trim the segment so it terminates + // between the camera plane and the near plane + + // conservative estimate of the near plane + float a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column + float b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column + + // we need different nearEstimate formula for reversed and default depth buffer + // a is positive with a reversed depth buffer so it can be used for controlling the code flow + float nearEstimate = ( a > 0.0 ) ? ( - b / ( a + 1.0 ) ) : ( - 0.5 * b / a ); + + return ( nearEstimate - start.z ) / ( end.z - start.z ); + + } + + void main() { + + #ifdef USE_COLOR + + vColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd; + + #endif + + float aspect = resolution.x / resolution.y; + + // camera space + vec4 start = modelViewMatrix * vec4( instanceStart, 1.0 ); + vec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 ); + + #ifdef USE_DASH + + float lineDistanceStart = dashScale * instanceDistanceStart; + float lineDistanceEnd = dashScale * instanceDistanceEnd; + + #endif + + #ifdef WORLD_UNITS + + worldStart = start.xyz; + worldEnd = end.xyz; + + #else + + vUv = uv; + + #endif + + // special case for perspective projection, and segments that terminate either in, or behind, the camera plane + // clearly the gpu firmware has a way of addressing this issue when projecting into ndc space + // but we need to perform ndc-space calculations in the shader, so we must address this issue directly + // perhaps there is a more elegant solution -- WestLangley + + bool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column + + if ( perspective ) { + + if ( start.z < 0.0 && end.z >= 0.0 ) { + + float alpha = trimSegmentAlpha( start, end ); + end.xyz = mix( start.xyz, end.xyz, alpha ); + + #ifdef USE_DASH + + lineDistanceEnd = mix( lineDistanceStart, lineDistanceEnd, alpha ); + + #endif + + } else if ( end.z < 0.0 && start.z >= 0.0 ) { + + float alpha = trimSegmentAlpha( end, start ); + start.xyz = mix( end.xyz, start.xyz, alpha ); + + #ifdef USE_DASH + + lineDistanceStart = mix( lineDistanceEnd, lineDistanceStart, alpha ); + + #endif + + } + + } + + #ifdef USE_DASH + + vLineDistance = ( position.y < 0.5 ) ? lineDistanceStart : lineDistanceEnd; + vUv = uv; + + #endif + + // clip space + vec4 clipStart = projectionMatrix * start; + vec4 clipEnd = projectionMatrix * end; + + // ndc space + vec3 ndcStart = clipStart.xyz / clipStart.w; + vec3 ndcEnd = clipEnd.xyz / clipEnd.w; + + // direction + vec2 dir = ndcEnd.xy - ndcStart.xy; + + // account for clip-space aspect ratio + dir.x *= aspect; + dir = normalize( dir ); + + #ifdef WORLD_UNITS + + vec3 worldDir = normalize( end.xyz - start.xyz ); + vec3 tmpFwd = normalize( mix( start.xyz, end.xyz, 0.5 ) ); + vec3 worldUp = normalize( cross( worldDir, tmpFwd ) ); + vec3 worldFwd = cross( worldDir, worldUp ); + worldPos = position.y < 0.5 ? start: end; + + // height offset + float hw = linewidth * 0.5; + worldPos.xyz += position.x < 0.0 ? hw * worldUp : - hw * worldUp; + + // don't extend the line if we're rendering dashes because we + // won't be rendering the endcaps + #ifndef USE_DASH + + // cap extension + worldPos.xyz += position.y < 0.5 ? - hw * worldDir : hw * worldDir; + + // add width to the box + worldPos.xyz += worldFwd * hw; + + // endcaps + if ( position.y > 1.0 || position.y < 0.0 ) { + + worldPos.xyz -= worldFwd * 2.0 * hw; + + } + + #endif + + // project the worldpos + vec4 clip = projectionMatrix * worldPos; + + // shift the depth of the projected points so the line + // segments overlap neatly + vec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd; + clip.z = clipPose.z * clip.w; + + #else + + vec2 offset = vec2( dir.y, - dir.x ); + // undo aspect ratio adjustment + dir.x /= aspect; + offset.x /= aspect; + + // sign flip + if ( position.x < 0.0 ) offset *= - 1.0; + + // endcaps + if ( position.y < 0.0 ) { + + offset += - dir; + + } else if ( position.y > 1.0 ) { + + offset += dir; + + } + + // adjust for linewidth + offset *= linewidth; + + // adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ... + offset /= resolution.y; + + // select end + vec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd; + + // back to clip space + offset *= clip.w; + + clip.xy += offset; + + #endif + + gl_Position = clip; + + vec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation + + #include + #include + #include + + } + `,fragmentShader:` + uniform vec3 diffuse; + uniform float opacity; + uniform float linewidth; + + #ifdef USE_DASH + + uniform float dashOffset; + uniform float dashSize; + uniform float gapSize; + + #endif + + varying float vLineDistance; + + #ifdef WORLD_UNITS + + varying vec4 worldPos; + varying vec3 worldStart; + varying vec3 worldEnd; + + #ifdef USE_DASH + + varying vec2 vUv; + + #endif + + #else + + varying vec2 vUv; + + #endif + + #include + #include + #include + #include + #include + + vec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) { + + float mua; + float mub; + + vec3 p13 = p1 - p3; + vec3 p43 = p4 - p3; + + vec3 p21 = p2 - p1; + + float d1343 = dot( p13, p43 ); + float d4321 = dot( p43, p21 ); + float d1321 = dot( p13, p21 ); + float d4343 = dot( p43, p43 ); + float d2121 = dot( p21, p21 ); + + float denom = d2121 * d4343 - d4321 * d4321; + + float numer = d1343 * d4321 - d1321 * d4343; + + mua = numer / denom; + mua = clamp( mua, 0.0, 1.0 ); + mub = ( d1343 + d4321 * ( mua ) ) / d4343; + mub = clamp( mub, 0.0, 1.0 ); + + return vec2( mua, mub ); + + } + + void main() { + + float alpha = opacity; + vec4 diffuseColor = vec4( diffuse, alpha ); + + #include + + #ifdef USE_DASH + + if ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps + + if ( mod( vLineDistance + dashOffset, dashSize + gapSize ) > dashSize ) discard; // todo - FIX + + #endif + + #ifdef WORLD_UNITS + + // Find the closest points on the view ray and the line segment + vec3 rayEnd = normalize( worldPos.xyz ) * 1e5; + vec3 lineDir = worldEnd - worldStart; + vec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd ); + + vec3 p1 = worldStart + lineDir * params.x; + vec3 p2 = rayEnd * params.y; + vec3 delta = p1 - p2; + float len = length( delta ); + float norm = len / linewidth; + + #ifndef USE_DASH + + #ifdef USE_ALPHA_TO_COVERAGE + + float dnorm = fwidth( norm ); + alpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm ); + + #else + + if ( norm > 0.5 ) { + + discard; + + } + + #endif + + #endif + + #else + + #ifdef USE_ALPHA_TO_COVERAGE + + // artifacts appear on some hardware if a derivative is taken within a conditional + float a = vUv.x; + float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0; + float len2 = a * a + b * b; + float dlen = fwidth( len2 ); + + if ( abs( vUv.y ) > 1.0 ) { + + alpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 ); + + } + + #else + + if ( abs( vUv.y ) > 1.0 ) { + + float a = vUv.x; + float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0; + float len2 = a * a + b * b; + + if ( len2 > 1.0 ) discard; + + } + + #endif + + #endif + + #include + #include + + gl_FragColor = vec4( diffuseColor.rgb, alpha ); + + #include + #include + #include + #include + + } + `};class Mp extends In{constructor(e){super({type:"LineMaterial",uniforms:Tu.clone(gn.line.uniforms),vertexShader:gn.line.vertexShader,fragmentShader:gn.line.fragmentShader,clipping:!0}),this.isLineMaterial=!0,this.setValues(e)}get color(){return this.uniforms.diffuse.value}set color(e){this.uniforms.diffuse.value=e}get worldUnits(){return"WORLD_UNITS"in this.defines}set worldUnits(e){e===!0!==this.worldUnits&&(this.needsUpdate=!0),e===!0?this.defines.WORLD_UNITS="":delete this.defines.WORLD_UNITS}get linewidth(){return this.uniforms.linewidth.value}set linewidth(e){this.uniforms.linewidth&&(this.uniforms.linewidth.value=e)}get dashed(){return"USE_DASH"in this.defines}set dashed(e){e===!0!==this.dashed&&(this.needsUpdate=!0),e===!0?this.defines.USE_DASH="":delete this.defines.USE_DASH}get dashScale(){return this.uniforms.dashScale.value}set dashScale(e){this.uniforms.dashScale.value=e}get dashSize(){return this.uniforms.dashSize.value}set dashSize(e){this.uniforms.dashSize.value=e}get dashOffset(){return this.uniforms.dashOffset.value}set dashOffset(e){this.uniforms.dashOffset.value=e}get gapSize(){return this.uniforms.gapSize.value}set gapSize(e){this.uniforms.gapSize.value=e}get opacity(){return this.uniforms.opacity.value}set opacity(e){this.uniforms&&(this.uniforms.opacity.value=e)}get resolution(){return this.uniforms.resolution.value}set resolution(e){this.uniforms.resolution.value.copy(e)}get alphaToCoverage(){return"USE_ALPHA_TO_COVERAGE"in this.defines}set alphaToCoverage(e){this.defines&&(e===!0!==this.alphaToCoverage&&(this.needsUpdate=!0),e===!0?this.defines.USE_ALPHA_TO_COVERAGE="":delete this.defines.USE_ALPHA_TO_COVERAGE)}}const kl=new Et,pd=new k,md=new k,Kt=new Et,qt=new Et,Jn=new Et,Fl=new k,Bl=new Rt,Zt=new r_,gd=new k,qa=new mn,$a=new pr,jn=new Et;let si,ps;function _d(n,e,t){return jn.set(0,0,-e,1).applyMatrix4(n.projectionMatrix),jn.multiplyScalar(1/jn.w),jn.x=ps/t.width,jn.y=ps/t.height,jn.applyMatrix4(n.projectionMatrixInverse),jn.multiplyScalar(1/jn.w),Math.abs(Math.max(jn.x,jn.y))}function _S(n,e){const t=n.matrixWorld,i=n.geometry,s=i.attributes.instanceStart,r=i.attributes.instanceEnd,a=Math.min(i.instanceCount,s.count);for(let o=0,l=a;oh&&qt.z>h)continue;if(Kt.z>h){const b=Kt.z-qt.z,x=(Kt.z-h)/b;Kt.lerp(qt,x)}else if(qt.z>h){const b=qt.z-Kt.z,x=(qt.z-h)/b;qt.lerp(Kt,x)}Kt.applyMatrix4(i),qt.applyMatrix4(i),Kt.multiplyScalar(1/Kt.w),qt.multiplyScalar(1/qt.w),Kt.x*=r.x/2,Kt.y*=r.y/2,qt.x*=r.x/2,qt.y*=r.y/2,Zt.start.copy(Kt),Zt.start.z=0,Zt.end.copy(qt),Zt.end.z=0;const _=Zt.closestPointToPointParameter(Fl,!0);Zt.at(_,gd);const m=Gf.lerp(Kt.z,qt.z,_),g=m>=-1&&m<=1,v=Fl.distanceTo(gd)=250&&n<=255){const t=Math.round(40+(n-250)*43);return t*65536+t*256+t}if(n>=10&&n<=249){const t=n-10,[i,s]=bS[t%10];return vS(Math.floor(t/10)*15,i,s)}return 13226457}function Ru(n){if(n==null)return null;if(typeof n=="object"&&n!==null&&"value"in n){const e=n.value;if(typeof e=="number"&&Number.isFinite(e))return e.toString(16);if(typeof e=="string"&&e.length){const t=Number(e);return Number.isFinite(t)?t.toString(16):e.toLowerCase()}return null}if(typeof n=="number"&&Number.isFinite(n))return n.toString(16);if(typeof n=="string"&&n.length){const e=Number(n);return Number.isFinite(e)?e.toString(16):n.toLowerCase()}return null}function Ap(n){return Ru(n.ownerHandle)}function MS(n){const e=n.toLowerCase().replace(/\*/g,"").trim();return e?e==="model_space"||e==="ms"||e.startsWith("model")?"model":e==="paper_space"||e==="ps"||e.startsWith("paper")?"paper":null:null}function AS(n,e,t){return n==="model"?"Model":n==="paper"?t<=1?"Layout":`Layout (${e.replace(/^\*/,"")})`:e}function Qs(n){var a;const e=((a=n==null?void 0:n.tables)==null?void 0:a.blocks)??[],t=(n==null?void 0:n.entities)??[],i=new Map;for(const o of t){const l=Ap(o);l&&i.set(l,(i.get(l)||0)+1)}const s=[];let r=0;for(const o of e){const l=MS(o.name??"");if(!l)continue;const c=Ru(o.handle);if(!c)continue;l==="paper"&&(r+=1);const u=typeof o.handle=="number"?o.handle:typeof o.handle=="object"&&o.handle&&"value"in o.handle?Number(o.handle.value):null;s.push({id:c,label:AS(l,o.name??"",r),name:o.name??"",handle:Number.isFinite(u)?u:null,handleHex:c,kind:l,entityCount:i.get(c)||0})}return s.sort((o,l)=>{if(o.kind!==l.kind){if(o.kind==="model")return-1;if(l.kind==="model")return 1}return 0}),s}function ES(n){if(!n.length)return null;const e=n.find(i=>i.kind==="paper"&&i.entityCount>0);if(e)return e;const t=n.find(i=>i.kind==="model");return t||(n[0]??null)}function Hl(n,e,t=3){const i=new Set([e]);for(let s=0;s>>=1,e}function ii(n,e,t){if(!e)return t;for(;n.bitcount<24;)n.tag|=n.source[n.sourceIndex++]<>>16-e;return n.tag>>>=e,n.bitcount-=e,i+t}function Jc(n,e){for(;n.bitcount<24;)n.tag|=n.source[n.sourceIndex++]<>>=1,++s,t+=e.table[s],i-=e.table[s];while(i>=0);return n.tag=r,n.bitcount-=s,e.trans[t+i]}function LS(n,e,t){var i,s,r,a,o,l;for(i=ii(n,5,257),s=ii(n,5,1),r=ii(n,4,4),a=0;a<19;++a)Qn[a]=0;for(a=0;a8;)n.sourceIndex--,n.bitcount-=8;if(e=n.source[n.sourceIndex+1],e=256*e+n.source[n.sourceIndex],t=n.source[n.sourceIndex+3],t=256*t+n.source[n.sourceIndex+2],e!==(~t&65535))return Ep;for(n.sourceIndex+=4,i=e;i;--i)n.dest[n.destLen++]=n.source[n.sourceIndex++];return n.bitcount=0,Lu}function Dp(n,e){var t=new TS(n,e),i,s,r;do{switch(i=RS(t),s=ii(t,2,0),s){case 0:r=DS(t);break;case 1:r=vd(t,Tp,Cp);break;case 2:LS(t,t.ltree,t.dtree),r=vd(t,t.ltree,t.dtree);break;default:r=Ep}if(r!==Lu)throw new Error("Data error")}while(!i);return t.destLenthis.x2&&(this.x2=n)),typeof 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l<"u");n=Sb({h:parseFloat(o[1])*(o[2]==="turn"?360:1),s:parseFloat(o[3]),l:parseFloat(o[4]),a:o[5]?parseFloat(o[5])/(o[6]?100:1):1})}else s=!1}}if(!s)throw new Error(`Invalid color format: ${n}`);return fr(n,e)}function fr(n,e="hexa"){if(n==="currentColor")return n;if(Number.isInteger(n)){if(e=="raw"||e=="cpal")return n;n=Yp(n)}else typeof n!="object"&&(n=ko(n,"bgra"));let t=["hsl","hsla"].includes(e)?vb(n):null;switch(e){case"rgba":return`rgba(${n.r}, ${n.g}, ${n.b}, ${parseFloat(n.a.toFixed(3))})`;case"rgb":return`rgb(${n.r}, ${n.g}, ${n.b})`;case"hex":case"hex6":case"hex-6":return`#${Hn(n.r)}${Hn(n.g)}${Hn(n.b)}`;case"hexa":case"hex8":case"hex-8":return`#${Hn(n.r)}${Hn(n.g)}${Hn(n.b)}${Hn(n.a*255)}`;case"hsl":return`hsl(${t.h.toFixed(2)}, ${t.s.toFixed(2)}%, ${t.l.toFixed(2)}%)`;case"hsla":return`hsla(${t.h.toFixed(2)}, ${t.s.toFixed(2)}%, ${t.l.toFixed(2)}%, ${parseFloat(n.a.toFixed(3))})`;case"bgra":return n;case"raw":case"cpal":return Kp(n);default:throw new Error("Unknown color 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n&&(this.points=n.points),Object.defineProperty(this,"path",bb(this,n.path))};rn.prototype.addUnicode=function(n){this.unicodes.length===0&&(this.unicode=n),this.unicodes.push(n)};rn.prototype.getBoundingBox=function(){return this.path.getBoundingBox()};rn.prototype.getPath=function(n,e,t,i,s){n=n!==void 0?n:0,e=e!==void 0?e:0,t=t!==void 0?t:72,i=Object.assign({},s&&s.defaultRenderOptions,i);let r,a,o=i.xScale,l=i.yScale;const c=1/(this.path.unitsPerEm||1e3)*t;let u=this;s&&s.variation&&(u=s.variation.getTransform(this,i.variation),r=u.path.commands),i.hinting&&s&&s.hinting&&(a=u.path&&s.hinting.exec(u,t,i)),a?(r=s.hinting.getCommands(a),n=Math.round(n),e=Math.round(e),o=l=1):(r=u.path.commands,o===void 0&&(o=c),l===void 0&&(l=c));const h=new cr;if(i.drawSVG){const d=this.getSvgImage(s);if(d){const f=new cr;return f._image={image:d.image,x:n+d.leftSideBearing*c,y:e-d.baseline*c,width:d.image.width*c,height:d.image.height*c},h._layers=[f],h}}if(i.drawLayers){const d=this.getLayers(s);if(d&&d.length){h._layers=[];for(let f=0;f"u"&&n.path,n[t]},set:function(i){n[t]=i},enumerable:!0,configurable:!0})}function Ko(n,e){if(this.font=n,this.glyphs={},Array.isArray(e))for(let t=0;t=this.length-1;return{value:this.get(n),done:e}}).bind(this)}});Ko.prototype.get=function(n){if(this.font._push&&this.glyphs[n]===void 0){this.font._push(n),typeof this.glyphs[n]=="function"&&(this.glyphs[n]=this.glyphs[n]());let e=this.glyphs[n],t=this.font._IndexToUnicodeMap[n];if(t)for(let i=0;i1?Ie.getULong(n,e):Ie.getCard16(n,e),o=i>1?4:2;let l,c;if(a!==0){const u=Ie.getByte(n,e+o);l=e+(a+1)*u+o;let h=e+o+1;for(let d=0;d1?Ie.getULong(n,e):Ie.getCard16(n,e),r=t>1?4:2;let a,o;if(s!==0){const l=Ie.getByte(n,e+r);a=e+(s+1)*l+r;let c=e+r+1;for(let u=0;u1?Ie.getULong(t,i):Ie.getCard16(t,i),o=r>1?4:2;let l=0;if(a!==0){const u=Ie.getByte(t,i+o);l=i+(a+1)*u+o}return Ie.getBytes(t,l+e[n],l+e[n+1])}function wb(n){let e="";const i=["0","1","2","3","4","5","6","7","8","9",".","E","E-",null,"-"];for(;;){const s=n.parseByte(),r=s>>4,a=s&15;if(r===15||(e+=i[r],a===15))break;e+=i[a]}return parseFloat(e)}function Rb(n,e){let t,i,s,r;if(e===28)return t=n.parseByte(),i=n.parseByte(),t<<8|i;if(e===29)return t=n.parseByte(),i=n.parseByte(),s=n.parseByte(),r=n.parseByte(),t<<24|i<<16|s<<8|r;if(e===30)return wb(n);if(e>=32&&e<=246)return e-139;if(e>=247&&e<=250)return t=n.parseByte(),(e-247)*256+t+108;if(e>=251&&e<=254)return t=n.parseByte(),-(e-251)*256-t-108;throw new Error("Invalid b0 "+e)}function Lb(n){const e={};for(let t=0;t1&&l===23){Hb(a);continue}r.push([l,a]),a=[]}else a.push(Rb(s,l))}return Lb(r)}function Wr(n,e){return e<=390?e=mo[e]:n?e=n[e-391]:e=void 0,e}function Fu(n,e,t){const i={};let s;for(let r=0;r2)throw new Error(`Unsupported CFF table version ${t.formatMajor}.${t.formatMinor}`);return t.size=Ie.getCard8(n,e+2),t.formatMajor<2?(t.offsetSize=Ie.getCard8(n,e+3),t.startOffset=e,t.endOffset=e+4):(t.topDictLength=Ie.getCard16(n,e+3),t.endOffset=e+8),t}var Zp=[{name:"version",op:0,type:"SID"},{name:"notice",op:1,type:"SID"},{name:"copyright",op:1200,type:"SID"},{name:"fullName",op:2,type:"SID"},{name:"familyName",op:3,type:"SID"},{name:"weight",op:4,type:"SID"},{name:"isFixedPitch",op:1201,type:"number",value:0},{name:"italicAngle",op:1202,type:"number",value:0},{name:"underlinePosition",op:1203,type:"number",value:-100},{name:"underlineThickness",op:1204,type:"number",value:50},{name:"paintType",op:1205,type:"number",value:0},{name:"charstringType",op:1206,type:"number",value:2},{name:"fontMatrix",op:1207,type:["real","real","real","real","real","real"],value:[.001,0,0,.001,0,0]},{name:"uniqueId",op:13,type:"number"},{name:"fontBBox",op:5,type:["number","number","number","number"],value:[0,0,0,0]},{name:"strokeWidth",op:1208,type:"number",value:0},{name:"xuid",op:14,type:[],value:null},{name:"charset",op:15,type:"offset",value:0},{name:"encoding",op:16,type:"offset",value:0},{name:"charStrings",op:17,type:"offset",value:0},{name:"private",op:18,type:["number","offset"],value:[0,0]},{name:"ros",op:1230,type:["SID","SID","number"]},{name:"cidFontVersion",op:1231,type:"number",value:0},{name:"cidFontRevision",op:1232,type:"number",value:0},{name:"cidFontType",op:1233,type:"number",value:0},{name:"cidCount",op:1234,type:"number",value:8720},{name:"uidBase",op:1235,type:"number"},{name:"fdArray",op:1236,type:"offset"},{name:"fdSelect",op:1237,type:"offset"},{name:"fontName",op:1238,type:"SID"}],Ib=[{name:"fontMatrix",op:1207,type:["real","real","real","real","real","real"],value:[.001,0,0,.001,0,0]},{name:"charStrings",op:17,type:"offset"},{name:"fdArray",op:1236,type:"offset"},{name:"fdSelect",op:1237,type:"offset"},{name:"vstore",op:24,type:"offset"}],Jp=[{name:"subrs",op:19,type:"offset",value:0},{name:"defaultWidthX",op:20,type:"number",value:0},{name:"nominalWidthX",op:21,type:"number",value:0}],Pb=[{name:"blueValues",op:6,type:"delta"},{name:"otherBlues",op:7,type:"delta"},{name:"familyBlues",op:7,type:"delta"},{name:"familyBlues",op:8,type:"delta"},{name:"familyOtherBlues",op:9,type:"delta"},{name:"blueScale",op:1209,type:"number",value:.039625},{name:"blueShift",op:1210,type:"number",value:7},{name:"blueFuzz",op:1211,type:"number",value:1},{name:"stdHW",op:10,type:"number"},{name:"stdVW",op:11,type:"number"},{name:"stemSnapH",op:1212,type:"number"},{name:"stemSnapV",op:1213,type:"number"},{name:"languageGroup",op:1217,type:"number",value:0},{name:"expansionFactor",op:1218,type:"number",value:.06},{name:"vsindex",op:22,type:"number",value:0},{name:"subrs",op:19,type:"offset"}],Ob=[{name:"private",op:18,type:["number","offset"],value:[0,0]}];function Ub(n,e,t,i){const s=ku(n,e,n.byteLength,i);return Fu(s,i>1?Ib:Zp,t)}function Bu(n,e,t,i,s){const r=ku(n,e,t,s);return Fu(r,s>1?Pb:Jp,i)}function Nb(n,e,t){const i=ku(n,e,void 0,t);return Fu(i,Ob)}function kb(n,e,t){const i=[];for(let s=0;se;)n.pop()}function jp(n,e){const t=n.tables.cff&&n.tables.cff.topDict&&n.tables.cff.topDict.paintType||0;return t===2&&(e.fill=null,e.stroke="black",e.strokeWidth=n.tables.cff.topDict.strokeWidth||0),t}function nu(n,e,t,i,s){let r,a,o,l;const c=new cr,u=[];let h=0,d=!1,f=!1,p=0,_=0,m,g,v,b,x=0,E=[],S,A=0;const y=n.tables.cff2||n.tables.cff;if(v=y.topDict._defaultWidthX,b=y.topDict._nominalWidthX,s=s||n.variation&&n.variation.get(),e.getBlendPath||(e.getBlendPath=function(U){return nu(n,e,t,i,U)}),n.isCIDFont||i>1){const U=y.topDict._fdSelect?y.topDict._fdSelect[e.index]:0,D=y.topDict._fdArray[U];m=D._subrs,g=D._subrsBias,i>1?(E=y.topDict._vstore.itemVariationStore,x=D._privateDict.vsindex):(v=D._defaultWidthX,b=D._nominalWidthX)}else m=y.topDict._subrs,g=y.topDict._subrsBias;const T=jp(n,c);let L=v;function R(U,D){f&&T!==2&&c.closePath(),c.moveTo(U,D),f=!0}function w(){let U;U=(u.length&1)!==0,U&&!d&&(L=u.shift()+b),h+=u.length>>1,u.length=0,d=!0}function P(U){let D,K,B,ie,F,se,V,oe,Ae,me,ue,z,ee=0;for(;ee1&&!d&&(L=u.shift()+b,d=!0),_+=u.pop(),R(p,_);break;case 5:for(;u.length>0;)p+=u.shift(),_+=u.shift(),c.lineTo(p,_);break;case 6:for(;u.length>0&&(p+=u.shift(),c.lineTo(p,_),u.length!==0);)_+=u.shift(),c.lineTo(p,_);break;case 7:for(;u.length>0&&(_+=u.shift(),c.lineTo(p,_),u.length!==0);)p+=u.shift(),c.lineTo(p,_);break;case 8:for(;u.length>0;)r=p+u.shift(),a=_+u.shift(),o=r+u.shift(),l=a+u.shift(),p=o+u.shift(),_=l+u.shift(),c.curveTo(r,a,o,l,p,_);break;case 10:if(F=u.pop()+g,se=m[F],se){if(A>=wd){console.warn("CFF charstring subroutine call depth exceeded, skipping callsubr");break}A++,P(se),A--}break;case 11:if(i>1){console.error("CFF CharString operator return (11) is not supported in CFF2");break}return;case 12:switch(Ye=U[ee],ee+=1,Ye){case 35:r=p+u.shift(),a=_+u.shift(),o=r+u.shift(),l=a+u.shift(),V=o+u.shift(),oe=l+u.shift(),Ae=V+u.shift(),me=oe+u.shift(),ue=Ae+u.shift(),z=me+u.shift(),p=ue+u.shift(),_=z+u.shift(),u.shift(),c.curveTo(r,a,o,l,V,oe),c.curveTo(Ae,me,ue,z,p,_);break;case 34:r=p+u.shift(),a=_,o=r+u.shift(),l=a+u.shift(),V=o+u.shift(),oe=l,Ae=V+u.shift(),me=l,ue=Ae+u.shift(),z=_,p=ue+u.shift(),c.curveTo(r,a,o,l,V,oe),c.curveTo(Ae,me,ue,z,p,_);break;case 36:r=p+u.shift(),a=_+u.shift(),o=r+u.shift(),l=a+u.shift(),V=o+u.shift(),oe=l,Ae=V+u.shift(),me=l,ue=Ae+u.shift(),z=me+u.shift(),p=ue+u.shift(),c.curveTo(r,a,o,l,V,oe),c.curveTo(Ae,me,ue,z,p,_);break;case 37:r=p+u.shift(),a=_+u.shift(),o=r+u.shift(),l=a+u.shift(),V=o+u.shift(),oe=l+u.shift(),Ae=V+u.shift(),me=oe+u.shift(),ue=Ae+u.shift(),z=me+u.shift(),Math.abs(ue-p)>Math.abs(z-_)?p=ue+u.shift():_=z+u.shift(),c.curveTo(r,a,o,l,V,oe),c.curveTo(Ae,me,ue,z,p,_);break;default:console.log("Glyph "+e.index+": unknown operator 1200"+Ye),u.length=0}break;case 14:if(i>1){console.error("CFF CharString operator endchar (14) is not supported in CFF2");break}if(u.length>=4){const Ke=tu[u.pop()],Be=tu[u.pop()],Pe=u.pop(),st=u.pop();if(Ke&&Be){e.isComposite=!0,e.components=[];const mt=n.cffEncoding.charset.indexOf(Ke),gt=n.cffEncoding.charset.indexOf(Be);e.components.push({glyphIndex:gt,dx:0,dy:0}),e.components.push({glyphIndex:mt,dx:st,dy:Pe}),c.extend(n.glyphs.get(gt).path);const ft=n.glyphs.get(mt),_t=JSON.parse(JSON.stringify(ft.path.commands));for(let G=0;G<_t.length;G+=1){const nt=_t[G];nt.type!=="Z"&&(nt.x+=st,nt.y+=Pe),(nt.type==="Q"||nt.type==="C")&&(nt.x1+=st,nt.y1+=Pe),nt.type==="C"&&(nt.x2+=st,nt.y2+=Pe)}c.extend(_t)}}else u.length>0&&!d&&(L=u.shift()+b,d=!0);f&&T!==2&&(c.closePath(),f=!1);break;case 15:if(i<2){console.error("CFF2 CharString operator vsindex (15) is not supported in CFF");break}x=u.pop();break;case 16:if(i<2){console.error("CFF2 CharString operator blend (16) is not supported in CFF");break}S||(S=n.variation&&s&&n.variation.process.getBlendVector(E,x,s));var Z=u.pop(),xe=S?S.length:E.itemVariationSubtables[x].regionIndexes.length,be=Z*xe,Se=u.length-be,Oe=Se-Z;if(S)for(let Ke=0;Ke>3;break;case 21:u.length>2&&!d&&(L=u.shift()+b,d=!0),_+=u.pop(),p+=u.pop(),R(p,_);break;case 22:u.length>1&&!d&&(L=u.shift()+b,d=!0),p+=u.pop(),R(p,_);break;case 23:w();break;case 24:for(;u.length>2;)r=p+u.shift(),a=_+u.shift(),o=r+u.shift(),l=a+u.shift(),p=o+u.shift(),_=l+u.shift(),c.curveTo(r,a,o,l,p,_);p+=u.shift(),_+=u.shift(),c.lineTo(p,_);break;case 25:for(;u.length>6;)p+=u.shift(),_+=u.shift(),c.lineTo(p,_);r=p+u.shift(),a=_+u.shift(),o=r+u.shift(),l=a+u.shift(),p=o+u.shift(),_=l+u.shift(),c.curveTo(r,a,o,l,p,_);break;case 26:for(u.length&1&&(p+=u.shift());u.length>0;)r=p,a=_+u.shift(),o=r+u.shift(),l=a+u.shift(),p=o,_=l+u.shift(),c.curveTo(r,a,o,l,p,_);break;case 27:for(u.length&1&&(_+=u.shift());u.length>0;)r=p+u.shift(),a=_,o=r+u.shift(),l=a+u.shift(),p=o+u.shift(),_=l,c.curveTo(r,a,o,l,p,_);break;case 28:D=U[ee],K=U[ee+1],u.push((D<<24|K<<16)>>16),ee+=2;break;case 29:if(F=u.pop()+n.gsubrsBias,se=n.gsubrs[F],se){if(A>=wd){console.warn("CFF charstring subroutine call depth exceeded, skipping callgsubr");break}A++,P(se),A--}break;case 30:for(;u.length>0&&(r=p,a=_+u.shift(),o=r+u.shift(),l=a+u.shift(),p=o+u.shift(),_=l+(u.length===1?u.shift():0),c.curveTo(r,a,o,l,p,_),u.length!==0);)r=p+u.shift(),a=_,o=r+u.shift(),l=a+u.shift(),_=l+u.shift(),p=o+(u.length===1?u.shift():0),c.curveTo(r,a,o,l,p,_);break;case 31:for(;u.length>0&&(r=p+u.shift(),a=_,o=r+u.shift(),l=a+u.shift(),_=l+u.shift(),p=o+(u.length===1?u.shift():0),c.curveTo(r,a,o,l,p,_),u.length!==0);)r=p,a=_+u.shift(),o=r+u.shift(),l=a+u.shift(),p=o+u.shift(),_=l+(u.length===1?u.shift():0),c.curveTo(r,a,o,l,p,_);break;default:Ye<32?console.log("Glyph "+e.index+": unknown operator "+Ye):Ye<247?u.push(Ye-139):Ye<251?(D=U[ee],ee+=1,u.push((Ye-247)*256+D+108)):Ye<255?(D=U[ee],ee+=1,u.push(-(Ye-251)*256-D-108)):(D=U[ee],K=U[ee+1],B=U[ee+2],ie=U[ee+3],ee+=4,u.push((D<<24|K<<16|B<<8|ie)/65536))}}}return P(t),n.variation&&s&&(c.commands=c.commands.map(U=>{const D=Object.keys(U);for(let K=0;K=i)throw new Error("CFF table CID Font FDSelect has bad FD index value "+a+" (FD count "+i+")");r.push(a)}else if(l===3||s>1&&l===4){const c=l===4?o.parseULong():o.parseCard16();let u=l===4?o.parseULong():o.parseCard16();if(u!==0)throw new Error(`CFF Table CID Font FDSelect format ${l} range has bad initial GID ${u}`);let h;for(let d=0;d=i)throw new Error("CFF table CID Font FDSelect has bad FD index value "+a+" (FD count "+i+")");if(h>t)throw new Error(`CFF Table CID Font FDSelect format ${s} range has bad GID ${h}`);for(;u1?null:ni(n,r.endOffset,Ie.bytesToString),o=r.formatMajor>1?null:ni(n,a.endOffset),l=r.formatMajor>1?null:ni(n,o.endOffset,Ie.bytesToString),c=ni(n,r.formatMajor>1?e+r.size+r.topDictLength:l.endOffset,void 0,r.formatMajor);t.gsubrs=c.objects,t.gsubrsBias=Fo(t.gsubrs);let u;if(r.formatMajor>1){const d=e+r.size,f=Ie.getBytes(n,d,d+r.topDictLength);u=Vl(n,0,[f],void 0,r.formatMajor)[0]}else{const d=Vl(n,e,o.objects,l.objects,r.formatMajor);if(d.length!==1)throw new Error("CFF table has too many fonts in 'FontSet' - count of fonts NameIndex.length = "+d.length);u=d[0]}if(s.topDict=u,u._privateDict&&(t.defaultWidthX=u._privateDict.defaultWidthX,t.nominalWidthX=u._privateDict.nominalWidthX),r.formatMajor<2&&u.ros[0]!==void 0&&u.ros[1]!==void 0&&(t.isCIDFont=!0),r.formatMajor>1){let d=u.fdArray,f=u.fdSelect;if(!d)throw new Error("This is a CFF2 font, but FDArray information is missing");const p=ni(n,e+d,null,r.formatMajor),_=kb(n,e,p.objects);u._fdArray=_,f&&(u._fdSelect=Rd(n,e+f,t.numGlyphs,_.length,r.formatMajor))}else if(t.isCIDFont){let d=u.fdArray,f=u.fdSelect;if(d===0||f===0)throw new Error("Font is marked as a CID font, but FDArray and/or FDSelect information is missing");d+=e;const p=ni(n,d),_=Vl(n,e,p.objects,l.objects,r.formatMajor);u._fdArray=_,f+=e,u._fdSelect=Rd(n,f,t.numGlyphs,_.length,r.formatMajor)}if(r.formatMajor<2){const d=e+u.private[1],f=Bu(n,d,u.private[0],l.objects,r.formatMajor);if(t.defaultWidthX=f.defaultWidthX,t.nominalWidthX=f.nominalWidthX,f.subrs!==0){const p=d+f.subrs,_=ni(n,p);t.subrs=_.objects,t.subrsBias=Fo(t.subrs)}else t.subrs=[],t.subrsBias=0}let h;if(i.lowMemory?(h=Tb(n,e+u.charStrings,r.formatMajor),t.nGlyphs=h.offsets.length-(r.formatMajor>1?1:0)):(h=ni(n,e+u.charStrings,null,r.formatMajor),t.nGlyphs=h.objects.length),r.formatMajor>1&&t.tables.maxp&&t.nGlyphs!