chore(monorepo): import hmwebviewer history at a717900

git-subtree-dir: apps/viewer-3d
git-subtree-mainline: 5e10bb1be4
git-subtree-split: a71790070d
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2026-07-29 09:04:52 +09:00
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---
name: task-graph
description: >
Multi-agent coordination protocol for hmwebviewer. Load when picking up work,
dispatching agents, or reporting progress. Explains how PLAN.md and PROGRESS.md
drive parallel agent work and the exact update rules.
---
# hmwebviewer — multi-agent task-graph protocol
`PLAN.md` = the backlog (what to do). `PROGRESS.md` = the log (what happened). CLAUDE.md mandates reading both on every agent start.
## Picking a task
1. Read `PLAN.md` task tables.
2. Find rows with status `todo` whose entire `depends_on` list is `done`.
3. Among those, pick by wave (see PLAN.md "Parallelization map") or by the task's `Agent` column.
4. Before working: flip status to `in_progress(@yourname)` in PLAN.md.
## Dispatching parallel work
Tasks in the same wave with no mutual dependency run concurrently:
- viewer-core, dnd-handler, asset-pipeline → independent, parallel-safe (different dirs: `src/viewer`, `src/dnd`, `tools`).
- hydration depends on viewer-core signals → run after.
- reviewer → last / on-demand.
Spawn each via the Agent tool in ONE message with multiple calls so they run concurrently. Pass every agent: task ID, file scope, acceptance criteria, pointer to PLAN.md.
## Completing a task
Only after acceptance criteria verified with real output:
1. Flip the PLAN.md row to `done`.
2. Append a `## YYYY-MM-DD — <task>` entry to PROGRESS.md top of Work log (Did / Result / Next / Blocker).
3. If a decision was made, add to PROGRESS.md "Decision log" and (if durable) to user memory.
## Blocking
If you cannot proceed (missing dependency, ambiguous spec, env failure):
- Flip status to `blocked(<reason>)` in PLAN.md.
- Append PROGRESS.md entry with the blocker.
- Stop. Do not guess around a real blocker.
## Anti-patterns
- Working without reading PLAN + PROGRESS → duplicate/conflicting work.
- Marking done without verification → silent regressions.
- Editing outside your task's file scope → steps on another agent.
- Creating parallel loaders/state instead of using the shared singleton → crashes.
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---
name: threejs-viewer
description: >
Domain knowledge for building the hmwebviewer Three.js 3D viewer. Load when working
on src/viewer, src/dnd, src/ui, the asset pipeline, or hydration. Covers the locked
technical decisions, loader setup, Draco/KTX2, Blob URL lifecycle, and SSR hydration
patterns specific to this project.
---
# hmwebviewer — Three.js 3D viewer domain guide
Source spec: `3d_viewer_architecture_spec.pdf`. Always also read `CLAUDE.md` + `PLAN.md`.
## Locked stack
- Three.js + Vite + TypeScript.
- Loaders: `GLTFLoader` + `DRACOLoader` + `KTX2Loader`.
- Compression: Draco (geometry) + KTX2/Basis Universal (textures).
## Critical patterns (do not deviate without approval)
### Single shared loader instances
Multiple simultaneous `DRACOLoader` instances crash (three.js #22445). KTX2 same risk. Build a singleton:
```ts
// src/viewer/loaders.ts
import * as THREE from 'three';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
import { KTX2Loader } from 'three/examples/jsm/loaders/KTX2Loader.js';
let _gltf: GLTFLoader | null = null;
export function getLoaders(renderer: THREE.WebGLRenderer) {
if (!_gltf) {
const draco = new DRACOLoader().setDecoderPath('/draco/');
const ktx2 = new KTX2Loader().setTranscoderPath('/basis/').detectSupport(renderer);
_gltf = new GLTFLoader().setDRACOLoader(draco).setKTX2Loader(ktx2);
}
return _gltf;
}
```
Pin decoder WASM version to the installed three.js version. Mismatch → silent decode failures.
### Local file load (Blob URL lifecycle)
```ts
const url = URL.createObjectURL(file);
loader.load(url, (gltf) => {
scene.add(gltf.scene);
URL.revokeObjectURL(url); // success → revoke
}, undefined, (err) => {
URL.revokeObjectURL(url); // error → also revoke
throw err;
});
```
For repeat/cached loads: `FileReader``ArrayBuffer``GLTFLoader.parse()` enables IndexedDB caching and avoids URL overhead.
### Server asset (SSR + CSR + hydration)
1. SSR ships HTML/CSS skeleton + pre-rendered 360° animated WebP placeholder.
2. CSR background: `GLTFLoader.load(serverUrl, onLoad, onProgress)`.
3. Hydration: gate the fade on BOTH `webglReady` AND `modelLoaded` (Promise.all). Fade CSS `opacity 0.5s ease``display:none` after 500ms. Race → empty canvas flash.
### Drag & drop
```ts
dropzone.addEventListener('dragover', (e) => { e.preventDefault(); });
dropzone.addEventListener('drop', (e) => {
e.preventDefault();
const file = e.dataTransfer?.files?.[0];
if (!file) return;
if (!/\.gl[bt]f$/i.test(file.name)) return showError('GLB/GLTF only');
loadLocalFile(file); // viewer-core, handles createObjectURL/revoke
});
```
Also wire click→`<input type=file">` for accessibility.
### Disposal
On teardown / model swap: `geometry.dispose()`, `material.dispose()` (and material maps), `texture.dispose()`. Revoke any lingering object URLs.
## Offline asset pipeline
- Compress: `gltf-transform` CLI or programmatic functions — Draco + KTX2 in one pass.
- KTX2 encoder binary `toktx` must be on PATH (gltf-transform fetches via `@ktx2/basis-transcoder`/platform binaries — confirm available).
- Pre-render 360°: Blender headless `blender -b scene.blend -o //frame_### -f 1..N -F PNG` → ffmpeg → animated WebP. Fallback: Puppeteer + headless three.js screenshot per rotation.
## Common pitfalls
- `setDecoderPath` wrong → worker fetch 404 in console. Verify `/draco/` resolves under `public/`.
- Forgetting `e.preventDefault()` on dragover → browser opens the file.
- Decoder version mismatch → model fails to decode with no obvious error.
- Creating loaders per load → intermittent crashes + memory growth.
References in user memory `reference-threejs-resources.md`.