perf: reduce 3D runtime artifacts (#7)
This commit is contained in:
@@ -11,7 +11,7 @@
|
||||
| ID | Task | Agent | Status | Depends | Acceptance |
|
||||
|----|------|-------|--------|---------|------------|
|
||||
| P0-1 | Scaffold Vite + TS project, install three + types | setup | done (build-verify pending) | — | `npm run dev` serves blank page; `npm run build` exits 0 |
|
||||
| P0-2 | Copy Draco + KTX2 decoder WASM to `public/`, wire CDN fallback | setup | done (auto-copies via postinstall) | P0-1 | `DRACOLoader.setDecoderPath('/draco/')` resolves; console clean |
|
||||
| P0-2 | Resolve Draco + KTX2 decoder WASM from Three.js loader imports | setup | done (Vite hashed assets) | P0-1 | production/subpath decoder requests resolve; console clean |
|
||||
| P0-3 | Basic WebGLRenderer scene (camera, lights, resize loop) | viewer-core | done (build-verify pending) | P0-1 | canvas renders a test cube; resizes on window resize |
|
||||
|
||||
## Phase 1 — Core viewer (parallelizable)
|
||||
|
||||
Reference in New Issue
Block a user