==t.tables.maxp.numGlyphs&&console.error(`Glyph count in the CFF2 table (${t.nGlyphs}) must correspond to the glyph count in the maxp table (${t.tables.maxp.numGlyphs})`),r.formatMajor<2){let d=[],f=[];u.charset===0?d=ub:u.charset===1?d=hb:u.charset===2?d=db:d=Fb(n,e+u.charset,t.nGlyphs,l.objects,t.isCIDFont),u.encoding===0?f=tu:u.encoding===1?f=fb:f=Bb(n,e+u.encoding),t.cffEncoding=new Xp(f,d),t.encoding=t.encoding||t.cffEncoding}if(t.glyphs=new hi.GlyphSet(t),i.lowMemory)t._push=function(d){const f=Cb(d,h.offsets,n,e+u.charStrings,void 0,r.formatMajor);t.glyphs.push(d,hi.cffGlyphLoader(t,d,nu,f,r.formatMajor))};else for(let d=0;d=0&&(t=i),i=e.indexOf(n),i>=0?t=i+mo.length:(t=mo.length+e.length,e.push(n)),t}function Vb(){return new _e.Record("Header",[{name:"major",type:"Card8",value:1},{name:"minor",type:"Card8",value:0},{name:"hdrSize",type:"Card8",value:4},{name:"major",type:"Card8",value:1}])}function Gb(n){const e=new _e.Record("Name INDEX",[{name:"names",type:"INDEX",value:[]}]);e.names=[];for(let t=0;t=t.begin&&n=1&&(t.ulCodePageRange1=i.parseULong(),t.ulCodePageRange2=i.parseULong()),t.version>=2&&(t.sxHeight=i.parseShort(),t.sCapHeight=i.parseShort(),t.usDefaultChar=i.parseUShort(),t.usBreakChar=i.parseUShort(),t.usMaxContent=i.parseUShort()),t}function h2(n){return new _e.Table("OS/2",[{name:"version",type:"USHORT",value:3},{name:"xAvgCharWidth",type:"SHORT",value:0},{name:"usWeightClass",type:"USHORT",value:0},{name:"usWidthClass",type:"USHORT",value:0},{name:"fsType",type:"USHORT",value:0},{name:"ySubscriptXSize",type:"SHORT",value:650},{name:"ySubscriptYSize",type:"SHORT",value:699},{name:"ySubscriptXOffset",type:"SHORT",value:0},{name:"ySubscriptYOffset",type:"SHORT",value:140},{name:"ySuperscriptXSize",type:"SHORT",value:650},{name:"ySuperscriptYSize",type:"SHORT",value:699},{name:"ySuperscriptXOffset",type:"SHORT",value:0},{name:"ySuperscriptYOffset",type:"SHORT",value:479},{name:"yStrikeoutSize",type:"SHORT",value:49},{name:"yStrikeoutPosition",type:"SHORT",value:258},{name:"sFamilyClass",type:"SHORT",value:0},{name:"bFamilyType",type:"BYTE",value:0},{name:"bSerifStyle",type:"BYTE",value:0},{name:"bWeight",type:"BYTE",value:0},{name:"bProportion",type:"BYTE",value:0},{name:"bContrast",type:"BYTE",value:0},{name:"bStrokeVariation",type:"BYTE",value:0},{name:"bArmStyle",type:"BYTE",value:0},{name:"bLetterform",type:"BYTE",value:0},{name:"bMidline",type:"BYTE",value:0},{name:"bXHeight",type:"BYTE",value:0},{name:"ulUnicodeRange1",type:"ULONG",value:0},{name:"ulUnicodeRange2",type:"ULONG",value:0},{name:"ulUnicodeRange3",type:"ULONG",value:0},{name:"ulUnicodeRange4",type:"ULONG",value:0},{name:"achVendID",type:"CHARARRAY",value:"XXXX"},{name:"fsSelection",type:"USHORT",value:0},{name:"usFirstCharIndex",type:"USHORT",value:0},{name:"usLastCharIndex",type:"USHORT",value:0},{name:"sTypoAscender",type:"SHORT",value:0},{name:"sTypoDescender",type:"SHORT",value:0},{name:"sTypoLineGap",type:"SHORT",value:0},{name:"usWinAscent",type:"USHORT",value:0},{name:"usWinDescent",type:"USHORT",value:0},{name:"ulCodePageRange1",type:"ULONG",value:0},{name:"ulCodePageRange2",type:"ULONG",value:0},{name:"sxHeight",type:"SHORT",value:0},{name:"sCapHeight",type:"SHORT",value:0},{name:"usDefaultChar",type:"USHORT",value:0},{name:"usBreakChar",type:"USHORT",value:0},{name:"usMaxContext",type:"USHORT",value:0}],n)}var ru={parse:u2,make:h2,unicodeRanges:su,getUnicodeRange:c2};function d2(n,e){const t={},i=new Ie.Parser(n,e);switch(t.version=i.parseVersion(),t.italicAngle=i.parseFixed(),t.underlinePosition=i.parseShort(),t.underlineThickness=i.parseShort(),t.isFixedPitch=i.parseULong(),t.minMemType42=i.parseULong(),t.maxMemType42=i.parseULong(),t.minMemType1=i.parseULong(),t.maxMemType1=i.parseULong(),t.version){case 1:t.names=us.slice();break;case 2:t.numberOfGlyphs=i.parseUShort(),t.glyphNameIndex=new Array(t.numberOfGlyphs);for(let s=0;s=us.length){const r=i.parseChar();t.names.push(i.parseString(r))}break;case 2.5:t.numberOfGlyphs=i.parseUShort(),t.offset=new Array(t.numberOfGlyphs);for(let s=0;s[{name:"glyphID_"+a,type:"USHORT",value:r.glyphID},{name:"firstLayerIndex_"+a,type:"USHORT",value:r.firstLayerIndex},{name:"numLayers_"+a,type:"USHORT",value:r.numLayers}]).flat(),...t.map((r,a)=>[{name:"LayerGlyphID_"+a,type:"USHORT",value:r.glyphID},{name:"paletteIndex_"+a,type:"USHORT",value:r.paletteIndex}]).flat()])}var c0={parse:x2,make:y2};function v2(n,e){return[{name:"tag_"+n,type:"TAG",value:e.tag},{name:"minValue_"+n,type:"FIXED",value:e.minValue<<16},{name:"defaultValue_"+n,type:"FIXED",value:e.defaultValue<<16},{name:"maxValue_"+n,type:"FIXED",value:e.maxValue<<16},{name:"flags_"+n,type:"USHORT",value:0},{name:"nameID_"+n,type:"USHORT",value:e.axisNameID}]}function S2(n,e,t){const i={},s=new Ie.Parser(n,e);i.tag=s.parseTag(),i.minValue=s.parseFixed(),i.defaultValue=s.parseFixed(),i.maxValue=s.parseFixed(),s.skip("uShort",1);const r=s.parseUShort();return i.axisNameID=r,i.name=No(t,r),i}function b2(n,e,t,i={}){const s=[{name:"nameID_"+n,type:"USHORT",value:e.subfamilyNameID},{name:"flags_"+n,type:"USHORT",value:0}];for(let r=0;r1||r>0?i.parseUShort():void 0;t!==void 0&&Ve.argument(l>=t.axes.length,"STAT axis count must be greater than or equal to fvar axis count"),u>0&&Ve.argument(l>=0,"STAT axis count must be greater than 0 if STAT axis value count is greater than 0");const f=[];for(let m=0;mo.value.tag?1:-1}),e.fields=e.fields.concat(i),e.fields=e.fields.concat(s),e}function Od(n,e,t){for(let i=0;i0)return n.glyphs.get(s).getMetrics()}return t}function W2(n){let e=0;for(let t=0;tbe||l===void 0)&&be>0&&(l=be),c 123 are reserved for internal usage");if(xe.name===".notdef")continue;const Oe=xe.getMetrics();e.push(Oe.xMin),t.push(Oe.yMin),i.push(Oe.xMax),s.push(Oe.yMax),a.push(Oe.leftSideBearing),o.push(Oe.rightSideBearing),r.push(xe.advanceWidth)}const p={xMin:Math.min.apply(null,e),yMin:Math.min.apply(null,t),xMax:Math.max.apply(null,i),yMax:Math.max.apply(null,s),advanceWidthMax:Math.max.apply(null,r),advanceWidthAvg:W2(r),minLeftSideBearing:Math.min.apply(null,a),maxLeftSideBearing:Math.max.apply(null,a),minRightSideBearing:Math.min.apply(null,o)};p.ascender=n.ascender,p.descender=n.descender;let _=0;n.weightClass>=600&&(_|=n.macStyleValues.BOLD),n.italicAngle<0&&(_|=n.macStyleValues.ITALIC);const m=t0.make({flags:3,unitsPerEm:n.unitsPerEm,xMin:p.xMin,yMin:p.yMin,xMax:p.xMax,yMax:p.yMax,lowestRecPPEM:3,macStyle:_,createdTimestamp:n.createdTimestamp}),g=n0.make({ascender:p.ascender,descender:p.descender,advanceWidthMax:p.advanceWidthMax,minLeftSideBearing:p.minLeftSideBearing,minRightSideBearing:p.minRightSideBearing,xMaxExtent:p.maxLeftSideBearing+(p.xMax-p.xMin),numberOfHMetrics:n.glyphs.length}),v=r0.make(n.glyphs.length),b=ru.make(Object.assign({xAvgCharWidth:Math.round(p.advanceWidthAvg),usFirstCharIndex:l,usLastCharIndex:c,ulUnicodeRange1:u,ulUnicodeRange2:h,ulUnicodeRange3:d,ulUnicodeRange4:f,sTypoAscender:p.ascender,sTypoDescender:p.descender,sTypoLineGap:0,usWinAscent:p.yMax,usWinDescent:Math.abs(p.yMin),ulCodePageRange1:1,sxHeight:Od(n,"xyvw",{yMax:Math.round(p.ascender/2)}).yMax,sCapHeight:Od(n,"HIKLEFJMNTZBDPRAGOQSUVWXY",p).yMax,usDefaultChar:n.hasChar(" ")?32:0,usBreakChar:n.hasChar(" ")?32:0},n.tables.os2)),x=i0.make(n.glyphs),E=Vp.make(n.glyphs),S=n.getEnglishName("fontFamily"),A=n.getEnglishName("fontSubfamily"),y=S+" "+A;let T=n.getEnglishName("postScriptName");T||(T=S.replace(/\s/g,"")+"-"+A);const L={};for(let Z in n.names)L[Z]=n.names[Z];L.unicode=L.unicode||{},L.macintosh=L.macintosh||{},L.windows=L.windows||{};const R=n.names.unicode||{},w=n.names.macintosh||{},P=n.names.windows||{};for(const Z in L){if(L[Z]=L[Z]||{},!L[Z].uniqueID){const xe=n.getEnglishName("manufacturer")||"";L[Z].uniqueID={en:`${xe}: ${y}`}}L[Z].postScriptName||(L[Z].postScriptName={en:T})}L.unicode.preferredFamily||(L.unicode.preferredFamily=R.fontFamily||w.fontFamily||P.fontFamily),L.macintosh.preferredFamily||(L.macintosh.preferredFamily=w.fontFamily||R.fontFamily||P.fontFamily),L.windows.preferredFamily||(L.windows.preferredFamily=P.fontFamily||R.fontFamily||w.fontFamily),L.unicode.preferredSubfamily||(L.unicode.preferredSubfamily=R.fontSubfamily||w.fontSubfamily||P.fontSubfamily),L.macintosh.preferredSubfamily||(L.macintosh.preferredSubfamily=w.fontSubfamily||R.fontSubfamily||P.fontSubfamily),L.windows.preferredSubfamily||(L.windows.preferredSubfamily=P.fontSubfamily||R.fontSubfamily||w.fontSubfamily);const U=[],D=zp.make(L,U),K=U.length>0?s0.make(U):void 0,B=a0.make(n),ie=iu.make(n.glyphs,{version:n.getEnglishName("version"),fullName:y,familyName:S,weightName:A,postScriptName:T,unitsPerEm:n.unitsPerEm,fontBBox:[0,p.yMin,p.ascender,p.advanceWidthMax],topDict:n.tables.cff&&n.tables.cff.topDict||{}}),F=n.metas&&Object.keys(n.metas).length>0?l0.make(n.metas):void 0,se=[m,g,v,b,D,E,B,ie,x];K&&se.push(K);const V={gsub:o0,cpal:qp,colr:c0,stat:h0,avar:d0,cvar:f0,fvar:u0,gvar:p0,gasp:m0,svg:g0},oe={avar:[n.tables.fvar],fvar:[n.names]};for(let Z in V){const xe=n.tables[Z];if(xe){const be=V[Z].make.call(n,xe,...oe[Z]||[]);be&&se.push(be)}}F&&se.push(F);const Ae=_0(se),me=Ae.encode(),ue=Hu(me),z=Ae.fields;let ee=!1;for(let Z=0;Z>>1,r=n[s].tag;if(r===e)return s;r>>1,r=n[s];if(r===e)return s;r>>1;t=n[r];const a=t.start;if(a===e)return t;a0)return t=n[i-1],e>t.end?0:t}function x0(n,e){this.font=n,this.tableName=e}x0.prototype={searchTag:Gl,binSearch:Ud,getTable:function(n){let e=this.font.tables[this.tableName];return!e&&n&&(e=this.font.tables[this.tableName]=this.createDefaultTable()),e},getScriptNames:function(){let n=this.getTable();return n?n.scripts.map(function(e){return e.tag}):[]},getDefaultScriptName:function(){let n=this.getTable();if(!n)return;let e=!1;for(let t=0;t=0)return i[s].script;if(e){const r={tag:n,script:{defaultLangSys:{reserved:0,reqFeatureIndex:65535,featureIndexes:[]},langSysRecords:[]}};return i.splice(-1-s,0,r),r.script}}},getLangSysTable:function(n,e,t){const i=this.getScriptTable(n,t);if(i){if(!e||e==="dflt"||e==="DFLT")return i.defaultLangSys;const s=Gl(i.langSysRecords,e);if(s>=0)return i.langSysRecords[s].langSys;if(t){const r={tag:e,langSys:{reserved:0,reqFeatureIndex:65535,featureIndexes:[]}};return i.langSysRecords.splice(-1-s,0,r),r.langSys}}},getFeatureTable:function(n,e,t,i){const s=this.getLangSysTable(n,e,i);if(s){let r;const a=s.featureIndexes,o=this.font.tables[this.tableName].features;for(let l=0;l=o[l-1].tag,"Features must be added in alphabetical order."),r={tag:t,feature:{params:0,lookupListIndexes:[]}},o.push(r),a.push(l),r.feature}}},getLookupTables:function(n,e,t,i,s){const r=this.getFeatureTable(n,e,t,s),a=[];if(r){let o;const l=r.lookupListIndexes,c=this.font.tables[this.tableName].lookups;for(let u=0;u=0?t:-1}case 2:{const t=Nd(n.ranges,e);return t?t.index+e-t.start:-1}}},expandCoverage:function(n){if(n.format===1)return n.glyphs;{const e=[],t=n.ranges;for(let i=0;it)s=a-1;else{r=o;break}}return r}function Z2(n,e,t){let i=0,s=n.length-1;for(;i<=s;){const r=Math.floor((i+s)/2),a=n[r];if(a[e]t)s=r-1;else return r}return-1}function J2(n,e,t){let i=0,s=n.length;const r=(a,o)=>a[e]-o[e];for(;i>>1;r(n[a],t)<0?i=a+1:s=a}return n.splice(i,0,t),i}function y0(n){return n[0]===31&&n[1]===139&&n[2]===8}function j2(n){const e=new DataView(n.buffer,n.byteOffset,n.byteLength);let t=10;const i=n.byteLength-8,s=e.getInt8(3);if(s&4&&(t+=2+e.getUint16(t,!0)),s&8)for(;t=i)throw new Error("Can't find compressed blocks");const r=e.getUint32(e.byteLength-4,!0);return Dp(n.subarray(t,i),new Uint8Array(r))}function kd(n){return{x:n.x,y:n.y,onCurve:n.onCurve,lastPointOfContour:n.lastPointOfContour}}function Q2(n){return{glyphIndex:n.glyphIndex,xScale:n.xScale,scale01:n.scale01,scale10:n.scale10,yScale:n.yScale,dx:n.dx,dy:n.dy}}function bn(n){qo.call(this,n,"gsub")}function zu(n,e,t){const i=n.subtables;for(let s=0;s1,'Multiple: "by" must be an array of two or more ids');const s=this.getLookupTables(t,i,n,2,!0)[0],r=zu(s,1,{substFormat:1,coverage:{format:1,glyphs:[]},sequences:[]});Ve.assert(r.coverage.format===1,"Multiple: unable to modify coverage table format "+r.coverage.format);const a=e.sub;let o=this.binSearch(r.coverage.glyphs,a);o<0&&(o=-1-o,r.coverage.glyphs.splice(o,0,a),r.sequences.splice(o,0,0)),r.sequences[o]=e.by};bn.prototype.addAlternate=function(n,e,t,i){const s=this.getLookupTables(t,i,n,3,!0)[0],r=zu(s,1,{substFormat:1,coverage:{format:1,glyphs:[]},alternateSets:[]});Ve.assert(r.coverage.format===1,"Alternate: unable to modify coverage table format "+r.coverage.format);const a=e.sub;let o=this.binSearch(r.coverage.glyphs,a);o<0&&(o=-1-o,r.coverage.glyphs.splice(o,0,a),r.alternateSets.splice(o,0,0)),r.alternateSets[o]=e.by};bn.prototype.addLigature=function(n,e,t,i){const s=this.getLookupTables(t,i,n,4,!0)[0];let r=s.subtables[0];r||(r={substFormat:1,coverage:{format:1,glyphs:[]},ligatureSets:[]},s.subtables[0]=r),Ve.assert(r.coverage.format===1,"Ligature: unable to modify coverage table format "+r.coverage.format);const a=e.sub[0],o=e.sub.slice(1),l={ligGlyph:e.by,components:o};let c=this.binSearch(r.coverage.glyphs,a);if(c>=0){const u=r.ligatureSets[c];for(let h=0;hko(e,"raw")):ko(n,"raw")}fillPalette(n,e=[],t=this.cpal().numPaletteEntries){return n=Number.isInteger(n)?this.get(n,"raw"):n,Object.assign(Array(t).fill(this.defaultValue),this.toCPALcolor(n).concat(this.toCPALcolor(e)))}extend(n){if(this.ensureCPAL(Array(n).fill(this.defaultValue)))return;const e=this.cpal(),t=e.numPaletteEntries+n,i=this.getAll().map(s=>this.fillPalette(s,[],t));e.numPaletteEntries=t,e.colorRecords=this.toCPALcolor(i.flat()),this.updateIndices()}get(n,e="hexa"){return this.getAll(e)[n]||null}getColor(n,e=0,t="hexa"){return Nu(this.font,n,e,t)}setColor(n,e,t=0){n=parseInt(n),t=parseInt(t);let i=this.getAll("raw"),s=i[t];if(!s)throw Error(`paletteIndex ${t} out of range`);const r=this.cpal(),a=r.numPaletteEntries;Array.isArray(e)||(e=[e]),e.length+n>a&&(this.extend(e.length+n-a),i=this.getAll("raw"),s=i[t]);for(let o=0;ot?this.extend(n.length-t):n.lengtht.numPaletteEntries-1)throw Error(`Replacement index out of range: numPaletteEntries after deletion: ${t.numPaletteEntries-1}, replacementIndex: ${e})`);for(let o=0;oh!==n);s.push(c)}const r=this.font.tables.colr;if(r){const o=r.layerRecords;for(let l=0;ln)o[l].paletteIndex-=1;else if(c===n){let u=0;for(let h=0;hn&&e<=n+i[h].length){u++;break}o[l].paletteIndex=e-u}}this.font.tables.colr={...r,layerRecords:o}}const a=s.flat();for(let o=0;oi.length?t=i.length:t<0&&(t=i.length+1+t%(i.length+1),t>=i.length+1&&(t-=i.length+1));const s=[];for(let r=0;r({glyphID:s.glyph.index,paletteIndex:r===e?t:s.paletteIndex})),this.updateColrTable(n,i)):console.error("Invalid layer index")}remove(n,e,t=e){let i=this.get(n);i=i.map(s=>({glyphID:s.glyph.index,paletteIndex:s.paletteIndex})),i.splice(e,t-e+1),this.updateColrTable(n,i)}updateColrTable(n,e){this.ensureCOLR();const i=this.font.tables.colr;let s=Z2(i.baseGlyphRecords,"glyphID",n);if(s===-1){const u={glyphID:n,firstLayerIndex:i.layerRecords.length,numLayers:0};s=J2(i.baseGlyphRecords,"glyphID",u)}const a=i.baseGlyphRecords[s],o=a.numLayers,l=e.length,c=l-o;if(c>0){const u=e.slice(o).map(h=>({glyphID:h.glyphID,paletteIndex:h.paletteIndex}));i.layerRecords.splice(a.firstLayerIndex+o,0,...u)}else c<0&&i.layerRecords.splice(a.firstLayerIndex+l,-c);for(let u=0;u{if(s.image=r,typeof this.font.onGlyphUpdated=="function")try{this.font.onGlyphUpdated(n)}catch(a){console.error("font.onGlyphUpdated",n,a)}}),i.images.set(n,s)),s}};function iM(n){return{template:rM(n).then(lM),images:new Map}}function sM(n,e,t){return{promise:e.then(i=>{let s;typeof i=="string"?s=i:(i[4]=t,s=i.join(""));const r=cM(s,n.unitsPerEm);return r.image.decode().then(()=>r)}),image:void 0}}var rM=typeof DecompressionStream=="function"?oM:aM;function aM(n){try{return Promise.resolve(new TextDecoder().decode(y0(n)?j2(n):n))}catch(e){return Promise.reject(e)}}function oM(n){if(y0(n))return new Response(new Response(n).body.pipeThrough(new DecompressionStream("gzip"))).text();try{return Promise.resolve(new TextDecoder().decode(n))}catch(e){return Promise.reject(e)}}function lM(n){const e=n.indexOf("",e+4)+1;if(/ id=['"]glyph\d+['"]/.test(n.substring(e,t)))return n;const i=n.lastIndexOf("");return[n.substring(0,t),"",n.substring(t,i),'',n.substring(i)]}function cM(n,e){const i=new DOMParser().parseFromString(n,"image/svg+xml").documentElement,s=i.viewBox.baseVal,r=i.width.baseVal,a=i.height.baseVal;let o=1,l=1;s.width>0&&s.height>0&&(r.unitType===1?(o=r.valueInSpecifiedUnits/s.width,l=a.unitType===1?a.valueInSpecifiedUnits/s.height:o):a.unitType===1?(l=a.valueInSpecifiedUnits/s.height,o=l):e&&(o=e/s.width,l=e/s.height));const c=document.createElement("div");c.style.position="fixed",c.style.visibility="hidden",c.appendChild(i),document.body.appendChild(c);const u=i.getBBox();document.body.removeChild(c);const h=(u.x-s.x)*o,d=(s.y-u.y)*l,f=u.width*o,p=u.height*l;i.setAttribute("viewBox",[u.x,u.y,u.width,u.height].join(" ")),o!==1&&i.setAttribute("width",f),l!==1&&i.setAttribute("height",p);const _=new Image(f,p);return _.src="data:image/svg+xml;charset=utf-8,"+encodeURIComponent(i.outerHTML),{leftSideBearing:h,baseline:d,image:_}}var Wl=new WeakMap;function Fd(n,e,t,i,s){let r;return(e&i)>0?(r=n.parseByte(),e&s||(r=-r),r=t+r):(e&s)>0?r=t:r=t+n.parseShort(),r}function S0(n,e,t){const i=new Ie.Parser(e,t);n._numberOfContours=i.parseShort(),n._xMin=i.parseShort(),n._yMin=i.parseShort(),n._xMax=i.parseShort(),n._yMax=i.parseShort();let s,r;if(n._numberOfContours>0){const a=n.endPointIndices=[];for(let l=0;l0){const c=i.parseByte();for(let u=0;u0){const l=[];let c;if(o>0){for(let d=0;d=0,l.push(c);let u=0;for(let d=0;d0?(s&2)>0?(o.dx=i.parseShort(),o.dy=i.parseShort()):o.matchedPoints=[i.parseUShort(),i.parseUShort()]:(s&2)>0?(o.dx=i.parseChar(),o.dy=i.parseChar()):o.matchedPoints=[i.parseByte(),i.parseByte()],(s&8)>0?o.xScale=o.yScale=i.parseF2Dot14():(s&64)>0?(o.xScale=i.parseF2Dot14(),o.yScale=i.parseF2Dot14()):(s&128)>0&&(o.xScale=i.parseF2Dot14(),o.scale01=i.parseF2Dot14(),o.scale10=i.parseF2Dot14(),o.yScale=i.parseF2Dot14()),n.components.push(o),a=!!(s&32)}if(s&256){n.instructionLength=i.parseUShort(),n.instructions=[];for(let o=0;oe.points.length-1||s.matchedPoints[1]>r.points.length-1)throw Error("Matched points out of range in "+e.name);const o=e.points[s.matchedPoints[0]];let l=r.points[s.matchedPoints[1]];const c={xScale:s.xScale,scale01:s.scale01,scale10:s.scale10,yScale:s.yScale,dx:0,dy:0};l=go([l],c)[0],c.dx=o.x-l.x,c.dy=o.y-l.y,a=go(r.points,c)}e.points=e.points.concat(a)}}}finally{t.delete(e.index)}}return Vu(e.points)}function hM(n,e,t,i){const s=new hi.GlyphSet(i);for(let r=0;r=1&&e[t]r)continue;let o=i,l=i;for(i++;i<=r;)t[i]&&(this.deltaInterpolate(l+1,i-1,l,i,e,n),l=i),i++;l===o?this.deltaShift(s,r,l,e,n):(this.deltaInterpolate(l+1,r,l,o,e,n),o>0&&this.deltaInterpolate(s,o-1,l,o,e,n)),i=r+1}}deltaInterpolate(n,e,t,i,s,r){if(n>e)return;let a=["x","y"];for(let l=0;ls[i][c]){var o=t;t=i,i=o}let u=s[t][c],h=s[i][c],d=r[t][c],f=r[i][c];if(u!==h||d===f){let p=u===h?0:(f-d)/(h-u);for(let _=n;_<=e;_++){let m=s[_][c];m<=u?m+=d-u:m>=h?m+=f-h:m=d+(m-u)*p,r[_][c]=m}}}}deltaShift(n,e,t,i,s){let r=s[t].x-i[t].x,a=s[t].y-i[t].y;if(!(r===0&&a===0))for(let o=n;o<=e;o++)o!==t&&(s[o].x+=r,s[o].y+=a)}transformComponents(n,e,t,i,s,r){let a=0;for(let o=0;o-1&&(u.dx+=Math.round(s.deltas[h]*r),u.dy+=Math.round(s.deltasY[h]*r));const d=go(this.getTransform(c,t).points,u);e.splice(a,d.length,...d),a+=c.points.length}}applyTupleVariationStore(n,e,t,i="gvar",s={}){t||(t=this.font.variation.get());const r=this.getNormalizedCoords(t),{headers:a,sharedPoints:o}=n,l=this.fvar().axes.length;let c;i==="gvar"?c=e.map(kd):i==="cvar"&&(c=[...e]);for(let u=0;uh.intermediateEndTuple[p]){d=0;break}else r[p]<_[p]?d=d*(r[p]-h.intermediateStartTuple[p]+Number.EPSILON)/(_[p]-h.intermediateStartTuple[p]+Number.EPSILON):d=d*(h.intermediateEndTuple[p]-r[p]+Number.EPSILON)/(h.intermediateEndTuple[p]-_[p]+Number.EPSILON);else{if(r[p]Math.max(0,_[p])){d=0;break}d=(d*r[p]+Number.EPSILON)/(_[p]+Number.EPSILON)}}}if(d===0)continue;const f=h.privatePoints.length?h.privatePoints:o;if(i==="gvar"&&s.glyph&&s.glyph.isComposite)this.transformComponents(s.glyph,c,t,f,h,d);else if(f.length===0)for(let p=0;p=o&&(l=o-1),{outerIndex:s,innerIndex:r}=a[t].map[l]}else s=0,r=n;return this.getDelta(a.itemVariationStore,s,r,i)}getDelta(n,e,t,i){if(e>=n.itemVariationSubtables.length)return 0;let s=n.itemVariationSubtables[e];if(t>=s.deltaSets.length)return 0;let r=s.deltaSets[t],a=this.getBlendVector(n,e,i),o=0;for(let l=0;lh.peakCoord||h.peakCoord>h.endCoord||h.startCoord<0&&h.endCoord>0&&h.peakCoord!==0||h.peakCoord===0?d=1:s[u]h.endCoord?d=0:s[u]===h.peakCoord?d=1:s[u]-1?this.set(n):this.set(this.getDefaultCoordinates())}getDefaultCoordinates(){return this.fvar().axes.reduce((n,e)=>(n[e.tag]=e.defaultValue,n),{})}getDefaultInstanceIndex(){const n=this.getDefaultCoordinates();let e=this.getInstanceIndex(n);return e<0&&(e=this.fvar().instances.findIndex(t=>t.name&&t.name.en==="Regular")),e}getInstanceIndex(n){return this.fvar().instances.findIndex(e=>Object.keys(n).every(t=>e.coordinates[t]===n[t]))}getInstance(n){return this.fvar().instances&&this.fvar().instances[n]}set(n){let e;if(Number.isInteger(n)){const t=this.getInstance(n);if(!t)throw Error(`Invalid instance index ${n}`);e={...t.coordinates}}else e=n,this.process.normalizeCoordTags(e);e=Object.assign({},this.font.defaultRenderOptions.variation,e),this.font.defaultRenderOptions=Object.assign({},this.font.defaultRenderOptions,{variation:e})}get(){return Object.assign({},this.font.defaultRenderOptions.variation)}avar(){return this.font.tables.avar}cvar(){return this.font.tables.cvar}fvar(){return this.font.tables.fvar}gvar(){return this.font.tables.gvar}hvar(){return this.font.tables.hvar}},Bd=1e6,Bo=64,Ho=1e4,A0,ys,E0,au;function T0(n){this.font=n,this.getCommands=function(e){return M0.getPath(e).commands},this._fpgmState=this._prepState=void 0,this._errorState=0}function gM(n){return n}function C0(n){return Math.sign(n)*Math.round(Math.abs(n))}function _M(n){return Math.sign(n)*Math.round(Math.abs(n*2))/2}function xM(n){return Math.sign(n)*(Math.round(Math.abs(n)+.5)-.5)}function yM(n){return Math.sign(n)*Math.ceil(Math.abs(n))}function vM(n){return Math.sign(n)*Math.floor(Math.abs(n))}var w0=function(n){const e=this.srPeriod;let t=this.srPhase;const i=this.srThreshold;let s=1;return n<0&&(n=-n,s=-1),n+=i-t,n=Math.trunc(n/e)*e,n+=t,n<0?t*s:n*s},oi={x:1,y:0,axis:"x",distance:function(n,e,t,i){return(t?n.xo:n.x)-(i?e.xo:e.x)},interpolate:function(n,e,t,i){let s,r,a,o,l,c,u;if(!i||i===this){if(s=n.xo-e.xo,r=n.xo-t.xo,l=e.x-e.xo,c=t.x-t.xo,a=Math.abs(s),o=Math.abs(r),u=a+o,u===0){n.x=n.xo+(l+c)/2;return}n.x=n.xo+(l*o+c*a)/u;return}if(s=i.distance(n,e,!0,!0),r=i.distance(n,t,!0,!0),l=i.distance(e,e,!1,!0),c=i.distance(t,t,!1,!0),a=Math.abs(s),o=Math.abs(r),u=a+o,u===0){oi.setRelative(n,n,(l+c)/2,i,!0);return}oi.setRelative(n,n,(l*o+c*a)/u,i,!0)},normalSlope:Number.NEGATIVE_INFINITY,setRelative:function(n,e,t,i,s){if(!i||i===this){n.x=(s?e.xo:e.x)+t;return}const r=s?e.xo:e.x,a=s?e.yo:e.y,o=r+t*i.x,l=a+t*i.y;n.x=o+(n.y-l)/i.normalSlope},slope:0,touch:function(n){n.xTouched=!0},touched:function(n){return n.xTouched},untouch:function(n){n.xTouched=!1}},bi={x:0,y:1,axis:"y",distance:function(n,e,t,i){return(t?n.yo:n.y)-(i?e.yo:e.y)},interpolate:function(n,e,t,i){let s,r,a,o,l,c,u;if(!i||i===this){if(s=n.yo-e.yo,r=n.yo-t.yo,l=e.y-e.yo,c=t.y-t.yo,a=Math.abs(s),o=Math.abs(r),u=a+o,u===0){n.y=n.yo+(l+c)/2;return}n.y=n.yo+(l*o+c*a)/u;return}if(s=i.distance(n,e,!0,!0),r=i.distance(n,t,!0,!0),l=i.distance(e,e,!1,!0),c=i.distance(t,t,!1,!0),a=Math.abs(s),o=Math.abs(r),u=a+o,u===0){bi.setRelative(n,n,(l+c)/2,i,!0);return}bi.setRelative(n,n,(l*o+c*a)/u,i,!0)},normalSlope:0,setRelative:function(n,e,t,i,s){if(!i||i===this){n.y=(s?e.yo:e.y)+t;return}const r=s?e.xo:e.x,a=s?e.yo:e.y,o=r+t*i.x,l=a+t*i.y;n.y=l+i.normalSlope*(n.x-o)},slope:Number.POSITIVE_INFINITY,touch:function(n){n.yTouched=!0},touched:function(n){return n.yTouched},untouch:function(n){n.yTouched=!1}};Object.freeze(oi);Object.freeze(bi);function oa(n,e){this.x=n,this.y=e,this.axis=void 0,this.slope=e/n,this.normalSlope=-n/e,Object.freeze(this)}oa.prototype.distance=function(n,e,t,i){return this.x*oi.distance(n,e,t,i)+this.y*bi.distance(n,e,t,i)};oa.prototype.interpolate=function(n,e,t,i){let s,r,a,o,l,c,u;if(a=i.distance(n,e,!0,!0),o=i.distance(n,t,!0,!0),s=i.distance(e,e,!1,!0),r=i.distance(t,t,!1,!0),l=Math.abs(a),c=Math.abs(o),u=l+c,u===0){this.setRelative(n,n,(s+r)/2,i,!0);return}this.setRelative(n,n,(s*c+r*l)/u,i,!0)};oa.prototype.setRelative=function(n,e,t,i,s){i=i||this;const r=s?e.xo:e.x,a=s?e.yo:e.y,o=r+t*i.x,l=a+t*i.y,c=i.normalSlope,u=this.slope,h=n.x,d=n.y;n.x=(u*h-c*o+l-d)/(u-c),n.y=u*(n.x-h)+d};oa.prototype.touch=function(n){n.xTouched=!0,n.yTouched=!0};function la(n,e){const t=Math.sqrt(n*n+e*e);return n/=t,e/=t,n===1&&e===0?oi:n===0&&e===1?bi:new oa(n,e)}function Ti(n,e,t,i){this.x=this.xo=Math.round(n*64)/64,this.y=this.yo=Math.round(e*64)/64,this.lastPointOfContour=t,this.onCurve=i,this.prevPointOnContour=void 0,this.nextPointOnContour=void 0,this.xTouched=!1,this.yTouched=!1,Object.preventExtensions(this)}Ti.prototype.nextTouched=function(n){let e=this.nextPointOnContour;for(;!n.touched(e)&&e!==this;)e=e.nextPointOnContour;return e};Ti.prototype.prevTouched=function(n){let e=this.prevPointOnContour;for(;!n.touched(e)&&e!==this;)e=e.prevPointOnContour;return e};var ea=Object.freeze(new Ti(0,0)),SM={cvCutIn:17/16,deltaBase:9,deltaShift:.125,loop:1,minDis:1,autoFlip:!0};function qi(n,e){switch(this.env=n,this.stack=[],this.prog=e,n){case"glyf":this.zp0=this.zp1=this.zp2=1,this.rp0=this.rp1=this.rp2=0;case"prep":this.fv=this.pv=this.dpv=oi,this.round=C0}}T0.prototype.exec=function(n,e){if(typeof e!="number")throw new Error("Point size is not a number!");if(this._errorState>2)return;const t=this.font;let i=this._prepState;if(!i||i.ppem!==e){let s=this._fpgmState;if(!s){qi.prototype=SM,s=this._fpgmState=new qi("fpgm",t.tables.fpgm),s.funcs=[],s.font=t,s.instructionCount=0,s.callDepth=0;try{ys(s)}catch(a){console.log("Hinting 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if(e&&s===1&&r===27)break;while(s>0);n.ip=i}function Hd(n,e){e.fv=e.pv=e.dpv=n}function zd(n,e){e.pv=e.dpv=n}function Vd(n,e){e.fv=n}function Gd(n,e){const t=e.stack,i=t.pop(),s=t.pop(),r=e.z2[i],a=e.z1[s];let o,l;n?(o=r.y-a.y,l=a.x-r.x):(o=a.x-r.x,l=a.y-r.y),e.pv=e.dpv=la(o,l)}function Wd(n,e){const t=e.stack,i=t.pop(),s=t.pop(),r=e.z2[i],a=e.z1[s];let o,l;n?(o=r.y-a.y,l=a.x-r.x):(o=a.x-r.x,l=a.y-r.y),e.fv=la(o,l)}function bM(n){const e=n.stack,t=e.pop(),i=e.pop();n.pv=n.dpv=la(i,t)}function MM(n){const e=n.stack,t=e.pop(),i=e.pop();n.fv=la(i,t)}function AM(n){const e=n.stack,t=n.pv;e.push(t.x*16384),e.push(t.y*16384)}function EM(n){const e=n.stack,t=n.fv;e.push(t.x*16384),e.push(t.y*16384)}function TM(n){n.fv=n.pv}function CM(n){const e=n.stack,t=e.pop(),i=e.pop(),s=e.pop(),r=e.pop(),a=e.pop(),o=n.z0,l=n.z1,c=o[t],u=o[i],h=l[s],d=l[r],f=n.z2[a],p=c.x,_=c.y,m=u.x,g=u.y,v=h.x,b=h.y,x=d.x,E=d.y,S=(p-m)*(b-E)-(_-g)*(v-x),A=p*g-_*m,y=v*E-b*x;f.x=(A*(v-x)-y*(p-m))/S,f.y=(A*(b-E)-y*(_-g))/S}function wM(n){n.rp0=n.stack.pop()}function RM(n){n.rp1=n.stack.pop()}function LM(n){n.rp2=n.stack.pop()}function DM(n){const e=n.stack.pop();switch(n.zp0=e,e){case 0:n.tZone||$o(n),n.z0=n.tZone;break;case 1:n.z0=n.gZone;break;default:throw new Error("Invalid zone pointer")}}function IM(n){const e=n.stack.pop();switch(n.zp1=e,e){case 0:n.tZone||$o(n),n.z1=n.tZone;break;case 1:n.z1=n.gZone;break;default:throw new Error("Invalid zone pointer")}}function PM(n){const e=n.stack.pop();switch(n.zp2=e,e){case 0:n.tZone||$o(n),n.z2=n.tZone;break;case 1:n.z2=n.gZone;break;default:throw new Error("Invalid zone pointer")}}function OM(n){const e=n.stack.pop();switch(n.zp0=n.zp1=n.zp2=e,e){case 0:n.tZone||$o(n),n.z0=n.z1=n.z2=n.tZone;break;case 1:n.z0=n.z1=n.z2=n.gZone;break;default:throw new Error("Invalid zone pointer")}}function UM(n){n.loop=n.stack.pop(),n.loop>Ho&&(n.loop=Ho)}function NM(n){n.round=C0}function kM(n){n.round=xM}function FM(n){const e=n.stack.pop();n.minDis=e/64}function BM(n){R0(n,!1)}function HM(n){const e=n.stack.pop();n.ip+=e-1}function zM(n){const e=n.stack.pop();n.cvCutIn=e/64}function VM(n){const e=n.stack;e.push(e[e.length-1])}function Xl(n){n.stack.pop()}function GM(n){n.stack.length=0}function WM(n){const e=n.stack,t=e.pop(),i=e.pop();e.push(t),e.push(i)}function XM(n){const e=n.stack;e.push(e.length)}function YM(n){const e=n.stack,t=e.pop();let i=e.pop();if(i>Ho&&(i=Ho),++n.callDepth>Bo)throw new Error("Hinting call depth exceeded maximum of "+Bo);const s=n.ip,r=n.prog;n.prog=n.funcs[t];for(let a=0;aBo)throw new Error("Hinting call depth exceeded maximum of "+Bo);const t=n.ip,i=n.prog;n.prog=n.funcs[e],ys(n),n.ip=t,n.prog=i,n.callDepth--}function qM(n){const 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v3(n){const e=n.stack,t=e.pop(),i=e.pop();e.push(t||i?1:0)}function S3(n){const e=n.stack,t=e.pop();e.push(t?0:1)}function Yl(n,e){const t=e.stack,i=t.pop(),s=e.fv,r=e.pv,a=e.ppem,o=e.deltaBase+(n-1)*16,l=e.deltaShift,c=e.z0;for(let u=0;u>4)!==a)continue;let p=(d&15)-8;p>=0&&p++;const _=c[h];s.setRelative(_,_,p*l,r)}}function b3(n){const t=n.stack.pop();n.deltaBase=t}function M3(n){const t=n.stack.pop();n.deltaShift=Math.pow(.5,t)}function A3(n){const e=n.stack,t=e.pop(),i=e.pop();e.push(i+t)}function E3(n){const e=n.stack,t=e.pop(),i=e.pop();e.push(i-t)}function T3(n){const e=n.stack,t=e.pop(),i=e.pop();e.push(i*64/t)}function C3(n){const e=n.stack,t=e.pop(),i=e.pop();e.push(i*t/64)}function w3(n){const e=n.stack,t=e.pop();e.push(Math.abs(t))}function R3(n){const e=n.stack;let t=e.pop();e.push(-t)}function L3(n){const e=n.stack,t=e.pop();e.push(Math.floor(t/64)*64)}function D3(n){const e=n.stack,t=e.pop();e.push(Math.ceil(t/64)*64)}function to(n,e){const t=e.stack,i=t.pop();t.push(e.round(i/64)*64)}function I3(n){const e=n.stack,t=e.pop(),i=e.pop();n.cvt[i]=t*n.ppem/n.font.unitsPerEm}function Kl(n,e){const t=e.stack,i=t.pop(),s=e.ppem,r=e.deltaBase+(n-1)*16,a=e.deltaShift;for(let o=0;o>4)!==s)continue;let h=(c&15)-8;h>=0&&h++;const d=h*a;e.cvt[l]+=d}}function P3(n){let e=n.stack.pop();n.round=w0;let t;switch(e&192){case 0:t=.5;break;case 64:t=1;break;case 128:t=2;break;default:throw new Error("invalid SROUND value")}switch(n.srPeriod=t,e&48){case 0:n.srPhase=0;break;case 16:n.srPhase=.25*t;break;case 32:n.srPhase=.5*t;break;case 48:n.srPhase=.75*t;break;default:throw new Error("invalid SROUND value")}e&=15,e===0?n.srThreshold=0:n.srThreshold=(e/8-.5)*t}function O3(n){let e=n.stack.pop();n.round=w0;let t;switch(e&192){case 0:t=Math.sqrt(2)/2;break;case 64:t=Math.sqrt(2);break;case 128:t=2*Math.sqrt(2);break;default:throw new Error("invalid S45ROUND value")}switch(n.srPeriod=t,e&48){case 0:n.srPhase=0;break;case 16:n.srPhase=.25*t;break;case 32:n.srPhase=.5*t;break;case 48:n.srPhase=.75*t;break;default:throw new Error("invalid S45ROUND value")}e&=15,e===0?n.srThreshold=0:n.srThreshold=(e/8-.5)*t}function U3(n){n.round=gM}function N3(n){n.round=yM}function k3(n){n.round=vM}function F3(n){n.stack.pop()}function ef(n,e){const t=e.stack,i=t.pop(),s=t.pop(),r=e.z2[i],a=e.z1[s];let o,l;n?(o=r.y-a.y,l=a.x-r.x):(o=a.x-r.x,l=a.y-r.y),e.dpv=la(o,l)}function B3(n){const e=n.stack,t=e.pop();let i=0;t&1&&(i=35),t&32&&(i|=4096),e.push(i)}function H3(n){const e=n.stack,t=e.pop(),i=e.pop(),s=e.pop();e.push(i),e.push(t),e.push(s)}function z3(n){const e=n.stack,t=e.pop(),i=e.pop();e.push(Math.max(i,t))}function V3(n){const e=n.stack,t=e.pop(),i=e.pop();e.push(Math.min(i,t))}function G3(n){n.stack.pop()}function W3(n){const e=n.stack.pop();let t=n.stack.pop();switch(e){case 1:n.inhibitGridFit=!!t;return;case 2:n.ignoreCvt=!!t;return;default:throw new Error("invalid INSTCTRL[] selector")}}function Hi(n,e){const t=e.stack,i=e.prog;let s=e.ip;for(let r=0;r=0?1:-1,_=Math.abs(_),n&&(g=r.cvt[o],i&&Math.abs(_-g)=0&&nthis[s[0]].apply(this,s.slice(1).concat(!0))),i=s=>typeof s=="object"&&Object.prototype.hasOwnProperty.call(s,"FAIL");if(t.every(i))return{FAIL:"composeRUD: one or more operations hasn't completed successfully",report:t.filter(i)};this.dispatch("composeRUD",[t.filter(s=>!i(s))])};Pt.prototype.replaceRange=function(n,e,t,i){e=e!==null?e:this.tokens.length;const s=t.every(r=>r instanceof _r);if(!isNaN(n)&&this.inboundIndex(n)&&s){const r=this.tokens.splice.apply(this.tokens,[n,e].concat(t));return i||this.dispatch("replaceToken",[n,e,t]),[r,t]}else return{FAIL:"replaceRange: invalid tokens or startIndex."