perf: reduce 3D runtime artifacts (#7)

This commit is contained in:
2026-07-29 11:04:42 +09:00
parent fc2871ce4c
commit 0c656808e0
20 changed files with 148 additions and 309 deletions
+1 -1
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@@ -11,7 +11,7 @@
| ID | Task | Agent | Status | Depends | Acceptance |
|----|------|-------|--------|---------|------------|
| P0-1 | Scaffold Vite + TS project, install three + types | setup | done (build-verify pending) | — | `npm run dev` serves blank page; `npm run build` exits 0 |
| P0-2 | Copy Draco + KTX2 decoder WASM to `public/`, wire CDN fallback | setup | done (auto-copies via postinstall) | P0-1 | `DRACOLoader.setDecoderPath('/draco/')` resolves; console clean |
| P0-2 | Resolve Draco + KTX2 decoder WASM from Three.js loader imports | setup | done (Vite hashed assets) | P0-1 | production/subpath decoder requests resolve; console clean |
| P0-3 | Basic WebGLRenderer scene (camera, lights, resize loop) | viewer-core | done (build-verify pending) | P0-1 | canvas renders a test cube; resizes on window resize |
## Phase 1 — Core viewer (parallelizable)