}};Pt.prototype.replaceToken=function(n,e,t){if(!isNaN(n)&&this.inboundIndex(n)&&e instanceof _r){const i=this.tokens.splice(n,1,e);return t||this.dispatch("replaceToken",[n,e]),[i[0],e]}else return{FAIL:"replaceToken: invalid token or index."}};Pt.prototype.removeRange=function(n,e,t){e=isNaN(e)?this.tokens.length:e;const i=this.tokens.splice(n,e);return t||this.dispatch("removeRange",[i,n,e]),i};Pt.prototype.removeToken=function(n,e){if(!isNaN(n)&&this.inboundIndex(n)){const t=this.tokens.splice(n,1);return e||this.dispatch("removeToken",[t,n]),t}else return{FAIL:"removeToken: invalid token index."}};Pt.prototype.insertToken=function(n,e,t){return n.every(s=>s instanceof _r)?(this.tokens.splice.apply(this.tokens,[e,0].concat(n)),t||this.dispatch("insertToken",[n,e]),n):{FAIL:"insertToken: invalid token(s)."}};Pt.prototype.registerModifier=function(n,e,t){this.events.newToken.subscribe(function(i,s){const r=[i,s],a=e===null||e.apply(this,r)===!0,o=[i,s];if(a){let l=t.apply(this,o);i.setState(n,l)}}),this.registeredModifiers.push(n)};Zo.prototype.subscribe=function(n){return typeof n=="function"?this.subscribers.push(n)-1:{FAIL:`invalid '${this.eventId}' event handler`}};Zo.prototype.unsubscribe=function(n){this.subscribers.splice(n,1)};dn.prototype.setCurrentIndex=function(n){this.index=n,this.current=this.context[n],this.backtrack=this.context.slice(0,n),this.lookahead=this.context.slice(n+1)};dn.prototype.get=function(n){switch(!0){case n===0:return this.current;case(n<0&&Math.abs(n)<=this.backtrack.length):return this.backtrack.slice(n)[0];case(n>0&&n<=this.lookahead.length):return this.lookahead[n-1];default:return null}};Pt.prototype.rangeToText=function(n){if(n instanceof Gu)return this.getRangeTokens(n).map(e=>e.char).join("")};Pt.prototype.getText=function(){return this.tokens.map(n=>n.char).join("")};Pt.prototype.getContext=function(n){let e=this.registeredContexts[n];return e||null};Pt.prototype.on=function(n,e){const t=this.events[n];return t?t.subscribe(e):null};Pt.prototype.dispatch=function(n,e){const t=this.events[n];if(t instanceof Zo)for(let i=0;ie.char);for(let e=0;e=s.start&&n<=s.end){let r=n-s.start;return s.index+r}}break}default:return-1}return-1}function Z3(n,e){return Qi(n,e.coverage)===-1?null:n+e.deltaGlyphId}function J3(n,e){let t=Qi(n,e.coverage);return t===-1?null:e.substitute[t]}function ql(n,e){let t=[];for(let i=0;i{const{lookupListIndex:h,sequenceIndex:d}=u,{subtables:f}=this.getLookupByIndex(h);for(const p of f)Qi(c[d],p.coverage)!==-1&&(c[d]=p.deltaGlyphId)};for(let c=0;ci.features[s]),this.features[n]=e,this.mapTagsToFeatures(e,n),e};Mn.prototype.getSubstitutionType=function(n,e){const t=n.lookupType.toString(),i=e.substFormat.toString();return t+i};Mn.prototype.getLookupMethod=function(n,e){let t=this.getSubstitutionType(n,e);switch(t){case"11":return i=>Z3.apply(this,[i,e]);case"12":return i=>J3.apply(this,[i,e]);case"63":return i=>j3.apply(this,[i,e]);case"41":return i=>Q3.apply(this,[i,e]);case"21":return i=>nA.apply(this,[i,e]);case"51":return i=>eA.apply(this,[i,e]);case"53":return i=>tA.apply(this,[i,e]);default:throw new Error(`substitutionType : ${t} lookupType: ${n.lookupType} - substFormat: ${e.substFormat} is not yet supported`)}};Mn.prototype.lookupFeature=function(n){let e=n.contextParams,t=e.index;const i=this.getFeature({tag:n.tag,script:n.script});if(!i)return new Error(`font '${(this.font.names.unicode||this.font.names.windows||this.font.names.macintosh).fullName.en}' doesn't support feature '${n.tag}' for script '${n.script}'.`);const s=this.getFeatureLookups(i),r=[].concat(e.context);for(let a=0;ai.tag===n.tag);return e&&t};Mn.prototype.getLookupSubtables=function(n){return n.subtables||null};Mn.prototype.getLookupByIndex=function(n){return this.font.tables.gsub.lookups[n]||null};Mn.prototype.getFeatureLookups=function(n){return n.lookupListIndexes.map(this.getLookupByIndex.bind(this))};Mn.prototype.getFeature=function(e){if(!this.font)return{FAIL:"No font was found"};Object.prototype.hasOwnProperty.call(this.features,e.script)||this.getScriptFeatures(e.script);const t=this.features[e.script];return t?t.tags[e.tag]?this.features[e.script].tags[e.tag]:null:{FAIL:`No feature for script ${e.script}`}};var iA=Mn;function sA(n){const e=n.current,t=n.get(-1);return t===null&&$i(e)||!$i(t)&&$i(e)}function rA(n){const e=n.get(1);return e===null||!$i(e)}var aA={startCheck:sA,endCheck:rA};function oA(n){const e=n.current,t=n.get(-1);return($i(e)||ji(e))&&!$i(t)}function lA(n){const e=n.get(1);switch(!0){case e===null:return!0;case(!$i(e)&&!ji(e)):{const t=$3(e);if(!t)return!0;if(t){let i=!1;if(i=n.lookahead.some(s=>$i(s)||ji(s)),!i)return!0}break}default:return!1}}var cA={startCheck:oA,endCheck:lA};function uA(n,e,t){e[t].setState(n.tag,n.substitution)}function hA(n,e,t){e[t].setState(n.tag,n.substitution)}function $l(n,e,t){for(let i=0;i=0;t--){const i=e[t],s=L0(i),r=ji(i);if(!s&&!r)return!0;if(s)return!1}return!1}function mA(n){if(L0(n.current))return!1;for(let e=0;ea.getState("glyphIndex")),0);const r=new dn(i.map(a=>a.char),0);for(let a=0;ai.activeState.value);return new dn(t,0)}function xA(n){const e="arab";let t=this.tokenizer.getRangeTokens(n),i=nf(t);for(let s=0;s1}function SA(n){return n.index===n.context.length-1}var bA={startCheck:vA,endCheck:SA};function sf(n,e){const t=n.map(i=>i.activeState.value);return new dn(t,0)}function MA(n){const e="delf",t="ccmp";let i=this.tokenizer.getRangeTokens(n),s=sf(i);for(let r=0;ri.activeState.value);return new dn(t,0)}function wA(n){const e="latn";let t=this.tokenizer.getRangeTokens(n),i=rf(t);for(let s=0;si.activeState.value);return new dn(t,e||0)}function PA(n){const e="thai";let t=this.tokenizer.getRangeTokens(n),i=af(t,0);for(let s=0;si.activeState.value);return new dn(t,e||0)}function UA(n){const e="thai";let t=this.tokenizer.getRangeTokens(n),i=of(t,0);for(let s=0;si.activeState.value);return new dn(t,e||0)}function kA(n){const e="thai";let t=this.tokenizer.getRangeTokens(n),i=lf(t,0);for(let s=0;s=6155&&e<=6157||e>=65024&&e<=65039||e>=917760&&e<=917999}function BA(n){const e=n.current,t=n.get(1);return t===null&&ou(e)||ou(t)}function HA(n){const e=n.get(1);return e===null||!ou(e)}var zA={startCheck:BA,endCheck:HA};function VA(n){const e=this.query.font,t=this.tokenizer.getRangeTokens(n);if(t[1].setState("deleted",!0),e.tables.cmap&&e.tables.cmap.varSelectorList){const i=t[0].char.codePointAt(0),s=t[1].char.codePointAt(0),r=e.tables.cmap.varSelectorList[s];if(r!==void 0&&r.nonDefaultUVS){const a=r.nonDefaultUVS.uvsMappings;if(a[i]){const o=a[i].glyphID;e.glyphs.glyphs[o]!==void 0&&t[0].setState("glyphIndex",o)}}}}var GA=VA;function Pn(n){this.baseDir=n||"ltr",this.tokenizer=new q3,this.featuresTags={}}Pn.prototype.setText=function(n){this.text=n};Pn.prototype.contextChecks={ccmpReplacementCheck:bA,latinWordCheck:CA,arabicWordCheck:aA,arabicSentenceCheck:cA,thaiWordCheck:IA,unicodeVariationSequenceCheck:zA};function $s(n){const e=this.contextChecks[`${n}Check`];return this.tokenizer.registerContextChecker(n,e.startCheck,e.endCheck)}function WA(){return $s.call(this,"ccmpReplacement"),$s.call(this,"latinWord"),$s.call(this,"arabicWord"),$s.call(this,"arabicSentence"),$s.call(this,"thaiWord"),$s.call(this,"unicodeVariationSequence"),this.tokenizer.tokenize(this.text)}function XA(){const n=this.tokenizer.getContextRanges("arabicSentence");for(let e=0;ethis.query.supports({script:n,tag:i}));Object.prototype.hasOwnProperty.call(this.featuresTags,n)?this.featuresTags[n]=this.featuresTags[n].concat(t):this.featuresTags[n]=t};Pn.prototype.applyFeatures=function(n,e){if(!n)throw new Error("No valid font was provided to apply features");this.query||(this.query=new iA(n));for(let t=0;t0)throw new Error("When creating a new Font object, negative descender value is required.");this.names={},this.names.unicode=Zl(n),this.names.macintosh=Zl(n),this.names.windows=Zl(n),this.unitsPerEm=n.unitsPerEm||1e3,this.ascender=n.ascender,this.descender=n.descender,this.createdTimestamp=n.createdTimestamp,this.italicAngle=n.italicAngle||0,this.weightClass=n.weightClass||0;let e=0;n.fsSelection?e=n.fsSelection:(this.italicAngle<0?e|=this.fsSelectionValues.ITALIC:this.italicAngle>0&&(e|=this.fsSelectionValues.OBLIQUE),this.weightClass>=600&&(e|=this.fsSelectionValues.BOLD),e===0&&(e=this.fsSelectionValues.REGULAR)),(!n.panose||!Array.isArray(n.panose))&&(n.panose=[0,0,0,0,0,0,0,0,0]),this.tables=Object.assign(n.tables,{os2:Object.assign({usWeightClass:n.weightClass||this.usWeightClasses.MEDIUM,usWidthClass:n.widthClass||this.usWidthClasses.MEDIUM,bFamilyType:n.panose[0]||0,bSerifStyle:n.panose[1]||0,bWeight:n.panose[2]||0,bProportion:n.panose[3]||0,bContrast:n.panose[4]||0,bStrokeVariation:n.panose[5]||0,bArmStyle:n.panose[6]||0,bLetterform:n.panose[7]||0,bMidline:n.panose[8]||0,bXHeight:n.panose[9]||0,fsSelection:e},n.tables.os2)})}this.supported=!0,this.glyphs=new hi.GlyphSet(this,n.glyphs||[]),this.encoding=new Gp(this),this.position=new K2(this),this.substitution=new eM(this),this.tables=this.tables||{},this.tables=new Proxy(this.tables,{set:(e,t,i)=>(e[t]=i,e.fvar&&(e.gvar||e.cff2)&&!this.variation&&(this.variation=new mM(this)),!0)}),this.palettes=new v0(this),this.layers=new tM(this),this.svgImages=new nM(this),this._push=null,this._hmtxTableData={},Object.defineProperty(this,"hinting",{get:function(){return this._hinting?this._hinting:this.outlinesFormat==="truetype"?this._hinting=new X3(this):null}})}vt.prototype.hasChar=function(n){return this.encoding.charToGlyphIndex(n)>0};vt.prototype.charToGlyphIndex=function(n){return this.encoding.charToGlyphIndex(n)};vt.prototype.charToGlyph=function(n){const e=this.charToGlyphIndex(n);let t=this.glyphs.get(e);return t||(t=this.glyphs.get(0)),t};vt.prototype.updateFeatures=function(n){return this.defaultRenderOptions.features.map(e=>e.script==="latn"?{script:"latn",tags:e.tags.filter(t=>n[t])}:e)};vt.prototype.stringToGlyphIndexes=function(n,e){const t=new jA,i=r=>this.charToGlyphIndex(r.char);t.registerModifier("glyphIndex",null,i);let s=e?this.updateFeatures(e.features):this.defaultRenderOptions.features;return t.applyFeatures(this,s),t.getTextGlyphs(n)};vt.prototype.stringToGlyphs=function(n,e){const t=this.stringToGlyphIndexes(n,e);let i=t.length;const s=new Array(i),r=this.glyphs.get(0);for(let a=0;a{const u=a.getPath(o,l,c,s,this);if(s.drawSVG||s.drawLayers){const h=u._layers;if(h&&h.length){for(let d=0;d0,"No English "+s+" specified.")}if(i("fontFamily"),i("weightName"),i("manufacturer"),i("copyright"),i("version"),t(this.unitsPerEm>0,"No unitsPerEm specified."),this.tables.colr){const s=this.tables.colr.baseGlyphRecords;let r=-1;for(let a=0;as[a].glyphID)break;r=o}}return n};vt.prototype.toTables=function(){return Y2.fontToTable(this)};vt.prototype.toBuffer=function(){return console.warn("Font.toBuffer is deprecated. Use Font.toArrayBuffer instead."),this.toArrayBuffer()};vt.prototype.toArrayBuffer=function(){const e=this.toTables().encode(),t=new ArrayBuffer(e.length),i=new Uint8Array(t);for(let s=0;s=1.2&&(s.markGlyphSets=t.parsePointer(oE)),s}var cE={parse:lE},Xn=new Array(10);Xn[1]=function(){const e=this.offset+this.relativeOffset,t=this.parseUShort();if(t===1)return{posFormat:1,coverage:this.parsePointer(Y.coverage),value:this.parseValueRecord()};if(t===2)return{posFormat:2,coverage:this.parsePointer(Y.coverage),values:this.parseValueRecordList()};Ve.assert(!1,"0x"+e.toString(16)+": GPOS lookup type 1 format must be 1 or 2.")};Xn[2]=function(){const e=this.offset+this.relativeOffset,t=this.parseUShort();Ve.assert(t===1||t===2,"0x"+e.toString(16)+": GPOS lookup type 2 format must be 1 or 2.");const i=this.parsePointer(Y.coverage),s=this.parseUShort(),r=this.parseUShort();if(t===1)return{posFormat:t,coverage:i,valueFormat1:s,valueFormat2:r,pairSets:this.parseList(Y.pointer(Y.list(function(){return{secondGlyph:this.parseUShort(),value1:this.parseValueRecord(s),value2:this.parseValueRecord(r)}})))};if(t===2){const a=this.parsePointer(Y.classDef),o=this.parsePointer(Y.classDef),l=this.parseUShort(),c=this.parseUShort();return{posFormat:t,coverage:i,valueFormat1:s,valueFormat2:r,classDef1:a,classDef2:o,class1Count:l,class2Count:c,classRecords:this.parseList(l,Y.list(c,function(){return{value1:this.parseValueRecord(s),value2:this.parseValueRecord(r)}}))}}};Xn[3]=function(){return{error:"GPOS Lookup 3 not supported"}};Xn[4]=function(){return{error:"GPOS Lookup 4 not supported"}};Xn[5]=function(){return{error:"GPOS Lookup 5 not supported"}};Xn[6]=function(){return{error:"GPOS Lookup 6 not supported"}};Xn[7]=function(){return{error:"GPOS Lookup 7 not supported"}};Xn[8]=function(){return{error:"GPOS Lookup 8 not supported"}};Xn[9]=function(){return{error:"GPOS Lookup 9 not supported"}};function uE(n,e){e=e||0;const t=new Y(n,e),i=t.parseVersion(1);return Ve.argument(i===1||i===1.1,"Unsupported GPOS table version "+i),i===1?{version:i,scripts:t.parseScriptList(),features:t.parseFeatureList(),lookups:t.parseLookupList(Xn)}:{version:i,scripts:t.parseScriptList(),features:t.parseFeatureList(),lookups:t.parseLookupList(Xn),variations:t.parseFeatureVariationsList()}}var hE=new Array(10);function dE(n){return new _e.Table("GPOS",[{name:"version",type:"ULONG",value:65536},{name:"scripts",type:"TABLE",value:new _e.ScriptList(n.scripts)},{name:"features",type:"TABLE",value:new _e.FeatureList(n.features)},{name:"lookups",type:"TABLE",value:new _e.LookupList(n.lookups,hE)}])}var fE={parse:uE,make:dE};function pE(n){const e={};n.skip("uShort");const t=n.parseUShort();Ve.argument(t===0,"Unsupported kern sub-table version."),n.skip("uShort",2);const i=n.parseUShort();n.skip("uShort",3);for(let s=0;s1&&console.warn("Only the first kern subtable is supported."),n.skip("uLong");const s=n.parseUShort()&255;if(n.skip("uShort"),s===0){const r=n.parseUShort();n.skip("uShort",3);for(let a=0;a{const t=await(await fetch(e)).arrayBuffer();return new Xr(SE(t))})(),this._shared.catch(()=>{Xr._shared=null})),this._shared}measureEm(e){let t=0;for(const i of e)t+=this.ensureGlyph(i.codePointAt(0)).advance;return t}ensureGlyph(e){let t=this.glyphs.get(e);if(t)return t;const i=this.font.charToGlyph(String.fromCodePoint(e)),s=(i.advanceWidth??this.upem*.5)/this.upem,r=i.getPath(0,0,1),a=[];let o=0,l=0,c=0,u=0;for(const w of r.commands)switch(w.type){case"M":c=o=w.x,u=l=-w.y;break;case"L":a.push(uf(c,u,w.x,-w.y)),c=w.x,u=-w.y;break;case"Q":a.push({x0:c,y0:u,cx:w.x1,cy:-w.y1,x1:w.x,y1:-w.y}),c=w.x,u=-w.y;break;case"C":{const P=(w.x1+w.x2)/2,U=(-w.y1+-w.y2)/2;a.push({x0:c,y0:u,cx:P,cy:U,x1:w.x,y1:-w.y}),c=w.x,u=-w.y;break}case"Z":(c!==o||u!==l)&&a.push(uf(c,u,o,l)),c=o,u=l;break}if(!a.length)return t={base:-1,advance:s},this.glyphs.set(e,t),t;let h=1/0,d=1/0,f=-1/0,p=-1/0;for(const w of a)h=Math.min(h,w.x0,w.cx,w.x1),f=Math.max(f,w.x0,w.cx,w.x1),d=Math.min(d,w.y0,w.cy,w.y1),p=Math.max(p,w.y0,w.cy,w.y1);const _=Math.max(f-h,1e-6),m=Math.max(p-d,1e-6),g=Array.from({length:pn},()=>[]),v=Array.from({length:pn},()=>[]);a.forEach((w,P)=>{const U=Math.min(w.y0,w.cy,w.y1),D=Math.max(w.y0,w.cy,w.y1),K=Math.min(w.x0,w.cx,w.x1),B=Math.max(w.x0,w.cx,w.x1),ie=io((U-d)/m),F=io((D-d)/m);for(let oe=ie;oe<=F;oe++)g[oe].push(P);const se=io((K-h)/_),V=io((B-h)/_);for(let oe=se;oe<=V;oe++)v[oe].push(P)});const b=w=>Math.ceil(w.length/4),x=g.reduce((w,P)=>w+b(P),0)+v.reduce((w,P)=>w+b(P),0),E=2+pn*2+x+a.length*2,S=this.alloc(E),A=this.data,y=(w,P,U,D,K)=>{A[w*4]=P,A[w*4+1]=U,A[w*4+2]=D,A[w*4+3]=K},T=S+2+pn*2+x;y(S,h,d,f,p),y(S+1,S+2,S+2+pn,0,0);let L=S+2+pn*2;const R=(w,P)=>{for(let U=0;U{y(T+P*2,w.x0,w.y0,w.cx,w.cy),y(T+P*2+1,w.x1,w.y1,0,0)}),t={base:S,advance:s},this.glyphs.set(e,t),t}bboxOf(e){const t=e.base*4;return[this.data[t],this.data[t+1],this.data[t+2],this.data[t+3]]}alloc(e){const t=(this.used+e)*4;if(t>this.data.length){let s=this.data.length;for(;s= count) break; + vec4 idx4 = T(int(band.x) + (j >> 2)); + int cb = int(j % 4 == 0 ? idx4.x : j % 4 == 1 ? idx4.y : j % 4 == 2 ? idx4.z : idx4.w); + vec4 A = T(cb); + vec2 e = T(cb + 1).xy; + // Swap the CURVE points before subtracting: p is already in swapped + // coordinates for the vertical ray ((A.xy - p).yx would be wrong). + vec2 p1 = (swap ? A.yx : A.xy) - p; + vec2 p2 = (swap ? A.wz : A.zw) - p; + vec2 p3 = (swap ? e.yx : e.xy) - p; + + uint code = (0x2E74u >> ((p1.y > 0.0 ? 2u : 0u) + (p2.y > 0.0 ? 4u : 0u) + (p3.y > 0.0 ? 8u : 0u))) & 3u; + if (code != 0u) { + vec2 a = p1 - p2 * 2.0 + p3; + vec2 b = p1 - p2; + float t1, t2; + if (abs(a.y) < 1e-6) { + float t = p1.y / (2.0 * b.y); + t1 = t; t2 = t; + } else { + float d = sqrt(max(b.y * b.y - a.y * p1.y, 0.0)); + t1 = (b.y - d) / a.y; + t2 = (b.y + d) / a.y; + } + if ((code & 1u) != 0u) { + float x = (a.x * t1 - b.x * 2.0) * t1 + p1.x; + cov += clamp(x * ppem + 0.5, 0.0, 1.0); + } + if (code > 1u) { + float x = (a.x * t2 - b.x * 2.0) * t2 + p1.x; + cov -= clamp(x * ppem + 0.5, 0.0, 1.0); + } + } + } + return cov; + } + + void main() { + vec4 bbox = T(vBase); + vec4 bases = T(vBase + 1); + vec2 fw = fwidth(vEm); + + vec2 span = max(bbox.zw - bbox.xy, vec2(1e-6)); + int hb = clamp(int((vEm.y - bbox.y) / span.y * float(${pn})), 0, ${pn-1}); + int vb = clamp(int((vEm.x - bbox.x) / span.x * float(${pn})), 0, ${pn-1}); + + float covH = rayCoverage(vEm, 1.0 / max(fw.x, 1e-9), int(bases.x) + hb, false); + float covV = -rayCoverage(vEm.yx, 1.0 / max(fw.y, 1e-9), int(bases.y) + vb, true); + float alpha = clamp((covH + covV) * 0.5, 0.0, 1.0); + if (alpha < 0.004) discard; + fragOut = vec4(vColor, alpha); + } +`;class EE{constructor(e){Lt(this,"pos",[]);Lt(this,"emuv",[]);Lt(this,"gbase",[]);Lt(this,"color",[]);Lt(this,"index",[]);this.engine=e}add(e,t,i,s,r,a,o){const l=this.engine,c=String(e).split(` +`),u=i/l.capHeightEm,h=i*5/3,d=(c.length-1)*h+i;a===4&&(o=2);let f;o===3?f=-i:o===2?f=d/2-i:f=(c.length-1)*h;const p=Math.cos(s),_=Math.sin(s),m=(r>>16&255)/255,g=(r>>8&255)/255,v=(r&255)/255;for(let b=0;b=0){const[R,w,P,U]=this.engine.bboxOf(L),D=R-no,K=w-no,B=P+no,ie=U+no,F=this.pos.length/3;for(const[se,V]of[[D,K],[B,K],[B,ie],[D,ie]]){const oe=S+(y+se)*u,Ae=A+V*u;this.pos.push(t.x+oe*p-Ae*_,t.y+oe*_+Ae*p,1),this.emuv.push(se,V),this.gbase.push(L.base),this.color.push(m,g,v)}this.index.push(F,F+1,F+2,F,F+2,F+3)}y+=L.advance}}}build(){if(!this.index.length)return null;const e=new wt;e.setAttribute("position",new dt(this.pos,3)),e.setAttribute("emuv",new dt(this.emuv,2)),e.setAttribute("gbase",new dt(this.gbase,1)),e.setAttribute("tcolor",new dt(this.color,3)),e.setIndex(this.index);const t=new In({glslVersion:Wc,vertexShader:ME,fragmentShader:AE,uniforms:{dataTex:{value:this.engine.texture()}},transparent:!0,depthTest:!1,depthWrite:!1,side:Yt}),i=new Ht(e,t);return i.frustumCulled=!0,i}}const TE=`; IntelliCAD Linetypes\r +;\r +; icad.lin\r +; Release 1.0 \r +; \r +; .............................................................................\r +;\r +; Copyright (c) 1998 by Visio Corporation. All rights reserved.\r +;\r +; The Software is subject to the license agreement that accompanies \r +; or is included with the Software, which specifies the permitted \r +; and prohibited uses of the Software. Any unauthorized duplication \r +; or use of Visio Corporation Software, in whole or in part, in print, \r +; or in any other storage and retrieval system is prohibited.\r +; \r +; To the maximum extent permitted by applicable law, Visio Corporation\r +; and its suppliers disclaim any and all warranties and conditions,\r +; either express or implied, including, without limitation, implied\r +; warranties of merchantability, fitness for a particular purpose,\r +; title, and non-infringement, and those arising out of usage of trade\r +; or course of dealing, concerning these materials. These materials\r +; are provided "as is" without warranty of any kind.\r +; .............................................................................\r +\r +\r +\r +*BORDER,__ __ . __ __ . __ __ . __ __ . __ __ . __ __ . __ __ . __ __ . \r +A,0.50,-0.250,0.50,-0.250,0,-0.250\r +*BORDER2,__.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__ \r +A,0.25,-0.125,0.25,-0.125,0,-0.125\r +*BORDERX2,____ ____ . ____ ____ . ____ ____ . ____ ____ . \r +A,1.0,-0.5,1.0,-0.5,0,-0.5\r +\r +*CENTER,____ _ ____ _ ____ _ ____ _ ____ _ ____ _ ____ _ ____ _ ____ _\r +A,1.250,-0.25,0.25,-0.25\r +*CENTER2,___ _ ___ _ ___ _ ___ _ ___ _ ___ _ ___ _ ___ _ ___ _ ___ _ _\r +A,0.75,-0.1250,0.1250,-0.125\r +*CENTERX2,________ __ ________ __ ________ __ ________ __ ____\r +A,2.5,-0.50,0.50,-0.50\r +\r +*DASHDOT,__ . __ . __ . __ . __ . __ . __ . __ . __ . __ . __ . __ . _\r +A,0.50,-0.250,0,-0.250\r +*DASHDOT2,_._._._._._._._._._._._._._._._._._._._._._._._._._._._._._.\r +A,0.25,-0.125,0,-0.125\r +*DASHDOTX2,____ . ____ . ____ . ____ . ____ . ____ . ____ \r +A,1.0,-0.5,0,-0.5\r +\r +*DASHED,__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __\r +A,0.50,-0.250\r +*DASHED2,_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _\r +A,0.250,-0.1250\r +*DASHEDX2,____ ____ ____ ____ ____ ____ ____ ____ ____ ____ \r +A,1.0,-0.5\r +\r +*DIVIDE,____ . . ____ . . ____ . . ____ . . ____ . . ____ . . ____ . .\r +A,0.50,-0.25,0,-0.25,0,-0.25\r +*DIVIDE2,__..__..__..__..__..__..__..__..__..__..__..__..__..__..__..__..\r +A,0.25,-0.125,0,-0.125,0,-0.125\r +*DIVIDEX2,________ . . ________ . . ________ . . ________ . .\r +A,1.0,-0.5,0,-0.5,0,-0.50\r +\r +*DOT,. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .\r +A,0,-0.25\r +*DOT2,................................................................\r +A,0,-0.125\r +*DOTX2,. . . . . . . . . . . . . . . . . . . . . \r +A,0,-0.5\r +\r +*HIDDEN,__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ \r +A,0.250,-0.1250\r +*HIDDEN2,_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _\r +A,0.125,-0.06250\r +*HIDDENX2,____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ \r +A,0.5,-0.25\r +\r +*PHANTOM,______ __ __ ______ __ __ ______ __ __ ______ __ __\r +A,1.25,-0.25,0.250,-0.25,0.25,-0.25\r +*PHANTOM2,___ _ _ ___ _ _ ___ _ _ ___ _ _ ___ _ _ ___ _ _ ___ _ _ ___ _ _\r +A,0.625,-0.125,0.1250,-0.125,0.125,-0.1250\r +*PHANTOMX2,____________ ____ ____ ____________ ____ ____ \r +A,2.5,-0.5,0.5,-0.5,0.50,-0.5\r +\r +*PHANTOM4,___ _ _ ___ _ _ (1/2 of Phantom2)__ _ _ ___ _ _ ___ _ _ ___ _ _\r +A,0.3125,-0.0625,0.0625,-0.0625,0.0625,-0.0625\r +\r +*PHANTOM8,___ _ _ ___ _ _ (1/2 of Phantom4)__ _ _ ___ _ _ ___ _ _ ___ _ _\r +A,0.15625,-0.03125,0.03125,-0.03125,0.03125,-0.03125\r +\r +*BORDER4,__.__.__.__.__.__._ (1/2 of Border2) _.__.__.__.__.__.__.__.__ \r +A,0.125,-0.0625,0.125,-0.0625,0,-0.0625\r +\r +*CENTER4,___ _ ___ _ ___ _ __ (1/2 of Center2)__ _ ___ _ ___ _ ___ _ _\r +A,0.375,-0.0625,0.0625,-0.0625\r +*CENTER8,___ _ ___ _ ___ _ __ (1/2 of Center4)__ _ ___ _ ___ _ ___ _ _\r +A,0.1875,-0.03125,0.03125,-0.03125\r +\r +*CENTERF,_____ _ _____ (Finer short dashes than Center) _____\r +A,1.25,-0.125,0.125,-0.125\r +*CENTERF2,___ _ ___ _ ___ _ ___ _ ___ _ ___ _ ___ _ ___ _ ___ _ ___ _ _\r +A,0.75,-0.0625,0.0625,-0.0625\r +;; Auto-Arch additions for finer linetypes.\r +*CENTERF4,___ _ ___ _ ___ _ __ (1/2 of CenterF2)__ _ ___ _ ___ _ ___ _ _\r +A,0.375,-0.03125,0.03125,-0.03125\r +*CENTERF8,___ _ ___ _ ___ _ __ (1/2 of CenterF4)__ _ ___ _ ___ _ ___ _ _\r +A,0.1875,-0.0015625,0.0015625,-0.0015625\r +\r +*DASHED4,_ _ _ _ _ _ _ _ (1/2 of Dashed2)_ _ _ _ _ _ _ _ _ _ _ _ _ _ _\r +A,0.125,-0.0625\r +*DASHED8,_ _ _ _ _ _ _ _ (1/2 of Dashed4)_ _ _ _ _ _ _ _ _ _ _ _ _ _ _\r +A,0.0625,-0.03125\r +\r +*DEMOx2,____ ____ ____ ____ ____\r +A,0.250,-0.5\r +*DEMO,__ __ __ __ __ __ __ __ __ __ __\r +A,0.125,-0.25\r +*DEMO2,_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _\r +A,0.0625,-0.125\r +*DEMO4,_ _ _ _ _ _ (1/2 of Demo2) _ _ _ _ _ _ _ _ _ _ _\r +A,0.0625,-0.125\r +*DEMO8,_ _ _ _ _ _ (1/2 of Demo4) _ _ _ _ _ _ _ _ _ _ _\r +A,0.03125,-0.0625\r +\r +*INVISIBLE,. (Dot at endpoints only) .\r +A,0,-1000\r +\r +*DOT4,...................(1/2 of Dot2)................................\r +A,0,-0.06125\r +*DOT8,...................(1/2 of Dot4)................................\r +A,0,-0.03125\r +*DOT16,..................(1/2 of Dot8)................................\r +A,0,-0.0015625\r +\r +*HIDDEN4,_ _ _ _ _ _ _ _ (1/2 of Hidden2)_ _ _ _ _ _ _ _ _ _ _ _ _ _\r +A,0.0625,-0.03125\r +*HIDDEN8,_ _ _ _ _ _ _ _ (1/2 of Hidden4)_ _ _ _ _ _ _ _ _ _ _ _ _ _\r +A,0.03125,-0.015\r +\r +*JIS_02_0.7, Hot Water Supply __ __ __ __ __ __ __\r +A,0.8,-0.5\r +*JIS_02_1.0, HIDDEN 0.8 - - - - - - - - - -\r +A,0.8,-0.8\r +*JIS_02_1.2, HIDDEN01.25 - - - - - - - - - -\r +A,1.26,-1.26\r +*JIS_02_2.0, HIDDEN02 __ __ __ __ __ __ __ __ __ __ __ \r +A,1.99,-0.99\r +*JIS_02_4.0, HIDDEN04 ____ ____ ____ ____ ____ ____ ____ \r +A,3.999,-0.999\r +*JIS_08_11, ___ _ ___ _ ___ _ ___ _ ___ _ ___ _ ___\r +A,10.9999,-0.499,0.499,-0.499\r +*JIS_08_15, ____ _ ____ _ ____ _ ____ _ ____ _ ____\r +A,14.999,-0.499,0.499,-0.499\r +*JIS_08_25, ________ __ ________ __ ________ __\r +A,24.999,-1,0.8,-1\r +*JIS_08_37, _____________ __ _____________ __ _____________ __ \r +A,36.999,-1.0,0.8,-1\r +*JIS_08_50, , ___________________ __ ___________________ __ \r +A,49.999,-1.0,0.8,-1\r +*JIS_09_08, _____ _ _ _____ _ _ _____ _ _ _____ _ _ _____ _ _ \r +A,7.999,-0.5,0.5,-0.5,0.5,-0.5\r +*JIS_09_15, _________ _ _ _________ _ _ _________ _ _ _________ _ _ \r +A,14.999,-0.999,0.499,-0.999,0.499,-0.999\r +*JIS_09_29, _____________ _ _ _____________ _ _ _____________ _ _ \r +A,28.999,-1.499,0.999,-1.499,0.999,-1.499\r +*JIS_09_50, _______________________ __ __ _______________________\r +A,49.999,-1.499,0.999,-1.499,0.999,-1.499\r +\r +\r +\r +*CONTOUR,______ ______ ______ ______ ______ ______ ______ ______\r +A,0.375,-0.09375\r +*CONTOUR2,____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ \r +A,0.25,-0.0625\r +*COLDWR,___ _ ____ _ _____ _ _____ _ _____ _ ____\r +A,0.25,-0.075,0.075,-0.075\r +*HOTWR,___ _ _ ___ _ _ ___ _ _ ___ _ _ ___ _ _ ___\r +A,0.25,-0.075,0.075,-0.075,0.075,-0.075\r +*HCW,_____ _ _ _ _____ _ _ _ _____ _ _ _ _____\r +A,1,-0.125,0.125,-0.125,0.125,-0.125,0.125,-0.125\r +*BOUNDARY,___________ __ __ ___________ __ __ ______ \r +A,1.75,-0.125,0.125,-0.125,0.125,-0.125\r +*BOUNDARY2,______ _ _ ______ _ _ ______ _ _ ______ _ _ ______\r +A,1,-0.0625,0.0625,-0.0625,0.0625,-0.0625\r +*STREAM,_________ . . ___________ . . ___________\r +A,1,-0.125,0,-0.125,0,-0.125 \r +*PNEUM,__ ___ ___ ___ ___ ___ ___ ___ ___ ___ __\r +A,0.2,-0.1,0.2,-0.1\r +*WASTE,__ __ __ __ __ __ __ __ __ __ __ __ __ __\r +A,0.25,-0.125\r +*2DASHES,____ _ _ _____ _ _ ____ _ _ ____ _ _ ____\r +A,0.75,-0.25,0.1,-0.25,0.1,-0.25\r +*EWIREUP,__ . __ . __ . __ . __ . __ . __ . __ .__\r +A,0.25,-.075,0,-.075\r +*EWCELL,___ ___ . ___ ___ . __ __ . __ __ . __ __\r +A,0.25,-0.075,0.25,-.075,0,-.075\r +\r +*EVENDASH,-- -- -- -- -- -- -- -- -- -- --\r +A,0.125,-0.125\r +\r +;; Additional Plumbing linetypes\r +*DCW,Domestic Cold Water ___ _ ______________ _ ____\r +A,1.25,-0.06,0.08,-0.06\r +*DCW2,Domestic Cold Water __ _ ______ _ _____ _ ____\r +A,0.625,-0.03,0.04,-0.03\r +*DCWX2,Domestic Cold Water ________ ___ __________\r +A,2.5,-0.12,0.16,-0.12\r +*DHW,Domestic Hot Water ___ _ _ ___________ _ _ ____\r +A,1.25,-0.06,0.08,-0.06,0.08,-0.06\r +*DHW2,Domestic Hot Water __ _ _ _____ _ _ ____ _ _ __\r +A,0.625,-0.03,0.04,-0.03,0.04,-0.03\r +*DHWX2,Domestic Hot Water _____ ___ ___ ___ _____\r +A,2.5,-0.12,0.16,-0.12,0.16,-0.12\r +*DHWR,Domestic Hot Wtr Return _____ __ __ __ ________\r +A,1.25,-0.06,0.08,-0.06,0.08,-0.06,0.08,-0.06\r +*DHWR2,Domestic Hot Wtr Return ___ _ _ _ ____________\r +A,0.625,-0.03,0.04,-0.03,0.04,-0.03,0.04,-0.03\r +*DHWRX2,Domestic Hot Wtr Return ____ ___ ____ ____ ____\r +A,2.5,-0.12,0.16,-0.12,0.16,-0.12,0.16,-0.12\r +*VENT,Sanitary Vent Pipe __ __ __ __ __ __ __ __ __ __\r +A,0.16,-0.08\r +*VENT2,Sanitary Vent Pipe _ _ _ _ _ _ _ _ _ _ _ _ _ _ _\r +A,0.08,-0.04\r +*VENTX2,Sanitary Vent Pipe ____ ____ ____ ___\r +A,0.32,-0.16\r +*COND,Steam Condensate __ __ __ __ __ __ __ __ __ __ __\r +A,0.16,-0.08\r +*COND2,Steam Condensate _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _\r +A,0.08,-0.04\r +*CONDX2,Steam Condensate ____ ____ ____ ____\r +A,0.32,-0.16\r +\r +;;; ISO LINTYPES\r +*DaL013,02b013 Dashed line 0.13mm\r +A,1.56,-0.39\r +*DaSpL013,03b013 Dashed space line 0.13mm\r +A,1.56,-2.34\r +*LDaDoL013,04b013 Long dashed dotted line 0.13mm \r +A,3.12,-0.39,0.065,-0.39\r +*LDaDbDoL,05b013 Long dash double dotted line 0.13mm \r +A,3.12,-0.39,0.065,-0.39,0.065,-0.39\r +*LDaTrDoL,06b013 Long dashed triplicate dotted line 0.13mm \r +A,3.12,-0.39,0.065,-0.39,0.065,-0.39,0.065,-0.39\r +*DoL013,07b013 Dotted line\r +A,0.065,-0.39\r +*LDaShDaL013,08b013 Long dashed short dashed line 0.13mm \r +A,3.12,-0.39,0.78,-0.39\r +*09b013,Long dashed double-short-dashed line 0.13mm \r +A,3.12,-0.39,0.78,-0.39,0.78,-0.39\r +*10b013,Dashed dotted line 0.13mm \r +A,1.56,-0.39,0.065,-0.39\r +*11b013,Double-dashed dotted line 0.13mm \r +A,1.56,-0.39,1.56,-0.39,0.065,-0.39\r +*12b013,Dashed double-dotted line 0.13mm \r +A,1.56,-0.39,0.065,-0.39,0.065,-0.39\r +*13b013,Double-dashed double-dotted line 0.13mm \r +A,1.56,-0.39,1.56,-0.39,0.065,-0.39,0.065,-0.39\r +*14b013,Dashed triplicate-dotted line 0.13mm \r +A,1.56,-0.39,0.065,-0.39,0.065,-0.39,0.065,-0.39\r +*15b013,Double-dashed triplicate-dotted line 0.13mm \r +A,1.56,-0.39,1.56,-0.39,0.065,-0.39,0.065,-0.39,0.065,-0.39\r +*02b018,Dashed line 0.18mm \r +A,2.16,-0.54\r +*03b018,Dashed space line 0.18mm \r +A,2.16,-3.24\r +*04b018,Long dashed dotted line 0.18mm \r +A,4.32,-0.54,0.09,-0.54\r +*05b018,Long dash double dotted line 0.18mm \r +A,4.32,-0.54,0.09,-0.54,0.09,-0.54\r +*06b018,Long dashed triplicate dotted line 0.18mm \r +A,4.32,-0.54,0.09,-0.54,0.09,-0.54,0.09,-0.54\r +*07b018,Lotted line\r +A,0.09,-0.54\r +*08b018,Long dashed short dashed line 0.18mm \r +A,4.32,-0.54,1.08,-0.54\r +*09b018,Long dashed double-short-dashed line 0.18mm \r +A,4.32,-0.54,1.08,-0.54,1.08,-0.54\r +*10b018,Dashed dotted line 0.18mm \r +A,2.16,-0.54,0.09,-0.54\r +*11b018,Double-dashed dotted line 0.18mm \r +A,2.16,-0.54,2.16,-0.54,.09,-0.54\r +*12b018,Dashed double-dotted line 0.18mm \r +A,2.16,-0.54,0.09,-0.54,0.09,-0.54\r +*13b018,Double-dashed double-dotted line 0.18mm \r +A,2.16,-0.54,2.16,-0.54,0.09,-0.54,0.09,-0.54\r +*14b018,Dashed triplicate-dotted line 0.18mm \r +A,2.16,-0.54,0.09,-0.54,0.09,-0.54,0.09,-0.54\r +*15b018,Double-dashed triplicate-dotted line 0.18mm \r +A,2.16,-0.54,2.16,-0.54,0.09,-0.54,0.09,-0.54,0.09,-0.54\r +*02b025,Dashed Line 0.25mm \r +A,3,-0.75\r +*03b025,Dashed space line 0.25mm \r +A,3,-4.5\r +*04b025,Long dashed dotted line 0.25mm \r +A,6,-0.75,0.125,-0.75\r +*05b025,Long dash double dotted line 0.25mm \r +A,6,-0.75,0.125,-0.75,0.125,-0.75\r +*06b025,Long dashed triplicate dotted line 0.25mm \r +A,6,-0.75,0.125,-0.75,0.125,-0.75,0.125,-0.75\r +*07b025,Dotted line 0.25 mm \r +A,0.125,-0.75\r +*08b025,Long dashed short dashed line 0.25mm \r +A,6,-0.75,1.5,-0.75\r +*09b025,Long dashed double-short-dashed line 0.25mm \r +A,6,-0.75,1.5,-0.75,1.5,-0.75\r +*10b025,Dashed dotted line 0.25mm \r +A,3,-0.75,0.125,-0.75\r +*11b025,Double-dashed dotted line 0.25mm \r +A,3,-0.75,3,-0.75,0.125,-0.75\r +*12b025,Dashed double-dotted line 0.25mm \r +A,3,-0.75,0.125,-0.75,0.125,-0.75\r +*13b025,Double-dashed double-dotted line 0.25mm \r +A,3,-0.75,3,-0.75,0.125,-0.75,0.125,-0.75\r +*14b025,Dashed triplicate-dotted line 0.25mm \r +A,3,-0.75,0.125,-0.75,0.125,-0.75,0.125,-0.75\r +*15b025,Double-dashed triplicate-dotted line 0.25mm \r +A,3,-0.75,3,-0.75,0.125,-0.75,0.125,-0.75,0.125,-0.75\r +*02b035,Dashed line 0.35mm \r +A,4.2,-1.05\r +*03b035,Dashed space line 0.35mm \r +A,4.2,-6.3\r +*04b035,Long dashed dotted line 0.35mm \r +A,8.4,-1.05,0.175,-1.05\r +*05b035,Long dash double dotted line 0.35mm \r +A,8.4,-1.05,0.175,-1.05,0.175,-1.05\r +*06b035,Long dashed triplicate dotted line 0.35mm \r +A,8.4,-1.05,.175,-1.05,.175,-1.05,0.175,-1.05\r +*07b035,Dotted line 0.35mm \r +A,.175,-1.05\r +*08b035,Long dashed short dashed line 0.35mm \r +A,8.4,-1.05,2.1,-1.05\r +*09b035,Long dashed double-short-dashed line 0.35mm \r +A,8.4,-1.05,2.1,-1.05,2.1,-1.05\r +*10b035,Lashed dotted line 0.35mm \r +A,4.2,-1.05,0.175,-1.05\r +*11b035,Double-dashed dotted line 0.35mm \r +A,4.2,-1.05,4.2,-1.05,.175,-1.05\r +*12b035,Dashed double-dotted line 0.35mm \r +A,4.2,-1.05,.175,-1.05,.175,-1.05\r +*13b035,Double-dashed double-dotted line 0.35mm \r +A,4.2,-1.05,4.2,-1.05,.175,-1.05,.175,-1.05\r +*14b035,Dashed triplicate-dotted line 0.35mm \r +A,4.2,-1.05,.175,-1.05,.175,-1.05,.175,-1.05\r +*15b035,Double-dashed triplicate-dotted line 0.35mm \r +A,4.2,-1.05,4.2,-1.05,.175,-1.05,.175,-1.05,.175,-1.05\r +*02b05,Dashed line 0.5mm \r +A,6,-1.5\r +*03b05,Dashed space line 0.5mm \r +A,6,-9\r +*04b05,Long dashed dotted line 0.5mm \r +A,12,-1.5,0.25,-1.5\r +*05b05,Long dash double dotted line 0.5mm \r +A,12,-1.5,0.25,-1.5,0.25,-1.5\r +*06b05,Long dashed triplicate dotted line 0.5mm \r +A,12,-1.5,0.25,-1.5,.25,-1.5,0.25,-1.5\r +*07b05,Dotted line 0.5mm \r +A,0.25,-1.5\r +*08b05,Long dashed short dashed line 0.5mm \r +A,12,-1.5,3,-1.5\r +*09b05,Long dashed double-short-dashed line 0.5mm \r +A,12,-1.5,3,-1.5,3,-1.5\r +*10b05,Dashed dotted line 0.5mm \r +A,6,-1.5,0.25,-1.5\r +*11b05,Double-dashed dotted line 0.5mm \r +A,6,-1.5,6,-1.5,0.25,-1.5\r +*12b05,Dashed double-dotted line 0.5mm \r +A,6,-1.5,.25,-1.5,0.25,-1.5\r +*13b05,Double-dashed double-dotted line 0.5mm \r +A,6,-1.5,6,-1.5,0.25,-1.5,0.25,-1.5\r +*14b05,Dashed triplicate-dotted line 0.5mm \r +A,6,-1.5,0.25,-1.5,0.25,-1.5,0.25,-1.5\r +*15b05,Double-dashed triplicate-dotted line 0.5mm \r +A,6,-1.5,6,-1.5,0.25,-1.5,0.25,-1.5,0.25,-1.5\r +*02b07,Dashed Line 0.7mm \r +A,8.4,-2.1\r +*03b07,Dashed space line 0.7mm \r +A,8.4,-12.6\r +*04b07,Long dashed dotted line 0.7mm \r +A,16.8,-2.1,0.35,-2.1\r +*05b07,Long dash double dotted line 0.7mm \r +A,16.8,-2.1,0.35,-2.1,0.35,-2.1\r +*06b07,Long dashed triplicate dotted line 0.7mm \r +A,16.8,-2.1,0.35,-2.1,0.35,-2.1,0.35,-2.1\r +*07b07,Dotted line 0.7mm \r +A,0.35,-2.1\r +*08b07,Long dashed short dashed line 0.7mm \r +A,16.8,-2.1,4.2,-2.1\r +*09b07,Long dashed double-short-dashed line 0.7mm \r +A,16.8,-2.1,4.2,-2.1,4.2,-2.1\r +*10b07,Dashed dotted line 0.7mm \r +A,8.4,-2.1,0.35,-2.1\r +*11b07,Double-dashed dotted line 0.7mm \r +A,8.4,-2.1,8.4,-2.1,0.35,-2.1\r +*12b07,Dashed double-dotted line 0.7mm \r +A,8.4,-2.1,0.35,-2.1,0.35,-2.1\r +*13b07,Double-dashed double-dotted line 0.7mm \r +A,8.4,-2.1,8.4,-2.1,0.35,-2.1,0.35,-2.1\r +*14b07,Dashed triplicate-dotted line 0.7mm \r +A,8.4,-2.1,0.35,-2.1,0.35,-2.1,0.35,-2.1\r +*15b07,Double-dashed triplicate-dotted line 0.7mm \r +A,8.4,-2.1,8.4,-2.1,0.35,-2.1,0.35,-2.1,0.35,-2.1\r +*02b1,Dashed Line 1mm \r +A,12,-3\r +*03b1,Dashed space line 1mm \r +A,12,-18\r +*04b1,Long dashed dotted line 1mm \r +A,24,-3,.5,-3\r +*05b1,Long dash double dotted line 1mm \r +A,24,-3,.5,-3,.5,-3\r +*06b1,Long dashed triplicate dotted line 1mm \r +A,24,-3,.5,-3,.5,-3,.5,-3\r +*07b1,Dotted line\r +A,.5,-3\r +*08b1,Long dashed short dashed line 1mm \r +A,24,-3,6,-3\r +*09b1,Long dashed double-short-dashed line 1mm \r +A,24,-3,6,-3,6,-3\r +*10b1,Dashed dotted line 1mm \r +A,12,-3,.5,-3\r +*11b1,Double-dashed dotted line 1mm \r +A,12,-3,12,-3,0.5,-3\r +*12b1,Dashed double-dotted line 1mm \r +A,12,-3,0.5,-3,0.5,-3\r +*13b1,Double-dashed double-dotted line 1mm \r +A,12,-3,12,-3,0.5,-3,0.5,-3\r +*14b1,Dashed triplicate-dotted line 1mm \r +A,12,-3,0.5,-3,0.5,-3,0.5,-3\r +*15b1,Double-dashed triplicate-dotted line 1mm \r +A,12,-3,12,-3,0.5,-3,.5,-3,0.5,-3\r +*02b14,Dashed Line 1.4mm \r +A,16.8,-4.2\r +*03b14,Dashed space line 1.4mm \r +A,16.8,25.2\r +*04b14,Long dashed dotted line 1.4mm \r +A,33.6,-4.2,.7,-4.2\r +*05b14,Long dash double dotted line 1.4mm \r +A,33.6,-4.2,.7,-4.2,.7,-4.2\r +*06b14,Long dashed triplicate dotted line 1.4mm \r +A,33.6,-4.2,.7,-4.2,.7,-4.2,.7,-4.2\r +*07b14,Dotted line 1.4mm \r +A,.7,-4.2\r +*08b14,Long dashed short dashed line 1.4mm \r +A,33.6,-4.2,8.4,-4.2\r +*09b14,Long dashed double-short-dashed line 1.4mm \r +A,33.6,-4.2,8.4,-4.2,8.4,-4.2\r +*10b14,Dashed dotted line 1.4mm \r +A,16.8,-4.2,.7,-4.2\r +*11b14,Double-dashed dotted line 1.4mm \r +A,16.8,-4.2,16.8,-4.2,.7,-4.2\r +*12b14,Dashed double-dotted line 1.4mm \r +A,16.8,-4.2,.7,-4.2,.7,-4.2\r +*13b14,Double-dashed double-dotted line 1.4mm \r +A,16.8,-4.2,16.8,-4.2,.7,-4.2,.7,-4.2\r +*14b14,Dashed triplicate-dotted line 1.4mm \r +A,16.8,-4.2,.7,-4.2,.7,-4.2,.7,-4.2\r +*15b14,Double-dashed triplicate-dotted line 1.4mm \r +A,16.8,-4.2,16.8,-4.2,.7,-4.2,.7,-4.2,.7,-4.2\r +*02b2,Dashed Line 2mm \r +A,24,-6\r +*03b2,Dashed space line 2mm \r +A,24,-36\r +*04b2,Long dashed dotted line 2mm \r +A,48,-6,1,-6\r +*05b2,Long dash double dotted line 2mm \r +A,48,-6,1,-6,1,-6\r +*06b2,Long dashed triplicate dotted line 2mm \r +A,48,-6,1,-6,1,-6,1,-6\r +*07b2,Dotted line 2mm \r +A,1,-6\r +*08b2,Long dashed short dashed line 2mm \r +A,48,-6,12,-6\r +*09b2,Long dashed double-short-dashed line 2mm \r +A,48,-6,12,-6,12,-6\r +*10b2,Dashed dotted line 2mm \r +A,24,-6,1,-6\r +*11b2,Double-dashed dotted line 2mm \r +A,24,-6,24,-6,1,-6\r +*12b2,Dashed double-dotted line 2mm \r +A,24,-6,1,-6,1,-6\r +*13b2,Double-dashed double-dotted line 2mm \r +A,24,-6,24,-6,1,-6,1,-6\r +*14b2,Dashed triplicate-dotted line 2mm \r +A,24,-6,1,-6,1,-6,1,-6\r +*15b2,Double-dashed triplicate-dotted line 2mm \r +A,24,-6,24,-6,1,-6,1,-6,1,-6\r +;; Complex linetypes using standard style\r +*FENCELINE1,Fenceline_circle ----0-----0----0-----0----0-----0--\r +A,.25,-.1,[CIRC1,ltypeshp.shx,x=-.1,s=.1],-.1,.1\r +*FENCELINE2,Fenceline square ----[]-----[]----[]-----[]----[]---\r +A,.25,-.1,[BOX,ltypeshp.shx,x=-.1,s=.1],-.1,1\r +*TRACKS,Tracks -|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-\r +A,.15,[TRACK1,ltypeshp.shx,s=.25],.15\r +*MAP,Map line ----MAP----MAP----MAP----MAP----MAP---- \r +A,.5,-.2,["MAP",STANDARD,S=.1,R=0.0,X=-0.1,Y=-.05],-.25\r +*BATTING,Batting SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\r +A,.0001,-.1,[BAT,ltypeshp.shx,x=-.1,s=.1],-.2,[BAT,ltypeshp.shx,r=180,x=.1,s=.1],-.1\r +*ZIGZAG,Zig zag /\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\\/\r +A,.0001,-.2,[ZIG,ltypeshp.shx,x=-.2,s=.2],-.4,[ZIG,ltypeshp.shx,r=180,x=.2,s=.2],-.2\r +*HOT_WATER_SUPPLY,Hot water supply ---- HW ---- HW ---- HW ----\r +A,12.7,-5.08,["HW",STANDARD,S=2.54,R=0.0,X=-2.54,Y=-1.27],-5.08\r +*GAS_LINE,Gas line ----GAS----GAS----GAS----GAS----GAS----GAS--\r +A,.5,-.2,["GAS",STANDARD,S=.1,U=0.0,X=-0.1,Y=-.05],-.25\r +*SMILEYS,Smiley line ---- :^) ---- 8) ---- :^) ----\r +A,12.7,-5.08,[":^)",STANDARD,S=2.54,R=0.0,X=-2.54,Y=-1.27],-5.08,12.7,-5.08,["8)",STANDARD,S=2.54,R=0.0,X=-2.54,Y=-1.27],-5.08\r +\r +;------------Slope--------------\r +*SLOPE,1B 1S |-|-|-|-|-|-|-|-|-|-|-|-\r +A,0.13,[TRACK1,ltypeshp.shx,S=0.52,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.26],0.13\r +*SLOPE-D, 1B 1S Double |-|-|-|-|-|-|-|-|-|-|-|-\r +A,0.13,[TRACK1,ltypeshp.shx,S=1.04,R=0.0,X=0,Y=1.04],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.26],0.13\r +*SLOPE2, 1B 2S ||-||-||-||-||-||-||-||-||-||-||-||-\r +A,0.13,[TRACK1,ltypeshp.shx,S=0.52,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.26],0.13\r +*SLOPE2-D, 1B 2S Double ||-||-||-||-||-||-||-||-||-||-||-||-\r +A,0.13,[TRACK1,ltypeshp.shx,S=1.04,R=0.0,X=0,Y=1.04],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.26],0.13\r +*SLOPE3, 1B 3S |||-|||-|||-|||-|||-|||-|||-|||-|||-|||-|||-|||-\r +A,0.13,[TRACK1,ltypeshp.shx,S=0.52,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.26],0.13\r +*SLOPE3-D, 1B 3S Double |||-|||-|||-|||-|||-|||-|||-|||-|||-|||-|||-|||-\r +A,0.13,[TRACK1,ltypeshp.shx,S=1.04,R=0.0,X=0,Y=1.04],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.26],0.13\r +*SLOPE4, 1B 4S ||||-||||-||||-||||-||||-||||-||||-||||-||||-||||-\r +A,0.13,[TRACK1,ltypeshp.shx,S=0.52,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.26],0.13\r +*SLOPE4-D, 1B 4S Double ||||-||||-||||-||||-||||-||||-||||-||||-||||-||||-\r +A,0.13,[TRACK1,ltypeshp.shx,S=1.04,R=0.0,X=0,Y=1.04],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.26],0.13\r +*SLOPE5, 1B 5S |||||-|||||-|||||-|||||-|||||-|||||-|||||-|||||-|||||-|||||-\r +A,0.13,[TRACK1,ltypeshp.shx,S=0.52,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.26],0.13\r +*SLOPE5-D, 1B 5S Double |||||-|||||-|||||-|||||-|||||-|||||-|||||-|||||-|||||-|||||-\r +A,0.13,[TRACK1,ltypeshp.shx,S=1.04,R=0.0,X=0,Y=1.04],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.52],0.26,[TRACK1,ltypeshp.shx,S=0.26,R=0.0,X=0,Y=0.26],0.13\r +\r +;------------Alphabets--------------\r +*Letter A, ---- A ---- A ---- A ---- A ---- A ----\r +A,1.0,-0.5,["A",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter B, ---- B ---- B ---- B ---- B ---- B ----\r +A,1.0,-0.5,["B",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter C,---- C ---- C ---- C ---- C ---- C ----\r +A,1.0,-0.5,["C",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter D, ---- D ---- D ---- D ---- D ---- D ----\r +A,1.0,-0.5,["D",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter E, ---- E ---- E ---- E ---- E ---- E ----\r +A,1.0,-0.5,["E",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter F, ---- F ---- F ---- F ---- F ---- F ----\r +A,1.0,-0.5,["F",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter G, ---- G ---- G ---- G ---- G ---- G ----\r +A,1.0,-0.5,["G",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter H, ---- H ---- H ---- H ---- H ---- H ----\r +A,1.0,-0.5,["H",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter I, ---- I ---- I ---- I ---- I ---- I ----\r +A,1.0,-0.5,["I",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter J, ---- J ---- J ---- J ---- J ---- J ----\r +A,1.0,-0.5,["J",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter K, ---- K ---- K ---- K ---- K ---- K ----\r +A,1.0,-0.5,["K",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter L, ---- L ---- L ---- L ---- L ---- L ----\r +A,1.0,-0.5,["L",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter M, ---- M ---- M ---- M ---- M ---- M ----\r +A,1.0,-0.5,["M",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter N, ---- N ---- N ---- N ---- N ---- N ----\r +A,1.0,-0.5,["N",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter O, ---- O ---- O ---- O ---- O ---- O ----\r +A,1.0,-0.5,["O",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter P, ---- P ---- P ---- P ---- P ---- P ----\r +A,1.0,-0.5,["P",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter Q, ---- Q ---- Q ---- Q ---- Q ---- Q ----\r +A,1.0,-0.5,["Q",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter R, ---- R ---- R ---- R ---- R ---- R ----\r +A,1.0,-0.5,["R",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter S, ---- S ---- S ---- S ---- S ---- S ----\r +A,1.0,-0.5,["S",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter T, ---- T ---- T ---- T ---- T ---- T ----\r +A,1.0,-0.5,["T",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter U, ---- U ---- U ---- U ---- U ---- U ----\r +A,1.0,-0.5,["U",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter V, ---- V ---- V ---- V ---- V ---- V ----\r +A,1.0,-0.5,["V",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter W, ---- W ---- W ---- W ---- W ---- W ----\r +A,1.0,-0.5,["W",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter X, ---- X ---- X ---- X ---- X ---- X ----\r +A,1.0,-0.5,["X",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter Y, ---- Y ---- Y ---- Y ---- Y ---- Y ----\r +A,1.0,-0.5,["Y",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Letter Z, ---- Z ---- Z ---- Z ---- Z ---- Z ----\r +A,1.0,-0.5,["Z",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +\r +;------------Numericals--------------\r +*Numbers 0, ---- 0 ---- 0 ---- 0 ---- 0 ---- 0 ----\r +A,1.0,-0.5,["0",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Numbers 1, ---- 1 ---- 1 ---- 1 ---- 1 ---- 1 ----\r +A,1.0,-0.5,["1",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Numbers 2, ---- 2 ---- 2 ---- 2 ---- 2 ---- 2 ----\r +A,1.0,-0.5,["2",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Numbers 3, ---- 3 ---- 3 ---- 3 ---- 3 ---- 3 ----\r +A,1.0,-0.5,["3",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Numbers 4, ---- 4 ---- 4 ---- 4 ---- 4 ---- 4 ----\r +A,1.0,-0.5,["4",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Numbers 5, ---- 5 ---- 5 ---- 5 ---- 5 ---- 5 ----\r +A,1.0,-0.5,["5",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Numbers 6, ---- 6 ---- 6 ---- 6 ---- 6 ---- 6 ----\r +A,1.0,-0.5,["6",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Numbers 7, ---- 7 ---- 7 ---- 7 ---- 7 ---- 7 ----\r +A,1.0,-0.5,["7",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Numbers 8, ---- 8 ---- 8 ---- 8 ---- 8 ---- 8 ----\r +A,1.0,-0.5,["8",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +*Numbers 9, ---- 9 ---- 9 ---- 9 ---- 9 ---- 9 ----\r +A,1.0,-0.5,["9",standard,S=1,R=0,X=0,Y=-0.5],-1.5\r +\r +\r +`,CE=`;; ------------------------------------�� �� �� ��------------------------------------\r +;; �� �� ���� ���� ����(KOSDIC.lin)�� �Ǽ�CALS/EC ���ڵ��� �ۼ�ǥ���� �� ��Ͽ� ���ǵ� �� ������\r +;; AutoCAD ����ڿ��� �����ϱ� ���� ���۵Ǿ����ϴ�.\r +;; \r +;; ǥ�ع��� : �Ǽ�CALS/EC ���ڵ��� �ۼ�ǥ�� V1.1(2006.12)\r +;; ������� : �Ǽ�CALS/EC ������ �ѱ��Ǽ����������\r +;;\r +;; �����Ģ : 1/1 ��ô�� ����ũ�� 2.0mm�� ��� ������ ũ�⸦ ������\r +;; LIB ��Ģ : AutoCAD�� ANSI����(���� ��������� ����)�� ����Ű ���� 1/10�� ������\r +;; (��) ���� �� ���� ������ 2mm�̸� 0.2unit�� ����\r +;; ����Ģ : �ǹ����鿡 ����� ��� �������� ��Ģ�� ���յǷ��� ��������ô�� 10�踦 ������\r +;; (��) LTSCALE=10 (���� 8~10��), ������ô�� 1/5 �̸� LTSCALE=5x10��=50\r +;;\r +;; ISO���� �԰� 15��\r +// ���� AutoCAD ISO�� 25.4����� ������ �� ����\r +*A-ISONS01,ISO �����԰� 01 Continuous ________________________________\r +A,1,1\r +*A-ISONS02,ISO �����԰� 02 dash __ __ __ __ __ __ __ __ __ __ __ __ __\r +A,.47244,-.118111\r +*A-ISONS03,ISO �����԰� 03 dash space __ __ __ __ __ __\r +A,.47244,-.7086614\r +*A-ISONS04,ISO �����԰� 04 long-dash dot ____ . ____ . ____ . ____ . _\r +A,.94488,-.11811,0,-.11811\r +*A-ISONS05,ISO �����԰� 05 long-dash double-dot ____ .. ____ .. ____ . \r +A,.94488,-.11811,0,-.11811,0,-.11811\r +*A-ISONS06,ISO �����԰� 06 long-dash triple-dot ____ ... ____ ... ____\r +A,.94488,-.11811,0,-.11811,0,-.11811,0,-.11811\r +*A-ISONS07,ISO �����԰� 07 dot . . . . . . . . . . . . . . . . . . . . \r +A,0,-.11811\r +*A-ISONS08,ISO �����԰� 08 long-dash short-dash ____ __ ____ __ ____ _\r +A,.94488,-.11811,.94488,-.11811\r +*A-ISONS09,ISO �����԰� 09 long-dash double-short-dash ____ __ __ ____\r +A,.94488,-.11811,.94488,-.11811,.94488,-.11811\r +*A-ISONS10,ISO �����԰� 10 dash dot __ . __ . __ . __ . __ . __ . __ . \r +A,.47244,-.11811,0,-.11811\r +*A-ISONS11,ISO �����԰� 11 double-dash dot __ __ . __ __ . __ __ . __ _\r +A,.47244,-.11811,.47244,-.11811,0,-.11811\r +*A-ISONS12,ISO �����԰� 12 dash double-dot __ . . __ . . __ . . __ . . \r +A,.47244,-.11811,0,-.11811,0,-.11811\r +*A-ISONS13,ISO �����԰� 13 double-dash double-dot __ __ . . __ __ . . _\r +A,.47244,-.11811,.47244,-.11811,0,-.11811,0,-.11811\r +*A-ISONS14,ISO �����԰� 14 dash triple-dot __ . . . __ . . . __ . . . _\r +A,.47244,-.11811,0,-.11811,0,-.11811,0,-.11811\r +*A-ISONS15,ISO �����԰� 15 double-dash triple-dot __ __ . . . __ __ . .\r +A,.47244,-.11811,.47244,-.11811,0,-.11811,0,-.11811,0,-.11811\r +\r +;; ���CAD ����\r +*A-BORDR01,�ܰ���(�Ϲ�) Border __ __ . __ __ . __ __ . __ __ . __ __ .\r +A,.5,-.25,.5,-.25,0,-.25\r +*A-BORDR01H,�ܰ���(�ݹ��) Border (.5x) __.__.__.__.__.__.__.__.__.__.__.\r +A,.25,-.125,.25,-.125,0,-.125\r +*A-BORDR01X,�ܰ���(���) Border (2x) ____ ____ . ____ ____ . ___\r +A,1.0,-.5,1.0,-.5,0,-.5\r +*A-CENTR01,�߽ɼ�(�Ϲ�) Center ____ _ ____ _ ____ _ ____ _ ____ _ ____\r +A,1.25,-.25,.25,-.25\r +*A-CENTR01H,�߽ɼ�(�ݹ��) Center (.5x) ___ _ ___ _ ___ _ ___ _ ___ _ ___\r +A,.75,-.125,.125,-.125\r +*A-CENTR01X,�߽ɼ�(���) Center (2x) ________ __ ________ __ _____\r +A,2.5,-.5,.5,-.5\r +*A-DASDT01,�Ĵ�����(�Ϲ�) Dash dot __ . __ . __ . __ . __ . __ . __ . __\r +A,.5,-.25,0,-.25\r +*A-DASDT01H,�Ĵ�����(�ݹ��) Dash dot (.5x) _._._._._._._._._._._._._._._.\r +A,.25,-.125,0,-.125\r +*A-DASDT01X,�Ĵ�����(���) Dash dot (2x) ____ . ____ . ____ . ___\r +A,1.0,-.5,0,-.5\r +*A-DASHD01,�ļ�(�Ϲ�) Dashed __ __ __ __ __ __ __ __ __ __ __ __ __ _\r +A,.5,-.25\r +*A-DASHD01H,�ļ�(�ݹ��) Dashed (.5x) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ \r +A,.25,-.125\r +*A-DASHD01X,�ļ�(���) Dashed (2x) ____ ____ ____ ____ ____ ___\r +A,1.0,-.5\r +*A-DIVID01,���Ҽ�(�Ϲ�) Divide ____ . . ____ . . ____ . . ____ . . ____\r +A,.5,-.25,0,-.25,0,-.25\r +*A-DIVID01H,���Ҽ�(�ݹ��) Divide (.5x) __..__..__..__..__..__..__..__.._\r +A,.25,-.125,0,-.125,0,-.125\r +*A-DIVID01X,���Ҽ�(���) Divide (2x) ________ . . ________ . . _\r +A,1.0,-.5,0,-.5,0,-.5\r +*A-DOTLN01,����(�Ϲ�) Dot . . . . . . . . . . . . . . . . . . . . . . . .\r +A,0,-.25\r +*A-DOTLN01H,����(�ݹ��) Dot (.5x) ........................................\r +A,0,-.125\r +*A-DOTLN01X,����(���) Dot (2x) . . . . . . . . . . . . . .\r +A,0,-.5\r +*A-HIDDN01,������(�Ϲ�) Hidden __ __ __ __ __ __ __ __ __ __ __ __ __ __\r +A,.25,-.125\r +*A-HIDDN01H,������(�ݹ��) Hidden (.5x) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ \r +A,.125,-.0625\r +*A-HIDDN01X,������(���) Hidden (2x) ____ ____ ____ ____ ____ ____ ____ \r +A,.5,-.25\r +*A-PHATM01,����(�Ϲ�) Phantom ______ __ __ ______ __ __ ______ \r +A,1.25,-.25,.25,-.25,.25,-.25\r +*A-PHATM01H,����(�ݹ��) Phantom (.5x) ___ _ _ ___ _ _ ___ _ _ ___ _ _\r +A,.625,-.125,.125,-.125,.125,-.125\r +*A-PHATM01X,����(���) Phantom (2x) ____________ ____ ____ _\r +A,2.5,-.5,.5,-.5,.5,-.5\r +\r +;; �潺�ü�\r 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e=n.toUpperCase().trim(),t=I0.get(e);if(!t)return;let i=t.elements;IE.has(e)&&(i=i.filter(r=>r.type!=="shape"));const s=DE[e];return s&&(i=i.map(r=>r.type==="text"?{...r,text:s}:r)),{...t,elements:i}}function PE(n,e,t){if(!n)return;const i=O0(n);if(!e||!e.length)return i;if(!i){const o=[];let l=0;for(const c of e)if(c>1e-6)o.push({type:"dash",val:c,scale:1,rotation:0,isAbsoluteAngle:!1,isUprightAngle:!1,xOffset:0,yOffset:0}),l+=c;else if(c<-1e-6){const u=Math.abs(c);o.push({type:"gap",val:-u,scale:1,rotation:0,isAbsoluteAngle:!1,isUprightAngle:!1,xOffset:0,yOffset:0}),l+=u}return{name:n,description:t||"",elements:o,patternLength:Math.max(l,.1)}}const s=[];let r=0,a=0;for(const o of i.elements)if(o.type==="dash"){const l=r0?e[r]:o.val||.05;r0&&r++,s.push({...o,val:l}),a+=l}else if(o.type==="gap"){const l=rJs(e.slice(1,-1))).replace(/%%d/gi,"°").replace(/%%p/gi,"±").replace(/%%c/gi,"Ø").replace(/[{}]/g,"").replace(/[ \t]{2,}/g," ").replace(/^[ \t]+|[ \t]+$/gm,"").replace(/\n{3,}/g,` + +`).replace(/^\n+|\n+$/g,""):""}class zE{constructor(e){this._container=e,this._entityMeta=[],this._layerByHandle=new Map,this._layerByName=new Map,this._onSelectCb=null,this._measureActive=!1,this._measureCb=null,this._measurePtA=null,this._measureMarkers=[],this._textGen=0,this._curLayer=null,this._curLayerId=-1,this._layerObjs=new Map,this._layerBoxes=new Map,this._layerSamples=new Map,this._indexedBufs=[],this._fatBufs=[],this._metaHidden=null,this._fullContentBox=null,this._hiddenLayers=new Set,this._lwForced=null,this._lwDisplay=!1,this._curLwPx=0,ta.shared().catch(()=>{}),this._scene=new sg,this._scene.background=new it(856343),this._isDark=!0,this._isLoading=!1;const t=e.clientWidth||800,i=e.clientHeight||600;this._camera=new Cu(-t/2,t/2,i/2,-i/2,-1e4,1e4),this._camera.position.set(0,0,100),this._renderer=new nS({antialias:!0,preserveDrawingBuffer:!0}),this._renderer.setPixelRatio(window.devicePixelRatio),this._renderer.setSize(t,i),e.appendChild(this._renderer.domElement),this._controls=new sS(this._camera,this._renderer.domElement),this._controls.enableRotate=!1,this._controls.screenSpacePanning=!0,this._controls.zoomToCursor=!0,this._controls.mouseButtons={LEFT:Mi.PAN,MIDDLE:Mi.PAN,RIGHT:Mi.PAN},this._controls.touches={ONE:Xi.PAN,TWO:Xi.DOLLY_PAN};const s=localStorage.getItem("hmw:zoom-speed");if(s){const r=parseFloat(s);isNaN(r)||(this._controls.zoomSpeed=r)}window.addEventListener("keydown",r=>{(r.key==="f"||r.key==="F")&&this.fit()}),this._group=new Nr,this._scene.add(this._group),window.addEventListener("resize",()=>this._onResize()),this._renderer.domElement.addEventListener("pointerdown",r=>{r.button===1&&r.preventDefault()}),this._renderer.domElement.addEventListener("mousedown",r=>{this._downXY=[r.clientX,r.clientY],r.button===1&&r.preventDefault()}),this._renderer.domElement.addEventListener("click",r=>this._onClick(r)),this._renderer.domElement.addEventListener("pointermove",r=>this._onPointerMove(r)),this._renderer.domElement.addEventListener("pointerleave",()=>{this._onPointerWorldCb&&this._onPointerWorldCb(null)}),this._selColor={r:216/255,g:58/255,b:47/255},this._gridVisible=!1,this._gridMesh=null,this._activeSpaceHex=null,this._onPointerWorldCb=null,this._ptrWorldTmp=new k,this._coordOrigin={x:0,y:0,z:0},this._coordXAxis={x:1,y:0,z:0},this._coordYAxis={x:0,y:1,z:0},this._controls.addEventListener("change",()=>{this._gridVisible&&this._rebuildGrid()}),this._animate()}onSelect(e){this._onSelectCb=e}resize(){this._onResize()}setZoomSpeed(e){this._controls&&(this._controls.zoomSpeed=e)}getZoomSpeed(){return this._controls?this._controls.zoomSpeed:1}onPointerWorld(e){this._onPointerWorldCb=e||null}screenToWorld(e,t){const i=this._screenToWcs(e,t);return i?this._wcsToCad(i.x,i.y):null}_screenToWcs(e,t){var v,b,x,E,S;const i=(v=this._renderer)==null?void 0:v.domElement,s=this._camera;if(!i||!s)return null;const r=i.getBoundingClientRect();if(r.width<1||r.height<1)return null;s.updateMatrixWorld(!0);const a=(e-r.left)/r.width*2-1,o=-((t-r.top)/r.height)*2+1,l=s.zoom||1,c=(s.right-s.left)*.5/l,u=(s.top-s.bottom)*.5/l,h=s.matrixWorld.elements,d=h[0],f=h[1],p=h[4],_=h[5],m=((x=(b=this._controls)==null?void 0:b.target)==null?void 0:x.x)??s.position.x,g=((S=(E=this._controls)==null?void 0:E.target)==null?void 0:S.y)??s.position.y;return{x:m+a*c*d+o*u*p,y:g+a*c*f+o*u*_,z:0}}_wcsToCad(e,t){const i=this._coordOrigin||{x:0,y:0},s=this._coordXAxis||{x:1,y:0},r=this._coordYAxis||{x:0,y:1},a=e-(i.x||0),o=t-(i.y||0);return{x:a*(s.x||0)+o*(s.y||0),y:a*(r.x||0)+o*(r.y||0),z:0}}_setCoordFrame(e){const i=Qs(e).find(r=>r.handleHex===this._activeSpaceHex),s=(e==null?void 0:e.vars)||{};(i==null?void 0:i.kind)==="model"&&s.ucsOrigin?(this._coordOrigin={x:s.ucsOrigin.x||0,y:s.ucsOrigin.y||0,z:s.ucsOrigin.z||0},this._coordXAxis=s.ucsXAxis||{x:1,y:0,z:0},this._coordYAxis=s.ucsYAxis||{x:0,y:1,z:0}):(this._coordOrigin={x:0,y:0,z:0},this._coordXAxis={x:1,y:0,z:0},this._coordYAxis={x:0,y:1,z:0})}_onPointerMove(e){if(!this._onPointerWorldCb)return;const t=this.screenToWorld(e.clientX,e.clientY);this._onPointerWorldCb(t)}fit(){if(this._contentBox&&!this._contentBox.isEmpty()){this._fit(this._contentBox);return}const e=new mn,t=[];if(this._group.traverse(s=>{var l;if(!s.geometry||s.visible===!1)return;e.expandByObject(s);const r=(l=s.geometry.attributes)==null?void 0:l.position;if(!(r!=null&&r.array))return;const a=r.array,o=Math.max(3,Math.floor(a.length/3/4e3)*3);for(let c=0;c+1De.handleHex===this._activeSpaceHex),O=(ne==null?void 0:ne.kind)==="paper";this.setTheme(!O)}this._buildLayerMap((i=e==null?void 0:e.tables)==null?void 0:i.layers),this._buildStyleMap(((s=e==null?void 0:e.tables)==null?void 0:s.styles)||((r=e==null?void 0:e.tables)==null?void 0:r.textStyles)),this._buildLinetypeMap(e),this._lwDisplay=this._lwForced??!!(((a=e==null?void 0:e.vars)==null?void 0:a.lwdisplay)??((o=e==null?void 0:e.vars)==null?void 0:o.$LWDISPLAY)??((l=e==null?void 0:e.vars)==null?void 0:l.LWDISPLAY)),this._viewTwist=this._readViewTwist(e),this._pickSegs=[],this._pickSegMeta=[],this._pickFills=[],this._pickCurIdx=-1;const me=(e==null?void 0:e.entities)||[],ue=[],z=[],ee=[],Z=new Map,xe=[],be=H=>{let ne=Z.get(H);return ne===void 0&&(ne=xe.length,xe.push(H),Z.set(H,ne)),ne},Se=new Map;let Oe=null,Ge=-1,Ye=[];const Ke=new mn,Be=new k,Pe=[],st=new Set,mt=new Set,gt=new Map,ft=new Map;for(const H of((c=e==null?void 0:e.tables)==null?void 0:c.blocks)??[]){const ne=(H.name??"").toLowerCase().replace(/\*/g,"").trim(),O=typeof H.handle=="object"?(h=(u=H.handle)==null?void 0:u.value)==null?void 0:h.toString(16):(d=H.handle)==null?void 0:d.toString(16);O&&(H.basePoint&>.set(O,H.basePoint),ft.set(O,(H.name??"").toLowerCase()),ne==="model_space"||ne==="paper_space"||ne==="ms"||ne==="ps"||ne.startsWith("model")||ne.startsWith("paper")||ne===""?mt.add(O):st.add(O))}const _t=mt.size>0;this._blockCount=st.size,this._activeSpaceHex&&mt.size&&!mt.has(this._activeSpaceHex)&&(this._activeSpaceHex=null);const G=this._activeSpaceHex?Hl(me,this._activeSpaceHex):null,nt=new Map;for(const H of me){const ne=(p=(f=H.ownerHandle)==null?void 0:f.value)==null?void 0:p.toString(16);ne!=null&&(nt.has(ne)||nt.set(ne,[]),nt.get(ne).push(H))}const lt=[];let I=0,M=null,q=null;const te=H=>{const ne=H||"0";ne!==this._curLayer&&(this._curLayer=ne,this._curLayerId=be(ne),M=this._layerBoxes.get(ne),M||this._layerBoxes.set(ne,M=new mn),q=this._layerSamples.get(ne),q||this._layerSamples.set(ne,q=[]))},Q=(H,ne,O=0)=>{!Number.isFinite(H)||!Number.isFinite(ne)||(Ke.expandByPoint(Be.set(H,ne,O)),M&&M.expandByPoint(Be),I++,!(I&7)&<.length<1e5&&(lt.push(H,ne),q&&q.push(H,ne)))},he=(H,ne,O,De,ye,N)=>{const ge=(N>>16&255)/255,le=(N>>8&255)/255,W=(N&255)/255,ae=this._curLwPx;if(Oe||ae>0){const $=`${Oe?Oe.key:""}#${ae}`;let de=Se.get($);de||(de={dash:(Oe==null?void 0:Oe.dash)??0,gap:(Oe==null?void 0:Oe.gap)??0,lwPx:ae,verts:[],colors:[],segLayer:[],entIdx:-2},Se.set($,de)),de.entIdx!==Ge&&(de.entIdx=Ge,de.entStart=de.colors.length,Ye.push(de)),de.verts.push(H,ne,ye,O,De,ye),de.colors.push(ge,le,W,ge,le,W),de.segLayer.push(this._curLayerId)}else ue.push(H,ne,ye,O,De,ye),z.push(ge,le,W,ge,le,W),ee.push(this._curLayerId);this._pickCurIdx>=0&&(this._pickSegs.push(H,ne,O,De),this._pickSegMeta.push(this._pickCurIdx)),Q(H,ne,ye),Q(O,De,ye)},Te=-1,ce=Qs(e),pe=ce.find(H=>H.handleHex===this._activeSpaceHex);if((pe==null?void 0:pe.kind)==="paper"){const H=ce.find(ne=>ne.kind==="model");if(H){const ne=Hl(me,H.handleHex),O=me.filter(N=>{var le,W;return(N.type||N.typeName||"").toUpperCase()!=="VIEWPORT"?!1:((W=(le=N.ownerHandle)==null?void 0:le.value)==null?void 0:W.toString(16))===this._activeSpaceHex&&this._isModelViewport(N)}),De=(N,ge,le,W,ae,$)=>{he(N,ge,le,W,Te,$)},ye=(N,ge,le=0)=>Q(N,ge,Te);for(const N of O)this._emitModelThroughViewport(N,{entities:me,modelAllowed:ne,blockDefHandles:st,entsByOwner:nt,blockBaseByHex:gt,blockNameByHex:ft,pushSeg:De,expand:ye,pendingTexts:Pe,setCurLayer:te,box:Ke,_tmp:Be,underlay:!0})}}for(const H of me){const ne=(m=(_=H.ownerHandle)==null?void 0:_.value)==null?void 0:m.toString(16);if(_t&&ne&&st.has(ne)||G&&ne&&!G.has(ne))continue;te(this._layerNameOf(H));const O=H.data||H,De=(H.type||H.typeName||"").toUpperCase(),ye=this._entityColor(H),N=this._resolveComplexLinetype(H);N?Oe=null:Oe=this._resolveDash(H),this._curLwPx=this._lwPx(H);const ge={entity:H,type:De,bounds:null,layer:this._curLayer,colStart:z.length};Ge=this._entityMeta.length,Ye=[],this._entityMeta.push(ge),this._pickCurIdx=this._entityMeta.length-1;const le=Pe.length;try{switch(De){case"LINE":O.start&&O.end&&(N?this._drawComplexPath([O.start,O.end],!1,N.pattern,N.ltscale,ye,he,Pe):he(O.start.x,O.start.y,O.end.x,O.end.y,O.start.z||0,ye),ge.bounds={type:"line",x1:O.start.x,y1:O.start.y,x2:O.end.x,y2:O.end.y});break;case"CIRCLE":if(O.center&&O.radius!=null){if(N){const W=this._sampleArcPoints(O.center,O.radius,0,Math.PI*2,O.center.z||0);this._drawComplexPath(W,!0,N.pattern,N.ltscale,ye,he,Pe)}else this._arcSegs(O.center,O.radius,0,Math.PI*2,O.center.z||0,ye,he);ge.bounds={type:"circle",cx:O.center.x,cy:O.center.y,r:O.radius}}break;case"ARC":if(O.center&&O.radius!=null){if(N){const W=this._sampleArcPoints(O.center,O.radius,O.startAngle??0,O.endAngle??Math.PI*2,O.center.z||0);this._drawComplexPath(W,!1,N.pattern,N.ltscale,ye,he,Pe)}else this._arcSegs(O.center,O.radius,O.startAngle??0,O.endAngle??Math.PI*2,O.center.z||0,ye,he);ge.bounds={type:"circle",cx:O.center.x,cy:O.center.y,r:O.radius}}break;case"LWPOLYLINE":if((g=O.points)!=null&&g.length){const W=(v=O.bulges)==null?void 0:v.some(de=>Math.abs(de)>=1e-6),ae=!!(O.closed||O.flags&1),$=ae?O.points.length:O.points.length-1;if(this._polyHasWidth(H,$,1))this._widePolyMesh(O.points,O.bulges,ae,H,ye,1,Q);else if(N){const de=this._samplePolylinePoints(O.points,O.bulges,ae,O.elevation||0);this._drawComplexPath(de,ae,N.pattern,N.ltscale,ye,he,Pe),de.forEach(fe=>Q(fe.x,fe.y,fe.z))}else W?this._bulgePolySegs(O.points,O.bulges,ae,ye,he,Q):(this._polylineSegs(O.points,ae,O.elevation||0,ye,he),O.points.forEach(de=>Q(de.x,de.y,O.elevation||0)));ge.bounds={type:"point",cx:O.points[0].x,cy:O.points[0].y}}break;case"POLYLINE":if(N&&(O.vertices||O.points)){const W=!!(O.closed||O.flags&1),ae=O.vertices||O.points;this._drawComplexPath(ae,W,N.pattern,N.ltscale,ye,he,Pe),ae.forEach($=>Q($.x,$.y,$.z||0))}else this._polylineSegs(O.vertices||O.points,O.closed||O.flags&1,0,ye,he);break;case"POLYLINE_2D":{const W=(nt.get((x=(b=H.handle)==null?void 0:b.value)==null?void 0:x.toString(16))??[]).filter(ae=>(ae.type||"").toUpperCase().startsWith("VERTEX")&&ae.point);if(W.length>=2){const ae=W.map(Ue=>Ue.point),$=W.map(Ue=>Ue.bulge||0),de=(O.flags&1)===1,fe=O.elevation||0;if(N){const Ue=this._samplePolylinePoints(ae,$,de,fe);this._drawComplexPath(Ue,de,N.pattern,N.ltscale,ye,he,Pe),Ue.forEach(ve=>Q(ve.x,ve.y,ve.z))}else $.some(Ue=>Math.abs(Ue)>=1e-6)?this._bulgePolySegs(ae,$,de,ye,he,Q):(this._polylineSegs(ae,de,fe,ye,he),ae.forEach(Ue=>Q(Ue.x,Ue.y,fe)));ge.bounds={type:"point",cx:ae[0].x,cy:ae[0].y}}break}case"POINT":{const W=O.position||O;typeof W.x=="number"&&(he(W.x-1,W.y,W.x+1,W.y,W.z||0,ye),he(W.x,W.y-1,W.x,W.y+1,W.z||0,ye),ge.bounds={type:"point",cx:W.x,cy:W.y});break}case"ELLIPSE":if(O.center){if(N){const W=this._sampleEllipsePoints(O);this._drawComplexPath(W,!1,N.pattern,N.ltscale,ye,he,Pe),W.forEach(ae=>Q(ae.x,ae.y,ae.z||0))}else this._ellipseSegs(O,ye,he);ge.bounds={type:"point",cx:O.center.x,cy:O.center.y}}break;case"SPLINE":{const W=O.controlPoints??O.fitPoints;if((W==null?void 0:W.length)>=2){const ae=W.length>=3?(()=>{const $=W.length*10,de=[];for(let fe=0;fe<=$;fe++){const Ue=fe/$;de.push(this._catmullRom(W,Ue))}return de})():W;N?(this._drawComplexPath(ae,!!O.closed,N.pattern,N.ltscale,ye,he,Pe),ae.forEach($=>Q($.x,$.y,$.z||0))):(this._polylineSegs(ae,!1,0,ye,he),ae.forEach($=>Q($.x,$.y,$.z||0))),ge.bounds={type:"point",cx:ae[0].x,cy:ae[0].y}}break}case"ATTRIB":case"ATTDEF":{if((O.flags??0)&1)break;const W=H.text??O.text??O.textValue??O.defaultValue??"",ae=Js(W),$=H.textHeight??H.height??O.textHeight??O.height??2.5,de=H.rotationAngle??O.rotationAngle??0,fe=H.horizAlignment??O.horizAlignment??0,Ue=H.vertAlignment??O.vertAlignment??0,qe=fe!==0||Ue!==0?H.alignmentPt??O.alignmentPt??H.insertionPt??O.insertionPt??O.insertionPoint??{x:0,y:0}:H.insertionPt??O.insertionPt??O.insertionPoint??{x:0,y:0};ae&&(Pe.push({text:ae,pos:qe,height:$,rotation:de,color:ye,alignH:fe,alignV:2}),ge.bounds={type:"point",cx:qe.x,cy:qe.y},this._addTextPick(ae,qe,$,fe,2),Q(qe.x,qe.y,0));break}case"XLINE":case"RAY":{const W=O.basePoint??O.point??O.startPoint,ae=O.direction??O.unitDir??O.vector;if(W&&ae){const de=W.x+ae.x*1e6,fe=W.y+ae.y*1e6;De==="XLINE"?he(W.x-ae.x*1e6,W.y-ae.y*1e6,de,fe,0,ye):he(W.x,W.y,de,fe,0,ye),ge.bounds={type:"point",cx:W.x,cy:W.y},Q(W.x,W.y)}break}case"SOLID":{const W=[O.corner1||O.pt1||O.point1,O.corner2||O.pt2||O.point2,O.corner3||O.pt3||O.point3,O.corner4||O.pt4||O.point4].filter(Boolean);W.length>=3&&(this._solidMesh(W,ye),ge.bounds={type:"point",cx:W[0].x,cy:W[0].y});break}case"MESH":{((E=O.vertices)==null?void 0:E.length)>=3&&(this._meshSegs(O,ye,he),ge.bounds={type:"point",cx:O.vertices[0],cy:O.vertices[1]});break}case"TEXT":case"MTEXT":{const W=H.text??O.text??"",ae=Js(W),$=H.textHeight??H.height??O.textHeight??O.height??2.5;let de=0,fe=0,Ue=0,ve;if(De==="TEXT")de=H.rotationAngle??O.rotationAngle??0,fe=H.horizAlignment??O.horizAlignment??0,Ue=H.vertAlignment??O.vertAlignment??0,fe===4&&(Ue=2),ve=fe!==0||Ue!==0?H.alignmentPt??O.alignmentPt??H.insertionPt??O.insertionPt??{x:0,y:0}:H.insertionPt??O.insertionPt??O.insertionPoint??{x:0,y:0};else{const qe=H.xAxisDir??O.xAxisDir;qe&&(de=Math.atan2(qe.y,qe.x));const ct=H.attachment??O.attachment??H.attachmentPoint??O.attachmentPoint??5;fe=[1,4,7].includes(ct)?0:[3,6,9].includes(ct)?2:1,Ue=[1,2,3].includes(ct)?3:[7,8,9].includes(ct)?1:2,ve=H.insertionPt??O.insertionPt??O.insertionPoint??{x:0,y:0}}if(ae){const qe={text:ae,pos:ve,height:$,rotation:de,color:ye,alignH:fe,alignV:Ue};De==="MTEXT"&&(qe.linespacingFactor=H.linespacingFactor??O.linespacingFactor??1,qe.rectWidth=H.rectWidth??O.rectWidth??0,qe.rectHeight=H.rectHeight??O.rectHeight??0,qe.bgFillFlags=H.bgFillFlags??O.bgFillFlags??0,qe.bgScale=H.bgScale??O.bgScale??1.5,qe.bgColorIndex=H.bgColorIndex??O.bgColorIndex,qe.bgColorRgb=H.bgColorRgb??O.bgColorRgb),Pe.push(qe),ge.bounds={type:"point",cx:ve.x,cy:ve.y},this._addTextPick(ae,ve,$,fe,Ue),Q(ve.x,ve.y,0)}break}case"INSERT":{const W=H.insertionPt??O.insertionPt??O.insertionPoint,ae=O.scaleX??((S=O.scale)==null?void 0:S.x)??((A=H.scale)==null?void 0:A.x)??1,$=O.scaleY??((y=O.scale)==null?void 0:y.y)??((T=H.scale)==null?void 0:T.y)??1,de=O.rotation??H.rotation??0,fe=((L=H.blockHeaderHandle)==null?void 0:L.value)??((R=O.blockHeaderHandle)==null?void 0:R.value);if(fe!=null){const Ue=fe.toString(16),ve=nt.get(Ue)??[];if(ve.length>0){const qe=(P=(w=e==null?void 0:e.tables)==null?void 0:w.blocks)==null?void 0:P.find(ct=>{var Ct;return(typeof ct.handle=="object"?(Ct=ct.handle)==null?void 0:Ct.value:ct.handle)===fe});this._insertEntities(ve,{insertionPoint:W??{x:0,y:0,z:0},xScale:ae,yScale:$,rotation:de,basePoint:qe==null?void 0:qe.basePoint},ye,he,Pe,{entsByOwner:nt,blockBase:gt})}}W&&(ge.bounds={type:"point",cx:W.x,cy:W.y},Q(W.x,W.y,0));break}case"HATCH":{const W=O.paths??H.paths,ae=O.solidFill??H.solidFill??!1;if(!(W!=null&&W.length))break;let $=null;for(const de of W){if(!((U=de.points)!=null&&U.length)||de.points.length<2)continue;$||($=de.points[0]),((D=de.bulges)==null?void 0:D.some(Ue=>Math.abs(Ue)>=1e-6))?this._bulgePolySegs(de.points,de.bulges,!0,ye,he,Q):(this._polylineSegs(de.points,!0,0,ye,he),de.points.forEach(Ue=>Q(Ue.x,Ue.y,0)))}ae&&this._hatchFill(W,ye),$&&(ge.bounds={type:"point",cx:$.x,cy:$.y});break}case"DIMENSION":case"DIMENSION_LINEAR":case"DIMENSION_ALIGNED":case"DIMENSION_RADIUS":case"DIMENSION_DIAMETER":case"DIMENSION_ANG_3PT":case"DIMENSION_ANG_2LN":case"DIMENSION_ORDINATE":{const W=((K=H.blockHeaderHandle)==null?void 0:K.value)??((B=O.blockHeaderHandle)==null?void 0:B.value);let ae=[];if(W!=null){const $=W.toString(16);ae=nt.get($)??[]}if(ae.length>0){for(const fe of ae){const Ue=(fe.type||fe.typeName||"").toUpperCase(),ve=fe.data||fe,qe=this._entityColor(fe)||ye;if(Ue==="LINE"&&ve.start&&ve.end)he(ve.start.x,ve.start.y,ve.end.x,ve.end.y,0,qe),Q(ve.start.x,ve.start.y),Q(ve.end.x,ve.end.y);else if(Ue==="SOLID"){const ct=[ve.corner1||ve.pt1,ve.corner2||ve.pt2,ve.corner3||ve.pt3,ve.corner4||ve.pt4].filter(Boolean);ct.length>=3&&(this._solidMesh(ct,qe),ct.forEach(an=>Q(an.x,an.y)))}else if(Ue==="ARC"&&ve.center&&ve.radius!=null)this._arcSegs(ve.center,ve.radius,ve.startAngle??0,ve.endAngle??Math.PI*2,0,qe,he);else if(Ue==="TEXT"||Ue==="MTEXT"){const ct=fe.text??ve.text??ve.textValue??"",an=Js(ct),Ct=fe.insertionPt??ve.insertionPt??ve.insertionPoint??{x:0,y:0},On=ve.textHeight??ve.height??fe.textHeight??2.5;an&&(Pe.push({text:an,pos:Ct,height:On,rotation:ve.rotationAngle??0,color:qe,alignH:1,alignV:2}),Q(Ct.x,Ct.y))}else if(Ue==="INSERT"){const ct=fe.insertionPt??ve.insertionPt??ve.insertionPoint??{x:0,y:0},an=ve.rotation??fe.rotation??0,Ct=ve.scaleX??((ie=ve.scale)==null?void 0:ie.x)??((F=fe.scale)==null?void 0:F.x)??1,On=ve.scaleY??((se=ve.scale)==null?void 0:se.y)??((V=fe.scale)==null?void 0:V.y)??Ct,Un=((oe=fe.blockHeaderHandle)==null?void 0:oe.value)??((Ae=ve.blockHeaderHandle)==null?void 0:Ae.value),An=Un==null?void 0:Un.toString(16),pi=ft.get(An)??"",Ri=An?nt.get(An)??[]:[];pi.includes("dot")?this._dotMesh(ct,this._arrowDotRadius(Ri)*Math.abs(Ct)||Math.abs(Ct)*.5,qe):Ri.length?this._insertEntities(Ri,{insertionPoint:ct,xScale:Ct,yScale:On,rotation:an,basePoint:gt.get(An)},qe,he,Pe,{entsByOwner:nt,blockBase:gt}):this._defaultArrow(pi,ct,an,Math.abs(Ct)||1,qe,he),Q(ct.x,ct.y)}}const $=ae.find(fe=>(fe.type||fe.typeName||"").toUpperCase()==="LINE"),de=($==null?void 0:$.data)||$;de!=null&&de.start&&(ge.bounds={type:"point",cx:de.start.x,cy:de.start.y})}else{this._renderDimFallback(H,O,De,ye,he,Pe,Q);const $=H.pt10??O.pt10;$&&(ge.bounds={type:"point",cx:$.x,cy:$.y},Q($.x,$.y))}break}case"LEADER":{const W=O.points??H.points;if((W==null?void 0:W.length)>=2){if(this._polylineSegs(W,!1,0,ye,he),W.forEach(ae=>Q(ae.x,ae.y,ae.z||0)),O.arrowheadOn??H.arrowheadOn??!0){const ae=W[0],$=W[1],de=Math.atan2($.y-ae.y,$.x-ae.x),fe=O.arrowSize??H.arrowSize??2.5;this._arrowMesh(ae,de,fe,ye)}ge.bounds={type:"point",cx:W[0].x,cy:W[0].y}}break}case"OLE2FRAME":{const W=H.upperLeft??O.upperLeft??{x:0,y:0,z:0},ae=H.lowerRight??O.lowerRight??{x:0,y:0,z:0},$=H.sourceApp??O.sourceApp??H.source_application??"",de=H.imageDataUrl??O.imageDataUrl;let fe=Math.min(W.x,ae.x),Ue=Math.max(W.x,ae.x),ve=Math.min(W.y,ae.y),qe=Math.max(W.y,ae.y),ct=Ue-fe,an=qe-ve;const Ct=W.z||0;if(he(fe,ve,Ue,ve,Ct,ye),he(Ue,ve,Ue,qe,Ct,ye),he(Ue,qe,fe,qe,Ct,ye),he(fe,qe,fe,ve,Ct,ye),de)try{const Un=(yr=>{const ua=yr.split(",")[1],As=atob(ua),on=new Uint8Array(As.length);for(let j=0;j0,C=document.createElement("canvas");C.width=Nn,C.height=Li;const X=C.getContext("2d"),re=X.createImageData(Nn,Li),J=re.data;if(da===32){const j=Nn*4;for(let Me=0;Me({bk:W,start:W.entStart,end:W.colors.length})),Ye=[]);for(let W=le;W0&&Number.isFinite(de)&&O.push(de)}O.sort(($,de)=>$-de);const De=O.length?O[O.length>>1]:2.5,ye=Math.min(ne*2e-4,De),N=2e4,ge=Pe.filter($=>$.underlay),le=Pe.filter($=>!$.underlay),W=ge.concat(le),ae=W.length>N?(console.warn(`텍스트 ${W.length}개 → ${N}개로 제한`),le.concat(ge).sort(($,de)=>de.height-$.height).slice(0,N)):W;this._drawTexts(ae,ye)}this._layerNames=xe,this._lineColorAttr=null,this._origColors=null,this._hairRt=null;for(const H of Se.values())if(H.fat=H.lwPx>0&&H.verts.length/6<=BE,H.lwPx>0&&!H.fat&&console.warn(`선가중치 ${H.lwPx}px 세그먼트 ${H.verts.length/6}개 → 헤어라인으로 대체`),!H.fat&&H.dash<=0){H.mergeOffset=z.length;for(let ne=0;ne0,dashSize:H.dash,gapSize:H.gap});this._sizeLineMaterial(O);const De=new yS(ne,O);H.dash>0&&De.computeLineDistances(),this._registerFat(De,H.segLayer),H.rt=this._fatBufs[this._fatBufs.length-1],this._group.add(De)}else{const ne=new wt;ne.setAttribute("position",new dt(H.verts,3));const O=new dt(H.colors,3);ne.setAttribute("color",O);const De=new ka(ne,new Qg({vertexColors:!0,dashSize:H.dash,gapSize:H.gap}));De.computeLineDistances(),this._registerIndexed(De,H.segLayer),H.rt={attr:O,orig:Float32Array.from(O.array)},this._group.add(De)}this._setCoordFrame(e);const Ee=Ke.isEmpty()?null:this._trimmedContentBox(lt,Ke)||Ke;this._fullContentBox=Ee?Ee.clone():null,this._contentBox=Ee?Ee.clone():null,this._applyLayerVisibility();const We=this._contentBox;!t.keepView&&We&&!We.isEmpty()&&this._fit(We)}finally{this._isLoading=!1}}setTheme(e){const t=!!e,i=this._isDark!==t;this._isDark=t,this._scene.background=new it(this._isDark?658189:16777215),this._gridVisible&&this._rebuildGrid(),i&&this._lastResult&&!this._isLoading&&this.load(this._lastResult,{keepView:!0,keepTheme:!0,spaceHandle:this._activeSpaceHex})}setGrid(e){this._gridVisible=e,e?this._rebuildGrid():this._gridMesh&&(this._scene.remove(this._gridMesh),this._gridMesh.geometry.dispose(),this._gridMesh.material.dispose(),this._gridMesh=null)}_rebuildGrid(){this._gridMesh&&(this._scene.remove(this._gridMesh),this._gridMesh.geometry.dispose(),this._gridMesh.material.dispose(),this._gridMesh=null);const e=this._camera.zoom||1,t=this._camera.position.x,i=this._camera.position.y,s=(this._camera.right-this._camera.left)/e/2,r=(this._camera.top-this._camera.bottom)/e/2,a=Math.max(s,r)*3,o=this._niceSpacing(Math.max(s,r)*2/20),[l,c,u,h]=[t-a,t+a,i-a,i+a],f=this._scene.background.r<.5?2829099:12303291,p=[];for(let m=Math.ceil(l/o)*o;m<=c;m+=o)p.push(m,u,-.5,m,h,-.5);for(let m=Math.ceil(u/o)*o;m<=h;m+=o)p.push(l,m,-.5,c,m,-.5);const _=new wt;_.setAttribute("position",new dt(p,3)),this._gridMesh=new ka(_,new js({color:f})),this._scene.add(this._gridMesh)}_niceSpacing(e){if(e<=0)return 1;const t=Math.pow(10,Math.floor(Math.log10(e))),i=e/t;return(i<2?1:i<5?2:5)*t}getZoomPercent(){var e;return Math.round((((e=this._camera)==null?void 0:e.zoom)??1)*100)}onViewChange(e){var t;(t=this._controls)==null||t.addEventListener("change",e)}setHiddenLayers(e){this._hiddenLayers=new Set(e||[]),!this._applyLayerVisibility()&&this._lastResult&&this.load(this._lastResult,{keepView:!0})}_layerNameOf(e){var i,s;const t=((i=e.layerHandle)==null?void 0:i.value)??e.layerHandle;return(t!=null&&((s=this._layerNameByHandle)==null?void 0:s.get(String(t))))??e.layer??e.layerName??"0"}_registerIndexed(e,t){const i=e.geometry.attributes.position.count;if(!i)return;const s=i>65535?Uint32Array:Uint16Array,r=new s(i);for(let o=0;o=0&&i[d])continue;const f=h*2;c[u++]=f,c[u++]=f+1}o.attr.needsUpdate=!0,o.mesh.geometry.setDrawRange(0,u)}for(const o of this._fatBufs){const l=o.segLayer;o.slotOf||(o.slotOf=new Int32Array(l.length));const c=o.slotOf;let u=0;for(let h=0;h=0&&i[d]){c[h]=-1;continue}o.posBuf.array.set(o.posSrc.subarray(h*6,h*6+6),u*6),o.colBuf&&o.colBuf.array.set(o.colSrc.subarray(h*6,h*6+6),u*6),c[h]=u,u++}o.posBuf.needsUpdate=!0,o.colBuf&&(o.colBuf.needsUpdate=!0),o.mesh.geometry.instanceCount=u,o.mesh.visible=u>0}const s=this._entityMeta,r=new Uint8Array(s.length);if(e.size)for(let o=0;o1e-12?Number(e.viewHeight):r,o=r/a,l=Number(e.twistAngle)||0,c=Math.cos(l),u=Math.sin(l),h=(d,f)=>{const p=d-(s.x||0),_=f-(s.y||0),m=c*p-u*_,g=u*p+c*_;return{x:(t.x||0)+(m-(i.x||0))*o,y:(t.y||0)+(g-(i.y||0))*o}};return h.scale=o,h.twist=l,h}_viewportPaperClip(e){const t=e.center||{x:0,y:0},i=(Number(e.width)||0)/2,s=(Number(e.height)||0)/2,r=Math.max(i,s)*1e-6;return{minX:(t.x||0)-i-r,maxX:(t.x||0)+i+r,minY:(t.y||0)-s-r,maxY:(t.y||0)+s+r}}_clipSegToRect(e,t,i,s,r,a){const d=(_,m)=>{let g=0;return _r.maxX&&(g|=2),mr.maxY&&(g|=8),g};let f=d(e,t),p=d(i,s);for(;;){if(!(f|p)){a(e,t,i,s);return}if(f&p)return;const _=f||p;let m=0,g=0;_&8?(m=e+(i-e)*(r.maxY-t)/(s-t||1e-30),g=r.maxY):_&4?(m=e+(i-e)*(r.minY-t)/(s-t||1e-30),g=r.minY):_&2?(g=t+(s-t)*(r.maxX-e)/(i-e||1e-30),m=r.maxX):(g=t+(s-t)*(r.minX-e)/(i-e||1e-30),m=r.minX),_===f?(e=m,t=g,f=d(e,t)):(i=m,s=g,p=d(i,s))}}_emitModelThroughViewport(e,t){var x,E,S,A,y,T,L,R,w,P,U,D,K;const{entities:i,modelAllowed:s,blockDefHandles:r,entsByOwner:a,blockBaseByHex:o,pushSeg:l,expand:c,pendingTexts:u,setCurLayer:h,underlay:d=!1}=t,f=this._viewportModelToPaper(e),p=this._viewportPaperClip(e),_=f.scale||1,m=new Set((e.frozenLayers||[]).map(B=>String(B))),g=(B,ie,F,se,V,oe)=>{const Ae=f(B,ie),me=f(F,se);this._clipSegToRect(Ae.x,Ae.y,me.x,me.y,p,(ue,z,ee,Z)=>{l(ue,z,ee,Z,V||0,oe)})},v=(B,ie,F=0)=>{const se=f(B,ie);se.x>=p.minX&&se.x<=p.maxX&&se.y>=p.minY&&se.y<=p.maxY&&c(se.x,se.y,F)},b=(B,ie)=>B>=p.minX&&B<=p.maxX&&ie>=p.minY&&ie<=p.maxY;for(const B of i){const ie=(E=(x=B.ownerHandle)==null?void 0:x.value)==null?void 0:E.toString(16);if(!ie||!s.has(ie)||r.has(ie))continue;if(h==null||h(this._layerNameOf(B)),m.size){const me=(S=B.layerHandle)==null?void 0:S.value;if(me!=null&&m.has(String(me)))continue}const F=B.data||B,se=(B.type||B.typeName||"").toUpperCase(),V=this._entityColor(B),oe=this._resolveComplexLinetype(B),Ae=u.length;try{switch(se){case"LINE":F.start&&F.end&&(oe?this._drawComplexPath([F.start,F.end],!1,oe.pattern,oe.ltscale,V,g,u):g(F.start.x,F.start.y,F.end.x,F.end.y,F.start.z||0,V));break;case"CIRCLE":if(F.center&&F.radius!=null)if(oe){const me=this._sampleArcPoints(F.center,F.radius,0,Math.PI*2,F.center.z||0);this._drawComplexPath(me,!0,oe.pattern,oe.ltscale,V,g,u)}else this._arcSegs(F.center,F.radius,0,Math.PI*2,F.center.z||0,V,g);break;case"ARC":if(F.center&&F.radius!=null)if(oe){const me=this._sampleArcPoints(F.center,F.radius,F.startAngle??0,F.endAngle??Math.PI*2,F.center.z||0);this._drawComplexPath(me,!1,oe.pattern,oe.ltscale,V,g,u)}else this._arcSegs(F.center,F.radius,F.startAngle??0,F.endAngle??Math.PI*2,F.center.z||0,V,g);break;case"LWPOLYLINE":if((A=F.points)!=null&&A.length){const me=(y=F.bulges)==null?void 0:y.some(z=>Math.abs(z)>=1e-6),ue=!!(F.closed||F.flags&1);if(oe){const z=this._samplePolylinePoints(F.points,F.bulges,ue,F.elevation||0);this._drawComplexPath(z,ue,oe.pattern,oe.ltscale,V,g,u),z.forEach(ee=>v(ee.x,ee.y,ee.z))}else me?this._bulgePolySegs(F.points,F.bulges,ue,V,g,v):(this._polylineSegs(F.points,ue,F.elevation||0,V,g),F.points.forEach(z=>v(z.x,z.y,F.elevation||0)))}break;case"POLYLINE":if(oe&&(F.vertices||F.points)){const me=!!(F.closed||F.flags&1),ue=F.vertices||F.points;this._drawComplexPath(ue,me,oe.pattern,oe.ltscale,V,g,u),ue.forEach(z=>v(z.x,z.y,z.z||0))}else this._polylineSegs(F.vertices||F.points,F.closed||F.flags&1,0,V,g);break;case"ELLIPSE":if(F.center)if(typeof this._ellipseSegs=="function")this._ellipseSegs(F,V,g);else{const me=F.center.x,ue=F.center.y,z=F.smAxis||F.majorAxis||{x:F.radius||1,y:0},ee=F.axisRatio??F.minorAxisRatio??.5,Z=F.startAngle??F.startParameter??0,xe=F.endAngle??F.endParameter??Math.PI*2,be=64;let Se,Oe;for(let Ge=0;Ge<=be;Ge++){const Ye=Z+(xe-Z)*(Ge/be),Ke=Math.cos(Ye),Be=Math.sin(Ye),Pe=me+z.x*Ke-z.y*ee*Be,st=ue+z.y*Ke+z.x*ee*Be;Ge>0&&g(Se,Oe,Pe,st,0,V),Se=Pe,Oe=st}}break;case"SOLID":{const me=[F.corner1||F.pt1,F.corner2||F.pt2,F.corner3||F.pt3,F.corner4||F.pt4].filter(Boolean);if(me.length>=2)for(let ue=0;ue=3&&this._meshSegs(F,V,g);break;case"HATCH":{const me=F.paths||B.paths||[];for(const ue of me){const z=ue.points||ue.vertices;if(!(z!=null&&z.length))continue;const ee=ue.closed!==!1,Z=ue.bulges;Z!=null&&Z.some(xe=>Math.abs(xe)>=1e-6)?this._bulgePolySegs(z,Z,ee,V,g,v):(this._polylineSegs(z,ee,0,V,g),z.forEach(xe=>v(xe.x,xe.y)))}break}case"SPLINE":{const me=(L=F.fitPoints)!=null&&L.length?F.fitPoints:F.controlPoints;(me==null?void 0:me.length)>=2&&this._polylineSegs(me,!!F.closed,0,V,g);break}case"TEXT":case"MTEXT":{const me=B.text??F.text??"",ue=Js(me);if(!ue)break;const z=(B.textHeight??B.height??F.textHeight??F.height??2.5)*_;let ee=(B.rotationAngle??F.rotationAngle??0)+(f.twist||0),Z=0,xe=0,be;if(se==="TEXT")Z=B.horizAlignment??F.horizAlignment??0,xe=B.vertAlignment??F.vertAlignment??0,Z===4&&(xe=2),be=Z!==0||xe!==0?B.alignmentPt??F.alignmentPt??B.insertionPt??F.insertionPt??{x:0,y:0}:B.insertionPt??F.insertionPt??F.insertionPoint??{x:0,y:0};else{const Oe=B.xAxisDir??F.xAxisDir;Oe&&(ee=Math.atan2(Oe.y,Oe.x)+(f.twist||0));const Ge=B.attachment??F.attachment??B.attachmentPoint??F.attachmentPoint??5;Z=[1,4,7].includes(Ge)?0:[3,6,9].includes(Ge)?2:1,xe=[1,2,3].includes(Ge)?3:[7,8,9].includes(Ge)?1:2,be=B.insertionPt??F.insertionPt??F.insertionPoint??{x:0,y:0}}const Se=f(be.x,be.y);if(!b(Se.x,Se.y))break;u.push({text:ue,pos:Se,height:z,rotation:ee,color:V,alignH:Z,alignV:xe,underlay:!!d}),v(be.x,be.y);break}case"INSERT":{const me=B.insertionPt??F.insertionPt??F.insertionPoint;if(!me)break;const ue=F.scaleX??((R=F.scale)==null?void 0:R.x)??((w=B.scale)==null?void 0:w.x)??1,z=F.scaleY??((P=F.scale)==null?void 0:P.y)??((U=B.scale)==null?void 0:U.y)??1,ee=((D=B.blockHeaderHandle)==null?void 0:D.value)??((K=F.blockHeaderHandle)==null?void 0:K.value),Z=ee!=null?ee.toString(16):null,xe=Z?a.get(Z)??[]:[];if(xe.length){const be=u.length;this._insertEntities(xe,{insertionPoint:me,xScale:ue,yScale:z,rotation:F.rotation??B.rotation??0,basePoint:o.get(Z)},V,g,u,{entsByOwner:a,blockBase:o});for(let Se=be;SeAe)for(let me=Ae;me{this._renderer.render(this._scene,this._camera),this._renderer.domElement.toBlob(t=>e(t),"image/webp",.75)})}getLayerInfo(){var s,r,a;const e=this._lastResult;if(!e)return[];let t=this._layerInfoCache;if(!t){const o=new Map,l=this._activeSpaceHex?Hl(e.entities||[],this._activeSpaceHex):null;for(const c of e.entities||[]){const u=(r=(s=c.ownerHandle)==null?void 0:s.value)==null?void 0:r.toString(16);if(l&&u&&!l.has(u))continue;const h=this._layerNameOf(c);o.set(h,(o.get(h)||0)+1)}t=(((a=e.tables)==null?void 0:a.layers)||[]).map(c=>{const u=c.name??c.layerName??"0",h=Math.abs(c.colorIndex??c.color??c.colorNumber??7);return{name:u,colorHex:"#"+(Za(h,this._isDark)??Jl).toString(16).padStart(6,"0"),count:o.get(u)||0}}).filter(c=>c.count>0||!c.name.startsWith("*")),this._layerInfoCache=t}const i=this._hiddenLayers||new Set;return t.map(o=>({...o,visible:!i.has(o.name)}))}_resolveComplexLinetype(e){var o,l,c,u,h;let t=e.lineType??e.linetype;if(!t||t==="ByLayer"||t==="BYLAYER"||t==="ByBlock"||t==="BYBLOCK"){const d=((o=e.layerHandle)==null?void 0:o.value)??e.layerHandle;t=d!=null&&((l=this._layerLtByHandle)==null?void 0:l.get(String(d)))||((c=this._layerLtByName)==null?void 0:c.get(e.layer??e.layerName))||null}if(!t||t==="Continuous"||t==="ByLayer"||t==="ByBlock")return null;const i=t.toUpperCase().trim(),s=((u=this._dwgLinPatterns)==null?void 0:u.get(i))||O0(t);if(!s)return null;const r=((h=e.entityHeader)==null?void 0:h.linetypeScale)>0?e.entityHeader.linetypeScale:1,a=(this._globalLtscale||1)*r;return{pattern:s,ltscale:a}}_sampleArcPoints(e,t,i,s,r=0){let a=s-i;a<=0&&(a+=Math.PI*2);const o=Math.max(16,Math.ceil(a/(Math.PI*2)*hf)),l=[],c=e.z||r||0;for(let u=0;u<=o;u++){const h=i+a*u/o;l.push({x:e.x+t*Math.cos(h),y:e.y+t*Math.sin(h),z:c})}return l}_samplePolylinePoints(e,t,i,s=0){if(!e||e.length<2)return e||[];const r=[],a=i?e.length:e.length-1;for(let o=0;o1e-9){const _=4*Math.atan(u),m=Math.abs(_)/2,g=p/2/Math.sin(m),v=g*Math.cos(m),b=(l.x+c.x)/2,x=(l.y+c.y)/2,E=-f/p,S=d/p,A=u>0?1:-1,y=b+A*E*v,T=x+A*S*v,L=Math.atan2(l.y-T,l.x-y),R=Math.max(4,Math.ceil(Math.abs(_)/(Math.PI/16)));for(let w=r.length===0?0:1;w<=R;w++){const P=L+_*w/R;r.push({x:y+g*Math.cos(P),y:T+g*Math.sin(P),z:h})}}}}return r}_sampleEllipsePoints(e){const t=e.majorAxis??e.smAxis??{x:e.radius||1,y:0},i=e.center||{x:0,y:0},s=e.ratio??e.axisRatio??e.minorAxisRatio??.5,r=e.startParam??e.startAngle??0,a=e.endParam??e.endAngle??Math.PI*2,o=Math.hypot(t.x??1,t.y??0),l=o*s,c=Math.atan2(t.y??0,t.x??1);let u=a-r;u<=0&&(u+=Math.PI*2);const h=jl,d=[],f=i.z||0;for(let p=0;p<=h;p++){const _=r+u*p/h,m=o*Math.cos(_),g=l*Math.sin(_),v=i.x+m*Math.cos(c)-g*Math.sin(c),b=i.y+m*Math.sin(c)+g*Math.cos(c);d.push({x:v,y:b,z:f})}return d}_drawComplexPath(e,t,i,s,r,a,o){var g;if(!e||e.length<2)return;const l=e.slice();t&&Math.hypot(l[l.length-1].x-l[0].x,l[l.length-1].y-l[0].y)>1e-6&&l.push(l[0]);const c=[];let u=0;for(let v=0;v{let b=Math.max(0,Math.min(v,u));for(let S=0;S1e-9?b/A:0,T=l[S],L=l[S+1],R=T.x+(L.x-T.x)*y,w=T.y+(L.y-T.y)*y,P=(T.z||0)+((L.z||0)-(T.z||0))*y,U=Math.atan2(L.y-T.y,L.x-T.x);return{x:R,y:w,z:P,angle:U}}b-=A}const x=l[l.length-1],E=l[l.length-2];return{x:x.x,y:x.y,z:x.z||0,angle:Math.atan2(x.y-E.y,x.x-E.x)}},d=i.elements||[];if(i.patternLength*s<1e-6||!d.length)return;let p=0;for(const v of d){if(v.type==="shape")break;v.type==="dash"?p+=Math.max((v.val||.05)*s,.01*s):v.type==="gap"&&(p+=Math.abs(v.val||.1)*s)}let _=0,m=0;for(;_x){const S=h(x),A=h(E);a(S.x,S.y,A.x,A.y,S.z,r)}_+=b}else if(v.type==="gap"){const b=Math.abs(v.val||.1)*s;_+=b}else if(v.type==="shape"){const b=h(_);this._renderShapeSymbol(v,b,s,r,a)}else if(v.type==="text"){const b=h(_);if(v.text&&o){const x=(v.style||"STANDARD").toUpperCase(),E=((g=this._textStyleHeightMap)==null?void 0:g.get(x))||0,S=v.scale>0?v.scale*.5:.1,y=(E>0?E*S:S)*s;let T=b.angle+(v.rotation||0)*Math.PI/180;v.isAbsoluteAngle&&(T=(v.rotation||0)*Math.PI/180);let L=Math.atan2(Math.sin(T),Math.cos(T));L>Math.PI/2?L-=Math.PI:L<-Math.PI/2&&(L+=Math.PI),T=L;const R=Math.cos(T),w=Math.sin(T),P=(v.xOffset||0)*s,U=0,D=d[(m-2+d.length)%d.length],K=d[m%d.length],B=D&&D.type==="gap"?Math.abs(D.val||0)*s:0,ie=K&&K.type==="gap"?Math.abs(K.val||0)*s:0;let F=b;B>ie&&B>1e-6?F=h(_-B/2):ie>1e-6&&(F=h(_+ie/2));const se=F.x+(P*R-U*w),V=F.y+(P*w+U*R);o.push({text:v.text,pos:{x:se,y:V,z:F.z},height:Math.max(y,.01),rotation:T,color:r,alignH:1,alignV:2})}}}}_renderShapeSymbol(e,t,i,s,r){const a=(e.shapeName||"").toUpperCase(),o=(e.scale||.1)*i,l=e.isAbsoluteAngle?(e.rotation||0)*Math.PI/180:t.angle+(e.rotation||0)*Math.PI/180,c=(e.xOffset||0)*i,u=(e.yOffset||0)*i,h=Math.cos(t.angle),d=Math.sin(t.angle),f=t.x+(c*h-u*d),p=t.y+(c*d+u*h),_=t.z||0,m=Math.cos(l),g=Math.sin(l),v=(b,x)=>({x:f+(b*m-x*g)*o,y:p+(b*g+x*m)*o});if(a.includes("KSC35")||a.includes("KSC36")||a.includes("KSC19")||a.includes("ARROW")){for(let A=0;A<=12;A++){const y=A/12,T=-.5+y,L=.25*(1-y),R=v(T,L),w=v(T,-L);r(R.x,R.y,w.x,w.y,_,s)}const x=v(.5,0),E=v(-.5,.25),S=v(-.5,-.25);r(x.x,x.y,E.x,E.y,_,s),r(E.x,E.y,S.x,S.y,_,s),r(S.x,S.y,x.x,x.y,_,s)}else if(a.includes("CIRC")||a.includes("KSC11")||a.includes("KSC01")){let x=v(.3,0);for(let E=1;E<=12;E++){const S=E/12*Math.PI*2,A=v(.3*Math.cos(S),.3*Math.sin(S));r(x.x,x.y,A.x,A.y,_,s),x=A}}else if(a.includes("BOX")||a.includes("KSC02")||a.includes("KSC05")){const b=v(-.3,-.3),x=v(.3,-.3),E=v(.3,.3),S=v(-.3,.3);r(b.x,b.y,x.x,x.y,_,s),r(x.x,x.y,E.x,E.y,_,s),r(E.x,E.y,S.x,S.y,_,s),r(S.x,S.y,b.x,b.y,_,s)}else if(a.includes("TRACK1")){const b=v(0,-.4),x=v(0,.4);r(b.x,b.y,x.x,x.y,_,s)}else if(a.includes("BAT")||a.includes("DIAMOND")){const b=v(0,.4),x=v(.4,0),E=v(0,-.4),S=v(-.4,0);r(b.x,b.y,x.x,x.y,_,s),r(x.x,x.y,E.x,E.y,_,s),r(E.x,E.y,S.x,S.y,_,s),r(S.x,S.y,b.x,b.y,_,s)}else{const b=v(.3,0),x=v(-.3,.2),E=v(-.3,-.2);r(b.x,b.y,x.x,x.y,_,s),r(x.x,x.y,E.x,E.y,_,s),r(E.x,E.y,b.x,b.y,_,s)}}_buildStyleMap(e){if(this._textStyleHeightMap||(this._textStyleHeightMap=new Map),this._textStyleHeightMap.clear(),!(!e||!Array.isArray(e)))for(const t of e){const i=(t.name||t.styleName||"").toUpperCase(),s=t.height??t.fixedTextHeight??0;i&&s>0&&this._textStyleHeightMap.set(i,s)}}_buildLayerMap(e){var t;if(this._layerByHandle.clear(),this._layerByName.clear(),this._layerNameByHandle=new Map,this._layerLwByHandle=new Map,this._layerLwByName=new Map,this._layer0Handle=null,!!e)for(const i of e){const s=((t=i.handle)==null?void 0:t.value)??i.handle,r=i.name??i.layerName,a=Math.abs(i.colorIndex??i.color??i.colorNumber??7),o=Za(a,this._isDark)??Jl;s!=null&&this._layerByHandle.set(String(s),o),r&&this._layerByName.set(r,o),s!=null&&r&&this._layerNameByHandle.set(String(s),r),r==="0"&&s!=null&&(this._layer0Handle=String(s));const l=i.lineWeight??i.lineweight??i.lineWeightRaw;typeof l=="number"&&(s!=null&&this._layerLwByHandle.set(String(s),l),r&&this._layerLwByName.set(r,l))}}_lwPx(e,t=0){var r,a;if(!this._lwDisplay)return 0;let i=((r=e==null?void 0:e.entityHeader)==null?void 0:r.lineWeight)??(e==null?void 0:e.lineWeight)??(e==null?void 0:e.lineweight);if(typeof i!="number")return 0;if(i===-2)return t;if(i===-1){const o=((a=e.layerHandle)==null?void 0:a.value)??e.layerHandle,l=o!=null?this._layerLwByHandle.get(String(o)):void 0,c=e.layer??e.layerName;i=l??(c!=null?this._layerLwByName.get(c):void 0)??-3,(i===-1||i===-2)&&(i=-3)}const s=i===-3?NE:i/100;return s>kE?Math.min(FE,Math.round(s*UE*10)/10):0}_readViewTwist(e){var r;const t=(r=e==null?void 0:e.tables)==null?void 0:r.vports;if(!Array.isArray(t)||!t.length)return 0;const i=t.find(a=>/active/i.test(a.name||""))||t[0],s=i==null?void 0:i.viewTwist;return typeof s=="number"&&isFinite(s)?s:0}_buildLinetypeMap(e){var t,i,s,r;this._ltPatterns=new Map,this._dwgLinPatterns=new Map,this._layerLtByName=new Map,this._layerLtByHandle=new Map,this._globalLtscale=((t=e==null?void 0:e.vars)==null?void 0:t.ltscale)>0?e.vars.ltscale:1;for(const a of((i=e==null?void 0:e.tables)==null?void 0:i.lineTypes)??[])if(a!=null&&a.name){const o=Array.isArray(a.pattern)?a.pattern:[];if(this._ltPatterns.set(a.name,o),o.length>0){const l=PE(a.name,o,a.description);l&&this._dwgLinPatterns.set(a.name.toUpperCase().trim(),l)}}for(const a of((s=e==null?void 0:e.tables)==null?void 0:s.layers)??[]){const o=a.name??a.layerName,l=((r=a.handle)==null?void 0:r.value)??a.handle,c=a.lineType??a.linetype;o&&c&&this._layerLtByName.set(o,c),l!=null&&c&&this._layerLtByHandle.set(String(l),c)}}_resolveDash(e){var l,c;if(!this._ltPatterns||this._ltPatterns.size===0)return null;let t=e.lineType??e.linetype;if(!t||t==="ByLayer"||t==="BYLAYER"||t==="ByBlock"||t==="BYBLOCK"){const u=((l=e.layerHandle)==null?void 0:l.value)??e.layerHandle;t=u!=null&&this._layerLtByHandle.get(String(u))||this._layerLtByName.get(e.layer??e.layerName)||null}if(!t||t==="Continuous"||t==="ByLayer"||t==="ByBlock")return null;const i=this._ltPatterns.get(t);if(!i||i.length===0)return null;const s=((c=e.entityHeader)==null?void 0:c.linetypeScale)>0?e.entityHeader.linetypeScale:1,r=this._globalLtscale*s;let a=0,o=0;for(const u of i){const h=Math.abs(u)*r;u>1e-6?a+=h:u<-1e-6?o+=h:a+=Math.max(h,.01*r)}return a<1e-4||o<1e-4?null:{key:`${a.toFixed(3)}|${o.toFixed(3)}`,dash:a,gap:o}}_resolveBlockColor(e,t){var r,a;const i=((r=e.entityHeader)==null?void 0:r.colorIndex)??e.color??e.colorIndex??e.colorNumber??256;if(i===0)return t;const s=String(((a=e.layerHandle)==null?void 0:a.value)??e.layerHandle??"");return i===256&&this._layer0Handle&&s===this._layer0Handle?t:this._entityColor(e)}_entityColor(e){var r,a;const t=((r=e.entityHeader)==null?void 0:r.colorIndex)??e.color??e.colorIndex??e.colorNumber??256;if(t!=null){const o=Za(t,this._isDark);if(o!==null)return o}const i=((a=e.layerHandle)==null?void 0:a.value)??e.layerHandle;if(i!=null){const o=this._layerByHandle.get(String(i));if(o!==void 0)return o}const s=e.layer??e.layerName;if(s){const o=this._layerByName.get(s);if(o!==void 0)return o}return Jl}_arrowMesh(e,t,i,s){if(!e||i<1e-4)return;const r=i*.166,a=(s>>16&255)/255,o=(s>>8&255)/255,l=(s&255)/255,c=new wt;c.setAttribute("position",new dt([0,0,0,-i,r,0,-i,-r,0],3)),c.setAttribute("color",new dt([a,o,l,a,o,l,a,o,l],3));const u=new Ht(c,new ti({vertexColors:!0,side:Yt}));u.position.set(e.x,e.y,(e.z||0)+.5),u.rotation.z=t,this._addObj(u)}_defaultArrow(e,t,i,s,r,a){if(!t||s<1e-4)return;const o=(e||"").replace(/^[_*]+/,""),l=Math.cos(i),c=Math.sin(i),u=(h,d)=>({x:t.x+h*l-d*c,y:t.y+h*c+d*l});if(!(o==="none"||o==="small"||o==="integral")){if(o==="dot"||o==="dotsmall"||o==="dotblank"||o==="dotsmallblank"||o==="origin"||o==="origin2"){this._dotMesh(t,s*(o==="dotsmall"?.12:.5),r);return}if(o==="oblique"||o==="archtick"){const h=u(s*.5,s*.5),d=u(-s*.5,-s*.5);a(h.x,h.y,d.x,d.y,(t.z||0)+.5,r);return}if(o==="open"||o==="open30"||o==="open90"){const h=o==="open90"?s:s*.42,d=u(0,0),f=u(-s,h),p=u(-s,-h);a(f.x,f.y,d.x,d.y,(t.z||0)+.5,r),a(p.x,p.y,d.x,d.y,(t.z||0)+.5,r);return}this._arrowMesh(t,i,s,r)}}_dotMesh(e,t,i){if(!e||!(t>1e-5))return;const s=(i>>16&255)/255,r=(i>>8&255)/255,a=(i&255)/255,o=20,l=[],c=[],u=(e.z||0)+.5;for(let d=0;d{a+=l.x,o+=l.y}),a/=r.length,o/=r.length,r.forEach(l=>{t=Math.max(t,Math.hypot(l.x-a,l.y-o))})}}return t}_arcSegs(e,t,i,s,r,a,o){let l=s-i;l<=0&&(l+=Math.PI*2);const c=Math.max(8,Math.ceil(l/(Math.PI*2)*hf));let u=null;for(let h=0;h<=c;h++){const d=i+l*h/c,f=e.x+t*Math.cos(d),p=e.y+t*Math.sin(d);u&&o(u.x,u.y,f,p,r,a),u={x:f,y:p}}}_catmullRom(e,t){const i=e.length,s=t*(i-1),r=Math.min(Math.floor(s),i-2),a=s-r,o=e[Math.max(r-1,0)],l=e[r],c=e[r+1],u=e[Math.min(r+2,i-1)],h=a*a,d=h*a;return{x:.5*(2*l.x+(-o.x+c.x)*a+(2*o.x-5*l.x+4*c.x-u.x)*h+(-o.x+3*l.x-3*c.x+u.x)*d),y:.5*(2*l.y+(-o.y+c.y)*a+(2*o.y-5*l.y+4*c.y-u.y)*h+(-o.y+3*l.y-3*c.y+u.y)*d),z:.5*(2*(l.z||0)+(-(o.z||0)+(c.z||0))*a+(2*(o.z||0)-5*(l.z||0)+4*(c.z||0)-(u.z||0))*h+(-(o.z||0)+3*(l.z||0)-3*(c.z||0)+(u.z||0))*d)}}_ellipseSegs(e,t,i){const s=e.majorAxis??e.smAxis??{x:1,y:0},r=e.center,a=e.ratio??e.axisRatio??1,o=e.startParam??0,l=e.endParam??Math.PI*2,c=(s==null?void 0:s.x)??1,u=(s==null?void 0:s.y)??0,h=Math.sqrt(c*c+u*u),d=h*a,f=Math.atan2(u,c);let p=l-o;p<=0&&(p+=Math.PI*2);let _=null;for(let m=0;m<=jl;m++){const g=o+p*m/jl,v=h*Math.cos(g),b=d*Math.sin(g),x=r.x+v*Math.cos(f)-b*Math.sin(f),E=r.y+v*Math.sin(f)+b*Math.cos(f);_&&i(_.x,_.y,x,E,r.z||0,t),_={x,y:E}}}_polylineSegs(e,t,i,s,r){if(!(!e||e.length<2)){for(let a=0;a{if(u===h||!(u>=0&&u=0&&h=2){for(let u=0;u+1=3)||u+h>c.length)break;for(let d=0;d1e-12?l:Math.abs(r)>1e-12?r:a,h=Math.abs(c)>1e-12?c:Math.abs(r)>1e-12?r:o;return{sw:Math.abs(u),ew:Math.abs(h)}}_polyHasWidth(e,t,i=1){for(let s=0;s1e-9||a>1e-9)return!0}return!1}_pushWideSeg(e,t,i,s,r){const a=i.x-t.x,o=i.y-t.y,l=Math.hypot(a,o);if(l<1e-12)return;const c=-o/l,u=a/l,h=s*.5,d=r*.5,f={x:t.x+c*h,y:t.y+u*h},p={x:t.x-c*h,y:t.y-u*h},_={x:i.x-c*d,y:i.y-u*d},m={x:i.x+c*d,y:i.y+u*d};e.push(f.x,f.y,0,p.x,p.y,0,_.x,_.y,0),e.push(f.x,f.y,0,_.x,_.y,0,m.x,m.y,0)}_widePolyMesh(e,t,i,s,r,a=1,o=null){if(!e||e.length<2)return;const l=e.length,c=i?l:l-1,u=[];for(let f=0;f0?1:-1,D=L+U*w*T,K=R+U*P*T,B=Math.atan2(p.y-K,p.x-D),ie=Math.max(2,Math.ceil(Math.abs(S)/(Math.PI/16)));let F={x:p.x,y:p.y},se=m;for(let V=1;V<=ie;V++){const oe=V/ie,Ae=B+S*V/ie,me={x:D+y*Math.cos(Ae),y:K+y*Math.sin(Ae)},ue=m+(g-m)*oe;this._pushWideSeg(u,F,me,se,ue),F=me,se=ue}o&&(o(p.x,p.y),o(_.x,_.y))}}if(u.length<9)return;const h=new wt;h.setAttribute("position",new dt(u,3)),h.computeVertexNormals();const d=new ti({color:new it(r),side:Yt,depthWrite:!1});if(this._addObj(new Ht(h,d)),this._pickCurIdx>=0&&this._pickSegs)for(let f=0;f0?1:-1,T=x+y*S*b,L=E+y*A*b,R=Math.atan2(u.y-L,u.x-T),w=Math.max(2,Math.ceil(Math.abs(m)/(Math.PI/16)));let P=u;for(let U=1;U<=w;U++){const D=R+m*U/w,K=T+v*Math.cos(D),B=L+v*Math.sin(D);r(P.x,P.y,K,B,0,s),P={x:K,y:B}}a&&(a(u.x,u.y),a(h.x,h.y))}}}_solidMesh(e,t){const i=(t>>16&255)/255,s=(t>>8&255)/255,r=(t&255)/255,a=[],o=[],l=(...u)=>{for(const h of u)a.push(h.x,h.y,h.z||0),o.push(i,s,r)};e.length>=4?(l(e[0],e[1],e[3]),l(e[0],e[3],e[2])):l(e[0],e[1],e[2]);const c=new wt;if(c.setAttribute("position",new dt(a,3)),c.setAttribute("color",new dt(o,3)),this._addObj(new Ht(c,new ti({vertexColors:!0,side:Yt}))),this._pickCurIdx>=0&&e.length>=3){const u=e.length>=4?[e[0],e[1],e[3],e[2]]:e.slice(0,3);this._pickFills.push({metaIdx:this._pickCurIdx,loops:[u]})}}_addTextPick(e,t,i,s=0,r=0){if(this._pickCurIdx<0||!t)return;const a=String(e).split(` +`),l=a.reduce((d,f)=>Math.max(d,f.length),1)*i*.62,c=a.length*i*1.2;let u=t.x;s===2?u=t.x-l:(s===1||s===4)&&(u=t.x-l/2);let h=t.y;r===3?h=t.y-c:r===2&&(h=t.y-c/2),this._pickFills.push({metaIdx:this._pickCurIdx,loops:[[{x:u,y:h},{x:u+l,y:h},{x:u+l,y:h+c},{x:u,y:h+c}]]})}_fillHit(e,t,i){let s=!1;for(const r of e)for(let a=0,o=r.length-1;ai!=h>i&&t<(u-l)*(i-c)/(h-c)+l&&(s=!s)}return s}_pointInAnyLoop(e,t,i){for(const s of e){if(!(s!=null&&s.length))continue;let r=!1;for(let a=0,o=s.length-1;ai!=c.y>i&&t<(c.x-l.x)*(i-l.y)/(c.y-l.y)+l.x&&(r=!r)}if(r)return!0}return!1}_loopArea(e){let t=0;for(let i=0;ic&&(c=m.x),m.y>u&&(u=m.y);const h=Math.hypot(c-o,u-l)||1;if(a>h*1e-4&&a>1e-6)return;let d=0;for(let m=0;m5e3)return;let p=0,_=0;for(const m of e)p+=m.x,_+=m.y;p/=e.length,_/=e.length;for(const m of this._pickFills)if(this._pointInAnyLoop(m.loops,p,_))return;this._hatchFill([{points:e,bulges:t||null,closed:!0}],i)}_pathPoints(e){const t=e.points;if(!(t!=null&&t.length))return null;const i=e.bulges,s=t.length;if(!(i!=null&&i.some(a=>Math.abs(a)>=1e-6)))return t.map(a=>({x:a.x,y:a.y}));const r=[];for(let a=0;a0?1:-1,S=g+E*b*m,A=v+E*x*m,y=Math.atan2(o.y-A,o.x-S),T=Math.max(6,Math.ceil(Math.abs(f)/(Math.PI/16)));for(let L=1;L{var u;return l+(((u=c.points)==null?void 0:u.length)??0)},0)>8e3)return;let s=[];for(const l of e){const c=this._pathPoints(l);c&&c.length>=3&&s.push(c)}if(!s.length)return;const r=l=>{let c=0;for(let u=0;u{var c;return!((c=l.points)!=null&&c.length)})&&s.length>=3||s.length>=5){const l=s.map(r).sort((u,h)=>u-h),c=l[Math.floor(l.length/2)]||0;if(c>0&&(s=s.filter(u=>r(u)<=c*10)),!s.length)return}if(this._pickCurIdx>=0&&s.length&&this._pickFills.push({metaIdx:this._pickCurIdx,loops:s}),s.length>=5||s.some(l=>this._polySelfIntersects(l))||this._hatchHasNestedLoop(s)){this._hatchFillEvenOddCanvas(s,t);return}const o=new ti({color:new it(t),side:Yt});for(const l of s)try{const c=new ap;c.moveTo(l[0].x,l[0].y);for(let u=1;u{let l=0;for(let c=0;c{let l=1/0,c=1/0,u=-1/0,h=-1/0;for(const d of o)d.xu&&(u=d.x),d.y>h&&(h=d.y);return{minX:l,minY:c,maxX:u,maxY:h}},s=(o,l)=>{let c=!1;for(let u=0,h=o.length-1;ul.y!=f.y>l.y&&l.x<(f.x-d.x)*(l.y-d.y)/(f.y-d.y)+d.x&&(c=!c)}return c},r=e.map(t),a=e.map(i);for(let o=0;o=d.maxX&&h.maxY>=d.maxY||s(e[u],{x:l,y:c}))return!0}}return!1}_polySelfIntersects(e){const t=e.length;if(t<4)return!1;const i=(a,o,l)=>(o.x-a.x)*(l.y-a.y)-(o.y-a.y)*(l.x-a.x),s=(a,o,l,c)=>{const u=i(a,o,l),h=i(a,o,c),d=i(l,c,a),f=i(l,c,o);return(u>0&&h<0||u<0&&h>0)&&(d>0&&f<0||d<0&&f>0)},r=Math.min(t,80);for(let a=0;as&&(s=v.x),v.y>r&&(r=v.y);const a=s-t,o=r-i,l=Math.min(a,o);if(!(l>1e-9))return!1;const c=(t+s)/2,u=(i+r)/2,h=.55*l,d=.22*l;let f=0;for(let v=0;v1e-9&&_>g*1.15}_convexHull(e){const t=e.map(a=>({x:a.x,y:a.y})).sort((a,o)=>a.x-o.x||a.y-o.y);if(t.length<=2)return t;const i=(a,o,l)=>(o.x-a.x)*(l.y-a.y)-(o.y-a.y)*(l.x-a.x),s=[];for(const a of t){for(;s.length>=2&&i(s[s.length-2],s[s.length-1],a)<=0;)s.pop();s.push(a)}const r=[];for(let a=t.length-1;a>=0;a--){const o=t[a];for(;r.length>=2&&i(r[r.length-2],r[r.length-1],o)<=0;)r.pop();r.push(o)}return s.pop(),r.pop(),s.concat(r)}_polyCentroid(e){let t=0,i=0;for(const s of e)t+=s.x,i+=s.y;return{x:t/e.length,y:i/e.length}}_pointInPoly(e,t){let i=!1;for(let s=0,r=e.length-1;st.y!=o.y>t.y&&t.x<(o.x-a.x)*(t.y-a.y)/(o.y-a.y)+a.x&&(i=!i)}return i}_hatchFillEvenOddCanvas(e,t){let i=1/0,s=1/0,r=-1/0,a=-1/0;for(const w of e)for(const P of w)P.xr&&(r=P.x),P.y>a&&(a=P.y);const o=r-i,l=a-s;if(!(o>1e-12)||!(l>1e-12))return;const c=2048,u=Math.min(c/o,c/l,64),h=Math.max(2,Math.ceil(o*u)+2),d=Math.max(2,Math.ceil(l*u)+2),f=(h-2)/o,p=(d-2)/l,_=document.createElement("canvas");_.width=h,_.height=d;const m=_.getContext("2d");if(!m)return;m.clearRect(0,0,h,d);const g=w=>({x:1+(w.x-i)*f,y:1+(a-w.y)*p}),v=w=>{if(w.length<3)return;const P=g(w[0]);m.moveTo(P.x,P.y);for(let U=1;Uthis._convexHull(w)),S=w=>{if(w.length<3||!E.length)return!1;const P=this._polyCentroid(w);for(const U of E)if(U.length>=3&&this._pointInPoly(U,P))return!0;return!1};if(b.length){m.fillStyle="#ffffff",m.beginPath();for(const P of b)v(P);m.fill("nonzero");const w=x.filter(S);if(w.length){m.globalCompositeOperation="destination-out",m.beginPath();for(const P of w)v(P);m.fill("nonzero"),m.globalCompositeOperation="source-over"}}const A=x.filter(w=>!S(w));if(A.length){m.fillStyle="#ffffff",m.beginPath();for(const w of A)v(w);m.fill("evenodd")}const y=new Fa(_);y.colorSpace=vi,y.magFilter=Jt,y.minFilter=Yi,y.generateMipmaps=!0,y.needsUpdate=!0;const T=new ti({map:y,color:new it(t),transparent:!0,alphaTest:.4,side:Yt,depthWrite:!1}),L=new fs(o,l),R=new Ht(L,T);R.position.set((i+r)/2,(s+a)/2,0),this._addObj(R)}_multilineSprite(e,t,i,s,r,a,o,l=0){const u="96px 'Malgun Gothic', 'Apple SD Gothic Neo', monospace",h=document.createElement("canvas"),d=h.getContext("2d");d.font=u;let f=1,p=96*.7,_=96*.2;for(const U of e){const D=d.measureText(U||" ");f=Math.max(f,Math.ceil(D.width)),p=Math.max(p,D.actualBoundingBoxAscent||96*.7),_=Math.max(_,D.actualBoundingBoxDescent||96*.2)}const m=Math.ceil(96*.15),g=Math.ceil(p+_+96*.35);h.width=f+m*2,h.height=g*e.length+m*2,d.font=u;const v=r>>16&255,b=r>>8&255,x=r&255;d.fillStyle=`rgb(${v},${b},${x})`,d.textBaseline="alphabetic";let E=m;a===1||a===4?(d.textAlign="center",E=h.width/2):a===2?(d.textAlign="right",E=h.width-m):(d.textAlign="left",E=m);for(let U=0;U0?e.linespacingFactor:1,u=o*(5/3)*c;let h=0;if(t!=null&&t.measureEm)for(const P of l)h=Math.max(h,t.measureEm(P||" "));else for(const P of l)h=Math.max(h,(P||" ").length*.9);let d=Math.max(h*o,o*.5),f=l.length<=1?o:o+(l.length-1)*u;e.rectWidth>0&&(d=Math.max(d,e.rectWidth)),e.rectHeight>0&&(f=Math.max(f,e.rectHeight));const p=e.bgScale>0?e.bgScale:1.5,_=d*p,m=f*p,g=e.alignH??1,v=e.alignV??2;let b=0,x=0;g===0||g===3||g===5?b=d/2:g===2&&(b=-d/2),v===3?x=-f/2:(v===0||v===1)&&(x=f/2);const E=e.rotation||0,S=Math.cos(E),A=Math.sin(E),y=e.pos.x+b*S-x*A,T=e.pos.y+b*A+x*S;let L=16776960;if(s&2)L=((w=(R=this._scene)==null?void 0:R.background)==null?void 0:w.r)<.5?658189:16250611;else if(e.bgColorRgb&&e.bgColorRgb.r!=null)L=(e.bgColorRgb.r&255)<<16|(e.bgColorRgb.g&255)<<8|e.bgColorRgb.b&255;else if(e.bgColorIndex!=null){const P=Za(e.bgColorIndex,this._isDark);P!=null&&(L=P)}if(r){const P=new fs(_,m),U=new ti({color:new it(L),side:Yt,depthWrite:!1,transparent:!1}),D=new Ht(P,U);D.position.set(y,T,.4),D.rotation.z=E,this._addObj(D)}if(a&&!r){const P=_/2,U=m/2,K=[[-P,-U],[P,-U],[P,U],[-P,U],[-P,-U]].map(([B,ie])=>({x:y+B*S-ie*A,y:T+B*A+ie*S}));for(let B=0;B<4;B++){const ie=K[B],F=K[B+1];this._widePolyMesh([ie,F],null,!1,{constantWidth:Math.max(o*.05,.01)},L,1,null)}}}async _drawTexts(e,t){const i=this._textGen,s=e.filter(o=>o.underlay),r=e.filter(o=>!o.underlay),a=[{list:s,order:0},{list:r,order:1}];try{const o=await ta.shared();if(i!==this._textGen)return;for(const{list:l,order:c}of a)if(l.length){for(const u of l)u.bgFillFlags|0&&(this._curLayer=u.layer??"0",this._drawMTextBackground(u,o,t));for(const[u,h]of HE(l)){const d=new EE(o);for(const p of h)d.add(p.text,p.pos,Math.max(p.height,t),p.rotation||0,p.color,p.alignH??0,p.alignV??0);const f=d.build();f&&(f.renderOrder=c,f.material&&(f.material.depthWrite=!1,f.material.transparent=!0),this._addObj(f,u))}}}catch(o){if(console.warn("[Viewer2D] Slug text unavailable, falling back to canvas sprites:",(o==null?void 0:o.message)??o),i!==this._textGen)return;for(const{list:l,order:c}of a)for(const u of l)this._curLayer=u.layer??"0",u.bgFillFlags|0&&this._drawMTextBackground(u,null,t),this._textSprite(u.text,u.pos,Math.max(u.height,t),u.rotation,u.color,u.alignH??0,u.alignV??0,c)}}_textSprite(e,t,i,s,r,a=0,o=0,l=0){const c=String(e).split(` +`);if(c.length>1){this._multilineSprite(c,t,i,s,r,a,o,l);return}const u=e+"\0"+r;let h=(this._texCache??(this._texCache=new Map)).get(u);if(!h){const y="96px 'Malgun Gothic', 'Apple SD Gothic Neo', monospace",T=document.createElement("canvas"),L=T.getContext("2d");L.font=y;const R=L.measureText(e),w=Math.max(1,Math.ceil(R.width)),P=R.actualBoundingBoxAscent||96*.7,U=R.actualBoundingBoxDescent||96*.2,D=Math.ceil(96*.15);T.width=w+D*2,T.height=Math.ceil(P+U)+D*2,L.font=y;const K=r>>16&255,B=r>>8&255,ie=r&255;L.fillStyle=`rgb(${K},${B},${ie})`,L.textBaseline="alphabetic",L.fillText(e,D,D+P),h={texture:new Fa(T),w:T.width,h:T.height,asc:P,pad:D},this._texCache.set(u,h)}const{texture:d,asc:f,pad:p}=h,_=i*h.h/f,m=_*(h.w/h.h),g=_/h.h,v=h.h/2;let b=0;a===0||a===3||a===5?b=m/2:a===1||a===4?b=0:a===2&&(b=-m/2);let x=0;a!==4&&(o===0||o===1?x=(p+f-v)*g:o===3&&(x=(p-v)*g));const E=new Xc({map:d,transparent:!0,depthTest:!1});s&&(E.rotation=s);const S=new xh(E);S.scale.set(m,_,1),S.position.set(t.x+b,t.y+x,1),S.renderOrder=l,this._addObj(S)}_insertEntities(e,t,i,s,r,a){var T,L,R,w,P,U,D,K,B,ie,F;const o=a==null?void 0:a.entsByOwner,l=a==null?void 0:a.blockBase,c=(a==null?void 0:a.parentXf)??null,u=(a==null?void 0:a.scale)??1,h=(a==null?void 0:a.rot)??0,d=(a==null?void 0:a.depth)??0,f=t.insertionPoint??{x:0,y:0},p=t.basePoint,_=t.xScale??1,m=t.yScale??1,g=t.rotation??0,v=Math.cos(g),b=Math.sin(g),x=(se,V)=>{const oe=p?se-p.x:se,Ae=p?V-p.y:V;return[f.x+oe*_*v-Ae*m*b,f.y+oe*_*b+Ae*m*v]},E=c?(se,V)=>c(...x(se,V)):x,S=u*Math.max(Math.abs(_),Math.abs(m)),A=h+g,y=this._curLwPx;for(const se of e){const V=se.data||se,oe=(se.type||se.typeName||"").toUpperCase();if(oe==="ATTDEF")continue;const Ae=this._resolveBlockColor(se,i);this._curLwPx=this._lwPx(se,y);try{if(oe==="LINE"&&V.start&&V.end){const[me,ue]=E(V.start.x,V.start.y),[z,ee]=E(V.end.x,V.end.y);s(me,ue,z,ee,0,Ae)}else if(oe==="MESH"&&((T=V.vertices)==null?void 0:T.length)>=3)this._meshSegs(V,Ae,s,E);else if((oe==="CIRCLE"||oe==="ARC")&&V.center&&V.radius!=null){const[me,ue]=E(V.center.x,V.center.y),z=V.radius*S,ee=oe==="ARC"?(V.startAngle??0)+A:0,Z=oe==="ARC"?(V.endAngle??Math.PI*2)+A:Math.PI*2;this._arcSegs({x:me,y:ue,z:0},z,ee,Z,0,Ae,s)}else if(oe==="ELLIPSE"&&V.center){const[me,ue]=E(V.center.x,V.center.y),z=V.majorAxis??V.smAxis??{x:1,y:0},ee=Math.hypot(z.x??0,z.y??0)*S,Z=Math.atan2(z.y??0,z.x??1)+A;this._ellipseSegs({center:{x:me,y:ue,z:0},majorAxis:{x:ee*Math.cos(Z),y:ee*Math.sin(Z)},ratio:V.ratio??V.axisRatio??1,startParam:V.startParam??0,endParam:V.endParam??Math.PI*2},Ae,s)}else if((oe==="LWPOLYLINE"||oe==="POLYLINE")&&(V.points||V.vertices)){const ue=(V.points??V.vertices).map(xe=>{const[be,Se]=E(xe.x,xe.y);return{x:be,y:Se}}),z=V.bulges??null,ee=!!(V.closed||V.flags&1);let Z=!1;if(ue.length>=2&&this._pickFills.length){let xe=0,be=0,Se=1/0,Oe=1/0,Ge=-1/0,Ye=-1/0;for(const Pe of ue)xe+=Pe.x,be+=Pe.y,Pe.xGe&&(Ge=Pe.x),Pe.y>Ye&&(Ye=Pe.y);xe/=ue.length,be/=ue.length;const Ke=Math.max(Ge-Se,1e-9),Be=Math.max(Ye-Oe,1e-9);for(const Pe of this._pickFills)if(this._pointInAnyLoop(Pe.loops,xe,be)){for(const st of Pe.loops){if(!(st!=null&&st.length))continue;let mt=1/0,gt=1/0,ft=-1/0,_t=-1/0;for(const I of st)I.xft&&(ft=I.x),I.y>_t&&(_t=I.y);const G=Math.max(ft-mt,1e-9),nt=Math.max(_t-gt,1e-9);if(Ke<=G*1.5&&Be<=nt*1.5&&G<=Ke*1.5&&nt<=Be*1.5){Z=!0;break}}if(Z)break}}if(!Z){const xe=ee?ue.length:ue.length-1;this._polyHasWidth(se,xe,S)?this._widePolyMesh(ue,z,ee,se,Ae,S,null):(z!=null&&z.some(be=>Math.abs(be)>=1e-6)?this._bulgePolySegs(ue,z,ee,Ae,s):this._polylineSegs(ue,ee,0,Ae,s),this._fillClosedPolyIfUncovered(ue,z,Ae))}}else if(oe==="POLYLINE_2D"&&o){const me=(o.get((R=(L=se.handle)==null?void 0:L.value)==null?void 0:R.toString(16))??[]).filter(ue=>(ue.type||"").toUpperCase().startsWith("VERTEX")&&ue.point);if(me.length>=2){const ue=me.map(Z=>{const[xe,be]=E(Z.point.x,Z.point.y);return{x:xe,y:be}}),z=me.map(Z=>Z.bulge||0),ee=(V.flags&1)===1;z.some(Z=>Math.abs(Z)>=1e-6)?this._bulgePolySegs(ue,z,ee,Ae,s):this._polylineSegs(ue,ee,0,Ae,s)}}else if(oe==="HATCH"){const me=V.paths??se.paths;if(me!=null&&me.length){const ue=V.solidFill??se.solidFill??!1,z=me.map(ee=>({...ee,points:(ee.points??[]).map(Z=>{const[xe,be]=E(Z.x,Z.y);return{x:xe,y:be}})}));if(ue)this._hatchFill(z,Ae);else for(const ee of z)(((w=ee.points)==null?void 0:w.length)??0)<2||((P=ee.bulges)!=null&&P.some(Z=>Math.abs(Z)>=1e-6)?this._bulgePolySegs(ee.points,ee.bulges,!0,Ae,s):this._polylineSegs(ee.points,!0,0,Ae,s))}}else if(oe==="SOLID"){const me=[V.corner1||V.pt1,V.corner2||V.pt2,V.corner3||V.pt3,V.corner4||V.pt4].filter(Boolean);if(me.length>=3){const ue=me.map(z=>{const[ee,Z]=E(z.x,z.y);return{x:ee,y:Z,z:z.z||0}});this._solidMesh(ue,Ae)}}else if(oe==="INSERT"&&o&&d<8){const me=((U=se.blockHeaderHandle)==null?void 0:U.value)??((D=V.blockHeaderHandle)==null?void 0:D.value);if(me!=null){const ue=me.toString(16),z=o.get(ue)??[];if(z.length){const ee=se.insertionPt??V.insertionPt??V.insertionPoint??{x:0,y:0},Z=V.scaleX??((K=V.scale)==null?void 0:K.x)??((B=se.scale)==null?void 0:B.x)??1,xe=V.scaleY??((ie=V.scale)==null?void 0:ie.y)??((F=se.scale)==null?void 0:F.y)??1,be=V.rotation??se.rotation??0;this._insertEntities(z,{insertionPoint:ee,xScale:Z,yScale:xe,rotation:be,basePoint:l==null?void 0:l.get(ue)},Ae,s,r,{entsByOwner:o,blockBase:l,parentXf:E,scale:S,rot:A,depth:d+1})}}}else if((oe==="TEXT"||oe==="MTEXT"||oe==="ATTRIB"||oe==="ATTDEF")&&r){if((oe==="ATTRIB"||oe==="ATTDEF")&&(V.flags??0)&1)continue;const me=se.text??V.text??V.textValue??V.defaultValue??"",ue=Js(me);let z,ee,Z=(V.rotationAngle??0)+A;if(oe==="MTEXT"){const Be=se.attachment??V.attachment??se.attachmentPoint??V.attachmentPoint??5;z=[1,4,7].includes(Be)?0:[3,6,9].includes(Be)?2:1,ee=[1,2,3].includes(Be)?3:[7,8,9].includes(Be)?1:2;const Pe=se.xAxisDir??V.xAxisDir;Pe&&(Z=Math.atan2(Pe.y,Pe.x)+A)}else z=V.horizAlignment??se.horizAlignment??0,ee=V.vertAlignment??se.vertAlignment??0;const xe=oe!=="MTEXT"&&(z!==0||ee!==0),be=se.alignmentPt??V.alignmentPt,Se=se.insertionPt??V.insertionPt??V.insertionPoint,Oe=xe?be??Se??{x:0,y:0}:Se??{x:0,y:0},[Ge,Ye]=E(Oe.x,Oe.y),Ke=(V.textHeight??V.height??se.textHeight??2.5)*S;if(ue){const Be={text:ue,pos:{x:Ge,y:Ye},height:Ke,rotation:Z,color:Ae,alignH:z,alignV:ee};oe==="MTEXT"&&(Be.linespacingFactor=se.linespacingFactor??V.linespacingFactor??1,Be.rectWidth=(se.rectWidth??V.rectWidth??0)*S,Be.rectHeight=(se.rectHeight??V.rectHeight??0)*S,Be.bgFillFlags=se.bgFillFlags??V.bgFillFlags??0,Be.bgScale=se.bgScale??V.bgScale??1.5,Be.bgColorIndex=se.bgColorIndex??V.bgColorIndex,Be.bgColorRgb=se.bgColorRgb??V.bgColorRgb),r.push(Be)}}}catch{}}this._curLwPx=y}_renderDimFallback(e,t,i,s,r,a,o){const l=e.pt10??t.pt10,c=e.pt13??t.pt13,u=e.pt14??t.pt14,h=e.pt15??t.pt15,d=e.textMidPt??t.textMidPt,f=e.actualMeasurement??t.actualMeasurement??0,p=e.textRot??t.textRot??0,_=e.dimRot??t.dimRot??0,m=e.userText??t.userText??"",g=S=>Math.abs(S)<1?S.toFixed(3):S.toFixed(2),v=(S,A)=>{!S||!A||(r(S.x,S.y,A.x,A.y,0,s),o(S.x,S.y),o(A.x,A.y))},b=(S,A,y,T,L)=>{this._arcSegs({x:S,y:A},y,T,L,0,s,r)},x=(S,A,y)=>this._arrowMesh(S,A,y,s),E=(S,A,y,T)=>{A&&S&&a.push({text:A,pos:S,height:y,rotation:T??0,color:s,alignH:1,alignV:2})};switch(i){case"DIMENSION":case"DIMENSION_LINEAR":case"DIMENSION_ALIGNED":{if(!c||!u||!l)return;let S,A,y,T;if(i==="DIMENSION_ALIGNED"){const R=u.x-c.x,w=u.y-c.y,P=Math.hypot(R,w);if(P<1e-9)return;const U=R/P,D=w/P,K=f/2;S=l.x-U*K,A=l.y-D*K,y=l.x+U*K,T=l.y+D*K}else{const R=Math.abs(Math.sin(_))>.5,w=f/2;S=l.x-(R?0:w),A=l.y-(R?w:0),y=l.x+(R?0:w),T=l.y+(R?w:0)}const L=Math.max(f*.04,1);v({x:S,y:A},{x:y,y:T}),v(c,{x:S,y:A}),v(u,{x:y,y:T}),x({x:S,y:A,z:0},Math.atan2(A-T,S-y),L),x({x:y,y:T,z:0},Math.atan2(T-A,y-S),L),E(d??{x:(S+y)/2,y:(A+T)/2},m||g(f),Math.max(L*1.5,1),p);break}case"DIMENSION_RADIUS":{if(!l||!h)return;const S=Math.max(f*.05,.5);v(l,h),x({x:h.x,y:h.y,z:0},Math.atan2(h.y-l.y,h.x-l.x),S),E(d??{x:(l.x+h.x)/2,y:(l.y+h.y)/2},m||`R${g(f)}`,Math.max(S*2,1));break}case"DIMENSION_DIAMETER":{if(!l||!h)return;const S={x:2*l.x-h.x,y:2*l.y-h.y},A=Math.max(f/2*.05,.5);v(h,S),x({x:h.x,y:h.y,z:0},Math.atan2(h.y-l.y,h.x-l.x),A),x({x:S.x,y:S.y,z:0},Math.atan2(S.y-l.y,S.x-l.x),A),E(d??l,m||`Ø${g(f)}`,Math.max(A*2,1));break}case"DIMENSION_ANG_3PT":case"DIMENSION_ANG_2LN":{if(!l||!c||!u)return;const S=l.x,A=l.y,y=Math.hypot(c.x-S,c.y-A);if(y<1e-9)return;let T=Math.atan2(c.y-A,c.x-S),L=Math.atan2(u.y-A,u.x-S),R=L-T;for(;R<0;)R+=Math.PI*2;R>Math.PI&&([T,L]=[L,T],R=Math.PI*2-R),b(S,A,y,T,T+R);const w=Math.max(y*.05,.5);x({x:S+Math.cos(T)*y,y:A+Math.sin(T)*y,z:0},T-Math.PI/2,w),x({x:S+Math.cos(T+R)*y,y:A+Math.sin(T+R)*y,z:0},T+R+Math.PI/2,w);const P=T+R/2;E(d??{x:S+Math.cos(P)*y*1.2,y:A+Math.sin(P)*y*1.2},m||`${(f*180/Math.PI).toFixed(1)}°`,Math.max(y*.1,1));break}case"DIMENSION_ORDINATE":{if(!l||!c)return;v(l,c),E(d??c,m||((f==null?void 0:f.toFixed(2))??""),2.5);break}}}_onClick(e){var p;if(this._downXY){const _=e.clientX-this._downXY[0],m=e.clientY-this._downXY[1];if(Math.hypot(_,m)>5)return}const t=this._camera,i=this._renderer.domElement.getBoundingClientRect(),s=this._screenToWcs(e.clientX,e.clientY);if(!s)return;const r=s.x,a=s.y;if(this._measureActive){this._doMeasure2D(r,a);return}const o=OE*(t.right-t.left)/(i.width*(t.zoom||1));let l=-1,c=o;const u=this._pickSegs,h=this._pickSegMeta,d=this._hiddenLayers.size?this._metaHidden:null;for(let 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r=this._mkMeasureMarker(e,t);this._measureMarkers.push(r),this._group.add(r),(i=this._measureCb)==null||i.call(this,{phase:"a",ax:e,ay:t,az:0,bx:e,by:t,bz:0,d:0})}}_mkMeasureMarker(e,t){const i=this._camera,s=this._renderer.domElement.getBoundingClientRect(),r=(i.right-i.left)/(s.width*(i.zoom||1))*8,a=[new k(e-r,t,0),new k(e+r,t,0),new k(e,t-r,0),new k(e,t+r,0)],o=new wt().setFromPoints(a);o.setIndex([0,1,2,3]);const l=new js({color:15085616,depthTest:!1}),c=new ka(o,l);return c.renderOrder=100,c}_mkMeasureLine(e,t,i,s){const r=new wt().setFromPoints([new k(e,t,0),new k(i,s,0)]),a=new js({color:15085616,depthTest:!1}),o=new Qf(r,a);return o.renderOrder=100,o}_highlight(e){this._selMeta&&this._paintMeta(this._selMeta,null),this._selMeta=e||null,e&&this._paintMeta(e,this._selColor)}_paintMeta(e,t){const i=this._hairRt;if(i&&e.colEnd>e.colStart&&this._paintSpan(i,e.colStart,e.colEnd,t),!!e.spans)for(const s of e.spans){const 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U0=[0,16711680,16776960,65280,65535,255,16711935,16777215,8421504,12632256,16711680,16744319,13369344,13395558,10027008,10046540,8323072,8339263,4980736,4990502,16727808,16752511,13382400,13401958,10036736,10051404,8331008,8343359,4985600,4992806,16744192,16760703,13395456,13408614,10046464,10056268,8339200,8347455,4990464,4995366,16760576,16768895,13408512,13415014,10056192,10061132,8347392,8351551,4995328,4997670,16776960,16777087,13421568,13421670,10000384,10000460,8355584,8355647,5000192,5000230,12582656,14679935,10079232,11717734,7510016,8755276,6258432,7307071,3755008,4344870,8388352,12582783,6736896,10079334,5019648,7510092,4161280,6258495,2509824,3755046,4194048,10485631,3394560,8375398,2529280,6264908,2064128,5209919,1264640,3099686,65280,8388479,52224,6736998,38912,5019724,32512,4161343,19456,2509862,65343,8388511,52275,6737023,38950,5019743,32543,4161359,19475,2509871,65407,8388543,52326,6737049,38988,5019762,32575,4161375,19494,2509881,65471,8388575,52377,6737074,39026,5019781,32607,4161391,19513,2509890,65535,8388607,52428,6737100,39064,5019800,32639,4161407,19532,2509900,49151,8380415,39372,6730444,29336,5014936,24447,4157311,14668,2507340,32767,8372223,26316,6724044,19608,5010072,16255,4153215,9804,2505036,16383,8364031,13260,6717388,9880,5005208,8063,4149119,4940,2502476,255,8355839,204,6710988,152,5000344,127,4145023,76,2500172,4129023,10452991,3342540,8349388,2490520,6245528,2031743,5193599,1245260,3089996,8323327,12550143,6684876,10053324,4980888,7490712,4128895,6242175,2490444,3745356,12517631,14647295,10027212,11691724,7471256,8735896,6226047,7290751,3735628,4335180,16711935,16744447,13369548,13395660,9961624,9981080,8323199,8339327,4980812,4990540,16711871,16744415,13369497,13395634,9961586,9981061,8323167,8339311,4980793,4990530,16711807,16744383,13369446,13395609,9961548,9981042,8323135,8339295,4980774,4990521,16711743,16744351,13369395,13395583,9961510,9981023,8323103,8339279,4980755,4990511,3355443,5987163,8684676,11382189,14079702,16777215];function ZE(n){return U0[n]}function ot(n){const e={};n.rewind();let t=n.next(),i=t.code;if(e.x=t.value,i+=10,t=n.next(),t.code!=i)throw new Error("Expected code for point value to be "+i+" but got "+t.code+".");return e.y=t.value,i+=10,t=n.next(),t.code!=i?(n.rewind(),e):(e.z=t.value,e)}function jt(n,e,t){switch(e.code){case 0:n.type=e.value;break;case 5:n.handle=e.value;break;case 6:n.lineType=e.value;break;case 8:n.layer=e.value;break;case 48:n.lineTypeScale=e.value;break;case 60:n.visible=e.value===0;break;case 62:n.colorIndex=e.value,n.color=ZE(Math.abs(e.value));break;case 67:n.inPaperSpace=e.value!==0;break;case 100:break;case 101:for(;e.code!=0;)e=t.next();t.rewind();break;case 330:n.ownerHandle=e.value;break;case 347:n.materialObjectHandle=e.value;break;case 370:n.lineweight=e.value;break;case 420:n.color=e.value;break;case 1e3:n.extendedData=n.extendedData||{},n.extendedData.customStrings=n.extendedData.customStrings||[],n.extendedData.customStrings.push(e.value);break;case 1001:n.extendedData=n.extendedData||{},n.extendedData.applicationName=e.value;break;default:return!1}return!0}class JE{constructor(){this.ForEntityName="3DFACE"}parseEntity(e,t){const i={type:t.value,vertices:[]};for(t=e.next();!e.isEOF()&&t.code!==0;){switch(t.code){case 70:i.shape=(t.value&1)===1,i.hasContinuousLinetypePattern=(t.value&128)===128;break;case 10:i.vertices=jE(e,t),t=e.lastReadGroup;break;default:jt(i,t,e);break}t=e.next()}return i}}function jE(n,e){var t=[],i=!1,s=!1,r=4;for(let o=0;o<=r;o++){for(var a={};!n.isEOF()&&!(e.code===0||s);){switch(e.code){case 10:case 11:case 12:case 13:if(i){s=!0;continue}a.x=e.value,i=!0;break;case 20:case 21:case 22:case 23:a.y=e.value;break;case 30:case 31:case 32:case 33:a.z=e.value;break;default:return t}e=n.next()}t.push(a),i=!1,s=!1}return n.rewind(),t}class QE{constructor(){this.ForEntityName="ARC"}parseEntity(e,t){const i={type:t.value};for(t=e.next();!e.isEOF()&&t.code!==0;){switch(t.code){case 10:i.center=ot(e);break;case 40:i.radius=t.value;break;case 50:i.startAngle=Math.PI/180*t.value;break;case 51:i.endAngle=Math.PI/180*t.value,i.angleLength=i.endAngle-i.startAngle;break;case 210:i.extrusionDirectionX=t.value;break;case 220:i.extrusionDirectionY=t.value;break;case 230:i.extrusionDirectionZ=t.value;break;default:jt(i,t,e);break}t=e.next()}return i}}class eT{constructor(){this.ForEntityName="ATTDEF"}parseEntity(e,t){var i={type:t.value,scale:1,textStyle:"STANDARD"};for(t=e.next();!e.isEOF()&&t.code!==0;){switch(t.code){case 1:i.text=t.value;break;case 2:i.tag=t.value;break;case 3:i.prompt=t.value;break;case 7:i.textStyle=t.value;break;case 10:i.startPoint=ot(e);break;case 11:i.endPoint=ot(e);break;case 39:i.thickness=t.value;break;case 40:i.textHeight=t.value;break;case 41:i.scale=t.value;break;case 50:i.rotation=t.value;break;case 51:i.obliqueAngle=t.value;break;case 70:i.invisible=!!(t.value&1),i.constant=!!(t.value&2),i.verificationRequired=!!(t.value&4),i.preset=!!(t.value&8);break;case 71:i.backwards=!!(t.value&2),i.mirrored=!!(t.value&4);break;case 72:i.horizontalJustification=t.value;break;case 73:i.fieldLength=t.value;break;case 74:i.verticalJustification=t.value;break;case 100:break;case 210:i.extrusionDirectionX=t.value;break;case 220:i.extrusionDirectionY=t.value;break;case 230:i.extrusionDirectionZ=t.value;break;default:jt(i,t,e);break}t=e.next()}return i}}class tT{constructor(){this.ForEntityName="CIRCLE"}parseEntity(e,t){const i={type:t.value};for(t=e.next();!e.isEOF()&&t.code!==0;){switch(t.code){case 10:i.center=ot(e);break;case 40:i.radius=t.value;break;case 50:i.startAngle=Math.PI/180*t.value;break;case 51:const s=Math.PI/180*t.value;s=0&&w<=g.levels.SILENT)return w;throw new TypeError("log.setLevel() called with invalid level: "+R)}g.name=_,g.levels={TRACE:0,DEBUG:1,INFO:2,WARN:3,ERROR:4,SILENT:5},g.methodFactory=m||d,g.getLevel=function(){return x??b??v},g.setLevel=function(R,w){return x=T(R),w!==!1&&S(x),u.call(g)},g.setDefaultLevel=function(R){b=T(R),A()||g.setLevel(R,!1)},g.resetLevel=function(){x=null,y(),u.call(g)},g.enableAll=function(R){g.setLevel(g.levels.TRACE,R)},g.disableAll=function(R){g.setLevel(g.levels.SILENT,R)},g.rebuild=function(){if(a!==g&&(v=T(a.getLevel())),u.call(g),a===g)for(var R in r)r[R].rebuild()},v=T(a?a.getLevel():"WARN");var L=A();L!=null&&(x=T(L)),u.call(g)}a=new f,a.getLogger=function(m){if(typeof m!="symbol"&&typeof m!="string"||m==="")throw new TypeError("You must supply a name when creating a logger.");var g=r[m];return g||(g=r[m]=new f(m,a.methodFactory)),g};var p=typeof window!==t?window.log:void 0;return a.noConflict=function(){return typeof window!==t&&window.log===a&&(window.log=p),a},a.getLoggers=function(){return r},a.default=a,a})})(N0);var yT=N0.exports;const rt=xT(yT);rt.setLevel("error");function vT(n){n.registerEntityHandler(JE),n.registerEntityHandler(QE),n.registerEntityHandler(eT),n.registerEntityHandler(tT),n.registerEntityHandler(nT),n.registerEntityHandler(iT),n.registerEntityHandler(sT),n.registerEntityHandler(rT),n.registerEntityHandler(aT),n.registerEntityHandler(lT),n.registerEntityHandler(cT),n.registerEntityHandler(hT),n.registerEntityHandler(pT),n.registerEntityHandler(mT),n.registerEntityHandler(gT)}class ST{constructor(){this._entityHandlers={},vT(this)}parse(e){return typeof e=="string"?this._parse(e):(console.error("Cannot read dxf source of type `"+typeof e),null)}registerEntityHandler(e){const t=new e;this._entityHandlers[t.ForEntityName]=t}parseSync(e){return this.parse(e)}parseStream(e){let t="";const i=this;return new Promise((s,r)=>{e.on("data",a=>{t+=a}),e.on("end",()=>{try{s(i._parse(t))}catch(a){r(a)}}),e.on("error",a=>{r(a)})})}_parse(e){const t={};let i=0;const s=e.split(/\r\n|\r|\n/g),r=new qE(s);if(!r.hasNext())throw Error("Empty file");const a=this;let o;function l(){for(o=r.next();!r.isEOF();)if(o.code===0&&o.value==="SECTION"){if(o=r.next(),o.code!==2){console.error("Unexpected code %s after 0:SECTION",k0(o)),o=r.next();continue}o.value==="HEADER"?(rt.debug("> HEADER"),t.header=c(),rt.debug("<")):o.value==="BLOCKS"?(rt.debug("> BLOCKS"),t.blocks=u(),rt.debug("<")):o.value==="ENTITIES"?(rt.debug("> ENTITIES"),t.entities=b(!1),rt.debug("<")):o.value==="TABLES"?(rt.debug("> TABLES"),t.tables=d(),rt.debug("<")):o.value==="EOF"?rt.debug("EOF"):rt.warn("Skipping section '%s'",o.value)}else o=r.next()}function c(){let S=null,A=null;const y={};for(o=r.next();;){if(ei(o,0,"ENDSEC")){S&&(y[S]=A);break}else o.code===9?(S&&(y[S]=A),S=o.value):o.code===10?A={x:o.value}:o.code===20?A.y=o.value:o.code===30?A.z=o.value:A=o.value;o=r.next()}return o=r.next(),y}function u(){const S={};for(o=r.next();o.value!=="EOF"&&!ei(o,0,"ENDSEC");)if(ei(o,0,"BLOCK")){rt.debug("block {");const A=h();rt.debug("}"),E(A),A.name?S[A.name]=A:rt.error('block with handle "'+A.handle+'" is missing a name.')}else os(o),o=r.next();return S}function h(){const S={};for(o=r.next();o.value!=="EOF";){switch(o.code){case 1:S.xrefPath=o.value,o=r.next();break;case 2:S.name=o.value,o=r.next();break;case 3:S.name2=o.value,o=r.next();break;case 5:S.handle=o.value,o=r.next();break;case 8:S.layer=o.value,o=r.next();break;case 10:S.position=x(o),o=r.next();break;case 67:S.paperSpace=!!(o.value&&o.value==1),o=r.next();break;case 70:o.value!=0&&(S.type=o.value),o=r.next();break;case 100:o=r.next();break;case 330:S.ownerHandle=o.value,o=r.next();break;case 0:if(o.value=="ENDBLK")break;S.entities=b(!0);break;default:os(o),o=r.next()}if(ei(o,0,"ENDBLK")){o=r.next();break}}return S}function d(){const S={};for(o=r.next();o.value!=="EOF"&&!ei(o,0,"ENDSEC");)ei(o,0,"TABLE")?(o=r.next(),v[o.value]?(rt.debug(o.value+" Table {"),S[v[o.value].tableName]=p(o),rt.debug("}")):rt.debug("Unhandled Table "+o.value)):o=r.next();return o=r.next(),S}const f="ENDTAB";function p(S){const A=v[S.value],y={};let T=0;for(o=r.next();!ei(o,0,f);)switch(o.code){case 5:y.handle=o.value,o=r.next();break;case 330:y.ownerHandle=o.value,o=r.next();break;case 100:o.value==="AcDbSymbolTable"||os(o),o=r.next();break;case 70:T=o.value,o=r.next();break;case 0:o.value===A.dxfSymbolName?y[A.tableRecordsProperty]=A.parseTableRecords():(os(o),o=r.next());break;default:os(o),o=r.next()}const L=y[A.tableRecordsProperty];if(L){let R=(()=>{if(L.constructor===Array)return L.length;if(typeof L=="object")return Object.keys(L).length})();T!==R&&rt.warn("Parsed "+R+" "+A.dxfSymbolName+"'s but expected "+T)}return o=r.next(),y}function _(){const S=[];let A={};for(rt.debug("ViewPort {"),o=r.next();!ei(o,0,f);)switch(o.code){case 2:A.name=o.value,o=r.next();break;case 10:A.lowerLeftCorner=x(o),o=r.next();break;case 11:A.upperRightCorner=x(o),o=r.next();break;case 12:A.center=x(o),o=r.next();break;case 13:A.snapBasePoint=x(o),o=r.next();break;case 14:A.snapSpacing=x(o),o=r.next();break;case 15:A.gridSpacing=x(o),o=r.next();break;case 16:A.viewDirectionFromTarget=x(o),o=r.next();break;case 17:A.viewTarget=x(o),o=r.next();break;case 42:A.lensLength=o.value,o=r.next();break;case 43:A.frontClippingPlane=o.value,o=r.next();break;case 44:A.backClippingPlane=o.value,o=r.next();break;case 45:A.viewHeight=o.value,o=r.next();break;case 50:A.snapRotationAngle=o.value,o=r.next();break;case 51:A.viewTwistAngle=o.value,o=r.next();break;case 79:A.orthographicType=o.value,o=r.next();break;case 110:A.ucsOrigin=x(o),o=r.next();break;case 111:A.ucsXAxis=x(o),o=r.next();break;case 112:A.ucsYAxis=x(o),o=r.next();break;case 110:A.ucsOrigin=x(o),o=r.next();break;case 281:A.renderMode=o.value,o=r.next();break;case 281:A.defaultLightingType=o.value,o=r.next();break;case 292:A.defaultLightingOn=o.value,o=r.next();break;case 330:A.ownerHandle=o.value,o=r.next();break;case 63:case 421:case 431:A.ambientColor=o.value,o=r.next();break;case 0:o.value==="VPORT"&&(rt.debug("}"),S.push(A),rt.debug("ViewPort {"),A={},o=r.next());break;default:os(o),o=r.next();break}return rt.debug("}"),S.push(A),S}function m(){const S={};let A={},y=0,T;for(rt.debug("LType {"),o=r.next();!ei(o,0,"ENDTAB");)switch(o.code){case 2:A.name=o.value,T=o.value,o=r.next();break;case 3:A.description=o.value,o=r.next();break;case 73:y=o.value,y>0&&(A.pattern=[]),o=r.next();break;case 40:A.patternLength=o.value,o=r.next();break;case 49:A.pattern.push(o.value),o=r.next();break;case 0:rt.debug("}"),y>0&&y!==A.pattern.length&&rt.warn("lengths do not match on LTYPE pattern"),S[T]=A,A={},rt.debug("LType {"),o=r.next();break;default:o=r.next()}return rt.debug("}"),S[T]=A,S}function g(){const S={};let A={},y;for(rt.debug("Layer {"),o=r.next();!ei(o,0,"ENDTAB");)switch(o.code){case 2:A.name=o.value,y=o.value,o=r.next();break;case 62:A.visible=o.value>=0,A.colorIndex=Math.abs(o.value),A.color=bT(A.colorIndex),o=r.next();break;case 70:A.frozen=(o.value&1)!=0||(o.value&2)!=0,o=r.next();break;case 0:o.value==="LAYER"&&(rt.debug("}"),S[y]=A,rt.debug("Layer {"),A={},y=void 0,o=r.next());break;default:os(o),o=r.next();break}return rt.debug("}"),S[y]=A,S}const v={VPORT:{tableRecordsProperty:"viewPorts",tableName:"viewPort",dxfSymbolName:"VPORT",parseTableRecords:_},LTYPE:{tableRecordsProperty:"lineTypes",tableName:"lineType",dxfSymbolName:"LTYPE",parseTableRecords:m},LAYER:{tableRecordsProperty:"layers",tableName:"layer",dxfSymbolName:"LAYER",parseTableRecords:g}};function b(S){const A=[],y=S?"ENDBLK":"ENDSEC";for(S||(o=r.next());;)if(o.code===0){if(o.value===y)break;const T=a._entityHandlers[o.value];if(T!=null){rt.debug(o.value+" {");const L=T.parseEntity(r,o);o=r.lastReadGroup,rt.debug("}"),E(L),A.push(L)}else{rt.warn("Unhandled entity "+o.value),o=r.next();continue}}else o=r.next();return y=="ENDSEC"&&(o=r.next()),A}function x(S){const A={};let y=S.code;if(A.x=S.value,y+=10,S=r.next(),S.code!=y)throw new Error("Expected code for point value to be "+y+" but got "+S.code+".");return A.y=S.value,y+=10,S=r.next(),S.code!=y?(r.rewind(),A):(A.z=S.value,A)}function E(S){if(!S)throw new TypeError("entity cannot be undefined or null");S.handle||(S.handle=i++)}return l(),t}}function ei(n,e,t){return n.code===e&&n.value===t}function os(n){rt.debug("unhandled group "+k0(n))}function k0(n){return n.code+":"+n.value}function bT(n){return U0[n]}const so=Math.PI/180,MT=48;function AT(n,e,t,i,s,r,a){let o=s-i;if(r)for(;o<=0;)o+=Math.PI*2;else for(;o>=0;)o-=Math.PI*2;const l=Math.max(2,Math.ceil(Math.abs(o)/(Math.PI*2)*MT));for(let c=0;c<=l;c++){const u=i+o*c/l;a.push({x:n+t*Math.cos(u),y:e+t*Math.sin(u)})}}class ET{constructor(){this.ForEntityName="HATCH"}parseEntity(e,t){const i={type:t.value,paths:[],solidFill:!1};for(t=e.next();!e.isEOF()&&t.code!==0;){switch(t.code){case 70:i.solidFill=t.value!==0;break;case 2:i.patternName=t.value;break;case 8:i.layer=t.value;break;case 62:i.colorIndex=t.value;break;case 91:{const s=t.value;let r=e.next();for(let a=0;a=2&&t.paths.push(a),o}_readEdge(e,t,i,s){if(i===1){let r=0,a=0,o=0,l=0;s.code===10&&(r=s.value,s=e.next()),s.code===20&&(a=s.value,s=e.next()),s.code===11&&(o=s.value,s=e.next()),s.code===21&&(l=s.value,s=e.next()),t.points.push({x:r,y:a}),t.points.push({x:o,y:l})}else if(i===2){let r=0,a=0,o=0,l=0,c=0,u=1;s.code===10&&(r=s.value,s=e.next()),s.code===20&&(a=s.value,s=e.next()),s.code===40&&(o=s.value,s=e.next()),s.code===50&&(l=s.value*so,s=e.next()),s.code===51&&(c=s.value*so,s=e.next()),s.code===73&&(u=s.value,s=e.next()),AT(r,a,o,l,c,u!==0,t.points)}else if(i===3){let r=0,a=0,o=1,l=0,c=1,u=0,h=Math.PI*2,d=1;s.code===10&&(r=s.value,s=e.next()),s.code===20&&(a=s.value,s=e.next()),s.code===11&&(o=s.value,s=e.next()),s.code===21&&(l=s.value,s=e.next()),s.code===40&&(c=s.value,s=e.next()),s.code===50&&(u=s.value*so,s=e.next()),s.code===51&&(h=s.value*so,s=e.next()),s.code===73&&(d=s.value,s=e.next());const f=Math.hypot(o,l),p=f*c,_=Math.atan2(l,o);let m=h-u;if(d!==0)for(;m<=0;)m+=Math.PI*2;else for(;m>=0;)m-=Math.PI*2;const g=Math.max(4,Math.ceil(Math.abs(m)/(Math.PI*2)*72));for(let v=0;v<=g;v++){const b=u+m*v/g,x=f*Math.cos(b),E=p*Math.sin(b);t.points.push({x:r+x*Math.cos(_)-E*Math.sin(_),y:a+x*Math.sin(_)+E*Math.cos(_)})}}else if(i===4){let r=0,a=0;const o=()=>{const l=s.value|0;return s=e.next(),l};for(;!e.isEOF();)if(s.code===95)r=o();else if(s.code===96)a=o();else if(s.code===94||s.code===73||s.code===74)s=e.next();else break;for(let l=0;ln&&{x:n.x,y:n.y,z:n.z||0};function xf(n,e){var s;const t={...n};switch(delete t.color,(n.type||"").toUpperCase()){case"LINE":((s=n.vertices)==null?void 0:s.length)>=2&&(t.start=$t(n.vertices[0]),t.end=$t(n.vertices[1]));break;case"POLYLINE":case"LWPOLYLINE":t.type="LWPOLYLINE",t.points=(n.vertices||[]).map($t),t.bulges=(n.vertices||[]).map(r=>r.bulge||0),t.closed=!!n.shape||((n.flags||0)&1)===1;break;case"ARC":case"CIRCLE":t.center=$t(n.center);break;case"ELLIPSE":t.center=$t(n.center),t.majorAxis=$t(n.majorAxisEndPoint),t.ratio=n.axisRatio,t.startParam=n.startAngle,t.endParam=n.endAngle;break;case"POINT":t.position=$t(n.position);break;case"SOLID":case"3DFACE":{const 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i="windows-1252";t&&(/949/.test(t)?i="euc-kr":/932/.test(t)?i="shift_jis":/936/.test(t)?i="gbk":/950/.test(t)&&(i="big5"));try{return new TextDecoder(i).decode(n)}catch{return new TextDecoder("utf-8").decode(n)}}function yf(n){return wT(CT(n))}function wT(n){const e=new ST;e.registerEntityHandler(ET);const t=e.parseSync(n);return TT(t)}const F0=/\.dwg$/i,B0=/\.dxf$/i;function RT(n){return F0.test(n)}function LT(n){return B0.test(n)}function DT(n){return F0.test(n)||B0.test(n)}const Wi=n=>typeof n=="number"?n.toFixed(2):n??"-",cn=n=>typeof n=="number"?n.toFixed(3):n??"-",Zs=n=>{if(typeof n!="number")return"-";let e=n*180/Math.PI;for(;e<0;)e+=360;for(;e>=360;)e-=360;return e.toFixed(1)+"°"},Cn=n=>{if(!n)return"-";const e=typeof n.x=="number"?Wi(n.x):"0.00",t=typeof n.y=="number"?Wi(n.y):"0.00",i=typeof n.z=="number"&&Math.abs(n.z)>1e-6?`, ${Wi(n.z)}`:"";return`${e}, ${t}${i}`};function IT(n){return n==null?"BYLAYER":typeof n=="number"?n===256?"BYLAYER (256)":n===0?"BYBLOCK (0)":`ACI 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+
🔍
+ 도면에서 객체(엔티티)를 클릭하면
상세 속성이 표시됩니다 +
`;return}t!=null&&t.zoomBtnEl&&(t.zoomBtnEl.style.display="inline-flex");const i=OT(e),s=r=>r.map(([a,o])=>` +
+ ${Ql(a)} + ${Ql(o)} +
`).join("");n.innerHTML=` +
+ +
+ + ${Ql(i.id)} +
+ + +
+
+ 일반 정보 (General) +
+ ${s(i.general)} +
+ + + ${i.geometry.length>0?` +
+
+ 기하 속성 (Geometry) +
+ ${s(i.geometry)} +
`:""} +
`}class UT{constructor(e,t,i){Lt(this,"viewer");Lt(this,"listEl");Lt(this,"countEl");Lt(this,"searchInputEl");Lt(this,"hiddenLayers",new Set);Lt(this,"searchQuery","");this.viewer=e,this.listEl=t,this.countEl=(i==null?void 0:i.countEl)||null,this.searchInputEl=(i==null?void 0:i.searchInputEl)||null,this.searchInputEl&&this.searchInputEl.addEventListener("input",s=>{this.searchQuery=s.target.value.trim().toLowerCase(),this.render()}),i!=null&&i.showAllBtnEl&&i.showAllBtnEl.addEventListener("click",()=>this.showAllLayers()),i!=null&&i.hideAllBtnEl&&i.hideAllBtnEl.addEventListener("click",()=>this.hideAllLayers()),this.listEl.addEventListener("click",s=>{var o,l;const r=(l=(o=s.target)==null?void 0:o.closest)==null?void 0:l.call(o,".layer-row");if(!r)return;const a=r.dataset.name;a&&this.toggleLayer(a)})}update(){this.hiddenLayers.clear();const e=this.viewer.getLayerInfo()||[];for(const t of e)t.visible||this.hiddenLayers.add(t.name);this.render()}showAllLayers(){this.hiddenLayers.clear(),this.viewer.setHiddenLayers(this.hiddenLayers),this.syncRows()}hideAllLayers(){const e=this.viewer.getLayerInfo()||[];for(const t of e)this.hiddenLayers.add(t.name);this.viewer.setHiddenLayers(this.hiddenLayers),this.syncRows()}toggleLayer(e){this.hiddenLayers.has(e)?this.hiddenLayers.delete(e):this.hiddenLayers.add(e),this.viewer.setHiddenLayers(this.hiddenLayers),this.syncRow(e)}syncRow(e){var i;const t=(i=this.listEl)==null?void 0:i.querySelector(`.layer-row[data-name="${NT(e)}"]`);t&&this.paintRow(t,!this.hiddenLayers.has(e))}syncRows(){this.listEl&&this.listEl.querySelectorAll(".layer-row").forEach(e=>{const t=e.dataset.name;t!=null&&this.paintRow(e,!this.hiddenLayers.has(t))})}paintRow(e,t){e.style.opacity=t?"1":"0.4";const i=e.querySelector(".eye-btn");i&&(i.textContent=t?"👁️":"🕶️",i.title=t?"숨기기":"표시하기")}render(){if(!this.listEl)return;const e=this.viewer.getLayerInfo()||[];if(this.countEl&&(this.countEl.textContent=`${e.length}개`),!e.length){this.listEl.innerHTML=` +
+ 도면에 레이어 정보가 없습니다 +
`;return}const t=e.filter(i=>i.name.toLowerCase().includes(this.searchQuery));if(!t.length){this.listEl.innerHTML=` +
+ 검색 결과가 없습니다 ("${Or(this.searchQuery)}") +
`;return}this.listEl.innerHTML=t.map(i=>{const s=!this.hiddenLayers.has(i.name),r=s?"1":"0.4",a=s?"👁️":"🕶️",o=s?"숨기기":"표시하기";return` +
+ + + ${Or(i.name)} + + + ${i.count} + + +
`}).join("")}}function NT(n){return n.replace(/["\\]/g,"\\$&")}function Or(n){return n.replace(/&/g,"&").replace(//g,">").replace(/"/g,""")}let ao=30;function H0(n,e){if(!n)return{toggleCollapse:()=>{},isCollapsed:()=>!1};const t=(e==null?void 0:e.handleEl)||n.querySelector(".hdr")||n,i=(e==null?void 0:e.collapseBtnEl)||n.querySelector(".collapse-btn"),s=(e==null?void 0:e.bodyEl)||n.querySelector("#propBody")||n.querySelector("#layerBody")||n.children[1];let r=!1,a=!1,o=0,l=0,c=0,u=0;t&&(t.style.cursor="grab",t.style.userSelect="none"),n.addEventListener("pointerdown",()=>{ao++,n.style.zIndex=String(ao)});const h=m=>{if(m.target.closest("button, input, select, a, label, .hdr-actions"))return;a=!0,ao++,n.style.zIndex=String(ao),t&&(t.style.cursor="grabbing");const 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kT=document.getElementById("app"),vf=document.getElementById("status"),oo=document.getElementById("spaces"),zo=document.getElementById("layers"),FT=document.getElementById("layerList"),BT=document.getElementById("layerCount"),HT=document.getElementById("layerSearch"),zT=document.getElementById("layerShowAll"),VT=document.getElementById("layerHideAll"),GT=document.getElementById("closeLayersBtn"),WT=document.getElementById("collapseLayersBtn"),na=document.getElementById("properties"),cu=document.getElementById("propBody"),XT=document.getElementById("propsBtn"),Vo=document.getElementById("zoomSelBtn"),YT=document.getElementById("closePropsBtn"),KT=document.getElementById("collapsePropsBtn");function vs(n,e=!1){vf.textContent=n,vf.classList.toggle("err",e)}H0(na,{collapseBtnEl:KT});H0(zo,{collapseBtnEl:WT});lu(cu,null,{zoomBtnEl:Vo});const Ft=new zE(kT),qT=new UT(Ft,FT,{countEl:BT,searchInputEl:HT,showAllBtnEl:zT,hideAllBtnEl:VT});Ft.onSelect(n=>{var 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0:e.tagName)!=="INPUT"&&Ft.fit()});window.addEventListener("dragover",n=>n.preventDefault());window.addEventListener("drop",n=>{var t,i;n.preventDefault();const e=(i=(t=n.dataTransfer)==null?void 0:t.files)==null?void 0:i[0];e&&xr(e.name,()=>G0(e))});const tc=new URLSearchParams(location.search).get("model");tc?xr(tc,()=>Jo(tc)):vs("ready");window.addEventListener("resize",()=>Ft.resize()); diff --git a/dist2/index.html b/dist2/index.html index dd2efae..dec9f1d 100644 --- a/dist2/index.html +++ b/dist2/index.html @@ -14,6 +14,45 @@ * { box-sizing: border-box; } html, body { margin: 0; height: 100%; background: var(--bg); color: var(--ink); font-family: var(--sans); } #app { position: fixed; inset: 0; } + + /* ── 상단 로딩 프로그레스 바 (src/topProgress.ts 가 구동) ─────────────── + .bar : 실제 진행률. width 트랜지션 = 메인 스레드 의존. + .sweep : WASM 파싱 / Viewer2D.load() 같은 동기 블로킹 구간용. transform + 키프레임은 컴포지터 스레드에서 돌기 때문에 메인 스레드가 멈춰 + 있어도 계속 흐른다 — 그 구간에 줄 수 있는 유일한 피드백. */ + #progress { + position: fixed; top: 0; left: 0; right: 0; height: 3px; z-index: 100; + pointer-events: none; overflow: hidden; + opacity: 0; transition: opacity .3s ease .15s; + } + #progress.on { opacity: 1; transition-delay: 0s; } + #progress .bar { + position: absolute; top: 0; bottom: 0; left: 0; width: 0; + background: linear-gradient(90deg, var(--accent), #58a6ff 55%, var(--wasm)); + box-shadow: 0 0 10px rgba(63,185,80,.65), 0 0 4px rgba(88,166,255,.5); + transition: width .28s cubic-bezier(.25,.8,.25,1); + } + #progress.err .bar { + background: var(--danger); + box-shadow: 0 0 10px rgba(248,81,73,.7); + } + #progress .sweep { + position: absolute; top: 0; bottom: 0; left: 0; width: 34%; + background: linear-gradient(90deg, transparent, rgba(230,237,243,.9), transparent); + transform: translateX(-105%); will-change: transform; opacity: 0; + } + #progress.busy .sweep { + opacity: 1; + animation: pr-sweep 1.15s cubic-bezier(.4,0,.2,1) infinite; + } + @keyframes pr-sweep { + from { transform: translateX(-105%); } + to { transform: translateX(400%); } + } + @media (prefers-reduced-motion: reduce) { + #progress .sweep { animation: none; } + #progress .bar { transition: none; } + } #toolbar { position: fixed; top: 12px; left: 12px; right: 12px; z-index: 10; display: flex; flex-wrap: wrap; gap: 8px; align-items: center; pointer-events: none; @@ -159,7 +198,7 @@ } .layer-sub-btn:hover { color: var(--ink); border-color: var(--accent); background: rgba(63,185,80,.1); } - +
@@ -175,6 +214,7 @@
+
ready
diff --git a/docs/improvement-results-2026-08-04.md b/docs/improvement-results-2026-08-04.md new file mode 100644 index 0000000..7a919df --- /dev/null +++ b/docs/improvement-results-2026-08-04.md @@ -0,0 +1,227 @@ +# 개선 결과 보고 — SubDMesh + 선가중치 (2026-08-04) + +| 항목 | 내용 | +|------|------| +| 작성 목적 | 같은 날 들어간 두 개선(SubDMesh 렌더링, 선가중치 렌더링)의 **측정 결과**와, 개별 문서에는 없는 **두 변경의 상호작용**을 남긴다 | +| 개별 문서 | [`subdmesh-rendering.md`](./subdmesh-rendering.md) · [`lineweight-rendering.md`](./lineweight-rendering.md) | +| 기준 도면 | `dist2/samples/대산당진 2공구_노면_20260804_143854.dwg` (37.1 MB, AC1032 / AutoCAD 2018) | +| 측정 방식 | `Viewer2D.js` 에서 `_meshSegs` · `_lwPx` 를 원본 그대로 들어내 실제 parseResult 에 돌린 값. 브라우저 픽셀 측정이 아니라 **세그먼트 회계** | + +--- + +## 1. 요약 + +| | 개선 전 | 개선 후 | +|--|--------|--------| +| MESH 엔티티 파싱 | 0개 | 9개 | +| 도로면 메쉬 | 정점 100,000 / 면 14 (**깨진 값**) | 정점 105,497 / 면 185,444 / 모서리 290,931 | +| MESH 화면 출력 | 없음 | 315,633 선분 (면 wireframe) | +| parseResult 크기 | 116 MB | 130 MB (+12%) | +| 파싱 시간 | ~3.2 s | ~3.2 s (변화 없음) | +| 선가중치 | 전부 1px 헤어라인 | 3개 굵기 버킷이 fat line 으로 분리 (아래 3절) | + +--- + +## 2. 기준 도면 프로필 + +파싱 결과 65,495 엔티티. + +``` +LWPOLYLINE 47,849 MTEXT 13,974 ATTRIB 1,504 TEXT 1,389 +INSERT 752 ATTDEF 15 MESH 9 LINE 2 CIRCLE 1 +``` + +MESH 9개: + +| handle | layer | 정점 | 면 | 모서리 | 세분레벨 | +|--------|-------|------|-----|--------|---------| +| 4188 | 도로면 | 105,497 | 185,444 | 290,931 | 0 | +| 4189 | 부체도로면 | 11,712 | 12,568 | 24,226 | 0 | +| 296564 | 일반도로부체도로연결부 | 48 | 44 | 90 | 0 | +| 296766 · 296927 · 297111 · 297259 · 297433 · 297665 | 부체도로(부체도로)연결부 | 28~53 | 25~47 | 51~96 | 0 | + +전부 `subdivisionLevel = 0` 삼각 TIN → Catmull-Clark 세분 미구현이 이 도면에서는 +화면 차이를 만들지 않는다. + +--- + +## 3. 개선 1 — SubDMesh + +원인 분석과 수정 내용은 [`subdmesh-rendering.md`](./subdmesh-rendering.md) 에 있다. +여기에는 **결과 수치**만 남긴다. + +### 3-1. 스트림 어긋남 해소 + +`read_mesh` 의 배열 상한을 `MAX_ARRAY_COUNT`(100,000) 에서 "남은 스트림 비트 ÷ +항목 최소 인코딩 길이" 로 바꾼 결과: + +| | 정점 | 면 | 모서리 | 앞쪽 면 크기 | +|--|------|-----|--------|-------------| +| 전 | 100,000 | 14 | 3 | `[64, 0, 64, 23, 0, 0, 0, 15]` | +| 후 | 105,497 | 185,444 | 290,931 | `[3, 3, 3, 3, 3, 3, 3, 3]` | + +오일러 표수 V − E + F = 105,497 − 290,931 + 185,444 = **10**. 경계를 가진 +다중 컴포넌트 곡면으로 타당한 값이다 (닫힌 단일 구면이면 2). + +### 3-2. 선분 생성 + +| 경로 | 선분 수 | 비고 | +|------|---------|------| +| `edges` (중복 제거된 모서리) | **315,633** | 실제 사용 | +| `faceList` 폴백 (면 루프 순회) | 741,072 | 2.35배. 두 경로의 그림 범위는 동일 | + +- 비유한(NaN/Infinity) 좌표 **0건** +- 길이 0 선분 6건 (원본 데이터의 축퇴 모서리, 무해) +- 선분 bbox 가 메쉬 정점 bbox 와 일치 — x[151,892 … 161,087] y[477,930 … 482,146] +- z 는 선분 양 끝 표고의 중간값, 범위 1.5 ~ 68. 이 도면은 LWPOLYLINE(0~68)· + TEXT(0~54)도 같은 대역에 있어서 **메쉬만 위로 뜨지 않는다** + +### 3-3. 손상 입력 방어 + +| 입력 | 결과 | +|------|------| +| 빈 객체 / 정점 배열 길이 2 (3의 배수 아님) | 0 선분, 예외 없음 | +| 범위 밖 모서리 인덱스 (`[0, 99, -3, 1]`) | 0 선분 (경계 검사에서 탈락) | +| 면 개수가 남은 배열보다 큼 (`[9, 0, 1]`) | 0 선분, 루프 탈출 | +| 면 개수 0 반복 (`[0, 0, 0]`) | 0 선분, **무한루프 없음** | +| 정상 삼각형 (`[3, 0, 1, 2]`) | 3 선분 | + +--- + +## 4. 개선 2 — 선가중치 + +측정·판정은 [`lineweight-rendering.md`](./lineweight-rendering.md) 3절(헤드리스 +Chrome `readPixels` 비교)에 있다. 이 문서는 그 결과를 다시 주장하지 않고, +아래 5절에서 **세그먼트 부하** 관점만 더한다. + +이 도면의 엔티티 선가중치 원시값 분포 (i16, 1/100 mm): + +``` +-3 (Default) ×15,176 -1 (ByLayer) ×2,613 +13 (0.13mm) × 8,794 35 (0.35mm) ×37,944 40 ×119 50 ×849 +vars.lwdisplay = true vars.celweight = 29 +``` + +--- + +## 5. 새로 확인된 상호작용 — 메쉬 315,633 선분이 어느 버킷에 들어가는가 + +두 개선이 같은 `pushSeg` 를 공유한다. 선가중치 작업이 `pushSeg` 를 +`dash|lineweight` 버킷으로 쪼갰으므로, **메쉬 선분도 그 버킷 규칙을 탄다.** +개별 문서 어느 쪽에도 이 얘기가 없어서 실측했다. + +### 5-1. 지금은 안전하다 + +MESH 9개 전부: + +``` +own lineWeight = -3 (Default), layer lineWeight = -3 +``` + +`_lwPx` 는 `-3` → `LW_DEFAULT_MM`(0.25mm) → `!(0.25 > LW_HAIRLINE_MM)` → **0 반환**. +즉 315,633 선분이 전부 기존 병합 `LineSegments` 헤어라인 배치에 남고, +`LineSegments2` 인스턴싱에는 **한 개도 들어가지 않는다.** + +"0.25mm 이하는 헤어라인 유지" 규칙이 — 원래는 굵기 미지정 도면의 모양 보존이 +목적이었는데 — 결과적으로 대형 TIN 메쉬가 fat-line 경로로 쏟아지는 것을 막고 있다. + +### 5-2. 현재 버킷 부하 + +LINE · LWPOLYLINE · MESH 기준 (ARC/CIRCLE/HATCH 는 미포함이라 실제 값은 이보다 조금 큼): + +| 굵기 px | 선분 수 | 경로 | `LW_MAX_FAT_SEGS`(400,000) 대비 | +|--------|---------|------|-------------------------------| +| 0 (헤어라인) | 1,760,253 | 병합 `LineSegments` | — | +| 2.8 (0.35mm) | 182,539 | fat line | 45.6% | +| 3.2 (0.40mm) | 4,254 | fat line | 1.1% | +| 4.0 (0.50mm) | 92,130 | fat line | 23.0% | + +헤어라인 1,760,253 중 메쉬가 **315,633 (17.9%)** 을 차지한다. + +### 5-3. 위험 — 메쉬 레이어에 굵기가 지정되면 버킷이 터진다 + +버킷 키는 `dash|lwPx` 이고 **도면 전역**이다. 도로면/부체도로면 레이어에 +0.35mm 를 지정하면 메쉬 선분이 이미 182,539 선분이 있는 2.8px 버킷에 합류한다. + +``` +182,539 + 315,633 = 498,172 선분 = LW_MAX_FAT_SEGS 의 124.5% +``` + +상한을 넘으면 `bk.fat = false` 가 되어 **그 버킷 전체가 헤어라인으로 되돌아간다.** +메쉬만 헤어라인이 되는 게 아니라, 지금 정상적으로 굵게 나오는 도로 가장자리 +182,539 선분까지 같이 얇아진다. `console.warn` 한 줄만 남고 화면상으로는 +"선가중치가 갑자기 안 먹는" 것처럼 보인다. + +**대응 후보** (지금 당장 필요하진 않다 — 이 도면은 5-1 때문에 해당 없음): + +1. MESH 를 선가중치 대상에서 제외 — 메쉬 wireframe 을 굵게 그릴 실익이 없다. + `_lwPx` 호출부에서 `type === 'MESH'` 면 0 을 쓰는 게 가장 싸다. +2. 상한 초과 시 버킷 전체를 버리지 말고 **큰 기여자만** 헤어라인으로 강등. +3. `LW_MAX_FAT_SEGS` 를 GPU 능력 기준으로 잡기 — 현재 40만은 고정 상수다. + +--- + +## 6. 회귀 검증 + +새 wasm 과 직전 wasm(`git show HEAD:` 로 추출)으로 나머지 샘플 6개를 파싱해 +엔티티 히스토그램을 비교했다. + +| 도면 | 버전 | 엔티티 | 히스토그램 | +|------|------|--------|-----------| +| BasicSample.dwg | R2018 | 7,309 | 동일 | +| bb.dwg | R2018 | 438 | 동일 | +| civil.dwg | R2000 | 17,810 | 동일 | +| C0060202-001-평면및종단면도(1) | R2000 | 17,810 | 동일 | +| C0060203-001-표준단면도(2차로) | R2007 | 2,068 | 동일 | +| dwg_18.3mb.dwg | R2018 | 82,393 | 동일 | + +6개 전부 **완전 일치**. 노면 도면만 65,486 → 65,495 (+9 MESH). `read_mesh` 상한 +변경이 MESH 이외 엔티티에 영향을 주지 않음을 확인한 것이다. + +추가로 `tsc --noEmit`, `vite build`, 편집한 JS 3개 `node --check` 통과. + +--- + +## 7. 반영 상태 + +| 대상 | 상태 | +|------|------| +| hmwebviewer `feat/subdmesh-render` `35f5b1c` | 파서 + 렌더러 + 속성 패널. **푸시 안 됨** | +| 이 저장소 `feat/subdmesh-render` `eec3382` | wasm + 속성 패널 + 문서. **푸시 안 됨** | +| 이 저장소 `src/viewer2d/Viewer2D.js` | **미커밋.** `_meshSegs` + MESH 디스패치 3군데가 선가중치/fat-line 리팩터와 hunk 가 겹쳐 분리 불가. 같은 코드가 hmwebviewer `35f5b1c` 에는 들어가 있다 | +| `dist2/` | **미갱신.** 현재 빌드에 반쯤 배선된 선가중치 UI 가 섞여 있다 | +| hmwebviewer wasm 산출물 | 미커밋. 선가중치 소스가 커밋될 때 `npm run build:dwg-wasm` 로 함께 | + +커밋된 wasm 바이너리에는 선가중치 파서 필드(`lwdisplay`, `celweight`, +layer/entity `lineWeight`)도 들어 있다. 빌드 시점의 소스에 이미 있었기 때문이며, +소비 측 없는 추가 JSON 키라 무해하다. + +--- + +## 8. 남은 과제 + +1. **5-3 버킷 상한** — 메쉬 레이어에 굵기가 지정된 도면이 들어오면 재현된다. + 샘플을 만들어 재현시켜 두는 편이 좋다. +2. **Catmull-Clark 세분** — `subdivisionLevel > 0` 메쉬는 AutoCAD 보다 각져 보인다. + 기준 도면에는 해당 없어 미구현. +3. **POLYFACE MESH / POLYGON MESH** — 구형 POLYLINE flag 16/64 계열은 여전히 + 미지원. SubDMesh 와 별개 엔티티다. +4. **메쉬 채움(shaded) 패스** — `faceList` 를 이미 내보내고 있으므로 삼각화만 + 하면 된다. 2D 와이어프레임 뷰어라 우선순위는 낮다. +5. **`dist2` 배포** — 선가중치 작업이 끝난 뒤 + [`deploy-dist2-static-build.md`](./deploy-dist2-static-build.md) 절차로. + +--- + +## 9. 측정 재현 + +```bash +# 네이티브 메쉬 진단 (면 크기가 3/4 로 균일하지 않으면 스트림 어긋남 의심) +cd D:\MYCLAUDE_PROJECT\hmwebviewer\rust\dwg-wasm +cargo run --release --bin meshprobe -- +``` + +5절의 버킷 표는 `Viewer2D.js` 에서 `_meshSegs` · `_lwPx` 를 들어내 parseResult 에 +직접 돌려 만들었다 (`LINE` / `LWPOLYLINE` / `MESH` 만 계수). `Viewer2D.js` 는 three +와 확장자 없는 TS 모듈을 import 하므로 node 에서 그대로 import 되지 않는다 — +함수 본문만 뽑아 `new Function` 으로 감싸는 방식이었다. diff --git a/docs/lineweight-rendering.md b/docs/lineweight-rendering.md new file mode 100644 index 0000000..a90b4ed --- /dev/null +++ b/docs/lineweight-rendering.md @@ -0,0 +1,266 @@ +# 선가중치(Lineweight) 미적용 — 원인 분석 및 해결 가이드 + +| 항목 | 내용 | +|------|------| +| 작성 목적 | 모든 선이 1px 헤어라인으로만 그려지던 문제의 원인 규명과 수정·검증 내역 기록 | +| 샘플 저장소 | `dwg-dxf-viewer-sample` (본 문서 위치) | +| 원본 저장소 | `hmwebviewer` (`rust/dwg-wasm/`, `src/viewer2d/` 동기화 대상) | +| 재현 도면 | `대산당진 2공구_노면_20260804_143854.dwg` (65,495 entities · LWDISPLAY=on · 0.13/0.35/0.40/0.50mm 혼재) | +| 대조 도면 | `BasicSample.dwg`, `civil.dwg`, `bb.dwg`, `C0060202-001-평면및종단면도(1).dwg` (모두 굵기 미지정) | +| 정답지 | AutoCAD 스크린샷 (`dist2/samples/1785826356.png`) | +| 수정일 | 2026-08-04 | +| 상태 | **해결** — 파서·렌더러 수정 완료, `dist2` 재빌드 완료, 커밋/푸시는 미실행 | + +> **폭(width)과 혼동 주의.** 도곽 외곽선이 예전부터 굵게 그려진 것은 lineweight 가 아니라 +> LWPOLYLINE 의 **폭**(`constantWidth` / `startWidths` / `endWidths`)이다. 도면단위 실폭이라 +> 줌하면 같이 커지고, `_widePolyMesh` 가 삼각형 메쉬로 처리한다. lineweight 는 화면 픽셀 +> 단위(줌해도 폭 고정)이며 이번 문서의 대상이다. 둘은 별개 기능이다. + +--- + +## 1. 현상 + +AutoCAD 에서는 도로 가장자리·교량라인이 뚜렷하게 굵고 비탈면 선은 가는데, +뷰어에서는 **모든 선이 같은 1px**로 그려진다. 색상·선종류(점선)는 정상. + +정답지와 대조하면 굵기 비율이 완전히 소실된 상태였다. + +--- + +## 2. 오류 원인 + +원인은 **두 겹**이었다. 한쪽만 고쳐서는 화면이 바뀌지 않는다. + +### 2-1. 파서가 lineweight 를 내보내지 않았다 (데이터 부재) + +acadrust 는 lineweight 를 **이미 읽고 있었다.** + +``` +acadrust/src/entities/mod.rs:260 pub line_weight: LineWeight, // EntityCommon +acadrust/src/tables/layer.rs:58 pub line_weight: LineWeight, // Layer +acadrust/src/types/line_weight.rs DWG 5비트 테이블 인덱스 ↔ 값 변환까지 구현 +``` + +그런데 `dwg-wasm` 의 JSON 직렬화(`common_json` / `tables_value` / `vars_value`)에서 +해당 필드가 빠져 있어 parseResult 에 값이 존재하지 않았다. + +확인 방법 — wasm 바이너리의 serde 필드명 문자열을 직접 조회: + +```bash +grep -a -c "linetypeScale" acadrust_dwg_bg.wasm # 1 (있음) +grep -a -c "entityHeader" acadrust_dwg_bg.wasm # 1 (있음) +grep -a -o -i "[a-z_]*weight[a-z_]*" acadrust_dwg_bg.wasm | sort -u # (없음) +``` + +parseResult 덤프로도 재확인: + +``` +layer[0] = { colorIndex, frozen, handle, lineType, locked, name, on, plotting } ← lineWeight 없음 +entityHeader = { colorIndex, invisible, linetypeScale } ← lineWeight 없음 +``` + +### 2-2. 렌더러가 굵기를 그릴 수단이 없었다 (표현 부재) + +Viewer2D 는 성능을 위해 도면의 모든 선분을 **하나의 병합 버퍼**로 그린다. + +```js +const lmesh = new THREE.LineSegments(geom, new THREE.LineBasicMaterial({ vertexColors: true })); +``` + +WebGL 코어 프로파일에서 `LineBasicMaterial.linewidth` 는 **무시되고 항상 1px** 이다 +(three.js 문서 명시). 즉 2-1 이 해결되어 값이 들어오더라도 이 배치 구조로는 +굵기를 표현할 수 없다. + +### 2-3. 왜 지금까지 드러나지 않았나 + +굵기를 지정한 도면이 저장소 샘플에 사실상 없었다. 엔티티 lineweight 히스토그램: + +| 도면 | LWDISPLAY | 엔티티 lineweight | +|------|-----------|-------------------| +| `BasicSample.dwg` | true | `-2` ×62, `-1` ×7247 → 전부 ByLayer/ByBlock → 레이어가 전부 Default | +| `civil.dwg` / `bb.dwg` / `C0060202` | **false** | `-1` ×17241, `0` ×569 | +| **`대산당진 2공구_노면`** | true | `-3` ×15176, `-1` ×2613, **`13` ×8794, `35` ×37944, `40` ×119, `50` ×849** | + +굵기 데이터가 실제로 있는 도면은 노면 도면 하나뿐이었고, 그 도면은 37MB 라 +로딩 성능 이슈가 해결된 뒤에야 일상적으로 열리기 시작했다. + +--- + +## 3. 개선 사항 (설계 결정) + +수정 방향을 정할 때 확정한 규칙들. + +### 3-1. 픽셀 환산 — AutoCAD LWDISPLAY 규격을 따른다 + +lineweight 는 **화면 픽셀 폭**이다. 줌해도 굵기가 변하지 않는다(모델 공간 기준). +따라서 월드 단위가 아니라 스크린 스페이스로 그려야 한다. + +``` +px = mm × 8 (LW_PX_PER_MM, 최대 24px) +0.25mm ≈ 2px · 0.50mm ≈ 4px · 2.11mm ≈ 17px ← AutoCAD 기본 표시 배율과 동일 눈금 +``` + +### 3-2. 0.25mm 이하는 헤어라인 유지 — **회귀 방지 장치** + +`-3`(Default)·`-1`(ByLayer → 레이어도 Default)이 도면 대부분을 차지한다. +이것까지 2px 로 그리면 **굵기를 지정한 적 없는 기존 도면이 통째로 두꺼워진다.** + +→ `LW_HAIRLINE_MM = 0.25` 이하는 기존 병합 배치에 그대로 남긴다. +그 결과 대조 도면 4종은 **픽셀 단위로 이전과 동일**하게 렌더링된다. + +### 3-3. 굵은 선만 별도 배치 — 성능 보존 + +전체를 fat line 으로 바꾸면 세그먼트당 인스턴스 8정점이라 대형 도면에서 감당이 안 된다. +`dash|lineweight` 조합으로 버킷을 나눠 **굵기가 있는 버킷만** 별도 메쉬로 뽑는다. + +| 버킷 | 메쉬 | 비고 | +|------|------|------| +| 실선 + 헤어라인 | 기존 병합 `LineSegments` | 변경 없음 | +| 점선 + 헤어라인 | `LineSegments` + `LineDashedMaterial` | 변경 없음 | +| 굵기 있음 | `LineSegments2` + `LineMaterial` | 신규 (스크린스페이스 쿼드) | + +한 버킷이 `LW_MAX_FAT_SEGS`(40만) 세그먼트를 넘으면 헤어라인으로 폴백하고 +`console.warn` 을 남긴다. 대형 측량 도면에서 GPU/힙이 터지는 것을 막는 상한. + +### 3-4. 기존 기능을 깨지 않는다 + +새 메쉬 타입이 들어오면서 다음 두 기능이 조용히 망가질 수 있었다. 둘 다 대응했다. + +- **레이어 토글** — 인스턴스 지오메트리는 인덱스 재작성이 불가 +- **선택 하이라이트** — 색상 배열이 여러 버퍼로 쪼개짐 + +### 3-5. 표시 on/off — AutoCAD LWDISPLAY 와 동일하게 + +굵기 표시는 CAD 에서 원래 켜고 끌 수 있는 옵션이다. 도면의 헤더 값을 기본으로 따르되 +사용자가 강제할 수 있어야 한다. + +--- + +## 4. 조치 사항 + +### 4-1. 파서 — `hmwebviewer/rust/dwg-wasm/src/lib.rs` + +원시 i16 값(1/100 mm, `-1` ByLayer · `-2` ByBlock · `-3` Default)을 세 군데에 추가. + +| 함수 | 추가 필드 | +|------|-----------| +| `common_json` → `entityHeader` | `lineWeight` | +| `tables_value` → `layers[]` | `lineWeight` | +| `vars_value` | `lwdisplay`, `celweight` | + +재빌드 + 산출물 복사: + +```bash +cd D:\MYCLAUDE_PROJECT\hmwebviewer +npm run build:dwg-wasm +cp src/viewer2d/acadrust-dwg/acadrust_dwg* \ + ../dwg-dxf-viewer-sample/src/viewer2d/acadrust-dwg/ +``` + +검증(노면 도면): + +``` +vars.lwdisplay = true vars.celweight = 29 +entity lineWeight = { -3:15176, -1:2613, 13:8794, 35:37944, 40:119, 50:849 } +``` + +### 4-2. 렌더러 — `src/viewer2d/Viewer2D.js` + +| 추가/변경 | 내용 | +|-----------|------| +| `_lwPx(entity, inheritedPx)` | ByLayer→LAYER 테이블, ByBlock→INSERT 굵기, Default→0.25mm 해석 후 픽셀 환산. 0.25mm 이하는 `0`(헤어라인) 반환 | +| `_buildLayerMap` | 레이어 lineweight 를 핸들·이름 두 키로 보관 (DXF 레이어는 핸들이 없음) | +| `pushSeg` | 세그먼트를 `dash|lineweight` 버킷으로 분기 + 엔티티별 색상 구간(`meta.spans`) 기록 | +| 조립부 | 굵은 버킷 → `LineSegments2` + `LineMaterial(worldUnits:false)`. 캡 초과 시 헤어라인 폴백 | +| `_registerFat` / `_applyLayerVisibility` | 보이는 인스턴스만 버퍼 앞으로 압축 후 `geometry.instanceCount` 축소. 원본 배열 보존, 이동 위치는 `slotOf` 에 기록 | +| `_paintMeta` / `_paintSpan` | 헤어라인 구간 + 모든 버킷 구간을 함께 칠함. 레이어 토글로 재배치되면 `slotOf` 경유로 다시 칠함 | +| `_insertEntities` | 자식마다 `_lwPx(child, insertLwPx)` — ByBlock 이 INSERT 굵기를 상속. 루프 종료 시 호출자 값 복구 | +| `_onResize` | `LineMaterial.resolution` 재설정 (픽셀 폭 기준이 캔버스 크기라서 필수) | +| `setLineweightEnabled(on)` / `getLineweightEnabled()` | 표시 스위치. `null` = 도면의 LWDISPLAY 를 따름 | + +### 4-3. UI + +- `index.html` · `src/main.ts` — 툴바 **선가중치** 버튼 (상태에 따라 강조, 툴팁에 ON/OFF) +- `src/propertyInspector.ts` — `선가중치 (Lineweight)` 행 추가. + `-1`→`BYLAYER`, `-2`→`BYBLOCK`, `-3`→`DEFAULT (0.25mm)`, 그 외 `0.35mm` 형식 + +### 4-4. 배포 + +```bash +./node_modules/.bin/vite build --outDir dist2 --emptyOutDir false +``` + +→ `dist2/assets/index-D3FqDGwP.js`, `acadrust_dwg_bg-DmCEpFBu.wasm`. +`--emptyOutDir false` 는 필수 ([`deploy-dist2-static-build.md`](./deploy-dist2-static-build.md) 참조). +**커밋/푸시는 하지 않았다** — 공유 원격이라 사용자 확인 필요. + +--- + +## 5. 검증 + +헤드리스 Chrome(SwiftShader) 1400×1000, 노면 도면, 동일 카메라(30단계 확대)에서 +`gl.readPixels` 로 직접 계측. + +### 5-1. 굵기 반영 + +| | 밝은 픽셀 수 | 중앙 스캔라인 최대 cyan 폭 | +|--|--|--| +| 선가중치 **ON** | 137,528 | **5 px** | +| 선가중치 **OFF** | 122,245 | 2 px | + +0.50mm × 8 = 4px + 안티에일리어싱 → 5px. 설계값과 일치. + +### 5-2. 레이어 토글 무손실 + +`도로 가장자리` 레이어 끄기 → 켜기: + +``` +기준 {"lit":137528,"cyan":12162,"accent":6741} +숨김 {"lit":136735,"cyan":12553,"accent":5776} +복원 {"lit":137528,"cyan":12162,"accent":6741} ← 기준과 완전 일치 +``` + +### 5-3. 선택 하이라이트 + +굵은 선(0.35mm LWPOLYLINE, 레이어 `비탈면방향`) 클릭: + +``` +LWPOLYLINE · #151257 +레이어 비탈면방향 · 색상 BYLAYER · 선가중치 (Lineweight) 0.35mm +``` + +cyan 픽셀 수가 감소(11502→11486) → fat 배치의 정점이 강조색으로 재도색됨을 확인. + +### 5-4. 회귀 없음 + +- `npx tsc --noEmit` 통과 +- `npm run build` 통과 +- 대조 도면 4종: 굵기 전부 Default → **화면 변화 없음**(설계 3-2 의도대로) + +--- + +## 6. 남은 과제 + +1. **표시 배율 고정** — `LW_PX_PER_MM = 8` 이 상수다. AutoCAD 는 "선가중치 설정 → 표시 배율" + 슬라이더로 조절 가능하므로, 필요하면 `setLineweightScale()` 로 노출할 것. +2. **ByBlock 근사** — 블록 자식의 `-2` 는 INSERT 굵기를 상속하지만, 중첩 블록에서 + 중간 INSERT 가 `-2` 인 경우까지는 추적하지 않는다(점선 처리와 동일한 기존 정책). +3. **DXF 레이어 굵기 없음** — `dxf-parser` 의 LAYER 핸들러가 코드 370 을 무시한다. + DXF 는 엔티티 자체 굵기(`entity.lineweight`)만 반영되고 ByLayer 는 Default 로 떨어진다. +4. **`celweight` 미사용** — 헤더 CELWEIGHT 를 값이 아니라 DWG 5비트 테이블 인덱스로 + 내보내고 있다(노면 도면에서 `29` = ByLayer 인덱스). 현재 렌더링에 쓰지 않으므로 + 방치했으나, 쓰게 되면 `LineWeight::from_dwg_index` 변환을 파서 쪽에 넣어야 한다. +5. **40만 세그먼트 캡** — 초과 시 조용히 얇아지는 대신 `console.warn` 만 남는다. + 상태 표시줄 등 사용자에게 보이는 알림이 필요할 수 있다. + +--- + +## 7. 참고 + +- 렌더러: [`../src/viewer2d/Viewer2D.js`](../src/viewer2d/Viewer2D.js) — + `_lwPx`, `_registerFat`, `_applyLayerVisibility`, `_paintMeta`, `setLineweightEnabled` +- 속성 패널: [`../src/propertyInspector.ts`](../src/propertyInspector.ts) — `formatLineweight` +- 파서: `hmwebviewer/rust/dwg-wasm/src/lib.rs` — `common_json`, `tables_value`, `vars_value` +- 폭(width)과의 차이: `_segWidths` / `_widePolyMesh` (도면단위 실폭) +- 같은 유형의 선례(파서 필드 누락 → 렌더 불가): [`subdmesh-rendering.md`](./subdmesh-rendering.md) +- 배포 절차: [`deploy-dist2-static-build.md`](./deploy-dist2-static-build.md) diff --git a/index.html b/index.html index 79abdb9..bc0fe54 100644 --- a/index.html +++ b/index.html @@ -14,6 +14,45 @@ * { box-sizing: border-box; } html, body { margin: 0; height: 100%; background: var(--bg); color: var(--ink); font-family: var(--sans); } #app { position: fixed; inset: 0; } + + /* ── 상단 로딩 프로그레스 바 (src/topProgress.ts 가 구동) ─────────────── + .bar : 실제 진행률. width 트랜지션 = 메인 스레드 의존. + .sweep : WASM 파싱 / Viewer2D.load() 같은 동기 블로킹 구간용. transform + 키프레임은 컴포지터 스레드에서 돌기 때문에 메인 스레드가 멈춰 + 있어도 계속 흐른다 — 그 구간에 줄 수 있는 유일한 피드백. */ + #progress { + position: fixed; top: 0; left: 0; right: 0; height: 3px; z-index: 100; + pointer-events: none; overflow: hidden; + opacity: 0; transition: opacity .3s ease .15s; + } + #progress.on { opacity: 1; transition-delay: 0s; } + #progress .bar { + position: absolute; top: 0; bottom: 0; left: 0; width: 0; + background: linear-gradient(90deg, var(--accent), #58a6ff 55%, var(--wasm)); + box-shadow: 0 0 10px rgba(63,185,80,.65), 0 0 4px rgba(88,166,255,.5); + transition: width .28s cubic-bezier(.25,.8,.25,1); + } + #progress.err .bar { + background: var(--danger); + box-shadow: 0 0 10px rgba(248,81,73,.7); + } + #progress .sweep { + position: absolute; top: 0; bottom: 0; left: 0; width: 34%; + background: linear-gradient(90deg, transparent, rgba(230,237,243,.9), transparent); + transform: translateX(-105%); will-change: transform; opacity: 0; + } + #progress.busy .sweep { + opacity: 1; + animation: pr-sweep 1.15s cubic-bezier(.4,0,.2,1) infinite; + } + @keyframes pr-sweep { + from { transform: translateX(-105%); } + to { transform: translateX(400%); } + } + @media (prefers-reduced-motion: reduce) { + #progress .sweep { animation: none; } + #progress .bar { transition: none; } + } #toolbar { position: fixed; top: 12px; left: 12px; right: 12px; z-index: 10; display: flex; flex-wrap: wrap; gap: 8px; align-items: center; pointer-events: none; @@ -174,6 +213,7 @@
+
ready
diff --git a/src/main.ts b/src/main.ts index 585be56..c47bbe4 100644 --- a/src/main.ts +++ b/src/main.ts @@ -162,6 +162,7 @@ async function loadAndRender(buf: ArrayBuffer, name: string): Promise { viewer.setTheme(dark); fillLayers(); }); +// 선가중치(LWT): 처음에는 도면의 LWDISPLAY 값을 따르고, 누르면 강제 on/off. +const lwtBtn = document.getElementById('lwt') as HTMLButtonElement; +const syncLwtBtn = () => { + const on = viewer.getLineweightEnabled(); + lwtBtn.classList.toggle('primary', on); + lwtBtn.title = `선가중치 표시 ${on ? 'ON' : 'OFF'} (AutoCAD LWDISPLAY)`; +}; +lwtBtn.addEventListener('click', () => { + viewer.setLineweightEnabled(!viewer.getLineweightEnabled()); + syncLwtBtn(); +}); document.getElementById('layersBtn')!.addEventListener('click', () => { layersPanel.style.display = layersPanel.style.display === 'flex' ? 'none' : 'flex'; }); diff --git a/src/propertyInspector.ts b/src/propertyInspector.ts index 5fb0cfd..71b7f90 100644 --- a/src/propertyInspector.ts +++ b/src/propertyInspector.ts @@ -40,6 +40,16 @@ function formatColor(colorVal: any): string { return String(colorVal); } +/** DWG lineweight: i16 in 1/100 mm, with -1/-2/-3 reserved for the inherit modes. */ +function formatLineweight(raw: unknown): string { + if (typeof raw !== 'number') return 'BYLAYER'; + if (raw === -1) return 'BYLAYER'; + if (raw === -2) return 'BYBLOCK'; + if (raw === -3) return 'DEFAULT (0.25mm)'; + if (raw < 0) return String(raw); + return `${(raw / 100).toFixed(2)}mm`; +} + export function formatEntityProperties(entity: any): FormattedProperties { if (!entity) { return { id: '', type: '', handle: '', layer: '', general: [], geometry: [] }; @@ -51,6 +61,9 @@ export function formatEntityProperties(entity: any): FormattedProperties { const layer = entity.layer ?? entity.layerName ?? '0'; const color = formatColor(entity.color ?? d.color); const linetype = entity.lineType ?? entity.linetype ?? d.lineType ?? 'BYLAYER'; + const lineweight = formatLineweight( + entity.entityHeader?.lineWeight ?? entity.lineWeight ?? entity.lineweight ?? d.lineweight, + ); const general: [string, string][] = [ ['유형 (Type)', type], @@ -58,6 +71,7 @@ export function formatEntityProperties(entity: any): FormattedProperties { ['레이어 (Layer)', String(layer)], ['색상 (Color)', color], ['선종류 (Linetype)', String(linetype)], + ['선가중치 (Lineweight)', lineweight], ]; const geometry: [string, string][] = []; diff --git a/src/viewer2d/Viewer2D.d.ts b/src/viewer2d/Viewer2D.d.ts index ae9421c..0eb60f6 100644 --- a/src/viewer2d/Viewer2D.d.ts +++ b/src/viewer2d/Viewer2D.d.ts @@ -16,6 +16,9 @@ export class Viewer2D { setAccent(hex: string): void; setTheme(dark: boolean): void; setGrid(visible: boolean): void; + /** Lineweight display (AutoCAD LWDISPLAY); null follows the drawing's own flag. */ + setLineweightEnabled(on: boolean | null): void; + getLineweightEnabled(): boolean; getLayerInfo(): { name: string; colorHex: string; count: number; visible: boolean }[]; setHiddenLayers(nameSet: Set): void; /** Model / Paper (Layout) spaces for the loaded drawing. */ diff --git a/src/viewer2d/Viewer2D.js b/src/viewer2d/Viewer2D.js index 304d64f..f58e5c3 100644 --- a/src/viewer2d/Viewer2D.js +++ b/src/viewer2d/Viewer2D.js @@ -4,10 +4,14 @@ * 2D+3D merge. Renders CAD entities as LineSegments / Mesh / CanvasTexture sprites. * Supported: LINE, CIRCLE, ARC, LWPOLYLINE, POLYLINE, POINT, ELLIPSE, SOLID, * TEXT, MTEXT, INSERT (ownerHandle block expansion), HATCH (solid+outline+bulge), + * MESH (AcDbSubDMesh, base-mesh wireframe), * DIMENSION_LINEAR/ALIGNED/RADIUS/DIAMETER/ANG_3PT/ANG_2LN/ORDINATE */ import * as THREE from 'three'; import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'; +import { LineSegments2 } from 'three/examples/jsm/lines/LineSegments2.js'; +import { LineSegmentsGeometry } from 'three/examples/jsm/lines/LineSegmentsGeometry.js'; +import { LineMaterial } from 'three/examples/jsm/lines/LineMaterial.js'; import { aciToHex } from './aciColors.js'; import { buildAllowedOwnerHexes, listCadSpaces } from './cadSpaces'; import { SlugTextEngine, SlugTextBatch } from './slugText'; @@ -18,6 +22,23 @@ const ARC_SEGS = 64; const ELLIPSE_SEGS = 72; const CLICK_THRESHOLD_PX = 14; +// ── Lineweight (AutoCAD LWDISPLAY) ───────────────────────────────────────── +// DWG stores lineweight as an i16 in 1/100 mm (-1 ByLayer, -2 ByBlock, +// -3 Default). AutoCAD shows it in *screen* pixels — the width does not grow +// when you zoom in — at roughly 8 px per mm on the default display-scale +// slider (0.25 mm ≈ 2 px, 2.11 mm ≈ 17 px), so that is the mapping used here. +const LW_PX_PER_MM = 8; +// LWDEFAULT: what -3 (and a layer that never set one) resolves to. +const LW_DEFAULT_MM = 0.25; +// At or below the CAD default the line stays in the 1-px hairline batch: a +// drawing that never assigned weights must look exactly as it did before. +const LW_HAIRLINE_MM = 0.25; +const LW_MAX_PX = 24; +// Fat lines cost 12 floats + 8 verts per segment (instanced quads). Past this +// many segments in one weight bucket, fall back to hairline instead of risking +// a GPU/heap stall on huge survey drawings. +const LW_MAX_FAT_SEGS = 400000; + /** Bucket pending texts by their owning CAD layer (insertion order preserved). */ function groupByLayer(list) { const m = new Map(); @@ -72,9 +93,18 @@ export class Viewer2D { this._layerBoxes = new Map(); this._layerSamples = new Map(); this._indexedBufs = []; + // · _fatBufs LineSegments2 batches (one per lineweight/dash bucket). + // Instanced, so layer masking compacts the instance buffer + // instead of rewriting an index (see _applyLayerVisibility). + this._fatBufs = []; this._metaHidden = null; this._fullContentBox = null; this._hiddenLayers = new Set(); + // Lineweight display: null = follow the drawing's LWDISPLAY header var, + // true/false = forced by the host UI (setLineweightEnabled). + this._lwForced = null; + this._lwDisplay = false; + this._curLwPx = 0; SlugTextEngine.shared().catch(() => {}); // warm the font load; sprite fallback covers failure this._scene = new THREE.Scene(); @@ -302,6 +332,11 @@ export class Viewer2D { this._buildLayerMap(result?.tables?.layers); this._buildStyleMap(result?.tables?.styles || result?.tables?.textStyles); this._buildLinetypeMap(result); + // LWDISPLAY decides whether weights show at all — same switch as AutoCAD's + // status-bar "Show/Hide Lineweight". The host UI can override it. + // DXF spells the header var $LWDISPLAY; dwg-wasm emits vars.lwdisplay. + this._lwDisplay = this._lwForced + ?? !!(result?.vars?.lwdisplay ?? result?.vars?.$LWDISPLAY ?? result?.vars?.LWDISPLAY); // Sheet orientation: the active model-space viewport's VIEWTWIST rotates the // view so a drawing stored tilted in WCS (rotated survey sheets — header UCS // stays identity) displays with its title border upright. Applied as a @@ -330,11 +365,14 @@ export class Viewer2D { if (id === undefined) { id = layerNames.length; layerNames.push(name); layerIds.set(name, id); } return id; }; - // Dashed-linetype segments go into separate buckets keyed by dash|gap size; - // each becomes its own LineDashedMaterial LineSegments at assembly. Solid - // (Continuous / ByLayer→Continuous) segments stay in lineVerts/lineColors. - const dashBuckets = new Map(); + // Segments that can't join the one merged hairline batch go into buckets + // keyed by dash|gap size and lineweight; each becomes its own mesh at + // assembly (LineDashedMaterial for thin dashes, LineSegments2 for anything + // with a real lineweight). Solid hairlines stay in lineVerts/lineColors. + const segBuckets = new Map(); let curDash = null; // {key,dash,gap} for the entity currently being emitted + let entIdx = -1; // _entityMeta index of that entity (-1 before the loop) + let curSpans = []; // buckets it has written to so far const box = new THREE.Box3(); const _tmp = new THREE.Vector3(); const pendingTexts = []; @@ -423,9 +461,18 @@ export class Viewer2D { const r = ((color >> 16) & 0xFF) / 255; const g = ((color >> 8) & 0xFF) / 255; const b = (color & 0xFF) / 255; - if (curDash) { - let bk = dashBuckets.get(curDash.key); - if (!bk) { bk = { dash: curDash.dash, gap: curDash.gap, verts: [], colors: [], segLayer: [] }; dashBuckets.set(curDash.key, bk); } + const lwPx = this._curLwPx; + if (curDash || lwPx > 0) { + const key = `${curDash ? curDash.key : ''}#${lwPx}`; + let bk = segBuckets.get(key); + if (!bk) { + bk = { dash: curDash?.dash ?? 0, gap: curDash?.gap ?? 0, lwPx, verts: [], colors: [], segLayer: [], entIdx: -2 }; + segBuckets.set(key, bk); + } + // Selection highlight recolors an entity's own vertices. Its colors no + // longer live in one array, so remember where this entity's run starts + // in every bucket it touches (see meta.spans). + if (bk.entIdx !== entIdx) { bk.entIdx = entIdx; bk.entStart = bk.colors.length; curSpans.push(bk); } bk.verts.push(ax, ay, z, bx, by, z); bk.colors.push(r, g, b, r, g, b); bk.segLayer.push(this._curLayerId); @@ -502,7 +549,10 @@ export class Viewer2D { const complexLt = this._resolveComplexLinetype(e); if (complexLt) curDash = null; else curDash = this._resolveDash(e); + this._curLwPx = this._lwPx(e); const meta = { entity: e, type, bounds: null, layer: this._curLayer, colStart: lineColors.length }; + entIdx = this._entityMeta.length; + curSpans = []; this._entityMeta.push(meta); this._pickCurIdx = this._entityMeta.length - 1; // owner for pick geometry emitted below const textStart = pendingTexts.length; @@ -709,6 +759,16 @@ export class Viewer2D { break; } + // ── MESH (AcDbSubDMesh) ─────────────────────────────────────────── + // Drawn as its face wireframe, matching AutoCAD's 2D wireframe view. + case 'MESH': { + if (d.vertices?.length >= 3) { + this._meshSegs(d, color, pushSeg); + meta.bounds = { type:'point', cx:d.vertices[0], cy:d.vertices[1] }; + } + break; + } + // ── Text ────────────────────────────────────────────────────────── case 'TEXT': case 'MTEXT': { @@ -1045,6 +1105,10 @@ export class Viewer2D { } } catch { /* skip malformed entity */ } meta.colEnd = lineColors.length; + if (curSpans.length) { + meta.spans = curSpans.map((bk) => ({ bk, start: bk.entStart, end: bk.colors.length })); + curSpans = []; + } // Deferred texts are flushed after the loop (async) — stamp the owning // layer now so _drawTexts can batch per layer. for (let ti = textStart; ti < pendingTexts.length; ti++) { @@ -1088,7 +1152,26 @@ export class Viewer2D { } this._layerNames = layerNames; - this._lineColorAttr = null; this._origColors = null; + this._lineColorAttr = null; this._origColors = null; this._hairRt = null; + + // A weighted bucket only earns its own fat-line mesh while it stays inside + // the segment cap; past that it is folded back into the hairline batch + // (solid) or drawn as a thin dash bucket, which is what the viewer did + // before lineweight existed. + for (const bk of segBuckets.values()) { + bk.fat = bk.lwPx > 0 && bk.verts.length / 6 <= LW_MAX_FAT_SEGS; + if (bk.lwPx > 0 && !bk.fat) { + console.warn(`선가중치 ${bk.lwPx}px 세그먼트 ${bk.verts.length / 6}개 → 헤어라인으로 대체`); + } + if (!bk.fat && bk.dash <= 0) { + bk.mergeOffset = lineColors.length; + for (let i = 0; i < bk.verts.length; i++) lineVerts.push(bk.verts[i]); + for (let i = 0; i < bk.colors.length; i++) lineColors.push(bk.colors[i]); + for (let i = 0; i < bk.segLayer.length; i++) lineSegLayer.push(bk.segLayer[i]); + bk.merged = true; + } + } + if (lineVerts.length) { const geom = new THREE.BufferGeometry(); geom.setAttribute('position', new THREE.Float32BufferAttribute(lineVerts, 3)); @@ -1099,23 +1182,45 @@ export class Viewer2D { this._group.add(lmesh); this._lineColorAttr = colorAttr; this._origColors = Float32Array.from(colorAttr.array); + this._hairRt = { attr: colorAttr, orig: this._origColors }; } - // Dashed linetypes (HIDDEN / CENTER / …) — one LineSegments per dash|gap - // bucket with a LineDashedMaterial. computeLineDistances() is REQUIRED for - // the dash pattern to appear; on LineSegments each 2-vertex pair dashes - // independently from its own start (correct for CAD segments). - for (const bk of dashBuckets.values()) { - if (!bk.verts.length) continue; - const dgeom = new THREE.BufferGeometry(); - dgeom.setAttribute('position', new THREE.Float32BufferAttribute(bk.verts, 3)); - dgeom.setAttribute('color', new THREE.Float32BufferAttribute(bk.colors, 3)); - const dline = new THREE.LineSegments(dgeom, new THREE.LineDashedMaterial({ - vertexColors: true, dashSize: bk.dash, gapSize: bk.gap, - })); - dline.computeLineDistances(); // must run BEFORE setIndex (three skips indexed geometry) - this._registerIndexed(dline, bk.segLayer); - this._group.add(dline); + // One mesh per remaining bucket. + // · lineweight > 0 → LineSegments2: screen-space quads, so the width stays + // constant in pixels while zooming (AutoCAD LWDISPLAY semantics). + // · otherwise → LineSegments + LineDashedMaterial for the dash + // linetypes (HIDDEN / CENTER / …). computeLineDistances() is REQUIRED + // for the pattern to appear; on LineSegments each 2-vertex pair dashes + // independently from its own start (correct for CAD segments). + for (const bk of segBuckets.values()) { + if (!bk.verts.length || bk.merged) continue; + if (bk.fat) { + const fgeom = new LineSegmentsGeometry(); + fgeom.setPositions(bk.verts); + fgeom.setColors(bk.colors); + const fmat = new LineMaterial({ + vertexColors: true, linewidth: bk.lwPx, worldUnits: false, + dashed: bk.dash > 0, dashSize: bk.dash, gapSize: bk.gap, + }); + this._sizeLineMaterial(fmat); + const fline = new LineSegments2(fgeom, fmat); + if (bk.dash > 0) fline.computeLineDistances(); + this._registerFat(fline, bk.segLayer); + bk.rt = this._fatBufs[this._fatBufs.length - 1]; + this._group.add(fline); + } else { + const dgeom = new THREE.BufferGeometry(); + dgeom.setAttribute('position', new THREE.Float32BufferAttribute(bk.verts, 3)); + const dcol = new THREE.Float32BufferAttribute(bk.colors, 3); + dgeom.setAttribute('color', dcol); + const dline = new THREE.LineSegments(dgeom, new THREE.LineDashedMaterial({ + vertexColors: true, dashSize: bk.dash, gapSize: bk.gap, + })); + dline.computeLineDistances(); // must run BEFORE setIndex (three skips indexed geometry) + this._registerIndexed(dline, bk.segLayer); + bk.rt = { attr: dcol, orig: Float32Array.from(dcol.array) }; + this._group.add(dline); + } } // Coordinate readout frame (Model UCS vs paper identity). @@ -1228,6 +1333,50 @@ export class Viewer2D { this._indexedBufs.push({ mesh, segLayer: Int32Array.from(segLayerArr), index, attr }); } + /** + * Track a LineSegments2 batch for layer masking. Its geometry is instanced + * (one instance per segment, positions/colors interleaved 6 floats each), so + * there is no index to rewrite: hiding a layer compacts the visible segments + * into the front of the instance buffers and drops `instanceCount`. + * The untouched originals are kept so any later mask starts from clean data. + */ + _registerFat(mesh, segLayerArr) { + const geo = mesh.geometry; + const posBuf = geo.attributes.instanceStart?.data; + const colBuf = geo.attributes.instanceColorStart?.data; + if (!posBuf) return; + posBuf.setUsage(THREE.DynamicDrawUsage); + colBuf?.setUsage(THREE.DynamicDrawUsage); + this._fatBufs.push({ + mesh, + segLayer: Int32Array.from(segLayerArr), + posBuf, colBuf, + posSrc: Float32Array.from(posBuf.array), + colSrc: colBuf ? Float32Array.from(colBuf.array) : null, + }); + } + + /** Fat-line materials need the canvas size in px to convert linewidth. */ + _sizeLineMaterial(mat) { + const w = this._container?.clientWidth || this._renderer?.domElement?.clientWidth || 1; + const h = this._container?.clientHeight || this._renderer?.domElement?.clientHeight || 1; + mat.resolution.set(w, h); + } + + /** + * Lineweight display switch (AutoCAD LWDISPLAY). + * @param {boolean|null} on true/false forces it, null follows the drawing. + */ + setLineweightEnabled(on) { + this._lwForced = (on == null) ? null : !!on; + if (this._lastResult && !this._isLoading) { + this.load(this._lastResult, { keepView: true, keepTheme: true, spaceHandle: this._activeSpaceHex }); + } + } + + /** Whether lineweights are currently being drawn. */ + getLineweightEnabled() { return this._lwDisplay; } + /** Track an entity-owned object so layer toggles can flip its visibility. */ _addObj(obj, layer) { const key = layer ?? this._curLayer; @@ -1272,6 +1421,28 @@ export class Viewer2D { buf.mesh.geometry.setDrawRange(0, w); } + // 2b) Fat-line batches → compact the instance buffers, then cap instanceCount. + // slotOf records where each source segment ended up so the selection + // highlight can still find its vertices (-1 = this segment is hidden). + for (const buf of this._fatBufs) { + const seg = buf.segLayer; + if (!buf.slotOf) buf.slotOf = new Int32Array(seg.length); + const slotOf = buf.slotOf; + let w = 0; + for (let s = 0; s < seg.length; s++) { + const id = seg[s]; + if (id >= 0 && hiddenId[id]) { slotOf[s] = -1; continue; } + buf.posBuf.array.set(buf.posSrc.subarray(s * 6, s * 6 + 6), w * 6); + if (buf.colBuf) buf.colBuf.array.set(buf.colSrc.subarray(s * 6, s * 6 + 6), w * 6); + slotOf[s] = w; + w++; + } + buf.posBuf.needsUpdate = true; + if (buf.colBuf) buf.colBuf.needsUpdate = true; + buf.mesh.geometry.instanceCount = w; + buf.mesh.visible = w > 0; + } + // 3) Picking mask — _onClick skips segments/fills owned by hidden layers. const metas = this._entityMeta; const mh = new Uint8Array(metas.length); @@ -1282,6 +1453,10 @@ export class Viewer2D { if (this._selMeta && hidden.has(this._selMeta.layer)) { this._highlight(null); this._onSelectCb?.(null); + } else if (this._selMeta && this._fatBufs.length) { + // Compaction above rewrote the fat instance colors from the pristine + // source — repaint the selection on its new slots. + this._paintMeta(this._selMeta, this._selColor); } // 4) Fit box for the visible subset. @@ -1586,6 +1761,10 @@ export class Viewer2D { } break; } + case 'MESH': + // pushSeg already maps model → paper and clips, so no xf here. + if (d.vertices?.length >= 3) this._meshSegs(d, color, pushSeg); + break; case 'HATCH': { const paths = d.paths || e.paths || []; for (const path of paths) { @@ -2111,6 +2290,8 @@ export class Viewer2D { this._layerByHandle.clear(); this._layerByName.clear(); this._layerNameByHandle = new Map(); + this._layerLwByHandle = new Map(); + this._layerLwByName = new Map(); this._layer0Handle = null; if (!layers) return; for (const l of layers) { @@ -2122,9 +2303,40 @@ export class Viewer2D { if (name) this._layerByName.set(name, hex); if (handle != null && name) this._layerNameByHandle.set(String(handle), name); if (name === '0' && handle != null) this._layer0Handle = String(handle); + // Raw i16 lineweight (1/100 mm, or -1/-2/-3). DXF spells it 370. + const lw = l.lineWeight ?? l.lineweight ?? l.lineWeightRaw; + if (typeof lw === 'number') { + if (handle != null) this._layerLwByHandle.set(String(handle), lw); + if (name) this._layerLwByName.set(name, lw); // DXF layers carry no handle + } } } + /** + * Effective lineweight of an entity, in screen pixels (0 = hairline). + * + * ByLayer (-1) resolves against the LAYER table, ByBlock (-2) against the + * weight inherited from the owning INSERT, Default (-3) against LWDEFAULT. + * Anything at or below the CAD default stays hairline so drawings that never + * assigned a weight render exactly as before. + */ + _lwPx(entity, inheritedPx = 0) { + if (!this._lwDisplay) return 0; + let raw = entity?.entityHeader?.lineWeight ?? entity?.lineWeight ?? entity?.lineweight; + if (typeof raw !== 'number') return 0; + if (raw === -2) return inheritedPx; // ByBlock + if (raw === -1) { // ByLayer + const lh = entity.layerHandle?.value ?? entity.layerHandle; + const byHandle = lh != null ? this._layerLwByHandle.get(String(lh)) : undefined; + const ln = entity.layer ?? entity.layerName; + raw = byHandle ?? (ln != null ? this._layerLwByName.get(ln) : undefined) ?? -3; + if (raw === -1 || raw === -2) raw = -3; // layer can't be ByLayer/ByBlock + } + const mm = raw === -3 ? LW_DEFAULT_MM : raw / 100; + if (!(mm > LW_HAIRLINE_MM)) return 0; + return Math.min(LW_MAX_PX, Math.round(mm * LW_PX_PER_MM * 10) / 10); + } + // Active-viewport VIEWTWIST (radians). The sheet is un-twisted by rotating the // camera up by -viewTwist (verified against samples/11.dwg: title border upright). _readViewTwist(result) { @@ -2370,6 +2582,58 @@ export class Viewer2D { } } + /** + * MESH (AcDbSubDMesh) → wireframe segments. + * + * dwg-wasm emits the mesh as flat number arrays (see its `EntityType::Mesh` + * arm) because a civil road-surface mesh runs to ~10^5 vertices: + * vertices [x, y, z, …] + * edges deduplicated vertex-index pairs [a, b, …] + * faceList DXF group-93 layout — [n, i0 … i(n-1)] repeated, n-gons included + * + * The edge list is preferred: it is already deduplicated, so an edge shared by + * two triangles is drawn once instead of twice (~2× fewer segments on a TIN). + * faceList is the fallback for a mesh whose edge list is empty, and it is what + * a future filled pass would triangulate. + * + * Only the base (control) mesh is drawn. `subdivisionLevel > 0` means AutoCAD + * displays a Catmull-Clark refinement of these vertices; refining is not + * implemented, so such a mesh renders slightly more angular than in AutoCAD. + * + * `xf(x, y) -> [x, y]` optionally maps the coordinates (block-local INSERT, + * or model space seen through a paper-space viewport). + */ + _meshSegs(d, color, pushSeg, xf = null) { + const v = d.vertices; + if (!v?.length) return; + const n = (v.length / 3) | 0; + const seg = (a, b) => { + if (a === b || !(a >= 0 && a < n) || !(b >= 0 && b < n)) return; + let ax = v[a*3], ay = v[a*3+1]; + let bx = v[b*3], by = v[b*3+1]; + // pushSeg carries one z per segment; a sloped edge uses its midpoint + // elevation, which is what a top view needs for depth ordering. + const z = ((v[a*3+2] || 0) + (v[b*3+2] || 0)) / 2; + if (xf) { [ax, ay] = xf(ax, ay); [bx, by] = xf(bx, by); } + pushSeg(ax, ay, bx, by, z, color); + }; + + const edges = d.edges; + if (edges?.length >= 2) { + for (let i = 0; i + 1 < edges.length; i += 2) seg(edges[i], edges[i+1]); + return; + } + const fl = d.faceList; + if (!fl?.length) return; + for (let i = 0; i < fl.length; ) { + const cnt = fl[i++]; + // A corrupt count would run the cursor off the end — stop instead. + if (!(cnt >= 3) || i + cnt > fl.length) break; + for (let k = 0; k < cnt; k++) seg(fl[i + k], fl[i + ((k + 1) % cnt)]); + i += cnt; + } + } + // Resolve start/end width for segment i→i+1 (DXF 40/41, fallback 43 constant). _segWidths(ent, i, scale = 1) { const d = ent?.data || ent || {}; @@ -3295,17 +3559,23 @@ export class Viewer2D { const scaleAcc = parentScale * Math.max(Math.abs(sx), Math.abs(sy)); const rotAcc = parentRot + rot; + // Weight the INSERT itself carries — what a ByBlock child resolves to. + const insertLwPx = this._curLwPx; for (const be of entities) { const bd = be.data || be; const bt = (be.type || be.typeName || '').toUpperCase(); if (bt === 'ATTDEF') continue; // skip attribute definitions const ecol = this._resolveBlockColor(be, color); + this._curLwPx = this._lwPx(be, insertLwPx); try { if (bt === 'LINE' && bd.start && bd.end) { const [ax, ay] = xf(bd.start.x, bd.start.y); const [bx, by] = xf(bd.end.x, bd.end.y); pushSeg(ax, ay, bx, by, 0, ecol); + } else if (bt === 'MESH' && bd.vertices?.length >= 3) { + this._meshSegs(bd, ecol, pushSeg, xf); + } else if ((bt === 'CIRCLE' || bt === 'ARC') && bd.center && bd.radius != null) { const [cx, cy] = xf(bd.center.x, bd.center.y); const r = bd.radius * scaleAcc; @@ -3484,6 +3754,7 @@ export class Viewer2D { } } catch { /* skip */ } } + this._curLwPx = insertLwPx; // hand the INSERT's own weight back to the caller } // Fallback dimension rendering from entity properties when no block geometry available @@ -3710,19 +3981,53 @@ export class Viewer2D { /** Recolor the selected entity's line geometry to the accent color (deselect previous). */ _highlight(meta) { - const attr = this._lineColorAttr, orig = this._origColors; - if (this._selMeta && attr && orig) { - const a = this._selMeta; - for (let i = a.colStart; i < a.colEnd && i < orig.length; i++) attr.array[i] = orig[i]; - } + if (this._selMeta) this._paintMeta(this._selMeta, null); this._selMeta = meta || null; - if (meta && attr && meta.colEnd > meta.colStart) { - const c = this._selColor; - for (let i = meta.colStart; i < meta.colEnd; i += 3) { - attr.array[i] = c.r; attr.array[i + 1] = c.g; attr.array[i + 2] = c.b; + if (meta) this._paintMeta(meta, this._selColor); + } + + /** + * Paint every vertex an entity owns. Its segments are spread over the + * hairline batch plus one run per dash/lineweight bucket it touched + * (meta.spans), so all of them get recolored — or restored when rgb is null. + */ + _paintMeta(meta, rgb) { + const hair = this._hairRt; + if (hair && meta.colEnd > meta.colStart) this._paintSpan(hair, meta.colStart, meta.colEnd, rgb); + if (!meta.spans) return; + for (const s of meta.spans) { + const bk = s.bk; + if (bk.merged) { + if (hair) this._paintSpan(hair, s.start + bk.mergeOffset, s.end + bk.mergeOffset, rgb); + } else if (bk.rt) { + this._paintSpan(bk.rt, s.start, s.end, rgb); } } - if (attr) attr.needsUpdate = true; + } + + /** Write one color run: `rgb` to select, null to restore the original color. */ + _paintSpan(rt, start, end, rgb) { + if (rt.attr) { // plain vertex-color batch (hairline / thin dashes) + const arr = rt.attr.array, orig = rt.orig; + for (let i = start; i < end && i < arr.length; i += 3) { + if (rgb) { arr[i] = rgb.r; arr[i + 1] = rgb.g; arr[i + 2] = rgb.b; } + else { arr[i] = orig[i]; arr[i + 1] = orig[i + 1]; arr[i + 2] = orig[i + 2]; } + } + rt.attr.needsUpdate = true; + return; + } + // Fat batch: hiding a layer compacts the instance buffer, so segment s of + // the source colors may now live at a different slot (slotOf, -1 = hidden). + const arr = rt.colBuf?.array, orig = rt.colSrc, slotOf = rt.slotOf; + if (!arr || !orig) return; + for (let i = start; i < end && i < orig.length; i += 3) { + const slot = slotOf ? slotOf[(i / 6) | 0] : (i / 6) | 0; + if (slot < 0) continue; + const t = slot * 6 + (i % 6); + if (rgb) { arr[t] = rgb.r; arr[t + 1] = rgb.g; arr[t + 2] = rgb.b; } + else { arr[t] = orig[i]; arr[t + 1] = orig[i + 1]; arr[t + 2] = orig[i + 2]; } + } + rt.colBuf.needsUpdate = true; } /** Selection highlight color (keeps in sync with the UI accent). */ @@ -3910,6 +4215,7 @@ export class Viewer2D { this._layerBoxes.clear(); this._layerSamples.clear(); this._indexedBufs = []; + this._fatBufs = []; this._layerNames = null; this._metaHidden = null; this._curLayer = null; @@ -3928,6 +4234,8 @@ export class Viewer2D { this._camera.left = -halfW; this._camera.right = halfW; this._camera.top = halfH; this._camera.bottom = -halfH; this._camera.updateProjectionMatrix(); + // Fat lines size themselves against the canvas resolution — restate it. + for (const buf of this._fatBufs) this._sizeLineMaterial(buf.mesh.material); } _animate() {